Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Mcky on January 16, 2010, 03:35:53 AM

Title: Legend of Arms 2 (Batte demo) with innovative battle system!!
Post by: Mcky on January 16, 2010, 03:35:53 AM
Hello all. An RPG game in works.
Here is the battle system demo done in GameMaker.

Short video(Full HD Resolution): http://www.youtube.com/watch?v=FwE36KWmLzE (http://www.youtube.com/watch?v=FwE36KWmLzE)
(http://img188.imageshack.us/img188/3406/main1w.jpg)

Demo was created using GameMaker 8.0 Pro.

Please read all instructions below to ensure everything goes smoothly.


File Size: 5.8MB (4.58MB Zipped) -Download link below
Screen Resolution: 1024x768, auto scale
Changes Screen Resolution: No
Genre: Strategy RPG
Status: Battle system done
Platform: Windows
Source code: Can be requested thru my e-mail "mckyboyz@yahoo.com"

Characters created using charas.ex generator
Monsters was acquired from: http://wild-pd.hp.infoseek.co.jp/frame.html (http://wild-pd.hp.infoseek.co.jp/frame.html)


This is an RPG game with a RTS-like turn-based battle system. Basically, there are several classes of jobs you can choose.
In the demo, 11 classes can be chosen. (Scroll mouse wheel up or down at pre-battle screen to change the various heroes)

This battle system is extremely scalable and as such, two features are fully implemented and working:
Friendly-AI (The main hero has a Capture skill that can capture enemies with less than 50% HP to join your party and it is fully AI-Controlled!)


To generate random monsters to fight, press Q to restart the demo.

Please browse thru the documentation below. Screenshot and download link is at the bottom. Game Source code can be requested thru my email: mckyboyz@yahoo.com

How to play: (More keyboard and mouse commands below)
1. Run the game.
2. At the pre-battle screen, scroll the mouse wheel up or down to change heroes. You cannot swap the main hero, Issdan.
3. Click on a hero and click on an empty position to place the hero on that spot. Note that you cannot go over the blue line.
4. When ready, click the "Start Battle" button to start combat.
5. Note that you can press 'Q' to reset the battle and fight another batch of monsters.
6. The unit's turn will be highlighted by a sword over the unit. Click the hero to expand its movement range and click on a spot within the range to move.
7. Get in range with a foe and click on it to perform a physical attack. (This is indicated by a small sword pointing to units in range, see below picture)
(http://img132.imageshack.us/img132/8715/ranged.jpg)
8. Note that you can perform one movement action and one attack/skills/items action.
9. Each hero has his or her own weaknesses and strengths, so make sure to try them all out and see which fits your playing style.
10. Please give comments on the game. Thanks!


Combat operation is simple:

Battle Controls
When its player's side turn, the active hero is highlighted with a sword. From there you can:
Click once to expand the move range.
Click anywhere within the move range to move the location.
Left click on an enemy within range to use physical attack.
Right click to cancel Skills Selection
Click on the other commands on the top-right side of the window to activate the said commands.
Hover the mouse over a unit to display its battle statistics.
Press Q key to restart the game with different enemy sets.
Press F1 to show help.
Press ESC to exit.


Commands
Move - Move a hero - Click on hero
Attack - Attack targets within range Right Click on hero
Skills - Use skills
Items - Use items in backpack
Standby - Skips this turn.

Stats
HP - Hit points
SP - Skill points
ATK - Attack strength
DEF - Physical defence
MAG - Magic strength
PSR - Perserverance; Magic defence
HIT - Hit Ratio
EVA - Attack evasion
LCK - Bonus of HIT/EVA each 10%, items drop rate and escape rate
SPD - Order of turn in a battle round
RNG - Attack range
MOV - Movement range


Status
Poison - Every turn, lose 10% of current HP
Silence- Cannot use skills
Weak - Cannot attack
Stasis - Cannot move
Cursed - LCK= -100
Zombie - Healing spells / items wont take effect. Weak to Holy Elemental. Immune to Dark.
Critical - HP= 1
Confused - Attacks or skills may cancel

Burst Skills
Burst skills are available only if your BURST meter is full. (On bottom right corner)
(http://img251.imageshack.us/img251/91/burst.jpg)
Use them as they are very powerful and beneficial.



Download Link:
http://www.mediafire.com/?wzm0zyiz2yj (http://www.mediafire.com/?wzm0zyiz2yj)
Title: Re: Legend of Arms 2 (Batte demo) with innovative battle system!!
Post by: fruckert on January 16, 2010, 03:43:32 AM
That battle system looks familiar...
I could have sworn I looked at an engine that looked extremely similar a few months ago while I was researching RPG engines for Myrdia.

How you doing on the movement engine?
Title: Re: Legend of Arms 2 (Batte demo) with innovative battle system!!
Post by: Mcky on January 16, 2010, 03:54:03 AM
That battle system looks familiar...
I could have sworn I looked at an engine that looked extremely similar a few months ago while I was researching RPG engines for Myrdia.

How you doing on the movement engine?

I done this battle engine purely by myself and I have done several battle engines over the past few years, this is probably my best one to date.
For the movement, you can request the source code from me and learn it. No harm done.