Charas-Project
Game Creation => Requests => Topic started by: tuxinator2009 on June 23, 2010, 10:08:41 PM
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Hi, I've been working on a new RPG Making utility called Open RPG Maker, and I was wondering if there might be some people interested in contributing some original graphics that they've made. Currently I really need some tilesets as the project is ready for beta release, and is nowhere near full, but it's making tremendous progress. If anybody's interested let me know and I can give you the details on the formatting for the graphics (very similar to rm2k/rm2k3 but with some major differences).
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I'd dig around in CR, I'm positive you'll find something you could hack together.
Not many people here make tilesets, that I know of, though.
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Is your tileset format identical to RM2K's?
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http://openrpgmaker.sourceforge.net/
Looks like 32x32 tiles
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zis this for xp tilesets ? pm to let me now i get lots of them
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The tiles are very similar to rm2k/2k3 style except that each tile is 32x32 pixels with a depth of 24bpp (transparent color is r255 g0 b255). The tile layout for animated tiles is a grid of 2x2 tiles with the upper left being frame 1 and lower right being frame4. The auto-tiles are the same layout as the animated auto-tiles in rm2k/2k3 except 1 tile wide, and the animated ones are 3 tiles wide. Tilesets are actually only for organization purposes, as each tileset can have up to 256 different tiles (regardless of tile type), and there can be 256 different tilesets. Maps can use tiles from across multiple tilesets, and each tile is stored in their own image, rather than one giant image. If someone wants to make some tiles, but is still a little confused on the format (hopefully the above description is enough), then you can make an rm2k/2k3 tileset and I'll import it then send you a zip file showing what the resulting tiles look like.
PS: This is actually for a new open source rpg making utility that I'm working on. Currently the map editing portion is ready for beta release, but I need some tilesets, and for copyright reasons I can't distribute rm2k/2k3's tilesets, but I do have a built in importer for them.