Charas-Project
Off-Topic => Archive => Gallery => Topic started by: Fishface on November 25, 2010, 06:59:09 PM
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I'm new to this site and new to RM in general.
Here's my first Charset I made from Sprites I found on the spriters resource, ripped by Dazz. I don't know were to upload so yeah... I'm pretty much a nub
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/FlikComplete.png)
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I like your name, Fishface. Please stay on Charas!!!!!!!
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What's the sprite originally from?
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It's Flik from Suikoden 2.
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It's looks pretty good.
What RPGMaker are you using? Like, XP, or...which one?
Because that charset's pretty tall...heh.
;D
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He's using XP or higher or it'd be three across instead of four.
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Yeah I made that one for XP
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Yeah, it's good charset, so you can probably start making an XP game with that.
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Not bad for a newbie :)
Btw welcome to Charas.
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Thanks everyone ^^ Actually that one kinda sucks but thanks, I've done a lot more since that one
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Then post 'em! Its always nice to see how someone improves over time.
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Here's a shot of a world map I made just messing around. I'm going to use the char and the tileset for my main game.
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/WorldMapPic.png)
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Here's an in-town pic of me testing events and layout ect...
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/WakabaTest.png)
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Tileset Sample I've been working on.
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/GraphicTest.png)
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I'm working on the lighting animations and looking for feedback on the candle animation on the left hand side and the "ring" around the lantern.
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/LightingPicture.png)
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(http://i248.photobucket.com/albums/gg161/CampbellkidPict/TestPicture.png)
A less cluttered picture.
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Finished the interior tileset, think i maxed it out @ 256x9984
working on the exterior which is a huge pain in the ***
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image1-1.png)
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Finished most of the exterior tileset. I think the trees look a lil jacked up but w/e
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Town1.png)
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Idk... I prolly should have picked an easier game to use the graphics from...
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Town2.png)
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not lookin too bad. A Little clipping in the trees in the last picture, but its pretty clean over-all.
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It's from suikoden 2. How do these trees look? As well as the cliff/mountain edge
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image2-1.png)
I'm working on the water tiles now, this is what i have so far but it looks a lil too bright and i think i need to make it more transparent.
I'm using the ocean autotile from rmxp, if anyone has any other water/oceans tile they think might fit this palette better I'd love to hear it.
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image1-6.png)
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the cliffs and trees look good, although it does look fairly plain. Maybe some more grass bits or plants n stuff.
The Water stands out. You need some edge pieces.
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Thanks for the feedback ^^
I know its a little bare, its more of a testing ground that a town at the moment lol.
I'm having a kinda serious issue with the water however...
Is there some easy way/tool/template for the edges?
Here's some more water tiles ive been messing around with, lemme know what you think:
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image7-1.png)
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Tell me what you think of this status screen? Too cluttered? Ignore the weapon icon for now, im changing them eventually.
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image3-3.png)
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the water looks a little better in the last screen shot.
The Character screen is looking alright. What game are those sprites from? I need all the samurai sprites i can get my hands on.
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Cool, all the sprites Ive used so far are from suikoden 2. I got all my resources off http://www.spriters-resource.com/
Here's Genshu for ya, courtesy of thespritersresource
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/genshu.png)
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Here's some old animations I made before I realized you could increase the template size... they kinda suck
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/GenshuAnimations.png)
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Lighting effects...
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/HouseInside.png)
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Here's a few more screens of my game:
Battle
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image71.png)
World Map
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image1-9.png)
Dungeon
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image6-1.png)
that first battle image is kinda old, this one has is more up to date
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image18.png)
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i like to play your game
love this map
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Town1.png)
[/quote]
if you need any help to find all the Suikoden sets let me now as i got a lot for
my game as love the japan looking sets
i got some from Zatosai and game king in the http://charas-project.net/resources.php
and here for chipsets
http://www.rpgmakervx.net/index.php?showtopic=32157
http://www.spriters-resource.com/community/showthread.php?tid=6646
http://www.spriters-resource.com/community/showthread.php?tid=6646&page=2
for facesets
http://www.spriters-resource.com/ds/suikoden/largemugshots.png
http://www.spriters-resource.com/ds/suikoden/sheet/15669
http://spritedatabase.net/game.php?game=1661
http://sdb.drshnaps.com/game.php?game=1638
http://img33.imageshack.us/i/suikoden2npcs.png/
http://img7.imageshack.us/i/suikoden2npcs2.png/
http://img233.imageshack.us/i/suikoden2npcs4ul6.png/
http://img686.imageshack.us/img686/4001/suikoden2nummer1.png
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Thanks for the links but I have pretty much all those resources. ^^
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Actually I do need a little bit of help. I'm looking for an Equipment Bonus Script, if anyone could point me in the right direction it'd be much appreciated.
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Actually I do need a little bit of help. I'm looking for an Equipment Bonus Script, if anyone could point me in the right direction it'd be much appreciated.
only here sorry to say ?
http://www.rpgmakervx.net/index.php?showtopic=4122
http://www.rpgmakervx.net/index.php?showtopic=3850&st=0&p=44966&#entry44966
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Thanks again but I saw those too haha, too bad im using XP. It's not a huge deal, more of an afterthought, I'm not really a fan of armor set bonuses but it'd be nice to have the option. Besides it'd prolly end up being more counter productive than anything else.
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In the first battle pic it shows you hitting someone for 3 damage. You're gonna get owned :hi:.
I like the pictures tho xD.
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Actually thats the "Doom" countdown ^^
thanks
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More pics
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image3-4.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image5-2.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image4-1.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image2-4.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image1-11.png)
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Here are some interior screens, I'm not really 100% happy with any of my maps yet to be honest.
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image3-5.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image4-2.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image5-3.png)
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Realy I never liked tall sprites,Even in rpg maker XP... But there good!
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How does this bridge look? Something looks off about it.
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/bridgeA.png)
Heres a couple more screens, let me know what you think.
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/bridgeB.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/roundhut.png)
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they look ok to me
by the way when do you
think you get a demo out ?
and have you seen this lot ?
Battle ani:
http://www.multimediaxis.de/threads/99540-Suche-Suikoden-2-Chipsets-Charsets
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I'm hoping to have a working demo out within the month.
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Go make a topic in Games, then.
People would likely look at it a bit more than with it being in a topic named "My First Char Set ^^"
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My apologies for posting the inappropriate forum. This thread has evolved from the topic title. An admin may lock if it is an issue.
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I was planning on making a post in the "Games" section once I had a demo up and running. This thread was more or less to get feedback on the graphics, which I appreciate from everyone who has given any.
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My Tilesets
Feel free to edit and use them.
Exterior
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/GiantTileSet6-3.png)
Interior
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/GiantTileSet3-1.png)
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So I figured out how to rip sprites myself and I must say, it's 1000x easier than I ever expected it to be
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Npcs.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/OldManNpc-1.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Npc10.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Npc11.png)
This one is my personal favorite, can't believe they only used it once in the entire game
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/ChildNpcA.png)
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Nice rips! What game are they from?
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Thanks a lot, they are from the PSX game "Suikoden 2"
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Suikogaiden Volume 1 rips ;)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/SeirraBodyShot-1.png)
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have you got a demo yet ?
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Nope :(
Still working on it, things have kept me kinda busy lately
Here's a couple new screens tho :P
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image5-5.png)
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/Image4-4.png)
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Looks good you done well but can it work for xp
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did you see this lot ?
it help on the story lines
http://lparchive.org/Suikoden-II/Update%2021/
http://forum.rpg2000.4players.de/phpBB3/viewtopic.php?f=25&t=82623&start=495 i am going to use a lot of them
in my game
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suikoden's risources don't work on rpg maker!! :yell:
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They do for XP :P
Hence the resource sheets in this thread.
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They do for XP :P
Hence the resource sheets in this thread.
http://www.spriters-resource.com/psx_ps2/suikodenii/
I used these resources on XP and...
(http://img708.imageshack.us/img708/5079/immaginenms.png) (http://img708.imageshack.us/i/immaginenms.png/) :-[
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He's right, the tilesets don't download to the proper size...
I think it's because they are so big and photobucket is fail.
I'll repost them asasp.
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If you're still having trouble with water looking funny. Try using "curvy" tiles at the edges to make it appear more natural. I'm not sure how well this would work in rmxp, but I'd take a tip from Meiscool and use events as water tiles. Set the events to transparent and voila! The water looks a lot more natural and anything underneath it looks like it's under water. The layering can be a bit tricky, and all those water events can make for a lot of tedious "copy paste".
As for the curvy edge thing I was talking about, it's pretty simple to do yourself and can easily be done in mspaint. Once you've got your water tiles set up where they ougta to be on your charaset, you simply go about trimming the edges in circular patterns. This style works best with water bordering cliffs. So when you do this, consider the edge of the cliff tiles you use in the game. Here's an example of a charaset I made for rm2k3 where I do just that.
(http://img.photobucket.com/albums/v244/drenrin2120/Charaset_Objects9.png)
As you can see, the "curvy" pattern is really basic and simple, but it conforms to the type of cliff tile I use. When everything's set up right in game, you end up with something like this.
(http://img.photobucket.com/albums/v244/drenrin2120/Project%20Revival/April302011.png)
I hope I explained that well enough, I kind of rushed through this 'cuz I want to get to bed.
EDIT: @ Futch, sprite sheets from The Spriters Resource won't work as they come in RMXP. You have to rearrange the sprites to the correct proportions of an RMXP charaset.
Which I think would be (anything divisible by 4) x (anything divisible by 4). Which means, for example, if you're sprite is 25x25 pixels, then an RMXP charaset for him would be atleast 100x100 pixels. That's because when you upload a charaset to RMXP, it cuts the picture file into 4x4 blocks. Each row vertically is a facing direction for the sprite and each row horizontally is for walking animation, or really any kind of animation you can make with 4 frames.
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Yeah the water was a giant pain. I kinda cheated tho
I just edited the RTP water tile until it was pretty much blank.
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/01BlankWater.png)
Then I just pasted it as a layer over whatever grass I needed it to match
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/WaterTestS.png)
End Result
Looks ok I think
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/WaterInAction.png)
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How can I convert these resources for RM XP?
http://www.spriters-resource.com/psx_ps2/suikodenii/
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Look up RMXP charaset tuts. The only way to do it is manually. There's no program or anything thatll do it for you.
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@ Futch
HERE!
(http://i248.photobucket.com/albums/gg161/CampbellkidPict/TotoOuterTiles.png)
I only have 2 tilesets
1 for interior
1 for exterior
they are both 256 x 29984 so they are too large for photobucket, Ill have to break them into smaller pieces like that