Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Weerd Thing on February 20, 2005, 08:08:01 PM
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Heya, sorry about that last game, I know it sucked. I am currently working on a new project, but sadly, I have only started. I'd need help. I'll also update this post on the status of my game and demo. So here goes!
OK, as DragonBlaze said, I'll post the info on the characters:
Clide: He is an Alraune, the dual-winged race. He has the power to open dimensional rifts, as a few people can, and he lives on his dimensional island. He is best friends with Eras, a human man.
Norgard: He is a Yormun, lamia-ish people with horns, and he uses guerilla tactics (if only I knew...) in battle. He is friends with an Alraune (Clide) and is extremely trustworthy.
Eras: A normal man: or is he? He is strong, but not as much as Norgard. He can use various kinds of weapons, but he prefers to stick with what he does best: magic.
OK, right now, I have no official story: that last one was too corny. If someone could help me make a story I would appreciate it. Thanx!
I forgot to put in the highlights, so here:
-You will be able to fuse weapons and skills together to form new ones.
-lots of side quests and minigames that will affect the story.
-Multiple skills that have a once-only learning time.
-skills cannot be learned through battles: you have to buy those skills or obtain them another way.
-combined monster groups. Example, there could be a slime with a hippogriff, etc... those are not monsters from my game, by the way. Just an example.
-...other stuff... suggestions can be given, you know!
Maps: 0.5% done
+Database: 80% done
Resources: 50% done
If anyone could help me, I would really appreciate it.
Now the big list of the Database:
-Database:
Items: Around 60%
Monsters: 100%: there'll maybe be more though...
Animations: 100%: there'll probably be more though...
Heroes: 30%
System: 100%
Charsets: 30%
Skills: 100%: there'll probably be more though...
That's about it...
Help is appreciated and needed!
High thanks to DragonBlaze for the title!
W££rd
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i can help (maybe) with recolours and all :D
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Originally posted by mind-master: brain(mmb)
i can help (maybe) with recolours and all :D
Uhh... recolors? I don't quite get it... oh well. I guess you can help me. Can you do menus?
W££rd
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Need musical help?
Speaking of which, where in that other game did you use my boss theme?
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Well, I didn't really use that one... when I got Anvil Studios, I decided to (try and) make some boss music. And I made a fine result IMO. Wanna hear it?
Back on subject, sure, I'd appreciate your help, Zidane. I have one just now: some world-map music. I'd need that. Thanks if you can!
W££rd
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What you told me so far sounded pretty good :D, you may want to post some info on the story and characters though so people will know what your game is about :)
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Yeah, but I din't figure out much of the story. I'll post the characters, and I'll post the rest later.
W££rd
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If you need any help with a storyline or need any tips on what sort of direction your story could take then give me a shout. I'm pretty good at creative things like that.
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Need help with Charsets - Contact me in Character Creators
Need help with Monsters - Contact me in Monster Makers in Mini Teams.
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Originally posted by Elysium
If you need any help with a storyline or need any tips on what sort of direction your story could take then give me a shout. I'm pretty good at creative things like that.
TThanks, man. I'll give you a shout when I need it.
Originally posted by wildguy3922
Need help with Charsets - Contact me in Character Creators
Need help with monsters - Contact me in Monster Makers in Mini Teams.
I'd really appreciate oyur help, wildguy.
Thanks you guys!
Preparing the first CBS...
W££rd
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Here is the world map music.
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menus? O_0 nope i cant srry but ern.....euh......maybe i can do euh........maybe i can help with euh.......a game over i can do ;)
btw i euh........i'll need your msn too ( in order for me to get exacly what u want) exacly ( OMG how do you spell that???)
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Originally posted by mind-master: brain(mmb)
menus? O_0 nope i cant srry but ern.....euh......maybe i can do euh........maybe i can help with euh.......a game over i can do ;)
btw i euh........i'll need your msn too ( in order for me to get exacly what u want) exacly ( OMG how do you spell that???)
OK, here it is:
simonluc11@msn.com
Thanks Zidane for your help. I'll give you a shout when I need ya again, ok?
Anyone here that's good at making menus?
And a bit of help on how to make a cbs would help too. Thanks!
W££rd
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OK, Here's the progress as far as I can tell in the demo:
Maps: 10%
Database: 20%
Imports: 5%
So it should be up and running probably end of Feb to March. Thanks to all who support me!
W££rd
EDIT: A few tchnical problems... does any1 know what this means?
"Event script referenced a monster group that does not exist."
Thanks if any1 can clear this out for me.
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Well you allready talked to me about it, but I'll look into it some more. It sounds as though your database is missing monster groups or its corrupted :(
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Originally posted by DragonBlaze
Well you allready talked to me about it, but I'll look into it some more. It sounds as though your database is missing monster groups or its corrupted :(
It seems to me that it is corrupted. BTW, the music works again. I have contacted Don Miguel about these problems and I am expecting an answer shortly. :)
W££rd
(My topic is still alive!!!)
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Since current technical problems, I had to restart and start over, so the demo will be out later. Sorry... :(
Well, this time, the game will go smoothly. Thanks to all who supported me!!!
W££rd
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Yes, now, an update! Finally...
Maps: 0% done
Database: at least 50% done.
At this rate, the release date should be... around... March or April.
W££rd :cow:
Screenshots to come soon, I hope...
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Its nice that you got it to work again :)
If you found out what crashed your game before, be sure not to do it again :p
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Don Miguel is a bad man. :badboy:
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Originally posted by MrMister
Don Miguel is a bad man. :badboy:
Yeah, I figured that out.
DragonBlaze, I know what happened. You see, I started this game in RM2K3, and I tried to bring it into RM2K. I forgot that you couldn't reverse the process. Only from 2k to 2003. Not the other way. I'll never do that again. :p
W££rd :cow:
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Why would you want to go from RM2K3 to 2K? RM2K3 is a much better program all around.
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Originally posted by just1question
Why would you want to go from RM2K3 to 2K? RM2K3 is a much better program all around.
Maybe because my game works better with a front-battle system... :p
W££rd
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OK, I'm about 80% done on the whole database, and 0.1% done on the maps with the events. Thanks to Charas for many battle anims and monsters, etc.!
Now, I only need help with the storyline and the maps will be zooming along!
Thanks to all who help me! Credit will be given!
W££rd
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Nice :), if you want to use the front view battle system in rm2k, thats ok. I do suggest that you the hero who is attacking in the battle animation if you can, and if it works good with your game. If you haven't played any rm2k games that have done this, here is what it is like. In your animation you include a pose of the character in all 3 walking poses (right step, left step, and no step), then you also include an animation of the hero attacking. When you make the battle animation, use the right, left, and no step poses in sequence to make it look like your hero is running to the enemy. Then once you read the enemy, use the attacking pose to show the hero attacking, also include some sort of slashing animation or an animation appropriate for the type of weapon the hero uses.
Doing this usually gives you a nice visual that the heros are really involved with the battle, and you can see which hero is doing what. You don't have to do this if you don't want to, but it probably would make the battles a bit more interesting with the rm2k dbs :)
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Originally posted by DragonBlaze
Nice :), if you want to use the front view battle system in rm2k, thats ok. I do suggest that you the hero who is attacking in the battle animation if you can, and if it works good with your game. If you haven't played any rm2k games that have done this, here is what it is like. In your animation you include a pose of the character in all 3 walking poses (right step, left step, and no step), then you also include an animation of the hero attacking. When you make the battle animation, use the right, left, and no step poses in sequence to make it look like your hero is running to the enemy. Then once you read the enemy, use the attacking pose to show the hero attacking, also include some sort of slashing animation or an animation appropriate for the type of weapon the hero uses.
Doing this usually gives you a nice visual that the heros are really involved with the battle, and you can see which hero is doing what. You don't have to do this if you don't want to, but it probably would make the battles a bit more interesting with the rm2k dbs :)
Hmm... You have a point there. But I'm already done all the battle animations. I seriously don't want to redo them. It took about 2 weeks to finish just that! So I guess I'll have to include something that could make up for the battle system. BTW, keep checking the first post all the time, members. Updates will be edited into the first post. Thanks!
W££rd
First screenie! The title page!
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yo, snort_x here may i help you on your game like abye ideas music watever...
Snort_X :D :D :D
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Thanks Snort, I'd appreciate it.
W££rd :cow:
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Yes, I now have an advertising banner!
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Game progress is going slow due to a lack of ideas... bnut it will restart soon!
W££rd