Charas-Project
Game Creation => Requests => Topic started by: daoman89 on January 09, 2013, 07:13:10 AM
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Yo bonhomies! Is there a way to change the critical hit damage multiplier from x3 to only x2 on RM2k3?? Thanks!
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Nope. :\ sorry. And with the target event commands the way they are set up in rm2k3, eventing this is most likely not possible too.
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oh well, not a big deal. Thanks
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Yeah, the 3x critical hit thing is obnoxious. Again, I don't know what enterbrain was thinking when they made rm2k3, so many little problems such as this.
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Maybe it was rushed haha. For my game it kinda of decreases the difficulty of my game, but it's no biggie. I could release the demo whenever I want, kind of wanted to have my own field music before I do but I can't think of anything!
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Yeah, I remember reading somewhere that they hired a new development team to work on rm2k3. Using rm2k as a base they just kind mickey moused in the new features. I've heard a lot from programmers who have looked at the rm2k3 code that it's just all a tangled mess. Also, I don't know how Critical hit chances are handled, I think there's a way to remove it all together, you'd have to look up the formula used and see where you could throw in a 0 or something.