Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: fruckert on December 14, 2009, 12:09:38 PM
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Quick little project that I'm doing while everybody thinks I have Mono.
It's technically a birthday present for a friend, but I am going to publicly release it when it's done, which should be in a week or two.
SCREENIES
(http://i143.photobucket.com/albums/r125/fruckert/screenshot100-1.png)
(http://i143.photobucket.com/albums/r125/fruckert/screenshot101-1.png)
These are highly inaccurate now.
The little Kyoob guy isn't the main, somebody else is.
There's now a rudimentary hud, and the blocks are just...black. Not the cool bricks here.
I'm working on a tileset though.
Also, the background changes from six different colors, but I forgot to restart it and take more screenies.
DEMO (http://dl.dropbox.com/u/3104371/ink.exe)
Direct link, right click save.
PREMISE
Basically, it's a platformer/puzzler where you add in the platforms/gameplay elements in order to progress to the next level.
The engine is already fully planned out, and movement and such is stable, I just need to get music, sound effects, and finish up with the graphics and levels, and I'll actually have a finished game.
As I said, it's not quite done yet, but it's going really damn smoothly, so I should have a demo up later this week, and a full game a bit after that.
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Sounds interesting. I'll keep my eyes on this.
On a sidenote: Whatever happened to Kyoob? I kinda disappeared while you were making it. Did you ever put another demo out?
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I believe so, but the engine became so flooded with random crap code that I never took out that it became almost impossible to debug, so until I get around to debugging/rebuilding it, consider it dead.
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It's extremely blue. Just sayin'
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Demo is up.
I know that the collisions are glitchy, there's a masking issue with the main character.
Controls:
Arrow keys/WASD, movement.
Left click, place block
Right click, delete block
1 and 2, change tile type
EDIT: Minor update, this release has a new block type and a rudimentary hud.
EDIT2: I need colors for the BG (http://en.wikipedia.org/wiki/List_of_colors)
Right now it's just me maxing out RGB values.
Feel free to give me suggestions.
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(http://dl.dropbox.com/u/3104371/Inkloader.png)
Loader image.
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Is this worthy of a CGR?
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I'm not following you.
EDIT: To be more specific, it's still in alpha dude.
I really have no idea how you managed to draw the logic that the boring crapfest that I just threw up for a demo is the actual game.
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Colors, huh? Perhaps you should opt to make the black sections colors as well. Just significantly darker ones.
Some pallete ideas:
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...that's a nice idea.
Not entirely sure how I'd do that, but I'll try.
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I'm not following you.
EDIT: To be more specific, it's still in alpha dude.
I really have no idea how you managed to draw the logic that the boring crapfest that I just threw up for a demo is the actual game.
You've been trolled by the dark lord son. Yo Jeremiah! Dibs on the chips and dip!
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You've been trolled by the dark lord son. Yo Jeremiah! Dibs on the chips and dip!
...trolling means mildly confusing now?