Charas-Project
Off-Topic => All of all! => Topic started by: HobomasterXXX on February 20, 2010, 12:12:27 AM
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http://www.youtube.com/watch?v=uAXA0zDIwJ0
What is it?
Megaman 8-bit Deathmatch is a new multiplayer mod that aims to puts Doom and Megaman into a blender and spew out a fun new way to blast your buddies online. I’ve always wanted to make a Megaman themed wad, and since my experimental multiplayer wad GVH wasn’t a complete flop, I decided to make it deathmatch based. The 8-bit style inspired by Kinsie was perfect for this, as it represents the time when I feel Megaman was in full fruition: on the NES.
Megaman 8-bit Deathmatch will play as if Megaman suddenly turned 3D. Everything will play as if it was being played back in 1987. Levels will use purely 8-bit textures and sprites. Megaman will jump high and take damage recoil. Weapons will behave almost exactly as they did back then, only from a 3d perspective. The plan is to eventually have all the levels and weapons from Megaman 1-6 (and maybe 9). Obviously some weapons will have minor changes because there are a lot of clones throughout the series.
(http://img692.imageshack.us/img692/214/gottagofast.png)
(http://img31.imageshack.us/img31/2018/66770609.png)
(http://img341.imageshack.us/img341/3808/battlet.png)
This is possobily the best thing ever.
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The videos I've seen of it look average at best. It's really one of those things that sounds good on paper, but isn't much more than a DOOM reskin in practice.
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Looks pretty cool to me.
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The videos I've seen of it look average at best. It's really one of those things that sounds good on paper, but isn't much more than a DOOM reskin in practice.
Sums it up. Doom with megaman stuff.
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Yeah. I mean, that's literally what it is, but couldn't they make it feel a little bit special?
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Yeah. I mean, that's literally what it is, but couldn't they make it feel a little bit special?
What do you mean by special? Do you mean like special ED?
EDIT: The robot masters need to be limited to their own weapons, but also have other special abilitites that make them more powerful:
Megaman: Can use all weapons, but is average otherwise.
Cutman: Lower health, but quicker movement and higher jumps
Gutsman: Aside from throwing objects, he's limited to melee, but he's quick, takes a beating, and hits hard.
Fireman: Can fly for a very limited amount of time, weak defenses when fire shield isn't activated.
Iceman: Skates around quickly, but doesn't take many hits to take down.
Bombman: Can jump high, and has strong bombs and defense, but lacking in close-up attacks. Operates like a Demoman.
Elecman: Very quick, but low on health. Attacks hurt a lot.
Metalman: High jumps, good speed, good attack power, but very poor defenses
Airman: Medium health with devastating attack power. Operates like a Heavy
Bubbleman: Maybe can sort of be like a sniper; slow, but has a good far-ranged weapon in harpoon shooting.
Heatman: Higher defense than Fireman, but shorter range. Operates like Pyro.
Flashman: Can create an area around him where enemies move much slower. Has a rapid-fire version of the plasma cannon. Average stats otherwise.
Quickman: Runs EXTREMELY fast and can jump large distances with a double jump. Operates sort of like Scout.
Crashman: Slow running, but high jumping, well armored, and immune to his own rockets. He can rocket jump; makes him sort of similar to Soldier.
Woodman: Medium speed, decent melee attacks, but only a weak ranged attack that throws a shield at enemies. The shield further augments his great health.
Snakeman: High jumps, moderately fast movement, and weak homing attacks.
Topman: Fast, medium-low health melee fighter.
Magnetman: Moderately fast and well armored fighter with a strong, slightly homing attack.
Hardman: Largest and slowest; takes an immense beating, does massive damage with rocket punches, and can stun enemies nearby when landing from a jump or fall.
Sparkman: Low jumping, moderately fast, high health, with a slight emphasis on melee attacks.
Shadowman: Quite fast, but a much better jumper. Moderately powerful ranged attacks, but very strong in melee, and can dissapear. Sort of similar to a powerful, less complex spy.
Needleman: Sort of like heavy, too. Can rapidly shoot needles; strong armor, but quite slow.
Geminiman: All around average, backed up with the ability to spawn decoys and shoot sniping lasers. A very good sniper.
Maybe that's what you mean by special? Yeah, because as it looks right now, it seems all the robot masters do the exact same things.
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Apparently they're still deciding whether to make it a game where you pick up weapons like Doom, or a class based game, which would probably be like Bluhman describes.
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Clearly, class-based is the way to go.
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Are they using zDoom/GZDoom like I'm doing? GZDoom is very useful for platformer action and junk, and you can make custom status-bars, enemies, script, etc.
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Are they using zDoom/GZDoom like I'm doing? GZDoom is very useful for platformer action and junk, and you can make custom status-bars, enemies, script, etc.
Skulltag
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Ah... derivative port still though. Reminds me to get back to work on Charas Doom. Had new stuff I started working on.
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GET TO IT.
<3