Charas-Project
Off-Topic => All of all! => Topic started by: HackersTotalMassLaser on August 21, 2010, 02:34:24 AM
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Not sure if there was a topic for it, I searched but found nothing, anyway. I've following the game since E3 last year, and this month is being agonizing. And now with the awesome kickass trailer/commercial released, I must say I can't wait.
http://www.youtube.com/watch?v=_CZqO5Z5uxU&feature=related
So, any of you fan of Metroid? Hate the new game? Love it? Personally since Fusion, I waited for something like this.
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I'm honestly worried.
Still buying it when it comes out, though.
Or at least renting.
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Play Super Metroid.
Love life afterwards.
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I'm pretty cautious on this. A story driven Metroid game could end badly. Also, Team Ninja :downs:
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(http://img256.imageshack.us/img256/209/iagreebonus.png) With the person above.
Metroid should be about desolate planets, data entries, ancient ruins and not people talking. Just the talking people in Metroid Prime 3 were annoying for me. Especially that there captain who's ugly as bidoof and had a horrible voice.
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I LOVED the Primes, even the 2nd one that was frustrating as all heck at times. Still never beat that one on hard.
I'm a little with Prpl on the whole talking thing 3 had going on, but even when people and computers were ordering you around, they never really told you how to actually do any of the things they were asking of you but just kind of pointed you in the right direction. I'm a little wary of the direction this Other M thing is taking, but I'm pretty hooked on the genre in general and I've heard good things about Team Ninja, so yeah I'm gunna grab it.
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I think it's okay they try this story driven thing, just like they tried the 1st person shooting thing. I am not worried about gameplay, a friend of mine that got to play it and it's more critical about things than me, said it felt like an old Metroid game, gameplay wise. I don't worry of the story because the creator was on it from start to end, so anybody knows how to handle it it's him. The manga always showed the story of Samus, but we never saw that even referenced on a game. So I believe one game with a emotional touch won't hurt it's overall reputation. Besides, I hear the story driven thing will be handled as flashbacks, not as story on the spot. But whatever.
My worry is on the voice acting, which besides the commercial, has been very mixed on being bad, good, and horrible.
But if they can pull it off with and with music as such from the commercial, it can be a good success.
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Voice acting usually ruin game's chances of being awesome. Like Vaan's voice. Grandia 2, Metroid prime 3, star ocean till the end of time at some points. And so on.
Just hearing Samus speak in Super smash Brawl is annoying enough. She's not supposed to have a personality that apparent and stuff in my world.
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I say it'll be Metroid:Brawl. It will be **** compared to the earlier ones, but faggots will still like it and will want more, possibly ruining much of what is to come
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Troll post is troll.
Video game formulas cant stay the same forever. I think the problem is that most people didn't care about Samus' story, they just wanted to kill aliens and hazardous bio-organisms. And I think the creator never really wanted that, just that since players wanted it that way that's how he rolled. But he wants us to know the story of this one person, who we use to kill baddies but never cared to know how she got to where she is. Also I don't think they'll be another game like this, I think this game might stay unique, speaking that it prolly be the only Metroid game with a deep story.
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You guys remember when Metroid Prime came out, and it was all 3D with a story? Man that ****ing ruined the series. **** rejuvenating a series on its last legs man. Is it really too much to ask for a game just like the old ones? I mean christ, I've already beaten Metroid, Metroid 2 and Super Metroid. Just toss me a game that's so similar to games I've already played I can clear it in a day and just compare it to previous games instead of judging it on its own merit.
**** Prime ruined the franchise with all its high end graphical effects, excellent combat and wonky controls. How dare they flesh out the Metroid universe? I don't need to know WHY the pirates were on Zebes. I don't need to know why Samus half bird. I don't need to learn about the Chozo and why they have ego boosting statues in their image on EVERY DAMN PLANET.
Disregard that, just ****ing wait til' it comes out and stop bitching. If you don't think Other M will be good, you won't think it will when you actually play.
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My sarcasm detector is reading a big "?" at Kirby's post there, but um, I think I agree maybe.
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Yeah, huge sarcasm. I'm just recalling the exact same concerns when Prime was first announced. I agree that Other M could be a steaming pile, but I also think it could be a great game.
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It will be different indeed. Hopefully for the better like prime was (don't kill me)
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Prime was so cool. Probably one of the best games in the series.
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I have a copy of it! :D
But my wii decided not to play DL discs anymore ,_,
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Unfortunately, things do not look good... (http://gameinformer.com/games/metroid_other_m/b/wii/archive/2010/08/27/nintendo-s-team-ninja-team-up-robs-metroid-of-its-atmosphere-and-character.aspx)
Uh...ignore the broken website.
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Yeah this sort of thing is EXACTLY what I was worried about :(
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GI has actually been a lot harsher than the other two reviews that I've seen, that have put it at an average at 8.5 (namely, IGN and GameTrailers...I don't really trust IGN though).
The GT (http://www.gametrailers.com/video/player/703717) review is actually rather well done.
It brings up all of the complaints with the GI review while bringing up a lot of positives, as well.
I do think I'm going to give this a look when it comes out in the states, anyways...at the very least, I'd know what I'm talking about when I'm bitching about it.
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Best Samus line from the GT review: "my response was to become increasingly bitter." Cuz that's kind of how I feel now that this video tells me how much has changed. No scanning around? F' that.
Also, could they have picked a voice actress that didn't sound like she was falling asleep while reading her lines?
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Actually they picked her because of that voice she has. Something about wanting Samus to sound emotionless.
As for review, a lot of them are split, but there's been a consensus that the game lands between an 8 and 8.5.
The game is brave to try new things. I think lot's people are indeed bitter that this didn't have a lot of the prime's elements. I was reading some complaints yesterday about the game being sexist because there's too many men now and that it's stupid you can't move around in 1st Person I_I
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It doesn't matter how many guys are in the game; Samus can prolly kill them all :3 The "can't move in 1st" person thing is a legitimate complaint though.
I'm still getting it for the heck of it, but it feels like Team Ninja did a bunch of really odd stuff with the series just because they could. There's a difference between being bold by trying new things and just going absolutely crazy with a game's esablished plot. Well, I guess I'll see.
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Team Ninja only handled the programming and modelling, direct your complaints at Nintendo, not Team Ninja.
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I hate whoever came it with Booster puzzles in the side scroller Metroids.
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So, after tweaking my wii's laser power I got the game playing. The story I thought was very good (at least how it was handled), however, I beat it at 7 hrs. 36% (not including retries and deaths and stuff). It's a disappointment on the lengthy side (storywise, simple playthrough). With 2 hours of cinematics, that's about 5 hours that'll take you to take out the context of the game into your brain. Even prime's first playthrouoh took me a little longer. So that's my only real complain. Although, i have a feeling there's some stuff yet to discover in the game. But, nevertheless, the game is still pretty awesome. I don't know what everyone's complain is; it felt like a metroid game to me: Shoot, kill, aliens, explosions, beams, space and short.
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I think the complaints of the game "not being a metroid game" are more directed at the narrative driven presentation of the thing, not the gameplay.
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Yeah...at the moment, there's only three Metroid games with dialog.
Fusion, Prime 3, and This'n.
Also, Metroid isn't really about going around and killing **** all flashy-like.
It's more about feeling alone on a harsh planet/space station, and trying to survive...it's kind of hard to achieve that when you have a bunch of space marines that could save your life at a moment's notice (even though they don't).
I also heard that they absolutely suck Samus's character out. She comes across as kind of an idiot.
A good example is the Ridley battle.
This'd be the 6th time that she's fought him, and WILL be the 5th time that she's killed him...apparently she freezes up in fear and has to have one of the marine's come and save her.
I call bullshit on that. Maybe she's kind of shocked that "OH MY GOD, HE'S ALIVE AGAIN, HOW DID HE SURVIVE THAT PLANET EXPLODING?!", but I refuse to believe that she'd freeze up in fear at the entity that she's killed a multitude of times beforehand.
I ALSO refuse to believe that she'd kill herself due to not turning on her heat shield in a hot area out of respect and loyalty to her old commander...she's not stupid, she knows that she wouldn't be able to survive without it.
Those story elements and Nintendo getting Samus off kind of...wrongish-feeling is what I'm most worried about, the gameplay looks alright.
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Right because space marines will save samus. The only moment i felt helped (or that they could help) was at beginning and at the end, and they didn't do shyte.
I don't buy this "Metroid is only about isolation and exploration" thing in order to approve of this game. And even if it is, the game makes you feel that you're on your own as the story progresses, since she starts to doubt the intentions of the GF's presence. And as of exploration, I am currently in my last item to find, and I had to literally 1st person view a whole area for an hour before I found the stupid beam switch that opens the morphball hatch to find one darn item.
I half agree on the Ridley thing. I think what most freaked her out was how he came back. I would've felt all WTF too if I had known that he [spoiler] had been stalking me the whole time, and evolved from this hatchling and that I could've killed him as a bunnychicken.[/spoiler] He was way uglier too from the previous iterations.
Your other point is meh. Samus is not an idiot to stay in a hot area long enough to die, and the commander wouldn't disallow her Varia suit if it meant her death, [spoiler]hence why he authorizes it when you really need it to clear the hot area of the game.[/spoiler] The first few sections of heat your pass through w/o the Varia suit, you ran pass those just fine with a good amount of health left.
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Do they ever explain what the name means?
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Why would Adam disallow basic self defence functions of Samus' suit. **** does NOT MAKE SENSE
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Do they ever explain what the name means?
I'm guessing it elaborates on the genetic fiddling with Metroids that happens in Fusion.
Right because space marines will save samus. The only moment i felt helped (or that they could help) was at beginning and at the end, and they didn't do shyte.
I also said that they don't in the very same sentence that I mentioned them, dude.
The simple fact that they're there is just so...jarring.
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I haven't checked about this game because I am too lazy, yes, yes.
But I've just read about Adam. So he is supposed to be in this game or something?
It's just a very little theory, but I remember Adam's last name was Malcovich (or something similar). Maybe, yes just maybe, the M is for Malcovich. Sure, it would be lame, but... err... yes.
I suppose I should read about this game, I actually like Metroid. But I didn't like the Metroid Prime series as much as the previous titles (except Hunters, but that's because of the multiplayer thing). Seems this one is more like third person, though.
I should really read about it, yes.
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(except Hunters, but that's because of the multiplayer thing)
ಠ_ಠ
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...uh? What's wrong about this?
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Hunters is the Wands of Gamelon of the Metroid series.
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Well I did enjoy the Multiplayer part. Of course, there were glitchers, quitters and alt-spammers, but normal games were fun. And you still can play against Bots. However, the main story wasn't all that great, yes.
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I agree that the Varia feature restriction was weird. But, one off thing to disapprove of it all, would be a little bias. Even then though, Samus arrived with the feature off, if she might've come with the feature on, there's a good change she wouldn't have had that restriction thing. In other words, I believe she was restricted on features that weren't active, as well as more elaborate weapons and explosives. Which to tell you the truth I find it weirder that when she found the diffusion beam there was no discussion about it, and she used it after she found it with no problem.
And it's not just because they tell her not to use anything and she takes it seriously. When she got to the bottle ship, the GF was already there, and she no longer had jurisdiction to be there. Adam, whose basically military, offers her that she can stay under the condition that she follows every command. She stays because she feels that they might be in danger to Adam and his team if she doesn't, which turns out to be the case. Lots of people don't seem to like the authorization thing, which I believe that aside of being a a way to show how Samus acquires her abilities through the game, it's also a nod to how she respects military, and more over, how she tries to restore Adam's trust by following his commands.
And other m for the most part I believe it stands for [spoiler] other mother [/spoiler] or other metroid, but no, they don't explain the name.
As for hunters, the MP was glitchy and the story of it was whack.
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Well, the authorization thing kinda ruins the badass "take orders from nobody" mercenary chick image she had until now. It's like Adam is one step away from ordering her to make him a sandwich.
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Actually if you read the manga...
And what are you talking about, she's a commissioned bounty hunter, she takes orders on specific assignments for cash. We just never saw that aspect until Fusion, the Primes..
In Metroid, S. Metroid , Prime 1, and in this game, she's acting on her own on distress signals, which calls upon her galactic savior title rather than her merc/bounty hunter title. The other games have stated that she either was sent on pay or went on pay. (i.e. orders)
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So it's finally out over here in this harsh cold environment.
Miiiiiiiight go and get it soon. But only might.
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Warning, there's one of those famous game breaking glitches (meaning, you have to start a new save). At the moment it's unexplained why it's happening. I didn't get it, but there's a random number of people getting it.
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What is it? Can you explain it without any spoilers?
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Without spoilers: you start the game, and you play for a while, and then there's a chance you might get that glitch.
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pretty much. It's a door that doesn't unlock,and stays forever lock with no way of advancing.
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Even in legal EU versions of the game?
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Yup, I've heard of JP, EU having this issue as well. It's random, but it's still low percentage, 15% has been my estimate. They know it's not the game disc, but rather the player doing something specifically to make that reaction. Again, it doesn't actually break the game, just makes you start over.
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Oh God...
I just realized something.
In both of the games that he's in, Adam is the one to GIVE you your upgrades.
You have to download them in Fusion (which makes TONS more sense, as her old upgrades were probably incompatible with the new suit), and he authorizes them in MOM...which still makes no goddamn sense.
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Maybe he's been giving you the upgrades all along! Maybe Adam built all the Chozo statues, and the Chozo race is just a big government ruse! PLOT TWIST YEAH!
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Oh God...
I just realized something.
In both of the games that he's in, Adam is the one to GIVE you your upgrades.
You have to download them in Fusion (which makes TONS more sense, as her old upgrades were probably incompatible with the new suit), and he authorizes them in MOM...which still makes no goddamn sense.
Actually, in Fusion, it's not really Adam. It's the ship's computer thing that Samus decided to name Adam. And I'm pretty sure most upgrades are gained through large X parasites.
Also, Metroid Fusion is probably the only one which makes some sense as to why you don't have all your upgrades when you start. Or I think Metroid Prime does as well. Actually, I suppose I can't tell, haven't tried the other Primes (except Hunters).
But in Metroid II, Super Metroid and Hunters, you just lost them for some reasons, except for I think the Morph Ball in Metroid II and Hunters. Maybe Missiles, too.
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...it's Adam.
She states that great Federation minds are often uploaded into computers for personalities.
This is further cemented by the fact that Adam closes the last briefing with "Any objections lady?"
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She states that great Federation minds are often uploaded into computers for personalities.
Oh, really? I didn't remember this.
Well, that explains the last briefing closure, I suppose, yes.
Although I wasn't actually wrong, it's only Adam's mind, thing, not himself.
...
>_>
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Also, Metroid Fusion is probably the only one which makes some sense as to why you don't have all your upgrades when you start. Or I think Metroid Prime does as well. Actually, I suppose I can't tell, haven't tried the other Primes (except Hunters).
In Prime 2, you get swarmed by these Ing badguys and they rip the gear right off ya. To get them back, you need to beat the Ing that took it and some of them are outright NASTY boss fights. Find a guy that beat Prime 2 and I guarantee he'll have a horror story about the spider ball guardian.
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In Prime 2, you get swarmed by these Ing badguys and they rip the gear right off ya. To get them back, you need to beat the Ing that took it and some of them are outright NASTY boss fights. Find a guy that beat Prime 2 and I guarantee he'll have a horror story about the spider ball guardian.
Ugh the spider ball guardian. Godamn worst boss ever.
That frozen piece of rock from prime 1 was far easier.
Let's see.
Prime 1, suit gets overloaded in an explosion and shuts down most weapon systems as well as the varia suit. It all kinda breaks down. Luckily you find a chozo planet!
Prime 2, some time into the game you find a certain nemesis and gets swarmed by the ing as mentioned above, they take pretty much everything before Samus manages to escape.
Prime 3, **** went down when Samus and her bounty hunter buddies tried to save the planet. She ends up with a whole new suit design, kinda like the idea in Fusion.
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It wasn't that bad. of a boss fight. I had more problems getting to it.
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Just bought this.
I honestly love it.
I take back what I said about the Varia thing...it actually kind of makes sense in context.
Samus can't STFU, still, but it's not nearly as bad as everybody says it is.
Think Fusion, on a grander scale.
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Ooo, I liked fusion. If only I had a wii. =\
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I still haven't got this. I was gunna but then I didn't gonna wait till the store gets one of them second hand copies. Feels like this is the kind of game that probably would end up there.
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My only other complaint is that it is HARD AS ****.
Like, fake hard.
Which honestly gets annoying.
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You can't be serious.
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What do you mean?
I'm kidding about me actually liking it but trashing it earlier, or I'm kidding about it being hard as hell?
I totally mean both.
The hard as hell part only popped up a few times, though, namely after killing the last boss (which was just last night)
The part where you're stuck in first person with the Desbrachians confused the **** out of me...I didn't know know how to kill them.
The fact that at no point in time there was even an implication that you had to lock onto Melissa was even worse.
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My only other complaint is that it is HARD AS ****.
Like, fake hard.
Which honestly gets annoying.
That's just metroid's thang. It's why I never beat Prime 1.
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I thought that the Prime games were really easy.
In fact, I never really thought any of them were hard...save Fusion, and this.
ed:
There is a huge difference between difficulty due to some weird restraint placed on the player, and just plain ol' challenging gameplay.
The only times I REALLY had problems was when you had to go into first person mode, mainly because you couldn't move, and I didn't realize that you could still sense-move (until after I beat the game, sadly).
Let's use Ridley as an example...I thought that was a REALLY easy fight. I only had to Concentrate once, and that was during one of the times where you had to Super-Missile
his ***. Everything else was a snap, though. Just keep sense-moving, and firing charged shots. It was still fun, though, because it was challenging, but not impossible.
The thing that spurred on the "hard as ****" statement, the thing with the Desbrachians after the "final" boss, was borderline impossible, because not only can you not move, heal, or kill the bloody things, you had to lock onto something in the background, while getting attacked, without the game giving you any sort of hint.
That is bad difficulty.
Any other of the "What the **** am I looking for?!" segments count with the "fake difficulty" as well, seeing as usually you were looking for something tiny, and the "lock on" button was the same as the "move my view" button (I'm looking at you Sector 2).
ed2: I just noticed that I contradicted myself with the Ridley thing.
Oops.
I'm not going to bother fixing it...I can't think of a way to rephrase.
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Ahh, I was referring to the "What the **** am I looking for??" Difficulty. Fusion didn't have that, I actually found fusion really easy. I hardly knew what the **** I was suppose to be doing towards the end of Prime. I got stuck at the space Pirates' mines with not a lot of expansions on muh missles or life.
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I never really had any trouble with finding stuff in Prime. I mean, the game had a hint system that would bug you about your next destination if you ever got too far off the beaten path.
Prime 2, on the other hand, was occasionally murderously difficult just because you took a lot of damage. Though the temple bosses were some of the best in the series. I really enjoyed the last one against that big crazy robot.
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The only Metroid game that I found to be hard as balls was the first one. Then again, most NES games weren't designed to be easy. Now, for confusing to the point of frustration, I had problems with Metroid II (everything looked the same! Where am I supposed to be going? Where am I now?), and one part in Fusion. The only reason I never beat Fusion was because, near the end, there was a place I couldn't figure out how to get to. I don't recall where, how, what, or anything about that part now, but I remember being stuck as hell. Even my friends that had beaten the game couldn't figure out what I had to do.
I find ways to **** things up really badly.
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Yeah, Metroid and Metroid II were the hardest, in my opinion. For the same reason you mentioned, yes. Damn lack of map... And the last boss take a freaking lots of missiles! But isn't all that hard, though. Especially compared to Metroid's bosses... like little Kraid's unavoidable belly spikes. Ugh!
But Metroid Fusion? The only place I got stuck was against a certain boss. There are little plant thing that when you fall in, you can't go out. Or well, that's what I though. It's actually so easy I can't believe I didn't think about it... shame on me! Oh, and Nightmare is pretty hard too. Other than that, I can't remember any places where one might be stuck. Re-play it and tell me, I am curious.
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Old platform games are friggin hard, that's the reason why most of them had cheats after all.
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Nightmare was a pain in the ***.
Apparently TVTropes thought that he was "That One Boss" in M:Other as well...which I rather disagree with.
I thought he was pretty easy.
I just re-played Fusion prior to buying M:OM, just to remember how it ruined the franchise forever in 2002.
Yeah, it was hard as ****.
The Nettori (the plant thing) was actually really hard, mostly because you couldn't get to it because there was a lengthy S-AX chase before it which drained all of your energy...and then there were the Kihunters...*shudders*
Actually, most of the bosses I almost died on...
huh
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Really? Maybe you didn't get enough Energy Tanks. Of course, some bosses were pretty hard, but not all that bad. Well... no actually, some were. The Spider just came to my mind when writing this... and killing door creatures (which are present before every or almost every bosses) give you red X, which replenish a large amount of health. The spores that fell were the most annoying thing against that boss for me after I learned how to get out of the plants.
Kihunters do hurt like chopper rotators, though.
Also, how would Fusion ruin the franchise? I actually enjoyed this one. Only disliked the fact that pretty much everything you killed was actually an X parasite. Or is it because you actually had to follow orders, unlike previous ones? That, I suppose, could be the reason, yeah.
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It was a joke.
When Fusion came out there was a collective scream that it was too linear, kind of like with M:OM
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Oh yeah, that's the term I was looking for. Linear.
It's true that it sucked for this, yeah. But I actually enjoyed it. However, Super Metroid will always remain my favourite. It's one of the few games I wished was remade for DS or something. It was awesome. My main problem was mainly the map not being very clear, though (ex: No indications for door, few Energy/Missile/etc Tank not shown on map, etc.).
So Other M is linear too, eh? Uhm... but I prefer platform Metroid anyway.
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Other M is linear as hell.
It'll even lock doors if you're not going the direction you're supposed to be.
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Other M is linear as hell.
It'll even lock doors if you're not going the direction you're supposed to be.
That does sounds pretty bad. But, for what it was, I still think Fusion was a lot of fun.
And I had forgotten about the spider boss and the plant boss. Holy CRAP. I thought I'd get stuck on that. The Omega Metroid at the end was a cheap joke. It didn't have anything to with the story, but they had to throw it in there and make it easy as pie.
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Yeah, Omega Metroid was pretty much like Mother Brain-Dinosaur from Super Metroid. Cheaply easy and came out of nowhere.
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At least the last boss in M:OM was pretty challenging.
[spoiler=Actually a spoiler]
It's a clone of the Baby from Super. Apparently the reason why it grew to be so huge is because it was destined to be a Queen...which it turned into in M:OM.
The Metroids that you fight during the battle were the worst part. There was...6 of them, and they were FAST. Bombing them had the expected reaction, as did the Ice Beam. But they were still hard as hell.
[/spoiler]
ed:
[spoiler]
Hello Phantoon, how are you today.
This is a perfect example of "challenging, but not impossible"
This was a FUN fight.
VERY fun.
...random, but FUN.[/spoiler]