Charas-Project

Off-Topic => All of all! => Topic started by: HobomasterXXX on February 20, 2010, 12:12:27 AM

Title: Holy ****
Post by: HobomasterXXX on February 20, 2010, 12:12:27 AM
http://www.youtube.com/watch?v=uAXA0zDIwJ0
Quote
What is it?

Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I’ve always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn’t a complete flop, I decided to make it deathmatch based. The 8-bit style inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.

Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave almost exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.
(http://img692.imageshack.us/img692/214/gottagofast.png)
(http://img31.imageshack.us/img31/2018/66770609.png)
(http://img341.imageshack.us/img341/3808/battlet.png)
This is possobily the best thing ever.
Title: Re: Holy ****
Post by: Archem on February 20, 2010, 12:31:35 AM
The videos I've seen of it look average at best. It's really one of those things that sounds good on paper, but isn't much more than a DOOM reskin in practice.
Title: Re: Holy ****
Post by: Uberpwn_w00t on February 20, 2010, 12:40:33 AM
Looks pretty cool to me.
Title: Re: Holy ****
Post by: HackersTotalMassLaser on February 20, 2010, 12:46:50 AM
The videos I've seen of it look average at best. It's really one of those things that sounds good on paper, but isn't much more than a DOOM reskin in practice.


Sums it up. Doom with megaman stuff.
Title: Re: Holy ****
Post by: Archem on February 20, 2010, 01:16:49 AM
Yeah. I mean, that's literally what it is, but couldn't they make it feel a little bit special?
Title: Re: Holy ****
Post by: Bluhman on February 20, 2010, 01:43:03 AM
Yeah. I mean, that's literally what it is, but couldn't they make it feel a little bit special?

What do you mean by special? Do you mean like special ED?

EDIT: The robot masters need to be limited to their own weapons, but also have other special abilitites that make them more powerful:

Megaman: Can use all weapons, but is average otherwise.

Cutman: Lower health, but quicker movement and higher jumps
Gutsman: Aside from throwing objects, he's limited to melee, but he's quick, takes a beating, and hits hard.
Fireman: Can fly for a very limited amount of time, weak defenses when fire shield isn't activated.
Iceman: Skates around quickly, but doesn't take many hits to take down.
Bombman: Can jump high, and has strong bombs and defense, but lacking in close-up attacks. Operates like a Demoman.
Elecman: Very quick, but low on health. Attacks hurt a lot.

Metalman: High jumps, good speed, good attack power, but very poor defenses
Airman: Medium health with devastating attack power. Operates like a Heavy
Bubbleman: Maybe can sort of be like a sniper; slow, but has a good far-ranged weapon in harpoon shooting.
Heatman: Higher defense than Fireman, but shorter range. Operates like Pyro.
Flashman: Can create an area around him where enemies move much slower. Has a rapid-fire version of the plasma cannon. Average stats otherwise.
Quickman: Runs EXTREMELY fast and can jump large distances with a double jump. Operates sort of like Scout.
Crashman: Slow running, but high jumping, well armored, and immune to his own rockets. He can rocket jump; makes him sort of similar to Soldier.
Woodman: Medium speed, decent melee attacks, but only a weak ranged attack that throws a shield at enemies. The shield further augments his great health.

Snakeman: High jumps, moderately fast movement, and weak homing attacks.
Topman: Fast, medium-low health melee fighter.
Magnetman: Moderately fast and well armored fighter with a strong, slightly homing attack.
Hardman: Largest and slowest; takes an immense beating, does massive damage with rocket punches, and can stun enemies nearby when landing from a jump or fall.
Sparkman: Low jumping, moderately fast, high health, with a slight emphasis on melee attacks.
Shadowman: Quite fast, but a much better jumper. Moderately powerful ranged attacks, but very strong in melee, and can dissapear. Sort of similar to a powerful, less complex spy.
Needleman: Sort of like heavy, too. Can rapidly shoot needles; strong armor, but quite slow.
Geminiman: All around average, backed up with the ability to spawn decoys and shoot sniping lasers. A very good sniper.

Maybe that's what you mean by special? Yeah, because as it looks right now, it seems all the robot masters do the exact same things.
Title: Re: Holy ****
Post by: HobomasterXXX on February 20, 2010, 02:29:59 AM
Apparently they're still deciding whether to make it a game where you pick up weapons like Doom, or a class based game, which would probably be like Bluhman describes.
Title: Re: Holy ****
Post by: Archem on February 20, 2010, 02:54:22 AM
Clearly, class-based is the way to go.
Title: Re: Holy ****
Post by: Darkfox on February 20, 2010, 06:55:40 AM
Are they using zDoom/GZDoom like I'm doing? GZDoom is very useful for platformer action and junk, and you can make custom status-bars, enemies, script, etc.
Title: Re: Holy ****
Post by: HobomasterXXX on February 20, 2010, 08:01:50 AM
Are they using zDoom/GZDoom like I'm doing? GZDoom is very useful for platformer action and junk, and you can make custom status-bars, enemies, script, etc.
Skulltag
Title: Re: Holy ****
Post by: Darkfox on February 20, 2010, 09:12:15 AM
Ah... derivative port still though. Reminds me to get back to work on Charas Doom. Had new stuff I started working on.
Title: Re: Holy ****
Post by: fruckert on February 20, 2010, 09:17:58 AM
GET TO IT.

<3