Charas-Project
Off-Topic => All of all! => Topic started by: daoman89 on April 28, 2013, 04:20:07 PM
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Has anyone here thought about teaming up with a bunch of members from this site to create a single game? There's lots of people who are talented at different things and to crunch those talents together could end up making a legitimate RPG. Just a thought... lol
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It's happened before. I don't know if it will happen again anytime too soon, though. We're all a bunch of lazy bastards at this point.
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I'm sure a select few wouldn't be so lazy. But yeah, I can definitely understand that lol
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Normally I'd be all for this, but I have way too many projects on my plate right now.
Plus I'm sure we'd ultimately end up having some disagreements on how the game should be done. Which isn't all that fun.
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It could be done if enough people sign up and none of them run into troublesome trouble IRL.
We did finish some projects back in the days like this:
https://www.box.com/s/ufnld9bvw9jvuq1ca2t9 (https://www.box.com/s/ufnld9bvw9jvuq1ca2t9)
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I played a tiny bit. Definitely a crude humor type of game lol. I love the forest and I'm using those tree roof ideas cuz I have that forest chipset lol. And you all would use the song "Right Now"...
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If we're doing another chain game I'd love to do a chapter.
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Id be down if we did teams, like story and character team, graphics team, eventing team, music team, etc. otherwise its doomed to fall forever in the blackholiness of charas infinite unfinishedness.
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i like to say ive gotten pretty far in my game. Probably gonna be 30-40 hours long lol
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i like to say ive gotten pretty far in my game. Probably gonna be 30-40 hours long lol
But is it finished?
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RPG maker is definitely not a good platform for collaborative game making. If you have more than one person working on mapping, there may be merge issues. Same with the database stuff, events, etc. I would imagine that you would only be able to effectively have a team of 3 developers. One person to do the mapping, one person to program the events, and the last person to create the database stuff and help out with minor eventing.
Chain games work great because only one person is working on it at a time, so there will be no merge issues.
The idea is pretty interesting though, and I may like to help out if we can come up with a good plan on how to accomplish it.
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Obviously I like the idea.
I'd be up for helping, regardless of how we end up doing it. I've run into a bit of a creative dead end with my platformer at the moment anyway...
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But is it finished?
70%ish my helper hasn't helped yet lol and i'm still stuck on not thinking up a World Map Song... I did however complete my Mini Game song which I'll post when I make it an MP3!
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RPG maker is definitely not a good platform for collaborative game making. If you have more than one person working on mapping, there may be merge issues. Same with the database stuff, events, etc. I would imagine that you would only be able to effectively have a team of 3 developers. One person to do the mapping, one person to program the events, and the last person to create the database stuff and help out with minor eventing.
Chain games work great because only one person is working on it at a time, so there will be no merge issues.
That's true, chain games are efficient in that aspect. As long as the person having the game finishes on time.
70%ish my helper hasn't helped yet lol and i'm still stuck on not thinking up a World Map Song... I did however complete my Mini Game song which I'll post when I make it an MP3!
So you're pretty much stuck in the same limbo as most of us.
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Here it is!
https://dl.dropboxusercontent.com/u/92409103/DO%20NOT%20DELETE%20ME/Let's%20Play!%20(Mini%20Game%20Theme).mp3
It's a remix of the Main Theme song lol
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Sort of. I've been redesigning areas and towns and adding ish here and there too
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Off topic, but whatever it still answers Purp's question and statement.
Just got done making my Sea Shell Hunt mini game. You run around town finding seashells within the time limit. I was gonna post a video, but recording the screen makes my game lag big time... There's 3 difficulties, Beginner, Novice and Expert. Beginner has 7 shells in one area of the town, Novice has 10 shells in a bigger area and Expert has 15 shells spread out through the entire town (except inside). Also with expert I put NPCs that get in your way. An example is one chases you and pushes you when they touch you and others slow you down by standing in your way.
I made 3 different location sets for each difficulty so that it's harder to memorize locations. Did this with variables blah blah blah. And I just thought of an idea for the soon to be made unlockable Master difficulty... Land mines muahaha!!
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That's true, chain games are efficient in that aspect. As long as the person having the game finishes on time.
Instead of having the sign up process were people pick their chapters beforehand, we could have it so they pick a chapter once one is complete. Should weed out some of the cancellations due to not having time.
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Off topic, but whatever it still answers Purp's question and statement.
Just got done making my Sea Shell Hunt mini game. You run around town finding seashells within the time limit. I was gonna post a video, but recording the screen makes my game lag big time... There's 3 difficulties, Beginner, Novice and Expert. Beginner has 7 shells in one area of the town, Novice has 10 shells in a bigger area and Expert has 15 shells spread out through the entire town (except inside). Also with expert I put NPCs that get in your way. An example is one chases you and pushes you when they touch you and others slow you down by standing in your way.
I made 3 different location sets for each difficulty so that it's harder to memorize locations. Did this with variables blah blah blah. And I just thought of an idea for the soon to be made unlockable Master difficulty... Land mines muahaha!!
Stuff like this is best put into your own game topic, rather than advertising it in a community game creation topic (which you made lol)
Seeing as summer is coming up soon, I should have more time, and may be willing to partake in this so long as the time investment isn't too great.
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What if everyone saved their work in Dropbox?
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What if everyone saved their work in Dropbox?
A shitload of conflicts and everything would go to hell.
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What if everyone saved their work in Dropbox?
What Momeka said. The only way it would work is if no one worked on the project at the same time. One person may be able to create maps and the other add events to existing maps, but idk if that will even work...
Using XNA Studios and GIT would work great. If people knew how to makes games with XNA that is :(
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Hmmm so having one entire game data file jaunt wouldn't work if everyone could access it. It'd be one folder in one location in which everyone can access it.
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Using XNA Studios and GIT would work great. If people knew how to makes games with XNA that is :(
I know my way around XNA, not sure if I have time to commit to such a project though.
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I know my way around XNA, not sure if I have time to commit to such a project though.
Ditto this.
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I know my way around XNA, not sure if I have time to commit to such a project though.
What if *someone* already created the framework for a game in XNA where all items/enemies/dialogue/most content was in the form of a simple XML document. Let's also say that instead of events for a map, you had simple scripts associated with maps that looked like this:
SoundManager.playSound("holyshit.wav");
CameraManager.moveCamera(10, 0, 11, 5.0);
EventManager.shakeScreen(3, CONTINUOUS);
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What if *someone* already created the framework for a game in XNA where all items/enemies/dialogue/most content was in the form of a simple XML document. Let's also say that instead of events for a map, you had simple scripts associated with maps that looked like this:
I dunno, depends on the project and how big it will be. I already spend eight hours a day making games at work, then I have another game side project with some other people on my spare time and my own small projects as well. So it really depends on when and how much work it will be on it if I'm gonna join it. I'd prefer a chain game, it takes max a week to knock something out.
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I know my way around XNA, not sure if I have time to commit to such a project though.
^ This as well.
But I already said that earlier in the topic, so I guess this post is completely useless.
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i know my way around rm2k3 an all right amount and i'm good with music composition a little bit i guess. I'm more of an idea and creative person than using code and what not. I'm sure I could learn, but depends on if my mind wants to lol. A lot of you guys helped me do a lot of things with rm2k3 which is greatly appreciated of course. I'm starting to get used to making more complex events using variables and thanks to a select few I'm capable of editing chipsets to my liking. :D
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Have to admit that I would probably feel a bit lost if working with something like XNA. I'm pretty sure it's awesome and everything but it feels like we will get more people onboard using a program that most of us can operate.
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i never even heard of it honestly, but then again, you won't see me searching the spider string to find new programs that make games, etc.
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Let's say someone was willing to write music for this? Recording .ogg files with sample rates as loops as vx ace dpes, would this be feasible. This someone has already made succesful songs as examples. and may be interested.
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is that someone you? lol
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Well it seems like my shameless ploy to create an XNA game has failed :p Wait, did I mention that I'm designing my game engine to work with the Oculus Rift SDK???
Anyway, it seems like people are pretty open to create a chain game, so I say we should do that. It's been a while since I whipped out the ol RPG maker, but I think I still know my way around it :) Has anyone tried making games in VX? I really only used rm2/k3 and just slightly dabbled in XP.
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I've not touched VX personally. Looks to corny.
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VX seems like a very, flexible maker. It's just that I'm not too fond of the graphics. It probably just comes from the fact that I've used the RPGM2k/3 sprites for like ten years now.
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Been years since I touched rm2k3 but shouldn't be to hard to get into it again. Haven't really done anything with the others.
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VX seems like a very, flexible maker. It's just that I'm not too fond of the graphics. It probably just comes from the fact that I've used the RPGM2k/3 sprites for like ten years now.
Eww yeah you're right, the graphics don't look good at all. But can't rm2k/3 graphics be used in XP/VX with some minor formatting? I'm sure someone has made a tool to convert the graphics.
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Can't remember if it was AFL or Dren who did something like that. Gotta check it out.
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I reckon the key word here should be 'easy'. Make it as easy as possible for people to get into it. That said I don't mind using a different maker if you can show me where to get it; could be exciting.
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Community games in general tend to fizzle before they're ever completed. But good luck all the same if you guys are going to give it a shot.
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I made vx graphics look like rm2k3, but it took quite a few scripts to let me use custom fonts and windows. I also had to 2x any graphics I wanted given everything is based off tiles that 32x32 pixels instead of rm2k3s 16x16, which was more annoying than hard.
I agree that any chain-game or whatever should probably be done in rm2k3 considering we all are most familiar with that. VX ace has a lot of catches, if you want to do anything cool, you pretty much HAVE to know ruby. On top of that, a lot of the eventing ability is actually more limited than rm2k3. For instance, I'd be willing to wager that Meiscool's current project in rm2k3 would be simply impossible to recreate in vxace using events alone. Key input is severely handicapped. That's how limited it is, which is really.... REALLY annoying and one of the reasons I gave up on vx ace.
I'm sure there are scripts out there that bring back and expand some of the functionality that rm2k3 eventing system had, but the fact I have to go and look for those basic tools that should be built in is beyond astounding. Plus, most serious script writer require licenses be paid to use their scripts in commercial products, which would be fine if you didn't need so many to do anything that isn't straightforward dragon warrior bullshit.
...ahem. Sorry /end rant