(http://rpgmaker.net/media/content/games/6911/screenshots/title.png)
The Game:
This game was inspired by other survival games I've played over the last few years but have been lacking in some way. In "Beginning of the End" you wont fight dragons, save princesses, or save the world. Indeed the world is already dead, all remnants of society vanished and hungry subterranean creatures surface to pray on the weak.
Game Features:
Crafting
Fishing
Mining
Woodcutting
Tool Durability
Gathering
Planting
Firebuilding
Day/Night Cycle
Increasingly Difficult Enemies
Hunger
Thirst
Stamina
Non Vanilla RPGM battle system
Savaging
Repopulating Resources
SKill System
Features in development:
Radiation
Armor Durability
Weapon Durability
Game Mechanic Balancing
More Craftable Items
More Craftable Weapons & Armor
Salvageable only Weapons & Armor
Building Blocks
Craftable Beds for Better Rest With Less Penalty
Boss Monsters
Stamina Boosting Items
Drugs That Give Buffs & Debuffs
Schematics For Craftable Items
Larger Area For Exploration
About The Demo:
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/// https://app.box.com/s/kbhmz6iceozpurnpf9ct (https://app.box.com/s/kbhmz6iceozpurnpf9ct) ///
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The demo compromises of all the features already implemented, resource spawn rate has been increased greatly for the purposes of this demo so that the crafting system can be ironed out, and to make sure that the resources are working properly. The area is small in comparison to what the actual game will be and is definitely subject to change in style. Many graphics are placeholders especially when it comes to the character sprite, monster sprites, and animations. Warning: I know it can be tempting to harvest berry seeds and plant them in entrances to abandoned buildings and such however this is not a good idea, the spawning system for the monsters has been developed with this in mind and will quickly find you a game over. Monsters get more dangerous over time and so must you but crafting a way to get clean water and food must be priority.
Help:
Controls:
Shift: Attack
X: Menu
Z: Select
Info:
I'm quite proud of this tech demo, it has taken many hours to script and the planting/ building which I am most proud of system is coded through the maker without the use of scripting. You may only have 10 crops planted at any one time for the time being though this may be changed in the future.
You may sleep to regain stamina though it will drain your hunger and thirst by doing so. Zero hunger or thirst will slowly drain your health and sleeping with zero hunger or thirst will drain a chunk of health. Having 80% or more thirst and hunger will give you the energized buff which will allow you to slowly recover health. You regain Stamina slowly over time regardless of your condition. Drinking or eating unprepared food or water will likely end in poison which will fade in time.
The more you do things like fishing, cutting, and mining the more proficient you will become at that skill and the less you will fail at it in the future. Gathering rock does not require a pick though a pick does increase the chance of success. Cooking requires a fire which is a skill that can be found in the create menu with planting. Crafting is also done in the skill menu. Tools must be "equipped" to be used.
Other Thoughts:
Questions and feedback are greatly appreciated, this game will be updated regularly. And any comments regarding balancing (not resource respawn rate) will be taken into great consideration as this is what the game needs most right now.
(http://rpgmaker.net/media/content/games/6911/screenshots/menu1.png)
(http://i43.photobucket.com/albums/e354/hellroc/newstyle5.png)
(http://i43.photobucket.com/albums/e354/hellroc/newstyle8.png)
(http://i43.photobucket.com/albums/e354/hellroc/newstyle9.png)
Beginning of the End V0.3 Release!
Hey guys big update today, I've released a new version of my game with improvements but the biggest part is the graphics overhaul most of which I have done myself, so I really want to know what you think. Keep in mind there are still "some" vanilla textures left but most have been thrown out.
V0.3 Changelog:
- Graphic overhaul
- Furnaces have been added to the game
- You no longer have to use a log per craft when crafting with iron, you just have to keep your furnace lit
- You have to add more wood to your fire/furnace to keep it buring
- New tags to each usable item explaining how much they restore
- Recipes have been added to the game, so you no longer start out with every crafting option
- New items like banadages and adrenalin have been added to the game
- Lighting affects have been added to fires and furnaces
- Fires and furnaces die out when sleeping
- A new proximity system has been implemented so that you still craft through the main menu but you have to be standing next to a lit furnace to successfully do it (this helps avoid running through choice menues to pick what you want to craft)
- Shelves, barrels, boxes, and crates can now all be raided for random loot!
- A new debugging menu has been added, if you want to mess around with it, just hit "Q" and enter the password "69996", but please play with the survival aspect too as it still needs balancing
- New character had been added to the game, more fitting to the new graphic style
This is going to feel quite a bit different from the first time if you were able to test it. Please download and let me know what you think! The new download link will also be posted on the front page.
>>>>>>>>>>>>>>https://app.box.com/s/emmo5bpvp7ysfonapgj9<<<<<<<<<<<<<
Ok so, here comes version 0.4.
This version includes all of the previous changes stated above as well as:
- Added new craftable armor both metal and cloth
- Added new crafting recipe for metal armor
- Added durability for armor
- Added durability for weapons
- Implemented perks for starting characters (still need balance feedback)
- Tweaked and increased monster spawn rate and monster toughness multiplier
Really looking forward to getting some feedback on some of the latest updates. Has been hard to keep the momentum going with the project as the hype seems to have hit a low. Any feedback is appreciated. I feel like I am getting close to the finished product as once I get this tech demo ironed out the map will be blown up exponentially, resources will be much more sparse and survival will really become the name of the game.
Here the download for V0.4, I will alos be putting it on hte first page.
https://app.box.com/s/kbhmz6iceozpurnpf9ct
The Beginning of the End Version 0.5 has been released.
Changelog:
- Weather
- Lootable Map
- Completely New Crafting System
- Revamped Loot Charts
- Fishing Areas
- Weapon Durability
- Armor Durability
- New Medical Items
- New Lootable Food
- Doors/Lockpicks
- Improved Monster Spawning
- New Recipe System
- Anvil Crafting Station (requires hammer for use)
- Loom Crafting Station (requires lasher for use)
- Other misc bug fixes, and features I'm forgetting at the moment.
Download:
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/// https://app.box.com/s/drx8abz3rvixiza5cttmpdyikwgtga1y ///
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