Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Thiamor on December 27, 2010, 10:05:36 PM

Title: Rpg Maker Question
Post by: Thiamor on December 27, 2010, 10:05:36 PM
I know what CBS is, and it can be done with a lot of images and events through RPG Maker 2003. I just recently heard of someone on here mentioning DBS. What does DBS mean and do and where can I find ways of doing this for RPG Maker 2003?
Title: Re: Rpg Maker Question
Post by: A Forgotten Legend on December 27, 2010, 10:17:04 PM
DBS is the default battle system in RPG Maker. In other words, the system that you see normally in RPG Maker 2003.
Title: Re: Rpg Maker Question
Post by: Thiamor on December 27, 2010, 10:21:16 PM
Ah, I should have not been stupid for something that simple.
Another question. Is it possible to (not during battle event, due to it doesn't allow for direct images to be shown) use outside events (through switches) to have images update every time an enemy attacks, get hurts and so on? Then maybe I can have more custom, interactive-looking battles using the default battle screen.
Title: Re: Rpg Maker Question
Post by: Prpl_Mage on December 27, 2010, 11:12:22 PM
Common events are pretty useful for updating the interface such as HP bar, mana, exp gauge ect ect.
More local interfaces can be used with map events. But my suggestion is common events. They rock.
Title: Re: Rpg Maker Question
Post by: Thiamor on December 28, 2010, 12:37:34 AM
On my other computer, I have HP bars on the map screen, that shows your face, the top bar for HP, the bottom bar for MP and your level. I planned on having events for minimum HP all the way to medium and then all the way to Max, and shows it going down when hurt as it updates using the Parallel Process events.
Title: Re: Rpg Maker Question
Post by: Thiamor on December 28, 2010, 01:52:52 AM
It seems it wont allow me to have the in game events turn on the switch on the common events that shows the image. It gives no error, but shows no image during the battle in the DBS. Any ideas, guides, advice that I could use to help me get this to work? Maybe even an event idea to allow it to work every time a monster is hit and does regular magic? I don't know if there is a way, if none at all.
Title: Re: Rpg Maker Question
Post by: A Forgotten Legend on December 28, 2010, 02:08:45 AM
What does your coding look like?
Title: Re: Rpg Maker Question
Post by: Thiamor on December 28, 2010, 03:06:27 AM
I got the event on to show an image (image is valid) and the thing for the switch to access. The list with numbers. I name it, have my in battle events to turn on the switch, and it does nothing. Not even on Parallel or Auto.
Title: Re: Rpg Maker Question
Post by: A Forgotten Legend on December 28, 2010, 03:28:30 AM
Can you show us a screen shot of what you are trying to do?  (A shot of the event's coding.  That way we can see exactly your train of thought)
Title: Re: Rpg Maker Question
Post by: Thiamor on December 28, 2010, 04:59:44 AM
When I have time. Sure.
But I'll explain it this way firstly:

(event name)
(name) (Trigger) (Trigger Switch:3)
> Show Image

(battle)
(Trigger Switch 3 on) when 0 turns made. 0 makes it instantly start up whatever is on there.

Basically that is it. Nothing else added. That simple.
Title: Re: Rpg Maker Question
Post by: A Forgotten Legend on December 28, 2010, 06:35:39 AM
Ah.  I see.  I've tried it as well.  You could try and use a battle animation.  Not sure how well it would work.
Title: Re: Rpg Maker Question
Post by: Thiamor on December 28, 2010, 06:48:35 AM
It'd show the monster and the picture for it, though, and if you do, you'd have to copy the background of the fight so it'd not look thrown on there. I'm sure there is a way for the picture events, just not sure how to do it. Must be a way.
Title: Re: Rpg Maker Question
Post by: Prpl_Mage on December 28, 2010, 07:28:49 AM
I'm afraid that pictures cannot be shown during battles in the DBS. I think someone tried this some time back.

The most useful way of doing cool hp bars was adding the face icon from the hp bar as the character's faceset and then using the "Gauge" style (Battle layout) which displays the faceset of characters and then the hp and mp bar on the right of the portrait.
So give that System2 file a go to make it look like the interface you already have.
 
Title: Re: Rpg Maker Question
Post by: Thiamor on December 28, 2010, 08:11:46 AM
Though the thing is I don't need HP bars. I'd not want to use Battle Animations though I may have to. I don't know why they didn't think ahead to allow people to do the image showing command for battles, or to allow monsters to also use Battle Character-sets, and you choose what animation they do for attacking, defending, items, magic and standing. Then it'd at least be more interactive.
Title: Re: Rpg Maker Question
Post by: A Forgotten Legend on December 28, 2010, 08:44:59 AM
Well, they sort've did in the newer RPG makers by allowing ruby scripting.
Title: Re: Rpg Maker Question
Post by: Thiamor on December 28, 2010, 09:06:06 AM
But it isn't as simple as my idea. You'd have to go in search for script or make your own. My idea is to have it with the same ability as adding animations to regular Characters, but for monsters. Figured it'd make 2K3 style a bit more interesting and interactive.
Title: Re: Rpg Maker Question
Post by: drenrin2120 on December 28, 2010, 12:08:53 PM
I feel a bit like a broken record, buuut... Pictures in the DBS are possible with a simple patch. Google "cherry tree". Direct links are not allowed. And as always, use patches and rpgm tools at your own risk.
Title: Re: Rpg Maker Question
Post by: zuhane on December 28, 2010, 12:55:26 PM
I actually scrapped the entire DBS and CBS for my game. It's too complex for it :P
Title: Re: Rpg Maker Question
Post by: Prpl_Mage on December 28, 2010, 01:35:01 PM
Let's put it like this.

If everyone needed to make full poses for every monster in their game - no game would be completed, like ever.
People have hard enough time to make battlechars, now imagine the whole RPGM2k3 community laughing at a game with un-animated monsters like they'll do at un-animated characters.
It would demand a bit too much effort from us makers.

That's why some friendly people "patch" the makers with new additions that are neat and stuff.

Title: Re: Rpg Maker Question
Post by: Thiamor on December 29, 2010, 05:33:52 PM
I know of the patch now that allows it, as well as found one that edits the editor itself. It allows for Monsters stats to be able to go beyond that of what they had.
HP can go to a max of 9,999,999
Everything else goes to 9,999 and Agi goes to 255.
Title: Re: Rpg Maker Question
Post by: A Forgotten Legend on December 30, 2010, 12:35:33 AM
I feel a bit like a broken record, buuut... Pictures in the DBS are possible with a simple patch. Google "cherry tree". Direct links are not allowed. And as always, use patches and rpgm tools at your own risk.

I completely forgot about that. >.<
Title: Re: Rpg Maker Question
Post by: Thiamor on December 31, 2010, 05:08:40 AM
I scrapped the pictures in battle idea, and instead uses stances they use as separate monsters and all they do is transform so it looks as if they are moving. When Monster A does 6 turns it transforms into a defense stance monster which looks like it does other than it has its arms guarding its body, and its stats are higher on defense and heals 500 HP every turn. Then 6 of its turns it goes back to the fighting stance and attacks. It doesn't do the regular 'defending' action. Only time it defends is every 6 turns it takes.

Question. How does it sound if I do a 'button pressed' event, where if shift if pressed, it changes its Charaset to a sitting down charaset, cannot move till shift it hit again, and when sitting it heals HP and MP?
Title: Re: Rpg Maker Question
Post by: A Forgotten Legend on December 31, 2010, 05:13:37 AM
That's an interesting idea, that if done well should work well too.
Title: Re: Rpg Maker Question
Post by: Thiamor on December 31, 2010, 06:08:31 AM
I did a few things with buttons before. Like being able to run, while having a running stance, as well as having a transforming spell that transforms you outside of battle into a mana spirit. It makes you have higher stats, HP, as well as a different class, and you cannot use it in battle. To use the Beast in battle you'll have to use the skill before fighting starts. But when on the map, you're cursed and it hurts when walking, so it cannot be used all the time, and as well, you'll need a lot of MP. It also takes a lot of MP to switch back, so there is no glitch with MP when turning from the beast back to the human.