Charas-Project

Off-Topic => All of all! => Topic started by: drenrin2120 on August 29, 2013, 06:26:16 PM

Title: Charas's Minecraft Server - - Whitelist Security Failure
Post by: drenrin2120 on August 29, 2013, 06:26:16 PM
Quote
PLEASE NOTE
Provide a screen name to either me, Archem, or Dragonblaze so one of us can add you to the server's Whitelist.

Welcome to the World of Super Massive!
NOW WITH MCPC+ 1.6.4


(http://img.photobucket.com/albums/v244/drenrin2120/worldexperiment_zps40a1fd85.png)

Server IP
198.24.181.242:31963


SCREENSHOTS
[spoiler]
Custom NPCs
(http://img.photobucket.com/albums/v244/drenrin2120/2013-10-27_142947_zpsbbd6348f.png)
(http://img.photobucket.com/albums/v244/drenrin2120/2013-10-27_142857_zps0ede5e76.png)
Twilight Forest Dimension
(http://img.photobucket.com/albums/v244/drenrin2120/2013-10-27_134630_zps712d270a.png)
(http://img.photobucket.com/albums/v244/drenrin2120/2013-10-27_135102_zps200b1a9b.png)
Archimedes Airships and Watercraft
(http://img.photobucket.com/albums/v244/drenrin2120/2013-10-27_142643_zpsf68138ec.png)
A lot more complicated designs can obviously be done, this was a quick example.
(http://img.photobucket.com/albums/v244/drenrin2120/2013-10-27_142630_zps76387f29.png)
[/spoiler]

FORGE MODS now on the server include:

What does this mean?
Anyone who wants to log onto the server now must download and install both Forge Modloader 1.6.4 as well as the four core mods now on the server. That's the downside to having a Forge modded server, there is some modding required on your part in order to join the server. However, don't be discouraged too quickly, since the minecraft 1.6 update, installing Forge has become incredibly easy and it's well worth it!

Simply follow this link, download the Forge Installer, and run it using whatever version of Java you have. An installation window will pop up, simply follow the instructions.

Download Forge 1.6.4 Installer (http://files.minecraftforge.net/)

Now, after installing Forge, it will create a new profile which you must select in the launcher to enable Forge. If you wish to play vanilla, simply select your original profile. That's the good thing about the new launcher, you can keep your vanilla profile while also having a modded profile. When you launch this new Forge profile it will create a new folder called "mods" in your .minecraft directory which can be found at...

AppData/Roaming/.minecraft

You can also simply create your own mods folder so long as its titled exactly as "mods", no capital letters. After this is done, you must install the four core mods running on the server or else you will get an error when trying to log into the server. If you wish to download and install the mods on your own, you may do so and I have provided links to them above. However, I've uploaded a convenient mod package to my mediafire account that you can download below.

Link Removed since 1.6.2, Google is your friend.

This archive file contains all four mods you need to log into the server.

How to Install Forge Mods
To install ANY Forge mod is pretty easy. Simply place the .jar or .zip file into the mods folder. That's IT. Some mods have varying instructions which you should read if it's noted. This extra step is almost always simply instructing you to unpack the mod in whatever way the creator has compiled the archive.

If you download the above mod pack, simply place it into your .minecraft directory and unpack using 7zip/winzip/winrar or whatever unzipping program you have. When or if you are prompted, merge the mods folder with any existing mod folder.

That's it!

I'll also include the mod pack I use. Included are all four mods you will need to log on to the server as well as some client side mods I use to enhance gameplay. Some forge mods affect only the client side aspect of gameplay, such as Rei's Minimaps, and thus can be used server side even if the server does not have Forge installed. The mods included are:
-Rei's Minimap
-Matmos, atmospheric mod adding atmospheric sounds, such as wind on high mountains and chirps in forests at night.
-Damage Indicators, providing a HUD for mob health and pop-up damage
-Optifine, vastly improves Minecraft performance and provides many more graphics options, highly recommended for anyone with slow computers
-JourneyMap, creates a map of where you've been that can be accessed in a browser, also allows you to save the map as a screenshot

Again, Link removed since 1.6.2

I also highly recommend people install CraftGuide (http://www.minecraftforum.net/topic/731133-162164-craftguide-v1674/). It will work on any server and is incredibly useful. It allows you to look up any crafting or smelting recipe, including new recipes from mods, while you're playing.

If you have any questions or need help, let me know!


UPDATES
[spoiler]

December 24th
Wow, a whole month without an update... I guess I really did go radio silent. BIG changes here.

October 27th
Removed Bukkit, added Forge.

Also, Vanilla structures will now generate in new chunks! This includes, villages, dungeons, nether fortresses, etc.

September 4th
[/spoiler]

SERVER DEETS
[spoiler][/spoiler]

PROPOSALS
[spoiler][/spoiler]

KNOWN PROBS



Screenshots
[spoiler]
(http://img.photobucket.com/albums/v244/drenrin2120/2013-08-29_030114_zps6508b6ad.png)
(http://img.photobucket.com/albums/v244/drenrin2120/2013-08-26_105304_zpsf9208cd4.png)
(http://img.photobucket.com/albums/v244/drenrin2120/2013-08-29_033117_zpsc7341284.png)
(http://img.photobucket.com/albums/v244/drenrin2120/2013-08-29_030843_zpsad51ef4e.png)
[/spoiler]
Title: Re: Drenrin's Minecraft Server
Post by: Archem on August 29, 2013, 06:37:28 PM
This is good. I've been too lazy to keep up my Hamachi server (it was a temporary solution anyway), so this works well.

Too bad. All the stuff I'd done took forever to do, and it'll take forever to re-do. But whatever, this is a better solution in the end. Thanks for doing this, Dren.

EDIT: Funniest thing - After playing around in the server for about five minutes, it crashed. Imagine that.
Title: Re: Drenrin's Minecraft Server
Post by: drenrin2120 on August 29, 2013, 06:42:24 PM
I never visited your hamachi server unfortunately. :C
Title: Re: Drenrin's Minecraft Server
Post by: Cerebus on August 29, 2013, 06:47:31 PM
Aw, no generated structures...

I may give it a check, though. I'm playing other games at the moment, but I'll probably hop back on my laptop at some point.
Title: Re: Drenrin's Minecraft Server
Post by: Archem on August 29, 2013, 06:48:51 PM
I never visited your hamachi server unfortunately. :C

I re-up it when I feel like playing, but I never got around to making it a launch on startup thing, and I don't think I will until the server client becomes more stable. I guess what I'm saying is it's never too late as long as you ask me to start it up.

Oh, and in the event that you didn't see my edit, your server crashed shortly after I joined. Coincidence or curse?

Aw, no generated structures...
I feel the same way, but
I guess that's the price we pay for a hand-made world.
Title: Re: Drenrin's Minecraft Server
Post by: DragonBlaze on August 29, 2013, 07:29:03 PM
After I put all that work into building a castle on Archem's server... I'll definitely check the server out soon. I usually get obsessed for several days, don't play for months, then repeat. It'll be nice to be able to go on a server that is up 24/7 as I run pretty late schedules. Do you have a better idea when this will be all set up?

Zesher - add me.
Title: Re: Drenrin's Minecraft Server
Post by: Archem on August 29, 2013, 10:11:13 PM
Honestly, I do wish I had the ability to get a 24/7 server up and running, but I'm too much of a cheapskate. I find the world I had to be a great little world, and between the great starting area and the tremendous amount of work I've poured into it (seriously, it's ridiculous), I have a lot of sentimentality towards it, and would love to keep it as a constantly-available world.

That last part is why I'm so excited to see Dren taking the initiative. I can always remake my stuff, even if it'll take a few months of non-stop work. Being able to say I did it all not once but twice will be quite the feat.
Title: Re: Drenrin's Minecraft Server
Post by: drenrin2120 on August 30, 2013, 03:28:54 AM
Well... How about... if everyone has a ton of pre-made stuff on your server archem, I could just host it on my server instead. I mean, I'd rather everyone be happy and put the server to use then force this world on people.

Archem, why don't you zip up your world and send it to me. Also, the server crashed because it's been off.
Title: Re: Drenrin's Minecraft Server [Status: Offline]
Post by: DragonBlaze on August 30, 2013, 03:34:14 AM
Personally I'd like to start from scratch. Every time I start building something (minecraft and other things), it gets WAY better with every attempt. My area was pretty neat on Archem's server, but if I started over I could make a much cooler place.

(Plus the world was already pretty well developed when I started :p)
Title: Re: Drenrin's Minecraft Server [Status: Offline]
Post by: drenrin2120 on August 30, 2013, 04:00:29 AM
Well, for now, I've got the map up and running. There won't be any whitelisting for now, I may change that in the future if necessary.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelist temporarily disabled.]
Post by: DragonBlaze on August 30, 2013, 04:02:58 AM
So as I'm trying to log in, it still say's I'm not whitelisted on the server?
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelist temporarily disabled.]
Post by: drenrin2120 on August 30, 2013, 04:13:59 AM
Sorry about that, I said I turned it off, but I forgot too. It's off now.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelist temporarily disabled.]
Post by: Moosetroop11 on August 30, 2013, 07:07:31 AM
Poop, I tried to post yesterday but it didn't appear for some reason.

Anyhow, please whitelist me! I'll try to be more active than I was on Archem's server. I didn't really enjoy joining a world as much where was already established and stuff.

...having said that, I won't be able to go on it for a couple of days because internet where I am is incredibly dodgy.


Skyboatpilot
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelist temporarily disabled.]
Post by: Archem on August 30, 2013, 07:47:52 AM
Day One: Zen Garden at the Bottom of the Lake

I've made a semi-permanent living space underwater. As deep down as it is, I have an excellent place to mine for resources, but resurfacing for more essential elements is not ideal. At some point, I will have to make a more permanent solution for this, but in the meantime, I'm quite at home in my subaqua suburban.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelist temporarily disabled.]
Post by: drenrin2120 on August 30, 2013, 08:33:16 AM
I have merely mined and built a few buildings at spawn so it's not so sad and lonely looking.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelist temporarily disabled.]
Post by: DragonBlaze on August 31, 2013, 06:26:51 AM
Perhaps forcing the white list is the best option now? Can you add all of us and get back to playing again?
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelist temporarily disabled.]
Post by: drenrin2120 on August 31, 2013, 06:33:24 AM
I added you and turned whitelist on. I'll start adding names, I got moosetroops as well.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Archem on August 31, 2013, 08:06:44 AM
Day Two: Bustling City

So after a bit of mining, I've found a decent supply of diamond and an unhealthy level of silverfish. How terrible. Instead of being productive, we ended up making a lovely little hand-built town near the spawn for villagers to populate. Given the custom nature of the world, we had to create our own town if we ever wanted to see any villagers. The end result is frankly too good for them, and I'm quite jealous of their digs. The town may be growing too quickly, and it seems likely that a sudden crime spree by an unnamed clock tower sniper may be on the horizon...

Speaking of clock towers, there's a lovely one that doesn't really tell time too well, but it acts as a giant nightlight and looks pretty cool.

EDIT: I've also completely neglected to mention the odd few minutes where two randoms infiltrated the server and, despite not causing too much damage, did manage to ransack a few chests before Dren shut things down.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Cerebus on August 31, 2013, 12:23:06 PM
Wait, so you don't need at least one villager to populate a village?
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: SaiKar on August 31, 2013, 01:34:57 PM
Two
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Archem on August 31, 2013, 05:05:18 PM
Considering the artificial nature of the world, we did cheat a little by going into creative mode to make the town and villagers. It was only because of the complete lack of any naturally spawning villages or villagers, but I will admit that we did cheat. We'll likely do it again for other fun things like more villages, dungeons, or other things that simply cannot exist without us making it ourselves on this world.

Similarly, since it seems unlikely that any generated loot chests will exist, we'll probably set up some kind of system to supply everyone with loot-only items like saddles and horse armor. We've agreed to keep the creative mode stuff to a minimum, but it'll happen again.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Cerebus on August 31, 2013, 10:14:35 PM
Oh, I see. Yeah, I guess that's alright since there's some stuff that we'd just be unable to obtain otherwise.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: SaiKar on August 31, 2013, 10:36:01 PM
Still weird about no generated stuff. Discovering towns and underground mine shafts and things are a lot of the fun of that game.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Archem on August 31, 2013, 10:53:06 PM
Indeed. It's the biggest drawback to this kind of world.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 01, 2013, 12:32:47 AM
I just built a massive wall to protect my kingdom.. a single 4x4 wood hut...
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 01, 2013, 03:56:43 AM
The reason I didn't include generated structures was because of the sea level. A lot of the world is only at around 35y. I couldn't change the way mines and other structures generated, so the oceans were littered with abandoned mineshafts. I wanted to keep them in, but I couldn't.

EDIT: There appears to be a bukkit plugin (worldedit) which allows me to manually insert dungeons, mineshafts, and all other generated structures where ever. I could use it to go around the world and put a bunch of stuff everywhere. I mean, that's probably the best we're gonna get. I think I might do that.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 01, 2013, 04:35:13 AM
Awesome!
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Archem on September 01, 2013, 06:56:42 AM
Day Three: The Vending Machine

So I made a vending machine that dispenses saddles. It's pretty much pointless now that Dren's found a way to put generated structures into the terrain, but it was fun to build anyway. I might keep it as a kind of lottery system where I fill it with goodies and let random chance decide if you win or lose. I also tied all the village's Iron Golems to the front of every house to A.) Keep them from wandering off and leaving the town defenseless, and B.) Make them far better at killing threats in record time by always being near a door. As for personal development, I've finally decided on where I want to build my estate, and I wrangled a quality steed.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 01, 2013, 08:51:39 AM
So it was you who tethered the Golems! lol, I was so confused. You do know that it's golems nature to stay near villagers. They don't wander off, BUT, keeping them close to the doors is a smart move.

Update on generated structures. There are now currently a tons of mineshafts south of spawn and elsewhere. Multiple pyramids in the massive desert. Tons of dungeons including 'super dungeons' which are really just multiple dungeons next to each other or around a chasm or large cave or randomly in the ground. Spawning villages proved problematic. Because of Minecraft's code, they don't like to spawn  anywhere below 64 blocks.... so yeah. There is one jungle temple? I just didn't do much with that, some witch huts, and one stronghold. That's right, there's a stronghold.

I'll fix the nether and add more dungeons and witch huts later. For now, I'm tired of typing "/gen ms".

Also, as a general rule (I'm gonna update the front page with all these little notes soon enough) mineshafts are only found in mountains since they spawn between 20 and around 45 blocks. If I were to spawn them where ever, they'd be on top of the ocean, which is obviously aesthetically bad. So yeah, Mineshafts can only be found in large mountains! And there are a lot of mountains to explore.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Archem on September 01, 2013, 06:21:59 PM
So it was you who tethered the Golems! lol, I was so confused. You do know that it's golems nature to stay near villagers. They don't wander off[...]
Trust me, they're tied there for a reason. They didn't wander far, but they definitely did leave the town undefended for several nights in a row. The entire population was killed off while they were dicking around in the pond or wandering out behind the village.

Only one lucky soul was spared. I had to repopulate the village myself. I'm sure there's no sexual connotation to what I've just said, either.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Prpl_Mage on September 01, 2013, 06:31:41 PM
Trust me, they're tied there for a reason. They didn't wander far, but they definitely did leave the town undefended for several nights in a row. The entire population was killed off while they were dicking around in the pond or wandering out behind the village.

Only one lucky soul was spared. I had to repopulate the village myself. I'm sure there's no sexual connotation to what I've just said, either.

This sounds like the perfect opening for a fantasy novel.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Archem on September 01, 2013, 06:43:44 PM
Man, the stories of this Minecraft world could easily be the basis of the next community chain game...
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Archem on September 02, 2013, 04:56:09 AM
Day Four: Edge of the World

I've finally found a plot of land that, with a little pruning, is perfect for my home. I've cleared the land, laid the foundation, and started drawing up some blueprints. A friend of mine who has been playing with us decided to try and find distant lands. I accompanied him on the voyage, and we sailed south (which looks like north on the map on the front page). After hitting another continent and continuing until we hit water, we decided to sail beyond the edges of the map. Sadly, against everything I'd learned in school, the world is quite flat, and we fell right off the edge, plummeting to our deaths. We learned that the world is quite a small place, though it feels large at first. As a reward for our fatal exploration, we died heroes and established a cold, hard truth: Get used to what you see, because that's all there is.

I also showed Zesher (A.K.A. DragonBlaze) a little bit about redstone. It was a fun little lesson.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 02, 2013, 05:56:34 AM
Day Four: Edge of the World

I've finally found a plot of land that, with a little pruning, is perfect for my home. I've cleared the land, laid the foundation, and started drawing up some blueprints. A friend of mine who has been playing with us decided to try and find distant lands. I accompanied him on the voyage, and we sailed south (which looks like north on the map on the front page). After hitting another continent and continuing until we hit water, we decided to sail beyond the edges of the map. Sadly, against everything I'd learned in school, the world is quite flat, and we fell right off the edge, plummeting to our deaths. We learned that the world is quite a small place, though it feels large at first. As a reward for our fatal exploration, we died heroes and established a cold, hard truth: Get used to what you see, because that's all there is.

I also showed Zesher (A.K.A. DragonBlaze) a little bit about redstone. It was a fun little lesson.

Posts like this are the reason Charas needs a 'like' feature.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Cerebus on September 02, 2013, 06:04:29 AM
Aw, so the World is limited?
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 02, 2013, 07:32:17 AM
Aw, so the World is limited?

It's big enough to go anywhere you want and do anything you want, other than to spend your life walking around the wold.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Archem on September 02, 2013, 07:55:32 AM
Indeed it is limited, but it's still pretty large.

Posts like this are the reason Charas needs a 'like' feature.
I swear, people keep saying that about my posts.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 03, 2013, 12:43:12 AM
Guys, we have a big problem... I think our golems are depressed. I know it's very disturbing to hear, but it's true. I was walking through the village today when I saw this sad guy.

(http://i40.photobucket.com/albums/e211/sryyxhad/sad_zps547acd9c.png) (http://s40.photobucket.com/user/sryyxhad/media/sad_zps547acd9c.png.html)


For whatever reason, he just looks so sad and lonely to me lol.
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: Archem on September 03, 2013, 07:11:42 AM
Day Five: A Grave Secret

A bit of external planning, model building, and further resource gathering has put me slightly further into construction of my home. It's still going to be a while, but the first room is taking shape. A graveyard has sprung up at the edge of the town, as if overnight. I suppose the villagers had to bury their dead sometime. It's been a couple of days since that one fateful zombie raid. There seems to be something odd about  the place, however. Perhaps there's more to it than mere corpses and decrepit-yet-new tombs?
Title: Re: Drenrin's Minecraft Server [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 04, 2013, 06:35:48 AM
Finally settled in on a place off the coast, south of spawn in a mountainous area.

[spoiler]
(http://img.photobucket.com/albums/v244/drenrin2120/2013-09-04_022851_zps59afad6b.png)
(http://img.photobucket.com/albums/v244/drenrin2120/2013-09-04_022821_zps500168e2.png)
[/spoiler]

Guys, we have a big problem... I think our golems are depressed. I know it's very disturbing to hear, but it's true. I was walking through the village today when I saw this sad guy.

(http://i40.photobucket.com/albums/e211/sryyxhad/sad_zps547acd9c.png) (http://s40.photobucket.com/user/sryyxhad/media/sad_zps547acd9c.png.html)


For whatever reason, he just looks so sad and lonely to me lol.

Protecting the villagers is a tough job (especially when you fail so frequently) and the villagers don't even seem to appreciate all the hard work the golems do. It's a sad tale. :,(
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 04, 2013, 06:34:13 PM
Day Six: The Day Archem Never Came Back

So I was barely on yesterday, and at some point I said "BRB", but never actually returned. I did find myself stuck at the bottom of the ocean for a night when some clay gathering went horribly awry and a thunderstorm and millions of monsters spawned above me. I suppose that would have been a more exciting opening to this log entry, but whatever.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Cerebus on September 04, 2013, 08:31:03 PM
Alright, I probably won't join right away, but I most likely will at some point. For when I do, my user name is Cierber.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 05, 2013, 04:10:28 AM
You've been added to the list!
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 05, 2013, 07:23:37 AM
By the way, the grave yard has become a VERY dangerous place with a lot of secrets. There may be some great rewards if you check it out in the middle of the night, if you survive...
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 05, 2013, 09:06:27 AM
Day Seven: The End of the Beach

I finished baking bricks for my fire pit, and it looks fantastic! A nice light source that also looks great really helps fill out a room, and since I'm still exposed to the elements, it adds a degree of safety by significantly reducing the level of darkness in the area. Dren also made a few adjustments to the decidedly unnatural beach that I'm building near. You see, instead of sand, more than a small stretch of the beach was made up of Endstone. Well, that is now remedied, and the beaches look great... Well, except for my gravel beach, but I can fix that.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 06, 2013, 05:20:30 PM
Day Eight: Mine All Mine

Another rather uneventful day; I spent my time mining out the area beneath my house with the aim of gathering cobblestone to smelt as well as the coal needed to smelt it. I didn't see anyone on during my time on.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 06, 2013, 06:19:36 PM
Yeah, I didn't log on yesterday. Had a busy morning. I'll probably be on later tonight after I get out of work.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Moosetroop11 on September 07, 2013, 11:56:04 AM
I've been going on more recently. Trouble is I keep different hours to you guys ^_^
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Prpl_Mage on September 07, 2013, 02:39:40 PM
I've been going on more recently. Trouble is I keep different hours to you guys ^_^

Yeah this is the reason why I kinda have to step down from these kind of things. Sucks living in the EU when everyone else likes bacon.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 07, 2013, 04:19:04 PM
I've just been busy with moving, come next week I should be obsessed with minecraft again.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 07, 2013, 05:08:56 PM
Day Nine: Setting The (Nether) World A-Blaze

It's about time I ventured into the nether. I had popped in briefly to get some nearby quarts and glowstone, but I didn't bother to stick around too much to explore. Now, I've gone and made a stairway in one of the pillars for the fortress right next to the portal in. I found a Blaze spawner and made a semi-competent trap to farm them. I also ran away from Ghasts because they kept spawning right in my face. Back in the regular world, I wired up some nightlights around part of my house to help illuminate the area. I also made a wall of quartz blocks, but I'm uncertain if that would be the most ideal block for making a wall. Still, it looks pretty nice.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 07, 2013, 05:37:36 PM
I need to get to making a wall around my place and setting up some competent lighting to keep mobs from spawning inside my place. Problem is I built my place right next to a cliff and I'm not sure how well my efforts to keep mobs from dropping in from that cliff will be. Also, I'm usually on from 11 PM EST to 2AM EST. But for you EU bacon-hatin' folks I can find a time when you guys are on and see if I can jump on the server.

Also, I'm thinking I may take a break from survival and start building a massive custom dungeon a la theme, floating castle. If anyone wants to help me, I'd be much obliged! Basic premise being the place will be protected so you won't be able to break blocks unless you're OP'd and I'd like to give a super awesome reward for getting to the top of the castle.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 08, 2013, 07:14:32 AM
Day Ten: Out of Ten

More improvements to my house were made, and a boatload of materials were smelted. I've decided to go ahead and make the (optional but still planned for) patio attachment on the side of my house to round things out a bit. I also refined the somewhat flawed dark-activated lights around the windows of my house and cut down a lot of trees for charcoal. Moosetroop was on for a little bit, and we exchanged things like dirt and cobblestone (the rarest of all materials). Things were pretty good today, though a bit slow.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 10, 2013, 03:45:58 AM
Day Twelve: Fuck You, DB

Your goddamn moat ate my horse. I don't think I'll find a horse with that good a stat balance ever again, and your moat killed it. The combination of an undertow, high walls, and stupid horse AI drowned my horse, and I had to resist so much temptation to TNT the hell out of your property (I just left instead).

I lighter news, I finished my patio. There's a fountain and everything. Looks great.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 10, 2013, 11:30:38 AM
Day Twelve: Fuck You, DB

Your goddamn moat ate my horse. I don't think I'll find a horse with that good a stat balance ever again, and your moat killed it. The combination of an undertow, high walls, and stupid horse AI drowned my horse, and I had to resist so much temptation to TNT the hell out of your property (I just left instead).

I lighter news, I finished my patio. There's a fountain and everything. Looks great.

XD First off, it's not a moat, it's a river :p It's deep to kill off all the pesky slimes that jump in it. Why didn't you A) Use nicely crafted bridge or B) walk around the river?
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 10, 2013, 06:07:32 PM
I wanted to jump it, since it's only two blocks wide. I also didn't think it was that perilous. I would have been fine, but momentary server lag goofed the timing and spelled disaster.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 10, 2013, 07:04:29 PM
I also didn't think it was that perilous.

Nor did  the countless slimes who tried to cross the river to attack, er slime, me.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 11, 2013, 04:20:13 AM
Yeah, I suppose I've been neglecting the server the past few days. Logged on today and the server memory was clocked at 100%, so I restarted and it dropped back down to 50%. Gotta remember to do that once and a while.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Grandy on September 15, 2013, 02:50:17 AM
I would join the server but I'm afraid to lose focus and forget to log in ever again, again.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 15, 2013, 04:02:09 AM
I have been on sporadically, but no real progress has been made, so I've been lax about those journal entries. Nobody else has really been on, either, so it's been a bit dull recently.

Guys. We must do. For great justice.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 15, 2013, 06:26:56 AM
So I just finished moving into my new house, thus I'll start playing again in a few days. I've also roped a friend into playing, so the server is about to get more lively. Let's keep it going people!
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 15, 2013, 05:31:19 PM
Yeah!
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 16, 2013, 04:49:20 AM
Yeah! I'll be playing more, I haven't been on recently either because of (insert bullshit excuse) being a fool.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 19, 2013, 05:31:20 AM
So I just got a brand new laptop with a much better graphics card and processor, so minecraft just became a brand new game to me.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Moosetroop11 on September 19, 2013, 10:42:36 PM
Sever out of date?
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 20, 2013, 02:22:57 AM
Sever out of date?

It's working fine for me
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on September 21, 2013, 03:26:33 AM
There was an unexpected update to 1.6.4, which I wasn't paying attention to and didn't notice it updated. The server is still at 1.6.2. Luckily, with the new launcher you can easily downgrade to 1.6.2. I'll update to 1.6.4 when bukkit updates, which will likely be very soon.

EDIT: By the way, haven't seen many people online lately.. :C
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Moosetroop11 on September 21, 2013, 10:35:13 PM
How do you easily downgrade with the new launcher? I can't figure it out.

EDIT: Oop, figured it out.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 22, 2013, 04:56:03 AM
EDIT: By the way, haven't seen many people online lately.. :C
GTA V. It may take a while.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Prpl_Mage on September 22, 2013, 06:21:39 AM
GTA V. It may take a while.

My hypothesis has been confirmed!

Seeing how nearly everyone around me has been absent for the last week or so I kinda mused that this would be the case for people across the sea as well.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Moosetroop11 on September 28, 2013, 09:51:23 AM
Do you guys mind if I let a friend on? Just one? She's trustworthy.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: SaiKar on September 28, 2013, 04:45:38 PM
Trusting women? YOU FOOL!
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 28, 2013, 05:25:51 PM
Do you guys mind if I let a friend on? Just one? She's trustworthy.
I don't see a problem. Everyone else (myself included) has had a friend or two join in. What's their name?
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Moosetroop11 on September 29, 2013, 11:23:13 AM
Sweet, she's Kate, or sato300 on there.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 29, 2013, 06:42:59 PM
They've been added.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 29, 2013, 08:51:17 PM
I've added a buddy of mine, lucifer66689. He's a good guy, so you don't need to worry about him trolling or stealing.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on September 29, 2013, 08:55:43 PM
It should be a general rule to only have trust-worthy friends added to the whitelist, so making that claim seems almost redundant.

I've added three friends, but I think only one has taken the time to join in.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on September 29, 2013, 09:26:02 PM
It should be a general rule to only have trust-worthy friends added to the whitelist, so making that claim seems almost redundant.

Sure get technical on me -_-

I mainly just wanted to announce the name so you guys know who he is lol
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on October 12, 2013, 09:09:54 PM
So there's now a jungle outside of spawn, and a giant tree is springing up. Got some neat plans to make those woods bad ***.

Someone should play with me, it gets pretty lonely on the server :(
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on October 12, 2013, 09:24:33 PM
I'll see if I can find time, but the allure of GTA is very strong...
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on October 13, 2013, 06:29:10 AM
Sorry man, I've been heavily distracted by learning Ruby and new recording equipment I just bought. Also, did you notice that crazy tunnel near your house?
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on October 13, 2013, 07:09:09 AM
You mean the crazy tunnel that stopped just before my place? No there's nothing like that by my place, but there is a COMPLETED tunnel with a complimentary train station at my place :) It just needs to have power hooked up to it, which I fear will actually take a long time lol.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on October 13, 2013, 08:17:17 AM
Yes I did in fact mean the uncompleted tunnel. There's no power to the rails going away from your house, though they apparently connect to the other continent, jungle side.

Also, gonna leave this suggestion for everyone to ponder now: considering that forge mods are so much easier to install in 1.6, how would people feel about installing client side mods to make for some more interesting server side gameplay? Of course, we'd want to keep mods to a minimum as not to complicate logging on to the server, but it'd still be incredibly easy to do. Any mods people like could be put up for consideration. Mull it over a bit.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on October 13, 2013, 08:52:56 AM
Any mods in mind? I'd be down if the mods were super easy to install and actually made a big impact. Since the server isn't very active, I'm kinda against anything that will make it harder for new people (and current people) to play unless it's REALLY worth it.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on October 13, 2013, 09:28:47 AM
Well, installing forge is as simple as installing one program and clicking it. After that, all forge mods are simply (generally 'simply') placed in the mods folder. Some mods I had in mind were Buildcraft, MoreWolves(for the lulz), Ruins, Twilight Forest, Better Dungeons, etc. Things like that. The thing with mods like Ruins or Better Dungeons is they generate things in new chunks which would seem problematic with the server, however, they would offer incentive to use the portal near spawn to go to the distant lands and explore new chunks. Those were my ideas. I'm down for anything else, I mean, there are so many good mods out there it's hard to say no to a lot of them.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on October 13, 2013, 10:47:35 AM
Three things:

1.) The hyperloop is complete! AKA the tunnel is connected, powered, and we can travel between our places with ease! Test it out, it's awesome.

2.) The giant tree in the (new) jungle by spawn is now an epic dungeon. The first part is a maze, the second part is a jumping challenge, and the third part will be a battle royal (as soon as I figure out how to make spawners). In the mean time check it out, it's pretty sweet.

3.) For mods, if we decide to use them, lets make sure we stick to essential ones.. My biggest concern is that it'll make it super hard for new players to start or it'll make it hard to current players to continue. If everyone else wants to use these mods, then lets do it, but I would rather not have any client side mods unless they are REALLY worth it...
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on October 13, 2013, 09:25:24 PM
That's my view exactly on mods. So, the more wolves wouldn't be one I'd seriously suggest.

As for spawners, you have OP powers so look up commands here > http://dev.bukkit.org/bukkit-plugins/customspawners/ (http://dev.bukkit.org/bukkit-plugins/customspawners/)

That's a server side bukkit mod installed that you can take advantage of.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on October 13, 2013, 10:14:07 PM
Did something happen to the server? Minecraft freezes every time I try to join, but I can join other games just fine. I may have been doing something crazy before I logged last time, so maybe my position is glitched?

EDIT:

Well after re-installing minecraft and java, it still didn't work, so I took a break and did some work. Now everything is magically working again.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on October 21, 2013, 11:41:27 PM
The server has been acting funky lately. Atleast on my end, I'm fairly convinced it's just my internet connection. Other people have said they aren't having a problem.

So, proposal here now. I haven't really seen too many people online lately. Me and my room mate have concocted a plan that we're both pretty excited about, but wanted to get some feedback from you guys before we did this. Essentially, we were considering installing Pixelmon (http://pixelmonmod.com/) mod and Noppe's NPC (http://www.minecraftforum.net/topic/833003-162164-custom-npcs-splanmp/) mod. The plan being to have a world which meshes pokemon and minecraft together. The server would be open to the public and with some bukkit mods we would work out how players would gather resources. Most likely a portal which would take you far away. Regardless, the main server world would be protected and unmineable with cities located around the map. There would be special dungeons players could fight to gain special resources. There are a lot of details to work out but this is the basic premise. What do people think of it? By the way, connecting the cities with paths has proven to be a lot easier to do then first thought. Here is an overview map of the world at night, where you can view paths by the torches lighting the way.

[spoiler](http://img.photobucket.com/albums/v244/drenrin2120/save_zps06095c3c.png) [/spoiler]

I'll post pictures of the paths later tonight.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on October 22, 2013, 01:40:11 AM
I'm kind of against it for the simple reason that I'd prefer to stay truer to the original game's mechanics. And yes, I'm going to return one day.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on October 22, 2013, 05:35:23 AM
I like the idea of the NPC mod. I found it really fun to create towns, dungeons, and puzzles, and the NPC mod seems like it would allow us to make these areas more awesome. I'm kind of against the pokemon mod. Granted it would be cool but it seems like it's still in the early stages of development, and I think it would be best to start over from scratch if we did something like that and really gear the server towards it.

So here's a second option: We keep the current server as-is with no client side mods and keep it open to just charas members and friends of charas members. Then we open up a second server, mod the **** out of it, and open it to the public. I'm not really interested in running a server, but if there's interest in this, I can pay for the second server and give administrative access to you so you can install the mods and stuff.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Archem on October 22, 2013, 07:18:19 AM
I like the NPC mod as well, I was more focused on the Pokémon thing. That seems a bit of a stretch to me.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on October 23, 2013, 03:22:28 AM
I like the NPC mod a lot as well. That would be one that I'd be down to install on the current server. That would allow for bosses, custom mobs, one time treasure chests as well as other NPCs. I definitely have thought that a second server would probably be best if I decide to go through with the pixelmon mod.

Another popular mod that I rather enjoyed was BuildCraft (http://www.mod-buildcraft.com/). There are so many others though that I don't want to find the links too. and I would certainly agree that we should keep mods to a minimum for ease of access to the serve and easy updating. So any other suggestions?

Also, to take into consideration, when the mod would be installed. Obviously, 1.7 is coming out soon, and it'll probably be anywhere from a few days to a few weeks until mods update. So do we update beforehand and wait until mods update to 1.7? Or update to 1.7 and wait to install the mods?
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on October 23, 2013, 07:18:50 AM
So we should add the ARCHIMEDES' SHIPS mod. It lets you build boats and airships that you can pilot. It looks like you can take passengers with you now as well, the only issue is that I don't know if a lower end server can handle it.

I vote we wait until 1.7 mods are out. Though I'm under the impression that mods are a hassle to set up. If they're super quick and simple, I don't really care.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on October 23, 2013, 07:24:03 AM
Forge mods have actually become a lot simpler to install since 1.6, though that's client side, I don't know how difficult it will be to install server side, but that will be my problem to figure out.

Also, I totally forgot about the Archimedes mod. I'll have to see what's been updated since I last checked it out. Also, lag is a concern, but we'd just have to test it out.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: Moosetroop11 on October 23, 2013, 05:54:13 PM
A mod for boats and airships sounds incredible. What would I have to do on my end to still be able to get in? Would I have to install them too?
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on October 23, 2013, 05:54:49 PM
Well I'm starting an 11 day vacation in an hour, and I'll probably spend half of it doing nothing (aka gaming). Unless there are any objections, I'll probably buy a server later today that we can do all of the crazy mod stuff on and give you guys access to it to do all of the hard stuff.
 :p

A few things
1. Where is a good place to buy a server?
2. Random seed or should we create another custom world?
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on October 23, 2013, 06:06:20 PM
I got my server on MCProhosting.com 10 bucks/month, 23 players max server, bukkit support. I would say random seed. Gonna be honest though, not sure I'm gonna go to a brand new server.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: DragonBlaze on October 23, 2013, 10:59:57 PM
Yeah, then let's just stick with the one we have then. I'm down for installing a few mods now just as long as they're not too crazy.
Title: Re: Charas's Minecraft Server 2.0 (I suppose?) [Status: ONLINE, Whitelisted]
Post by: drenrin2120 on October 24, 2013, 02:54:16 AM
I agree, keep it simple. I forgot how expansive the NPC Mod is. You can also create custom spawners with a spawner tool. That mod in and of itself will add a ton of awesome stuff to the server.

Actually, the only other mods I would suggest would be the BiblioCraft (http://www.minecraftforum.net/topic/1680480-162164forgesmp-bibliocraft-v150-bookcases-armor-stands-shelves-printing-presses-seats-map-frames-and-more-updated-10162013/) mod and the Twilight Forest (http://www.minecraftforum.net/topic/561673-164-the-twilight-forest-v1201-world-eating-bug-fixed/) mod. BiblioCraft is small but it adds a lot of aesthetics and awesome storage options. Twilight Forest adds a whole other dimensional which is very well balanced and provides for a lot of adventure options. Obviously, on the current server, another dimension with loads of content and random generation and adventure options is a huge plus.
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (Read 1st Post for updates)
Post by: drenrin2120 on October 27, 2013, 07:15:21 PM
Major update/server overhaul. Details listed on first post.
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (Read 1st Post for updates)
Post by: DragonBlaze on October 27, 2013, 11:34:56 PM
Two words: Holy ****!

Minecraft just got 10x more awesome.
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (Read 1st Post for updates)
Post by: drenrin2120 on October 29, 2013, 12:00:08 AM
It's getting real in here

[spoiler](http://img.photobucket.com/albums/v244/drenrin2120/2013-10-28_195807_zps1316bc1e.png)[/spoiler]
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (Read 1st Post for updates)
Post by: Archem on October 29, 2013, 12:39:06 AM
Here once again to say that I'm trying my best to make time to be on, but dammit if I'm not distracted beyond belief.
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (Read 1st Post for updates)
Post by: DragonBlaze on October 30, 2013, 12:48:13 AM
Here once again to say that I'm trying my best to make time to be on, but dammit if I'm not distracted beyond belief.

Screw GTA, MC is much more addicting lol.

So I discovered two neat things about the ship mod today:
1.) If you want to be a passenger on a ship, you do NOT need to right click on a seat after the ship was mounted, clicking anywhere on ship will assign you to a seat that has been placed on the ship. Because of this, be sure to place seats in cool places like a cock-pit, and not in places that wouldn't be ideal for a person to sit.
2.) Many a NPC fell to their deaths when I tried transporting them in my ship, so they can't carry any mobs or anything. But the mod creator said he would start working on this capability in the next update :)
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (Read 1st Post for updates)
Post by: drenrin2120 on October 30, 2013, 06:35:57 PM
xD good to know. Hey, have you been having issues with NPCs disappearing on you?
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (Read 1st Post for updates)
Post by: DragonBlaze on October 30, 2013, 10:54:20 PM
I haven't played around with the NPCs much, but I did notice that all the custom NPCs are gone from spawn. I wonder if they just wander off and get lost.
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (Read 1st Post for updates)
Post by: drenrin2120 on October 31, 2013, 04:46:36 AM
I think we figured it out. If you use the /butcher command on the server, it deletes all NPCs everywhere. So yeah, no more of that. I'll leave a note on the first post for OP'd players. Remember to use the NPC Clone tool to backup any NPC you create.
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (OPs READ NOTE ON NPCs, 1st POST)
Post by: drenrin2120 on December 15, 2013, 07:31:48 AM
Just wanted to kick this old bag to post a link to a more convenient place where people can talk about the server. I hope to see some of you guys there.

http://supermassive.freeforums.net/ (http://supermassive.freeforums.net/)
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (OPs READ NOTE ON NPCs, 1st POST)
Post by: DragonBlaze on December 16, 2013, 09:19:59 PM
So I registered. By the looks of it you plan on opening this up to the public?
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (OPs READ NOTE ON NPCs, 1st POST)
Post by: drenrin2120 on December 18, 2013, 09:29:28 AM
No plans for that, I just figured we've got quite a few people who don't visit charas-forum and are on the server so I set up a central place where anyone interested can communicate with everyone on the server. I doubt it'll take off, but it only took me five minutes to set up.

But certainly, publicly opening the server is something I am interested in. It would require everyone to prepare themselves though by anti-griefing their stuff and all that... 'fun' other stuff. I'd also have to go through a bunch of securities and mods and make absolutely certain things were grief proof and correctly configured in regards to who and how permissions work for individual mods... For instance, we probably don't want people crafting NPC wands :P

But yeah, I suppose that conversation will inevitably happen, just not right this moment. Especially with mods being slow to transition to 1.7.

By the way: Would you mind starting a topic on the sky city project? I'm really interested in helping you with that after seeing what's been done with it. With the airships mod it really needs to be a central part of the server(because it's awesome).

(Also, did you know adding engine blocks to ships make them move faster? I just figured that out.)
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (OPs READ NOTE ON NPCs, 1st POST)
Post by: DragonBlaze on December 18, 2013, 09:51:01 PM
Haha I'll start a topic about the sky city tonight. But how ever did you manage to find it?? Even with knowing the general area it was in, it took me like 20 minutes to find it with my airship :p

Damn I wish I knew about the engines before. I wonder how fast a ship composed of just engines and balloons would go...
Title: Re: Charas's Minecraft Server 1.6.2 now with FORGE (OPs READ NOTE ON NPCs, 1st POST)
Post by: drenrin2120 on December 21, 2013, 04:52:35 AM
haha, I know. The engines make everything better. Also, since no one is using the forums yet and the server has been kinda dead. I'd like to make a proposal here.

I recently changed the server jar files to MCPC+, what this does is allow for bukkit plugins and forge mods to work together. There seems to be an incompatibility between NPC mod and MCPC+, which is a shame. You may have noticed how NPCs die when the chunk is loaded. All the other mods work. However, NPC mods was recently updated to 1.6.4. If you're wondering why we haven't updated to 1.7 you can find info here (http://www.minecraftforge.net/forum/index.php/topic,13353.0.html) as to why mods in general haven't updated to 1.7.

tl;dr

1.7 has brought a lot of changes to the base code of Minecraft and is setting mod developers back longer than usual. To that end, I would like to bring up the idea of going public. I have a few ideas for how the server would basically run. Obviously, we got a small staff so we're going to need Bukkit plugins (hence, MCPC+) to create permissions, grief protection, and all that fun stuff. I'm learning how to set up permissions now. To that end, I'm putting buildcraft on the chopping block. It's not as cool as I remember it being and I think I may very well be the only one on the server who's used it anyway. The other downside is if we decide to go public, preliminary research into servers running buildcraft show it can cause a lot of lag if people are setting up a ton of quarries and pipes everywhere. So getting rid of it might be a good idea.

To my proposition (sorry, I know this is disorganized) I'm thinking we try and update to 1.6.4 while waiting for mods to update to 1.7. If we go public, we can do it on 1.7. We can set up an economy, quests, and general mythos with Noppes NPC mod for the mainland. Using bukkit plugins, only designated players would be allowed to place/break blocks on the mainland. Designated players being those on the server now/future charasians/friends/anyone trustworthy. By mainland I mean anything on the server within 5000x5000 blocks of origin spawn, the world I created in WorldPainter. There's been a teleport command block in the back of the graveyard for about a month or so now that takes you roughly 100000 blocks into naturally generating minecraft chunks. This could be designated as an open ended PvP area or "wilderness" as often referred to on many other minecraft servers, where players can build, set up protections for their homebases, mine and gather resources while returning to Super Massive to complete quests and explore that world.

That's the basic idea. I'm thinking it may be wise to reduce our mods to Noppes NPC and Archimedes Mods. Buildcraft should almost definitely be removed while Twilight Forest can probably stay as well. Twilight Forest is great for providing players with more opportunity to gather items and resources before venturing onto the Mainland where they will be forced to use only what they've collected and what they can get in the economy or through quests (since they won't be allowed to mine/build/place blocks on the mainland).

Archimedes mod would certainly have to be restricted entirely to the "Inner Elite" of players already on the server and yada yada. Crafting of Archimedes blocks can be restricted and future plans can be considered for how to potentially allow players to gain access to their own airship. The worry here is again server lag if too many people are flying airships. I haven't looked into how this has played out on other servers attempting to run archimedes mod.

What does you guys think? I'm fairly sure I'll be updating to 1.6.4 regardless. I'd like to hear input on the going public proposal as well as the situation with the mods.

Those are the basic concepts I have for a public server, which wouldn't happen until probably sometime in January.
Title: Re: Charas's Minecraft Server 1.6.2 (Seperate forum/future proposals)
Post by: Daeraug on December 24, 2013, 10:42:12 AM
Hey I used the server.   Though I logged in today and someone been messing with my area.  All my chickens and sheep are gone, as well as most of my cows.
As for using the Forums, I forget this is here.
Title: Re: Charas's Minecraft Server 1.6.2 (Seperate forum/future proposals)
Post by: drenrin2120 on December 25, 2013, 02:27:23 AM
Server will be down for update to 1.6.4. Mods will update. User will need to update to 1.6.4 forge and all mods as well. I figured I'd do it now since it's Christmas and no one's on these few days anyway.

EDIT: Well... that was much easier than originally thought. MCPC+ 1.6.4 is a huge success. Noppes NPC no longer conflicts and we get full version of worldedit as well as a load of other awesome Bukkit Plugins. Also, Buildcraft removed. Unless people say they want it back, it'll stay that way. One less mod to worry about when updating!

Updating is easy. Follow all the directions the same with the installer. The installer will create a new modded profile for 1.6.4, feel free to delete your Forge 1.6.2 profile as there is only one mods directory and having mods from two different versions of minecraft will cause any forge profile you have installed to crash. So do that then delete your old versions of the mods and replace them.

Pro Tip, Most reliable source to download Mods from is Minecraftforum.net. All reputable mod developers keep well-updated threads there.
Title: Re: Charas's Minecraft Server (Updated to 1.6.4 Christmas Eve)
Post by: drenrin2120 on December 28, 2013, 07:12:27 PM
http://198.24.181.242:5555/# (http://198.24.181.242:5555/#)

Follow that link for a real time map of the world. You'll have to hover over the right field of the map and selected "super massive v1.0/flat" because the other worlds haven't rendered yet. Online players are visible, buildings and roads are visible. There are a ton of settings that I'm sifting through. I wanted to make it so you could only see the mainland with this map.

Also, further updates with Bukkit plugins. WorldGuard has been installed on the server. This will allow OPs to create protected zones, example, dungeons where you cannot break blocks. Towns where mobs do not spawn and PvP is disabled. In addition to that ProtectionStones and ProtectAnimals have been installed. By placing an Iron, Gold or Diamond Block down on your land, you will create a protected area in which only you can build/open chests/use furnaces/etc. Also, within that protected, non-hostile mobs will be protected from damage by other players. Here are the specs:

Iron Blocks create a 5x5x5 protection area around themselves.
Gold Blocks create a 10x10x10 protection area around themselves.
Diamond Blocks create a 25x25x25 protection area around themselves.

I may change the settings to allow the Y axis to cover from bedrock to sky. Or maybe only Gold Blocks and Diamond Blocks will provide that coverage? We'll see.
Title: Re: Charas's Minecraft Server (Updated to 1.6.4 Christmas Eve)
Post by: DragonBlaze on December 31, 2013, 01:20:09 AM
It is kinda creepy that anyone can watch anyone playing without logging in, but fun at the same time.

I updated my client (and my buddy's client) to work with the updates, and so far so good. I am a tad disappointed that buildcraft was removed as I was going to make a sleezy bar and use the buildcraft lasers for it, but no big deal. I couldn't figure the lasers out anyway...

Also, I think the redstone repeaters are all bugged out now. They will either hold on to a charge forever or they will not pass a charge on at all (even if it's right next to a power source). I wonder if any of the updates broke them?

Finally I made a post on your forums about the floating kingdom we are working on. It's sweet.
Title: Re: Charas's Minecraft Server (Updated to 1.6.4 Christmas Eve)
Post by: drenrin2120 on January 01, 2014, 09:32:55 AM
It's a bit odd, yes. I'll be removing the health meters at some point, that way you can only tell where people are, not their health. This is assuming PvP would be enabled on a public server.
Title: Re: Charas's Minecraft Server (Updated to 1.6.4 Christmas Eve)
Post by: Felix-0 on January 06, 2014, 08:54:52 AM
this server still running?
Title: Re: Charas's Minecraft Server (Updated to 1.6.4 Christmas Eve)
Post by: DragonBlaze on January 06, 2014, 07:47:31 PM
this server still running?

Yup. It can be a little quiet at times, but my buddy and I try to go on when we can.
Title: Re: Charas's Minecraft Server - - Whitelist Security Failure
Post by: drenrin2120 on January 26, 2014, 06:39:43 AM
http://supermassive.freeforums.net/thread/10/whitelist-security-failure (http://supermassive.freeforums.net/thread/10/whitelist-security-failure)

I posted about it here. The server hasn't been too busy lately though so I don't know how many people will see that message on the forum. Preliminary glances show griefing is to a minimal. I'd advise people to check their chests and bases.