Charas-Project
Off-Topic => All of all! => Topic started by: Natako on August 23, 2012, 02:29:53 AM
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There was once a superboss named Yiazmat with 50 million hitpoints. I sat there for 4 hours fighting him - not dying, just pummeling away - because I had to achieve 100% in a game that I thoroughly despised. From that day onward, I stopped feeling the pain. The world is dead to me now.
/emo
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That's not dedication. That's being insane.
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There was once a superboss named Yiazmat with 50 million hitpoints. I sat there for 4 hours fighting him - not dying, just pummeling away - because I had to achieve 100% in a game that I thoroughly despised. From that day onward, I stopped feeling the pain. The world is dead to me now.
/emo
An impressive feat to be sure, but I can kick the insanity up a notch or two. I'll see your Yiazmat and raise you a Raem. I beat the last boss of Final Fantasy Crystal Chronicles by myself, AS A YUKE!
Total battle duration: Around 8 hours, 50 or so phoenix downs, and my entire collection of memories. :o
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I beat the last boss of Final Fantasy Crystal Chronicles by myself, AS A YUKE!
Total battle duration: Around 8 hours, 50 or so phoenix downs, and my entire collection of memories. :o
Err. What exactly is the problem beating raem with a Yuke? Yukes are the most overpowered classes in that game with their invulnerability, powerful magic and all, combos are actually pretty fast compared to the rest of the races as well.
Try beating the game without changing the equipment and not taking any artifacts.
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I don't see the fun in fighting the same boss for so long. 30 minutes is like already too long for me. 4 hours? 8 hours? What the Hell is wrong with you!?
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It's called being awesome. Spending too much time on rpgs is a trait I value very highly in people.
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Err. What exactly is the problem beating raem with a Yuke? Yukes are the most overpowered classes in that game with their invulnerability, powerful magic and all, combos are actually pretty fast compared to the rest of the races as well.
Try beating the game without changing the equipment and not taking any artifacts.
Yes, except you are forgetting that the magic system in Crystal Chronicles works based on what you find in the map. When I went to face Raem the final dungeon was a complete bitch. All I found were 2 or 3 stones, that's not enough to fuse into anything. I had to resort to defeating Raem with physical attacks AS A YUKE. :(
The ability to phase out of existence is the only thing that saved my *** (that and an inventory bloated with phoenix downs).
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Yiazmat... sigh.
I tend to shy away from games with annoyingly long battles. If it's a professional game, I see it as a cheap way to make the game "harder." If it's a crappy game to be reviewed here, then it's time taken away from making some new creative way to piss of Natako.
Also, I suck at accents and usually don't even try to do them. You've been warned.
(http://i874.photobucket.com/albums/ab303/MissingName/ShitEatingGrin.gif)
I see....
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Oh, god. What have I brought upon myself?
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Masochistic good fun? XD
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Yes, except you are forgetting that the magic system in Crystal Chronicles works based on what you find in the map. When I went to face Raem the final dungeon was a complete bitch. All I found were 2 or 3 stones, that's not enough to fuse into anything. I had to resort to defeating Raem with physical attacks AS A YUKE. :(
The ability to phase out of existence is the only thing that saved my *** (that and an inventory bloated with phoenix downs).
But completing certain dungeons nets you the rings. So you'll always have fire, blizzard, thunder, cure and life. And that's like all you'll need. All drops are more or less specified in advance in that game with the same magicites dropping the same place. Randomizion happens when enemies drop materials, food or plans. More or less.
And to be honest, a yuke with a good weapon does wonder with the 3hit combo. Such as all characters. Spells is more or less just useful for enemies with weaknesses. Like freezing lizardmen or making ghosts (and zombie dragon) corporal with holy.
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The only two rings I remember having are cure and life (and life being useless in solo play). I remember that I heavily relied on magic with my Yuke. Facing the final boss in hand to hand combat seemed like the complete opposite of how I spend the entire game. :\
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FF12 lost all shreds of difficulty once reverse was useable.
I beat Elizabeth on manic. Ya'll can suck it.
EDIT - Epenis aside, I did watch, but grew bored. The game was as a lot of people said: just a bad game. The first 3 minutes had me laughing, but a turn-based battle system with only one character can only be watched for so long.
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FF12 lost all shreds of difficulty once reverse was useable.
I did it without reverse. The only boss I used that on was Omega because that fight probably wouldn't have been possible otherwise. :P
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It's called being awesome. Spending too much time on rpgs is a trait I value very highly in people.
Spending a too much time on a game? Okay. Spending too much time on a boss? Hell no. Not fun at all.
I agree with MissingName in there. It's a cheap, lazy way to make games "harder" and, of course, longer.
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I don't think it's good game design... But I do think highly of the people who bother, because it shows they can care about something geeky like that and actually stick with it like I would. It tells me that they're the sort of person I'd get on with, I suppose.
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Well, true that, those people do deserve respect. Respect for being insane enough to spend hours on a single boss. Respect for having the patience I will never have.
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Respect for having the patience I will never have.
I take it you're not a chess player then? :P
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No, I am. I'm not really good, but I am. It's not the same thing, though. Why? Because I play against people of my level and games don't last four or more hours.
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Bosses that take a long time to beat? Got a lot of those. I liked monster hunters concept. Get 1 hour to hunt and kill your mark. Great fun.
Patience in battles aren't as much fun as patience with a game. Like farming or grinding. Or resetting the fight against black knight in Fire emblem to ensure that Ike critts both attacks and Black knight dies the next turn when he attacks and gets counter attacked just to get a good time on a speed run.
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Patience in battles aren't as much fun as patience with a game. Like farming or grinding.
Yeah but all the oldskool games were nothing BUT farming and grinding. You get to the save point outside the boss's room and then run through the level back and forth powerleveling. It was a perfectly common and acceptable thing to do. I can't even tell you how many circles I did around Motavia before I finally felt ready to take on NeiFirst.
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Grinding for one hour is more fun than fighting that very same boss for four hours. You get money and Exp while farming, and maybe some items. The boss? Nothing, until he's dead. And then you get things that are useless because the other bosses are easier.
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Fun fact about FFXII - after defeating Yiazmat in 4 hours, I went right to the final part of the game. The final boss form took me less than 30 seconds, possibly less than 20. Note that I said seconds, not minutes. It's a bit silly, even considering that Yiazmat is optional.
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Purp brought up Monster Hunter.
I'm playing it seriously for the first time right now (Freedom Unite), and man.
Who woulda thought that fighting the same guy for 15-20 minutes could be so fun.
The fact that the game's insane is really helping in that regards, though.
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15-20 minutes? Sure, that's fine, especially since Monster Hunter lets you move around and stuff while fighting. 4 hours? In an RPG? Hell no.
However, I found Monster Hunter to be way too repetitive and I don't like mission based games like that. I'd much rather have more freedom to where I go and stuff.
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So how do you all feel about grinding an entire game from the start then? (Ragnarok, Demon Souls, Diablo, etc.)
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I never grind for too long, actually. Not even sure I ever actually grinded for more than an hour.
However, it's different. You move around, find stuff, money, exp, etc. And you're also not whacking the same guy's head for hours.
Also, if possible... think any Mod can split this topic and create a new one called... I don't know, "Patience in games" or something? Don't really want to hijack Natako's thread...
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Also, if possible... think any Mod can split this topic and create a new one called... I don't know, "Patience in games" or something? Don't really want to hijack Natako's thread...
I think I succeed. Was a bit wonky
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...oh wait. I somehow thought I was the one who derailed this. Oh well.
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It was I who derailed it! Kind of funny, seeing that it's my own topic...
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Taking a glance at this topic and it made me think of monster hunter and what do you know, sir purple brought it up.
Spending 30 minutes with 3 other hunters is soo much fun. Some are goofy, some are serious, some are annoying, but it's fun to fight as a team. I remember seeing my friend fighting Alatreon and the whole time he looked like he was having a heart attack hahaha. I wasn't the biggest fan at people who just wanted to sleep kill it tho cuz i wanted to fight that bastard
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Another proven timewaster is the FETCH QUEST STRING!
...which I actually enjoy. Hush.
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I wasn't the biggest fan at people who just wanted to sleep kill it tho cuz i wanted to fight that bastard
That sometimes get my game really laggy. No clue why. Still having some network issues with the game though, so I lose connection all of a sudden in some battles. It's kind of a bitch beating on Deviljho for 30minutes only to get the tail carves and then disconnected. Never gonna get me that armor set anytime soon. Hoping that the 3ds version of the game is as rad as the wii version.
Also, patience is the only thing that made me even complete FFXII, that game was tens of hours of boredom. Most of my friends bought the game hoping that it would be as good as previous titles(especially FFX) and just put it on a shelf near the yan nemsa sandsea, bhujerba, or the ultimate test of patience - Riddona cataract. It's just too boring. The game practically does everything for you but you gotta watch those numbers on the screen until an enemy is finally dead. And then there's like 200 more of the same enemy just waiting around the corner.
Didn't feel much satisfaction from that game at all. They seemed to follow some sort of MMORPG formula where battles last for loooong times because enemies have a couple million hp. Problem is that the game isn't exciting enough to make those battles good.
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Oh god, the Pharos at Ridorana. I thought I had erased that place permanently from my memory.
Yeah, like you, Prpl, the only way I managed to complete that game was patience. The reason I completed it was because I'm a perfectionist who feels like she has to complete every Final Fantasy game that Squeenix pushes out regardless of whether she enjoys the game or not. It's true that when you set up your gambits just the right way it's rewarding...for all of five minutes, but then you just sit back and watch your characters fight in snail-paced battles that make you wish Final Fantasy would just go back to its original turn-based system, as overdone and boring as that may have been. Something is wrong when you can enter a battle and leave it without having pressed a single button on the controller.
Story is a mess, presentation is worse, the characters are insipid and undeveloped. It IS an MMO trying to masquerade itself as a single-player RPG. At least FFXIII's battles were quick enough to warrant the existence of an auto-attack function unlike XII.
But yeah, I'd better stop here before I derail the topic again and we have an entirely different thread about how XII is a glitter-encrusted turd.
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I haven't tried playing Monster Hunter online, yet.
Instead I'm playing with the cats.
I'm getting sick of getting bombed in the middle of a hunt.
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Story is a mess, presentation is worse, the characters are insipid and undeveloped. It IS an MMO trying to masquerade itself as a single-player RPG. At least FFXIII's battles were quick enough to warrant the existence of an auto-attack function unlike XII.
But yeah, I'd better stop here before I derail the topic again and we have an entirely different thread about how XII is a glitter-encrusted turd.
I like you more and more.
I haven't tried playing Monster Hunter online, yet.
Instead I'm playing with the cats.
I'm getting sick of getting bombed in the middle of a hunt.
Can't you leave them at home? The chacha in MH tri could be ordered to stay behind at least. Not sure about freedom unite, the lack of internets on the psp made monster hunter tri more attractive so I didn't play that far in freedom unite.
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I do find that it's slightly easier to kill la monsters when I have SOMETHING with me, even if it's dumb enough to throw a barrel of high explosives at my face.
Or at bugs.
The fact that it can light **** on fire with a hammer is quite useful in the mountains.
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I do find that it's slightly easier to kill la monsters when I have SOMETHING with me, even if it's dumb enough to throw a barrel of high explosives at my face.
Or at bugs.
The fact that it can light **** on fire with a hammer is quite useful in the mountains.
Point taken. There's no way to alter their behaviour then?
Also patience in gaming - realizing that you just spent the last 6 hours playing soul calibur and tekken with your friends. Well no, playing with friends isn't trying my patience but repetitive battles against a person who got every combo and button press etched into his memory is.
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Oh yeah, playing with friend allows me to do repetitive things for longer. Was I playing with friends, maybe I'd be able to fight the same boss for four hours. Maybe...
Also, yeah, even with friends, getting repeatedly beaten gets old after a while. I can tolerate it a bit more than against NPC's, though. But yeah, can be frustrating. And that is why Natako and me decided to play LBP2 on her last visit instead of any games where we would have to play against each others.