Charas-Project

Game Creation => Requests => Topic started by: daoman89 on January 09, 2013, 07:13:10 AM

Title: Critical Hit Multiplier Help
Post by: daoman89 on January 09, 2013, 07:13:10 AM
Yo bonhomies!  Is there a way to change the critical hit damage multiplier from x3 to only x2 on RM2k3??  Thanks!
Title: Re: Critical Hit Multiplier Help
Post by: drenrin2120 on January 09, 2013, 09:55:19 AM
Nope. :\ sorry. And with the target event commands the way they are set up in rm2k3, eventing this is most likely not possible too.
Title: Re: Critical Hit Multiplier Help
Post by: daoman89 on January 09, 2013, 05:35:04 PM
oh well, not a big deal.  Thanks
Title: Re: Critical Hit Multiplier Help
Post by: drenrin2120 on January 09, 2013, 08:32:26 PM
Yeah, the 3x critical hit thing is obnoxious. Again, I don't know what enterbrain was thinking when they made rm2k3, so many little problems such as this.
Title: Re: Critical Hit Multiplier Help
Post by: daoman89 on January 10, 2013, 01:16:48 AM
Maybe it was rushed haha.  For my game it kinda of decreases the difficulty of my game, but it's no biggie.  I could release the demo whenever I want, kind of wanted to have my own field music before I do but I can't think of anything!
Title: Re: Critical Hit Multiplier Help
Post by: drenrin2120 on January 10, 2013, 02:44:26 AM
Yeah, I remember reading somewhere that they hired a new development team to work on rm2k3. Using rm2k as a base they just kind mickey moused in the new features. I've heard a lot from programmers who have looked at the rm2k3 code that it's just all a tangled mess. Also, I don't know how Critical hit chances are handled, I think there's a way to remove it all together, you'd have to look up the formula used and see where you could throw in a 0 or something.