Charas-Project

TESTING & WELCOME BOARD => Test & welcome board => Topic started by: elementalhero76 on February 22, 2013, 08:13:33 PM

Title: Still alive and kicking...
Post by: elementalhero76 on February 22, 2013, 08:13:33 PM
Hey everyone haven't been here in a while. I drop by once in a while to see how everyone is doing and such...

I've been having an itch to work on an rpg, but the tools that exist are hardly useable due to limitations in the software or my plans for the game exceed what is available in the program.

I was thinking of programming my own game but I like the RPG2003 style and features (map auto-tile system and side view battle system) and not sure how to clone some of that while adding my own systems (level above 999 [with exp for 999 at 17 x 10^15], 11 stat parameters [Atk, def, luck, agi, etc], and 4 energy/magic/life bars [HP, MP, AP, etc.]

Could I just do it all in Rpgmaker 2003? (CMS, CBS, etc) or do I need a more powerful free (or illegal as we know rpgmaker 2003 isn't really legal) software?

Help would be appreciated. I only know a tiny bit of C # and plan to get books or online manuals etc.
Title: Re: Still alive and kicking...
Post by: Meiscool on February 22, 2013, 10:35:44 PM
It can all be done in rpg maker, though it much easier in other programs.

I liked using Gamemaker 8 a few years back. You could probably find an rpg engine already made somewhere and just edit that as you like.
Title: Re: Still alive and kicking...
Post by: Moosetroop11 on February 23, 2013, 04:07:13 AM
To be honest, you might want to try learning flash as3. It's quite friendly. I would help you out where I can.

Welcome back, albeit briefly!
Title: Re: Still alive and kicking...
Post by: Prpl_Mage on February 23, 2013, 08:40:00 AM
Yeah gamemaker is pretty useful, more freedom in that one.

But you could most likely be able to achieve everything you want with rpgm2k3 battles, problem is just that it might take more work than starting from scratch.

Levels can easily be achieved by ignoring the level system included with the maker and compose a new one on your own with variables. You add the exp gained from battle to a variable and once the variable reaches past the limit for the next level you increase a new variable which is the level of said character.
Same with stats: variables with names and values.
Resources are also rather easy to acheive unless they also have some sort of unique feature you have to figure out how to make. The real job comes from making the bar to represent how much of this resource you have out of the max. Not difficult but kinda time-consuming.


But welcome back!
Title: Re: Still alive and kicking...
Post by: elementalhero76 on February 23, 2013, 04:02:00 PM
Thanks. Not sure yet what I'm going to do. I'll take a look at that Flash as3 as well get a look over at the old Rm2k3.

Title: Re: Still alive and kicking...
Post by: drenrin2120 on February 23, 2013, 06:28:22 PM
custom stats can be easily achieved by taking a tip from oldschool rpgs and using equations instead of static conditionals. For level, think of something like, Lv + 50 * 3 = Exp for next level. This will condense everything. You could also look online to see how to create exponential factors if you wanted different kinds of curves.

Oh, and also, welcome back!