Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Hirochi-Zangus on June 13, 2011, 09:17:32 PM
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Is there any way to make a spell that both enhances and decreases 2 different stats at the same time on RPG2k3? Something like a spell that you use on your opponent that decreases their water defence while increasing their fire defence? I'm sure there's probably some events involved but any help would be appreciated.
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This is how I remember it:
Resistance can only be affected by stuff in attacks or when creating monsters / characters. There are no events that are able to change someone's resistances.
So I'm afraid not.
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huh.... I suppose. Also, another quicky: Is there a way to make items recover a percentage of HP/MP like in Star Ocean. Blueberry recovers 30% HP.
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Yep, in the database you can see where it says Restore __ % of Max + __ HP which means it recovers a percent and then a constant number. You can set it to do both or either one.
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Yepp, the left one is percentage while the right one is a set number of hp.
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Oh, duh, hah hah. I meant skill, like a Spell that can heal 30% of their HP?
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Well, I guess there might be a very long drawn out way to do that using a common event or something, but I don't have the time to figure it out. Purp might be able to come up with something though.
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Funny thing you brought it up.
Skills don't ; for some reason - have the option to add percentage. You can't damage someone 50% of their hp and you can't heal someone 30% of their hp.
The solution for this is creating a status condition. Let's call it "healing", or simply "none" so noone notices.
In this status condition - go to the bottom where it says "Hp", we're basically making a status that heals 30% of your max health over 1 turn. It will heal once then disappear.
ps. make sure to check the box that says "recovery"
edit: Of course you make your healing spell inflict this status condition on the target.
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okay. Thanks Purp
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Dude. Prpl. You're a genius. I would have NEVER thought of that one-turn healing trick. Holey crap. That opens up so much possibilities for me.
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Damn purp. I love you. You just solved a huge problem for me, as well.
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This is how I remember it:
Resistance can only be affected by stuff in attacks or when creating monsters / characters. There are no events that are able to change someone's resistances.
So I'm afraid not.
Yep. ... stating it correctly...