Charas-Project
TESTING & WELCOME BOARD => Test & welcome board => Topic started by: Emerates on February 14, 2010, 04:06:20 AM
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I realize that yet again I have dropped off the radar without explanation (not that many of you noticed,) but this time it's a bit different, because this time I was actually a part of something on this forum, and I pissed it away, along with a few other select members here. I feel that I have let you all down in allowing the Charas-Project community game to die off in such an unceremonious and unnoticed manner. I believe that I have become something of a hypocrite because of it, having been so against allowing to shut down and then in turn simply giving up on it mid-sentence as I did. Some of you probably (and quite rightly) think the less of me for it now, and I probably deserve it. I am not going to make excuses or tell you of why I suddenly disappeared and left if for dead. I feel I need to apologize for this though, and I am sorry for having let things turn out this way. I think I let a lot of people down, and I just feel bad about it.
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Blah blah boring crap. Welcome back.
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Yeah, welcome back and stuff.
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sit down and have a good cry and dry
your tears a way then have 20 beers with me you find me in the chara's inn
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Yeah don't worry bout it so hard. Its as much everyone's fault who was involved
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I think the fact that I lost the manuscript countless times is the real reason it died, anyways.
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It was unfortunate though... but yeah, it wasn't any single person's fault so don't worry.
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Yeah, just like the Steampunk Chaingame. It wasn't only one person's fault.
Oh wait, nevermind.
Joking, joking...
But seriously, at least you tried to keep it alive before you disappeared. Not much get completed here. Which is sad. Really. Anyway, welcome back, yeah.
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I really didn't contribute much to it. Just a chipset.
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hay.
I know all about the difficulties that come with taking on a "community" game. It's no big deal, trust me. I got so frustrated, I told Alex to take me off the contest team because I couldn't do it. I had everything from meeting schedules to indepth job descriptions, but its not that easy.
Like Sai'kar said once, the amount of time it takes to do these things wears people down. It's hard to stay devoted to something like that for so long. No one person is the problem. I think the size of the task(game) and the length of time it takes to complete, and perhaps the lack of communication is what the problem was.
=D cheer up, enjoy the forum, I mean, that's what its here for anyway.
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True enough on multiple points.
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You're probably all right about that. However, it still makes me feel like kind of a big hypocrite for having been the one to say 'Let's go for it guys!' and then not really doing much myself. Seems a bit contradictory, in my opinion.
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Psssttt...
I'll let you in on alil' secret.
We're all hypocrites. every single last one of us. It happens. Don't let it beat you down. Feeling guilty's only going to make you feel worse. Sounds like everyone pretty much understands, and holds nothing against you, so relax *hugs*
don't ever make me hug you again.
>=o
stop feeling guilty! rawr!
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Hey no sweat dude, I doubt we'd finish that game anyway.
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I've come to realize that the key to making a successful RPG game is to plan it out in very small chunks. Like an hour of gameplay or so each. If you complete a chunk and you're still happy, you can go onto the next, but as soon as you start designing 40-hour scrips and ultimate weapons and stuff the odds of ever getting to see any of that come to light become slimmer and slimmer.
I've got some ideas for small game ideas that could be fun, but I've kind of tethered myself to this CoD2 behemoth game of mine, so not sure if they'd never happen.