Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: evmaster on July 31, 2012, 01:44:19 AM
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When I had rpg maker 2003 years ago, it had a help section. In there it had notes of little neat things like /n showed name or $ showed symbol or stuff like that. Is there a list of all the little things like that?
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Yeah, I used to have the list. I'm sure you could still find it on google...
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Prpl has a handy text file with all that. If he shows up he will probably post it!
As for the RPG Maker Help, it doesn't seem to work on newer versions of Windows or something along those lines.
True and true.
Help file just don't work with anything after win XP.
Coding 1:
\n[n] Shows Hero's Name. The N between [] = the ID of the Hero.
(These three got a # in brackets. Forum makes those into a list. so I made some space, there should be o space when using.)
\c[# ] Shows a color of text. #=the number of a color. #'s between o-19. Look at the colors on the System 1 set to see which one's which.
\v[# ] Shows the amount that a variable has. #= the ID of the variable.
\s[# ] Changes the text speed. #=the number of the speed you want. A # 1-20 1 being the Fastest.
\\ Shows the character\
\$ Shows the amount of money held.
\! Displays the remainder of the message when the player presses a key.
\. Adds a 1/4 second delay to the rest of the message.
\| adds a 1 second delay to the rest of the meesage.
\>[]\< Shows the message between [] instantly. (Dont include the [] symbols)
\^ Closes the message window without pressing a key
\_ SHows half a space
Special Symbols Using the $ Character
Inventory Symbols
$A=Sword
$B=Shield
$C=Star of Solomen
Planet Symbols
$D=Sun
$E=Moon
$F=Mercury
$G=Venus
$H=Earth
$I=Mars
$J=Jupiter
$K=Saturn
$L=Uranus
$M=Neptune
$N=Pluto
Horoscope Signs
$O=Aries
$P=Taurus
$Q=Gemini
$R=Cancer
$S=Leo
$T=Virgo
$U=Libya
$V=Scorpia
$W=Sagittarius
$X=Capricorn
$Y=Aquarius
$Z=Pisces
Assorted Symbols (Use lowercase letters)
$a=Face (Smile
$b=Face (Normal
$c=Face (Frowny
$d=Sweat 1
$e=Sweat 2
$f=Spade Clear
$g=Heart Clear
$h=Diamond Clear
$i=Club Clear
$j=Spade Fill
$k=Heart Fill
$l=Diamond Fill
$m=Club Fill
$n=Skull
$o=Cross
$p=Sun
$q=Moon
$r=Dot (small yen)
Arrows
$s=Up
$t=Right
$u=Down
$v=Left
$w=Up-Right
$x=Down-Right
$y=Down-Left
$z=Up-Left
\C[0] Normal color(Light blue)
\C[1] Blue
\C[2] Orange
\C[3] Grey
\C[4] Yellow
\C[5] Dark red
\C[6] Purple
\C[7] Pink
\C[8] Shinning orange
\C[9] Green
\C[10] Dark blue
\C[11] Red
\C[12] Snots green
\C[13] Dark purple
\C[14] Gold
\C[15] Light green
\C[16] Dark dark purple
\C[17] Grey-blue
\C[18] Dark green
\C[19] Brown
Note that the colours depend on your "System" file. As in, the thing that decides your games background and such. Starting from the upper row of colours from left to right and then the same tihng for the lower row.
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Yay! This is exactly what I wanted, thank you! :bend:
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When I put in \n[n] for Heros name, the game stops and has an error message that says "event script referenced a hero that does not exist"?
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\n[n] where n = Hero ID.
So, n will not work.
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So what do put for n?
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In the database your heroes are on a list from 1 to whater the number of heroes you have. Where the hero at the top is number 1 (as seen by the ID next to the name)
\n[1] or such
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Ah. Okay, I was thinking it was a function that could say the players name that was in the lead party. Is there such a thing?
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I think that \n[0] shows the name of the current hero in lead.
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Thank you once again everybody. :D