Charas-Project

Off-Topic => All of all! => Topic started by: Prpl_Mage on February 28, 2012, 08:02:40 PM

Title: So, Soul calibur V is out
Post by: Prpl_Mage on February 28, 2012, 08:02:40 PM
And I got it. Anyone else got it yet?

I'm surprised about the direction the series is heading this time. The guard impacts are more or less gone, no more timing that guard button with the direction button... I loved those impact duels.
Anyway, I've always liked soul calibur for being a fighting game that you can actually play by yourself because of all the stuff in the games. Soul calibur 3 had that tales of sword mode, the story mode with many different paths to take and challenges. Soul calibur 4 had the story mode(which actually kinda sucked), the tower of souls with difficult fights and one that was survival mode.
But this time the story mode consists of 20 episodes. Each one either involves a 3 round fight against an enemy or 1 round fights against 3 enemies. Each episode is started and ended by drawn pictures that tell the story of Protokolos and his sister Pyrrha. And after those 20 episodes there's just arcade left.
Speaking of the story mode, a lot of characters don't even get any space. For example - Mitsurugi, Cervantes, Aeon, Raphael and Yoshimitsu aren't seen or mentioned. Some of the characters only appear as encounters as well.
So the classic storyline mode where you pick a character and play through their story is gone. I don't have a clue why Cervantes is still alive and even look younger than usual.

This game is all about the player level while the previous games had some sort of currency thing going on. For each won battle or mode you gain some exp, and when you've got enough exp you gain a new level. And on each level you unlock an online title or some equipment, maybe even a character. Which I'm not really into. I prefered when I could spend the money on what I wanted. And this time I don't even know what I could get.
And speaking of the equipment, I wasn't a big fan of the whole "armour gives stats" that SCIV had, I prefered SC2 and 3 where the weapon decided what bonuses you'd get. But in this game, there are no bonuses. Everything you choose your character (beside fighting style) seem only to affect your looks.

Bottomline, I'm a bit disappointed. But they said that they were going for a new direction. The customization is all flashy, but there's not enough stuff to start with to make it that special. I liked tekken for pure fighting and SC for the adventure.

PS. I customized my character to have an arrow in his knee.
Title: Re: So, Soul calibur V is out
Post by: fruckert on February 28, 2012, 08:09:52 PM
PS. I customized my character to have an arrow in his knee.
Ha.

Only Soul Calibur I played was...I think 2, on the Dreamcast.
It rocked.
Never really got interested in the others.
Title: Re: So, Soul calibur V is out
Post by: Archem on February 28, 2012, 10:08:03 PM
Dreamcast? Had to be the first Soul Calibur (and we're going to ignore the first first game, but that's to keep it simple).
Title: Re: So, Soul calibur V is out
Post by: HackersTotalMassLaser on February 28, 2012, 10:57:01 PM
Had it since launch.


I love my Saber character.
Title: Re: So, Soul calibur V is out
Post by: Cerebus on February 28, 2012, 11:51:09 PM
I've only played Soul Calibur 2 and 4 and I liked them. I thought about getting the 5th, but I'm uncertain.
Kinda sucks that you can only get Dampierre with the collector's edition, though, even if it's only $10 more.
But that's $10 more for a single character because I actually like the guy, but I don,t give a crap about the rest that comes with the collector's edition.

I'll see if I'll ever get this one... but what you're telling right now seems disappointing.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on February 29, 2012, 07:56:23 AM
Kinda sucks that you can only get Dampierre with the collector's edition, though, even if it's only $10 more.
But that's $10 more for a single character because I actually like the guy, but I don,t give a crap about the rest that comes with the collector's edition.

According to them namco people he's gonna be a dlc. But it might take some time before he's released. That special preorder from bestbuy (or whatever it was) is just supposed to give you the guy earlier than everyone else.
Title: Re: So, Soul calibur V is out
Post by: Grandy on February 29, 2012, 01:08:18 PM
It's out now? I had bought it weeks ago.

anyway, it's crap, and the sad thing is that gamers nowadays support that kind of thing. You want more offline single player content and they are all like "THERE IS ONLINE STOP COMPLAINING YOU DON'T HAVE ANY FRIENDS LEAVE THE POOR BEAVERS ALONE WILL YA GEEZ YOU'RE A CREEP, GO AWAY, WE WERE HAVING A GOOD TIME UNTIL YOU SHOWED UP GRANDY UGHHHHH GO PLAY AN RPG, WITH LEVELS OR SOMETHING, BECAUSE I'LL TELL YOU SOMETHING, THIS IS A HAPPY GAME"

Also "Protokolos", i see wat u did dere
Title: Re: So, Soul calibur V is out
Post by: HackersTotalMassLaser on February 29, 2012, 04:33:53 PM
It's an awesome game. It really is. A gem within a dump of rpg crap now adays.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on February 29, 2012, 06:08:55 PM
I friggin hate nightmare. He's like the Golbez of soul calibur V. Far too fast for his own good. Just can't seem to read him or get a hit before he does. Many times have I failed hardmode because of him.

After completing the "story mode". There is basically just arcade, quick combat and that super-hard arcade. And I just keep getting less and less points for winning. I wonder how I'm supposed to get to lvl 50.

Also, is there any way to get more weapons for the characters? I'm kinda bored with the 5 you start with. Also, I just now realised that both Kilik and Elysium are random style characters. So that fight at the end of the story was in fact against Pyrrha Omega. Go figure

PS. What characters should I go for? Since I'm having some trouble with the better AI I'm kinda thinking that Aeon and Deviljin might not be the best choices.

Title: Re: So, Soul calibur V is out
Post by: Cerebus on February 29, 2012, 06:25:43 PM
So I've heard Taki, Cassandra and Sophitia are all gone... is that actually true?
Because these are characters that I actually liked. Having 3 taken away kinda sucks...

Edit: Wow, okay, I checked at the character list and they removed so many characters that I'm already losing interest.

All 3 mentioned above, Talim, Xianghua, Seong Mina, Amy, Setsuka, Zasalamel... sure, some have "clones" but still.

I don't think I'll buy this game. Too much stuff and characters removed.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on February 29, 2012, 06:45:30 PM
Damn, you. I wanted to make a thread of this. I mean, I even enter tournaments.

Oh, definitely go with Devil Jin. I mean, it's really really different.
Elysium has different stats than Pyrrha, and also a different special, which really mixes things up.
The thing is, Pyrrha Omega is just as borked and and derp as Cassandra. Way too fast for her damage output.

I'm going to an anime convention next month, and entering a SC5 Tournament there. I've been practicing my juggle combos with Devil Jin a lot.

I like the new sidestep feature, and just guards, and impact edges are more skill based, requiring critical gauge to do an impact guard.
The combat itself all around is well rounded. Cervantes got nerfed to hell and back when it comes to teleports, but they realized the reason everyone spammed teleports with cervantes is because he was slow as hell and had a terrible 8way run game.
He has more low hits, and 8way run options in this new one. Gave him a quick + shaped slash. A.B

Overall.
I'm using Devil Jin for his v v K.K. (~fly)
Followed by the down lazer. 3 of those in a row = instawin.
Title: Re: So, Soul calibur V is out
Post by: Archem on February 29, 2012, 07:09:41 PM
Also, I just now realised that both Kilik and Elysium are random style characters.

So I've heard Taki, Cassandra and Sophitia are all gone... is that actually true?
Because these are characters that I actually liked. Having 3 taken away kinda sucks...

Edit: Wow, okay, I checked at the character list and they removed so many characters that I'm already losing interest.

All 3 mentioned above, Talim, Xianghua, Seong Mina, Amy, Setsuka, Zasalamel... sure, some have "clones" but still.

I don't think I'll buy this game. Too much stuff and characters removed.

This is what I've heard, and they're a large part of why I didn't buy the game.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on February 29, 2012, 09:17:29 PM
This is what I've heard, and they're a large part of why I didn't buy the game.

Taki is replaced, and better. Cassandra and Sophie have been shoved into Phyya and Pyrra omega.  Xina got cloned, Kilik got cloned and changed.
I still like it.
patroklos is cool, Aeon is cool, Devil Jin is cool. Z.W.E.I is kinda terrible. Nevermind, really terrible. Viola is really cool. Algol is back, Dampierre is not well known, but he actually kicks ***. A patroklos is impossible to use as good as the computer uses him.
Ezio is fun, but simple.
Title: Re: So, Soul calibur V is out
Post by: Cerebus on February 29, 2012, 09:20:38 PM
Dampierre is fun, I liked on on the PSP. Wasn't good with him, but still liked. But losing 9 characters to replace them with clones... meh.
That and removing story mode for each characters. I don't know... maybe I'll try it, but I won't buy it until I'm sure all the loss don't make the game bad.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on February 29, 2012, 09:24:05 PM
It's mainly fun if you enjoy creation, and online combat. I seriously hope they somehow make storyline DLC or something. Just like UMvC had the Herald and Heroes DLC.
I'll buy any sort of DLC involving extra story.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on February 29, 2012, 09:36:18 PM
So I've heard Taki, Cassandra and Sophitia  Talim, Xianghua, Seong Mina, Amy, Setsuka, Zasalamel... sure, some have "clones" but still.

Natsu took Taki's place, less boobs this time. But that can be remidies with the character creation.
Pyrrha is pretty much cassandra with an awful idle stance
Pyrrha Omega is the enw Sophitia, far too fast for her own good
Talim is gone,
Lexia looks, moves and sound like Xianghua
Seung mina fused with the kilik style to form the Xiba style
I'm glad amy is gone. Such a lame character.
Setsuka's style minus the umbrella became Protoklos Alpha
And good ol' zasalamel is gone he was an awesome character.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on February 29, 2012, 09:52:16 PM
Natsu took Taki's place, less boobs this time. But that can be remidies with the character creation.
Pyrrha is pretty much cassandra with an wful idle stance
Pyrrha Omega is the enw Sophitia, far too fat for her own good
Talim is gone,
Lexia looks, moves and sound like Xianghua
Seung mina fused with the kilik style to form the Xiba style
I'm glad amy is gone. Such a lame character.
Setsuka's style minus the umbrella became Protoklos Alpha
And good ol' zasalamel is gone he was an awesome character.

Zasalamel should have stayed. :/
Title: Re: So, Soul calibur V is out
Post by: Cerebus on February 29, 2012, 10:40:34 PM
I don't really like clones. I kinda liked Amy, too.
As for story DLC, that would be gay. But games tend to do this now, so chances are this game will end up with a bite mark on its penis later on.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 01, 2012, 05:25:47 PM
Namco released a bunch of old songs and a customization package today. And still no Dampierre, from what I read I thought he would be out with that update. Odd indeed.
Speaking of odd - I just unlocked that oen guy with both epic swords stuffed into each of his hands. He's not wearing any pants in this game. And he's way too fast in this game as well.

Been trying out a lot of characters lately, I never did that while playing the story mode since it's pretty much about Pot and Pyr. Zwei and Viola wasn't as hard to learn as I thought. Gotta love that magicky ball. A shame the damage output is a bit so and so and that you easily get out of rhythm when the AI interferes.

And I still can't beat the super-AI nightmare. he's simply not giving me any quarter at all. The openings in his attack patterns are so small that you just gotta get the first his and take it from there or end up crushed.

Currently at lvl 25. Unlocked some "new" weapons.
Title: Re: So, Soul calibur V is out
Post by: HackersTotalMassLaser on March 01, 2012, 06:11:52 PM
What are you talking about? Dampierre is on there.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 01, 2012, 08:10:02 PM
My guess is that you're on the american servers and not the EU ones. 'cuz I still can't find that scoundrel. I go to the ps3 tab > ps3 addons > soul calibur V > just a bunch of music and 3 costume packs.

Or do I have to do something really fancy to even see it`?
Title: Re: So, Soul calibur V is out
Post by: Dragonium on March 02, 2012, 03:00:45 AM
Wait, wait. Wait. Tell me Raphael is in this and hasn't been ruined. The status of my erection depends upon it.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 02, 2012, 07:54:44 AM
Wait, wait. Wait. Tell me Raphael is in this and hasn't been ruined. The status of my erection depends upon it.

He's in this, he's looking a bit more castlevania and the only difference I could tell is that his worthless teleport from SCIV was gone (or at least switched buttons, haven't played that much with him)
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 02, 2012, 06:28:15 PM
Raphiel is by far better, quicker, and has a ruthless 8way run game. His only problem is his attacks are mostly horizontal, so characters with faster 8way run play (Devil Jin, Maxi,) Beat him up, but characters like Xiba, Cervantes, Ivy, Pyrrah, get stomped on by Raphiel.

His brave edge attacks are on the top tier of good, strong, and useful, and using those often secures a swift victory.

To beat super-Ai Nightmare, you're gonna have to learn when to duck, sidestep, and you're going to have to impact guard every now and then. Impact guards are still in, they just take a portion of your critical edge gauge. Also, you have to stay relentless on the assault.
Catch on too his trickery, and win. Trust me, it took me an hour and a half to beat legendary souls, I beat Nightmare second try, it's Siegfried who will give you the most trouble. Super AI Nightmare < Super AI Siegfried < Super AI Pyrra Omega.

Just go into quick match, CPU vs CUP, very hard difficulty, and set Pyyra Omega against anyone you like, watch as they get slaughtered.
and Devil Jin will more often than not, roflstomp nightmare in cpu vs cpu


All this talk is exciting, I have a Soul Calibur V tourney I'm going to enter next week at A&G con, Ohio. (Anime&Gaming)
So, I've been practicing Devil Jin a lot.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 02, 2012, 07:19:38 PM
Maybe I should read up on how to do the guard impacts and such... I just assumed they were gone.
Also, I'm not finding a lot of combatants online anymore... Wonder where everyone went. I'm mostly playing through the quick battles and beating the arcade. Getting a level up and unlocking titles.
Hard mode arcades are getting on my nerves. One second the enemy is all bad and passive. Then I fight someone like cervantes, mitsurugi, siegfried, nightmare or algol who simply whacks my *** back for 15minutes.

What I hate most about nightmare is the fact that he's always seem to be ducking... Meaning I can't grab him, hit him with horizontal moves or use high attacks. That rush thing he does. Also his range is ridiculous. At least siegfried holds his sword with both hands.

Currently at lvl 35. And I just now realised there were tabs with more patterns for the colouring...
Also, still no Dampierre on the ps3 store.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 02, 2012, 07:30:39 PM
Maybe I should read up on how to do the guard impacts and such... I just assumed they were gone.
Also, I'm not finding a lot of combatants online anymore... Wonder where everyone went. I'm mostly playing through the quick battles and beating the arcade. Getting a level up and unlocking titles.
Hard mode arcades are getting on my nerves. One second the enemy is all bad and passive. Then I fight someone like cervantes, mitsurugi, siegfried, nightmare or algol who simply whacks my *** back for 15minutes.

What I hate most about nightmare is the fact that he's always seem to be ducking... Meaning I can't grab him, hit him with horizontal moves or use high attacks. That rush thing he does. Also his range is ridiculous. At least siegfried holds his sword with both hands.

Currently at lvl 35. And I just now realised there were tabs with more patterns for the colouring...
Also, still no Dampierre on the ps3 store.


Well, nightmares loses out on faster assults, some characters with leaps or jumps win. Devin Jin has plenty of leaps, so it's a major portion of how to win. Cervantes should NOT be giving you trouble. He's exploitable, I beat him first try in legendary souls mode.... e_e
The AI plays cervantes like an idiot, spamming ge do rey (conclusion) 3 times in a row.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 02, 2012, 08:25:53 PM
Cervantes should NOT be giving you trouble. He's exploitable, I beat him first try in legendary souls mode.... e_e
The AI plays cervantes like an idiot, spamming ge do rey (conclusion) 3 times in a row.

He just always seem to be able to ring me out more times than should be possible.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 02, 2012, 10:19:42 PM
oh, rings outs x_x
Side step, and keep blocking as much as possible, he has such huge gaps in his moves.
Title: Re: So, Soul calibur V is out
Post by: Dragonium on March 03, 2012, 03:54:38 AM
His only problem is his attacks are mostly horizontal

That's interesting, his problem used to be how vertical-focused he was. All his hits were straight out in front of him and anyone who could sidestep decently was immune to most of his decent repertoire. I'm going to have to check this out now.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 03, 2012, 01:23:50 PM
That's interesting, his problem used to be how vertical-focused he was. All his hits were straight out in front of him and anyone who could sidestep decently was immune to most of his decent repertoire. I'm going to have to check this out now.

Opps. I meant Vertical focused. I am a total and absolute idiot.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 04, 2012, 05:52:57 PM
Yargmaster Cervantes de Leon, has a very interesting storyline and character.

Speaking of him. I just went 15-2 last night just as cervantes. :feelsgood:
Title: Re: So, Soul calibur V is out
Post by: SaiKar on March 04, 2012, 06:40:41 PM
Ahh, Yargmaster Cervantes de Leon. Undisputed master of yarg.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 04, 2012, 06:44:52 PM
Opps. I meant Vertical focused. I am a total and absolute idiot.

Thought so too, didn't seem logical to beat a horizontal user with sidesteps.


Those darn critical finishes are starting to bug me off. So many times I've been close to a victory only to be spammed with two in a row. Especially yoshimitsus and nightmares. How come yoshi's hurt so darn much? It's like 50% of my hp.
Also I'm starting to like potroklos' style (non-alfa), something about that simplistic yet flashy swordplay appeals to me. Also it's a total killer to stab them with forward B, kick 'em up into the air with  >, > B+K, then strike them just as they hit the ground with a B+K. Not sure if enemy players can avoid it though. Feels like they should. Still learning.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 05, 2012, 05:34:07 AM
Thought so too, didn't seem logical to beat a horizontal user with sidesteps.


Those darn critical finishes are starting to bug me off. So many times I've been close to a victory only to be spammed with two in a row. Especially yoshimitsus and nightmares. How come yoshi's hurt so darn much? It's like 50% of my hp.
Also I'm starting to like potroklos' style (non-alfa), something about that simplistic yet flashy swordplay appeals to me. Also it's a total killer to stab them with forward B, kick 'em up into the air with  >, > B+K, then strike them just as they hit the ground with a B+K. Not sure if enemy players can avoid it though. Feels like they should. Still learning.

That's a move that SHOULD be able to be dodged, developers are dumb. Probably just gonna leave it taht way. Just like Devil Jin. He has three kick moves in his moveset.
The easiest being. ↖.K.↖ (Fly~) and then you can press (A+B)
and shoot his lazer. Three kicks+lazers = death. The combo counter is reset, so they take full damage from the lazer, yet there is no way to dodge the lazer at all.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 06, 2012, 11:26:50 PM
Okay, my online statistics are surprisingly enough getting worse.
My problem characters are as follow (not that it's like 50% of all characters):
Hilde, I've only met skilled hilde players and I always end up in some sort of stun combo.
Siegfired - curse your skillfully fast attacks with an awful mix of horizontal moves both high and low.
Nightmare - He's too fast, I can't rrrrread you!
Raphael - Almost finish him when he suddenly pop all his brave edge to do some friggishly fast and strong combo moves with all that orange crap
Natsu - Friggin natsu, combos, combos, combos. Who's idea was it to make the launch bombs faster? Up I go and then they summersalt grab me.
Algol - Seriously, he was a pain in SCIV, this time's he's almost even more annoying.
Lexia - That basic combo with 100 different endings is getting on my nerve, one is low, one is a guard impact. Take your pick...
Mitsurugi - nuff said.
Pyrrha Omega - I just don't get how they can allow such a fast character to be sooo strong.
Xiba - hate, hate, h8, hate, hate. I hate this new style. I thought that Kilik and Seung mina in the previous games were annoying. But this hungry ***hole is just bringing forth the dark side in me. That urge to force choke a guy is increasing every single time. He's too fast, got great range, lots of horizontal low, combo moves. In the end I've started jumping a lot since I at least evade some of his goddamn moves.

Currently at lvl 38. Still no Dampierre in the store.

Also: how do you do guard impacts and just impacts? And are clean hits simply a move that hits nothing?
The manual gives me squat. It describes how to make the critical edge and how to quick dash but that's it.
Title: Re: So, Soul calibur V is out
Post by: Phayre on March 06, 2012, 11:50:54 PM
Character customization is my favorite thing about Soul Cal, so I'm looking forward to getting to this one. Especially if they've taken out the armor bonuses. It was really disappointing to make a cool-looking character in IV only to have them suck in actual play.

At the same time, I'm kind of saddened by the absence of some of the characters I liked from the other games. Don't care much about the story, really, but for whatever reason I was pretty attached to Kilik and Sophitia. I guess their fighting styles are in and all, but still, bummer.

I really did enjoy all the story stuff in III, though. I do sort of wish they'd kept with that mold, but alas.
Title: Re: So, Soul calibur V is out
Post by: Cerebus on March 07, 2012, 12:00:11 AM
I guess their fighting styles are in and all, but still, bummer.

Yes, exactly. A clone is not the character.
I  mean... they took out 7 characters that I liked. That's quite a lot. They can put as many clones as they want, it's still not the same...

And about customization, yes, it's fun, you can replicate existing characters, blah blah... fact remains it's still not the same.

Maybe I'll give it a try at some point, but let's just say I'm far from being excited to try it.

At least they kept Voldo and added Dampierre...
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 07, 2012, 06:19:44 PM
Well, I'm not exactly missing killik and sophitia to be honest. Sophitia played out her part of the history ages ago, and she was pretty much turning into fanservice (really short skirts and bumpers). Killik was also the same thing over and over. "oh noes, soul edge is back! Killik use your awesome buddhistic skills to defeat it!" and then throw in a clingy Xianyau and it's game.
 
And since this game pretty much lacked backstories or even mentionings of why people are fighting - I barely notice their absence when I'm still fighting people with pretty much the same style.
Title: Re: So, Soul calibur V is out
Post by: Cerebus on March 07, 2012, 07:00:06 PM
she was pretty much turning into fanservice (really short skirts and bumpers).

I personally always chose her Valkyrie-like suit. I don't like barely dressed heroines.

And well, I just don't like the fact they they removed  not 1, not 2, nor 3... but 9 characters, with 7 that I liked.
They did make some clones, but some not. For example, I don't think there is a Talim clone and I actually liked her.

And it's not really their backstories or anything, it's just that I like seeing the same characters.
They could have taken 2-3 characters out... but 9? That's quite a lot...

I'll still give it a try if someone I know has it, but I certainly won't buy it until I'm sure I'll actually liek it despite everything that's been taken out.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 07, 2012, 10:37:16 PM
I still haven't been able to beat legendary soul. Seems out of my league so much. And the worst part is that I don't have anything good to train at.
We have the easy bots who pretty much stand still and let you give it to them.
Then the normal bots who either stands with their guard up all the time or going all out busting that critical gauge.
And then there's the hard bots who more or less stun combo your arse, stay on your guard and counter with fast low attacks and kick them while they're down.
And lastly the legendary soul mode where you're happy when you beat kilik and start fighting nigtmare only to lose over and over for 30minutes before you finally give up.
I could use something in-between those. The best thing I got are the quick combats. But they are so unpredictable. Possibly a good thing.


Currently at lvl 40. Finally unlocked some shoulder pads. But not the voodo....
Title: Re: So, Soul calibur V is out
Post by: Phayre on March 08, 2012, 09:01:45 AM
I dunno, if I had to choose a character to cut for repetitive story and fanservice, I'd probably ditch Ivy, aha. I can't look at her without feeling a little sympathetic pain -- of course you expect absurd chesticles in Soul Calibur, but. . . man.

Mostly, though, I'm happy Raphael's still in. I'm a sucker for his weapon type, so chances are I'll just. . . play enough to unlock the character creation stuff I like, and then make a bunch of cool-looking rapier wielders to run around with. Thus all character whining is pretty much moot, here.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 09, 2012, 06:53:07 AM
Ivy will probably not be removed though. They made her story so that she won't age any longer, and she's like the flasgship of boobs for japanese commercials. Saw a pic of an advertisement poster which was a zoom-in on her cleavage. That says something.
Title: Re: So, Soul calibur V is out
Post by: fruckert on March 09, 2012, 06:54:56 AM
Sounds like Evony tiers advertisement.
But less lying.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 13, 2012, 06:49:37 PM
So it's been 2 weeks since dampierre was released in the US and on EU xbox. But still no dampierre on the EU PSN. I want that troll...

Been playing some more now and got a crush on the siegfried style, many ways to switch between his stances and an armada of low attacks. Low SWEEPING attacks, good luck sidestepping those.
Xibas style is still mindraping me, there's no way I can read that arse's moves. And they are all hitting in such an arch that trying to avoid them is nearly impossible.
And those frigging natsu explosive bombs. Sends you up in the air and then you're getting airraped by some tigerstriped ninja.
And of course, a new character that's breaking my balls. Alpha potrokolos. I just don't get it, that character was never THAT good when I played him. He's a total ***. Too fast, too many combos, and that frigging attack that they keep spamming. y'know the one where he goes in low and strikes upwards. Hate it. Too fast.

Currently at online rank E3... It's not going good. Frigging namco should fix that thing that lets you disconnect from the server and not get a lose. I've won a couple of times, especially against some faggot french guy with custom made naruto characters. But the moment I win round 3, he disconnects his internet and the battle is ended with the message "lost connection to the opponent". HE*S FRIGGIN DEAD! GIVE ME MY POINTS YOU ASSHOLES!
One might think that namco learned this from SCIV where the exact same thing was possible. If someone disconects and I'm in the lead. Gimme me those points!

Currently at player rank 50. Unlocked some medusa hair and the kitty mask. Although I kinda feel that the game is lacking a bit on armour variation.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 14, 2012, 04:20:08 AM
Just got back from A&G
Turns out Nexus Gaming Alliance Bans Nightmare and Devil Jin. :/
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 14, 2012, 06:45:20 AM
Just got back from A&G
Turns out Nexus Gaming Alliance Bans Nightmare and Devil Jin. :/

Well that's stupid, they should ban Xiba and pyrrha omega.
Although I don't exactly get why you bann certain characters. Game developers must've done a bad job if that happens.
Title: Re: So, Soul calibur V is out
Post by: Cerebus on March 14, 2012, 06:05:43 PM
So that gamers can adapt the game to their needs, I guess. They remove what THEY consider unbalanced so they can claim they are the best at it.
Title: Re: So, Soul calibur V is out
Post by: Archem on March 14, 2012, 06:52:21 PM
The idea is to keep everyone from using the over-powered characters. This exists in almost anything competitive. A game wouldn't be much fun if everyone used Nightmare, would it?
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 14, 2012, 10:31:50 PM
Well that's stupid, they should ban Xiba and pyrrha omega.
Although I don't exactly get why you bann certain characters. Game developers must've done a bad job if that happens.
Yes.... some guy kicked my *** as Xiba and I was Devil Jin, and Pyrrha overpowered, yea she is definitely Ban worthy.


But, in the super Smash Brawl tournament, Metaknight wasn't banned........
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 14, 2012, 10:57:47 PM
Actually, he was. Not at first, but he has been banned for quite a while now in official tournaments.

They're their own organization. NGA doesn't ban metaknight. :/
Title: Re: So, Soul calibur V is out
Post by: Cerebus on March 14, 2012, 11:05:49 PM
The idea is to keep everyone from using the over-powered characters. This exists in almost anything competitive. A game wouldn't be much fun if everyone used Nightmare, would it?

Well, a "real pro" wouldn't feel the need to use the overpowered characters, so it shouldn't be Nightmare VS. Nightmare all the time.
And I think that if you really want to consider yourself a pro, you should be able to handle everything, including "overpowered" characters.
But well... looks like that if you want to be a pro, you need to adapt the game to yourself, so...
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 14, 2012, 11:11:20 PM
Well, a "real pro" wouldn't feel the need to use the overpowered characters, so it shouldn't be Nightmare VS. Nightmare all the time.
And I think that if you really want to consider yourself a pro, you should be able to handle everything, including "overpowered" characters.
But well... looks like that if you want to be a pro, you need to adapt the game to yourself, so...

no one used him, out of simple respect for pro circuit rules.
Also, nightmares isn't anywhere near as overpowered as people play him out, that our the CPU of nightmare just sucks. Legendary souls nightmare took me all of 5min. Siegfried took me half and hour, and Pyrra Omega took me 45minuets.
Nightmare is easy to fight, whereas Xiba is faster, has crazy range, has more light low options, and crazy frame traps but people seem to think he is balanced.

In the tournament I played, everyone used Cervantes, Maxi, or Ezio.
Title: Re: So, Soul calibur V is out
Post by: Archem on March 15, 2012, 12:11:26 AM
Well, a "real pro" wouldn't feel the need to use the overpowered characters
You give people too much credit. Any advantage will be abused when money gets involved, unless it's outlawed by tournament rules and regulations.
Title: Re: So, Soul calibur V is out
Post by: Cerebus on March 15, 2012, 12:23:54 AM
Oh, yeah, I kinda forgot that some times, money is involved.
Wish I was good enough to adapt the game to me and make money out of it...
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 15, 2012, 07:24:23 PM
Yeah when playing with your buds' you might not just use the strongest and bestest character in the entire world. But the moment we're talking about ratings, ladders or tournaments - people will use the tiniest bug to their advantage.

I just don't get it, contacted the PSN crew. They said that they didn't have any information about when dampierre would be released. SO stupid, he's been released for every other people except the EU PS3 users...

Edits.

So I finally beat the legendary souls mode. Took me 61 minutes to finally beat it.
"So purplest of mages, how could it take such a long time to defeat 7 characters?" Well, first I defeated kilik after some retries then I spent like 30minutes fighting nightmare till I managed to avoid his frigging stun and wall combos.
Next up was siegfried who wasn't that annoying got him on the second try. Then came skull cervantes with his crazy lounge combos, took some time to beat him.
Next up was edgemaster / alpha potrokolos and goddamn I hate his guts and that stage. He does some lounge thingy and then he manages to hit with it again before you can get up or guard, he prods me into the wall and spends that time being a douche. Lucily his range is somewhat limited and his low attacks rather predictable. Didn't take too long.
After the beard died it was time for Elysium again. Flash from the past of the story mode as she enters the battle as Omega pyrrha. She's so frigging fast, those frigging stabs. Breaking my balls. I almost won many times but she entered crazy bitch mode and either spammed me too death with stun combos or kicked me off stage. Luckily it didn't take as long as nightmare.

And then the final battle, Algol. So I was like "ffffffffffffff" not that douche again. But I managed to beat him on the first try. Guy doesn't have a good guard against grips it seems. And he isn't using that übermenchen mindreading foresight that some of the earlier cpu used to block with the smallest possible margin.
Woo! I got 200p to my player level. Which is the same as beating any arcade mode. Even on easy...

So yeah. Currently at lvl 60, love those silly weapons. Although I expected an umbrella for potrokolos alpha and not another copy weapon for the pyrrhas. So lame that pyrrha and pyrrha omega share all but two weapons. Although the fishbone for ivy was genious.

Still no dampierre. They released another old soul calibur song today on psn. But no dampierre.
Also, how do you just guard and guard impact? I just don't get it. And what does it mean when people flash white. Like cervantes did when he did all those lounges.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 16, 2012, 02:14:36 PM
[spoiler]Yeah when playing with your buds' you might not just use the strongest and bestest character in the entire world. But the moment we're talking about ratings, ladders or tournaments - people will use the tiniest bug to their advantage.

I just don't get it, contacted the PSN crew. They said that they didn't have any information about when dampierre would be released. SO stupid, he's been released for every other people except the EU PS3 users...

Edits.

So I finally beat the legendary souls mode. Took me 61 minutes to finally beat it.
"So purplest of mages, how could it take such a long time to defeat 7 characters?" Well, first I defeated kilik after some retries then I spent like 30minutes fighting nightmare till I managed to avoid his frigging stun and wall combos.
Next up was siegfried who wasn't that annoying got him on the second try. Then came skull cervantes with his crazy lounge combos, took some time to beat him.
Next up was edgemaster / alpha potrokolos and goddamn I hate his guts and that stage. He does some lounge thingy and then he manages to hit with it again before you can get up or guard, he prods me into the wall and spends that time being a douche. Lucily his range is somewhat limited and his low attacks rather predictable. Didn't take too long.
After the beard died it was time for Elysium again. Flash from the past of the story mode as she enters the battle as Omega pyrrha. She's so frigging fast, those frigging stabs. Breaking my balls. I almost won many times but she entered crazy bitch mode and either spammed me too death with stun combos or kicked me off stage. Luckily it didn't take as long as nightmare.

And then the final battle, Algol. So I was like "ffffffffffffff" not that douche again. But I managed to beat him on the first try. Guy doesn't have a good guard against grips it seems. And he isn't using that übermenchen mindreading foresight that some of the earlier cpu used to block with the smallest possible margin.
Woo! I got 200p to my player level. Which is the same as beating any arcade mode. Even on easy...

So yeah. Currently at lvl 60, love those silly weapons. Although I expected an umbrella for potrokolos alpha and not another copy weapon for the pyrrhas. So lame that pyrrha and pyrrha omega share all but two weapons. Although the fishbone for ivy was genious.

Still no dampierre. They released another old soul calibur song today on psn. But no dampierre.
Also, how do you just guard and guard impact? I just don't get it. And what does it mean when people flash white. Like cervantes did when he did all those lounges.[/spoiler]

It took me 90mins.
Here's my story.
I beat kilik and nightmare on the second try each fight. Apparently Devil Jin counters nightmare. :3 So, siegfried took me 30min just to beat him. Cervantes has terrible combos if you block the first hit, he keeps trying to Ge Do Ray (conclusion) and it just leaves him open.
Cervantes was so pitiful and awful I felt embarrased for the AI, and the person who developed that AI. Any character with speed, (Jin, Maxi, Raphiel) will make quick work of Cervantes, it's pretty sad.
PROtrokolos took awhile, only like 5 tries. Now.... Pyrrah Omega.... well Elysuium, that took me 45mins alone, just her. I was so frustrated with life itself. It would always go 2-2, with her ringing me out for the final victory. ;;
Then, Algol look me all of 3-5tries, *yawn* Slow start up combos with terrible recovery, easy work for Devil Jin.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 16, 2012, 03:00:39 PM
I suppose I should mention that I was playing Siegfried at the time. Great range and strength.

Cervantes was a pain because of his combos. Lounge into me, i rocket skyhigh, he then does his up spin and then a second time before I hit the ground. Also that low kick, slash, shot combo he does. Ans sometimes he just kept lounging back and forth across the stage. And then there was this one time he just kept killing me to the wall with something I couldn't break out off.

Speaking of devil jin. Are you using a tall or short devil jin`? Curious if it makes any difference with the whole range vs power formula they have going. Also, goddamn that uppercut. Met this guy online who kept using some fast guard impact uppercut. Quick and short, but **** it hits me into the air and he got in 3-4 more of those before I reached the ground again. Also it's so spammable and breaks your guard. But the speed is the worst part.
Also, am I the only one having trouble fighting the high AI Ivy and Astaroth with their godamn throw spam. Especially Ivy with her brave edge initiated throws that just busts your health.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 16, 2012, 03:21:44 PM
I suppose I should mention that I was playing Siegfried at the time. Great range and strength.

Cervantes was a pain because of his combos. Lounge into me, i rocket skyhigh, he then does his up spin and then a second time before I hit the ground. Also that low kick, slash, shot combo he does. Ans sometimes he just kept lounging back and forth across the stage. And then there was this one time he just kept killing me to the wall with something I couldn't break out off.

Speaking of devil jin. Are you using a tall or short devil jin`? Curious if it makes any difference with the whole range vs power formula they have going. Also, goddamn that uppercut. Met this guy online who kept using some fast guard impact uppercut. Quick and short, but **** it hits me into the air and he got in 3-4 more of those before I reached the ground again. Also it's so spammable and breaks your guard. But the speed is the worst part.
Also, am I the only one having trouble fighting the high AI Ivy and Astaroth with their godamn throw spam. Especially Ivy with her brave edge initiated throws that just busts your health.

Average Height. That's the advanced step uppercut, (quickest) He must have a quick *** hand, seriously. Go look the input for that move. It's spammable, but easy to parry if they keep trying to do it, you just have to guard the first hit.
I just don't spam that move, it's just as cheap as the ring out stun lock combo that hilde had in SC4. I just play Devil Jin like any other character, not spamming his game breaking moves. I use that uppercut to do a few cool looking juggles, but I don't use the guard break version.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 19, 2012, 07:16:54 AM
I see, should give devil jin a closer look. I usually go with the height that is a little over average. Donno why, just seems right for most characters. Did some training with the two opposite heights and realised that the difference wasn't huge for the characters I was using. So I didn't change anything after that test. there was like 4-8dmg difference for a bunch of attacks, maybe makes a bit more diffrerence when stringed into a combo though.

So I just realised how to do guard impacts. At least I think so. ABK forward? Worked for one of my characters when I was zombieing through the arcade mode. Still trying to get those just guards working. I figure they're the same as power guards in brawl where the timing is everything.

Also, those later quick battles are tough, the AI can be such an ***hole sometime. Foresight and lame spamms. I actually had a nightmare breaking half my hap against a wall with the same combo over and over again, that pretty common punch thing. Stunned and into the wall. And he just kept going.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 19, 2012, 10:40:06 PM
Yes, another character that seems to be getting overlooked is Aeon, who will probably become sleeper pro for sure.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 20, 2012, 03:14:04 PM
I played a bunch of aeon to begin with, some nice moves with his fly flykick, fly fireball (that's spamable) and the switch side fly. My problem with the lizard was just that most of his attacks got such delays before the guard goes up again. And with the CPU blocking pretty much everything at the higher difficulties I looked for faster options.

Which is why I'm playing a lot of natzu lately. Sending people in the air and jump grabbing them is made a lot easier, tons of usefull attacks and a variety of kicks. Biggest problem as always is the range. But that's why we can brave edge teleport closer and also why she deals so much damage I suppose. But those hunter knives are looking good.

PS: The game got an update today, some "balance" changes and in-game store. Yet this in-game store doesn't work. And still no dampierre on the EU PSN. Been 3 weeks now.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 22, 2012, 02:56:56 AM
I played a bunch of aeon to begin with, some nice moves with his fly flykick, fly fireball (that's spamable) and the switch side fly. My problem with the lizard was just that most of his attacks got such delays before the guard goes up again. And with the CPU blocking pretty much everything at the higher difficulties I looked for faster options.

Which is why I'm playing a lot of natzu lately. Sending people in the air and jump grabbing them is made a lot easier, tons of usefull attacks and a variety of kicks. Biggest problem as always is the range. But that's why we can brave edge teleport closer and also why she deals so much damage I suppose. But those hunter knives are looking good.

PS: The game got an update today, some "balance" changes and in-game store. Yet this in-game store doesn't work. And still no dampierre on the EU PSN. Been 3 weeks now.
what balance changes? Hopefully it involves devil jin not becoming ban worthy. I'll be happy. Aoen and siegfried, you need to throw fast kicks that cause stun states, they both have plenty of these kicks, to set up your combos. Cervantes also does the same.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 22, 2012, 05:32:31 PM
what balance changes? Hopefully it involves devil jin not becoming ban worthy.

http://www.uk.namcobandaigames.eu/download/4787_26921/battle-system-update It's a pfd with a list of changes.
Also there's some cephreus(or something) store that won't be available until april the 3rd that will host a bunch of SC2>SC4 items as well as the SC5 casts' regular outfits as customization items. Apparently. But still no dampierre for us europeans.

Quote
I'll be happy. Aoen and siegfried, you need to throw fast kicks that cause stun states, they both have plenty of these kicks, to set up your combos. Cervantes also does the same.

I hate those blasted stun kicks. I don't get why they made so many attacks be stunning in this game. It's breaking my balls. Especially Alpha patrakolos.

Also, I've defeated 238 quick battles (offline), where are the last two? It says that there are 240 in total, yet when I search for opponents I haven't defeated there is nothing showing up. I'm pretty sure one of them was an Algol that kicked the crap out of me.'

Been playing a bunch of nightmare today. He sure isn't hard to learn. Currently at lvl 73 and still missing some items. Amazing.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 26, 2012, 07:17:48 PM
So I've completed all there is to complete in the offline mode. Well beside unlocking titles for playing many matches with different characters. Which is basically the only reason I'm trying new characters now. Zwei is pretty fun, not all that efficient but fun. Much like Viola it feels like he's going with the whole mindgame direction of his moves. Good times.

Currently at lvl 80. Still no EU dampierre, starting to doubt if I'll even download him once he's released. Been more than a month since I got the game and soon a month since he was released for everything but ps3 Eu.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on March 27, 2012, 03:12:13 PM
Z.W.E.I will never see a light of day, probably the lowest amount of tournament use of any character. Viola has lots of quick strikes, and has range and harass. Those shine well. Also, I couldn't read that PDF file of yours.
I'm still messing around with yargmaster Cervantes. I made him look like Gangplank from League of Legends.

A thing that people think is OP about cervantes is his odd moveset that's all over. But he has such slow start ups. And characters who have jumping combos and speed, Maxi, and Xiba, will win against cervantes everytime. Because standing combos, their attacks strike quicker, and make it there before cervantes. Then, his usually reliable low hits are getting jumped over by their jumping attacks. Thus leaving you with an unwinnable fight.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on March 28, 2012, 03:54:30 PM
A thing that people think is OP about cervantes is his odd moveset that's all over. But he has such slow start ups. And characters who have jumping combos and speed, Maxi, and Xiba, will win against cervantes everytime. Because standing combos, their attacks strike quicker, and make it there before cervantes. Then, his usually reliable low hits are getting jumped over by their jumping attacks. Thus leaving you with an unwinnable fight.

In tournaments his slow start up might be an issue, but while playing online with that delay, there's no stopping it in time. You see attacks coming but the delay mostly just make you drop your guard before getting hit.

Currently got the titles for potro, zwei, lexia, natsu, ezio, raphael, siegfried, aeon, nightmare. I'm just assuming that you need to play X amount of battles or gather X amount of player points (which is basically the same thing) to unlock those titles. Not sure I'm gonna see it through and unlock the titles for all characters. It's slow.

And I'm at lvl 90 right now. Just unlocked a dragon sticker and some more Chinese letters! Woo...

Also, the "sportswear" dlc is released apparently. Even though it shouldn't be purchasable until april 3rd.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on April 03, 2012, 03:16:40 PM
Natsu, that's officially my answer to everything. I have a bunny girl using carrots with cutesty feather attack animations. I've learned everything there is to know about her ~possession~ stance. I can even do the full. Ninja Bomb, Critical edge, followed up by aerial suplex combo.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on April 03, 2012, 05:19:39 PM
I suppose I'm odd since I prefer to burn my brave edge-nergy on brave edges instead of critical edges. Either I'm bad or my fingers just fail me when I need to activate one of those critical edges.

Anyway. Impressive to squeeze a critical edge in there. Carrots are awesome. I also like the fish and stingray weapons for potrokolos. Zwei had just another boring colour. They could've atleast changed the wolf to a puppy or something.

Currently at lvl 94. And well, it's the 3rd today but no new dlc packs or dampierre out yet.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on April 04, 2012, 04:10:18 PM
4rd of april and the dlc packs came.

So the pack with Potrokolos and ZWEI 1p and 2p costumes as well as pyrrha, pyrrha omega, elysium and viola p1 costumes was released for the same ammount as previous dlc packs. 4-6 pieces each.
But the maid pack and active wear is a tiny pit more expensive. And it's basically a french maid and a goth maid (or something) in one of them (3 pieces) and the other is a swimsuit and a tshirt with runner hotpants.

AND FRIGGIN DAMPIERRE! Finally, he's the troll.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on April 06, 2012, 03:35:21 AM
I'm don't always fight DAMPIERRE.
But when I do? God damn mother ****ing son of a bitch I hate this ****ing ****!

All that aside. The Demon Texture pack is awesome for Devil Jin, black feathers. :3
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on April 06, 2012, 07:03:05 PM
Demon texture pack? Like the attack effect?

Also, I thought they would release a bunch of tekken based stuff. That dlc video showed jin's pants and some xiayuo crap as well as a pac man mask.

Dampierre is pretty fun to play, but that's about it. Started playing a bunch of pyrrha and pyrrha omega lately. She got some pretty nifty stuff that one.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on April 08, 2012, 04:42:58 PM
OPyrrah is terribly OP. That would be pyrrah Omega who I'm talking about. Ugh, she's just too good. Nightmare is easy compared to her.
Dampierre is annoying to fight, and he only does about everything ever. Ugh. I'll stick with Natsu and teleport and ninja bomb.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on May 14, 2012, 07:42:16 AM
Not sure if anyone plays this anymore.
But namco keeps releasing customization packs over and over. Since my last post there have been flight attendant uniforms, face masks, tekken attires, a medieval armor set, a ceremonial samurai set, firefighter gear, extra items such as cat, pacman, klonoa. Sure I can make my characters look funny but there's still not a lot to do in the game. Game looks amazing and all. But yeah, lack of stuff.

Still haven't been able to reach lvl 100 in the game, gets kinda boring after a while. Also it takes about 8 arcades to get a characters title.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on May 16, 2012, 04:56:40 AM
I still play, I'm wanting a DLC involving an actual storymode. They haven't explained ****.
How did Lizardman become Aoen, where did Zaza go, how is Cervantes human again, How did Amy get ammnesia and become that chick with the orb. When did Kilik become an edge master, What is Algol's purpose, where the hell did Dampierre even come from. I'm rather upset at the lack of story :c
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on May 16, 2012, 06:23:05 AM
I believe that Aeon is just an attempt to go away from the characterless person that was lizardman.
Apparently cervantes was reborn. However that happened. Not so sure that Viola is Amy, they seem to follow a pretty similar young-girl style but she doesn't mention that she wants to drink peoples blood or souls or whatever. Hell you find out practically nothing about her in game. I think Kilik have been on the way of becoming an edge master for the last 2 games. Got some faint memory of it. Algol is the immortal king, creator of soul calibur to suppress the power of soul edge. I bet fans voted for him to stay since they liked him so much.
And yeah, no story whatsoever kinda make the game useless for anything other than fighting characters with different styles.
Title: Re: So, Soul calibur V is out
Post by: Meiscool on May 16, 2012, 08:50:26 PM
I gotta give them the tip of my hat for trying to bring a bunch of new characters into the mix, but gotta give them the wave of my finger for taking out ALL the characters I primarily used.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on May 17, 2012, 08:36:22 AM
I gotta give them the tip of my hat for trying to bring a bunch of new characters into the mix, but gotta give them the wave of my finger for taking out ALL the characters I primarily used.
Cervantes remained, Natsu > Taki, Devil Jin. I was more than satisfied.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on May 30, 2012, 05:17:41 PM
So some more dlc packs released. Boxing outfit and active wear, character costumes for: cervantes p1&p2, xiba p1, ivy p1&p2, natsu p2, lexia p2. And skeleton.
Skeleton is an undergarment that turns your body into.... well a skeleton. Awesome stuff. Actually works with a lot of clothing, not all look good though.
So I fell for temptation and made a skeleton cervantes. Only missing the fire now to make him inferno.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on May 30, 2012, 05:19:15 PM
will we ever get that asan alternate costume for him? I love how it looks.

Anyways, Mortal Kombat gets a kickass storyline, why can't we have nice things? :(
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on June 09, 2012, 08:37:48 PM
Another pack of customizable items to download.
Hairstyles 1. This gives you a ponytail for girls, a mullet for guys and a crew cut for guys. Headgears which was stuff like gasmask and bikerhelm. Then a valkyria armour, kinda classico valkyria. And then something labeled "sexy costumes" which haven't been released yet, but it sounds weird. EDIT: The sexy costumes are: Sexy nurse and sexy cowgirl pack. Not sure why anyone wants that on their transaction list though.

Currently played enough to get to player lvl 99 and unlocked all the stuff. The last stuff were some stickers. Big woop.

Online I've gotten to D rank finally. The stats ain't looking good and people keep dropping out to avoid losses which prevents me from getting wins. And for some reason people complain when I'm playing Natsu. Sure I like to use the bombs and then grab people in the air. But it's not like the person spamming verticals with raphael is doing a much more creative job.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on June 20, 2012, 10:34:42 PM
I just am not that interested in this game anymore. I don't have internet at home, I don't play it at cons anymore.

I use Natsu, until people learn to jump over your bombs, then there's no fun for you.
Title: Re: So, Soul calibur V is out
Post by: Prpl_Mage on June 21, 2012, 07:02:33 PM
I just am not that interested in this game anymore. I don't have internet at home, I don't play it at cons anymore.

I use Natsu, until people learn to jump over your bombs, then there's no fun for you.

That's when you learn to cancel the bobms for hillarious results.

Another dlc pack. Formal wear for men (Some mozart looking hairstyle and aristocrat coat) and bridal clothes (suit and dress). I wish they could release like. Lizard man body or something, maybe some more fighting styles even.  Hell give me the option to buy more customization slots. 50 ain't cutting it.

Still fun to play with your friends though. Online is a bit of a downer with slight delays and spammers.
Title: Re: So, Soul calibur V is out
Post by: Felix-0 on June 22, 2012, 11:36:15 PM
All my friends play UFC
CoD Mw3
UMvC3
SSBB

I'm the only one of my friends that likes SC5