Charas-Project

Off-Topic => Really Old Stuff => Archive => Topics of Importance => Topic started by: Ace of Spades on May 07, 2006, 07:33:59 PM

Title: ~Screenshot Central~
Post by: Ace of Spades on May 07, 2006, 07:33:59 PM
Alright, so the basic idea of this thread is to post screenshots to get comments and criticism from other members, regarding how it is. It's a good source of information, mainly when you're still in the process of making the map, so that you can get the feedback before it's done.

Now, obviously you're more likely to want to post a finished product in your game thread, so that's why in this one, you get a good start on the map, and then us members can tell you how you're doing. This way you can fix mistakes and such with the map before you're completely done with it.

All the rules of this board apply, and this thread is only for posting screenshots and then commenting on them. Post away! ^_^
Title:
Post by: CoolZidane on May 07, 2006, 08:53:49 PM
Here are mine.

http://img.photobucket.com/albums/v290/CoolZidane/SoulScreen1.png
http://img.photobucket.com/albums/v290/CoolZidane/SoulScreen2.png
http://img.photobucket.com/albums/v290/CoolZidane/SoulScreen3.png
http://img.photobucket.com/albums/v290/CoolZidane/SoulScreen4.png
Title:
Post by: PyroAlchemist on May 07, 2006, 09:01:04 PM
Quote
Originally posted by CoolZidane
Here are mine.

http://img.photobucket.com/albums/v290/CoolZidane/SoulScreen1.png
http://img.photobucket.com/albums/v290/CoolZidane/SoulScreen2.png
http://img.photobucket.com/albums/v290/CoolZidane/SoulScreen3.png
http://img.photobucket.com/albums/v290/CoolZidane/SoulScreen4.png


Those look pretty good. Except the second one, the water and the trees look to squared. Try fixing that up a bit =)
Title:
Post by: CoolZidane on May 07, 2006, 09:24:16 PM
That part was actually changed a while ago, but I haven't uploaded a new screen of that part.
Title:
Post by: Meiscool-2 on May 07, 2006, 11:52:04 PM
Hmm, really, I just wanna know if the overlay is too strong or not. Note, this isn't the kinda overlay that sticks on your map like a frame, you can actually walk and the shadows will stay in place.
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Post by: Linkizcool on May 08, 2006, 12:42:15 AM
Meis, asking if anything is wrong with your maps is like Rembrant asking if there was something wrong with his Night Watch.
Title:
Post by: ZeroKirbyX on May 08, 2006, 12:44:28 AM
Quote
Originally posted by Linkizcool
Meis, asking if anything is wrong with your maps is like Rembrant asking if there was something wrong with his Night Watch.


Oh for the love of... They're good, yes. But they're not perfect. Personally, I don't like the top right corner of it. Somethin seems wrong with it.
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Post by: Linkforce on May 08, 2006, 01:37:16 AM
Meiscool, I think your map has too much going on, to know whats going on.
Title:
Post by: PyroAlchemist on May 08, 2006, 01:42:34 AM
Quote
Originally posted by Linkforce
Meiscool, I think your map has too much going on, to know whats going on.


Agreed. Also I think it should be a little lighter.
Title:
Post by: aboutasoandthis on May 09, 2006, 08:38:13 PM
Actually Meiscool you're maps are really good. Your style is very realistic. I just don't like the colors. Your edits don't really match so everyone can tell how you edit them. That's just my opinion.
Title:
Post by: Meiscool-2 on May 09, 2006, 08:51:07 PM
Weather or not you think my mapping is good isn't relevant. It's nice to hear that you like my maps, but I just wanted to know if the overlay is good or not.
Title:
Post by: Archem on May 09, 2006, 09:16:41 PM
Quote
Originally posted by Meiscool
WHETHER or not you think my mapping is good isn't relevant. It's nice to hear that you like my maps, but I just wanted to know if the overlay is good or not.

I see no fault with the overlay. I do feel that your map is (and often are) too crowded. Strip it down to only what's important, and they're nothing more than strips. There, that's my two cents... continue with the overlay criticism.
Title: Comment on my forest?
Post by: aboutasoandthis on May 09, 2006, 10:48:49 PM
I want either bahamut lagoon colors or Theodore's chipsets in my game. I'm making a lot of color edits so they match. I still haven't gotten comments on my forest.

http://i75.photobucket.com/albums/i316/aboutasoandthis/FR-ScreenForest.png

It's a little dark here's a brighter version

http://i75.photobucket.com/albums/i316/aboutasoandthis/FR-ScreenForest2.png

Please post comment/things I need to add.

Also if you can, can you name any games that have chipsets that I can edit. For example some of the stuff up there uses Final Fantasy 5 Recolorings. If you know any other chipsets that can easily be recolored please tell me.
Title:
Post by: Meiscool-2 on May 10, 2006, 06:20:08 PM
Quote
Originally posted by Archem2
quote:
Originally posted by Meiscool
WHETHER or not you think my mapping is good isn't relevant. It's nice to hear that you like my maps, but I just wanted to know if the overlay is good or not.

I see no fault with the overlay. I do feel that your map is (and often are) too crowded. Strip it down to only what's important, and they're nothing more than strips. There, that's my two cents... continue with the overlay criticism.


They are crowded because my maps are ABS maps. If I put to much space in it, you'll be able to walk by to many enemies, and get ganged up on to easily.


As to the forests, it looks fine. Sorta looks like it's lacking effort, and more just pre-made on the chipset, but if you make the entire forest look like that, it will look fine. It all depends on how you want your mapping, be it open like what you've got, insanly detailed like what Robotam does, or crowded and detailed like mine.
Title:
Post by: Robotam on May 10, 2006, 06:47:22 PM
The forest map is great. Great use of your chipset.

Just a simple room in an underground hideout.
Edit: Try to avoid double posting please. Thank you. ^^
~Ace~
Title:
Post by: Archem on May 10, 2006, 08:14:01 PM
Quote
Originally posted by Meiscool
quote:
Originally posted by Archem2
quote:
Originally posted by Meiscool
WHETHER or not you think my mapping is good isn't relevant. It's nice to hear that you like my maps, but I just wanted to know if the overlay is good or not.

I see no fault with the overlay. I do feel that your map is (and often are) too crowded. Strip it down to only what's important, and they're nothing more than strips. There, that's my two cents... continue with the overlay criticism.


They are crowded because my maps are ABS maps. If I put to much space in it, you'll be able to walk by to many enemies, and get ganged up on to easily.


As to the forests, it looks fine. Sorta looks like it's lacking effort, and more just pre-made on the chipset, but if you make the entire forest look like that, it will look fine. It all depends on how you want your mapping, be it open like what you've got, insanly detailed like what Robotam does, or crowded and detailed like mine.

I always thought it would be good to give more breathing room in an ABS, since you can get group attacked more easily in a crowded, claustrophobic area. Mebe I'm not thinking on the same wavelengths as you on this, but it's not important. Your maps still look good nomatter what. Even if I don't like them, I can't lie about their awesomness.
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Post by: jynce on May 12, 2006, 08:21:41 PM
robotam i see that's a very nice room not alot of space though
Title:
Post by: Zerlina on May 12, 2006, 09:21:06 PM
Quote
Originally posted by Robotam
Just a simple room in an underground hideout.


I like it ^^. And on a side note, I also like your spriting style!
Title:
Post by: Meiscool-2 on May 12, 2006, 11:43:10 PM
Quote
Originally posted by jynce
robotam i see that's a very nice room not alot of space though


Where the hell are you gonna walk in a SMALL ROOM?
Title:
Post by: Robotam on May 13, 2006, 07:51:16 AM
Quote
Originally posted by Meiscool
quote:
Originally posted by jynce
robotam i see that's a very nice room not alot of space though


Where the hell are you gonna walk in a SMALL ROOM?


Hahah, agreed. :P
Thank you, p'eeps.
Title:
Post by: drenrin2120 on May 20, 2006, 03:07:48 PM
A new chipset makes a world of difference. what do you guys think?
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Post by: Robotam on May 21, 2006, 04:49:01 PM
Not bad, dren. It's not the kind of map I'd make, but I like it.
That house would look even better if it was one level higher. ^^'
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Post by: darkrune on May 21, 2006, 06:21:38 PM
Those are both good screens :D
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Post by: drenrin2120 on May 21, 2006, 07:14:23 PM
Thanks guys. I like your map too Robotam.

Here's another map, it's a mansion in a massive city. 100 x 100, with about 20 enterable houses.
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Post by: ZeroKirbyX on May 21, 2006, 07:37:10 PM
Dunno why, but I really like that.
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Post by: drenrin2120 on May 21, 2006, 08:22:57 PM
Thanks ZKX, what do you guys think of the city walls? Look good enough? I had to improvise.
Title:
Post by: Bluhman on May 21, 2006, 08:32:16 PM
That one, dren, I don't quite like. You aren't using the chipset quite right. See, what you are currently using for a roof is actually supposed to be a slope of a castle wall, sort of like this:
Title:
Post by: drenrin2120 on May 21, 2006, 08:51:38 PM
okay, checked. What about the wall itself?
Title:
Post by: Bluhman on May 21, 2006, 08:56:07 PM
Quote
Originally posted by drenrin2120
okay, checked. What about the wall itself?


Well, because I'm just so used to how the chipset is used by the Mac and Blue fellows, the top of the wall doesn't look quite right to me; It looks like one could just cross over to the ground below. Simply said, it looks like that the courtyard inside the walls is a big trench. Try using a different chip for the top of the walls, Ok?
Title:
Post by: drenrin2120 on May 21, 2006, 10:02:40 PM
how's this?
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Post by: Bluhman on May 21, 2006, 10:14:06 PM
Not... Quite. Try giving the old walls some railing of sorts to make the two look like different elevations.
Title:
Post by: ThaSprout on May 21, 2006, 10:17:45 PM
Much better, at least, I can see some depth now ;)
but You shouldn't have done it both sides, at the left wall. I'd say remove one side, Otherwise, it's not a wall, but just a slope, with a stright path on top ;)

And for the water, maybe you should lighten it a bit, it's not a little to dark for me, just to be water. Of course, it's a different story when the water is moving, but still ;)

But it's a good map m8 n__n
Title:
Post by: drenrin2120 on May 21, 2006, 10:31:55 PM
Quote
Originally posted by Bluhman
Not... Quite. Try giving the old walls some railing of sorts to make the two look like different elevations.


Well, they're not ment to be walked on, and no sprites will walk on them. Maybe the tile on top?
Title:
Post by: Bluhman on May 22, 2006, 07:01:27 PM
Quote
Originally posted by drenrin2120
quote:
Originally posted by Bluhman
Not... Quite. Try giving the old walls some railing of sorts to make the two look like different elevations.


Well, they're not ment to be walked on, and no sprites will walk on them. Maybe the tile on top?


Nonono. Like THIS:
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Post by: drenrin2120 on May 22, 2006, 11:47:30 PM
ahah! That took me way too long to figure out, but I got it.

NOTE: Doors will be added later.
Title:
Post by: Bluhman on May 22, 2006, 11:49:55 PM
 
Title:
Post by: drenrin2120 on May 24, 2006, 12:40:41 AM
Taking into consideration its unfinished state, would you say this is a decent sized church?
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Post by: Robotam on May 24, 2006, 08:05:05 PM
Where do you go in? :p
Title:
Post by: Meiscool-2 on May 24, 2006, 08:30:33 PM
It's big enough. Dunno how it really matters though, doesn't look like you'll see the whole thing, unless it's via map scrolling event.

Title: CMS Help
Post by: aboutasoandthis on May 24, 2006, 10:08:05 PM
drenrin2120: That cathedral is big enough. It really depends on what size your interior is. I usually go double sized. As for the rest of your town, I liked the one pic where the castle walls were slanted into the ground with the water right next to it. That is a really good way to show levels. I might use something like that in my game now.

Robotam: I like your maps just so you know.

Meiscool: Why do you bother posting here? Out of all your maps I've seen I like this one the best. Are you using pictures or double sized charsets?

I know this isn't a map like everyone elses but this place said Screenshot so I'm assuming it's okay for now.

http://i75.photobucket.com/albums/i316/aboutasoandthis/FFR-EquipMenu.png

I know the Icons look a little off. I'm using charsets. Soon I'll use pictures to get the placement just right. Right now, I'm wondering what to do with the space. Should I add anything?
Title:
Post by: Bluhman on May 24, 2006, 10:22:36 PM
MIC... Flooded. City. Great.
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Post by: Robotam on May 25, 2006, 05:36:19 AM
From my game.
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Post by: Meiscool-2 on May 25, 2006, 04:47:42 PM
Nice forest Rob. For some odd reason, I really like that sign in the middle lol.

The CMS looks fine. Not as classy as your other ones, but I'm sure you'll make it look better.

As to the water, those would be charsets. If I had a picture, it would be harder to animate, and it would overlap on the birds, which would make them seem underwater.

Slight update on that. What do you think, is the effect to strong?

EDIT: Yes, I do know that the roof of the house is unrealistically reflected, but it looks way nicer this way.
Title:
Post by: ZeroKirbyX on May 25, 2006, 08:12:34 PM
Well, I don't like it, because as you said, it shows the roof. It wouldn't show the roof normally, so it like messes with my head.
Title: CMS and Beach
Post by: aboutasoandthis on May 25, 2006, 10:51:16 PM
Thank you for the comment Meiscool. Now that I thought about it, I decided to put in a lot of detail into the menu. I think it looks better now.

http://i75.photobucket.com/albums/i316/aboutasoandthis/EQBack.png

While I'm on the subject, can I get some comments on my beach?This is actually a very heavily edited chipset that I spent a lot of time on. I'm using the same water effect as you (I didn't steal the idea just now. I came up with the water months ago. If you want proof, look on the third page of my thread.

http://i75.photobucket.com/albums/i316/aboutasoandthis/FR-ScreenBeach.png

For now ignore how the flowers are in straight lines. I probably should have put in some more levels. Consider the map unfinished. As for my map comments:

Meiscool: Like ZeroKirbyX said, please take out the orange on the roof. You ruined the map for me. The reflection idea is awesome though. Did you use photoshop or did you do what I do (Make picture over one frame of water, save, repeat, then convert to character sets)?

Robotam: I'm a little disappointed in this one. The forest idea is kinda cool, but I'm pretty sure almost anyone could do it (You and Meiscool put how to in your tuts). Could you put in a rain splash effect in the water and in some of the ground? I'm not sure but I think "The Way" had one in there somewhere. It's your map and your decision.
Title:
Post by: Meiscool-2 on May 25, 2006, 11:14:10 PM
The beach looks.... I dunno how to say it, just odd. It's not bad, don't take what I say wrong, just funny looking for some reason.

As to the reflection, it's just a picture. I do that for easy editing.

And, I edited the roof out. Does it look better now?
Title:
Post by: Linkforce on May 25, 2006, 11:17:17 PM
If that map was a girl I would lay her down and do her.
>.>
<.<
>.>
XD

P.S.-The roof looks much better this way.
Title:
Post by: Meiscool-2 on May 25, 2006, 11:21:33 PM
Quote
Originally posted by Linkforce
If that map was a girl I would lay her down and do her.
>.>
<.<
>.>
XD

P.S.-The roof looks much better this way.


You would.
Title: What's the point?
Post by: aboutasoandthis on May 25, 2006, 11:23:23 PM
Meiscool: Your map looks a lot better. It's my new favorite.

My beach, I think it looks odd because instead of a beach, it looks like a lake. If you look close you can see it kinda slide down. I used to have a really good tide charset but I lost it. That is why the sand isn't flat. I don't blame you for thinking it looks wierd.
Title:
Post by: ZeroKirbyX on May 25, 2006, 11:28:32 PM
Better reflection, but I would not make it as tall as it is now. Maybe shorten it.
Title: Don't listen to the above post
Post by: aboutasoandthis on May 26, 2006, 12:12:07 AM
From this angle, looking down at the water, editing it again would make it look wierd. Water immediatle reflects, from the angle of your eyes, what is directly above it.
Title:
Post by: ZeroKirbyX on May 26, 2006, 12:17:27 AM
Please don't tell him to ignore my post. I can speak my opinion, and my opinion is that from the angle in which the roofs and ground appears, it would look better if it were a bit shorter.
Title:
Post by: Meiscool-2 on May 26, 2006, 12:21:45 AM
I tried making it shorter, but because of the shadow, you can barly see the reflection.

More of the city:

http://i26.photobucket.com/albums/c105/Meiscool2/Cita1.png

http://i26.photobucket.com/albums/c105/Meiscool2/Cita2.png

http://i26.photobucket.com/albums/c105/Meiscool2/Cita3.png

It's really a small city. Hope you guys like it. For some reason, I just don't know what else to add to it, and to me, it feels empty.
Title: I'm Sorry ZeroKirbyX
Post by: aboutasoandthis on May 26, 2006, 12:58:55 AM
I really liked that map. I overreacted. It's probably not possible but if I can make it up to you, give a post.

Meiscool: I don't have much to say. I say just follow your storyline. I would have said just put some grass crack in the ground, but since there are no other cracks in the city, the idea is stupid. This map is wonderful. I don't really have any more comments. Maybe more shadows for the flags and stuff?
Title:
Post by: Linkforce on May 26, 2006, 01:04:34 AM
Sick *** town dude.

I would still plow it if it was tangible.
Title:
Post by: Robotam on May 26, 2006, 08:04:18 AM
Nice town, Meis.
I really don't have much to offer. I'll show you a simple interior map.
Title: A couple questions
Post by: aboutasoandthis on May 27, 2006, 12:45:11 AM
Robotam: Again, I really like your maps. Just one thing though, are those shadows on the right side? If they are, it looks a little wierd because of the window. I like this one.

Real Reason I posted: I don't know if this is allowed to be asked here but can there be a practice map section for maybe noobs and people like me who want to practice mapping?

This Screenshot Topic is a great idea. Can there be one for maps that aren't really screenshots? Like say you tell someone to read a map tut and they want feedback without messing with this topic or there game topic. In fact, can there be a noob section? You know, that teaches you how to post screens, how to make maps, how to make sigs, and stuff like that?

If this post is illegal I made a map too. It's using the chipset from the Burning Grail. I'm not going to use his chipset. Soon I'll edit my own and make something similar.

Again is anyone interested in my idea? Can I get some comments on my CMS a few posts back too? Please?
Title:
Post by: Meiscool-2 on May 27, 2006, 12:57:43 AM
CMS Looks fine.

N00b section is called the FAQ section.

That chipset is used everywhere, and is called Mac and Blue.

Really, I don't like your idea. Nothing personal, but it sounds useless. Most people that want feedback on their maps are me, and people that don't bother reading the rules and just throw their maps in some random "games" topic asking them to rate their RTP creations.

Yeah, keepin' it legal:
Title:
Post by: Robotam on May 27, 2006, 07:13:39 AM
Good lookin' canyon maps, buddies. I made something like it.
Title:
Post by: Meiscool-2 on May 27, 2006, 02:18:25 PM
Dude, Robotam, I gotta tell ya, but that map is horridly out of proportion. What I mean is, some places are supposed to be higher then others, right? But, you just make them look lower or even.
Title:
Post by: Robotam on May 27, 2006, 06:12:04 PM
Yeah, I know.
I really must have lost my mapping talent, but that's all right cuz in return I got my game making spirit back.
Title: The Canyons
Post by: aboutasoandthis on May 27, 2006, 06:55:53 PM
Even if your map is a little out of porportion, both you and Meiscool's maps are twice as good as mine. Robotam, could you raise those stone walls in the front one tile?
Title:
Post by: Robotam on May 27, 2006, 07:05:45 PM
No. `XP
I like your mountain map Aboutaso, I like it a hell lot more than I like my own map. So your map is way better than mine. :)
Title:
Post by: Kijuki_Magazaki on May 27, 2006, 07:09:12 PM
Quote
Originally posted by Robotam
Yeah, I know.
I really must have lost my mapping talent, but that's all right cuz in return I got my game making spirit back.


Nuuuuu...

Alll the maps in here make me look like an ant on a millipide city
Title:
Post by: Meiscool-2 on May 30, 2006, 05:58:55 PM
OMG, it's been sooooooooo long sence someone posted, so I'm gonna.

Night time!!!!!
http://i26.photobucket.com/albums/c105/Meiscool2/Castleandstuffatnight.png

Daytime!!!!!
Title: For The Most Part
Post by: aboutasoandthis on May 30, 2006, 08:03:03 PM
This is simply amazing. I still don't like the trees though. Oh well, ignore this post. This looks incredible. Where did the Lions come from?

Actually, since I'm here, can someone give me chipset advice?
I made a new chipset by mashing together a bunch.


http://i75.photobucket.com/albums/i316/aboutasoandthis/FarEast2.png


http://i75.photobucket.com/albums/i316/aboutasoandthis/FarEast.png

I know, I know, the maps look like ****. I just want to know if it is a good enough chipset and if anyone would bother to use it. There aren't many chipsets like this so I took the time to make this one. I want to know how to make the chipset better. The chipset has already been uploaded to Complete Resources.
Title:
Post by: Meiscool-2 on May 31, 2006, 06:43:43 PM
I would need to edit it to use it. Not enough stuff to make anything special with. You've got a wildreness/town sorta thing mashed together. Sometimes that's good, like with the castle chipset I used above. However, in this case, it just doesn't work for me.

Anyone remember my old floating islands? Well, how does it look rudraized?

http://i26.photobucket.com/albums/c105/Meiscool2/Exsire.png
Title:
Post by: drenrin2120 on May 31, 2006, 08:17:58 PM
I agree with ASaT, those trees kill the map. But as always, you're maps are still stunning, Meis.
Title: Probably Stupid For Asking This
Post by: aboutasoandthis on June 02, 2006, 07:44:49 PM
     I decided to redesign the city of Vailles with a new chipsets. It's going to be 300*300 squares each Floor. There will be a main/outdoors floor, an underground floor, an outdoor recreation place, a lake, and a castle, and the'll each have 300*300 maps. This won't be the biggest city in my game.    


http://i75.photobucket.com/albums/i316/aboutasoandthis/FR-ScreenVailles3.png


     Can I get some comments on this? What looks good, what doesn't, what looks wierd? Can you also give advice on the new charsets of the races? I don't know what to do with the city. I was thinking about using roofs for some slopes, lots of levels, and a bunch of dragons everywhere.

     After looking through this thread, I came to realize that I was the only one who didn't post a map as a screenshot. In fact, a lot of the screens here are maps. Everybody here only comments on maps. Most of the screens in this Forum focus on mapping. Only a few threads here show things like a CMS, or a minigame, or battles, or a really cool special effect. Is mapping that important to the graphics?

I was bored.
Title:
Post by: jynce on June 02, 2006, 08:53:42 PM
I'm not going to lie Meiscool has the best maps i've ever seen,He can turn the shitest chip-set into a map made by the gods.
Title:
Post by: Meiscool-2 on June 03, 2006, 12:06:30 AM
aboutasoandthis:

You would have to put a nice ammount of detail into the map to make it work. Often times (this has happened with me) you make the first 50X50 or so prefect, then start lagging and just wishing it would be done on the rest of the map.

In my opinion with maps that large, if they don't look nice, I won't bother walking through them.
Title: Another Vailles Pic
Post by: aboutasoandthis on June 05, 2006, 12:59:12 AM
Thanks to Meiscool (And the realization that I have NO common sense), I have my water effects back. I want to finish my 300*300 map for now, so I can start some of my cutscenes. I'm having trouble with this map. There isn't enough detail, and it just doesn't look happy enough because of the gray floors. Can I get some help?





I don't want to use Mac&Blue for my game, so if someone can help me make Theodore's chipsets look happy, I'd really appreciate it. I don't know how to detail the city. Should I put in grass and vines everywhere? Should I put in a bunch of levels? Should I make it a water city like Venice, Italy? Should I get some dragon sprites and make statues and murals?

Please give me some help here. I really want the city to look nice and I really want to be a good mapper. Please respond.
Title:
Post by: Meiscool-2 on June 05, 2006, 01:04:07 AM
Give me the chipset and I'll TRY and show you how to bring out it's true colors.
Title: Here you go
Post by: aboutasoandthis on June 05, 2006, 01:14:47 AM
It's slightly edited but it's okay. I think the original had 4 open spaces for floors and I filled them up. If you also have Theodore chipsets, you can edit it any way you want to.
Title:
Post by: Meiscool-2 on June 05, 2006, 01:40:55 AM
Bah, ToP chipset. I tried, but nothing much came out. I would suggest another chipset, but that's just me. Something like the one I used a page or two back might suit you better.
Title: MY BEST MAP EVER SCROLL DOWN!
Post by: aboutasoandthis on June 05, 2006, 07:55:58 PM
Quote
Bah, ToP chipset. I tried, but nothing much came out. I would suggest another chipset, but that's just me. Something like the one I used a page or two back might suit you better.


I'm guessing you mean Tales of Phantasia. Yes those chipsets are hard to use. This was a Theodore chipset though. Ever heard of it? It, and a lot of other Theodore chipsets are set up EXACTLY like Mac & Blue. This one included, is supposed to be like the towns and the castle chipsets.

I guess the colors threw you off. I don't blame you. A lot of good horror games use Theodore, even though they're not really for horror games. The colors are usually very gray or realistic. I did figure out that if I use a lot of white houses, A LOT OF WATER, different grass and leaf sprites, and very colorful NPCs, the map will come out nicer after practicing with it.

After sleeping on it, I decided to use the chipset anyway. I did look back some pages and I guess you were talking about the flooded city. I also looked back at the castle in the mountain. I admit I'm taking some of your ideas (With my own original twist on them) and I'm putting them into the city. I decided that the city will only be 160*120 as 16 different 40*30 maps so I can use a lot of panoramas and pictures.

Expect the first finished product in a day or 2.

EDIT===========================================

Forget the day or 2 thing. I took a day off from making the Equip Menu to really work hard with this chipset. I think it turned out AMAZING! I'm really happy with this map. It's still not finished yet though. I still have to put in the NPC, Waterfalls, Water Effects, Plants, and to animate the water (which should only take me five minutes because I actually know what the **** I'm doing).

I admit I stole some of your ideas Meiscool, but I put my own spin on it. In my game, the city was built under a waterfall, then got hit
by an earthquake. The city was rebuilt on top of the old one to attract tourists. This came from Meiscool's mountain castle. I even used the reflection idea but amped it up by putting a reflection of the sky. If you want credit I'll give you some.

I'm really satisfied with this map but if you have comments for improvements PLEASE GIVE A POST! I HAVE 15 MORE OF THESE TO MAKE!
Title:
Post by: Meiscool-2 on June 05, 2006, 10:00:56 PM
ROFL. Well, I would either make the water a little more transpartent so you can see the details better, and/or make the building reflections a little more transparent as well. However, I also know that screenshots tell a must different story then in-game "shots" do, so it all depends.

As to eventing that place, I would put fish in the water (naturally) and set them to be below the water events (if you used events instead of a picture. I would put lots of birds in (my mapping tut has a real easy bird script you could use if you don't know how) and that's about it for ideas. You could go the extra mile and put crates and sh!t floating in the water, but other then that I can't tell you much else.
Title: Finished Product?
Post by: aboutasoandthis on June 06, 2006, 08:16:16 PM

Quote
However, I also know that screenshots tell a must different story then in-game "shots" do, so it all depends.

I'm stupid today (it happens every other day). What did that statement mean. If you mean I should be taking screenshots and not shots of the entire map, I just wanted to see if I was building the city right. The REAL screenshots will be much smaller with text and cutscenes and stuff in them.

With most of the events and stuff put in how does it look now?
I couldn't fade the water and the reflections without it looking weird but I did fade the clouds. Does it look better? Plus it looks a little cluttered to me (You know I like my maps more open). Either way thanks for the mapping tips Meiscool.

This will be the last time I use a really big picture. After this I'm just using normal sized screenshots.
Title:
Post by: Zerlina on June 06, 2006, 09:21:20 PM
It's nice, however there's a flaw in it which is simple to fix (assuming that you're using pictures).

In reality, when you see a reflection, it shouldn't be an exact mirror image of the object it is reflecting. Depending on the angle you're looking at it, it should be slightly distorted (usually through compression). Otherwise, it seems like the objects exist underwater and are being seen from the top, as opposed to being reflections

Title:
Post by: ZeroKirbyX on June 06, 2006, 10:27:04 PM
Cool lillies, but look at a real body of water. Lillies tend to float in 'packs' and not just hang around randomly. Most times the majority will be near solid surfaces. Your walls for example. While some do float solo, you should make more clumps.

http://photosbymartin.com/images/ethiopia/bahar-dar/images/177_7764.jpg This is a perfect example. See how theres LOTS near the edges, but none in the open?
Title: I did it again. eh.
Post by: aboutasoandthis on June 07, 2006, 01:50:00 AM
Okay THIS will be my last big screenshot. Here are my responses:

  Originally Posted by ZeroKirbyX
 
Quote
Cool lillies, but look at a real body of water. Lillies tend to float in 'packs' and not just hang around randomly. Most times the majority will be near solid surfaces. Your walls for example. While some do float solo, you should make more clumps.


Thanks a lot. Your advice really helped. It actually solved my clutter problem (You can see my underwater city more clearly now). The finished product is attatched. Should I add anything else?

 Originally Posted by Zerlina
 
Quote
In reality, when you see a reflection, it shouldn't be an exact mirror image of the object it is reflecting. Depending on the angle you're looking at it, it should be slightly distorted (usually through compression). Otherwise, it seems like the objects exist underwater and are being seen from the top, as opposed to being reflections


I'm using Panoramas but it will only take me 5 minutes tops to edit. I do it all the time. I don't really understand what you mean about the distortion. I already tried to distort them a little. Should I scrunch them up a space. I got picture examples if you wanna help me.

Reflection 1
http://i75.photobucket.com/albums/i316/aboutasoandthis/Reflection1.png

I didn't know what to do here. It's a flat building. Should I make it shorter?

Reflection 2
http://i75.photobucket.com/albums/i316/aboutasoandthis/Reflection2.png

I already tried to distort it a little, so I don't know what you're talking about. If you look, the base of the tree and the grass near it are missing. That's in my first pic. If you look a the stairs and the golden walls, I did the same thing.

Should I scrunch up the reflections or something?
Title:
Post by: drenrin2120 on June 07, 2006, 02:21:20 AM
wow, I'm stunned. Awesome effects dude. Real nice. Let me throw in my two cents, I blieve what ZKX means by distortion is, if you're using pics for the reflections, to set them to waver slightly, so they seem to be rippled by the water and not perfect crystal clear reflections.

I really like this. Simple but intricate and just... good.
Title:
Post by: Meiscool-2 on June 08, 2006, 12:39:23 AM
It looks fine. Don't try and distort it anymore.

http://i75.photobucket.com/albums/i316/aboutasoandthis/Reflection2.png

Where the hell did that second building (the reflection behind the tree) come from?

EDIT: Nvm, it's probally just a house that's underwater.
Title:
Post by: Meiscool-2 on June 08, 2006, 11:20:37 PM
Sense aboutasoandthis posted shots of his CMS, I thought I might post some of one of mine. I just made this for the begining of a game where you choose a job class for you character. It's nowhere near complete, as I still have to show info-pictures telling you about each job, but I wanna know if it looks ok or not. Totally of 12 jobs, and 3 major classes. The Lower Left and Upper Right are the Physical fighters classes, the Upper Left are the Mixed Fighters (meaning they use both magic and melee, but arn't as good in both as a straight class would be), and Lower Right would be the Magic peoples.

Physical: (from left to right) Monk, Fighter, Knight, Ranger.
Mixed: Dark Knight (<- Looking for new name), Paladin, Rouge, Assassin.
Magic: Wizard (<- Looking for new name), Priest, Witch, Druid.

Title:
Post by: aboutasoandthis on June 08, 2006, 11:35:33 PM
I'm guessing that little space above the faces is for their names. Other than that it looks good. Everything matches. I like the one using the bridge background more than the forest one (unless you're supposed to have 2). My only suggestion would be to switch the places of that last magic user (black hair/bottom right) with another magic user. Matces his background too much so it's kind a hard to see him.

This is probably the best use I've seen of Roco art in a long time.
Title:
Post by: Meiscool-2 on June 08, 2006, 11:41:12 PM
Oh, I forgot to say that there are different backgrounds for each job. Examples:

The Knight:
http://i26.photobucket.com/albums/c105/Meiscool2/Example1.png

The Rouge:
http://i26.photobucket.com/albums/c105/Meiscool2/Example2.png

The Wizard:
http://i26.photobucket.com/albums/c105/Meiscool2/Example3.png
Title: In that case
Post by: aboutasoandthis on June 09, 2006, 12:00:24 AM
Forget my above post. It looks great. I'd still switch that one mage witn another magic user unless that black thing under him is Sephiroth or something. If you need some more panoramas, I can ge you some. The ones you have still perfectly match though.

BTW: this was originally reply to the same picture thing but I updated the main CMS to look cleaner. What do you you think?
(THE GIL NUMBERS ARE PICTURES. HOW AM I WRONG?)
Title:
Post by: drenrin2120 on June 09, 2006, 12:07:16 AM
O_O, awesome Meiscool. You never cease to amaze me.
Title:
Post by: Meiscool-2 on June 09, 2006, 01:19:47 AM
About: Looks good. I just thought though, you need somewhere to put what condictions the character might be in. Like, poison would appear under the HP or something, ya know what I mean?

YAY! I got the info thingie done. This is all pictures, none of it is text. You can tell because the pointer hand overlaps the text and the text box. I did however use facesets and text then took a screenshot to make the pictures.

YAYZORS!!! Now I just gotta do the Mixed and Magic sections....

EDIT: Oh yeah...

Blue O means mid
Red -- means low
Green + means high
Blue O with red in it means middle low, and vice versa for green.
ATK: Attack. MAG: Magic . DEF: Defence. SPD: Speed.
EVD: Evade. SKL: Skill Usefuliness DIF: The Difficulty the game will be at should you choose that class (not preset, just means that that class is worse in the game then others)
CST: Cost of items and equiptment EQP: Amount of Equiptment available. TYP: Type, P means Mostly Melee, M means Mostly Magic.
Title: Awesome Looking
Post by: aboutasoandthis on June 09, 2006, 02:28:58 AM
Meiscool: the symbols are a little itzy-bitzy for my taste but the CMS DEFINITLY looks good.

As to the conditions, at first I was like "OH ****!!!!!!!!!!!!!" and I tried to fix it quickly until I realized, none of my conditions lasted after battle. Now that I think about it, I might have them after battle (for more tiny sprite goodness).

I have the following bad conditions:

Death (Does'nt count. Maybe a skull with 2 crossed bones.)
Poison(I'm thinking bubbles)
Venom(For MP, I'm thinking bared snake fangs.
Darkness(Sunglasses)
Curse(Limit Bar Goes up Slower, maybe a black cross?)
Silence(No clue. Ideas?)
EDIT+3 dots for silence
Berserk(Red Face with steam.)
Confues(Question Mark)
Frozen(Ice sprite)
Petrify(Stone Sprite)
Burn(Fire Sign)
Stop(Clock maybe?)
Sleep(ZZZ?)
Arrested(Halved stats. I'm thinking handcuffs.)

If this post was illegal, here is the edited CMS:

http://i75.photobucket.com/albums/i316/aboutasoandthis/MyCMS.png

I 1moved it over by one space. I can probably squeeze one more in for a total of 15 shown conditions. If I should make the condidions end after battle, what should I do with the extra space under the HP and MP? Total Ability Points? Character Job name? The bad condition sprites?

BTW: I have a special EXP system in my game that only needs 100 EXP for a level up. It's based on the FF8 one where if you damage, based on the percent of the kill you get exp. I can't understand the default level up system at all.
Title:
Post by: Meiscool-2 on June 09, 2006, 02:37:34 AM
As for the CMS, I would put health effecting condictions (like poison, burn, ect) under the HP, vemon and magic leak under MP, and freeze and sleep on the sprite.

A cool status effect that you should add too is bleeding or severed vain.

EDIT: as to my thingies looking small, remember that when playing full screen, it's 400% normal size.
Title: Your Conditions. Yeh.
Post by: aboutasoandthis on June 09, 2006, 02:50:24 AM
Bleeding hmn, let me think about it.
**** no. My game will have its sick, disgustingly violent, disturbing, and questionable moments, but I can't see how it's a good idea. This is from a programming percpective. Unless I do something like halve the speed or something, what's the difference between it and poison?

I do like the changing the charaset idea though. Still, what if they had more than one condition that animates it like that? I'm using pictures there and I don't want to make all those animations.

Whatever happened to Robotam?
Title:
Post by: Meiscool-2 on June 09, 2006, 03:00:36 AM
Well, what's worse: Poison that you can heal with an antidote, or a severed artiary/vain that you can heal with.... a trip to the doctor? Wow, that's really out of the way... and nasty sounding. You might even have to pay a large fee to have that fixed. *HINT HINT*

Anyways, I just made it a really nasty version of poison. I also used custom coding to where if your party takes more then 500 steps or goes 15 minutes without having it fixed, the character dies, and if you revive him, he still has the condiction (that took custom coding too.)
Title: Laughing Hysterically. Still Lol. Help Me.
Post by: aboutasoandthis on June 09, 2006, 03:06:12 AM
ROFL okay you convinced me. I'm already planning working banks, and calender events. Why not throw in a hospital?
Title: Re:
Post by: Yamaticie on June 11, 2006, 05:47:49 PM
Quote
Originally posted by Robotam
Where do you go in? :p



You break the windows offcourse! :P
Title:
Post by: Meiscool-2 on June 19, 2006, 01:41:24 AM
It's been awhile.. so... I just finished this map.

Many of you have seen a map that looks similar to this that I made, same houses, almost same water effects, and same mountainous area. Well, it's ment to basically be the same map, only several years before that map.

Besair!

http://i26.photobucket.com/albums/c105/Meiscool2/BesairPast1.png

http://i26.photobucket.com/albums/c105/Meiscool2/BesairPast2.png

http://i26.photobucket.com/albums/c105/Meiscool2/BesairPast3.png

http://i26.photobucket.com/albums/c105/Meiscool2/BesairPast4.png

Yes, I know I have plants growing on the buildings. I like it that way.
Title:
Post by: drenrin2120 on June 19, 2006, 05:54:42 PM
Very nice, but maybe, a tad bit too crowded. Maybe, at first, use more tiles than you're expecting to use, so you have room to work with. Like, you're making a 50 x 50 map, but you make it 80 x 80, just in case it turns out to be a little bigger.
Title:
Post by: Robotam on June 19, 2006, 06:55:46 PM
I can stand still for two hours looking gazing at those maps, Meis; and I still wouldn't find anything worth to complain about. Can't think of anyway to surpass you now. :p
Awesome buddy.
Title:
Post by: Meiscool-2 on June 19, 2006, 07:36:57 PM
Quote
Originally posted by drenrin2120
Very nice, but maybe, a tad bit too crowded. Maybe, at first, use more tiles than you're expecting to use, so you have room to work with. Like, you're making a 50 x 50 map, but you make it 80 x 80, just in case it turns out to be a little bigger.


No worries there. I took extra time to make sure that citizens can never get in your way while walking (as in consealing a path and you having to wait for them to move out of the way to get by), and there are several paths you can take to get from place to place, most are by the pillars.

Quote
Originally posted by Robotam
Can't think of anyway to surpass you now. :p


Jigga wah!?
Title: Jigga who?!
Post by: aboutasoandthis on June 20, 2006, 01:05:08 PM
You using that site I gave you? Perfection.
Title:
Post by: X_marks_the_ed on June 20, 2006, 02:48:50 PM
I know It's not perfect, i'm just showing what reading Meiscool's tutorial did for me.

EDIT: Oops! I just noticed that Nemi is standing ON the bush! XP
Title:
Post by: drenrin2120 on June 20, 2006, 03:27:03 PM
Some pointers.

The maps not bad, but that chipset is.
Notice how the two dead trees line up vertically parralel? Trying moving one of them. When they line up it creates an odd affect and can dispell the sense of multiple ground levels. Try more variations in grass tiles, dirt, etc.

Other than that, not bad.
Title: Don't worry.
Post by: aboutasoandthis on June 20, 2006, 03:36:06 PM
I'm still here so I thought I'd give opinions. And don't worry about the girl.

Okay, there are some nice things in this map. You have some slopes to the right (flat land raised one level up with some empty spots).  In fact, I like the right side. I don't really like the left side though.

The elevation is too high for me. It just looks ugly. And I don't like that second sign on top of the cliff either. The sign in the middle of the screen looks good to me though.

I noticed the tree in the middle that is missing its left branches. I think you wanted to make it look like it was smushed up against the cliff but, can you please take it out? It just doesn't look right there.

My suggestions:
+Move some of the trees around.
+Lower the elevation by at least 4.
+Add more random levels.
+Take out that second sign on the cliff.
+Add more events like animals and stuff.

You might wanna wait for a second opinion from someone like Meiscool or Robotam. They're better with Mac&Blue chipsets than I am.
Title:
Post by: Meiscool-2 on June 20, 2006, 03:55:49 PM
Quote
Originally posted by aboutasoandthis
You using that site I gave you? Perfection.


YES! I used that site to create the chipset for that map. It's 4 chipsets in one, and I have an event switching the chipsets so that every damn speck of water in that map is animated.

As for Mac, I'll let Robotam handle that. I think he's better with Mac then I am.
Title:
Post by: drenrin2120 on June 20, 2006, 04:24:51 PM
Here's a new pic of my favorite place in Wizen Heights.



I need tips for what I can do to this palce to make it better. I've got butterflies, Brids, and monsters that run around. But it's lacking something, something to make it stand out.
Title:
Post by: xJericho on June 20, 2006, 04:33:39 PM
nice mountain,... have the feeling of seeing very far

btw: I'm glad you're using one of my characters ;-)
Title:
Post by: drenrin2120 on June 20, 2006, 04:42:14 PM
Haha, yep, I've been using that guy since day one. It's a good sprite.
Title: Hmm...
Post by: aboutasoandthis on June 20, 2006, 04:43:17 PM
I'd say add slopes and stuff. I'd show you how to do it but I'm having computer problems. RPG Maker was deleted AGAIN so I'm taking today to finally make CD backups (So far I have RM2k3+RTP, idraw, and UPaint done. I just need RM2k+RTP)

Back on subject, I think your map just needs an eye popper. You know, some kind of thing that makes the player look away from your hero.

In most of Meiscool's maps, he uses water and water effects. In Robotam's maps, he uses an extremely detailed place that the player can't reach. I try to use some stuff like that like in my underwater city.

How about a bunch of different flowers (red, blue, orange) in a specific spot you can't reach or something?

I don't know. I'm lost.
Title:
Post by: drenrin2120 on June 20, 2006, 04:56:18 PM
I do have a waterfall section right here.



That other screenshot may nto have been the best, it was at the top of the map.
Title: I gotta admit.
Post by: aboutasoandthis on June 20, 2006, 05:02:15 PM
It is pretty to look at and it's exactly what I'm talking about. I don't really like that little section that's the second waterfall from the bottom. Did you use charasets or something? I'd rather you use the chipset.

Other than that this looks nice.
Title:
Post by: drenrin2120 on June 20, 2006, 05:07:50 PM
Agree'd and edited.



I did use charasets for the waterfall because A.) I can get a nice transparent effect and B.) The Chipset didn't have any waterfall tile and C.) If it did, it wouldn't have a transparency effect. :p
Title:
Post by: ZeroKirbyX on June 20, 2006, 06:46:16 PM
Why's Judas in that screen?
Title:
Post by: Meiscool-2 on June 20, 2006, 06:49:47 PM
How high is Wizen Heights? You could always add clouds.

And yeah, About is right, I use ALOT of water to make my maps stand out. Can your characters walk in water? Because if they can, I've got some stuff that could help you.
Title:
Post by: drenrin2120 on June 20, 2006, 07:11:24 PM
To ZKX: Judas? What do you mean?

To Meis: Thanks but there's only one part in the map you can go up to the water and you can't walk on it. It's all set. And it's not high enough for clouds. High, but not that high.
Title:
Post by: Meiscool-2 on June 20, 2006, 07:31:16 PM
Well then, I dunno what else to tell ya. You can go to gamingw.net to find more animals if you need.
Title:
Post by: Ace of Spades on June 20, 2006, 07:36:09 PM
Judas is the name of the character in the screen, dren. xJericho made him, but then later made a better version that was all custom.
Title:
Post by: drenrin2120 on June 20, 2006, 08:07:25 PM
Quote
Originally posted by Ace of Spades
Judas is the name of the character in the screen, dren. xJericho made him, but then later made a better version that was all custom.


Yeah, I thought so. I forgot for a sec the sprite's original name was Judas since I saved it as Seren.
Title:
Post by: xJericho on June 21, 2006, 05:43:41 AM
*tears of happiness* ;D


maybe you wanna use this

edit: sorry, that was offtopic
Title:
Post by: X_marks_the_ed on June 21, 2006, 02:22:20 PM
Further down the map...
Title:
Post by: Meiscool-2 on June 21, 2006, 03:32:25 PM
Well, for starters, you've got your water mixed up. You should use the brown outlined water next to dirt tiles, and the green outlined water next to grass. Plus, you may wanna put a splashing effect at the end of the waterfall.
Title:
Post by: aboutasoandthis on June 21, 2006, 04:33:52 PM
Meiscool is right. You can get the splash effects at:

www.gamingw.net

You might have to take of the >BR on the end of the link. To get all of them, go to Charasets then click on the letter W (If you don't already have them.) Also make everything in the water transparent. Use events to do that. And don't make the water look so box cut.

Alright, this is one of the first maps I've been able to work on. It uses a heavily edited chipset. How do I make this map look better? It feels empty. Don't say add people because I'm planning to make this a Bangaa town. I already tried adding snakes and spiders and stuff, but they look out of place. The only things that made sense were the dogs.

http://i75.photobucket.com/albums/i316/aboutasoandthis/DustTown.png
Title:
Post by: Meiscool-2 on June 21, 2006, 05:10:05 PM
Railing. Fish.
Title:
Post by: X_marks_the_ed on June 21, 2006, 05:39:11 PM
Quote
You might have to take of the >BR on the end of the link. To get all of them, go to Charasets then click on the letter W (If you don't already have them.) Also make everything in the water transparent. Use events to do that. And don't make the water look so box cut.


Thanks. It looks much better.

I should probably fix the splashing though.
Title:
Post by: drenrin2120 on June 21, 2006, 06:23:13 PM
Quote
Originally posted by xJericho
*tears of happiness* ;D


maybe you wanna use this

edit: sorry, that was offtopic


Haha, yes! Pure insanity dude, thankyou much. :D
Title: Edits
Post by: aboutasoandthis on June 21, 2006, 07:40:31 PM
I put in the fish. It still looked empty to me, so I threw in a bunch of other stuff. Whadda you think?

http://i75.photobucket.com/albums/i316/aboutasoandthis/DustTownFixed.png

Too much? Too little? It looks nice to me, but I'm always open for improvements. This is a really tiny map. I can't see how I could fit in shops, 3 houses (that you can't see right now) and a nice castle/government building in a 40*30 map.

xJericho: Can I have that chocobo?
Title:
Post by: Meiscool-2 on June 21, 2006, 08:21:01 PM
No clue. If you like it, that's good enough.
Title: Impatient
Post by: aboutasoandthis on June 22, 2006, 02:01:13 AM
As far as just mapping and no real special effects go, I think this was my best map. I took out the birds. I'm now convinced to make every map 40*30 in my game. Thoughts and suggestions?

http://i75.photobucket.com/albums/i316/aboutasoandthis/Spromn4.png
http://i75.photobucket.com/albums/i316/aboutasoandthis/Spromn3.png
http://i75.photobucket.com/albums/i316/aboutasoandthis/Spromn2.png
http://i75.photobucket.com/albums/i316/aboutasoandthis/Spromn1.png

A little off topic but, I'm trying to decide whether or not to put this town in my demo. I'm planning a little something special when it gets released. (Let me say now that it involves the Tetra Master Card Game.)
Title:
Post by: drenrin2120 on June 22, 2006, 01:20:37 PM
Looks real good dude. It took me a while to figure out those were seperate screenshots, but when I did, I realize it was all good. lol. The only problem I see is that RTP chara. The dgos and the smoke fit in perf, but that dude is not only RTP but he doesn't realyl fit in. But the maps are great!
Title:
Post by: Meiscool-2 on June 23, 2006, 03:19:33 AM
The RTP dude is just a place holder. He lost his other chara sets.
Title: to drenrin
Post by: xJericho on June 23, 2006, 03:15:35 PM
here as you've wished
Title: Umm...
Post by: aboutasoandthis on June 23, 2006, 03:53:24 PM
Actually, I'm the one who asked for the chocobos. Can I stil use them? I'll give you full credit. These are amazing.
Title:
Post by: xJericho on June 23, 2006, 04:07:16 PM
oh, you're right,.... sorry,...

of cours you can use them,... they're not mine
Title:
Post by: Meiscool-2 on June 23, 2006, 11:26:44 PM
They are dark matter's, if my obvious meter is not mistaken.
Title:
Post by: Weerd Thing on June 25, 2006, 12:41:52 AM
Hey, I have two screens here of my game... please comment on any and everything.

http://www.maj.com/gallery/Elite-Pahrak/Other/yllia_town.png

http://www.maj.com/gallery/Elite-Pahrak/Other/screenshot1.png

W££rd
Title:
Post by: Meiscool-2 on June 25, 2006, 12:44:19 AM
Tree misusage with teh chipset.

You should put windows on the houses.

EDIT: Poor/rundown looking enough?

http://i26.photobucket.com/albums/c105/Meiscool2/Poor.png

EDIT2: Yes, I do notice the upper left corner.
Title:
Post by: coreystranick on June 25, 2006, 03:43:27 AM
Nice MIC, but is there a way to get some vines growing on the building? That would make it look more rundown. I am not sure what kind of chipset you are using so i can't really say waht to add if it isn't on there. But otherwise it looks rundown, maybe some tall grass around the house?
Title:
Post by: aboutasoandthis on June 25, 2006, 04:06:10 AM
Weerd Thing: What Meiscool said.

Meiscool: It looks okay. Too much inconsistancy for me (mixing Star Ocean and Rudora). I don't like the Star Ocean house. Seeing the wierd gray color next to that work of art of a yard, it doesn't look good. I personally think you should get a new one. Everything else is peachy keen!
Title:
Post by: Meiscool-2 on June 25, 2006, 08:08:28 PM
Well, Rudora is a bit hard to come by.... I've really pretty much only seen two different types of houses in rudora, the fancy stone ones and the white-brick ones that are build into the side of mountains.
Title:
Post by: drenrin2120 on June 26, 2006, 04:55:46 PM
I think it looks and blends jsut fine dude. Very nice.
Title:
Post by: Me5kuTis on June 27, 2006, 03:53:34 PM
Can someone PLEASE tell me what's wrong with my 100x100 desert?!  :dry:
Title:
Post by: Robotam on June 27, 2006, 04:13:34 PM
Well, the cloud pictures aren't the best, and it's pretty dark.
The map may be a little empty but deserts aren't suppose to be too cluttered I guess.
It would be nice if you got some new cloud pictures and maybe if you lighten the map up a little bit.
Title:
Post by: Me5kuTis on June 27, 2006, 07:33:27 PM
I'ts at night. I made that chipset myself because I couldn't find any normal ones I could use..  :dry:
Can someone figure out how to make normal moving clouds in a 100x100 map bug-free as I'm having much trouble.
Title:
Post by: Meiscool-2 on June 27, 2006, 07:58:14 PM
Clouds can't be done without possible errors on a map that large. Just don't worry about it, nobody ever notices it.
Title: Hmm...
Post by: aboutasoandthis on June 27, 2006, 08:14:11 PM
You could have several humongous panning clouds pieced together in the desert, but it takes too much work. Trust me, I know.
Title:
Post by: Tomi on June 27, 2006, 08:20:48 PM
I suggest not making the clouds a bunch of circles and elipsis.  Try curving them more and giving them odder shapes.  
Title:
Post by: Me5kuTis on June 27, 2006, 08:22:30 PM
Maybe I shouldn't use clouds at all?

Here's the current pic with the 'better' clouds.
Title:
Post by: Meiscool-2 on June 27, 2006, 08:22:44 PM
 
Title:
Post by: Tomi on June 27, 2006, 08:32:27 PM
RTP ftw!
Title:
Post by: Robotam on June 27, 2006, 08:48:41 PM
And there my ****ing map goes undetected through the system AGAIN.
Title:
Post by: aboutasoandthis on June 27, 2006, 08:51:27 PM
That's cause it wasn't amazing. Just honest.
DON'T SHOOT ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title:
Post by: Tomi on June 27, 2006, 08:52:03 PM
Ahh, Robotam...  The only thing I don't like about it is how the pillars are squared on the top, but thats a chipset problem, not a map one.
Title:
Post by: Meiscool-2 on June 27, 2006, 08:55:00 PM
Quote
Originally posted by Robotam
And there my ******* map goes undetected through the system AGAIN.


ROFL!!!!

It's good, you're using my favorite classic lava-smog-vent things. The Rudra looks out of place somewhat.
Title:
Post by: Robotam on June 27, 2006, 08:55:48 PM
Quote
Originally posted by aboutasoandthis
That's cause it wasn't amazing. Just honest.
DON'T SHOOT ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Well, I'm not an amazing map maker.
Title: You should be.
Post by: aboutasoandthis on June 27, 2006, 09:34:18 PM
You're certainly one of the better ones, and not just here. Plus your tuts helped me out a lot.

Actually, since I'm here, can I get some input on these concept screens? This probably won't be in the demo but I wanna use it to show how my battles work. I also wanna know if I this DBS looks good enough or if I should go ahead and make a CBS. I've already raped the DBS as far as coding goes so making a CBS should be no problem for me. It'll just take a REALLY long time.

Take Note:
+Ignore the RTP guy. Like Meis said earlier, he's a test guy.
+The Font Patch did not work for 2k3 and this site's font fix tut is missing.
+These are just concept screens. I'm not even close to being done with my real ones.

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/ConceptMap.png

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/ConceptBattle.png
Title:
Post by: ZeroKirbyX on June 28, 2006, 01:48:42 AM
Change that battle panorama. You use the same size stuff than make the RTP chara and he seems like a giant.
Title:
Post by: Meiscool-2 on June 28, 2006, 02:00:28 AM
I would largly enjoy having whatever you used to make those little streams.
Title:
Post by: aboutasoandthis on June 28, 2006, 02:00:46 AM
Like I said, he's a TEST guy. I lost my battle charaset.
Title:
Post by: Dragoon de Sol on June 28, 2006, 02:32:09 AM
http://i13.photobucket.com/albums/a289/DragoonDeSol/Game/TBS.png

Basic, but I cannot say it is effective either...
Lags like hell....
The numbers, backslash, and box....they're all pictures...
Surely something is up...
Title:
Post by: Meiscool-2 on June 28, 2006, 02:35:48 AM
You have to have a wait time between pictures. That's probally the issue.
Title:
Post by: aboutasoandthis on June 28, 2006, 02:52:29 AM
Why don't you just use an Autostart/Erase Event each map?
Title:
Post by: Ace of Spades on June 28, 2006, 02:59:02 AM
Quote
Originally posted by Meiscool
I would largly enjoy having whatever you used to make those little streams.

Likewise.
Title: Oh.
Post by: aboutasoandthis on June 28, 2006, 03:16:16 AM
I didn't notice you two. Of course you can have them.

(Meis) They are in the water effects chipset at that site I gave you but I color edited them and erased the messy parts.

You'll have to either convert them to charasets or put them in your chipsets and animate them. I used 4 different chipsets.

Put them to good use!
Title:
Post by: Meiscool-2 on June 28, 2006, 03:35:54 AM
I'll put them into a charaset and post it here for you Ace.

Just give me awhile.
Title:
Post by: Robotam on June 28, 2006, 03:09:50 PM
I thought this was kind of amazing.
Not the map of course, but the chipset I used to make it.


Title:
Post by: the keyblade master on June 28, 2006, 03:16:01 PM
Wow!
Nice map Robotam.
Really creative!
Title:
Post by: aboutasoandthis on June 28, 2006, 03:25:53 PM
Using that chipset to make THAT, that is amazing!

Didn't I say I saw an amazing mapper in there? :D
Title:
Post by: Meiscool-2 on June 28, 2006, 05:04:44 PM
Ladders as fencing.

Nice.
Title:
Post by: Bluhman on June 28, 2006, 05:09:01 PM
TOTALLY not the right chipset for what you made, Robo-Tamlyn, but that's what makes that map so awesome.
Title:
Post by: Robotam on June 28, 2006, 05:43:41 PM
Thanks buddies.
I think things like that can be done with many other chipsets.
Title:
Post by: MrMister on June 28, 2006, 06:31:17 PM
You could have pulled off the 'ladder as fencing' if you didn't also use it for an actual ladder.
Title:
Post by: Robotam on June 28, 2006, 07:09:26 PM
Yeah, perhaps you're right.
Title:
Post by: Meiscool-2 on June 28, 2006, 07:20:39 PM
 
Title:
Post by: drenrin2120 on June 28, 2006, 07:23:04 PM
I think the chipset, Robo, could make a really cool map with some help from object charasets. Making a large ship at dock that you can walk on along with a city is hard to do with rm2k/3. I might be tempted to use that chipset.
Title:
Post by: Meiscool-2 on June 28, 2006, 07:53:48 PM
Yay for the usage of new events!
Title:
Post by: ZeroKirbyX on June 28, 2006, 07:56:12 PM
Streams wouldn't run like that. They draw off the edge or pool in a little spot. Maybe make a little puddle.
Title:
Post by: Meiscool-2 on June 28, 2006, 07:57:59 PM
 :cry:
Title:
Post by: ZeroKirbyX on June 28, 2006, 07:59:40 PM
Quote
Originally posted by Meiscool
:cry:


Damn straight.
Title: Meis
Post by: aboutasoandthis on June 28, 2006, 08:15:45 PM
I can't belive you used it wrong. :cry:

As soon as I can, I'll get a screen.
Title:
Post by: Meiscool-2 on June 28, 2006, 08:18:48 PM
I didn't use it that wrongly. I mean, the water is going down the slope after all.
Title:
Post by: Tomi on June 28, 2006, 08:25:25 PM
I still think it looks unnatural though.
Title:
Post by: Meiscool-2 on June 28, 2006, 08:50:42 PM
Fine fine.

Better Example?
http://i26.photobucket.com/albums/c105/Meiscool2/Meh-1.png

BTW, I updated the chara set a bit V
Title:
Post by: Tomi on June 28, 2006, 08:59:36 PM
Yes, that one is much better. :vict:
Title:
Post by: drenrin2120 on June 29, 2006, 04:24:26 PM
Hm... Nice, I just may use this.
Title:
Post by: aboutasoandthis on June 29, 2006, 05:53:25 PM
Nice. I will too.
Title:
Post by: drenrin2120 on June 29, 2006, 06:27:40 PM
Here's my attempt. It was odd since I didn't design Wizen Heights to have these little streams.





EDIT: The streams are hard to see in screenshots because I made them transparent. But they're quite visible during gameplay.
Title:
Post by: Tomi on June 29, 2006, 06:32:27 PM
Looks good overall, I can't really see the streams that well, but I guess I think there needs to be more water on the map for it to work.  And what is all the green crystally thing in the bottom left of the second map?
Title:
Post by: drenrin2120 on June 29, 2006, 06:58:48 PM
Yeah, I guess so, but there's plenty of little springs that pop out of mountain rocks. Ever been hiking and there's this random thing of water coming out of the rock? Usually pretty clean water too. And that's green crystal thing is the panorama. I looked at it real quick when I read what you said and was startled, I was like, "I didn't put that there!" But then I remembered, panorama.
Title:
Post by: Tomi on June 29, 2006, 07:05:49 PM
Still, maybe one on one or two maps, because its not so common.
Title:
Post by: drenrin2120 on June 29, 2006, 07:21:52 PM
Good point. I'll take all but one away.
Title:
Post by: neb87 on June 29, 2006, 07:26:34 PM
Some screns from my new game
Photobucket - Video and Image Hosting
Photobucket - Video and Image Hosting
Photobucket - Video and Image Hosting
Photobucket - Video and Image Hosting
Title:
Post by: Tomi on June 29, 2006, 07:32:23 PM
I like those maps.  The first is a bit hard to see, you might want to lighten the fog a bit.  Otherwise  :vict:
Title: My Replies
Post by: aboutasoandthis on June 29, 2006, 09:08:16 PM
drenin2120: I can see them. It looks good, but I did notice one wierd thing. I wouldn't use diagonal streams down the mountan sides (Since I came up with the idea.) Unless the current is really, really strong, it should just go straight down. Either way, I still like the maps.

neb87: I've never been able to come up with something good looking with those chipsets. This impresses me. I'd like to see the map without the overlay first though. It looks good already from what I can see. [ :vict: (this one has to be the most abused).]
Title:
Post by: neb87 on June 30, 2006, 12:49:32 AM
Without fog
Photobucket - Video and Image Hosting
Title: Critique
Post by: aboutasoandthis on June 30, 2006, 12:58:30 AM
Okay, now that the fog is gone, I can say I don't like it anymore...
I can see you were trying to put in some stone pillars, but the two triangle things look too much like roofs. I also don't like the bottom half tiles. The colors make it look "bent."

These are my opinions. You might wanna wait for a second one.
Title:
Post by: Meiscool-2 on June 30, 2006, 01:17:03 AM
dren: I think it's a gewd update. As you probally know... I like water.

Neb: Actually decent looking. The chip doesn't give much to work with, so I can't blame you for several tiles not lining up. And put that overlay back on, without it the map isn't as nice.
Title:
Post by: neb87 on June 30, 2006, 01:51:11 AM
Fog back on, edited front og house, not as thick fog
Title:
Post by: the keyblade master on June 30, 2006, 02:51:56 AM
Those are good looking maps there neb87!
I dont think the hose chipset is that good but there aren't very good modern chipsets that I've seen.
Title:
Post by: drenrin2120 on June 30, 2006, 03:24:47 AM
To Neb, try and edit those tiles you used for the pillars dude, it really kills the map. Or add in some matching pillars from another chipset. I do stuff like that all the time, it's wicked easy. Do that, and it'll be great.
Title:
Post by: X_marks_the_ed on July 01, 2006, 04:58:11 PM
Feel free to comment and/or question the sytem aswell as georg's cabin. I was thinking of making the arrow a different colr, but something tells me that it's fine the way it is.

Edit: Please, no queries on shadows. I'll do those when I'm ready to.
Title:
Post by: aboutasoandthis on July 01, 2006, 05:06:41 PM
I don't really like how the roof connectors look. I'd rather use the black boxes on the third row from the top. Otherwise, it looks good.
Title:
Post by: Tomi on July 01, 2006, 07:57:15 PM
If the map is supposed to be low quality, why post it here?
Title:
Post by: Meiscool-2 on July 01, 2006, 09:19:10 PM
Quote
Originally posted by Tomi
If the map is supposed to be low quality, why post it here?


I concur.
Title:
Post by: drenrin2120 on July 03, 2006, 01:52:19 PM
The roof tile is totally wrong my friend. Other than that, not bad custom graphics. It'd be a nice change.
Title:
Post by: Robotam on July 04, 2006, 09:41:08 AM
RTP Dungeon.
Title:
Post by: Emerates on July 04, 2006, 11:12:54 AM
Eddy, I would suggest using roof tiles instead of just continuing the wall tiles.  I looks really wierd with that chipset.

Other guy,  good job.  It looks the way it should for a snowy dungeon thing.  However, I would suggest some panorama in the back, like a big icy waterfall or something along those lines.
Title:
Post by: X_marks_the_ed on July 04, 2006, 02:14:56 PM
Do you guys just look at the pictures and comment?

So far, not a single member has answered my question. Should I change the color of the arrow on the system or just leave it as it is?

I get it, the wall needs work. Then again, it was just a 5-minute map to see the system. There's no need for you guys to post just to say the same exact thing as what the last guy said.
Title:
Post by: drenrin2120 on July 04, 2006, 05:23:12 PM
Quote
Originally posted by X_marks_the_ed
Do you guys just look at the pictures and comment?

So far, not a single member has answered my question. Should I change the color of the arrow on the system or just leave it as it is?

I get it, the wall needs work. Then again, it was just a 5-minute map to see the system. There's no need for you guys to post just to say the same exact thing as what the last guy said.


Um... this is screenshot central... Where people get their MAPS evaluated. But i'll answer your question, the blue looks fine. And I did comment on your custom graphics, if even just a little.

EDIT: BTW, that's a pretty slick RTP map Robotam.
Title:
Post by: Meiscool-2 on July 05, 2006, 01:52:27 AM
Quote
Originally posted by Robotam
RTP Dungeon.


Hey.. I actually like that.
Title:
Post by: Dragoon de Sol on July 06, 2006, 09:51:51 PM
Photobucket - Video and Image Hosting


Start of a side-scroller.
Title:
Post by: MrMister on July 06, 2006, 11:29:52 PM
My monster raising game I've been starting/abandoning over and over for about 5 years. I'm getting pretty far this time, and I think it's cause I'm not worrying about story yet.

Title:
Post by: Dragoon de Sol on July 07, 2006, 12:36:02 AM
Photobucket - Video and Image Hosting
Title:
Post by: Meiscool-2 on July 07, 2006, 01:57:13 AM
What's that supposed to be Dragoon? It's just a para with a picture.
Title:
Post by: Dragoon de Sol on July 07, 2006, 10:13:30 AM
No.
It is a side scroller.
Title:
Post by: Tomi on July 07, 2006, 11:35:31 AM
Mr. Mr, Cool maps, but I don't really like the fence going straight up.  Dunno what to do to fix it, but just looks like a line or something.

Cool sidescroller.  The maps don't have to be too candyful, otherwise they won't want to scroll to the next part.  So if Robotam ever made a side scroller, no one would ever finish it, because at each new screen they marvel at the mapmaster skillz.
Title:
Post by: Dragoon de Sol on July 07, 2006, 11:50:36 AM
They wont be. It''s just be mostly of what you see...with enemies, of course.
Title:
Post by: Meiscool-2 on July 07, 2006, 05:38:12 PM
Ah, like ToP?
Title:
Post by: Dragoon de Sol on July 07, 2006, 06:26:25 PM
Nah...just a regular Side-scroller.
It'll be an action/adventure side-scroller.

Similar to the of the Goemon series.
Except, since this is Rurouni Kenshin, it'll be more serious.
Title:
Post by: Meiscool-2 on July 08, 2006, 02:14:49 AM
Fangame, or just using the Rurouni Kenshin sprite?

I just finished a "dungeon" for meh game. It's between 66% and 33% of the full "dungeon" size (as I still have to make the cavez)

I'll probally make most of my "dungeons" without bosses at the end this size.

Red lines are lines you have to walk.

Blue lines are lines leading to treasure or upgrades.

Purple lines are lines you might take or might not, but lead to nothing.

EX PIC: http://i26.photobucket.com/albums/c105/Meiscool2/Yaysss.jpg
Title: Woah...
Post by: PlasticNinja on July 08, 2006, 03:12:46 AM
map... give... me... headache. However, that isn't bad. Most things with multicolored lines running around them have that effect on me. That actually looks pretty cool... I love this thread... shows me what maps can (and probably should) look like!
Title:
Post by: Bluhman on July 08, 2006, 03:20:49 AM
GAAAAAUUUUGGGGGHHHHHHHSSSOOOOOIBBBBIIIIGG.

Yes. I commend that work definetley.
Title:
Post by: PyroAlchemist on July 08, 2006, 03:39:22 AM
Quote
Originally posted by Meiscool
Fangame, or just using the Rurouni Kenshin sprite?

I just finished a "dungeon" for meh game. It's between 66% and 33% of the full "dungeon" size (as I still have to make the cavez)

I'll probally make most of my "dungeons" without bosses at the end this size.

Red lines are lines you have to walk.

Blue lines are lines leading to treasure or upgrades.

Purple lines are lines you might take or might not, but lead to nothing.

EX PIC: http://i26.photobucket.com/albums/c105/Meiscool2/Yaysss.jpg


Great map. Whats the red X thing in the middle for? =P
Title:
Post by: MrMister on July 08, 2006, 04:51:10 AM
That chipset combined with the effort you put into the mapping looks sort of like central Venezuela, which is awesome. That dungeon could get boring if you don't load it full of things to kill.
Title:
Post by: Dragoon de Sol on July 08, 2006, 05:04:56 AM
It was going to be a fan game, Meiscool, but that sprite is hard to edit.

Nothing I make comes out even close to what I need.



Anf frankly, no one around here likes me enough to put a lot of effort into 20-30 sprite sheets for this game.
Title:
Post by: Bluhman on July 08, 2006, 05:08:50 AM
Yeah, first map I'm posting in here. Just a large city; just one part of it.
Title:
Post by: Meiscool-2 on July 08, 2006, 03:07:18 PM
Quote
Originally posted by MrMister
That chipset combined with the effort you put into the mapping looks sort of like central Venezuela, which is awesome. That dungeon could get boring if you don't load it full of things to kill.


Random Encounters XD Though, I do plan on having some assortment of GoldenSun puzzle solving in the game. It wouldn't be that hard to code.

Bluhman: Looking good. Add a bunch of barrels and crates and you could have a really nice looking Marketing Town thingie.
Quote
Originally posted by Gary
Great map. Whats the red X thing in the middle for? =P


Right. That's so you can't walk under the tree. The middle of the tree is a lower level tile.
Title:
Post by: Tomi on July 08, 2006, 03:21:13 PM
Meiscool, that if f-ing huge.  Good job.
Title:
Post by: aboutasoandthis on July 09, 2006, 05:51:19 PM
Meiscool: At first I didn't like it at all, but after doing rips from SD3 myself, YOUR maps blow the professional maps away. They seriously look better. Nice Job!

Bluhman: I like it. A little spacious for me but it works well. I'd just put events in like birds and stuff.

I got rid of my old intro. I'm going with this new one. I'm hoping for it to be scarier and darker. This will be the first map you see in the game. Can anyone give me some help with this?

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/PrincesRoom.png

It's supposed to be a makeshift prince's room. Thinking like the king just moved in, so they didn't have time to make it look so dark. Any advice? I can get the sprites easily.

When I'm done, I'll tint the screen dark and add things like rain outside the window, the FF6 Thunder clouds, the people, and some lighting effects.
Title:
Post by: Tomi on July 09, 2006, 05:56:35 PM
Yes, lighting effects would add a lot.  It looks pretty good.
Title:
Post by: Meiscool-2 on July 09, 2006, 06:01:06 PM
I'll show you what I do with interiors:

In almost ALL my interiors, I have candles. I mean, they didn't exactly have lights back then. Also, the candles have a flickering light charaset above them that's transparent. Lastly (and you can't see this in the screen) I have the tint change from 100,100,100,80 to 100,100,100,100 continously, to make it look like the light is actually flickering.

Add it if you wish.
Title:
Post by: Robotam on July 09, 2006, 08:12:29 PM
Nice Meis. Like your charsets.

I made a crappy hotel, didn't like the way it came out.
Title:
Post by: Tomi on July 09, 2006, 08:20:58 PM
The depth of things is kinda confusing, but its not too bad.
Title:
Post by: aboutasoandthis on July 09, 2006, 08:27:32 PM
I posted this before Tomi but I kept getting an error page.

The only major problem I see would be in the front with the 2 blue walls. They and there waterfalls just need an extra square. I just don't like that chipset used that way. Meh.

After going to hell and back, I finally managed to put the special effects in. I'm not sure now whether to put in the thundercloud still. Maybe a flash of lightning instead?

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/PrincesRoomEnhanced.png

Which reminds me Meis, I tried the light flicker thing. It looked really ugly. I don't have any real blue in my picture. It just took the white and made it yellow. Trust me, it hurt my eyes.

another edit

Sorry you can't see it. There's supposed to be rain outside the window, every light animated, and animated fire.
Title:
Post by: Bluhman on July 09, 2006, 08:47:11 PM
Quote
Originally posted by aboutasoandthis


Bluhman: I like it. A little spacious for me but it works well. I'd just put events in like birds and stuff.



Well, my style is always very spacious. Not sure why. I used to be a LOOOOOOT worse.

Ex:
Title:
Post by: Tomi on July 09, 2006, 08:49:52 PM
I hope that map is not up for critique.
Title:
Post by: Bluhman on July 09, 2006, 09:00:08 PM
Quote
Originally posted by Tomi
I hope that map is not up for critique.


No. It's up for comparison.
Title:
Post by: Meiscool-2 on July 09, 2006, 09:57:30 PM
Robotam: You need to move the doorway back a bit. Then it will look a lot better. Least IMO.

BTW, I just noticed that the Interior I posted is a "bit" outdated.
Title: The New Loki Castle
Post by: drenrin2120 on July 10, 2006, 01:58:57 AM
I did the best I could with the floor tiles, only light and dark grass or gravel to choose from. What do you think?

KaSTle!!!!11!
Title:
Post by: Linkizcool on July 10, 2006, 02:08:09 AM
Not bad. Some charsets could spice it up, though.
Title:
Post by: drenrin2120 on July 10, 2006, 02:15:00 AM
Quote
Originally posted by Linkizcool
Not bad. Some charsets could spice it up, though.


lol, yeah, it's not 100% done. Just the chipset part is. I posted it cuz it took me a while and I wanted to know what you guys thought of it thus far.
Title:
Post by: Meiscool-2 on July 10, 2006, 02:27:41 AM
You should edit the chipset to include a flower floor tile. That would make it look a little more "regal".
Title: The New Loki Castle
Post by: drenrin2120 on July 10, 2006, 03:08:22 AM
edit'd







Title:
Post by: Meiscool-2 on July 10, 2006, 03:20:53 AM
Looks better now.
Title:
Post by: Tomi on July 10, 2006, 10:03:01 AM
 
Title:
Post by: Meiscool-2 on July 11, 2006, 02:58:37 AM
2nd part of the dungeon. Da cave from which the last map leads. In this map, there are no random encounters. Instead, it's like the Link-sneak-into-hyrule-castle thing, where you have to move crates, jump pillars, and do all sorta of crap so guards don't see you.

Yeah, I had to put water in... for story purposes.
Title:
Post by: xJericho on July 11, 2006, 04:32:07 AM
wow, many events,... could you show some in game screens
Title:
Post by: Tomi on July 11, 2006, 11:35:46 AM
Yeah, its a little hard to see in that picture.  Close ups please.
Title:
Post by: Red Fox on July 11, 2006, 03:20:25 PM
A cave map I made

 http://i6.photobucket.com/albums/y237/DeepShitL/Image2-1.png
Title:
Post by: Tomi on July 11, 2006, 03:31:15 PM
Those other raised areas just don't look right in a cave.  That only really works for forests.
Title:
Post by: xJericho on July 12, 2006, 06:43:50 AM
a screen of my a town  for a game
Title:
Post by: ColdWinterBard on July 12, 2006, 07:22:56 AM
xJericho, I think the town looks pretty good.
Here's a screen from my game, and I'd like some comments.
Title:
Post by: drenrin2120 on July 12, 2006, 01:37:17 PM
Mic: wow, awesome map dude. That cave is huge. As long as the mountain it's located in is big too.

RF: It's good, but what Tomi said.

xj: Wow, kudos to you too dude. I like how it's very open but still well designed. You seem to have an elevation issue thoguh in the upper right corner. Might wanna check that.

cwb: Hm... the screen is odd, the 3d ship kinda fits and kinds doesn't. Mostly doesn't. But it's an interesting screenshot. The reflections in the water are very nice, but it seems a little empty in the upper right corner.
Title:
Post by: Meiscool-2 on July 12, 2006, 02:54:53 PM
Quote
Originally posted by ColdWinterBard
xJericho, I think the town looks pretty good.
Here's a screen from my game, and I'd like some comments.


Yeah, the ship looks out of place, and the reflections (I dunno if it's supposed to be like this) look lined up wrong.
Title:
Post by: Shadowless1 on July 12, 2006, 03:47:26 PM
looks fine to me, the chipset doesnt really go with the ship though
Title:
Post by: aboutasoandthis on July 12, 2006, 04:48:41 PM
I actually like the ship. I don't like the reflection though. Please take that out. I'm more concerned with the FF6 town in the back. The building isn't used right at all.

Welcome to charas, unless you are jynce! :happy:
Title:
Post by: drenrin2120 on July 12, 2006, 04:54:20 PM
Haha, well, there are chipsets you can use man that would blend very well with that ship. The only problem is they may nto mix well with the sprites. Worth a try though.

I'm talking about [link removed]. See how they got that 3d-ish, computer generated feel?



[Sorry drenrin, but the site contains downloads to rm2k as well as rm2k3, so I can't allow it to be linked to.]
~Ace~

EDIT: Oh, Sh-t! Sorry about that man. Should've looked first. :|
Title:
Post by: Meiscool-2 on July 13, 2006, 01:58:24 AM
In responce to the cave:

http://i26.photobucket.com/albums/c105/Meiscool2/Cave1.png

http://i26.photobucket.com/albums/c105/Meiscool2/Cave2.png

http://i26.photobucket.com/albums/c105/Meiscool2/Cave3.png

They arn't of the best parts in the cave, but I didn't feel like going around everywhere taking a lot of shots.

My new "piss you off" dungeon. It's got loads of one-way teleporters that you have to change the color of (different colors mean the warps take you to a different place). If you do it all right with no mistakes, it takes about 2-3 minutes. However, I have yet to have someone test it to see how long it would take them.

http://i26.photobucket.com/albums/c105/Meiscool2/Cave4.png

http://i26.photobucket.com/albums/c105/Meiscool2/Cave5.png

http://i26.photobucket.com/albums/c105/Meiscool2/Cave6.png

As for the "For info press 1" thing, in my game I have tutorials that you can open. I suspect that you'll only open them if you're stumped on what to do, because what they tell you is pretty "duh" material in most cases. I've got the tut for the mountain I posted and the cave before too, as you have to do special things in both of those.
Title: A moment of your time?
Post by: aboutasoandthis on July 13, 2006, 02:26:20 AM
Even though Ace removed it, I was still able to bookmark that really nice site.

Meis: Looks nice. Everything's very well detailed. I don't really like the skeletons on the ground, but I'm guessing there's something that eats humans there huh?

This is to everyone here. Check the chipset/charaset sections in a few days. I have some things you all might be interested in.

I've managed to at least get the layout of my equip menu back. How does it look now? I didn't put in any special effects or anything.

(There is a damn good reason why the picture looks like this. Let me say I'm using the DBS...)
Title:
Post by: Meiscool-2 on July 13, 2006, 03:31:04 AM
Needs da parallax or however you spell it background.

Meiscool says:
I thought you were American, with your crazy hair and all.
§uper §tu says:
Hey, us Brits have the best everything.
§uper §tu says:
And I SWEAR
§uper §tu says:
If you make a "british dental hygiene" joke, I will crush you.
Meiscool says:
I was thinking it.
§uper §tu says:
xD
Meiscool says:
But I hate offending people.
Title:
Post by: Tomi on July 13, 2006, 01:44:13 PM
I agree.  And very nice dungeons, Meis.
Title:
Post by: aboutasoandthis on July 13, 2006, 05:23:18 PM
Now with panoramic goodness. Took me some time to get it too.
Title:
Post by: MrMister on July 13, 2006, 05:53:10 PM
Looks pretty good with that actually, having it slightly darkened for all the windows looks professional.
Title:
Post by: Tomi on July 13, 2006, 06:02:05 PM
Hey, that actually looks pretty good.
Title:
Post by: aboutasoandthis on July 13, 2006, 08:05:34 PM
I don't like it...are you sure it looks better?

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/EditedEquipMenu.png

And can I get some advice for this?

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/Clocktower.png

 :yell: THE CHIPSET IS NOT DONE. THAT'S WHY IT'S EMPTY.

I wasn't shouting above. I just don't want people to look at the screens, ignore the words, then go on and post.

What should I add to make this better? I'm thinking spires would be good. Does anyone know where I can get some that would match this? I'm thinking maybe the FFTactics dragons too. How would you finish this chipset?
Title:
Post by: Dragoon de Sol on July 13, 2006, 08:16:43 PM
I would make the towers opponsite of each other...
Meaning one is on the left on one tower is on the right in the other.
Title:
Post by: Meiscool-2 on July 14, 2006, 04:16:51 AM
I'm not sure what you need exactly About...

Using rips that some German dude made for a game that Ace gave to me, I created this load of crap.
Title:
Post by: drenrin2120 on July 14, 2006, 04:42:30 AM
I REALLY like those waterfalls. But something seems a little odd about the big one and over to the left in the center, the cliffs seem odd too.

EDIT: Actually, the cliffs seem out of proportion all around.
Title:
Post by: coreystranick on July 14, 2006, 04:46:18 AM
Meiscool: Hmm I am geussing that you cam walk under those parts of the cliff(near the big waterfall). Hard to tell the height and everything, but stilll very cool.
Title:
Post by: aboutasoandthis on July 14, 2006, 01:39:55 PM
The cliffs look amazing...WOW. I don't really like the waterfalls and the Rudra's treasure water endings, but that's just me. Seriously, WOW. Do not be surprised if I steal this idea.

BTW I was asking about what to do with the chipset. It's okay now. I've been making some rare sprite rips so now the castle is coming together.
Title:
Post by: Meiscool-2 on July 14, 2006, 01:45:05 PM
Quote
Originally posted by drenrin2120
EDIT: Actually, the cliffs seem out of proportion all around.


That's because you can walk under a bunch of them silly. :jest:
Title:
Post by: drenrin2120 on July 14, 2006, 03:25:19 PM
Quote
Originally posted by Meiscool
quote:
Originally posted by drenrin2120
EDIT: Actually, the cliffs seem out of proportion all around.


That's because you can walk under a bunch of them silly. :jest:


Well, I understand that dude. Here, let me show you what I mean. The cliffs don't seem as tall as the pillar, so it looks odd. Anyone else see what I mean?
Title:
Post by: aboutasoandthis on July 14, 2006, 03:37:06 PM
I see it... They dip down backwards. That's unrealistic.

Noticing that, I think they should be on the same level as the two cliffs on the right.
Title:
Post by: Meiscool-2 on July 15, 2006, 12:51:37 AM
Alright, I see what you mean now.

I'm not gonna bother changing it, because it looks fine in-game, but I'll remember it for future reference, as I'm still making that map.

As to realistic... pillars like that wouldn't hold up as big of pieces of land as those to begin with. It's a pretty unrealistic map.

I know the preset rain looks better but... what do you think?

EDIT: I have yet to add ripples and ect.
Title:
Post by: aboutasoandthis on July 15, 2006, 12:58:56 AM
Looks nice. I'd just put in droplet effects. The blue ripples will work in the water but, I don't now if there is a ripple effect out there that comes from the sky to the ground straight down.

I'm trying double screenshot forums. Can I get some advice on this beach? The chocobo is just a test character, and the sticks in the water are supposed to be there.

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/Beach.png

I didn't want to start something in drenrin's forum. Can you PM me or something about your element system and why you got so mad at what I said?
Title:
Post by: Meiscool-2 on July 15, 2006, 03:05:40 AM
No PM. No need to futher talk about it.

I would like dat beach though :P (the chipset). Or, at least the sand and the water.
Title:
Post by: aboutasoandthis on July 15, 2006, 03:21:22 AM
Sure thing bud. I'll post it on the main site once I finish the chipset. If you really want the sand, you can get it here:

http://theodore.ikebukuro.cc/other/rpg_sozai/rpg-sozai.html

jis click in the boxes.

As for the water, that too will be posted there. I ripped the river and the beach myself. They're a little buggy. I'm trying to set them up so they'll be easy to recolor. Be a little patient.
Title:
Post by: Tomi on July 17, 2006, 01:30:31 AM
Nice maps, both of you.  And on the waterfall one, the waterfall starts out thicker than it ends up at the bottom.  Just a bit weird.
Title: hey
Post by: omegarirue on July 18, 2006, 05:15:57 PM
hey meiscool a noticed in a scrren shot erlir u had a castle that was built into a swamp can u give me the tileset for that.on my rpg im making somethin like that but dont have a good tile set.thx
Title:
Post by: Tomi on July 19, 2006, 01:43:52 AM
Some parts, like in the very middle, are a little confusing, but the overall map is very detailed and nice to look at.  Gratz.
Title:
Post by: Meiscool-2 on July 19, 2006, 01:57:53 AM
Quote
Originally posted by Tomi
Some parts, like in the very middle, are a little confusing, but the overall map is very detailed and nice to look at.  Gratz.


That's an old map of mine 0_0. He was posting asking for the chipset.

Answer: No. It took me awhile to make that, and I don't care for you enough to share my time.
Title:
Post by: Tomi on July 19, 2006, 02:11:50 AM
XD, oh, my bad.  Well, err, yeah.
Title:
Post by: omegarirue on July 19, 2006, 03:01:19 AM
what is ur problam.
Title:
Post by: Meiscool-2 on July 19, 2006, 03:06:40 AM
Quote
Originally posted by omegarirue
what is ur problam.


If I don't want to give you a chipset I worked MYSELF using MY own time to you, a person I don't know nore care for, then that's prefectly alright.
Title:
Post by: omegarirue on July 19, 2006, 03:08:19 AM
yeah but u dis me on every forum
Title:
Post by: drenrin2120 on July 19, 2006, 03:26:43 AM
Quote
Originally posted by omegarirue
yeah but u dis me on every forum


Maybe... he doesn't like you? I don't know, I could be wrong.
Title:
Post by: coreystranick on July 19, 2006, 04:29:09 AM
Omega: I will try and make that chipset for you. All it is, is probably a Rudora Castle and I can mix Rowan's forest with it and get something like that, the water may be my only down fall though.
Plus I wanted a chipset kinda like this for my game anyway.
Title:
Post by: omegarirue on July 19, 2006, 02:14:15 PM
k thanks man and miscool and me dont fight no more,i relized he is not dissing me.and half the time hes being a critic.nothing wrong with that.
Title:
Post by: coreystranick on July 19, 2006, 10:28:05 PM
No problem man, here is what I have done, if you want anything else added I can do it in a jiffy(once I find it) ohh you also have to redo the color as Paint would have screwed it up if I hcanged it to 256 color, I am sorry about that.
Also no credit as all i did was copile the stuff.
Yours will msot likely be different from my final version so If you wish just take off my name and everything(or i will if you want me to add other stuff)
Title:
Post by: Meiscool-2 on July 20, 2006, 03:27:29 PM
Two different games. 1 chipset.

Look ok, or do they clash to much?
Title:
Post by: drenrin2120 on July 20, 2006, 03:54:21 PM
I think they go well together. Though, they do seem to clash a tiny bit, but if you didn't tell me they were from two different games, I wouldn't have noticed. Good job I'd say.

What do you guys think of this chipset compialation. Basically what ed did except tilesets are switched and all.
Title:
Post by: Meiscool-2 on July 20, 2006, 04:06:04 PM
Rudora and Mac usually doesn't go good together, but there are a few cases where it looks awesome. It all depends on how you use them together.
Title:
Post by: drenrin2120 on July 20, 2006, 04:37:36 PM
Hm... Maybe in some cases, but this seems to me to match pretty half decently. I was a little sketchy about it in the beginning, but take a look at it. I think it may be because of the castles dark tint. What do you guys think?
Title:
Post by: Meiscool-2 on July 20, 2006, 04:42:23 PM
http://members.lycos.co.uk/lune/

You can try that color of castle. It might look better.

EDIT: You'll have to click Material, go under tilesets, click Rudora, and look under castle.
Title:
Post by: drenrin2120 on July 20, 2006, 04:56:56 PM
sweet, thanks dude. :D
Title: Yo Drenrin.
Post by: aboutasoandthis on July 20, 2006, 06:01:02 PM
I already gave you that site. I gave that site to both of you. :dry:
Title:
Post by: Tomi on July 20, 2006, 06:12:20 PM
I think they look fine together.
Title:
Post by: drenrin2120 on July 20, 2006, 06:22:21 PM
hm.. well the chipsets been edited already so here's a look at the difference.

EDIT: Ignore the bridge in the bottom screen ,that's an easy fix.

and to aboustsoandthis. Yeah, you did, and I favorite'd it, but I forgot about it when doing this. lol
Title:
Post by: Meiscool-2 on July 20, 2006, 06:26:25 PM
The yellow looks better then the red.
Title: Hmm...
Post by: aboutasoandthis on July 20, 2006, 06:27:44 PM
The first one is supposed to be the "Polluted" castle and the second one the "Clean" one. Technically the second one should match better, but I have a strange affinity to the first...

I like the first one.
Title:
Post by: Tomi on July 20, 2006, 07:28:53 PM
I prefer the second.  It looks like the stones used to build it could have been pulled out of the ground right there.
Title:
Post by: Meiscool-2 on July 20, 2006, 09:59:03 PM
Finish'd
Title: Impatient
Post by: aboutasoandthis on July 20, 2006, 10:22:19 PM
I like it for the most part. I like the clouds. My only suggestions would be to put the cliffs over the floors and to put a grass box around the trees.

There is a little corner to the right where you putting the rock over the floor looks good. And the trees popping out of the ground don't look that great to me. I guess I'm just not a fan of that chipset (even though you gave it to me).

I'm impatient. I made a mock battle screen. I didn't finish the guy's battle charaset. I've yet to put in his Faceset and Limit Bar. I still didn't put the "Link Attack" bar I mentioned in the Program Section up. I didn't code anything yet.
Title:
Post by: drenrin2120 on July 20, 2006, 10:53:07 PM
To Aboustasoandthis: Wow, I thought that was the DBS at first. Can't wait to see how it turns out.

To Meiscol: Pretty much what Asat said. Otherwise, nice map.
Title:
Post by: Meiscool-2 on July 20, 2006, 10:54:31 PM
Quote
Originally posted by drenrin2120
To Aboustasoandthis: Wow, I thought that was the DBS at first. Can't wait to see how it turns out.



That is the DBS.
Title:
Post by: drenrin2120 on July 20, 2006, 10:58:02 PM
Oh, him calling it a mock-up threw me off a bit.
Title:
Post by: Tomi on July 21, 2006, 12:00:23 AM
Very nice, Meis, and I like the DBS screen.  No complaints.
Title:
Post by: Meiscool-2 on July 21, 2006, 04:22:29 AM
Yay for cool name scrolling effects like the ones in Kingdom Hearts II and ect.!!!!!

http://i26.photobucket.com/albums/c105/Meiscool2/Leafs.png

http://i26.photobucket.com/albums/c105/Meiscool2/Leafs2.png

http://i26.photobucket.com/albums/c105/Meiscool2/Leafs3.png

http://i26.photobucket.com/albums/c105/Meiscool2/Leafs4.png

Cool snuff.
Title:
Post by: I Have a Sandwich on July 21, 2006, 04:27:14 AM
Sweetness. How'd yeh do that?
Title: I'm guessin'...
Post by: aboutasoandthis on July 21, 2006, 11:35:17 AM
...fade in, fade out, photoshop, and rotation?

You just had to name it Ambervale didn't you? If you see an Ambervale in my game I did not steal it. That is a legitimate city in Ivalice.

Looks incredible as always. What sucks is that I can't have that...
Title:
Post by: I Have a Sandwich on July 21, 2006, 12:01:22 PM
Oh, I can do it with photoshop easy. Just knowing Meis I thought maybe he'd found a prog or sumtin.
Title:
Post by: Meiscool-2 on July 21, 2006, 03:18:01 PM
Yeah, not the most original name, I know.

Anyways, those are just pictures I found on a German RPG Maker website. I made the AmberVale myself (yeah, not the most original name, I know). I animated them by setting them on rotation and moving them across the screen. No other programs.
Title:
Post by: I Have a Sandwich on July 21, 2006, 03:23:50 PM
I meant prog to make the leaves.
Title:
Post by: Tomi on July 21, 2006, 04:50:31 PM
That is quite impressive.  Very nice touch to the game.
Title:
Post by: Skie Fortress on July 23, 2006, 07:32:59 PM
That town intro seems to be just a bit overly elaborate. Must've been a pain to code, then again I have no idea what your coding skill is so meh...
Title:
Post by: MrMister on July 23, 2006, 08:26:21 PM
Pictures are not a pain to code, you jackfestival. Have you even TRIED anything besides move events in RPG Maker?
Anyways, I like it, if you mix it up with all the different locations by doing some screen panning and like a little fanfare in addition, it could really add to the feel of the game.
Title:
Post by: Skie Fortress on July 23, 2006, 09:04:45 PM
Excuse me...? I never did anything to insult you; I was simply stating my opinion. but whatever. people on these boards always seem to be eager to lash out at anyone. But to answer your question, yes, I do use other things in RM besides the basics. I'm no newbie, I just happen to find coordinating pictures annoying. But I do suck at math so i guess that's expected.

And just so this post isn't entirely off topic...

http://i28.photobucket.com/albums/c206/Skie182/24.png
Title: Wait a minute...
Post by: aboutasoandthis on July 23, 2006, 10:39:15 PM
Are you a member of Gaming World? Just asking. Hi! I wouldn't say he was lashing out. Think about it. Both forums have good programmers, artists, and game makers. They both have assholes. I can't see how he was lashing out.

Now as for your screenshot, it looks alright. Not the best but far from the norm.

I really like your charasets. I can't shade that well so I respect those sprites (whoever made them).

The map itself is way to simple. You have a lot of straight edges and not that much detail (other than the trees). To me, it looks like you're relying on the chipset to make it look good.

I'd suggest looking a couple pages back on this topic. Meiscool used a chipset like that and it looked amazing. You could learn from that.

BTW, where do you GW people get that font?



Title:
Post by: drenrin2120 on July 23, 2006, 10:46:01 PM
Not bad, it may be lacking in detail when it comes to rocks and miscallaneous crap like that, but the picture effects and tinting, and rain add a lot to it. I'd give it a B. If it's not a major map, I wouldn't bother changing it around.
Title:
Post by: Meiscool-2 on July 24, 2006, 05:16:47 PM
Meh First Boss fight of Metal Tears.

http://i26.photobucket.com/albums/c105/Meiscool2/307de5f2.jpg

In the game... it's hella darker then that, but I lit it up so you can see stuff.

@Skie Fortress: Unless you plan on sending that out as a demo or something, I would take the Frame out. Also, if you want to make that map better, go ahead and use the one I made with that chipset as reference. You could add a little more height to it, but it looks fine.
Title:
Post by: drenrin2120 on July 26, 2006, 12:52:29 AM
That screens pwns.
Title: It so does.
Post by: aboutasoandthis on July 26, 2006, 02:30:57 PM
Why do you even bother posting here?

Anyway, I've been working really hard on my demo. This will be an important place you go to.

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/Ruins.png


It's unfinished. It's kind of based off the ruins put in the Mapping Contest. I didn't put in the events in yet. There's a hidden minigame right in the screenshot. See if you can find it.
Title:
Post by: drenrin2120 on July 26, 2006, 04:08:29 PM
Umm... jumping across the gap? I have no idea. but that's a realyl good use of a chipset.  thumb (http://charas-project.net/forum/images/msgicons/msgicon3.gif)
Title: FINALLY!!!
Post by: Meiscool-2 on July 27, 2006, 02:00:39 AM
Well... before I talk about myself:

About: Nice. I like that chip, but all the ones I fine are really bright in yellow. I don't like yellow/gold a whole lot. You've got some things that look odd (like, in the middle, I don't know if that's a doorway or part of the ground).

Now for me!!!!

By playing Shadow Hearts 3, I walked through one of the coolest dungeons eva. All it was was a house that had been burned down, but it inspired me to do so much.

Meh Haunted House!!! (incomplete untill I find more broken crap to throw in there)

EDIT: Wow, the forum makes it look a bit darker. Well, it's ment to be REALLY dark, but I have lightning flash while you're in there. So basically, you look while the lightning flashes, and move based on memory.
Title:
Post by: aboutasoandthis on July 27, 2006, 02:08:32 AM
Meis: It PWNS since you're using custom lighting. I like it.

Oh, and the chipset was a recolor/mix/edit. I see what you mean. Eventually I'll put in a shadow.
Title:
Post by: Tomi on July 27, 2006, 02:33:47 AM
That middle space seems awkward, because the light is coming out like all of the windows are in full sunlight, but then the top is black.  Just weird...
Title:
Post by: Meiscool-2 on July 27, 2006, 02:43:52 AM
There's a garden in the middle there, but it's on the outside, hence, you can't see it unless you look out the windows. Kinda like ToP or Shadow Hearts 2 castles if anyone has played those.
Title:
Post by: MrMister on July 27, 2006, 03:26:03 AM
Yeah, it's still a little weird that the sun is sitting RIGHT on top of that courtyard then. Good work though, show some more of that place.
Title:
Post by: Meiscool-2 on July 27, 2006, 02:38:34 PM
Quote
Originally posted by MrMister
Yeah, it's still a little weird that the sun is sitting RIGHT on top of that courtyard then. Good work though, show some more of that place.


Yeah, it's moonlight, and I know it's weird. However, there wouldn't be much light if I only showed it coming from the north and west. It's not realistic, but sometimes unrealistic looks better.

As to showing more... most of what I have done are basic hallways and rooms. I've got two main halls that are sorta like foyers (sp?)

http://i26.photobucket.com/albums/c105/Meiscool2/Hau.jpg
^Entry Hall

http://i26.photobucket.com/albums/c105/Meiscool2/Haunted1.jpg
^Children's old Bedroom

http://i26.photobucket.com/albums/c105/Meiscool2/Haunted2.jpg
^Main Hall Number2

http://i26.photobucket.com/albums/c105/Meiscool2/Haunted3.jpg
^Husband's old Bedroom

http://i26.photobucket.com/albums/c105/Meiscool2/Haunted4.jpg
^Different Section of the second Main Hall

It's a little dark to notice a lot of detailing I put in, like rips in the rugs and stuff, but you can see it clearly in the game, and that's all that counts.

Title:
Post by: Raen Ryong on July 27, 2006, 03:19:28 PM
Oooh, very nice custom lighting. Are they pictures?

A haunted house is a really nice idea. I'm interested to see whether you can create fear -- something I've never seen an RPG Maker game do (except when badly-used RTP is seen :dry: ). I definitely find eerie things in games fun (hence why I found Shadow Hearts 1 so compelling -- take the Dollhouse subquest for instance). The music will have to be very understated I think, and you'll want a lot of sound effects. Anyway, this is getting away from the screenshot, isn't it?

@About: Those are some really nice ruins... the elevation in particular looks perfect. I agree with Meis that the tiles inside the cave look a bit ambiguous, but otherwise I like it!

Btw, what do you guys think of this screenshot? It doesn't compare in awesomeness to most of them in this thread, but I'm not really a graphics person -- I'm more into the less superficial elements, like balancing, plot, coding etc.

This is supposed to be an optional area -- just a hut in the middle of nowhere kind of idea. A problem I have with doing graphics is if I make an area look genuinely good, it then looks too dramatic. Any suggestions?

EDIT: There is more wildlife than that in the actual map, but they must've all vacated to one of the areas not captured in the screenshot :dry:

There are about 7 butterflies in all, and one more human NPC.
Title:
Post by: coreystranick on July 27, 2006, 03:33:09 PM
It isn't bad,Atleast by my standards, but maybe you could add some more miscalleanous(SP?) items. Like flowers and rocks.
Title:
Post by: Meiscool-2 on July 27, 2006, 04:10:15 PM
Though the map isn't super great Raen Ryong, that's probally the best use of that chipset I've ever seen.

As to fear.... that's REALLY hard to pull off in 2d. The only time I've been honestly scared in a game was RE1 remake, because I hated the randomness of the Crimson Heads, and Eternal Darkness, when I looked in the bath tub and saw myself dead and the tub overflowing with blood.

I could try and make it really freaky though, but that might interfear with puzzles I have planned.

The Puzzle, basically, is where no doors in the house are locked. However, to go through doors, you have to do certain things. To go through the first door, (door number one), you have to of not gone through any other doors. Meaning, once you enter, you can't leave. To get through door number two, you have to of gone through an even door first. To get through door number 4, you'd have to of gone through a number less then 4 first. Then, to get through door number 3, you have to of gone through a number greater then 3, OR, you could do through door number five, which requires a number less then 5.

Kinda makes you go to different places and stuff. That's what I like to do, make really small duegeons that require you to enter the same room several times.
Title:
Post by: Tomi on July 27, 2006, 05:21:24 PM
Quote
Originally posted by Meiscool
I could try and make it really freaky though, but that might interfear with puzzles I have planned.

lol, pun.

I really like the puzzle idea, its very innovative.
Title:
Post by: coreystranick on July 27, 2006, 05:41:07 PM
Alright, well I have made a chipset and started to make my game. This is my first real game map so tell me what you think.
Title:
Post by: Linkizcool on July 27, 2006, 06:31:40 PM
very nice. now just add shadows, and light and you have a perfect map.
Title:
Post by: coreystranick on July 27, 2006, 06:35:35 PM
How do I do that kind of stuff? Overlays or whatever? That is jsut part of the map, i still have another 3/4's or so to map. I also need to figure out how to get my guy from walking on water, I have everything right but he still walks of the water, and then on some areas he can't get off.
Title:
Post by: Moosetroop11 on July 27, 2006, 07:17:12 PM
0_o you don't know how to change the passability settings? Go to the tileset section of the database. a O means you can walk on it, an X means it's not passable (Such as water, rocks, etc) And a triangle means it's above the character.
Title:
Post by: drenrin2120 on July 27, 2006, 11:08:15 PM
I'm sorry, but that map isn't that good. The trees are too small. They should be taller, otherwise, they just look way too odd.
Title:
Post by: coreystranick on July 28, 2006, 12:33:07 AM
Quote
Originally posted by drenrin2120
I'm sorry, but that map isn't that good. The trees are too small. They should be taller, otherwise, they just look way too odd.

Hmm, I see what you mean, thanks for the advice. I made the leaves overhang alot of the trunk though, that could be making it look smaller. No matter I can fix it.

Quote
Originally posted by Moosetroop11
0_o you don't know how to change the passability settings? Go to the tileset section of the database. a O means you can walk on it, an X means it's not passable (Such as water, rocks, etc) And a triangle means it's above the character.

I know that, it is set as not passable but I can still walk on it. Oh, it is also a Star for above the character.
Title: I think I know what the problem is...
Post by: aboutasoandthis on July 28, 2006, 01:30:06 AM
Make sure either every empty space in the tileset has a star, or that every single possible space in your map is using a star tile.

The map could be better. Some parts are out of proportion, and waterfalls don't just end like that. Good start.
Title:
Post by: coreystranick on July 28, 2006, 02:47:16 AM
I actually forgot  to take the waterfall out, It was just to see what it looks like. I'll try to get every emptyspace to have a star, maybe that will work, I know the one that you are supposed to have(very first tile on upper level) is a star.

EDIT: How else can I improve the maps, this is the chipset I have compiled, and edited (not much just one thing)
Title: My Boring Screenshot
Post by: gael on July 28, 2006, 03:08:47 AM
I'm not really sure why I posted this I rediscovered this game on my computer (rpg maker 2003) and started messing with it I just make maps now. I know I'm kind of a loser. I was just wondering if any body would take "precious time" out of their lives to critique my little example of mediocrity...weeeoooo... please I'm just asking for helpful ideas not just "SUCK IT NOOBIE!" but I will laugh if you put that...I will...damn I love (...) ... ... ...
Title:
Post by: Meiscool-2 on July 28, 2006, 04:55:57 PM
Looks pretty cool to me. Kinda reminds me of something Robotam would make.

coreystranick: Your houses need to be WAY bigger, and your waterfalls don't line up with the edges right 0_o
Title:
Post by: coreystranick on July 28, 2006, 05:17:44 PM
Thanks MiC, I'll try and fix that, maybe I will jsut use events instead of the actual tile.
Title:
Post by: MrMister on July 28, 2006, 05:18:05 PM
Quote
Originally posted by Meiscool
Looks pretty cool to me. Kinda reminds me of something Robotam would make.

coreystranick: Your houses need to be WAY bigger, and your waterfalls don't line up with the edges right 0_o

Meiscool is right. Judging from how old that cave looks, it should be erroded in such a way that the waterfall would run down along the cliffside.
Title: Huh?
Post by: aboutasoandthis on July 28, 2006, 06:19:44 PM
MrMister: are you talking about corey or jael? I'm confused...

jael: It actally looks pretty cool with the boat inside the cave like that. If you fix is up a bit, it'll look like something out of Shadow of the Colossus with the light shining through it like that. I'd only suggest finding a better light overlay.
Title:
Post by: gael on July 29, 2006, 03:29:59 PM
Quote
MrMister: are you talking about corey or jael? I'm confused...


Haha its GAEL....FOO!
And yeah who were you talking to me or the other guy MrMister because I know this sounds gay but the top of the cave is open and the waterfalls are created from a lake that I'm going to put above the cave that empties into the cave....And thats why the waterfalls looks all stoopid like...
My map looks like ROBOTAM'S!?!
Oh wait robotam... weeeooo yesh. Miescool your ruins screenshot you entered for the contest was very neato it looked like something out of shadow of the collosus(I'm sure thats spelled wrong fug it)...I love that game.

-Oh yeah and I just read aboutasoandthis's little post thingy and I diddn't even notice he made a reference to shadow of the colosus too! AND IT WAS ABOUT MY GAME WEEOOOO...um yeah thanks that makes me feel all tingly inside and stuff.

Ok so a better overlay where might I find something a little better on the internet or should I just make the light come from a different direction like the left or right?
And how else can I fix it up just put more **** in it...
Title:
Post by: Robotam Plus on July 31, 2006, 10:30:39 AM
Nice mix of chipsets, buddey.
Title:
Post by: Meiscool-2 on July 31, 2006, 09:35:06 PM
That's awesome Robbie. I especially like the water effects you did. Could I have that chipset?

Mine doesn't measure to the previous post... but remember that boss I made? I finished his "den".
Title: I like it.
Post by: aboutasoandthis on July 31, 2006, 09:41:15 PM
Robotam: I've never really liked that chipset, so this is the best use of it I've ever seen. Everything's in proportion. Good Job!

This is proof that Reminiscence is coming. Yet another important place. It took me ages just to make the chipset.

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/ArchadiaHomes.png

The city is pretty huge. I'm guessing maybe 8 40*30 maps connected together at certain parts?

The people will be replaced even though I'm gonna use that charaset a lot. It's supposed to be an apartment style complex for a huge mechanical/jungle/castle city. I admit, it looks more like a resort than an empire.

It's unfinished. Advice?

EDIT: I didn't notice your pic. I was talking about Robo.
Title:
Post by: Meiscool-2 on July 31, 2006, 09:45:34 PM
It's cool looking, nice chipset too. But you REALLY need to change the generics of it. Everything looks far to similar.
Title: Thinking...
Post by: aboutasoandthis on July 31, 2006, 09:50:38 PM
I'm thinking maybe a train, waterfalls, and maybe...umm...a hanging garden? I'll see what I can do.
Title:
Post by: Skie Fortress on August 01, 2006, 01:41:33 AM
Meh, a few screenies from my experimental short story project.

http://i28.photobucket.com/albums/c206/Skie182/AA-screenie4.png

http://i28.photobucket.com/albums/c206/Skie182/AA-screenie5.png
Title: Not bad. It's okay.
Post by: aboutasoandthis on August 01, 2006, 02:39:05 AM
There are a couple of mistakes in the first screenshot. First of the bed can be fixed by selecting the bottom-layer sheets, holding the shift key, then putting it in the empty space on the bed. Also the rug should either be a carpet (Again using shift) or it should be shaped like a regular rug. That chipset is just hard to use.

Intresting, I've never seen the DBS as isometric before. At least it's original.

BTW, Gaming World looks pretty obsessed with the anime style faces getting split in fancy ways.
Title: Aboutasoandthis's Game
Post by: gael on August 01, 2006, 03:52:29 AM
I just flpped through this screenshots forum and I came across aboutasoandthis's pictures and I have to say that I REALLY want to play that game you took the screenshot from. The screenshot I'm refering to is the one from... I believe it was Ivalice. I'm not sure and you can shun me from your forum or whatever for not knowing this but is Ivalice from final fantasy tactics? If thats the same place your game is going to be set in I think thats also the setting for the new Final Fantasy 12 game...right? Man I think the town looks great with the water around it and stuff and I don't mean to be pushy and demanding or anything but...
YOU HAVE TO COME OUT WITH A DEMO....
or just more screenshots please...
Yeah I know I have no place to say this but your last screenshot was a bit cyclical...but neato none the less...
man I write oh sooo gay...
EXCELSIOR!!!
Title:
Post by: Meiscool-2 on August 01, 2006, 03:55:36 AM
Quote
Originally posted by gael
I just flpped through this screenshots forum and I came across aboutthisandthat's pictures and I have to say that I REALLY want to play that game your making aboutthisandthat the screenshot I'm refering to is the one from I believe it was Ivalice. I'm not sure and you can shun me from your forum or whatever for not knowing this but is Ivalice from final fantasy tactics? If thats the same place your game is going to be set in I think thats also the setting for the new Final Fantasy 12 game...right? Man I think the town looks great with the water around it and stuff and I don't mean to be pushy and demanding or anything but...
YOU HAVE TO COME OUT WITH A DEMO....
or just more screenshots please...


Lol, I remember getting this all the time.

Skie: I would choose a different "roof/wall" tile for the insides.
Title:
Post by: drenrin2120 on August 01, 2006, 12:51:06 PM
To About: That map was kinda confusing to me. I didn't know what was going on.  :|

To Meis: Pretty kickass

Robo: Yes, that chipset is way hard to use. I love the use of it here and the watereffects are great too. :D

and Skie: pretty sweet maps, I like the iso battle graphics. Hopefully they come out well.
Title: After Looking at it.
Post by: aboutasoandthis on August 01, 2006, 01:32:58 PM
I decided not to change it. It's a cramped apartment complex. The water will make sense in the storyline. Besides, you don't get to visit the other houses. I like it the way it is.  :)

I haven't added the background yet. I'm designing the Status Menu Page. I'm looking for just layout advice.

EDIT:
I've finished. I can actually do this menu with pictures. Your thoughts?

http://i75.photobucket.com/albums/i316/aboutasoandthis/Custom%20Menu/StatusMenuDesign.png
Title:
Post by: Raen Ryong on August 01, 2006, 06:05:43 PM
I absolutely love it. Looks professional and generally awesome, even uses some of the symbols from FF8 :D

I've made a new map... I've taken four screenshots of it (as it's quite big) which covers most of it.

It's called the Sealed Cave and the overlay is used because it is a very magical area... I haven't finished adding events yet, except for a few, so don't say about the lack of wildlife etc :p

Opinions?
Title:
Post by: drenrin2120 on August 01, 2006, 11:05:35 PM
not bad, the cliffs are a little high, but not bad. What's up with the number though? Day and night system? Countdown to de2n4t1on?
Title:
Post by: Raen Ryong on August 02, 2006, 12:46:04 AM
Yep, 'tis a day and night system which actually works well I hope...
Title:
Post by: drenrin2120 on August 02, 2006, 12:52:05 AM
Sweet, I used that same idea with the timer. You may want to consider hiding it though.
Title:
Post by: Raen Ryong on August 02, 2006, 02:09:26 AM
Is it that annoying? It's never bothered me but it's good to receive feedback...

The time of day affects monster encounter rates and other events, so I find it useful to have the timer there. I've always found it a bit annoying how in some RPGs you have to press a button or use an item to see the time.

Besides, It feels nice bending the built-in timer to my will, forcing it to count upwards :D
Title:
Post by: Meiscool-2 on August 02, 2006, 02:33:32 AM
If you're going to have the timer shown, then you should show what day it is in the game, and what month. Usually, people can tell what time of day it is by looking at the tint of the screen. They shouldn't really have to press a button to show the time.
Title:
Post by: drenrin2120 on August 02, 2006, 01:06:34 PM
Oh? It counts? How the hell did you manage that? Well, in that case, keep it as is. But I'd suggest adding a tint like Meiscool said. You can easily control the tint of each time of the day since you're using the timer.

EDIT: To about: Wow, that looks kickawesome my friend! :D
Title: Some people don't think so...
Post by: aboutasoandthis on August 02, 2006, 03:47:23 PM
Go to this link and you'll see what I mean.

http://www.gamingw.net/forums/index.php?topic=48493.720

I'm releasing two versions of my game. I tell you the people there are :jumpin:. :x

If you go to Gaming World do not say a thing. I respect your opinion but my game is for Charas.

Nice Raen Ryong. The maps have a few mistakes but I like them. I've got a Day/Night system too, even though it uses variables instead of timers.
Title:
Post by: drenrin2120 on August 02, 2006, 03:51:41 PM
Hm... GamingW seems really too... what's the word... strict? Too concentrated on details. Who cares what other games did? I think either way will work.
Title:
Post by: Meiscool-2 on August 02, 2006, 04:04:32 PM
Gamingw is full of concieted bastards. That's the easy way of putting it. They act like they are a freaking German RPG Maker Website.

Teh Haunted House B-b-b-BOSS!!
http://i26.photobucket.com/albums/c105/Meiscool2/78140a8e.png
^Flare Sword
http://i26.photobucket.com/albums/c105/Meiscool2/a04712f4.png
^Flare Sword Again
http://i26.photobucket.com/albums/c105/Meiscool2/06042087.png
^Rapid fire attack. Shame I only got one flame in it.
http://i26.photobucket.com/albums/c105/Meiscool2/4b6dc1c1.png
^Eruption Attack
Title:
Post by: aboutasoandthis on August 02, 2006, 05:16:42 PM
You Have Darkness Along With Bright Spell Boxes. YAY!

Where did you get the boss? I don't want it but where do you get your animations? Did this one come animated too?
Title:
Post by: coreystranick on August 02, 2006, 05:33:07 PM
About: I actually liek the pictures in your background of the menus. It gives it more detail. I don't find it distracting at all. I agree with Drenin, GW is alittle strict. Every fault they pointed out is what I like to see. I can even read your text I don't know what their problem is.

MiC: Loving the map, nice and dark. I can see spell boxes. What kind of boss is that? I don't like this boss as much as your last one, but this guy looks bad ***. HAve you completed your haunted house yet. I mean like have you found all the broken down stuff that you want to use in it?
Title:
Post by: Meiscool-2 on August 03, 2006, 03:05:34 AM
The haunted house is finished. If people wanted, I could have a demo of the entire house out, but they said they'd rather wait for an intro demo, which I can't blame them for.

Anyways, it's the same game, and as you can tell by the poses, it's animated. I get these rips from a German Website. They are rips for BoF2.

It's a pretty annoying boss, much harder (I think) then the last one. This boss relies totally on where you are as to what attacks it uses. If you're far away from it, it will use rapid firing flames, or seeking Flare Swords. The Flare Swords probally won't reach you, but they will keep you from getting close to him... unless you want to get hit with all 3 or 6 of the shots he sends out. If you're close to him, he keeps you moving by making flames fall from the sky or come up out of the ground. Also, because every attack he uses on you causes Torrid Condiction, it's very hard to get a chance to use projectile attacks on him, meaning you're stuck with magic and melee.

And just a note, it might creep the hell outta you when you find out who that monster actually is... in the game I mean :p
Title:
Post by: coreystranick on August 04, 2006, 06:10:20 PM
Alright here is my first map for my game( well not really that starting map but I may make it so)
Tell me what you think.
EDIT: I still have some fine tuning to do and I am trying to make almost every open tile(where there is no boarder) access a different part of the mountain.
Title:
Post by: Meiscool-2 on August 04, 2006, 06:15:28 PM
WAY to random. If you're trying to make a town in the mountains or in a forest, it should be kinda boxed in. Yours is open and complex.
Title:
Post by: coreystranick on August 04, 2006, 06:19:57 PM
Well, I was going for a random style. You can only see a few entrances but for the most part the buildings are interlaced inside of the mountain. So you can enter form the outside, then from there leave someone's houe into the moutain and then talk to people then you can furthere explore the houses in the moutain or jsut go back out on to the mountain. I have never seen this before so I thought it would be kind of a cool idea. I make the treetops above the character you you could walk under them.

Title: ...so why doncha kill meeeeee
Post by: gael on August 05, 2006, 04:19:06 PM
So you know how I posted that screenshot from my game of
that pirate ship in a cave. Well someone mentioned something about the waterfalls in the cave...I think...And I said that the reason they were so out of place was because in my game there is a lake that empties into it. So the other day I started to work on the lake and finished but it looks a little odd to me and I'm not sure why
I was just wondering if you guys...or girls (I dunno is there any?)
If you could just critique this screenshot also and maybe give me a little helpful advice...
Title:
Post by: coreystranick on August 05, 2006, 04:24:36 PM
That actually looks pretty sweet. An yes there are girls on this forum.
Anyway back to the map, umm how do you get out? I mean the mast is coming up through an opening, so how does the boat get out?
Title:
Post by: coasterkrazy on August 05, 2006, 04:32:02 PM
I think behind it there's an opening. Like the boat is docked in the cave entrance.
Title: Ahh yes how to get out...
Post by: gael on August 05, 2006, 05:55:42 PM
        Ummm coasterkrazy heh heh no its not that complex I kind of just made it like that....

Quote
Anyway back to the map, umm how do you get out? I mean the mast is coming up through an opening, so how does the boat get out?


Well I think I will answer your question with another couple of questions...
1.) How do islands float?
2.) How does Link from The Legend Of Zelda carry all that stuff?
3.) How can massive ships with like four propellers fly?
4.) How is a rainbow made?
5.) How does the positrack on a Plymouth Superbird work?

~~~~~~~~~~~~~IT JUST DOES~~~~~~~~~~~
Title:
Post by: Meiscool-2 on August 05, 2006, 07:15:27 PM
Honestly, it's good.

I chose to think of myself as an expert with water, so here's the basic thing you should do:

It's highly unrealistic that the water stops at the holes and only flows in through ONE water fall, even though the entire hole is surrounded by water. If would be more realistic if you made waterfalls to flow over the sides of all of it.

However, making the charasets and getting them to look right can take awhile so... I think it's ok the way it is.
Title:
Post by: coreystranick on August 06, 2006, 02:25:33 AM
Quote
Originally posted by gael
       Ummm coasterkrazy heh heh no its not that complex I kind of just made it like that....

quote:
Anyway back to the map, umm how do you get out? I mean the mast is coming up through an opening, so how does the boat get out?


Well I think I will answer your question with another couple of questions...
1.) How do islands float?
2.) How does Link from The Legend Of Zelda carry all that stuff?
3.) How can massive ships with like four propellers fly?
4.) How is a rainbow made?
5.) How does the positrack on a Plymouth Superbird work?

~~~~~~~~~~~~~IT JUST DOES~~~~~~~~~~~

What CK said isn't actually complex I find that a logical reason as I could happen. But you didn't really answer my question by asking a set of 5 questions just to say it does. That means there is some way it gets out, like it flys or they are jsut building the ship in the cave and hope to have it fly. I mean is it shownhow to get out in your game, because I think it is actually a pretty cool idea to have a cave and stuff under a huge lake, just the reasoning for getting in and out of the cave kind makes me think, which is good but I can't figure it out. I geuss I can just wait for you game.
Ohh and the answer "IT JSUT DOES" doesn't really fit for the Rainbow question.
Title:
Post by: gael on August 06, 2006, 05:09:54 AM
Miescool: Yeah I thought about that also you know the whole
water fall covering all of the hole thingy and the reason I diddn't is because 1.) I'm a  lazy loser and 2.) I wanted the waterfalls to kinda match up with the waterfalls in the pirate cove....(does that make sense)
But anyways thanks miescool for the complement and coreystranick: I diddn't mean anything by what I said hahaha
I just wanted to quote "Joe Dirt".
coreystranick:-well honestly I actually I wanted to prove a point RPGs are not realistic. In RPGs islands float and people can shoot fires from thier swords and ****. And well I diddn't really want to have to have a background story for the ship I just thought it was a neat idea so...I went with it so I'm not sure if you completely understand what I am trying to convey here...Basically all I am trying to say is that you shouldn't think to much about it...It is... what it is... ya know???kinda??? sorry I'm a little buzzed....
-And don't think I want to make myself look cool by saying the whole buzzed thing I'm such a ****ing loser its not funny....
I swears it...
-man I guess I have self esteem issues huh... oh well...
Title: It's alright.
Post by: aboutasoandthis on August 06, 2006, 01:40:35 PM
I know what you mean and  believe me when I say this site takes messages like that better than some other sites. I've asked some mods to delete my profile there. :p

I like the idea. I like when people mix Mac & Blue (Refmap). I think my only problem is the mast (Or whatever that big bar is called.:P The ship will fit but I can't see how that would fit.
Title:
Post by: coreystranick on August 06, 2006, 02:26:43 PM
Ahh, I see what you mean gael. Still pretty cool though.You have some pretty interesting ides, I can't wait to see what else you have.
Title:
Post by: EXO Muffin on August 06, 2006, 11:51:52 PM
This screenshot isn't from my game(I mean not my actual game. I just made the map. I didn't steal it from another game.), but I want to know if I did the landscaping and such okay. Please tell me what to improve.

EDIT: Oh, and the red moss stuff is climbable. I originally put ladders, but ladders aren't naturally occuring(...or are they?), I didn't use it what you might think of,"correctly," because those vine things don't grow evenly. The mountain is supposed to get more barren as you go up, and it's the kind of map where you enter, go though some maze, come out;but higher, move to the next entrance, and repeat until you get to the last entrance.(Which is the big hole at the top.)
Title:
Post by: aboutasoandthis on August 07, 2006, 12:30:48 AM
It's kind of out of proportion for me. Some parts dip inward towards me, some parts dip outwards away from me. You did manage to make it look like an actual mountain which is good. I'm guessing you go through the holes then down a cavern inside?
Title:
Post by: EXO Muffin on August 07, 2006, 03:56:38 AM
Yep. I don't know how to include it in my game, though. It takes place in an unearthly demonic realm. I could try, but the cave, lava, and vampire chipsets don't format well into a mountain. I really need a recolored version of the chipset. I'm pretty sure it's a Rudra Dark Forest.
Title:
Post by: Meiscool-2 on August 07, 2006, 04:36:01 AM
That's Mac and Blue, which is ultra far from being Rudra 0_o
Title: Uh Huh
Post by: aboutasoandthis on August 07, 2006, 10:46:50 PM
See what me and DragonBlaze have been fussing over. It's not finished so I'd like some honest opinions. I'm going to change the clouds soon, as they don't fit that well.

http://i75.photobucket.com/albums/i316/aboutasoandthis/Screenshots/WorldMapScreen.png

I'm thinking about having the names of the places fade-in on top of the cities.
Title: Don't Take This The Wrong Way
Post by: gael on August 08, 2006, 02:10:29 AM
Aboutasoandthis: Ok just hear me out real quick its just an opinion of mine. Your maps that I have seen look incredibly good and I don't know about you but for me when I play a good RPG the one thing that kind of (not sure how to say this) what’s a good way to put it...god this is going to sound very gay...ok...
World maps kind of take me out of the experience it....damn this is hard to explain... World maps kind of take me out of the game. I'm not really sure why I think its the outrageous disproportions. You know the fact that the character is the same size of the city or almost half the size of a mountain etc. (I know this completely contradicts what I said earlier kind of but please just hear me out)
I think you game would benefit more if you connected major cities, landmarks, and so forth with paths instead of a world map...For example like in suikoden 3 or final fantasy x... I know you must be thinking "This guy is out of his F***ing mind  does he realize how long that map took me!?!" I just really want your finished product to be at its finest and that’s why I posted this I think having paths connecting major areas would create a more captivating experience for the player and it would keep them more involved with the story...
Like I said before its just an opinion and I only want to help you out if I can but I'm sure if anyone can pull off a good world map its you good luck...


Title: I get what you mean.
Post by: aboutasoandthis on August 08, 2006, 02:20:03 AM
I only just now came up with the idea to use a world map. I was gonna make the game have no world map at all. Just string a bunch of maps together. Here's where the problems come in...

I wanted 100*100 maps put together. I started by making a small stupid test game with 25 rows and colums strung together.

One row was 1.5 Kilobytes. About the size of 1 MP3. Nothing Special Right?

Now, take that and multiply it by 25 colloms. That's over 35 ****ing Kilobytes! Until, I get faster internet, that will take me ages! and the 25*25 World map only takes 7 minutes to walk through!

The world map idea was just for technical reasons. Less download time. Don't worry. I'm planning some surprises with this world map. Remember, the best you can really do with RM games like this is to make them like Super Nintendo games (Excluding Meis's Game).
Title: I hope this is the right place to post this...
Post by: gael on August 08, 2006, 02:21:53 AM
Im not sure if this is ok to post here but the forum title is screenshots and thats exactly what this is.
I was just wondering if you guys could give me ideas to make my title screen look better it seems very...blah...
And I know the title is stoopid...
Just look past the stoopid title...
The title actually really works well with the storyline...(yeah heh heh storyline)
Title: No expert.
Post by: aboutasoandthis on August 08, 2006, 02:29:05 AM
I'd make the gir transparent and twice as big. Like you'd have to squint to see her. Maybe you can get someone with Photoshop to fix it for you in the Requests section.

Don't worry about it. Everyone thinks this place is about maps only. I posted some CMS screens here first. Meis posted a few. A lot of these maps are too big to be screens.

You know, we should really start making actual screenshots and not just maps.
Title: ugh... Your right aboutsoandthis
Post by: gael on August 08, 2006, 02:32:55 AM
Quote
Remember, the best you can really do with RM games like this is to make them like Super Nintendo games (Excluding Meis's Game).



- Ow reality check...
Im here comparing rpg maker games to ps2 games when I should be comparing it to games like... I dunno I was more of a Sega brat... OH I know! Games like chrono trigger and I think was it FF3 or 4 anyways the rpgs from that era(SNES) did also used world maps and they were very successful...
Hahaha I'm not sure I just don't get "fully immersed" into games like that...
I'm just not a world map guy I guess...
But that doesn't mean I don't want to play your game...
I CAN'T WAIT!!!
-by the way thaks for the title help...
WEEEEEOOOOOO MY TEQUITOS!!!!
Title:
Post by: coreystranick on August 08, 2006, 02:43:32 AM
Quote
Originally posted by aboutasoandthis
I'd make the gir transparent and twice as big. Like you'd have to squint to see her. Maybe you can get someone with Photoshop to fix it for you in the Requests section.

Don't worry about it. Everyone thinks this place is about maps only. I posted some CMS screens here first. Meis posted a few. A lot of these maps are too big to be screens.

You know, we should really start making actual screenshots and not just maps.


Mine were actually taken from the "Create Area" function in RM.
If I could get charasets up and more stuff I would take screenshots for everyone, but I will only do that when I get more imput on my last map. Anyone care to look at it(on Page  25 I believe)
Title: OOO OOO coreystranick I wana help you!
Post by: gael on August 08, 2006, 02:53:36 AM
ok in your map how do get into some of the doors for example the door with the inn sign over it and the door to the far right bottom corner, the one to the left of the other door.
And hmm try to not make the tree tops so skinny in some parts I guess I'm not very good at critiquing but thats one of the first thing that caught my eye was the small tree tops maybe make them wider...
haha I don't know...
I jus wana help...
Title:
Post by: coreystranick on August 08, 2006, 03:05:59 AM
Hmm, I was thinking about redoing some of the tree tops anyway.

As for entreances, it is kinda hard to see But I tried to make it so you get there by stairs, or you can get in from inside the moutain( each house has two entrances one outside one in.) The very bottome one is jsut another part of the house next to it there is no other entrance. You have to go in the hosue and come back out. Ohh and the tree tops are abouve you so you can walk under them. This is suppsed to be like an old moutain town so the people there have lived thorugh many wars and found it easier to live in the mountain with as little entrances to the outside world as possible. So the outside is all complex but once you get in to the mountain(by going in through a house or shop) it is very simple. There will also be areas with monsters between some house that are farther aprt. But I will inform you gusy of that in the game.




Sorry if the post above was confusing.
Title: I have Photoshop!
Post by: EXO Muffin on August 08, 2006, 08:39:36 AM
...And I'll gladly fix up your title page for ya. Just give me the title screen panorama.
Title: THANK YOU EXO MUFFIN!!!
Post by: gael on August 08, 2006, 07:06:02 PM
here is my title screen panorama...
-Oh and I understand coreystranick
Title:
Post by: EXO Muffin on August 09, 2006, 10:03:01 AM
R-r-r-r-rerruhhh-emixed! I added weird sky and stuff.


EDIT: Oooops. I screwed up the grass.

EDIT2: Okay, I think it's better now.



I can easily edit it, because of Photoshop's huge history cache and organized layers.
Title: I'm gonna sound like such an ***hole
Post by: gael on August 09, 2006, 04:03:49 PM
Ok It looks freakin sweet but I was wondering if it would be possible to make the blue lady bigger and kind of behind the word stranger and I'm not sure but could I please keep the same background I was going for more a placid feel not really a lost dark one.
I'm sorry I really like it and I'm sure you don't want to make another screen over again if you would like is there a place where I can download the program you made the title with off the net? Then I would gladly do it myself...
Again it looks fantastic just not really what I was going for thank you EXO muffin.
-I know I'm bieng an ungrateful ***hole sorry EXO
Title:
Post by: coreystranick on August 09, 2006, 04:06:00 PM
YOu ahve to buy Photoshop, or jsut download the 30-day trial. I am pretty sure there is somewhere (liek Limewire) where you can download the program but I wouldn't know that. Seriouls I have never tried to look for it.
Title: It's out there.
Post by: aboutasoandthis on August 09, 2006, 04:38:26 PM
It's a 6 hr download on dial-up though.
Title:
Post by: coreystranick on August 09, 2006, 04:45:11 PM
Wow I just looked back at my last post and it had alot of spelling errors haha.

Anyway, I have DSL with a speed of 11 MB/s so it probably would be like an hour or so for me. I wish I had it though so I could make a cool menu set up for my game.
Title: !!!OMEGA MODEM!!!
Post by: gael on August 10, 2006, 01:17:45 AM
Man I remember dial up and dsl they were lame I'm sorry you guys have to put up with it I'd share my connection speed if I could :violin:.....Hmmm it may be possible but first I will need to gather together the most powerful wizards in Austrialia :w00t: and then we can cast a seperation spell and KILL BOB SAGET...
-sorry I'm just not the smartest desk in the future....  :blue-eye:
Title:
Post by: I Have a Sandwich on August 10, 2006, 03:56:22 AM
I made this this morning then had to go to a funeral blah blah, but if I had known exo was makin one I woulda saved the time XD
Title: OOO pretty....*drools*
Post by: gael on August 10, 2006, 05:45:35 PM
I have a sandwitch:I love you almost as much as I love my tequitos and I'm a man who loves his tequitos....
ITS SO GOOD YOU ROCK I HAVE A SANDWITCH thank you so much if you need me to do something for you I dunno make a level or something...hahaha I'm not very good but I will make one for you if you ever need it.


Oh its so ****ing cool I love my new title screen hooray I have a sandwich
HOORAY BEER!!!!
Title:
Post by: EXO Muffin on August 11, 2006, 03:36:59 PM
Way better than mine. Except the bottom of the spirit girl thing. That part's terrible.
Title:
Post by: Robotam Plus on August 11, 2006, 10:00:08 PM
A map.
Title:
Post by: aboutasoandthis on August 11, 2006, 10:22:52 PM
A couple mistakes here and there, but it's an overall nice map. I blame the chipset for the mistakes since I have it too.

Is this an actual screenshot...or just a map?
Title:
Post by: Linkizcool on August 11, 2006, 10:28:18 PM
Is that a sword/secret of mana chip I sense there?
Title: Test
Post by: aboutasoandthis on August 12, 2006, 08:06:49 PM
I know the actual map isn't that great. I just wanted to test my tree idea out.

http://i75.photobucket.com/albums/i316/aboutasoandthis/TreeShadowTestScreen.png


The idea is for the trees with black in the middle to have their own shadows. It looks better with say, the Mac & Blue or the Theodore treetops.

To unrealistic? Should I make it a panorama? Should I move it up a couple of pixels? Or is it just too ugly and I should get rid of it?
Title:
Post by: Red Fox on August 12, 2006, 08:22:53 PM
I think it's look good as it is..
Title:
Post by: drenrin2120 on August 13, 2006, 01:07:32 AM
to robo: wow, I like that. Good use of the style. Only a few mistakes with simple solutions.

to About: I'm not sure, it looks like it could be good, but is prolly better with mac and Blue like you said.
Title:
Post by: Meiscool-2 on August 13, 2006, 07:51:07 PM
Robotam: SoM FTW!!!! Nice.
Title:
Post by: Robotam Plus on August 14, 2006, 03:21:23 PM
Thanks. And here's that chipset you asked for a couple of pages back.
Title:
Post by: Meiscool-2 on August 15, 2006, 01:33:47 PM
Thanks. BTW, do you know what game it's from? Looks like StarOcean to me, but I'm not sure :P
Title:
Post by: Robotam Plus on August 15, 2006, 01:47:21 PM
Well, it's definitely not Mac.
Title:
Post by: Tomi on August 15, 2006, 02:58:00 PM
It's definitly not Blue either, except maybe the water.
Title:
Post by: Meiscool-2 on August 15, 2006, 03:06:23 PM
Quote
Originally posted by EXO Muffin
Way better than mine. Except the bottom of the spirit girl thing. That part's terrible.


You can only use 256 colors though.
Title:
Post by: I Have a Sandwich on August 15, 2006, 03:31:48 PM
Quote
Originally posted by EXO Muffin
Way better than mine. Except the bottom of the spirit girl thing. That part's terrible.


Well, there was no bottom to the girl, and I'm not spriting her legs to make a title for a random guy. So I did some brushing under it and messed around with it and gave the bottom of the fence a different feel.
Title:
Post by: EXO Muffin on August 15, 2006, 03:44:21 PM
Looks like you just used a 45' Semi-Blur Standard Photoshop Paintbrush to me. Ironically; I don't feel like doing it, either. :P
Title:
Post by: I Have a Sandwich on August 15, 2006, 04:35:02 PM
I dont remember xactly, but I think it was a 19 hard with motion blur set to screen and the original duplicate set to color dodge with maybe some light/dark blue diff clouds set on over lay with low opacity.
Title: Ow...
Post by: gael on August 15, 2006, 07:45:30 PM
Quote
I'm not spriting her legs to make a title for a random guy

gee random guy huh... cmon guys... IT'S PAPA GAEL...

-um feeling a little unwanted I'm gonna go binge now.... uhmph tequitos so good umph luv you so much...

-its ok anyways I'm happy with the title its pretty and junk.. really um I'm not really making a game right now because first I want to figure out how to use variables properly and I just can't figure it out so right now I'm just kind of making a story and maps...sorry I'm kind of new to this rpg maker thingy... Granted not that new but I believe I have only scratched the surface of the game creating…ness

-holy plethora of unnecessary information Batman!
Title: ...Umm...Yeah...
Post by: aboutasoandthis on August 16, 2006, 02:03:36 AM
This is a concept screen with everything I was talking about. Now, it has Meis's falling leaves. Those FF5 trees were a real challenge to work with. Comments?

I think it looks nice but what would you do to make it look more "jungle-ish?"
Title:
Post by: coreystranick on August 16, 2006, 02:17:34 AM
To make it more jungle-ish hmm.....I don't know maybe some vines or alot of mushrooms and stuff. ( Try to think of the Amazonian Rain Forest)

Right now it just looks like a complex forest. I like the trees though, I might have to do a map with that type of tree to see what it is like. Very nice BTW.
Title:
Post by: EXO Muffin on August 16, 2006, 11:05:08 AM
Screenage!
Title:
Post by: Dragonium on August 16, 2006, 11:43:55 AM
EXO, that's pretty good, but I do think everything looks a little too... Perfect, if you get my meaning. The sea and the cliff thing are too even and symmetrical. Remember that in nature nothing is perfect symmetrical. Try making the edge of the sea wavy, or making the cliff look more weathered. After all, if it's at the sea's edge it's going to look very rough and eroded. The house looks good though, and that map has a lot of potential. How about some crabs or seagulls?

I have my own problem. This is the Ruins of Iridor, which is quite a prominent location in my game. Only thing is, it's supposed to look as though it's been there thousands of years, and at the minute it just doesn't look ruiny enough. Can anyone recommend how it could be better?

(By the way, the events in the middle of the map is a statue)
Title:
Post by: Meiscool-2 on August 16, 2006, 01:16:22 PM
Drag: You should add more difference. More broken walls, dirt, just stuff to make it feel more ruined. Here are some examples:

http://i26.photobucket.com/albums/c105/Meiscool2/76cb8366.png

http://i26.photobucket.com/albums/c105/Meiscool2/dfb35f05.png

http://i26.photobucket.com/albums/c105/Meiscool2/4df7c47c.png

http://i26.photobucket.com/albums/c105/Meiscool2/db0cdfaf.png

EXO: Not a whole lot to say. It's ok, but it has basically no detail.

About: Just add A LOT of plants. The Rudora plants would probally work nicely. The problem with that map, is that jungles are normally bright green with a lot of weird plant life. Yours is more of a dead forest or something.
Title:
Post by: drenrin2120 on August 16, 2006, 03:12:26 PM
Check this out, look specifically at the transition from water to cliff. It has more of a curviture to it than what I had before making it look more natural.

Title:
Post by: EXO Muffin on August 16, 2006, 03:57:04 PM
Yeah, Dragonium, I noticed that from the beginning. But that's the only hill type that fits and I can't format it well. Could you help me with it?
Title:
Post by: Dragonium on August 16, 2006, 04:17:58 PM
EXO, I don't have that charset, but I've tried something in one that I have. It's not too good, unfortunately, but you can see my meaning about the way the clif and sea should look less symmetrical.

And MIC, thanks. I'll bear that in mind.
Title:
Post by: EXO Muffin on August 16, 2006, 04:49:35 PM
I meant help me with the chipset. Not the texturing, I understood what you meant. The thing that's preventing me from making it better is that there is built-in grass around the hill bottoms, so I have to make more grass around it...And grass in a beach is...weird. Here's another go:

EDIT: Would someone, please, post some seagull and fish charsets? I think I really need them.
Title:
Post by: Linkizcool on August 16, 2006, 04:53:24 PM
Much, much better. If you want, you could add shading, but I think that map is a huge inprovement.
Title: I took the advice.
Post by: aboutasoandthis on August 16, 2006, 05:22:30 PM
I think what throws people off are the colors. You're right about jungles being bright Meis, but I try to stay away from bright colors. It clashes too much unless you put it together just right.

Oh, and the only real jungle chipsets out there are from SD3 or are Mac & Blue. I try to stay away from those. Reminice on how bad my beach/jungle SD3 map looked.

I put in a lot of jungle stuff. Don't worry about it looking crowded since it's not a real map. I ended up using Mac & Blue +SD3 anyway. _sweat_ I might end up putting in a bog or something with the trees coming from underwater. Comments to make it look better?

I don't really like Mac & Blue so that's why I didn't comment on the stuff above. Nothing constructive here. I'm sorry.
Title:
Post by: Meiscool-2 on August 16, 2006, 05:46:38 PM
Quote
Originally posted by drenrin2120
Check this out, look specifically at the transition from water to cliff. It has more of a curviture to it than what I had before making it look more natural.



Now you're catchin' on. Looks better now.

If you wanted to make it look even better, you could use charasets of the water. Example Below.

Quote
Originally posted by aboutasoandthis
I think what throws people off are the colors. You're right about jungles being bright Meis, but I try to stay away from bright colors. It clashes too much unless you put it together just right.


Looks better now. More jungy.

Well, it's not a bright jungle... but it's a bright bog :jest:
|
V
Title: CHEATER!!
Post by: aboutasoandthis on August 16, 2006, 05:52:19 PM
YOU'RE USING A BUNCH OF LIGHTING EFFECTS AND OVERLAYS!

It still looks nice though. And I still want comments.
Title:
Post by: Meiscool-2 on August 16, 2006, 05:54:46 PM
Quote
Originally posted by aboutasoandthis
YOU'RE USING A BUNCH OF LIGHTING EFFECTS AND OVERLAYS!

It still looks nice though. And I still want comments.


Heh, I edited my post to include comments. I realized after I posted that I forgot to say something.

And, I've only got 1 overlay right there, and that's for the tree shading. I have yet to add lighting... this is the slowest I've ever mapped a map before purly because of all the events it takes to make the water.
Title:
Post by: Dragoon de Sol on August 16, 2006, 05:56:34 PM
Photobucket - Video and Image Hosting

Ashes to Ashes...
Dust to Dust...
Come to kill...
The Demons must...
Title: Panorama Issues
Post by: gael on August 16, 2006, 05:59:04 PM
Here is 2 screenshots fused from my game. Its kind of wierd its the roof of this strange scholars house and its supposed to be kind of secluded in ze forest.

-By ze way does anybody know what kind of panorama I can use for this map to make it look not so.... stoopid looking. I was thinking of doing kind of what I did with the "lake empties into cave" picture you know how I just took a screenshot of my game and used it as a panorama... I dunno would that work?

-ooo and aboutsoandthis do you have anymore city screenshots?
If you do I'd love to see them...
Title: Oh
Post by: aboutasoandthis on August 16, 2006, 06:06:56 PM
The 6 little colloms make it out of proportion but I actually like it.

I don't know where to find a better panorama than that. Try something more flat looking. It looks like the map is leaning forward compared to the panorama.

Actually, not right now but coming soon.
Title: What 6 collums?
Post by: gael on August 16, 2006, 06:20:58 PM
Quote

The 6 little colloms make it out of proportion but I actually like it.


I think your seeing something different the 6 columns are kind of like the roof to the archways...

-I tried to make somethig that resembles 2 concrete arbors.

See look at the picture
Title: That's it.
Post by: aboutasoandthis on August 16, 2006, 06:24:04 PM
I can see what you're trying to do, but they really look like they're standing up to me like a stone collom. That's just me.
Title:
Post by: drenrin2120 on August 16, 2006, 06:25:59 PM
Quote
Originally posted by Meiscool
If you wanted to make it look even better, you could use charasets of the water. Example Below.


Hm... I like that idea...

Edit: That was an eevil quote bug... <_< Hope I got everything you wanted to say dren.
~Ace~

EDIT2: lol, oops. Yeah, that's pretty much it
-dren
Title:
Post by: Dragonium on August 16, 2006, 06:31:17 PM
Graagh, Dren!

aboutasoandthis, that map looks fine to me. :) The only little thing is the top of the wooden bridge... It looks sort of... Weird.
Title: Wooden bridge
Post by: gael on August 16, 2006, 06:34:18 PM
Yeah I was thinking of changing that hahaha I thought it looked out of place too...
-It is the original bridge that came with the chipset though...
Title:
Post by: Ace of Spades on August 16, 2006, 06:34:58 PM
Looks pretty good aboutasoandthis, but I have to agree with Meis about it looking more boggy than jungle..y. The only jungle chipset I know of is the CT one, though, and I dunno if that'll clash with your style or not.
Title:
Post by: aboutasoandthis on August 16, 2006, 06:39:53 PM
Okay, now I'm confused.

Dragonium: You're talking about gael right?

dren: I think you're talking to Meis.

Ace: Thanks Ace. Post or PM the chipset anyway.
Title:
Post by: coasterkrazy on August 16, 2006, 06:46:34 PM
Here are a couple screens from a game I'm "making" for my friend.

http://i3.photobucket.com/albums/y55/coasterfreak291/YayScreen.png
Opening sequence. I realize I have a couple tile issues below the fence, but I probably won't change it now because this is actually a panorama and I don't feel like redoing the map and making it a panorama again just for that.


First town. Yes, the buildings on the left are supposed to be destroyed, but the chipset didn't support destroyed buildings so whatever. Not like this is professional or anything. :p

EDIT: Ugh, damn photobucket resize. To see the fullsize image, just paste the image location URL into the address bar.
Title:
Post by: I Have a Sandwich on August 16, 2006, 06:52:02 PM
CK man, dont use the [IMG*] code and it'll be fine.
Title:
Post by: Ace of Spades on August 16, 2006, 06:59:53 PM
Quote
Originally posted by aboutasoandthis
Okay, now I'm confused.

Dragonium: You're talking about gael right?

dren: I think you're talking to Meis.

Ace: Thanks Ace. Post or PM the chipset anyway.

Eh, I used to have it... before my hd a'sploded. :'( I'm sure you can find it somewhere, though. Here, I captured the tileset within Temporal Flux. This is what the tiles look like, if you want to look for the chipset. Or, feel free to just rip the tiles from the Tileset itself, either way works. I'm not gonna do either though. <_<...
Photobucket - Video and Image Hosting

Edit: I added another jungle-esque tileset that's in the same era of CT. If you don't see two tilesets, refresh your browser.
Title:
Post by: drenrin2120 on August 16, 2006, 07:00:48 PM
Gael: I actually like that map. It has some serious potential. The panorama could be better though. I knew a site once that had tons of panoramas, I lost it a while ago, what a pity, good panoramas are hard to find.

CK: The maps are pretty good, except the destroyed buildings are pretty bad looking. :- I know you weren't aiming for profession but still.

About: Yes, I was talking to Meiscool. Ace confused me with his quote, I thoguht he was quoting us saying those things. I was like, what?? But then I saw your post. lol :p
Title: Ewww...
Post by: aboutasoandthis on August 16, 2006, 07:24:06 PM
I have that chipset. I do not like it. That's why my forest looks like above instead of that.

Oh, coasterkrazy, they actually look nice even though they're really "straight" looking. What's better is that you posted an actual screenshot instead of a map.
Title:
Post by: Ace of Spades on August 16, 2006, 07:30:01 PM
Quote
Originally posted by aboutasoandthis
I have that chipset. I do not like it. That's why my forest looks like above instead of that.

Oh, coasterkrazy, they actually look nice even though they're really "straight" looking. What's better is that you posted an actual screenshot instead of a map.

Fine, be that way! >_<

Hehe, j/k. I never really cared for it either. The one on the right isn't too bad though. It's more of a prehistoric mountain-esque tile rather than a jungle, though. Which would make sense, seeing as that's what it is in the game. :p
Title:
Post by: Dragoon de Sol on August 16, 2006, 07:32:17 PM
Photobucket - Video and Image Hosting
Photobucket - Video and Image Hosting
Title: Didn't notice you. Sorry.
Post by: aboutasoandthis on August 16, 2006, 07:36:01 PM
I'm not a fan of XP but I'll say something.

The dialogue in the first screen is wierd. Plus, the sky looks strange with the flat building like that.

However, the second screenshot is very attractive for some reason. The background fits. I'd only tint the hero if it's possible.
Title:
Post by: Dragoon de Sol on August 16, 2006, 07:46:13 PM
As I look at it, it does seem out of place...the dialogue, I mean.
It explains how his brother and sister was killed by a TEK-bot...You'll see.

I had a building as part of the panorama...but the building looked like a gate. So, I covered it up.

I am pretty sure I can tint the hero.
Though, that isn't a charset. They are both pictures.
I'll see what I can do.


EDIT:
There we go...All better.
Photobucket - Video and Image Hosting
Title:
Post by: coasterkrazy on August 16, 2006, 08:05:57 PM
Quote
Originally posted by I Have a Sandwich
CK man, dont use the [IMG*] code and it'll be fine.


Hmm? Do you mean just attach that one? Yeah, I probably should've done that but oh well. If no one wants to right click and go to view image, then they don't have to.

Dren: Lol I knew that comment was coming up no matter what I said. Well my friend said he doesn't care, so that's all that really matters to me right now. I just wanted to post something on here and get some feedback, as I'm trying to improve my mapping skills. And if it still bugs you, got anything I could use? :p

Dragoon: I like the style of those screens, but as aboutaso said, the first background looks flat. Other than that, I think they really stand out. You seem to be using XP the way it was meant to be used, especially with that charset.
Title:
Post by: I Have a Sandwich on August 16, 2006, 08:08:51 PM
Quote
Originally posted by coasterkrazy
quote:
Originally posted by I Have a Sandwich
CK man, dont use the [IMG*] code and it'll be fine.


Hmm? Do you mean just attach that one? Yeah, I probably should've done that but oh well. If no one wants to right click and go to view image, then they don't have to.


No, I mean if you use the code it wont resize.
Title:
Post by: Ace of Spades on August 16, 2006, 08:11:17 PM
Quote
Originally posted by coasterkrazy
Hmm? Do you mean just attach that one? Yeah, I probably should've done that but oh well. If no one wants to right click and go to view image, then they don't have to.

Nope, he means to use the Tag instead. The " Title:
Post by: Dragoon de Sol on August 16, 2006, 08:12:32 PM
Hmm....would it help at all if the moon was moved farther up in the screen?
Title:
Post by: Ace of Spades on August 16, 2006, 08:14:43 PM
Quote
Originally posted by Dragoon de Sol
Hmm....would it help at all if the moon was moved farther up in the screen?

Is that what that is? I couldn't even tell. <.< ... Anyway, yes, it would.
Title:
Post by: Dragoon de Sol on August 16, 2006, 08:22:17 PM
Kay, thanks.
Title:
Post by: coasterkrazy on August 16, 2006, 08:26:19 PM
Quote
Originally posted by Ace of Spades
quote:
Originally posted by coasterkrazy
Hmm? Do you mean just attach that one? Yeah, I probably should've done that but oh well. If no one wants to right click and go to view image, then they don't have to.

Nope, he means to use the Tag instead. The "


Oh, ok. I'll keep that in mind for next time, thanks.
Title:
Post by: Meiscool-2 on August 16, 2006, 09:10:53 PM
I don't really like XP, so I won't make comments on that.

CK: You should unstraighten some of your cliff faces, but make sure that they don't hinder the player's area of walking. I make that mistake a lot :eyes:

Gael: Nice. Probally the best use I've ever seen with that chip.

I finished the "Bog". I started with the intention of making it a forest village... but after having so much water, and having the area supposed to the most magical place in the game, I desided to make it reflect the whole "magic" thing and have it be a floating island with limitless water XD.
Title:
Post by: coasterkrazy on August 16, 2006, 10:03:45 PM
Ugh! I just wrote a whole post about that bog and it got deleted! Basically what I said is that I think it's awesome except I think there are too many waterfalls. I think the waterfalls hinder the look of the sides of the island, and make it look too much as if there's no support ground under the island.

About my map, I was kind of thinking the same thing after I made it. To be honest, it was really that I got lazy switching back and forth between layers, and I can't plan ahead well enough to do all of one layer like that first. :p
Title:
Post by: Meiscool-2 on August 16, 2006, 11:41:42 PM
Quote
Originally posted by coasterkrazy
it makes it look too much as if there's no support ground under the island.


Quote
Originally posted by Meiscool
floating island.


 :p
Title:
Post by: I Have a Sandwich on August 16, 2006, 11:55:31 PM
Even a floating island has something under it. Most islands like that pyramid on the bottom. Unless the bottom is completely flat.
Title:
Post by: Meiscool-2 on August 17, 2006, 12:06:05 AM
Well, I guess it's kinda hard to notice. I could raise the trans of the water fall a bit... But, below, in the red circles, you can see the rocks/cliff/support under the water fall.
Title:
Post by: coasterkrazy on August 17, 2006, 12:51:08 AM
Quote
Originally posted by Meiscool
quote:
Originally posted by coasterkrazy
it makes it look too much as if there's no support ground under the island.


quote:
Originally posted by Meiscool
floating island.


 :p


Gah! In my original post I backed that up as ZKX just did, as well as what you just said about something behind the waterfall. I said that I could see it, but I thought the waterfall took away from it too much.

But anyway, I still just think there should be less waterfall area. I guess it's a matter of preference...
Title:
Post by: Tomi on August 17, 2006, 12:55:44 AM
Pretty cool.  Maybe if you can vary the waterfall a bit, that'd be great.
Title:
Post by: drenrin2120 on August 17, 2006, 01:48:40 AM
har har





Title:
Post by: Meiscool-2 on August 17, 2006, 01:53:01 AM
Great Dren. Now, remember, if you do things like that, you need to map out the water areas too. Like, add pillars to the pier, grasses, etc. It really does look better though, huh?
Title:
Post by: drenrin2120 on August 17, 2006, 01:57:21 AM
Quote
Originally posted by Meiscool
Great Dren. Now, remember, if you do things like that, you need to map out the water areas too. Like, add pillars to the pier, grasses, etc. It really does look better though, huh?


Yes, definitely. Adding the fish, crabs and cliffs alone made it look soooo much better. I love it. :heart:
Title:
Post by: Meiscool-2 on August 17, 2006, 02:07:07 AM
Hey everyone, I got a question:

What's your favorite map that I've ever posted screens of? They all have their ups and downs, I just wanna know which one pleased your eyes the most out of what you've seen.
Title:
Post by: coreystranick on August 17, 2006, 02:15:50 AM
Mine would either be the one of Page 15 or the haunted house.
Title:
Post by: Linkizcool on August 17, 2006, 03:56:00 AM
Mine would be that huge one coreystranick was talking about and the bog floating island thing. How did you get thatland under the water effect? Did you get the chip into a charset and use transparency?
Title:
Post by: aboutasoandthis on August 17, 2006, 11:42:27 AM
The Minstrel!
Title:
Post by: Meiscool-2 on August 17, 2006, 01:55:37 PM
Quote
Originally posted by Linkizcool
Mine would be that huge one coreystranick was talking about and the bog floating island thing. How did you get thatland under the water effect? Did you get the chip into a charset and use transparency?




I posted that on page 12 or something.
Title:
Post by: Grunge0Puppy on August 17, 2006, 08:01:31 PM
Hey, don't mind the events, there just holding places for my cbs im working on.
Title:
Post by: Tomi on August 17, 2006, 11:09:25 PM
The water is shaped a little oddly.
Title:
Post by: Dragoon de Sol on August 17, 2006, 11:11:54 PM
Photobucket - Video and Image Hosting

Boss Battle:
Slumlord, Slumlord Lacky*2

Story behind it:
The slumlord is selling women, and Wonrei finds it very immoral to defile the purity of women, so he decides to set them free by killing the slumlord.

What you see:
Wonrei has dispatched the Lacky duo (that's right. Most of the time, you will see dead enemies on the field).
He is now going after the slumlord by using the Ho No Jutsu (Fire Jutsu
Title:
Post by: I Have a Sandwich on August 17, 2006, 11:22:16 PM
If you're using FE faces, use the whole shoulder and face. ust a snippet look weird when blown up.
Title: Trying Something.
Post by: aboutasoandthis on August 18, 2006, 02:46:38 PM
Ignore how bad the mapping is. I'm trying to design my first puzzle...and I'm kind of asking for help.

It's supposed to be a temple for a certain civilization. Their god is a bull, hence the bull idol. They're supposed to worship wind and I'm trying to create something along those lines.

I'm thinking about having you seal air vents and pop boxes to the ceiling or something. Does anyone know a good way to design a puzzle?

Oh, and does the statue look enough like a bull? The mapping will get better later when I have the basics of the puzzle down.
Title:
Post by: Meiscool-2 on August 18, 2006, 02:55:31 PM
Sorry, that doesn't look like a bull at all.
Title: Great...
Post by: aboutasoandthis on August 18, 2006, 03:14:10 PM
Any suggestions?

EDIT==========================================

So the thread doesn't get filled up with clutter, I decided to post this here.

I have to make 12 temples in my game that are all based on the zodiac. Each has its own civilization and its own element. The first shrine you know about is called "Vishraba Shrine." Their god is "Chaos" from Final Fantasy 1. His element is wind and in this game, he's a bull.

I already have ideas for some but wind is definitly a hard one.

I do have an earth shrine with the god "Hashumalim" who is a lion though. I'll look that up.

If you haven't guessed, my game is based on the zodiac a lot.
Title:
Post by: Meiscool-2 on August 18, 2006, 04:08:53 PM
Does it have to be a bull? The complete resources has some nice lion stuff.

|
V

 A mockup of a status screen menu that About made for me.
Title:
Post by: aboutasoandthis on August 18, 2006, 04:21:08 PM
I should've made the upper left look darker somehow. Do you like it?

Looking back at my above post, I realized my grammar sucks.
Title:
Post by: Meiscool-2 on August 18, 2006, 04:33:46 PM
Yeah, I like it. Check my game page out for more thanks to you.
Title: BEHOLD!
Post by: I Have a Sandwich on August 18, 2006, 08:19:59 PM
Yea, its not the greatest map, but this is just a practice. I will shortly be dominating this thread with screens, so critique damn you.
Title: Why critique?
Post by: aboutasoandthis on August 18, 2006, 08:24:46 PM
It already looks nice, and you even stole my test character. :P I'd just get a better chipset soon as nothing in that chip came from the same game. I can prove it, but it'll take too long.
Title:
Post by: Meiscool-2 on August 18, 2006, 08:28:46 PM
Odd shape for a shop.
Title:
Post by: I Have a Sandwich on August 18, 2006, 09:00:26 PM
Quote
Originally posted by aboutasoandthis
It already looks nice, and you even stole my test character. :P I'd just get a better chipset soon as nothing in that chip came from the same game. I can prove it, but it'll take too long.


Well, I stole out of Mic's data files. Its easier just to use chips from otehr games to practice than to try and search on this connection. Talk to him about the unmatchingness. XD
Title:
Post by: Meiscool-2 on August 18, 2006, 09:03:56 PM
I stole it from someone else as well. Talk to Silvernight or something like that from Gamingw.net about it.
Title:
Post by: karlc on August 19, 2006, 02:33:50 AM
check out this sphere grid background like in ffx
how is it

feedback please
Title:
Post by: Meiscool-2 on August 19, 2006, 02:49:14 AM
Looks like it was made in paint. It's ok, but it's quality sucks.
Title:
Post by: karlc on August 19, 2006, 03:20:20 AM
heres the edited version
Title:
Post by: I Have a Sandwich on August 19, 2006, 04:49:14 AM
Just because I get the feeling you're one of those guys that will take a  name from something like S-Cry-Ed, I hope you understand that when she calls him "Kazu-kun", kun isn't part of his name, just a term of endearment. Its the spelling of Kazu with a u instead of the usual RPG Maker characters with an -e that make me think like that.
Title:
Post by: karlc on August 19, 2006, 01:36:38 PM
whats s-cry-ed
Title:
Post by: Meiscool-2 on August 19, 2006, 03:46:19 PM
It's a TV show.
Title: Again, Ignore the Map.
Post by: aboutasoandthis on August 19, 2006, 04:28:40 PM
I'm just trying out a lighting effect. I don't have photoshop or any proffesional programs so I'm kind of proud of this. The light was made with Paint, Idraw, and the trial version of Ultimate Paint.

I know it's not realistic right now. Would it bother you if there were lights like this?
Title:
Post by: drenrin2120 on August 19, 2006, 04:33:51 PM
nic,e the only prob is light wouldn't hang like that on stairs, but the rest is pretty sweet.
Title:
Post by: Meiscool-2 on August 20, 2006, 03:09:45 PM
They had lighting effects like that in Sword of Mana in the last dungeon, and it was pretty cool. However. if you're going to make a temple like that, the best thing to do would be to mix in darkness and light. You should have patches of darkness in there as well, when the map is completed that is.
Title:
Post by: X_marks_the_ed on August 22, 2006, 01:03:58 PM
The map is too big to attach. (http://www.freewebs.com/hholidays/ransna%5Ffull.png)

This is the main map of my Untitled game. It occurs in the same land as NFT (which was deleted by McAffee.  _veryangry_ ) However, it has a different plot.

I know that some chips have different shades of grass. I'll fix that sooner or later.

I have to ask, because of so many blank spots, what should I put in them? I've run out of ideas.

Edit: I forget to mention, but the world map is only used for teleportation, you just select a location the arrow (still yet to be put in) then you teleport to that map.

You can only teleport to castles or a teleporter. There are a few exeptions, though, like Sunset village and one of the trader camps, which have teleporters in them.
Title:
Post by: Emerates on August 22, 2006, 01:41:04 PM
Pretty sweet.  Seems a little crowded, though.  Personally, I would make larger islands and space the towns/cities out a bit more.  But, I'm a n00b, so what I think isn't really important in this kinda thread.
Title:
Post by: X_marks_the_ed on August 22, 2006, 01:44:39 PM
Quote
Originally posted by Emerates
But, I'm a n00b, so what I think isn't really important in this kinda thread.


In this thread, you're not a noob, you're a future downloader! And nothing matters more than the satisfaction of a future downloader. That leads to more downloads.  :D

Your comment will be taken into consideration.
Title:
Post by: Emerates on August 22, 2006, 02:27:14 PM
Quote
Originally posted by X_marks_the_ed
In this thread, you're not a noob, you're a future downloader! And nothing matters more than the satisfaction of a future downloader. That leads to more downloads.  :D

Your comment will be taken into consideration.


Sweet!  This is even better than real life!  :D  Well, I'm glad at least one of my ideas matter.

By the way, I'll try and post some screenshots from my project when I get the chance, anyone who cares.
Title:
Post by: Meiscool-2 on August 22, 2006, 02:46:38 PM
Dude.... that world map lets you move... what.... 32 pixels before the next town or castle? It's ok looking for a RTP/Rudra combo, but it's really, horridly over crowded.
Title:
Post by: X_marks_the_ed on August 22, 2006, 03:21:00 PM
*Smacks head* I forget to state that it's just a teleportation main map. You don't walk around and enter regions, you just select the location with your arrow, then you go to that map. That's why you are all saying it's too crowded. You all think it's one of those where you walk around and enter caves and such. :blue-eye:

The scale for the map is 1 square = 1 mile.



@Aboustasoandthis: Your lighting is great! Could you PM me how you did that? I have a balcony in my Chaos temple that could use that kinda effect.
Title:
Post by: Meiscool-2 on August 22, 2006, 10:57:02 PM
Quote
Originally posted by X_marks_the_ed
@Aboustasoandthis: Your lighting is great! Could you PM me how you did that? I have a balcony in my Chaos temple that could use that kinda effect.


Uh, I made a tutorial about that in my Mapping Tut on page 5. Reading that might save you and About some time.
Title: I'll just post it here.
Post by: aboutasoandthis on August 22, 2006, 11:38:07 PM
Don't listen to him. Unlike him, I didn't use Photoshop. I even think my lighting looks better. :D First draw a black and white image of where you want to show your light like an overlay. Then, just get any image program that can blur  your image. Ultimate Paint is a nice free one. Then import your picture and show it at twice the brightness.
Title:
Post by: Meiscool-2 on August 22, 2006, 11:42:56 PM
My lighting looks super better then yours, and it takes less time (probally at any rate, as mine doesn't require me to draw anything)
Title:
Post by: aboutasoandthis on August 23, 2006, 12:28:37 AM
Oh, I'm sorry. Did I ask for your opinion? I-I can't seem to remember...

Besides, I don't use Photoshop. Do you think Ed has it if he asked me instead of you?
Title:
Post by: Meiscool-2 on August 23, 2006, 12:33:03 AM
I don't use Photoshop either. Least, not for the lighting effects I posted in this thread. Don't be so quick to assume.
Title: Meh...Alright.
Post by: aboutasoandthis on August 23, 2006, 01:00:59 AM
You were right about how you didn't use photoshop. There's the apology. I'm just pissed today. I have a lot of homework this week so I don't get to use the computer much.

I still think my lighting looks better than yours though. Do lights really go in several directions? Is light that white?
Title:
Post by: I Have a Sandwich on August 23, 2006, 01:10:40 AM
Quote
Originally posted by aboutasoandthis
Do lights really go in several directions? Is light that white?


Yes... Yes it does. And yes, yes it is.
Title:
Post by: Tomi on August 23, 2006, 01:17:27 AM
Pretty much.  Use premade light, it works much better, instead of making your own.
Title:
Post by: Meiscool-2 on August 23, 2006, 01:20:45 AM
Just don't tell people to ignore Meiscool's post next time. Meiscool's posts are very valueable and enjoyed by everyone on the forum. Especially by me; Tomi.
Title:
Post by: X_marks_the_ed on August 23, 2006, 12:31:16 PM
Tomi, I just asked how to make light like he does. I hardly read the tutorials forum. I only read the threads in there when I don't understand something like when I didn't know how common events worked.

I asked Aboutasoandthis becausehe seemed to be really good at it. Besides, I like aboutaso's better.

Seriously, though. Does the teleportation map seem too empty in some regions?
Title:
Post by: Meiscool-2 on August 23, 2006, 03:51:22 PM
Quote
Originally posted by X_marks_the_ed
Tomi


He he

Quote
Originally posted by X_marks_the_ed
Seriously, though. Does the teleportation map seem too empty in some regions?


It looks fine.
Title:
Post by: X_marks_the_ed on August 23, 2006, 03:57:35 PM
Quote
Originally posted by Meiscool
quote:
Originally posted by X_marks_the_ed
Tomi


He he


Darn! Gotta remember to read names, not sigs.

Quote
It looks fine.


That feels good coming from someone who can actually make maps. :D
Title:
Post by: Robotam Plus on August 23, 2006, 03:58:41 PM
My god, people needs to stop doing that! I was just thinking Tomi had been acting a bit strange lately.
Title: Did no one Notice?
Post by: aboutasoandthis on August 23, 2006, 08:03:53 PM
Does anyone here remember names? I noticed what Meis was doing (very clever, more respect).

Let's just get over this and go back to screens. Meis, you know I didn't say to ignore all your posts.

 
Quote
Uh, I made a tutorial about that in my Mapping Tut on page 5. Reading that might save you and About some time.


Just do not post something like that again.

Anyone got a nice screenshot? Ed, There are a couple of mistakes to it but it's an overall nice world map. I never liked that chipset though. I didn't think it looked too crowded.
Title:
Post by: Meiscool-2 on August 24, 2006, 04:14:50 AM
I'm making something for somebody. Does everyone thing this looks good?
Title:
Post by: EXO Muffin on August 24, 2006, 05:52:29 AM
Overall design is good; but the character's sprite style doesn't completely fit the chipset's style. It's also hard to tell where the ground is, since it's so vertical.
Title:
Post by: X_marks_the_ed on August 24, 2006, 11:53:54 AM
Quote
Originally posted by aboutasoandthis
There are a couple of mistakes to it


Like...
Title:
Post by: Robotam Plus on August 24, 2006, 12:00:09 PM
Looks awesome, Meis. Can't wait till I get that back.
Title:
Post by: Zerlina on August 24, 2006, 05:23:51 PM
Here's two shots from the interior of a cathedral/castle (They buildings themselves are attatched, but they're not considered the same since the only way to pass through one to the other is through a garden
ie: going outside).

Sorry, I know you guys like maps with lots of stuff scattered around ^^' but I dunno, I'm too used to playing 3d games to be able to put stuff over the map like that. Maybe one day ^^.

I know this is going to sound stupid, but there's little details like dirt between the grout near the exit to the garden etc. Enjoy ^^ and please be nice >.<
Title:
Post by: Emerates on August 24, 2006, 06:19:45 PM
MIC, that set's a little confusing to me.

Zerlina, I like that chipset.  Looks good.
Title:
Post by: Meiscool-2 on August 24, 2006, 07:26:14 PM
Zerlina: I like the garden thing. I can't imagine how cool that'd look in-game.
Title:
Post by: aboutasoandthis on August 24, 2006, 07:58:09 PM
Ed: I mean...some of the edges of your world map are missing cliffs. It's hard to notice but it's there. Just go around and fill in the missing pieces.

Meis: It looks alright. What are the pipes for? And why are you making it and not Robbie? Just wondering.

Zerlina: I hate the chipset but I love the lighting and the rug, even though some of the lighting doesn't make sense to me. I'm looking at the one with the two torches the most. Where does that one big shadow in the middle of the room come from?
Title:
Post by: Zerlina on August 24, 2006, 08:01:34 PM
Quote
Originally posted by Meiscool
Zerlina: I like the garden thing. I can't imagine how cool that'd look in-game.


Thanks! ^^ I like your subway, it looks very professional and creepy.

Quote

Zerlina: I hate the chipset but I love the lighting and the rug, even though some of the lighting doesn't make sense to me. I'm looking at the one with the two torches the most. Where does that one big shadow in the middle of the room come from?


Well, those aren't torches for one thing lol. They're magic stones so they glow a bit.

Hm...maybe take a look at the shape of the big shadow in the middle of the room, and consider it's in the roof of a cathedral ;).
Title: Okay cool.
Post by: aboutasoandthis on August 24, 2006, 08:03:49 PM
There was another game that used those two sprites as torches. The catedral roof makes some sense I guess.
Title:
Post by: I Have a Sandwich on August 25, 2006, 03:43:28 AM
Its not quite finished yet, but I'm not sure what its missing.
Title:
Post by: Meiscool-2 on August 25, 2006, 03:45:15 AM
To spacious. Though, if a realistic look is what you want, fine.

You used a floor tile for the walls of the doorway. The bottom half looks a bit square, but over all, it's fine.
Title:
Post by: I Have a Sandwich on August 25, 2006, 03:50:32 AM
Quote
Originally posted by Meiscool
To spacious. Though, if a realistic look is what you want, fine.

You used a floor tile for the walls of the doorway. The bottom half looks a bit square, but over all, it's fine.


Actually, it leads to the living quarters. The stair lead to the dining hall.
Title:
Post by: Zerlina on August 25, 2006, 02:48:36 PM
Quote
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
To spacious. Though, if a realistic look is what you want, fine.

You used a floor tile for the walls of the doorway. The bottom half looks a bit square, but over all, it's fine.


Actually, it leads to the living quarters. The stair lead to the dining hall.



lol for a second I read that as "lead to the dining hell" which is something completely different :P.

It's nice, but maybe you could make the part near the bottom a bit smaller? Also, what does it look like when you go up those diagonal stairs? Have you tried having your character walk up it...from what I remember it doesn't work so well with diagonal stairs like that. Last time I tried that, I ended up just turning the stairs into flower pots lol.

Anyways, if you made the bottom part a bit shorter, and maybe put a darker or lighter coloured rug in the middle (leaving the edges as the other rug colour) I think it would look a lot better ^^. Just my opinion though
Title:
Post by: I Have a Sandwich on August 25, 2006, 06:48:06 PM
I just finished the sprites I needed. Thats why it was so open. Having alot of corpses in a small area looks like crap.

On the topic of stairs, you just have to set it so that a start on touch event is on the stairs that moves you up/right or whatever the neccessary amount.
Title: Railing
Post by: aboutasoandthis on August 25, 2006, 08:04:26 PM
I think the parts next to the stairs should have som railing to the wall. I've never seen a building like that without them.

I've never liked that chipset so...it's actually the best use of it I've seen.
Title:
Post by: I Have a Sandwich on August 25, 2006, 08:22:18 PM
Quote
Originally posted by aboutasoandthis
I think the parts next to the stairs should have som railing to the wall. I've never seen a building like that without them.

I've never liked that chipset so...it's actually the best use of it I've seen.


Oh right. I knew that it seemd off. Looks better now. Thanks man.
Title:
Post by: Meiscool-2 on August 26, 2006, 03:20:04 AM
Same chipset, different use.

I'm making a.... I guess "Tree House" village. All the area you can walk in the map will be on bridges connected by trees. I don't have much done yet... but here's what I got.
Title:
Post by: aboutasoandthis on August 26, 2006, 12:05:21 PM
The little spruces on the trees look kind of wierd, since the spruces came from ToP instead of Rudra. Other than that, it looks nice.

I think you're just missing variety, since you're using that chipset a lot. Is this still the floating island of Besair, or is this a new town?
Title:
Post by: Red Fox on August 26, 2006, 05:54:17 PM
A map from my horror/action game

http://i6.photobucket.com/albums/y237/DeepShitL/geeezwhyareyouevenreadingthis.png
Title:
Post by: drenrin2120 on August 26, 2006, 09:14:26 PM
Sweet map RF. I like it alot.
EDIT: Does the train move?
Title:
Post by: Linkizcool on August 26, 2006, 09:26:02 PM
Quote
Originally posted by Meiscool
Same chipset, different use.

I'm making a.... I guess "Tree House" village. All the area you can walk in the map will be on bridges connected by trees. I don't have much done yet... but here's what I got.


Nice, just try a different treetop. It looks kinds odd with the small ones.
Title:
Post by: Red Fox on August 27, 2006, 11:56:42 AM
Quote
Originally posted by drenrin2120
Sweet map RF. I like it alot.
EDIT: Does the train move?


Thanks ^^. Nah the train stands still.
Title:
Post by: drenrin2120 on August 27, 2006, 04:19:11 PM
Quote
Originally posted by Red Fox
quote:
Originally posted by drenrin2120
Sweet map RF. I like it alot.
EDIT: Does the train move?


Thanks ^^. Nah the train stands still.


Ah, too bad. Still cool though.
Title:
Post by: Arcanagirl on August 27, 2006, 09:07:21 PM
Some nice screenshots in here. And I feel kinda stupid for not posting mine in here when it says screenshots.  

Hehe, Meiscool, your tree top village sounds awsome and the train screeny was really nice.

Edit: umm, this is just a suggestion, but maybe round out the ends of the bridges...might give it a better feel then all square ends and what not....not saying its bad just something I noticed that might look better round, unless your feel is square then works fine...

Title:
Post by: EXO Muffin on August 27, 2006, 09:43:21 PM
I think Meiscool's map is way too cluttered up, has too little saturation, and the has odd depth perception. I think RF's lighting, as well as About's, looks much better than MIC's. MIC's looks too shiny and solid.
Title: Saturation?
Post by: aboutasoandthis on August 27, 2006, 10:05:02 PM
What do you mean low saturation? I thought this was low saturation:


http://i75.photobucket.com/albums/i316/aboutasoandthis/LowSaturation.png

I still like Meis's shot. Remember, it's unfinished. Oh, and I like your pic Red Fox.

This isn't really a screenshot. More like a chipset experiment.

http://i75.photobucket.com/albums/i316/aboutasoandthis/Muscadet.png

It's unfinished. Try not to judge the map too much. What would you add to the chipset? I'm thinking about switching out the cliffs for maybe...castle walls and better cliffs?

Title:
Post by: Meiscool-2 on August 28, 2006, 04:52:06 AM
Quote
Originally posted by aboutasoandthis
I think you're just missing variety, since you're using that chipset a lot. Is this still the floating island of Besair, or is this a new town?


It's teh floating island in the past... before it started floating.

I know there's bound to be some HUGE problems with it, as making bridges in trees will probally cause a lot of things to not line-up well. But, for what I can do with the chipset, I'm doing the best I can.

As for tree tops, I'll probally wait untill the whole map is finished, and then I'll use pictures.
Title:
Post by: I Have a Sandwich on August 28, 2006, 05:24:45 AM
Why don't you edit some of the tiles? I had to to get those stairs workin.
Title:
Post by: Meiscool-2 on August 28, 2006, 05:50:21 AM
Quote
Originally posted by I Have a Sandwich
Why don't you edit some of the tiles? I had to to get those stairs workin.


I did already. I'm out of space for making new tiles that I need. I could make charasets, but I don't think the map is important enough.
Title:
Post by: EXO Muffin on August 28, 2006, 06:26:05 PM
What I mean by,"low saturation," is that Meiscool's map is all green, and everything blends together. Try adding red grass or something.
Title:
Post by: Meiscool-2 on August 28, 2006, 07:00:03 PM
Meh, it's completed. It's also pretty small. Only two houses that you can go into, a few people, and not much else. I haven't done birds yet, and I decided against tree-tops.

Forest1. (http://i26.photobucket.com/albums/c105/Meiscool2/Forest1.png)

Forest2. (http://i26.photobucket.com/albums/c105/Meiscool2/Forest2.png)

Forest3. (http://i26.photobucket.com/albums/c105/Meiscool2/Forest3.png)

Forest4. (http://kevan.org/brain.cgi?Meiscool)
Title: Early Dismissal
Post by: aboutasoandthis on August 28, 2006, 07:02:10 PM
Four posts and no chipset advice?

I edited the chipset to include castle stuff. Can someone use it to see if they have any problems? Please?
Title:
Post by: I Have a Sandwich on August 28, 2006, 07:02:27 PM
*Since

Other than that they look fine. Especially the fourth one.
Title:
Post by: Meiscool-2 on August 28, 2006, 07:03:18 PM
It looks fine. ToP chipsets arn't that item-filled to begin with, but you packed some good stuff in there.
Title:
Post by: I Have a Sandwich on August 28, 2006, 07:03:51 PM
Aboutaso, can I get the chip you used on that top screen?
Title: There you go.
Post by: aboutasoandthis on August 28, 2006, 07:08:35 PM
I owe you anyway. If you're wondering why the colors are bright, I just changed the tint.

It still has some space if you want something extra. I'd take out thr Rudra trees.
Title:
Post by: I Have a Sandwich on August 28, 2006, 07:12:30 PM
Okay good. Open room is what I need. I'm trying to make a... trasitonal forest. Like form hot and humid to regular.

And don't worry about that, I dont play for favors.
Title:
Post by: EXO Muffin on August 29, 2006, 01:47:43 AM
Meiscool, you mean,"since," not,"sense," in your first screenshot. Try making it as detailed as the fourth one.
Title: Post Office
Post by: gael on August 29, 2006, 04:15:58 PM
Now I know this screenshot looks really craptastic its a part of my farm town I put together really fast and I don't want to finish it up until I can get the post office just right...
- I kind of wanted to make something different looking and the way the building is designed right now goes perfectly with my ideas for the interior also.
- I just really wondered if someone could take a look at it and tell me if it looks too weird and maybe tell me how I might be able to fix up the building and hopefully keep the same kind of layout going...

- I know this is really random but aboutsoandthis I was checking out some screenshots from your game and is your main character named Gale?...hahaha thats so cool if it is my main guy is also called Gale but you know spelled all gay like...LIKE THIS G-A-E-L.
Title: I like this.
Post by: aboutasoandthis on August 29, 2006, 07:55:36 PM
The cliffs should be raised higher to be in proportion with the house, but that looks nice.
Title:
Post by: EXO Muffin on August 29, 2006, 09:51:01 PM
It's well formatted, but the depth perception is excruciatingly ambiguous. It's also too cluttered and the way the stone flooring is used burns my eyes.
Title:
Post by: Meiscool-2 on August 29, 2006, 09:53:14 PM
Which kinda slope/stairs should I use?

# 1
http://i26.photobucket.com/albums/c105/Meiscool2/DStairs1.png

#2
http://i26.photobucket.com/albums/c105/Meiscool2/DStairs2.png

BTW, Yay for SoM desert water animation rips!
Title:
Post by: neb87 on August 29, 2006, 10:04:17 PM
1rst one looks good, would look a lot better if edited, left section there is a flat line go up
Title: Who the **** gave you those?!
Post by: aboutasoandthis on August 29, 2006, 10:04:30 PM
Damn, those were supposed to be my secret rips! :yell:

Nice overall map Meis. There are a couple of cliff mistakes (blame the chipset, not your skills), and some of the rock ground and the middle of the dark water looks squarish.
Title:
Post by: I Have a Sandwich on August 29, 2006, 10:57:11 PM
2nd slope. The 1st one would be difficult for some to determine it as a slope.
Title:
Post by: Arcanagirl on August 29, 2006, 11:23:24 PM
For Meiscool, I Feel # 2 looks better to use. the stiars look kinda off to me and buggy lol.


Ok here is a screenshot of the finished menu system. Well only what you see if finished, items and what not still in works.

Screenshot:

 

Comments welcomed.
Title: I love it.
Post by: aboutasoandthis on August 29, 2006, 11:43:08 PM
It's my kind of menu! The only problem I see from it, comes from the litttle light in the middle. That could get annoying to some people...
Title:
Post by: Arcanagirl on August 30, 2006, 02:48:22 AM
I guess it's a good thing you can change the bg in game then eh lol.
Title:
Post by: Meiscool-2 on August 30, 2006, 02:52:09 AM
I don't like the space between each number, but that's just me.
Title:
Post by: I Have a Sandwich on August 30, 2006, 03:22:04 AM
Quote
Originally posted by Meiscool
I don't like the space between each number, but that's just me.


Well I think they're evnts, not pics.
Title:
Post by: Meiscool-2 on August 30, 2006, 03:33:11 AM
Quote
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
I don't like the space between each number, but that's just me.


Well I think they're evnts, not pics.


Yeah, I know. I'm trying to convince her to use pictures.
Title:
Post by: I Have a Sandwich on August 30, 2006, 03:36:21 AM
Youre trying to convince her to pictures only for everything.
Title:
Post by: Arcanagirl on August 30, 2006, 03:57:40 AM
actually those are pictures. lol

but I already calculated the spaces between all pictures. And I think it looks fine how it is now. Yes pictures, spaced them enough, and I am done fiddling with that anymore lol...

Edit: And the before events where spaced much worse then that lol.

 :firefox:
Title:
Post by: Zerlina on August 30, 2006, 04:29:53 PM
I need some help here. I'm not sure whether I should do this transcluscent or opaque. What do you think?
Title:
Post by: Meiscool-2 on August 30, 2006, 04:50:21 PM
Solid
Title:
Post by: Arcanagirl on August 30, 2006, 07:14:14 PM
yes I agree with Meiscool, solid looks much better then the translucent.
Title: Solid
Post by: aboutasoandthis on August 30, 2006, 08:00:11 PM
I can't read the words enough.
Title:
Post by: I Have a Sandwich on August 30, 2006, 09:24:18 PM
Still having a good time making quality stuff. This is 'good enough for now material I think.
Title: Trees are messed up.
Post by: aboutasoandthis on August 30, 2006, 09:41:16 PM
On some of them, especially at the top, you used the trees wrong. The bottom pieces need an *extra piece that the top doesn't need. Hopefully you understood that.
Title:
Post by: I Have a Sandwich on August 30, 2006, 09:44:00 PM
Yeah, I oculdnt quite figure out how some of the pieces went. Liek I said I suck at mapping XD
Title:
Post by: Zerlina on August 30, 2006, 10:05:44 PM
I like the fog effect.
Title:
Post by: Meiscool-2 on August 30, 2006, 10:16:19 PM
ZKX: It's nice, but, because you've told me so many times that you're going for realism, make sure you have a lot of tree trunks. Also, you might want to make a picture or something so that the leafs above the building look like they are attacted to something.
Title:
Post by: I Have a Sandwich on August 30, 2006, 10:39:31 PM
Well, realism as far as the area, and for what I was goin, its pretty much that. Its suppoed to be similar to a rainforests canopy type branching, so I placed the trunks, then spread out around from the trunk. But whaddya mean leafs are attached?
Title:
Post by: Meiscool-2 on August 31, 2006, 03:23:41 AM
I ment so that it looks like the leafs over the building look like they are part of a tree, not part of the roof.

Finished the "desserted" island that's actually a bandit's nest. Doesn't show much of the middle, but I got some nice pictures of the mini-game you play. Basically, you need to get of the island without being seen, and to do that, you have to steal a boat. However, the boat is guarded, so you need to go around and cause enough problems so that they call the guards away from the boat to start looking for you.

Screens:
1) Upper Left, A guard is fishing and sees you.
2) Middle Left, The guard that saw you follows along the side of the cliff untill he finds a slope to take him up to your level.
3) Upper Right, Same guard walks right past you as he thinks that you turned around and went the other way.
4) Middle Right, A guard comes our from behind the tree. Sneaky little bastard:p
5) Lower Left, Using a bird, you create a noise distraction for the Guard.
6) Lower Right, A guard barly sees you as you exit the cave, and rushes out to catch you. When he doesn't see you, he goes back in, thinking it was just him imagination.
Title:
Post by: I Have a Sandwich on August 31, 2006, 03:33:11 AM
Its like pokemone with metal gear XD Nice
Title:
Post by: Arcanagirl on August 31, 2006, 07:06:49 PM
That is really kewl. Congrats on a job well done.

*Jenna Gives 4 :*: s *
Title: God I need this...
Post by: aboutasoandthis on August 31, 2006, 07:50:28 PM
Please do a tutorial on this kind of AI. I could really, REALLY use it.
Title: early stages
Post by: deithe2 on August 31, 2006, 08:52:13 PM
this is my screenshot in very very VERY!!! early stages of development, if you want to see more and hear the storyline then the thread is in the games section (this section) and its called deithes CBS i think well here it is, be nice as ive only been doing this for a month :)
Title: PNG or something.
Post by: aboutasoandthis on August 31, 2006, 09:00:06 PM
It's too blurry to tell much about. I still can't see the letters in the middle. That's just me.
Title: yeah
Post by: deithe2 on August 31, 2006, 09:02:47 PM
yeah this is the size that it is when u print screen it, its fine when its ful size but ur not the 1st to have said that man, ill try to get a better one for tommorow when i add the last character in and sort it out a little thanx for the comment though keep en comin in
Title:
Post by: Skie Fortress on August 31, 2006, 09:15:38 PM
Eh, an experimental CBS I'm working on to get familar with custom systems. So far I've got all the values working, but I still have to figure out determining who's the fastest for turns and the command menu...>.>

http://i28.photobucket.com/albums/c206/Skie182/TOWD-CBS2.png
Title:
Post by: Meiscool-2 on August 31, 2006, 09:41:13 PM
Quote
Originally posted by deithe2
yeah this is the size that it is when u print screen it, its fine when its ful size but ur not the 1st to have said that man, ill try to get a better one for tommorow when i add the last character in and sort it out a little thanx for the comment though keep en comin in


No... it's blury because you saved it as a jpg.

Your screen is nothing but a ripped background, pictures clearly made using paint, and stolen sprites. That is NOTHING to be proud of.

Skie: Looks kinda cool, but I don't like the mixture of different sprites.
Title: Alright.
Post by: aboutasoandthis on August 31, 2006, 09:58:29 PM
Skie: Looks nice. Why it's so simple though, I'll just say early stage in programming.

You should post here more. I notice you coming on the main page, yet you don't post that much. :)

So how's Gaming World? You know I'll bother you till the end of time with that. :p
Title:
Post by: Arcanagirl on August 31, 2006, 10:04:35 PM
Well after hours or trying to mix and match house parts for the perfect Padona chipset. This is the best I got so far, do you think it will work out, if not, can anyone help me find a load of chipsets with house parts that might match?

Padona House 1, take 506:

 

I hate when some chipsets just dont hold the house filly, to where you can customize it how you want.
Title:
Post by: EXO Muffin on August 31, 2006, 11:47:40 PM
The upper right corner of the lower house's roof is weird. The depth is very confusing and looks bad.
Title:
Post by: Arcanagirl on September 01, 2006, 12:32:32 AM
Here is a house build better, I decided to go with this set I made, well more of piced together in the last 5 hours.

Please comment as a whole. More of, does it look good all together, the chipset and town is still needing a lot of work, so please keep that in mind.

Item shop test 1:

 
Title: That one corner.
Post by: aboutasoandthis on September 01, 2006, 01:06:53 AM
The pic will explain it all.

Oh, and everything does match well. That flat roof looks a little strange. That messes up the depth perception a bit.

Where exactly are you getting these chipsets? Is there a specific game? I like the style.

Cute. :p
Title:
Post by: Meiscool-2 on September 01, 2006, 01:27:24 AM
Remember though Jenna, the way I taught you to do water now leaves you the option of changing what the bottom of the water looks like. So, you can chance that around too:p
Title:
Post by: Arcanagirl on September 01, 2006, 02:19:31 AM
Ok I will work on the side corners, and heh I forgot about that, been busy with bad coding.
Title:
Post by: Meiscool-2 on September 01, 2006, 02:57:07 AM
Quote
Originally posted by aboutasoandthis
Please do a tutorial on this kind of AI. I could really, REALLY use it.


Talkin' to me?
Title:
Post by: m a k o on September 01, 2006, 11:51:29 AM
Yup he be :)
Title: Yup!
Post by: aboutasoandthis on September 01, 2006, 08:13:41 PM
Talking to you is he!

That's a Zorn and Thorn joke if you got it. Yes, I would like to see how you program your Artificial Intelligence.

Do you focus more on Position with your variables, or do you have variables set up for things like "emotion" or something wierd like that? (I mean like Variable[2345]Guard1Anger or something like that.)

Remember, I'm not using random battles so this could really be useful.
Title:
Post by: deithe2 on September 01, 2006, 08:41:59 PM
fort id ave another go, ma last screenshot was apparently awful, i still dont think this wont be much better but ill work on the gfx until you think its okay then ill get the other characters in, theyve changed it will now be deithe (me) black-mamba (next door neighbour) and cookie (next door neighbours sister)
Title:
Post by: I Have a Sandwich on September 01, 2006, 08:44:14 PM
Quote
Originally posted by deithe2
fort id ave another go, ma last screenshot was apparently awful, i still dont think this wont be much better but ill work on the gfx until you think its okay then ill get the other characters in, theyve changed it will now be deithe (me) black-mamba (next door neighbour) and cookie (next door neighbours sister)


FOR THE LOVE OF GOD TYPING IN ******* ENGLISH!
Title: Much Better
Post by: aboutasoandthis on September 01, 2006, 09:23:14 PM
It's a lot easier on the eyes. I'd just make the shiney menu darker since your text is white. They blend a little too well to read.
Title:
Post by: deithe2 on September 01, 2006, 10:40:30 PM
i dont suppose anyone wants to help me make the backgrounds for the bars do they, i will give credit of course but i keep mucking up on them
Title:
Post by: EXO Muffin on September 01, 2006, 11:40:43 PM
Make all of the numbers, bars, boxes, and bars have the same type of shading. I can easily tell you stole a character from tLotPS, though.
Title:
Post by: Skie Fortress on September 02, 2006, 01:10:47 AM
Well, Judging from the LoTPS references, I suppose it's a little known fact but that set actually came from Kindred Saga first. But we're getting off topic here soo...

A screenie
http://i28.photobucket.com/albums/c206/Skie182/TOWD-CBS4.png

Well, I'm getting somewhere now. Command menus are harder than I thought what with all the mini menus and so on...or maybe I just suck. Anyways I'm still working on it. And the character sprite's are slowly replacing the placeholders as they're made...>.>
Title:
Post by: Zerlina on September 02, 2006, 02:57:37 AM
Oh I like your cbs ^^. It looks spiffy.
Title:
Post by: Meiscool-2 on September 02, 2006, 03:46:15 AM
Quote
Originally posted by aboutasoandthis
Do you focus more on Position with your variables, or do you have variables set up for things like "emotion" or something wierd like that? (I mean like Variable[2345]Guard1Anger or something like that.).


Let's see.... Well, I used Varibles for the Guard's site. Basically, he can see 2 tiles in all directions regardless of how he's facing, and 5 tiles in front of him. If you're in that area, you're seen. However, I put special X and Y locations to where even if you're in the area, he doesn't see you unless you move. As for the anger, those are just played out events. I don't use a varible to show how mad they are.
Title:
Post by: EXO Muffin on September 02, 2006, 04:26:40 AM
That CBS looks...

SWAN-KAY.
Title:
Post by: Zerlina on September 02, 2006, 04:32:30 AM
Enjoy le screenshot.

I'm not an advocate of overlays, but I thought it was kinda necessary.

This is a map you've seen (by the time you reach this point in the game). The spirit which is "controlling" Titania's dreams keeps bringing her here. Unfortunately, since it's a ghost, it can't speak and can't tell her why its always bringing her back.
Title:
Post by: I Have a Sandwich on September 02, 2006, 04:53:57 AM
It can control the path and direction of her dreams, but cant speak to her in said dream? Couldn't it indirectly speak with her?

The overlay looks good, but it's kind of skimpy in some spots.
Title:
Post by: deithe2 on September 02, 2006, 11:16:56 AM
well if were going to say my game is robbing things off of lotps heres a few facts about the game
nemesis, the person who made that game, did not make the cbs or cms for the game, it was a demo for a game called eternal dreams posted on a gamingw forum
the sprites were stolen from kindred saga the first ever game to feature a cbs
nemesis made only a couple of resources for that game, i think maybe a couple of items, all the sprites and tilesets were either found from websites or inculded in the demo
so please stop saying i robbed stuff from this game, only one resource has been used from that game, that resource wont even be there in the final version
Title:
Post by: Thunderstrike on September 02, 2006, 02:38:29 PM
http://i57.photobucket.com/albums/g238/Thundrestrike/hoda.jpg

heres my game, its an action battle system, I haven't got a title yet, but its coming along smoothly :D

what do you think? :jumpin:
Title: I can barely see it...
Post by: aboutasoandthis on September 02, 2006, 02:51:33 PM
Well, from what I can see, it looks like a rip of SD3. The map could be better, but it's alright for now.

I'd see deithe2's topic for a post to make it less blurry.

deithe2: Relax. It was a laugh for a bit.  :p If I really made you mad, I apoligize. I even noticed Colt from "The Evil Inside."

This might be off-topic deithe2. Could you use more periods, and capital letters and stuff? It's hard to read what you type. You can type like that on IM or MSN or something, but it is really hard to read here in a forum for me.
Title:
Post by: Thunderstrike on September 02, 2006, 03:10:05 PM
a "rip from SD3"?! :O
thats what the gameplay is supposed to be similar to...

but I'm using the Rudra sprite (with alot of redrawn stuff to make him run, run with sword, and all the attack sprites where edited by me)

I agree, the map could be better, but its alright for now
I'm trying to make the battle more action-packed at the moment, and then I'll continue creating the game/storyline  :D

Is it really too much SD3-ish? :(
Title:
Post by: Zerlina on September 02, 2006, 03:29:16 PM
Quote
Originally posted by I Have a Sandwich
It can control the path and direction of her dreams, but cant speak to her in said dream? Couldn't it indirectly speak with her?



In Homeric legend the dead can't speak unless they drink the blood of the living. Because of this, the ghost can't talk, but she brings Titania here to try and warn her and hope she figures it out herself.
Title:
Post by: deithe2 on September 02, 2006, 04:04:43 PM
aboutasoandthis, yeah dont worry i wasn't having a moan, just stating a fact and sorry for writing in shorthand its how i talk over msn. well if anyone wants to help make this cbs better then add me or email me at dexter_marsh@hotmail.co.uk and thanks for noticing colt, b-mage will be in this aswell and these are not stolen colt and b-mage have accepted me to be in the PTEI team, the deithe charaset will be here soon i've just got to finish spriting it for a cbs, i am still working on graphics at the moment and i darkened the metal background for whoever it was that mentioned that, i am still trying to work out how to use photoshop though so if anyone wants to help out with photoshop please email me
Title: Thunderstrike
Post by: aboutasoandthis on September 02, 2006, 04:06:36 PM
Quote
Is it really too much SD3-ish?


No. I just didn't like the HUD in that game. That's just me. Don't worry about it.

I think when making a game with an ABS, you should make a really flashy screenshot to get people excited about it. I mean, the Rudra Guy (Sion Right?) is facing upward. I can't really see how he attacks. Nice pose though. Also, I'd put a special attack or a really big monster in the screen too.

Those are things I like.  :happy:
Title:
Post by: Meiscool-2 on September 02, 2006, 04:21:15 PM
Quote
Originally posted by Thunderstrike
a "rip from SD3"?! :O
thats what the gameplay is supposed to be similar to...

but I'm using the Rudra sprite (with alot of redrawn stuff to make him run, run with sword, and all the attack sprites where edited by me)

I agree, the map could be better, but its alright for now
I'm trying to make the battle more action-packed at the moment, and then I'll continue creating the game/storyline  :D

Is it really too much SD3-ish? :(


Use a better HUD. Secert of Mana, Zelda, any of those would be better picks to rippoff and make your own versions of.
Title:
Post by: Thunderstrike on September 02, 2006, 04:29:55 PM
the HUD isn't near finished guys

I'll be adding spells, power ups, and a custom leveling system

anybody got a mock-up of what the HUD would look better as?
Title:
Post by: Arcanagirl on September 02, 2006, 05:28:57 PM
Your gonna want a chipset that will go well with your charactersets.
Title:
Post by: EXO Muffin on September 02, 2006, 06:00:56 PM
The corner of Zerlina's house looks bad. The pieces just don't fit eachother's depth.
Title:
Post by: Meiscool-2 on September 02, 2006, 06:03:11 PM
Quote
Originally posted by Thunderstrike
anybody got a mock-up of what the HUD would look better as?


I didn't get far enough in this to show weapons, status, and magic/skills, but I did get far enough to show health. Just a SoM rip, but it looks good in-game.
Title:
Post by: Thunderstrike on September 02, 2006, 06:51:14 PM
I'll work on it, i guess

I'll let you guys know how it turns out
should I ditch the health and mana bars and use only numbers?
Title:
Post by: coreystranick on September 03, 2006, 12:39:49 AM
You can use bars, just make it alittle more exciting, maybe put it on the top of the screen or something, jsut step away from the norm and bars would work. You could always make an option of it being interchangeable in the options menu.
Title:
Post by: Thunderstrike on September 03, 2006, 01:09:43 AM
I'm already starting the code for the number-based HUD
man, it takes alot of patience, but so far I got the current health to show up currectly, now I'm working on the Max health part

EDIT:
finally finished!

how would you suggest spiffing this up a bit?
perhaps adding a transparent picture behind it, or something decorative to make the HUD look a bit better?

What do you suggest?

http://i57.photobucket.com/albums/g238/Thundrestrike/dhfajl.png
Title: Aboutsoandthis
Post by: gael on September 03, 2006, 03:21:34 AM
I miss Aboutsoandthis' screenshots I don't know maybe if you get a little bit-o-free time could we see some more please...
Oh yeah and I freakin love shadow of the colossus. Everyone else in my family hates it though they say its to barren but in stoopid talk for example my brother said.” I don't like that game its got big fields but no people to talk to and no towns."
INFIDELS!!!
Title:
Post by: Meiscool-2 on September 03, 2006, 04:43:03 AM
Quote
Originally posted by Thunderstrike
I'm already starting the code for the number-based HUD
man, it takes alot of patience, but so far I got the current health to show up currectly, now I'm working on the Max health part

EDIT:
finally finished!

how would you suggest spiffing this up a bit?
perhaps adding a transparent picture behind it, or something decorative to make the HUD look a bit better?

What do you suggest?



When you add things like Weapon Showing HUD- Equipted items, status (like, poisoned, ect) and other things, it'll spiff up on it's own, believe me.
Title: Sorry gael...
Post by: aboutasoandthis on September 03, 2006, 11:57:25 AM
I've been busy working on my DBS (It's messed up so much, I could easily convert it into a CBS) and my CMS.

Tell you what. Since 3 out of 4 of my beta testers went awol, when I'm finished, do you want to beta test?

Respond by PM so this topic doesn't get cluttered.
Title: HUD choices
Post by: Arcanagirl on September 04, 2006, 06:01:38 AM
What HUD style do you guys like better, Screen 1 or Screen 2.

Screen 1:

 

Screen 2:

 
Title:
Post by: I Have a Sandwich on September 04, 2006, 06:03:19 AM
Can you put them both on a regular sized window?
Title:
Post by: Tomi on September 04, 2006, 11:55:39 AM
Yeah, they look pretty good.  If we can see the whole screen it might help a little.
Title:
Post by: Arcanagirl on September 04, 2006, 08:04:22 PM
Edit: NVM, I made the choice with my husband...
Title:
Post by: dragon_food on September 07, 2006, 06:07:43 PM
Hi everyone, im fairly new around here. this a screenshot of my (so far) untitled game. What do you think?

Edit: i noticed the missing bottom of the cliff in the middle right of the screen.
Title:
Post by: Black Massacre on September 07, 2006, 06:15:00 PM
Quote
Originally posted by dragon_food
Hi everyone, im fairly new around here. this a screenshot of my (so far) untitled game. What do you think?

Edit: i noticed the missing bottom of the cliff in the middle right of the screen.


 You should make the screenshot smaller.
Title:
Post by: EXO Muffin on September 07, 2006, 06:31:44 PM
How come you didn't put the bottom of the hills in? You do know that you can use events for a third image layer, right?
Title:
Post by: dragon_food on September 07, 2006, 06:51:47 PM
Yeh, i know i can use events and stuff. I left the bottom of the hill out by mistake, and didnt notice till after I posted. I will definately be more carefull next time.

"sighs" why was I born a fool...  :blush:

while im here
Title: Since Nobody Has Posted
Post by: aboutasoandthis on September 09, 2006, 02:17:43 PM
An attempt at an actual screenshot. This map will be in the game. I didn't add the people and the dialogue yet.

Which background looks better?

Number 1
http://i75.photobucket.com/albums/i316/aboutasoandthis/Altar1.png

Number 2
http://i75.photobucket.com/albums/i316/aboutasoandthis/Altar2.png

Number 2 makes more sense proportion wise, but with Number 1 I can add a better lightning flash than just flashing the background. They're a little hard to see, but there are lighting effects in there. Those white dots are moths. They look better in-game.

dragon_food: Not bad. I'm not a fan of Mac & Blue (REFMAP) so...I don't have much to comment on.
Title:
Post by: I Have a Sandwich on September 09, 2006, 05:37:31 PM
Reminds me of ICO. What are those chips from?
Title: Mixed.
Post by: aboutasoandthis on September 09, 2006, 06:35:43 PM
It's a heavy, *** recolor mixup of 7th Saga, Rudra's Treasure, and SD3 I made. If it reminds you of Ico :D. I based it off that Grave Spirit game, and  that guy's game is based off Ico. Maybe that's where I got it from.
Title:
Post by: Meiscool-2 on September 10, 2006, 01:31:10 AM
That's not SD3, it's secert of evermore. I have the same chipset.

Night background looks good. It's to dark to notice the difference between the pillars and the background. I'm sure you want it to be night, but you should use a brighter night-time background... one with a bright moon or something.

If you do use one, use 2.

Also, MY GOD! How many freaking chipset mixs are you going to do? Your maps and chipsets look good, but how the hell to you think that having SoM, ToP, Rudra, FF6, as you say; 'recolored Mac', Theodore, SD3, Bahamut's Lagoon, and SoE, will look and fade well together? I even stop to think at times that mine don't look well together, because I mix Rudra with SD3 at times, but you've seriously got some issues there. The chipsets themselves might look fantastic, but the transistion from map to map it probally going to suck because of the huge difference in each tileset's origin.

I'm not saying this to be mean... I'm just trying to help you understand that consistancy in a game is important, especially in it's graphics.
Title: To answer your question...I guess...
Post by: aboutasoandthis on September 10, 2006, 02:02:04 AM
What you say...is really confusing me.

It's a storm. No rain. Just a thunderstorm.

I try to use color, grass, and water to stay consistent. The main grass and the water come from Theodore.

I try to flow from one color to the next. You begin the game looking at that chipset's color, the lightning color is important. You see that same lightning color in the next scene. Then you see the Bahamut Lagoon Graphics. Then the Bahamut Lagoon stuff is put into the next scene...

I take one little color from the last scene, and put it in the next to transition it. You'd have to see it in-game.

Actually I did use SD3. Maybe not that much in the screenshot, but it's there. One of the chipsets I'm using.

You'll have to see it in-game.  :| Of course I'm trying to stay consistant. I just do it through "color" and not through what game the sprites came from.

Ever heard of "Seeker of the Sun?" That game had some nice consistancy. They used color to keep things consistant. They mixed Star Ocean, Chrono Trigger, and some FF6 just by color alone. Go to gaminggroundzero.com and try it out. I take a lot of inspiration from that game.

Just so you know, I haven't had the time to map my game out. I've been too busy coding. I only do a map for fun-ish when I have a specific cutscene I want to do. I haven't done the dungeons, the towns, blah blah blah.

I don't go in order. I just code, get bored, look through my storyline for a cutscene I can do, make the chipset, map it, make cutscene, go back to coding.

Damn, what a long post.

EDIT:
A lot of your game isn't very consistent...
Title:
Post by: Meiscool-2 on September 10, 2006, 03:57:11 AM
We're rating maps, not games. I know that my game has plenty of inconsistancy, especially with the battle graphics, but unlike other games, mine is based on new gameplay. You might think an edited DBS would make a game stand out amid other RPGs, but in reality, most of the games for rpg maker that are put out have an edited DBS with steal, blue magic, and other classic little gizmos.

And no, I haven't played Seeker of the Sun, but I don't play rpg maker games much. Unless they are ABS, or some active CBS, I don't normally play them unless requested to, because they are horridly repeative, and they all try to grab you on a un-thought-out plot. DBS games don't have much to offer IMO, just because I get bored with them quick. Yours could be different, if I ever bother to try it.

For the hell of it V As you can see in the lower screen, I actually bothered to rip out the statue and railing and make them events that go above the pictures of light and hero.
Title:
Post by: I Have a Sandwich on September 10, 2006, 05:11:34 AM
What are those marks on the top bar of Whats-Her-Names hud?
Title: Okay...
Post by: aboutasoandthis on September 10, 2006, 11:27:40 AM
You just went off topic. i was telling you how I stay consistent using color, then you started talking about how I use a DBS. WTF? Make up your mind.

Let me put it this way. Give me one DBS based game with a working Mimic skill. You'll have to  see my game to believe it. I revamped the battle system entirely.

Otherwise, don't play it. :p

I actually like these lights more than your other ones, even if they don't make sense.

Title:
Post by: Meiscool-2 on September 10, 2006, 02:20:10 PM
Quote
Originally posted by I Have a Sandwich
What are those marks on the top bar of Whats-Her-Names hud?


New thingie. It's the critical bar. It flashes red from time to time, and if you swing your sword while it's still red, you land a critical blow, which is 1.5 times as powerful as a normal blow. I've been working on adding more to the HUD. Like, when you cast a spell, a bar appears under the health numbers telling you how long you have untill the spell is recharged. I also want to make a sort of "Mental Health" that could also cause you do die. It would go down when you take damage, but it would go down the same rate regardless of what the damage is. It would also go down when you use a spell, read a scroll, or get a status effect like silence placed on you. I dunno if people would like that, or if it would just piss them off.
Title:
Post by: Arcanagirl on September 11, 2006, 05:02:18 PM
Quote
Originally posted by Meiscool
quote:
Originally posted by I Have a Sandwich
What are those marks on the top bar of Whats-Her-Names hud?


New thingie. It's the critical bar. It flashes red from time to time, and if you swing your sword while it's still red, you land a critical blow, which is 1.5 times as powerful as a normal blow. I've been working on adding more to the HUD. Like, when you cast a spell, a bar appears under the health numbers telling you how long you have untill the spell is recharged. I also want to make a sort of "Mental Health" that could also cause you do die. It would go down when you take damage, but it would go down the same rate regardless of what the damage is. It would also go down when you use a spell, read a scroll, or get a status effect like silence placed on you. I dunno if people would like that, or if it would just **** them off.


In my opinion its a very unique idea and would seperate your game from others. I personally like the idea of a critical bar, gives you some what more control over your criticals then just by chance or a certain percentage.
Title:
Post by: Red Fox on September 15, 2006, 04:27:43 PM
A desert temple though it's not complete yet have to put out some animals and charas, enjoy

http://i6.photobucket.com/albums/y237/DeepShitL/ZombieSex.png
Title:
Post by: Meiscool-2 on September 15, 2006, 08:13:29 PM
ToP, Rudra, and SoM?

Very nicly combined. You did a good job there.
Title:
Post by: Red Fox on September 16, 2006, 06:09:13 AM
Thx.

By the way wich looks better the first one I posted or this with the tempel burried in the sand

http://i6.photobucket.com/albums/y237/DeepShitL/IfyouareamonkeythenwhatamI.png
Title: The first for me.
Post by: aboutasoandthis on September 16, 2006, 11:28:16 AM
I don't think the colors match that well, but like Meis said, it is nicely combined. The Rudra castle sticks out though for a temple.

Hmm...I think the problem comes from Rudra having a different depth perception then regular games. I can see what you're trying to do. Maybe, you should take the second screen's sand and move it pixel by pixel to match the bottom of the castle. It looks like a sand "cliff" around the castle.
Title:
Post by: Meiscool-2 on September 16, 2006, 03:33:56 PM
The base of the castle is round, and you're using triangle sand. Make the sand rounder so it matches the base of the castle.

Or, just keep #1.
Title:
Post by: Red Fox on September 17, 2006, 09:24:12 AM
Going to try to make it rounder.

Edit:

Turned out like this.. It looks strange, I maybe give it another try later..

http://i6.photobucket.com/albums/y237/DeepShitL/PinkHair.png
Title:
Post by: coreystranick on September 17, 2006, 12:16:26 PM
In my opion, that looks way better then the last two, Red Fox. I would go ahead and keep that one.
Title: Much Better
Post by: aboutasoandthis on September 17, 2006, 12:18:45 PM
I concur. I can see why you think it looks strange, but it works. :)
Title:
Post by: Red Fox on September 17, 2006, 12:26:41 PM
Hmm..Yeah I think I keep it I just got to make the left corner a little better. Thanks.
Title: hahaha
Post by: gael on September 18, 2006, 01:32:57 AM
Aboutsoandthis's game appeals more to me then miescools!

sorry just had to put that out there and I mean cmon its not like my opinion is worth fukle anyways.

Aboutsoandthis's game may not have "consistancy" or "revolutionary ideas" personally none of the ideas I have seen in this forum are any ideas that I haven't seen in another "real" game. I have yet to see a revolutionary genuine idea...

-I know this topic is irrelavent and late...sue me....kill me...cut my toes off and feed them to packs of angry puppies for all I care...
I just want to bring everyone in this forum back to reality I know you fantasy lovin folks hate this kind of thing but its not like anyone here is actually making their own graphics or programing anything ITS RPG MAKER DON"T LET YOUR HEAD GET TOO BIG NOW...blah blee blah blah blee blow me blah blee blee blah...

-Call it an epiphany<(bad spellers of the world UNTIE!)or whatever but I don't have much time before bootcamp and I relized that I have wasted months on this stupid rpg maker game...IN THE END IT AMOUNTS TO NOTHING ZERO... Go run outside get out or something... I just don't want anyone to feel like they have lost a chunk of thier life like I have... Its not worth it... waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa


-ITS ALL BEEN A PACK AH LIES!!!!!!

-my um computer crashed... I lost everything...*cries*ev-ry-thing... I had to do a destructive recovery... My name is matt and Alcohol is now my antiRPG... I loveded you Stranger I loveded you gooooD!
Title:
Post by: drenrin2120 on September 18, 2006, 01:42:45 AM
Even though you're a little psychotic, you make a good point. Though I think most everyone realizes RPG Maker is more of a hobby than anything. Atleast for me it's just a hobby. This is the closest almost everyone on this forum will come to the real thing. Because let's face it, the real thing takes a team of people to make, that's why making an RPGMaker Game takes years and years for one person. Imagine if someone attempted this from complete scratch? It'd be almost guaranteed failure unless they were one hell of a protigy (sp?) That's why RPG Maker is so great, cuz it gives atleast some sense of possibility.

I've said it before, I'll say it again, RPG Maker is for fun. You've got to do it for yourself, cuz in the end, RPG Maker in itself is just a game.
Title:
Post by: Meiscool-2 on September 18, 2006, 05:50:57 PM
Quote
Originally posted by gael
miescools!


Seeing that just made my day.
Title: Cool.
Post by: aboutasoandthis on September 18, 2006, 09:41:15 PM
Thanks gael, even though you type like you're on speed. I agree with dren. For me, this is a hobby. It's a cool hobby since you have to do so much (music, architecture, art design, literature, etc.), but it's mostly fun for me.

To be honest Meis, I'm trying to stop my game from looking like yours. Remember, I get my mapping and overall graphic skills from you. I don't want my graphics to be compared to yours TOO much. Also Meis, we each have our own fanboys. I'm not sure, but have you heard of Khold? He was supposed to be my 4th Beta-Tester:
Linkforce
dren2120
gael
Khold
He's been a rather supportive guy. He's even been helping me with my storyline, battle system, and art direction. We each have our own fanboys *looks at Mako.

With that being said, I'm trying to make this screenshot.



It's supposed to be part of a war-city. It's that same Archadia a few pages back. It still looks a little wierd to me. I know everything is in proportion. It needs something extra. I'm mostly looking at that back wall next to that small dock. Keep in mind, it's not finished yet. Yes, it will be an actual screenshot.

Blame the chipset as I can add pretty much anything, if I don't have to sprite it. Am I using gold too much? Should I switch it to silver?



If you're wondering how this city, the realistic beach, and the tower can possibly flow, you'll have to see it in-game.

Trust me. :D
Title:
Post by: Meiscool-2 on September 19, 2006, 09:15:34 PM
Looks to plain to me. And the railing doesn't go with the walls. I like the water effect you've got on the sides of the walls.

Mehness V
Title: What are you talking about?
Post by: aboutasoandthis on September 19, 2006, 09:31:49 PM
The rails are the same color as the wood. The colors COME FROM THE GAME. I think they go well together.

No mapping advice...yep. I'm a little surprised you like the water splashes. That stuff is pixelly.

Now for your map. I hate the map, hate the chipset, LOVE the lighting. I don't really like the white window light from the bottom left going up like that, but the rest is cool. I'd say just use some still water instead of flowing water. The water moving like it's deep seems...wierd.
Title:
Post by: Anubis_Soldier on September 20, 2006, 10:32:54 PM
geez, your maps make my self esteem lower dramaticaly
Title:
Post by: Arcanagirl on September 20, 2006, 10:52:45 PM
Quote
Originally posted by Anubis_Soldier
geez, your maps make my self esteem lower dramaticaly


Yes he has that quality that just makes you feel your maps just dont cut it. Other members also have this quality, their called talented map artists.
Title:
Post by: Meiscool-2 on September 20, 2006, 11:07:59 PM
Meh. I like to think of myself as the most modest man on the planet.
Title: But the map isn't that great.
Post by: aboutasoandthis on September 20, 2006, 11:30:44 PM
It's a hallway with lights under the piping. It's like he's doing what I used to do (getting around the mapping with "flashy special effects"). He steals ideas. _sweat_

Arcanagirl, that was cold...
Title:
Post by: Anubis_Soldier on September 21, 2006, 12:34:13 AM
Quote
Originally posted by aboutasoandthis
It's a hallway with lights under the piping. It's like he's doing what I used to do (getting around the mapping with "flashy special effects"). He steals ideas. _sweat_

Arcanagirl, that was cold...


lol i don't mind, i guess i can post a pic of a lab in my game, nothing fancy but what the heck

lol wrong pic, oh well
Title: Oh.
Post by: aboutasoandthis on September 21, 2006, 12:40:55 AM
You're actually not too bad. lol

I'm guessing you're just starting out. You've got most stuff in proportion. except for the big stone bridge, it makes sense. RTP is good to practice with, but it's like...pain in your eyes. . It's just boring. Replace it later.

My 2 cents. Any extra?

BTW. I pretty much threw out that chipset and map. I agree. It is boring. I'm making a much better one. I'm actually going to sprite for it. :p

Not that many cathedrals out there, other than Mac & Blue.
Title: lol
Post by: Anubis_Soldier on September 21, 2006, 12:43:41 AM
actually that bridge leads across a giant gap, i thought it would be odd
to have a tiny bridge span a large distance
Title:
Post by: DragonBlaze on September 21, 2006, 12:47:28 AM
Tip of advice for the bridge. Hold down the shift key while placing the tiles. The program thinks that the bridge is 'land' and you can see the grass between the side of the bridge and the water. If you hold down the shift key, the water tiles won't 'change' and the grass edge won't show up.
Title:
Post by: Anubis_Soldier on September 21, 2006, 12:59:40 AM
Here is where the bridge leads, from town across a gap, to another part of the town
Title:
Post by: DragonBlaze on September 21, 2006, 02:03:29 AM
I don't think I every posted a screeny here yet, so let me find one to post...

Here we go. :)
Title:
Post by: Anubis_Soldier on September 21, 2006, 02:25:18 AM
Quote
Originally posted by DragonBlaze
I don't think I every posted a screeny here yet, so let me find one to post...

Here we go. :)


I urinated in the well, water,  :blush:
Title: Not Bad
Post by: aboutasoandthis on September 21, 2006, 10:40:16 AM
I'd get rid of that light flash in the menu. It's a little hard to read. I'd get the font fixed too. Maybe...an extra way out for the receptionist. Other than that. :)
Title:
Post by: DragonBlaze on September 21, 2006, 01:00:06 PM
Quote
Originally posted by aboutasoandthis
I'd get rid of that light flash in the menu. It's a little hard to read. I'd get the font fixed too. Maybe...an extra way out for the receptionist. Other than that. :)


Yeah, I was thinking about getting rid of the light flash. I use it in the character menus in my cbs, but a sprite is layed over it, so it looks cool. I wanted it to match that, but I think it'll be best if I take it out.

Whats wrong with the font?

 
Quote
I urinated in the well, water


I KNEW IT!
Title:
Post by: Meiscool-2 on September 21, 2006, 07:10:00 PM
DB: The problem with the font is the pixel space between letters. Sometimes it's one, sometimes it's two, and I think I even saw three in one place. That's ok if it's supposed to be between the words, but it doesn't appeal very much if it's between the letters in a word.

Quote
Originally posted by aboutasoandthis
It's a hallway with lights under the piping. It's like he's doing what I used to do (getting around the mapping with "flashy special effects"). He steals ideas. _sweat_


What have you done that I already haven't? I was the first to post maps with lighting effects. I was the first to post maps with the water effects. It doesn't matter if you had them before I posted them or not, because you didn't post them before me. This means I had no way of knowing, or taking for that matter, your ideas.

Frankly, your pissy attitude is begining to get rather annoying.
Title: Sarcasm
Post by: aboutasoandthis on September 21, 2006, 08:05:40 PM
You really can't take a joke can you?  :p

Who cares? Just pretend I don't exist or something.
Title:
Post by: Meiscool-2 on September 21, 2006, 08:18:33 PM
Normally; :p, symbloizes sarcasm.  _sweat_ generally symbloizes; WTF or Lame.
Title: To end this discussion.
Post by: aboutasoandthis on September 21, 2006, 10:57:52 PM
You will not play my game. No, I'm not banning you. I simply believe you won't.
Title:
Post by: Anubis_Soldier on September 21, 2006, 11:17:44 PM
Hope i am not interrupting anything but here is a picture of a throne room
Title:
Post by: drenrin2120 on September 22, 2006, 12:00:15 AM
Quote
Originally posted by Anubis_Soldier
Hope i am not interrupting anything but here is a picture of a throne room


To be supportive and kind, with a few adjustments it'll be great!

To be blunt and obvious, it sucks and will only not suck with a lot of adjustments.

 :| sorry dood
Title:
Post by: Anubis_Soldier on September 22, 2006, 12:21:41 AM
although i more then appreciate your truthful critisism, telling me it sucks and not what to fix, i cant quite fix it  :guns:
Title: Constructive Advice.
Post by: aboutasoandthis on September 22, 2006, 12:41:45 AM
Here's my attempt. Hope it helps.

A really old screenshot of mine. Sad that I'm not using it. Hope you can see through the darkness.


To start an indoor room, use the black box tiles for the roof. Draw the outside of your indoors.

Next, put in the walls. I usually do three tiles going up to touch the roof. Next put in the floors.

If you plan to make stairs indoors, be careful. It could look a little out of proportion. Make all the levels match.

To start, I'd check Meiscool's Dos and Don't of Mapmaking Guide. It's a wonderful guide. If you can find em, I'd check Robotam's guides too. Just remember to try keep stuff in proportion. Make sure as much as possible makes sense. Put in lots of detail. Like Meis and I were fussing over (I think), make sure nothing clashes. That shouldn't be a problem with one chipset.

There ya go.
Title:
Post by: Anubis_Soldier on September 22, 2006, 01:09:37 AM
you got a link to it? NVM i found it but, no offense, i found it quite useless, i just saw alot of screen shots and his saying he feels to lazy
Title:
Post by: I Have a Sandwich on September 22, 2006, 02:03:51 AM
...Then study the pictures of the maps. Dur.
Title:
Post by: Anubis_Soldier on September 22, 2006, 02:05:33 AM
looking at pictures wont help me really... what am i supposed to do? guess how he did it?
Title:
Post by: DragonBlaze on September 22, 2006, 02:25:51 AM
 
Quote
DB: The problem with the font is the pixel space between letters. Sometimes it's one, sometimes it's two, and I think I even saw three in one place. That's ok if it's supposed to be between the words, but it doesn't appeal very much if it's between the letters in a word.


But err, I'm using the defult font. Its not something I can really 'fix'...
Title:
Post by: Anubis_Soldier on September 22, 2006, 02:28:46 AM
lol, i got just about default EVERYTHING, and my font always screws up especially when Wo are spelled

DB if you don't mind go rate my game intro/thingy
Title:
Post by: EXO Muffin on September 22, 2006, 06:41:30 AM
Download a font packet patch for MS Mincho and MS Gothic. RM 2000 font is like, anti-proportional.
Title:
Post by: Meiscool-2 on September 22, 2006, 05:47:35 PM
Quote
Originally posted by DragonBlaze
quote:
DB: The problem with the font is the pixel space between letters. Sometimes it's one, sometimes it's two, and I think I even saw three in one place. That's ok if it's supposed to be between the words, but it doesn't appeal very much if it's between the letters in a word.


But err, I'm using the defult font. Its not something I can really 'fix'...


Quote
Originally posted by EXO Muffin
Download a font packet patch for MS Mincho and MS Gothic. RM 2000 font is like, anti-proportional.


This is an old screen, but here's the font with one of the many fixes out there.

http://i26.photobucket.com/albums/c105/Meiscool2/Forest1.png

Also, one way to get the fix, would be to download my game's RTP and copy it into your game's rtp folder. Someone said they did this and got my fonts/icons.
Title:
Post by: DragonBlaze on September 22, 2006, 07:11:59 PM
Lol, are you trying to get me to download your game MIC :p

I'll try that, if it doesn't work, I'll look for a font patch.
Title:
Post by: drenrin2120 on September 22, 2006, 07:28:51 PM
To Anubis: It's hard to simply explain how to do good mapping. But, if you understand how chipsets work and should generally be used you're maps should improve. From there develop your own style.
Title:
Post by: Meiscool-2 on September 22, 2006, 08:40:44 PM
Quote
Originally posted by DragonBlaze
Lol, are you trying to get me to download your game MIC :p


Not at all. I think you already played them anyways.

More stuffz belowz. The bottom right are vents... didn't do to well on that.
Title:
Post by: aboutasoandthis on September 23, 2006, 02:26:11 PM
I couldn't see it all the way since it won't finish loading...I did get to see the first two screens. Nice job. I really like the one on the upper right. I'm assuming that's a...television? Computer Screen?
Title:
Post by: Robotam Plus on September 23, 2006, 02:55:06 PM
Very nice, MIC.

I tried something new today with Mac and Blue's forest chipset. Do you guys think the red leafs that hangs from the tree even slightly adds more feeling to the place?
Title:
Post by: Pixelmaster on September 23, 2006, 03:07:24 PM
I actually think it looks outta place. and MIC... AAAWESOOME!
Title:
Post by: Robotam Plus on September 23, 2006, 03:11:01 PM
 :(
Title: Hmm...
Post by: aboutasoandthis on September 23, 2006, 03:55:52 PM
It looks fine. It doesn't look that great, but it's passable...

This is complicated. I see what you're doing, but it doesn't look that great to me. I like the forest though.
Title:
Post by: Meiscool-2 on September 23, 2006, 04:55:47 PM
Yeah, computer screen. I've been ripping a lot of ideas off of this German game that AceofSpades showed me.

And, I like it Robbie. Though, IMO, it doesn't look like leafs. Looks more like vines to me. I think that if you made a big forest and used a program to makes some lighting effects that it would look pretty sweet.
Title: Not a screen. Hit or miss?
Post by: aboutasoandthis on September 23, 2006, 08:04:01 PM
Not just yet. I wanna see if I'm going in the right direction. I'm trying to limit the number of games my chipsets use. I'm only really using Rudra and Bahamut Lagoon in this shot. The SoE palm trees and the grass were just accidents.

It's a cathedral. It's important that it look like one. Does it look like a church so far? *crosses fingers.

If not, what would you improve on? When I get the general hang of it, then I'll put in the detail. The rain, the shadows, that kind of stuff.
Title:
Post by: EXO Muffin on September 23, 2006, 08:35:59 PM
It looks nice and slightly evil. I can just imagine that LttP Ganon's tower music playing. Doooodoooo....doo-doo-doo noo nawh neuuuu dooooo...doo doo-doo doo doo doo dooooooo doo-doo doooo dooo dunt DOOOOOOOO!

Palm trees and flowers made me laugh. It's just so out of place.
Title:
Post by: Meiscool-2 on September 23, 2006, 09:20:03 PM
I'm sure you're already gonna do this, but take out the flowers and tree. The grass actually looks fine.

I really like that though. It'd be nice to have that chipset, but I could understand if you want to keep it just for your game.

Lastly, I would put stained glass in the areas I circled below. It would add an excellent touch.
Title: Gotta Go
Post by: aboutasoandthis on September 23, 2006, 09:27:08 PM
It's kinda supposed to be evil... I'll edit this post to clear that up. Maybe I should change the palette?
Title:
Post by: I Have a Sandwich on September 23, 2006, 09:29:52 PM
I dunno, if its supposed to be an eerie type church, stained glass may ruin it all. If you want it to be like an old cathedral similar to Notre Dame and the likes I'd leave it with the arches.
Title:
Post by: Meiscool-2 on September 23, 2006, 10:06:41 PM
If you want evil, then you should add dead trees or something. Churches that are cult churches still look like any other church. Normally, the stained glass just has different images and the statues are different.
Title:
Post by: I Have a Sandwich on September 23, 2006, 10:23:15 PM
Maybe it could use gargoyles along the edges, but adding stained glass in there no matter the image would ruin the look. Maybe there could be windows there, but traditional gothic churches (which is what I think he's going for) are usually rather drab with a ssemingly absent amount of stained glass.


See? They usually have plain windows and not bright glass, and that's only if they cover the arches.
Title: Back I guess.
Post by: aboutasoandthis on September 24, 2006, 01:20:50 AM
Let me try this. First I'll say what the cathedral is for, then I'll post exactly what I want it to look like.

BTW Meis, of course you can have it. Just not now.

Remember, I only really make chipsets when I can't find the stuff out there. Ever really seen a beach that isn't Mac & Blue or SD3? Everything in my game that is not an XYZ file will be in the public domain. This way, nobody else will have to waste time looking like I did.

Okay, what I'm about to say never really happened in real life. I know that. I'm using the names as a good example. It's kind of the background to my setting without any real spoilers.

Remember the ruins? Let's say that place is like mexico. There were a bunch of Natives that lived there. They built the ruins.

Let's say the spanish came and took them over. They didn't know what to do with the ruins, so they left them alone. The spanish worshipped a church, and they built buildings to worship it.

They found out the heads of the church were evil nutjobs. Everyone left. Now that the religion is gone, the government doesn't know what to do with it. They decided to leave it alone like a tourist attraction. They would help set up a government for the Seeq. They are pig people, who were poor and oppresed.

So now the place is a jungle, with forbidden ruins inside it. An ex-religion built a religious city there. Now the pigs moved in and they're living in the church city.

I want it to look like this. Click for a bigger size.
http://i75.photobucket.com/albums/i316/aboutasoandthis/th_Cathedral.png (http://i75.photobucket.com/albums/i316/aboutasoandthis/Cathedral.png)

The church could have a slightly evil thing with it. Just not too much. Otherwise, no one would've worshipped it. I think that since I got rid of the gold, and the shiny looking FF6 stuff, it only had black and silver left. that should be why it looks so dark.

I'd have to find the stained glass to try it. The stuff tried to make myself looks like a blurry light to me.

The only other real stained glass out there is Mac & Blue or Romancing Saga.

My posts are way too long. _sweat_ And no that was not sarcasm.
Title:
Post by: Meiscool-2 on September 24, 2006, 01:41:05 AM
Man, my SD3 beach kicks ***. I don't know why anyone would want something different :p
Title: I know.
Post by: aboutasoandthis on September 24, 2006, 01:48:50 AM
It kicks *** so hard, you start to see it in every...single...game.

Look at M & B.

EDIT=
You know, it actually doesn't look that bad. I'd have to change the colors but it kinda works. Watcha think Mace?

Title:
Post by: coasterkrazy on September 24, 2006, 02:41:22 AM
Here's something recent I made.
Photobucket - Video and Image Hosting

There may be a tile wrong in there somewhere, but I think I fixed whatever I had wrong. Also, I added an opening in the wall in the top-right for a cave.
Title:
Post by: Meiscool-2 on September 24, 2006, 02:45:54 AM
About: The lower left, I think the glass is to bright. Nothing much else looks like it changed.

loltomiisaloser: Kinda linear, and I see a few places that the tiles are missing from, but other then that, it's nice. You've got some ok bridges and slopes there :)
Title: I know.
Post by: aboutasoandthis on September 24, 2006, 02:48:27 AM
Again, I'd have to change the colors. I only threw it in to see if it worked. I didn't change anything.
Title:
Post by: I Have a Sandwich on September 24, 2006, 02:56:49 AM
Aboutaso, I think that having stained glass would ruin the feel, and that just proves it.
Title:
Post by: Robotam Plus on September 24, 2006, 07:36:56 AM
The classic.
Title:
Post by: Tomi on September 24, 2006, 12:45:18 PM
Wow, indeed awesome that is.
Title:
Post by: Meiscool-2 on September 24, 2006, 05:13:43 PM
Mac and Blue + Chrono Trigger + BoF never looked so good my man.
Title:
Post by: drenrin2120 on September 24, 2006, 05:15:16 PM
Quote
Originally posted by Meiscool
Mac and Blue + Chrono Trigger + BoF never looked so good my man.


True dat. Awesome combo.
Title: Better?
Post by: aboutasoandthis on September 24, 2006, 08:04:35 PM
Again, this map won't be in the game. I tried out ZKX's idea. Will these pass for gargoyles?

BTW, nice Robotam. Do you still have any Legend of Lea demos out? I've never got to play one.

Ignore the moogle and the floating statue.
Title:
Post by: I Have a Sandwich on September 24, 2006, 08:16:32 PM
I was thinking an extending gargolye:

Gargoyle (http://upload.wikimedia.org/wikipedia/en/b/b2/Gargoyle.600px.jpg)

Like so, but those look good.
Title: Oh
Post by: aboutasoandthis on September 24, 2006, 08:19:31 PM
Where am I gonna find one though? Thanks anyway. :)
Title:
Post by: coasterkrazy on September 24, 2006, 08:42:16 PM
Quote
Originally posted by Robotam Plus
The classic.


Wow, that's cool. Except I noticed around the edges of the treetops the darkness area is inconsistent in color, like it's completely black at the far ends of the screen but close to the edges of the tops it's like a greenish black. Other than that, it's really neat. It's amazing how simple a map can be to look so cool.
Title:
Post by: Meiscool-2 on September 25, 2006, 01:42:55 AM
Finally, I've made the pose resources of my game to begin working on the actual intro intro to my game. Yeah, the poses are made by me, but they are mockups of another guy's poses for a game called Velsarbor. Also, I know the lighting effect looks really really bad. I'll have to change it sometime later.

This part of the intro shows how powerful Gallen, one of the main characters, actually is. It's got a lot of neat effects, starting with a time-screen slowing (I used Fade-Screen in a lot of places to make it seem like the game is lagging, therefor giving the cutseen a slow-mo effect), a bunch of jumping around with slashes, and lastly, he throws his sword like a boomerang at the enemies. It's all inspired by a cutseen from Velsarbor, which is a major point of inspiration to my game making.
Title:
Post by: Robotam Plus on September 25, 2006, 07:24:49 AM
Thanks for the feedback, guys.

Quote
BTW, nice Robotam. Do you still have any Legend of Lea demos out? I've never got to play one.

Oh, thank god no. That screenshot is a new one from the re-maked version I never got around to finish. If I manage to finish that demo, I'll make sure you know.

And that scene of yours looks extremely cool, MIC. But I'd rather see it as a mediaplayer clip than in screens.
Title:
Post by: Pixelmaster on September 25, 2006, 08:54:49 AM
Robotam's got a point, pwease? Im your greatest fan :D I mad a Sam Is Cool shirt at school. And if you spell shirt but push you hand over an extra key r=t t=y you get shity... but it's not spelt right :(
Title: Meh, if you want.
Post by: Meiscool-2 on September 25, 2006, 06:08:13 PM
Alrighty... I uploaded it. The file size is huge, and I really don't care. If you've got fast interent, yay for you, you can download it and watch it. If you have dial up, you're screwed.

http://www.filefactory.com/file/d8b666/

Maybe when I'm not so lazy, I'll put up a smaller file, but I doubt it.
Title:
Post by: Ace of Spades on September 25, 2006, 07:04:58 PM
The video doesn't work. I tried it with all 8 of my different video players and there's a codec error on all of them. Must be something with the conversion.
Title:
Post by: drenrin2120 on September 25, 2006, 07:17:50 PM
Took a while to find out where to click to download, but I'll tell you what I think in a few.
Title:
Post by: Meiscool-2 on September 25, 2006, 07:23:59 PM
Perpare to be disapointed.
Title:
Post by: Black Massacre on September 25, 2006, 07:24:42 PM
Quote
Originally posted by Meiscool
Alrighty... I uploaded it. The file size is huge, and I really don't care. If you've got fast interent, yay for you, you can download it and watch it. If you have dial up, you're screwed.

 http://www.filefactory.com/file/d8b666/

Maybe when I'm not so lazy, I'll put up a smaller file, but I doubt it.


Your gonna get your ass  chewed off by EXO.
Title:
Post by: drenrin2120 on September 25, 2006, 07:25:18 PM
Didn't work dude, so yeah, in a way, I was disappointed. lol
Title:
Post by: Meiscool-2 on September 25, 2006, 07:27:09 PM
XD

Hence supporting my "Meiscool is always right" theory.
Title:
Post by: Black Massacre on September 25, 2006, 07:31:49 PM
I could only hear sound.
Title:
Post by: Ace of Spades on September 25, 2006, 07:32:20 PM
Got it to work. You need to have Fraps in order to have the FPS1 codec, and after that you can still only play it with windows media player. It was pretty cool though, nice effects. Obviously Velsarbor is [insert variable here] times better, but don't be disappointed, Vel is
  • times better than pretty much all amateur games.
Title:
Post by: Meiscool-2 on September 25, 2006, 07:39:56 PM
Well, it's not done either... and yeah, I don't have 3695465 people helping me like Lasguen (or however you spell the maker's name) did.

EDIT: OMFG!!! YOU CALLED ME AMATURE! I KILL!!!! :p
Title:
Post by: Black Massacre on September 25, 2006, 07:43:29 PM
Wow, that wasted about 22 seconds of my life watching some rpg guy kill like 6 other rpg guys.  _sweat_  _sweat_
Title:
Post by: Meiscool-2 on September 25, 2006, 08:57:04 PM
A: it's 7, not 6.

B: What the hell did you expect from the screens?
Title:
Post by: I Have a Sandwich on September 25, 2006, 09:22:18 PM
U wastd mi lyvfe misNOTcol! that was lamezorz lol

Seriously though, I'm dl'ing it.
Title:
Post by: Black Massacre on September 25, 2006, 09:27:12 PM
Quote
Originally posted by Meiscool
B: What the hell did you expect from the screens?


To be good...
Title:
Post by: Pixelmaster on September 25, 2006, 10:03:26 PM
Its not at all what the gmae will look like but the battle system will be like it. Only problem is Ill need a lot of help because it will be tough. The main point of the game is fighting+ story of course.
Title:
Post by: I Have a Sandwich on September 25, 2006, 10:19:04 PM
Quote
Originally posted by Black Massacre
quote:
Originally posted by Meiscool
B: What the hell did you expect from the screens?


To be good...


I'm curious to see you make somethin like that that's 'good'.

As for the video, tat was pretty cool. My only problem was when he threw it it looked like it became a giant star.
Title: Nobody's posted in a while.
Post by: aboutasoandthis on September 29, 2006, 09:57:07 PM
A boring screenshot to prove that I've been doing something. It isn't finished. The poses aren't done, The smoke and lighting effects aren't in there. I need to fix the text box. Boring stuff like that.



If you want the fire, it's not that I don't want to give away, I just set it up in a wierd way because I use chipsets instead of charasets. I'd be glad to give them away if I could.

It still has all 8 fluid frames ripped from FF6. I love you Animget.

By the way, I'm having trouble making the first town not boring. Since I loved the colors so much, it's gonna end up looking like an old design of mine.

Not this map but similar.  Palm trees and everything. :p


It does have some nice rare chipsets from Bahamut Lagoon to make up for it.
Title:
Post by: Meiscool-2 on September 30, 2006, 02:53:07 AM
Nice inner. I've always loved that phono-graph from FF6. What's with the weird wall thingie on the left side?

For anyone that liked my one intro thingie... here's a way better one, better lighting, actual plot, text, war, and small file size. It's one minute in length, and the midi-studder in the middle is because fraps wouldn't let me make a vid more then 30 seconds long. Also, sometimes the vid might get distorted, but I'm sure you know that's because of the compression and not the actual game.

http://www.filefactory.com/file/0361e4/
Title:
Post by: aboutasoandthis on September 30, 2006, 10:12:27 AM
I think you mean the fire. Maybe I should go all the way outside the walls with the fire like in FF6.

The phonograph is from Bahamut Lagoon. They do look alike. :p

BTW, I played Velsarbor. It owns.

I feel like a noob because of it.

EDIT
I did a lot of work, and this version of the town was the best looking to me. Whatcha think?


In case you're wondering, yes he is standing on the roof. If you can get up there, you can walk on the roof. If you're wondering what those railroad things are for, you'll see. They're important.
Title:
Post by: Pixelmaster on September 30, 2006, 08:45:20 PM
another mockup, this is how I would hope for it to look. And I've decided not to give moving unless I made it like tactics.
Title:
Post by: I Have a Sandwich on September 30, 2006, 09:19:06 PM
In all honesty, mock ups are worthless in a thread like this.
Title:
Post by: Pixelmaster on September 30, 2006, 10:24:08 PM
I know I just want my game to look like that but I dunno how. Im a noob with RM which is why I asked for help.
Title: He's kind of right.
Post by: aboutasoandthis on September 30, 2006, 10:38:40 PM
For a screenshot topic: mapping, color coordination, their excitement level, and how much they reveal about your game are how the shots here are judged.

It looks okay, but it looks a little too plain. For a battle system like that, you should overload the screen with HUD's and stuff. Also, the red over the red bar is a little hard to read.

To make it look a little better, I'd try this. First, get these two programs Ultimate Paint, and Graphics Gale. They're both free downloads. Ultimate Paint is DAMN useful if you don't have photoshop. Graphics Gale can Antialias fonts and wording well. These two will be your best friends when making mini-menues if you don't have a professional program.

Next, since there isn't much going on in the background, I'd put the enemy's information in the upper-left and your info on the upper-right.

For a screen like that, what will impress people the most is how you display the info. That's because so far, you've just got a fancy background and some fire emblem sprites. Anyone and their mother can do that. If you can make a cool display  beside that, people will be impressed.

3 posts and no town comments...Is it bad or something? I didn't put in the people or the SFX yet. Give me closure god damnit!  :p
Title:
Post by: Emerates on September 30, 2006, 10:51:17 PM
That inn-type thingy with all the red  carpets kinda messes with my head to look at.  The town looks a bit cramped, but then I like to maneuver and look at random crap, so idk, other people will probably like better.
Title:
Post by: aboutasoandthis on October 01, 2006, 12:06:00 AM
I'll keep that in mind. It's supposed to be cramped, like poor/public housing/no living space. It looks a lot better in-game which is what I'm focusing on. I guess FF6 doesn't look that great from a distance.
Title:
Post by: Meiscool-2 on October 01, 2006, 01:03:42 AM
I dun like it. The tent looks like it's part of the wall, the colors hurt my eyes, and the fact that you've got roughly 6 (er something) smoking chimneys in just that screen leads me to believe that you've gonna use a lot of the same effect, which kinda defeats the purpose of making a special effect.

Sorry dude, but looking at it confused the hell outta me about what goes where and ect.
Title: This town always confuses people.
Post by: aboutasoandthis on October 01, 2006, 01:13:12 AM
 :(

It's not supposed to be just a town. It's supposed to have it's own plot. I Think that's what messes people up.

Unless...You could make a test map for me. I'll PM you about it.
Title:
Post by: Pixelmaster on October 01, 2006, 01:45:41 PM
I thought it was OK but I have to agree with MIC quite a bit, although I dont know how to do a lot of stuff with RM I still know what looks good and bad. I based it off of Valkyrie Profile, see below.
Title: Okay. o.O
Post by: aboutasoandthis on October 01, 2006, 02:33:17 PM
Considering I've never played Valkyrie Profile, would you mind explaining the HUD and how the Battle System works? Is it a fighting game? Where is your health?

I'm tryin a less is more approach. Now, the houses are two far apart. It looks like a plain old town and not the overpopulated slums I want. I'll find a way to get from roof to roof...somehow.

Title:
Post by: I Have a Sandwich on October 01, 2006, 03:28:55 PM
Aboutaso, I don't see what the problem is. I can easily tell my way around, alot better than on some of MIC's maps. But if you were aiming for cramped slums, you kinda failed.
Title:
Post by: Pixelmaster on October 01, 2006, 03:46:12 PM
It is an rpg but you press square, triangle,circle,and cross for each character, so it's fast paced. When the enemy is attacking you on the long part of the bar it shows Player HP, and this is for whatever character is being attacked, when you attack an enemy it shows Enemy HP on the long part of the bar. Go on to GameSpot and watch a couple gameplay videos for Valkyrie Profile: Lenneth. I've only played it for a little so its hard to explain, but once my brother's done beating it Ill play it and give a better explanation. :jumpin:
Title: Wrong Picture.
Post by: aboutasoandthis on October 01, 2006, 03:50:40 PM
I meant to post this one. Oops.

Okay, so slums. Maybe the Chrono Trigger trash in the street? I think I'll put in some of the FF6 broken house stuff too. I need to stop using so many different games. The best looking RM games only use like...3.

Pixel, thanks. That clears up a lot. Make sure you post that when you're making your battle system.
Title:
Post by: I Have a Sandwich on October 01, 2006, 03:56:46 PM
It just looks like a town now. The slums need to be cramped, and I'd suggest a larger well.
Title: Just thinkin that.
Post by: aboutasoandthis on October 01, 2006, 04:01:35 PM
See about 5 posts above.

I forgot to say thanks Sammich.
Title:
Post by: I Have a Sandwich on October 01, 2006, 04:24:07 PM
I can't quite tell what you're doing in that little clip.
Title: See two post below that one.
Post by: aboutasoandthis on October 01, 2006, 05:06:05 PM
I posted the wrong pic. The little clip thing was an accident. The real pic is a bit below that. I'm to lazy to make it photobucket.

It ain't much, but it's something. I think I'll stick with this way.
Title:
Post by: I Have a Sandwich on October 01, 2006, 05:51:00 PM
Lookin more slummy, but unless its a main thoroughfare you need less empty areas.
Title: Already Fixed.
Post by: aboutasoandthis on October 01, 2006, 06:31:04 PM
The town is coming together. So are the houses.
Title:
Post by: crossfire on October 01, 2006, 11:01:31 PM
I really do not like the chipset for this, but I was just trying things out.

http://img221.imageshack.us/img221/5446/testsf1.png
Title:
Post by: Pixelmaster on October 02, 2006, 10:26:46 AM
Ya that is a **** tileset.
Title:
Post by: crossfire on October 02, 2006, 09:50:29 PM
Well, ok, but any comments on the mapping?
Title:
Post by: Meiscool-2 on October 02, 2006, 09:55:15 PM
Really can't rate it, but, if it were a mac and blue chipset, it would be kinda plain, so I'll go with that.
Title:
Post by: crossfire on October 02, 2006, 10:23:48 PM
Ok, thanks.  Anyhow, here's another one.

 http://img216.imageshack.us/img216/5891/2vn2.png
Title: It doesn't look that bad. Kind of good.
Post by: aboutasoandthis on October 02, 2006, 10:55:53 PM
It's a little plain, and some of the depth perception is wierd looking, but it does look good in a small pic like that.

I'd fix the stairs. They look wierd. Have them go into the black, ceilings.

I know this wasn't in the original game, but you can fix the shadows around the wood to match the fire. Just right-click on the wood, and while holding shift, draw over the shadows on the left and right of the checker board. Have the shadows face only one direction.
Title:
Post by: crossfire on October 02, 2006, 11:22:32 PM
Ah, yes.  There was also a small glitch on the right stairway.  Here's an updated version:

 http://img468.imageshack.us/img468/3743/2er4.png
Title:
Post by: Meiscool-2 on October 02, 2006, 11:41:20 PM
Looks better now.
Title:
Post by: Domo_46_Kun on October 02, 2006, 11:43:12 PM
Nicely done.
Title:
Post by: crossfire on October 02, 2006, 11:57:49 PM
Thank you.  Here's another:

 http://img208.imageshack.us/img208/2435/3jz7.png
Title:
Post by: Pixelmaster on October 03, 2006, 10:38:55 AM
from the first the guy looks weird.
Title:
Post by: Moosetroop11 on October 03, 2006, 05:34:31 PM
Like 'em crossfire.
Title:
Post by: Zerlina on October 03, 2006, 08:49:22 PM
I really like your interior one, crossfire. It's simple but very nice.


Here are three new screenshots.

In the first one Nichi (in red) is playing a song on his flute that Belial (blue haired guy) recognizes. For Belial it's extremely important, because he has lost much of his memory.

The second one is a dream sequence, where a strange lady in pink robes constantly brings Titania (in blue) before a strange pool in a fragmented temple.

The third is when Nichi comes to the house of a very poor family in the countryside.
Title:
Post by: Black Massacre on October 03, 2006, 08:52:11 PM
Quote
Originally posted by Zerlina
I really like your interior one, crossfire. It's simple but very nice.


I like the first one the best.
Title:
Post by: Meiscool-2 on October 03, 2006, 09:03:51 PM
Nice looking Zerlina. Change the carpet on the last screen though. Make it more square or fix the corner or something.

Been working on my intro... and I got a gay little tutorial that you can choose to view. I'm leaning more towards to top, but which one do you like more?

Probally most my tutorials that don't have to deal with dungeon puzzles or something will be like this.
Title:
Post by: Zerlina on October 03, 2006, 09:40:10 PM
Did you make all those graphics? Cause if so, you totally pwn everyone.
Title:
Post by: Meiscool-2 on October 03, 2006, 09:42:55 PM
Nope, they're all just edits. The face is a larger edit, had to make him look younger and wearing a different shirt style.. the background is a very slight edit, so I won't even go into that and just say it's a rip from LoM, and the supersprite is a recolor of something from a rpg maker spriting site.
Title:
Post by: crossfire on October 03, 2006, 10:10:21 PM
Yea, I like the top one better.  The second is too hard to see.
Title: Top
Post by: aboutasoandthis on October 04, 2006, 12:54:06 AM
My Pick. Keep your game nice and colorful.
Title:
Post by: I Have a Sandwich on October 04, 2006, 03:26:30 AM
New map. I still need to add lighting effects, maybe something in that center room. Its supposed to be just empty though. Maybe a table :|
Title:
Post by: Meiscool-2 on October 04, 2006, 06:25:49 PM
Rugs or something would look nice too.
Title:
Post by: I Have a Sandwich on October 04, 2006, 06:30:42 PM
Tried, it didn't look too good. Its a minimalist rarely used cabin like place, so rungs would be crazy. Its why it has no electirc lights.
Title:
Post by: Meiscool-2 on October 04, 2006, 06:32:36 PM
Then why is it so big?
Title:
Post by: I Have a Sandwich on October 04, 2006, 06:43:06 PM
Because while two people own it (Beds), its annual lodging for tons of people that come to the planet for Protectorate examinations. I might add some cots along the sides.
Title:
Post by: plightofthepureblood on October 04, 2006, 06:43:17 PM
Maybe if you just raised or lowered the floor in areas.

Give it some texture, you know, to keep the eyes busy.





*******************
Anyways, this screen is a test. its not to be used in a game or anything. The Map will be.
But it was kindof just a test to see how the chipset I designed would play out on screen.

The grass looks rather plain, but Im still trying to make overlays...I dont want to decide how detailed the grass will be until I know how the Pictures to be added will affect the look.

But Input would be nice.

(I found my old chipsets looked a bit too rtp-ish so Im trying new stuff)
Title:
Post by: drenrin2120 on October 04, 2006, 07:21:42 PM
To plight, it's a little too hard to tell what's going on. The style though matches the charasets.
Title:
Post by: Meiscool-2 on October 04, 2006, 08:30:31 PM
No, it's not better.
Title: To Plight
Post by: aboutasoandthis on October 04, 2006, 08:37:18 PM
I think you should add a shadow or something under the cave to the left.

I liked the log cabin for some reason Sammich.
Title:
Post by: plightofthepureblood on October 04, 2006, 08:40:19 PM
oops. something got messed up. heres the screen
Title:
Post by: Pixelmaster on October 04, 2006, 08:43:09 PM
MIC is that for MetalTears? And what site is that from to?
Title:
Post by: Meiscool-2 on October 04, 2006, 08:51:21 PM
Yeah, it's from Metal Tears.

Also, so prevent overuseage of graphics, I really don't wish to share the site.
Title:
Post by: I Have a Sandwich on October 04, 2006, 09:24:31 PM
Quote
Originally posted by Meiscool
Also, so prevent overuseage of graphics, I really don't wish to share the site.


So, to prevent him from using sprites you didn't make and got from a public resource site, you're not going to tell him?
Title:
Post by: Pixelmaster on October 04, 2006, 09:41:13 PM
Erm...It's sorta true, even though your SOOOO COOOOOL!!!!111!! it's still true.
Title: Meis, Stop.
Post by: aboutasoandthis on October 04, 2006, 10:32:44 PM
I don't know the site personally, but there is a Final Fantasy Fangame on Gaming World that uses those same charasets.

After working on it, I've decided to redesign the custom menu. It will not look like this.

Tough luck to those who liked them.  :p

I'm gonna try to make them look more Old-Style Maplike. I want it to look more uniform.

All I really wanna know is if I can use the smaller sprites instead of the big-goofy ones. I'll have to do something about the two black icons, but would these be easy to recognize?

Keep in mind, if you view at full screen, it's very easy to see.
Title:
Post by: I Have a Sandwich on October 04, 2006, 10:34:33 PM
What do the two represent?
Title:
Post by: aboutasoandthis on October 04, 2006, 10:38:09 PM
Status Conditions.

I forgot to mention that...
Title:
Post by: Meiscool-2 on October 04, 2006, 10:46:12 PM
Quote
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Also, so prevent overuseage of graphics, I really don't wish to share the site.


So, to prevent him from using sprites you didn't make and got from a public resource site, you're not going to tell him?


I see nothing wrong with that.

Plus, the FF fan-game or whatever failed horribly. It's not even worthy of mention.

Use the smaller ones. I would suggest you make a new one for the sword/X. In small form, I can't tell what it is.
Title:
Post by: I Have a Sandwich on October 04, 2006, 10:57:50 PM
I meant which status? The fact they were status in general was a bit.. obvious.
Title: That's Important?
Post by: aboutasoandthis on October 04, 2006, 11:19:40 PM
In a screenshot forum?

Little Icons from Left to Right.
Silence
Frozen
Poison
Venom
Burn
Petrified
Blind
Paralyzed
Zombie
Arrested

Or do you wanna see if they match their respective status enough?
Title:
Post by: Pixelmaster on October 04, 2006, 11:42:12 PM
Can you please PM me the url or something, cuz it would work perfectly with my game. I wouldnt tell anyone where to get it, you are my favourite guy, I found out about this forum cuz of your game (Searched for Metal Gear, but spelled Metal Tear)
Title:
Post by: Zerlina on October 05, 2006, 01:11:52 AM
Quote
Originally posted by Pixelmaster
Can you please PM me the url or something, cuz it would work perfectly with my game. I wouldnt tell anyone where to get it, you are my favourite guy, I found out about this forum cuz of your game (Searched for Metal Gear, but spelled Metal Tear)



Subtle.
Title:
Post by: Pixelmaster on October 06, 2006, 12:06:00 AM
Heres some fanart for yeah, i tried posting it in MetalTears topic but I did something wrong. Weeeeeeelllll heryago! Its not really fanart but its cool, ya bloogh.
Title:
Post by: crossfire on October 06, 2006, 05:29:48 AM
Wow, did you create the characters yourself from scratch?
Title:
Post by: Pixelmaster on October 06, 2006, 08:49:38 AM
No these MIC got from a website, he recolord the guy with the jacket. I just set it up in front of the title screen.  _ghost_
Title:
Post by: Ace of Spades on October 06, 2006, 05:58:15 PM
Member worshipping and any type of project fanart belongs in that member's respected topic. This thread is for game screenshots, so don't post anymore of it in here, Pixelmaster.
Title:
Post by: Pixelmaster on October 06, 2006, 07:07:42 PM
Oh sorry, members have respective topics? Or do the make them?
Title:
Post by: Ace of Spades on October 06, 2006, 08:01:57 PM
Quote
Originally posted by Pixelmaster
Oh sorry, members have respective topics? Or do the make them?

I meant their game threads.
Title:
Post by: Pixelmaster on October 06, 2006, 09:31:12 PM
Man I sounded dumb didnt I!  Woopsies, anywho I have posted it there and it seems better there.
Title:
Post by: Zerlina on October 06, 2006, 10:09:42 PM
 Ace, I thought you were MIC. >.<


This imitating thing is really messing with my mind.
Title:
Post by: Pixelmaster on October 06, 2006, 10:33:26 PM
Ya it screwed me up to, I dunno what its about though? Like I see the omega seal and stuff an know who it is, but now I dont.
Title:
Post by: aboutasoandthis on October 06, 2006, 10:53:35 PM
Nobody noticed his golden letters?

So it's not comepletely off topic, how do the cliffs look in this? Do they match enough? I tried to limit everything to Bahamut Lagoon, FF5, and FF6. I admit, the vine and the little wierd flowers were from different places.

Would anyone mind if I used some FF1&2 Dawn of Souls? Those graphics are incredible, yet nobody uses them.
Title:
Post by: Zerlina on October 06, 2006, 11:56:05 PM
It looks fine to me, but if I suggest changing the saturation of the flowers so that they blend in a little more with the chipset. You might also want to consider reshading them.






Here's a screenshot. Before you go "zomg ur lighting efx r soooo overdone" let me explain.

This scene is supposed to be overly dark (except near the torches). It's because at this moment, Malice is stepping out of the familiar and relative innocence and moving into what Nichi calls "The world of shadows" (ie: the real, violent, heartless, unsure world). The fog and darkness are supposed to constrast with the light of the torches. It's to make the point that the city (or the familiar, and living in ignorance) is often much more inviting than reality. It also makes Malice and Nichi's choice to leave seem much more hard.

Plus, when it's actually in the game (ie bigger) you can see what's going on better.
Title: Umm...
Post by: aboutasoandthis on October 07, 2006, 12:00:49 AM
The floor colors in the middle kind of hurt my eyes.

How exactly is that a screenshot? Or did you take two pics and put them together?
Title:
Post by: Pixelmaster on October 07, 2006, 11:20:40 AM
Its sorta like fanart.
Title:
Post by: I Have a Sandwich on October 07, 2006, 04:03:19 PM
Quote
Originally posted by Pixelmaster
Its sorta like fanart.


He wasn't talking to you. At all.
Title:
Post by: Pixelmaster on October 07, 2006, 04:27:54 PM
How is what not a screenshot?
Title:
Post by: I Have a Sandwich on October 07, 2006, 04:35:57 PM
Zerlinas is too tall to be a single screenshot. Pay attention and maybe you'll learn something.
Title: Ignore the map.
Post by: aboutasoandthis on October 07, 2006, 08:33:23 PM
I know it sucks. I need advice on the textbox.

It looks...off. How would you fix it? Should I just get a new font? If so, do you know where I can get some RPM Maker fonts? The only ones I know about are the Shear Destiny ones at Gaming Ground Zero.

And BTW, I've been lazy. Every page of my CMS will look somewhat like my Main Page. It will have that same background each page and stay the same style. :P

I wanna get it finished. So far, It's done enough so my game is at least playable.
Title:
Post by: Zerlina on October 07, 2006, 08:44:28 PM
Quote
Originally posted by I Have a Sandwich
Zerlinas is too tall to be a single screenshot. Pay attention and maybe you'll learn something.


Yeah I took one shot where he was talking, and one shot where he wasn't. Then I just put the dialogue below it so you can see what's going on while still knowing the dialogue.


Quote
Originally posted by aboutasoandthis
I know it sucks. I need advice on the textbox.

It looks...off. How would you fix it? Should I just get a new font? If so, do you know where I can get some RPM Maker fonts? The only ones I know about are the Shear Destiny ones at Gaming Ground Zero.

And BTW, I've been lazy. Every page of my CMS will look somewhat like my Main Page. It will have that same background each page and stay the same style. :P

I wanna get it finished. So far, It's done enough so my game is at least playable.


That map is too empty, and you can see where the square of your border ends as it's gray not black.
Title:
Post by: MrMister on October 07, 2006, 08:47:02 PM
abootasoanddis, I think the textbox looks cool. Also, which chipset is that? It's quite sex.
Title:
Post by: I Have a Sandwich on October 07, 2006, 08:47:58 PM
Quote
Originally posted by MrMister
abootasoanddis, I think the textbox looks cool. Also, which chipset is that? It's quite sex.


Agree'd, but I think that the top and left sides of the large box are too bright.
Title: Okay.
Post by: aboutasoandthis on October 07, 2006, 08:56:49 PM
So I just have to make the box black like the bottom and right edges? That's all I really needed.

If you're wondering where that house came from, it's Final Fantasy 2 (The old one with Frion) for GBA. You can get those graphics at vgmaps.com/atlas.
Title:
Post by: Meiscool-2 on October 07, 2006, 09:42:31 PM
Been working on a new chipset...

I know the well and the fountain in the center don't work well, and will be changed to blend in better, but I'm posting what I got now.
Title:
Post by: Pixelmaster on October 07, 2006, 10:09:08 PM
SWEET!!! Any news on MT. Its good to see your working.

EDIT: oh ya and sorry for being stupid about the dotzoot stuff.
Title: Sort of odd.
Post by: aboutasoandthis on October 07, 2006, 10:52:40 PM
Don't take this the wrong way. It looks cool, but there are a lot of wierd angles and stuff in it. I mean, I lot of it looks like it goes inward / and outward. Like, the water folds inward into the cliff, then it rises up before becoming a waterfall.

Plus, the way the white stone on the ground comes out, it just messes with my head a bit.

I like the fountain, even though it kind of goes with the inward thing I was talking about.
Title:
Post by: Pixelmaster on October 07, 2006, 11:55:19 PM
Some event things seem outta place to like boxes and stuff.
Title:
Post by: I Have a Sandwich on October 08, 2006, 01:15:10 AM
Why is there a treasure chest ontop of a canvas tent tarp?
Title:
Post by: drenrin2120 on October 08, 2006, 01:23:46 AM
Please ppl, let's not become like GamingW. What you say is true but I wouldn't be so harsh. You obviously did a lot of editing and it came out great. a little tweaking here and there will make it untouchable.

Undeniably around a 98% A+
Title: Menu Test
Post by: aboutasoandthis on October 08, 2006, 01:41:31 AM
It's not the most important menu or anything. Just a test to see if people can stand looking at it. At least it's coded. :)

Any eye problems with the following? Is the outer edge of it annoying? Is it too hard to understand? Is the small font too hard to read?

Those are the last thing I want. If this works, almost every menu other than the big main one will look like this with a blue box in the middle, a slot telling you which menu you're using, with the info in the middle. I'm even using more than one page for different stuff so it's not overcrowded.

This one hurt my eyes the least. If things are too dark, the white letters kind of hurt.

BTW, it's not important, but in case you're wondering how this menu works, it just says what elements are a part of you. If it's lit up, you get it.

If "Attack" is lit up, your "Main" attack has that element. Only this kind of attack can have more than one. Link Attacks only get one.

If "Defense" is lit up, that kind of attack's damage is halved to you.

The third says "Null" and that means that element will do no damage to you. If you're wondering why I've got Defense with this, it's because some stuff is triggered by attacks of a specific element. With this, you can't use those triggers. If you've played Vagrant Story, it's kind of like the Defense Links and stuff.

I admit the last is hard to read. It's supposed to be "Absorb." You guessed it, you absorb the element. You can attack your own characters so this might give you some extra strategy.

This came out to be a long post...Consider it a sneak preview of the battle system.
Title:
Post by: I Have a Sandwich on October 08, 2006, 01:53:06 AM
Looks coolio, but why the pictures behind menus?

Absorbs can sometimes suck. I remember I was playin FF9, Vivi could absorb fire, and I was fighting 2 fire monsters way stronger than my party. All three except Vivi died, Vivi was doing literally no damage with attacks, he was out of MP and MP restore items,  and these monsters only had fire attacks XD
Title:
Post by: aboutasoandthis on October 08, 2006, 02:29:45 AM
To I Have a Sandwich, The normal black stuff kind of hurt my eyes with all that white.

dren is right. The fact that you or someone else Meis managed to recolor that kind of chipset is excellent. I should know. It'll probably look better ingame anyway.
Title:
Post by: Meiscool-2 on October 08, 2006, 03:19:06 AM
It's edited by me.

Also, the white stone that you don't like was made completely by me :P
Title:
Post by: Arcanagirl on October 08, 2006, 06:17:07 PM
Humm I dont see hardly anything wrong with Meiscool's screenshots, Some things are a little off, but I agree with dren, A+

I have seen worse maps and chipsets, so this work is excellent. :corn:
Title:
Post by: aboutasoandthis on October 08, 2006, 06:29:11 PM
Sort of a mockup even though most of it's coded. I just have to put in the call events and stuff.

That place under the equipment will have a sub menu to the other menus. That element menu was one.
Title:
Post by: Ace of Spades on October 08, 2006, 06:43:34 PM
Too much contrast between the grey structure and the cliffs, imo.
Title:
Post by: MrMister on October 08, 2006, 07:48:02 PM
Quote
Originally posted by aboutasoandthis
Sort of a mockup even though most of it's coded. I just have to put in the call events and stuff.

That place under the equipment will have a sub menu to the other menus. That element menu was one.

TOO
MANY
STATS

Magic and intelligence, why? por que?
Title: Why?
Post by: aboutasoandthis on October 08, 2006, 07:58:05 PM
Malevolance.  :p

You can't cheat this way. Intelligence is like "Magic Defense."

Look at the real FFs. They have at least 7 each, not counting Health.
Title:
Post by: MrMister on October 08, 2006, 09:09:11 PM
I will not look at real FFs. Real FFs suck shit.
Title:
Post by: drenrin2120 on October 08, 2006, 09:15:35 PM
Quote
Originally posted by MrMister
quote:
Originally posted by aboutasoandthis
Sort of a mockup even though most of it's coded. I just have to put in the call events and stuff.

That place under the equipment will have a sub menu to the other menus. That element menu was one.

TOO
MANY
STATS

Magic and intelligence, why? por que?


This is probably a preference thing, but I like the loads of stats, there's just the right amount. Gives more of a definitive difference between characters.
Title:
Post by: MrMister on October 08, 2006, 11:11:28 PM
If they do the same thing, some just become useless and annoying, and you never know what you're supposed to actually up. They don't make **** difference. All you need is like, attack, defense, constitution, intelligence, and luck.
Title:
Post by: drenrin2120 on October 09, 2006, 12:22:50 AM
Quote
Originally posted by MrMister
If they do the same thing, some just become useless and annoying, and you never know what you're supposed to actually up. They don't make **** difference. All you need is like, attack, defense, constitution, intelligence, and luck.


Like I said, it's a preference thing.
Title:
Post by: Meiscool-2 on October 09, 2006, 12:28:59 AM
Attack

Def

Speed

Those are all you need. Just ask FireEmblem :p
Title:
Post by: I Have a Sandwich on October 09, 2006, 12:32:56 AM
Quote
Originally posted by Meiscool
Attack

Def

Speed

Those are all you need. Just ask FireEmblem :p


You have absolutly no idea how the fire emblem battle system works do you?
Title:
Post by: MrMister on October 09, 2006, 01:34:23 AM
Also, Fire Emblem is barely an RPG.
Title: Stop complaining.
Post by: aboutasoandthis on October 09, 2006, 02:06:33 AM
Relax...:p

If you wanna try to bum rush people:
   Build up your strength.
   Don't use link attacks.

If you want a tank:
   Build up your HP
   Build up Defense

If you want a mage:
   Build up Magic.
   Build up Intelligence.

Let me warn you now. Using one throughout the game won't work. lol >:

It's an FF Fangame. It copies Final Fantasy. Why else would it take so long?
Title:
Post by: Meiscool-2 on October 09, 2006, 10:55:14 PM
Quote
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Attack

Def

Speed

Those are all you need. Just ask FireEmblem :p


You have absolutly no idea how the fire emblem battle system works do you?


Dude, an army of swordmasters, assassins, and other characters with high evade (lords like Lyn and Erika) is litterally unstoppable.
Title:
Post by: I Have a Sandwich on October 09, 2006, 11:07:28 PM
Quote
Originally posted by Meiscool
quote:
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Attack

Def

Speed

Those are all you need. Just ask FireEmblem :p


You have absolutly no idea how the fire emblem battle system works do you?


Dude, an army of swordmasters, assassins, and other characters with high evade (lords like Lyn and Erika) is litterally unstoppable.


So, thats not just what the system depends on. Magic and Int are needed as well.

Besides, Swodmasters, assassins and lords are for pussies. Use archers and fighters like a real man.
Title:
Post by: Meiscool-2 on October 09, 2006, 11:20:19 PM
Axes suck.

Aside from that, Magic is the same as Attack in FE.
Title:
Post by: I Have a Sandwich on October 09, 2006, 11:37:51 PM
Quote
Originally posted by Meiscool
Axes suck.

Aside from that, Magic is the same as Attack in FE.


Too many other games between, forget FEs terminology. You need Str, Skill, Spd, Lck, Def, and Res to make the system.

As for axes, tell that to my 20/20 Dorcas/Bartre combo. They'll wipe the f***in floor with anyone. I literally took on the entire final chapter with them aided only by a valkyrie. I pwnd them all.
Title: Sorry to Interupt
Post by: aboutasoandthis on October 10, 2006, 01:00:20 AM
The status menu's done. The status icon bar is only done because I turned every switch for it on. They rearrange from left to right.

BTW, I kinda screwed up about the Intelligence thing. I got two sets of coding mixed up, so I copy/pastes Evasion next to magic. That's  true Magic Evasion.

This might be my last screen for a while before the demo comes out. I'm making some special hidden screens and scenarios that you won't see yet. Expect it soon...hopefully.
Title:
Post by: Meiscool-2 on October 10, 2006, 02:19:16 AM
Quote
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Axes suck.

Aside from that, Magic is the same as Attack in FE.

As for axes, tell that to my 20/20 Dorcas/Bartre combo. They'll wipe the f***in floor with anyone. I literally took on the entire final chapter with them aided only by a valkyrie. I pwnd them all.


Any swordsmaster could beat a warrior. Warriors have horrid defence and accuracy(add in the swordmaster's evade as well), as well as evade. The only way they would win is luck.
Title:
Post by: crossfire on October 10, 2006, 02:19:42 AM
Sweet.  Looks good to me, although, if it was for my game, I would not use the 3D effect.  Anyways, good job.
Title:
Post by: I Have a Sandwich on October 10, 2006, 02:26:48 AM
Quote
Originally posted by Meiscool
quote:
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Axes suck.

Aside from that, Magic is the same as Attack in FE.

As for axes, tell that to my 20/20 Dorcas/Bartre combo. They'll wipe the f***in floor with anyone. I literally took on the entire final chapter with them aided only by a valkyrie. I pwnd them all.


Any swordsmaster could beat a warrior. Warriors have horrid defence and accuracy(add in the swordmaster's evade as well), as well as evade. The only way they would win is luck.


Thats what they thought until I literally maked out Dorcas' def and came damn near close with Bartre. Dorcas could hit anything by the end. You must've just gone with the easy way, leveling up characters that are naturally asy to level, swordmasters and lords.
Title:
Post by: Meiscool-2 on October 10, 2006, 02:28:52 AM
Thiefs are easy to level?
Title:
Post by: I Have a Sandwich on October 10, 2006, 08:26:34 PM
Quote
Originally posted by Meiscool
Thiefs are easy to level?


Funny, no where do I see theif in my last post. I see swordmasters, and I see lords, but I don't see theif. Maybe you're just going crazy.
Title:
Post by: MrMister on October 10, 2006, 10:36:22 PM
Quote
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Thiefs are easy to level?


Funny, no where do I see theif in my last post. I see swordmasters, and I see lords, but I don't see theif. Maybe you're just going crazy.

SCREENSHOTS NOW.
Title:
Post by: I Have a Sandwich on October 10, 2006, 10:43:47 PM
Quote
Originally posted by MrMister
quote:
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Thiefs are easy to level?


Funny, no where do I see theif in my last post. I see swordmasters, and I see lords, but I don't see theif. Maybe you're just going crazy.

SCREENSHOTS NOW.


Look at the post and refresh. I managed to turn the whole post into a giant image of itself! Freakin crazy I know, but its real man. REAL.
Title:
Post by: plightofthepureblood on October 10, 2006, 10:46:56 PM
A town screen im working on
Title:
Post by: crossfire on October 10, 2006, 11:12:50 PM
Nice, man.  Interesting style you got there.
Title:
Post by: Pixelmaster on October 10, 2006, 11:43:50 PM
Ya it's pretty crazy good.
Title:
Post by: Black Massacre on October 10, 2006, 11:51:36 PM
That's pretty good.
Title:
Post by: Meiscool-2 on October 11, 2006, 12:29:33 AM
Mini-game...

Gonna try a card game.

Not completly custom... just edits... blah blah.
Title:
Post by: I Have a Sandwich on October 11, 2006, 12:35:26 AM
Quote
Originally posted by Meiscool
Mini-game...

Gonna try a card game.

Not completly custom... just edits... blah blah.


Card game you say? Sweet, another set of small easy **** to preoccupy my time.
Title:
Post by: crossfire on October 11, 2006, 12:50:45 AM
Quote
Originally posted by Meiscool
Mini-game...

Gonna try a card game.

Not completly custom... just edits... blah blah.


Cool.  That one looks like Ariel from the Little Mermaid...no offense, just saying.
Title: Cool Card
Post by: aboutasoandthis on October 11, 2006, 01:22:30 AM
It won't be better than my game though.  :p

Nice Rudra Edit.
Title:
Post by: Black Massacre on October 11, 2006, 01:24:31 AM
Quote
Originally posted by Meiscool
Mini-game...

Gonna try a card game.

Not completly custom... just edits... blah blah.


For Metal Tears?
Title:
Post by: I Have a Sandwich on October 11, 2006, 01:49:55 AM
I think 'mini-game' implied that.
Title:
Post by: Meiscool-2 on October 11, 2006, 02:09:14 AM
Quote
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Mini-game...

Gonna try a card game.

Not completly custom... just edits... blah blah.


Card game you say? Sweet, another set of small easy **** to preoccupy my time.


I honestly can't tell what this is supposed to mean :eyes:
Title:
Post by: Meiscool-2 on October 11, 2006, 02:57:51 AM
DOUBLE POST OMFG STFU N00b.

I'm not the most confindent spriter... you guys like these two?

Gallen has the larger sword, Rengard is in armor.
Title:
Post by: I Have a Sandwich on October 11, 2006, 03:02:53 AM
Quote
Originally posted by Meiscool
quote:
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Mini-game...

Gonna try a card game.

Not completly custom... just edits... blah blah.


Card game you say? Sweet, another set of small easy **** to preoccupy my time.


I honestly can't tell what this is supposed to mean :eyes:


Well, alternate HUDs for example. You tend to be the only person to ever ask me for mindless little ****. Its fun to make.
Title:
Post by: plightofthepureblood on October 11, 2006, 03:10:10 AM
Quote
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
quote:
Originally posted by I Have a Sandwich
quote:
Originally posted by Meiscool
Mini-game...

Gonna try a card game.

Not completly custom... just edits... blah blah.


Card game you say? Sweet, another set of small easy **** to preoccupy my time.


I honestly can't tell what this is supposed to mean :eyes:


Well, alternate HUDs for example. You tend to be the only person to ever ask me for mindless little ****. Its fun to make.



Sometimes I wish I had mindless diversions like that....
Cards.....Skill Icons....Something of that nature.
I try to make things like that for myself to do, to distract myself...whilst still working on the current project....but then I over think how im going to implement it into gameplay....
If anybody ever wants to Code a card minigame or something to that effect, Id be glad to help.Nay, It would be a help, as I would steal the mini game. Thhen somebody else has done the part I lose intrest in. Im not content with doing charsets as a distraction anymore......they bug me.......Theyre too small, and they make my eyes squinty.....At least with cards, I can make a big image and reduce it.....

HOLY LOOKAT ME RAMBLE!

Heres My screen.

Another of the same town I posted earlier
Title:
Post by: crossfire on October 11, 2006, 04:03:08 AM
Quote
Originally posted by Meiscool
DOUBLE POST OMFG STFU N00b.

I'm not the most confindent spriter... you guys like these two?

Gallen has the larger sword, Rengard is in armor.


I like them.
Title:
Post by: MrMister on October 11, 2006, 04:05:14 AM
Quote
Originally posted by Meiscool
DOUBLE POST OMFG STFU N00b.

I'm not the most confindent spriter... you guys like these two?

Gallen has the larger sword, Rengard is in armor.



Striking resemblance to Bahamut Lagoon.

hm
Title:
Post by: Meiscool-2 on October 11, 2006, 07:15:50 PM
I said they were not completly custom and that they're just edits.
Title: They're good.
Post by: aboutasoandthis on October 11, 2006, 07:58:16 PM
Don't worry about it. I forgot, I meant to say nice  Bahamut Lagoon edits. I said Rudra...

What will your game be like? Is is position flipping like Tetra Master and Triple Triad, or is it like Yu-Gi-Oh or something?

If your game involves numbers at all, My only suggestion would be to make them bigger so the numbers are easy to see.
Title:
Post by: Meiscool-2 on October 11, 2006, 08:28:11 PM
No numbers. 5 cards for each player, and the layout is like Triple Triad.

It involves Card Status. Each Card will have 4 points of status. They are:

Element: Either Fire, Water, Wind, or Earth.

Faith: Science, None, or Religion.

Weapon: Axe, Lance, or Sword (subject to change because of FE ripp-off)

Stratagem: Offencive, Defencive, Tactical, or Balanced.

If you place a card next to another card (Left, Right, Up, or Down), a battle will start. If you're attacking a card above you, and your Weapon Type is facing up, then the battle will be based on the defending Card's Weapon Type. If they're weapon type is a type that's even or beatable by yours, you get the card. If not, then you don't get the card, and the turn ends.

This way, there are several combinations to cards and you can battle in several ways. I think this makes your card battling placement more important then the FF games, but card status won't matter as much. Hence, I'll probally be really lazy and only code Five cards for your hero to have at a time.

Tactical Victorys: Each Status has a weakness and a strenght. They generally have one thing they can beat, and one thing they lose to. Those are:

Elements: Fire loses to Water. Water loses to Wind. Wind loses to Earth. Earth loses to Fire. If Water and Earth battle, nothing happens. If Wind and Fire battle, nothing happens.

Faith: If your character is unlucky enough to have the None status, then you're screwed for Faith. None cannot win any battles. Religion beats None, and Science beats Religion. Science is the best status you can have for this, but it's very uncommon.

Weapon type: Axes beat Spears. Spears beat Swords. Swords beat Axes.

Stratagem: Offencive beats Defencive. Defencive beats Tactical. Tactical beats Offencive. Balanced cannot lose or win, so it's a comfort zone basically.

The game ends when all boxes are filled. Rewards are based on how badly you beat the enemy. Again, because I'm lazy, you WON'T be able to select a card to remove from your enemy's hand and place into your own should you win. If you lose, typically you'll fork over EXP or Money. If you win, depending on how gracefully you win, you could get player EXP, Money, Status Jewels (status jewels are like Lvling up. You spend EXP to use the Jewel), Potions, Scrolls, or even Spells.

For the most part, coding the enemy AI will be the hardest thing to do. Everything else is already blueprinted in my mind.
Title: Not At All Like Mine
Post by: aboutasoandthis on October 11, 2006, 09:46:14 PM
That makes me happy.

Edit.
Since Meis kind of talked about his card game, I decided to post something on mine.

My cards look like crap. Even if this is just a mockup, it's too full. I'm still not done with the info yet. :(

If you can figure out what game I ripped this off from, kudos.


Title:
Post by: Meiscool-2 on October 12, 2006, 10:49:12 PM
Yeah, I'm gonna have to increase the size of my cards a lot to fit what I want. Looks kinda crappy like this:
Title:
Post by: I Have a Sandwich on October 12, 2006, 10:59:32 PM
FE promo icons, HUZZAH!
Title:
Post by: aboutasoandthis on October 13, 2006, 12:29:42 AM
Does this look better at all? I'll have to fix the numbers so they're easy to see. I still need two ways or something to tell these:
+Some kind of icon next to the Blue X
+Another Icon for "Support Effects"
Title:
Post by: Meiscool-2 on October 13, 2006, 12:40:33 AM
Explaining the card might help a bit.

By the looks of things.... good luck coding your little mini-game.

Newer version of card below.
Title:
Post by: I Have a Sandwich on October 13, 2006, 01:54:47 AM
That would be rather... large in game right?
Title:
Post by: MrMister on October 13, 2006, 02:20:20 AM
Quote
Originally posted by I Have a Sandwich
That would be rather... large in game right?

Average, I'd say.
V pl0x V


edix: Also, in maker, he can scale it to whatever size he wants.
edixedix: Assuming he is using it as PICTURE
Title:
Post by: I Have a Sandwich on October 13, 2006, 02:24:01 AM
Yeah, I bew it to 400, s why I thought it was big. But scaling, in my experience at least, hasn't had the greatest results when shrinking it by much.
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Post by: MrMister on October 13, 2006, 02:28:12 AM
Use intervals of 15% magnification
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Post by: I Have a Sandwich on October 13, 2006, 02:38:23 AM
Hmmmm...
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Post by: MrMister on October 13, 2006, 04:10:51 AM
I just made that up, but try it anyways
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Post by: I Have a Sandwich on October 13, 2006, 04:17:03 AM
Of course you made it up. Magnification of bare pixels in intervals of 5% will usually end out crap. 10% is where its at homes.
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Post by: MrMister on October 13, 2006, 04:45:00 AM
10 sux
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Post by: Meiscool-2 on October 13, 2006, 07:49:06 PM
Actually Silas, I'm getting tired of making different mockups and icons that don't work in the end, so I was thinking of just asking you to do it, sense you said you enjoy these little things.

EDIT: As to size... yeah, it's too big. Went about 10 pixels over what I want height-wise, so that means I need to take 3 or 4 pixels off of each card.
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Post by: I Have a Sandwich on October 13, 2006, 10:14:47 PM
Quote
Originally posted by MrMister
10 sux


ur face sux

And Matt, I'll do em. Mindless crap is all I can seem to do sprite wise, I can't do anything long winded lately. Explain next time you get on MSN.
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Post by: Meiscool-2 on October 15, 2006, 07:15:51 AM
Thanks.

So, he's already done, and I'm really pleased with what he did. I'm gonna have to pay him back for this one somehow... but it never seems like I can.

Anyways, mockup below. Note that the icon descripts are there for you to know what is what. They arn't on the actual game board.
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Post by: Moosetroop11 on October 15, 2006, 08:39:38 AM
Oo much better.
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Post by: Zerlina on October 15, 2006, 12:48:39 PM
Just curious MIC, how big is your game?


I only ask cause when it's done I want to download it, but my PC's on the verge of dying even though right now I'm only using less than half the space on the computer. Windows ME much?


Here's a hint to everyone. If your dad (or anyone) says "This is Windows M.E. It's millenium so it has to be good."


RUN.
Title: I got showed up by Meis.
Post by: aboutasoandthis on October 15, 2006, 01:15:34 PM
The icons are a little wierd looking, but everything else looks amazing.

I think I'm gonna settle on this kind of card. I just gotta figure out how to not make the yellow parts look like cheese.

If you really want an explanation for the game, go here as it's heavily based off of this game.

http://tinyurl.com/y25trw

I picked this game because it would be easy to code. The enemy AI is just a fancier version of rock/paper/scissors and setting a random number. I can already display numbers in charasets without much coding. Making the actual cards is what will take long.
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Post by: MrMister on October 15, 2006, 02:00:58 PM
Meiscool, it looks like there should be 8 icons on those cards instead of four, so they could attack diagnols. Then again, if you did that, it would be exactly like FF9, so whatever.
Title: MIC and MR.Mr
Post by: coreystranick on October 15, 2006, 02:28:23 PM
Well, now it sorta looks like FFVIII, they had a 3 by whatever grid, as well as being able to flip cards on either top, bottom, left or right. But They only had Number, and some only had attributes. Yours MIC seem to be more in depth version of that kinda. *Didn't really read long post on explaination*
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Post by: Meiscool-2 on October 15, 2006, 04:46:03 PM
Oh, I remember that card game About. I used to be kinda into it back when I liked pokemon. Isn't it where an enemy is either Virus, Normal, or Supportive, and depending on what type of enemy you are facing is what type of attack you use?

Yeah, my game is basically a rip-off of Triple Triad from FF8. I could do the corners now, but I dunno. It would kinda be overpowering for the card that's put in the middle.

For you coreystranick, a shortened version of my game:

Each card has 4 stats, one on each arrow. Depending on what arrow the stat is on, is which direction that stat attacks in. If ELEMENT is on the right arrow, and you place your card to the left of another card then isn't yours, then a battle will take place based on ELEMENT of that card and your card. If your element can't beat theirs, you win the card. If not, then nothing happens, and your turn ends.
Title: Sort Of
Post by: aboutasoandthis on October 15, 2006, 05:23:48 PM
My game is based off the Playstation Version. It's basically the same as the real one, but you get to actually pick your attacks. There are a few differences to make my game a little unique.

There are 180 cards in the game. One for each monster. Each card is assigned its own element. What element they are gives you sort of a background on how the card is used.

There are 6 Elements with 30 monsters in each group. They don't necessarily get attack boost on the other types, but they have slight advantages.

Fire-Large (Circle) attack
Ice-Great of (X) Effects
Thunder-Can switch to other monsters really fast.
Water-Lots of HP
Earth-Great Support Effects
Wind-Extremly Strong but the Support Effects are Risky.

The goal is to beat 3 of your opponents monsters by getting their HP down to zero. You do this by simply attacking.

Attacking is kind of like rock/paper/scissors. That number on your attack is deducted from your opponents HP.

These are where the Effects come in. About 3/4 of the cards in the game have Support Effects. You attatch them to your card after you select an attack but before you use your attack.

There are also X effects which will happen if you select X instead of Circle or Triangle.

It'll be better explained in the game. The Playstation game was very easy to understand and I'm going off of that. You'll have a basic tut ingame, and a second tut in the Tutorial Menu.
================

BTW, I'm replaying FF8 right now. At first I didn't like Triple Triad, now I LOVE it. It's addictive. I've only gotten to Timber on disc 1, an i've got a little over 5 pages worth of cards filled out. Can't wait to play your version. :)
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Post by: Meiscool-2 on October 15, 2006, 11:48:43 PM
Quote
Originally posted by Zerlina
Just curious MIC, how big is your game?


I only ask cause when it's done I want to download it, but my PC's on the verge of dying even though right now I'm only using less than half the space on the computer. Windows ME much?


Well, by the times it's finished, it will probally be around 30 MB (the game folder) which can be sized down to around 24 with winrar.

It's at 23 right now, so I'm actually looking at uppermost filesize. My chipsets and picture/panos take up a lot of space, and I still have lots to do. Every map with lighting effects means a 50 KB (usually less) overlay, and I have a lot of maps with light, so it might get a bit larger. I honestly can't see it going over 30MB though.
Title: Jesus...
Post by: aboutasoandthis on October 16, 2006, 12:32:20 AM
Are you making your Wavs smaller?

If you want, after you finish the game I could resize it for you. It would be after I release my game though.
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Post by: Meiscool-2 on October 16, 2006, 12:34:04 AM
Nope, I haven't bothered with WAV compression yet. I'll probally need to though, because I have A LOT of them that are 70-250 kb.
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Post by: Zerlina on October 16, 2006, 12:51:43 AM
There's a way to compress them?


I have only wav and mp3 files in my game, so that might help ^^'. Recently file size has been a big issue. It doesn't help that my ultimate paint won't let me save PNGs properly. I have to use bitmaps and they take up a hell of a lot of space.
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Post by: I Have a Sandwich on October 16, 2006, 12:57:16 AM
Zerlina, don't you have photoshop?
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Post by: Meiscool-2 on October 17, 2006, 07:28:17 PM
Hey guys.

Wanna be in my game?

You can!

All you gotta do, is make a Bahamut Lagoon styled sprite of your character/alias/avatar (try shy guy or google for sprites) and post here/send it to me. The colors don't have to be the same as I use, as long as they are similar (no super bright colors and ect). Try to make these human, or humaniod. No dragons or crap. Moose are accepted.

I will only be accepting sprites from more well-known members that have been here for awhile. People like Ace, Robotam, Sai, Zerlina, MooseTroop11, ect. Newbies may post a sprite, but odds are I won't use it.

ACE! I expect a sprite from you. Your character should be easy to make. Do it.
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Post by: MrMister on October 17, 2006, 08:22:39 PM
PLEASE MAKE ME CARD!
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Post by: Moosetroop11 on October 17, 2006, 08:30:07 PM
Mr: XD

Meis: Something in your post tells me you expect one from me XD I might do one in a few days when I have time, I have a week off school coming up.
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Post by: Zerlina on October 17, 2006, 09:13:00 PM
Quote
Originally posted by I Have a Sandwich
Zerlina, don't you have photoshop?


I do but it messes up the colours. That's why I use UP for 256.


Quote
Originally posted by Meiscool
Hey guys.

Wanna be in my game?

You can!

All you gotta do, is make a Bahamut Lagoon styled sprite of your character/alias/avatar (try shy guy or google for sprites) and post here/send it to me. The colors don't have to be the same as I use, as long as they are similar (no super bright colors and ect). Try to make these human, or humaniod. No dragons or crap. Moose are accepted.

I will only be accepting sprites from more well-known members that have been here for awhile. People like Ace, Robotam, Sai, Zerlina, MooseTroop11, ect. Newbies may post a sprite, but odds are I won't use it.

ACE! I expect a sprite from you. Your character should be easy to make. Do it.


Sure I'll do that. ;).
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Post by: MrMister on October 17, 2006, 09:43:43 PM
Just read part about no dragons.. :(
herr you go
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Post by: Zerlina on October 17, 2006, 10:24:10 PM
Is that what you meant?

Crap, I made a walking sprite. Ok well here it is anyways (just 1 view cause I wanted to check if it was ok)
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Post by: Meiscool-2 on October 17, 2006, 10:44:07 PM
No, I ment something more like the sprites on my cards. The sprite there is a walking sprite. The sprites on my cards are "Super" sprites or character sprites. Unless you wanna be really custom, I suggest you google "Shy guy sprites Lagoon" and pick one of the hero sprites to edit.

Take a look at MrMister's newest sprite with the big axe.

Also, I forgot to include this, but to anyone that makes a card, I'll need to know 4 things about them.

Is their main weapon: A sword, lance, axe, claw, or magic. (maces and other things will go under axe)

Is their main magic: Fire, Earth, Water, or Wind.

Is their fighting style: Offencive, Defencive, Tactical, or Balanced.

Is their idea of exsistance based on: Science, Religion, or Neither.

The personality desides what's on the card as far a stats. Please don't lie to be an uber card.
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Post by: Daetyrnis on October 17, 2006, 11:04:48 PM
http://i71.photobucket.com/albums/i133/daetyrnis/Daetyrnisbahamut.png
Magic
Fire
Offensive
Neither

The sprite was complete custom, I never realised how hard the Bahamut Lagoon style was. >_>
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Post by: Meiscool-2 on October 17, 2006, 11:39:51 PM
Nice job RotD. I assume you want it to be called Daetyrnis?

Been working on a mini-game other then the card game. Ace is the only person to have seen screenshots of this, and I now bring you a movie of horrid quality. It plays in windows media player. Enjoy.

http://www.filefactory.com/file/ba0102/
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Post by: I Have a Sandwich on October 17, 2006, 11:44:11 PM
That was pretty flippin awesome.
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Post by: MrMister on October 17, 2006, 11:45:32 PM
Looks like fun, but maybe a little monotonous.
Title: So...
Post by: aboutasoandthis on October 17, 2006, 11:50:25 PM
What is the minigame as I'm not clicking on the movie...
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Post by: drenrin2120 on October 17, 2006, 11:54:38 PM
Awesome, just awesome. It's a side scrolling flying mini game.
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Post by: Daetyrnis on October 18, 2006, 12:00:27 AM
It looks neat.  Though the attack looks crazy, in a weird way.

And yes, put it as Daetyrnis.
Title: Oh THAT'S what it is.
Post by: aboutasoandthis on October 18, 2006, 12:05:55 AM
Stop showing me up. We tend to have the same minigames.  :(

Now I need to make my Airship Battle Minigame more awesome, especially since I haven't seen your game.

Hopes you don't have Farming, Chocobo Breeding, Racing, and Cooking Minigames (Yes you may eat the Chocobos :p)
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Post by: Meiscool-2 on October 18, 2006, 12:06:59 AM
XD

Well, if you mean the flipping thing by attacks, then that's not an attack, that's a dodge. If a lazer is coming your way and you can't move, you can jump.

If you mean the one attack that was laggy-looking on the guard firing arrows, then yeah, it's kinda crazy. It's laggy because of the media player and quality controll, but I'll honestly say it doesn't look real great in the game.

As to monotonous... yeah. It will have magic, but other then that, that's how the mini-game is gonna be. Won't happen a whole lot, so I'm not gonna put a full battle system's time into it.

How long do you think each "lvl" should last? I've got this one at about a minute. I think that at 50 seconds it stops being fun and just gets annoying, so I think 60 is a good place to quit.
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Post by: Daetyrnis on October 18, 2006, 12:08:22 AM
Then thats a pretty effed up jump.
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Post by: coreystranick on October 18, 2006, 01:12:03 AM
Here you go meis. doubt you will put me in since you guys hardly know me, but figured I'd give it a try.
It is a bit of an edit from one of the guys. Instead of a lance thing I made it a sword and got rid of the helmet and armor and shortened the pants. Anyway, his stuff:
Sword
Earth
Tactical
Religion
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Post by: aboutasoandthis on October 18, 2006, 01:33:49 AM
Since I helped you with the menu, can I have a spot?

Tobias (If you mind a cameo)/Navarro

Sword
Earth
Balanced
Religion

How exactly do you make an Uber card? I could see it in Triple Triad if someone tried to make A, A, A, A on all sides, but this is kind of Rock/Paper/Scissors ish.

If you decide to put me in, but you want a smaller sprite, I'll get one.

Forgot Pic

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Post by: Daetyrnis on October 18, 2006, 01:54:24 AM
About being uber, it's a bit above rock, paper, scissors.  Science is the technically best faith, and I believe Magic and Balanced can't be beaten.  That is to say, if MIC hasn't changed the explanation he gave earlier.
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Post by: Meiscool-2 on October 18, 2006, 07:53:43 PM
Magic, Balanced, Science, and Claw can't be beaten.

Normally only monsters have claws, but they don't have a faith, so they have an up and a downside. All humans typically are well rounded, and special cards (like FF9 had cards of castles and ect) are generally better then all others.

I try to make all cards except special cards equal and random. The character cards (Derek, Kara, Gallen, Mia) are made to be a bit more useful, especially the Kara General card (On the mockup, its the second Kara Card, with Balanced, Science, and Magic instead of sword), but other then that, all cards should be of the same usage.

I'll try and put you both in if I have room by the finishing. I wanted more... representation perhaps? Like, Corn, you for example don't really have a popular sprite/avatar, which is the same as me. The same goes for you about. However, AceOfSpades has a very well known sprite character, as does Razor and ect.

But, like I said, if I run into a shortage of cards (which I probally will), I'll use your guys.
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Post by: Ace of Spades on October 18, 2006, 08:18:02 PM
Sounds neat, I'll see what I can do Meis.
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Post by: coreystranick on October 19, 2006, 11:03:18 PM
I see what you mean meis. I jsut can't really find an avvy that represents me just yet. Maybe once I get my game started up.
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Post by: I Have a Sandwich on October 20, 2006, 03:20:24 AM
Bam. Roy is a bit smaller than I'd like, but w/e.
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Post by: Linkizcool on October 20, 2006, 03:26:24 AM
Looks cool. You might wanna detail the body a bit more though.
Title: Move Over a Tile?
Post by: aboutasoandthis on October 21, 2006, 01:09:12 AM
None of the names cross over onto the numbers. I checked but the name being that close kind of annoys me.

Should I try to move the tile space over so it looks less annoying? Or am I worrying about nothing and should just leave it?
Title:
Post by: drenrin2120 on October 21, 2006, 01:17:31 AM
Try moving the numbers over a bit, toher than that. pretty sweet. But wow dude, I've been seeing you post screens of the menu for a long time. How much have you got done?
Title:
Post by: I Have a Sandwich on October 21, 2006, 01:20:53 AM
Quote
Originally posted by Linkizcool
Looks cool. You might wanna detail the body a bit more though.


Detail what? Thats all Roy is is a guy with lomg brown hair, red overshirt, gray shirt, and blue pants. Not much more to him. Check it out at in game size(400%). It looks fine.
Title: I'm embarassed. :(
Post by: aboutasoandthis on October 21, 2006, 01:46:36 AM
 Originally Posted by drenrin2120
 
Quote
Try moving the numbers over a bit, toher than that. pretty sweet. But wow dude, I've been seeing you post screens of the menu for a long time. How much have you got done?


I haven't had as much time to work on it as I had hoped, school mostly. I've had a lot of homework, and I've been going to a bunch of my little brother's basketball games.

I have a lot of it coded as far as memorizing stuff, but I gotta make the backgrounds to go with it, then put in the Call Events, then check it for glitches. You know, I gotta do stuff like that.

Still, all I have to do is finish this and the equip menu, then my game will at least be playable. I've gotta a lot to do. I make my own charasets, I need to work harder on the battle system than most with a DBS, and I'm trying to make some good cutscenes and stuff.

I'm tryin. :p

BTW, I like Roy. It looks a little shiney though. Like there's a gradient thing going on or something. Maybe that's what Linkizcool meant.
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Post by: drenrin2120 on October 21, 2006, 01:50:28 AM
Haha, didn't mean to make you feel embarassed. I know it takes long for stuff like this, was jsut curious. Can't wait for a mini demo though, pretty excited.

To IHAS: I actually like that sprite. The full size one is rad and the style is cool too.
Title:
Post by: I Have a Sandwich on October 21, 2006, 02:11:18 AM
Oh right, the shiney XD I don't like it much, but its not NEAR as shiney as the average BL sprite. I just couldn't handle that :P
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Post by: Pixelmaster on October 21, 2006, 02:20:41 PM
Could I make mine FE style? Cuz Im only good at that.
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Post by: I Have a Sandwich on October 21, 2006, 04:45:48 PM
FE sprites would obviously be FAR too small.
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Post by: Pixelmaster on October 21, 2006, 04:48:24 PM
I didnt really think sorry.
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Post by: Pixelmaster on October 22, 2006, 04:38:37 PM
New sprites for my game until I get them replaced when its all done.
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Post by: Meiscool-2 on October 22, 2006, 04:59:55 PM
It's a circle with a few lines. Bravo.
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Post by: Pixelmaster on October 22, 2006, 06:22:45 PM
I'm replacing them all once the game's done.
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Post by: I Have a Sandwich on October 22, 2006, 06:30:04 PM
Then why show them?
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Post by: Pixelmaster on October 22, 2006, 09:28:49 PM
Because they'll be in it for most of the time, I might not replace th right after im done it might take a while, I dunoo I just fdid ofkey ?
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Post by: Zerlina on October 23, 2006, 12:23:45 AM
MIC, I'll get on it soon. I've just been so busy with everything.






This is going to sound really morbid, but -as I'm pose-making impaired- could you tell me if this actually looks like a body? I've gotten kind of mixed reviews from my friends.

Also, do you like my new message box? ^^ It's kinda hard to tell in this SS, since there's detail behind it, but there's ivy and stuff on the message box.


PS: This is the third time I've installed a non-working font patch. I'm getting really pissed.
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Post by: Meiscool-2 on October 23, 2006, 04:52:24 PM
Well, if you want my font from my game, you can download my game and save the RTP file over yours and that would give you the font and icons from my game.

The message box is ok, but you'll need to change the font color if you're going to use that.

the body looks like a dead... something :p That's for sure. I think something "laying" down is one of the hardest poses to make, so your pose should be fine.
Title:
Post by: drenrin2120 on October 24, 2006, 08:13:45 PM
Check eet oot







Please note: this system is fully coded.
Title: Two the both of you.
Post by: aboutasoandthis on October 24, 2006, 08:35:04 PM
Me likes.

ColdWinterBard: Some of the flowers hurt my eyes, and the Suikoden trees look kinda wierd, but this is a good shot. Can't wait to see it with people.

drenrin2120: For the fact that it's coded. At 4x Size I can still read it.
Title:
Post by: Meiscool-2 on October 24, 2006, 08:35:12 PM
I say you need to flash it up a bit more dren. Show %s of the status increase/decrease or show pros and cons.

Something similar to the bottom left of this screen is what I mean:
Title:
Post by: drenrin2120 on October 24, 2006, 09:53:28 PM
Quote
Originally posted by Meiscool
I say you need to flash it up a bit more dren. Show %s of the status increase/decrease or show pros and cons.

Something similar to the bottom left of this screen is what I mean:


I realyl don't know how else I can spice it up. It may sound stupid, but that's really all there is to class changing in ym game. A class just gives you different skills you can learn, that's all it does. Even now, in my game, there pretty much are no levels, only Class Levels. If you change a class it brings your class level back to 1 but keeps your stats as they were. I'm not sure how that will work out, but we'll find out.
Title:
Post by: I Have a Sandwich on October 24, 2006, 09:59:46 PM
So it's sort of like Deoxys on the diff versions? Each version he grows and learns moves differently, but when he goes to another version his stats stay the same and he just grows the same way huh?
Title:
Post by: drenrin2120 on October 24, 2006, 10:03:22 PM
Yes, each character has a specific stat development. Switching classes doesn't affect that, it only gives you a different set of skills. EXCEPTING Tech skills, which you find throughout the game as things called Rudiment Stones but only work for certain characters.
Title:
Post by: aboutasoandthis on October 25, 2006, 12:38:18 AM
To Bard: I like it. I'd like to see it more as a 320*240 screen though.

To dren: Maybe you should put what kind of skills the characters learn in a little text box or something. Like...

If icon is on "Warrior Class" or something: You see "Uses mainly offensive skills and skills that boost defensive stats."

I think it looks fine, but maybe this will work.
Title:
Post by: drenrin2120 on October 25, 2006, 01:45:32 AM
Hm, yeah, right now I have it set so you click on a class and gives you a brief explanation exactly like that. Mainly offensive or mainly defensive, etc. I may do your idea. Just to add a little something.
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Post by: DeusExMachina on October 25, 2006, 02:05:45 AM
this is of course a splicing of 2 screens, but I was wondering peoples opinions on the maps. Please disregard that they are RTP.
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Post by: Meiscool-2 on October 26, 2006, 07:45:11 PM
That overlay won't look good when the player moves.

Overlays like that are generally used for small areas where the screen can't move or for cuts.
Title:
Post by: ColdWinterBard on October 26, 2006, 07:52:28 PM
MIC: The map's only 20X15.
EDIT: What about the mapping? BTW, the full forest is on the previous page.
Title: Skill Idea
Post by: aboutasoandthis on October 27, 2006, 09:06:58 PM
After lots and lots of boring work, I'm almost done with the Item Menu and the Equip Menu. You should already have a general idea of what those look like.

To keep me from getting bored, I decided to change my skill system. It was basically a rip-off of FF6's Esper system. Now it's a rip-off of FF12. :| I'll need some extra originality soon. I just wanted to show something new.

The screen and overall look of it is far from done. Here's what it looks like so far.



There are 12 Grids that are basically classes, one for each Esper. Each space has it's own Stat Boosts, Skills, Magic, Link Attacks, and Defense Links. The idea is to unlock as many squares as you can.

Being able to see the backround behind it usually means it's unlocked. If you see one of those Crystal Things, that means that there is Magic there. If it's transparent, you'll need the matching stone to unlock that kind of Magic.

In a way, it plays like Minesweeper. If you seem a little lost trying to plan how to build your character, remember this. If you just want the magic, try to think of the Zodiac sign and follow that.



If you want the Stat Boosts, and the Extra stuff to back up the class, try to follow the Outside of it.

How's the menu? And if not that, do you like the idea? It's a rainy day so I don't think I'm going anywhere. :(
Title:
Post by: DeusExMachina on October 27, 2006, 09:13:26 PM
Im confused. But then Again I havent Played FF12.
Title: Neither Have I.
Post by: aboutasoandthis on October 27, 2006, 09:28:56 PM
It just kind of ended up looking like FF12 on accident. I was playing around with chipsets, and how to make them relate to Outer Space somehow.

I don't blame you for being confused. If it gets too confusing, I might just drop the idea. Anyone else confused?
Title:
Post by: DeusExMachina on October 27, 2006, 09:39:45 PM
Dont drop it because Im confused. At least make a little demo or something.....then if people are confused......then think about dumping.
Title:
Post by: Meiscool-2 on October 28, 2006, 08:05:39 PM
Been awhile sense I posted anything of worth here.

I've been thinking about my game's battle system, and after some though, I concluded that, though it's fun at the moment, I don't believe that it will remain fun for long in the game. I'm positive that after the first few areas, people will find the battles repeative and annoying + lacking in difference. Hence, I've been coding a new battle system.

Not much to show yet. I've got movement, dashing, backflipping, attacking animations, getting hurt effects + animations, guarding effects + animations, charged attacks, and magic animation. I've also made a few move active things, such as if you press 'Shift' various times while charging up, it could result in more power or a completly different attack all together.

http://i26.photobucket.com/albums/c105/Meiscool2/NewSystem3.png

Mainly, I wanted to see if you guys like the HUD. There are a max of three players at a time, and the fourth box at the end is your player information panel. That panel will show your status, be you dead, poisoned, silenced, ect.

http://i26.photobucket.com/albums/c105/Meiscool2/NewSystem2.png

The three bars, as labled, are Health, Mana, and Fury. Fury is used for charge attacks and various melee attacks. Health is duh. Mana is for magic.

The box labled Health, Mana, and Fury will show a % of what's left. If you have 50% of your health left, then it will show half the bar and a 50 where the health box is.

Faces are Roco recolors and tempary. I'll probally recolor the ToDN3 sprites after I get everything coded, then recolor the face to match. If you havn't noticed, Tales Of sprites are pretty hard to recolor.
Title:
Post by: m a k o on October 28, 2006, 08:52:38 PM
I think you should make that another thing in the game, so you could have the normal battle and that. Of course this will amke for another battle demo! OOHYAH!
Title:
Post by: I Have a Sandwich on October 28, 2006, 08:57:02 PM
Dude, thats wicked.
Title:
Post by: aboutasoandthis on October 28, 2006, 10:34:05 PM
I don't really like the HUD, but that's just me. I thinks it's the gradients with those thin, black letters. Did you design it yourself though? If so, that's pretty nice.

Are you still keeping your old one with this as a Mini-Game? Or something else (getting rid of your old one, having this one equal the other,). Coding a battle system like that is cool. It reminds me of Valkyrie Profile or a Fighting Game.
Title:
Post by: Meiscool-2 on October 28, 2006, 11:11:24 PM
To if I made it or not: Yes, this is the first HUD that I've ever made that I actually like enough to use in this game. The other HUD was made by ZKX.

I was planning on these being the main battles. I might keep the old battles to use in a tactics mini-game or something, because it's already coded and it would be a waste to remove them, but other then that, I'll probally have these be the new battles.

BTW, if anyone has some recolored or rare Tales Of spirtes or sheets, PM me them please.

 
Title:
Post by: Dragoon de Sol on October 28, 2006, 11:18:16 PM
MIC, if you want to, maybe I could edit the HUD I made for you to use.
Title:
Post by: m a k o on October 28, 2006, 11:35:22 PM
Where do you get your sprites I dun wanna give you something you already have.
Title:
Post by: I Have a Sandwich on October 28, 2006, 11:38:18 PM
Well,  Neuropod (http://sdb.drshnaps.com/) is where I get my sprites. They've got loads of Tales sprites. If you need any help recolorin, I'll help.
Title:
Post by: Meiscool-2 on October 29, 2006, 03:31:43 AM
Well, if you want to do recolors for me, I'll gladly let you. However, I don't want you to do it unless you want to. I'd feel bad giving you something to do that I can do myself, just because I don't wanna take the time to do it.
Title:
Post by: I Have a Sandwich on October 29, 2006, 03:57:30 AM
Quote
Originally posted by Meiscool
Well, if you want to do recolors for me, I'll gladly let you. However, I don't want you to do it unless you want to. I'd feel bad giving you something to do that I can do myself, just because I don't wanna take the time to do it.


Well, as I'm sure you've figured out, my games go nowhere, I just wanna make stuff for em. Just shoot me a pm with the sprites and what you want the colors to be (As MSN is being bitchy) and I can do em.
Title:
Post by: m a k o on October 29, 2006, 03:43:20 PM
Im good at recoloring too, and if you really want certain colors give me the biggest palette you can cuz then Im be like BUTTCHEECK DONKEY I KICK ***! But I can work without a palette.
Title: Nobody's really posted anything.
Post by: aboutasoandthis on October 30, 2006, 11:46:08 PM
I finished my item menu. I wanted a scroll-bar, but I figured this out for myself. It's enough until I get a demo out or something.


Title:
Post by: Skie Fortress on October 31, 2006, 03:41:26 AM
It's been a long time since I've posted anything...lurking get's tiresome after awhile....

http://i28.photobucket.com/albums/c206/Skie182/67.png

http://i28.photobucket.com/albums/c206/Skie182/66.png
Title:
Post by: Meiscool-2 on October 31, 2006, 07:17:16 PM
That first screen is a nice combo of chips. Think you could send that to me Skie?

The seconds one, I don't really like the hair on any of them. Looks to bold.
Title:
Post by: Aleister on November 11, 2006, 01:50:36 AM
Hello everyone.  I'm new to the forums posting wise.  I've been reading them for a couple of years.  I've been working hard on creating some nice chipsets and some nice settings for my RM2K3 game.  I've also finished my custom magic system so I just wanted to get some well respected opinions on my work so far.  As it nears completion, I will post a topic about the game itself in the appropriate section.  The graphics themselves are 95% Rudra and FF6 combinations, edits, and recolors with an occasional outside item here and there.  I hope you enjoy.

http://i131.photobucket.com/albums/p287/F1Kevinw/screen3.jpg

http://i131.photobucket.com/albums/p287/F1Kevinw/screen1.jpg

http://i131.photobucket.com/albums/p287/F1Kevinw/screen12.jpg

http://i131.photobucket.com/albums/p287/F1Kevinw/screen8.jpg

http://i131.photobucket.com/albums/p287/F1Kevinw/screen7.jpg

http://i131.photobucket.com/albums/p287/F1Kevinw/screen13.jpg

http://i131.photobucket.com/albums/p287/F1Kevinw/screen16.jpg

http://i131.photobucket.com/albums/p287/F1Kevinw/screen5.jpg
Title:
Post by: drenrin2120 on November 11, 2006, 02:06:45 AM
The screens arent' bad. But the mix of FF6 and Rudra is a bit... odd in some places. Like, in the first screen, the stone railing from FF6 and the Castle from Rudra don't match. It's not necesarilly the style, but more the color. If you could match the railing's color to the castle, I thin kyou'dhave a win. Also, FF6 sprites and Rudra sprites? A no go, my friend. It's just not gonna work.

It's tough to say though, I'm not sure if I like it or not...

EDIT: BTW, welcome to Charas!
Title:
Post by: Meiscool-2 on November 11, 2006, 03:46:37 AM
The mapping itself is good.

The chipsets are horrid.

First, they don't match in style or color. If you recolored one to match the other, it might look better, but Rudra and FF6 have very different depth perception.

Second, you didn't even edit the auto tiles to match.
Example: http://i26.photobucket.com/albums/c105/Meiscool2/Uhuh.png

In the red are some areas that don't match. You've got no transistion from light to dark grass, and you also use a completly different type of grass that has no transistion either.

So, the mapping is good, but the chipsets have to be changed. Also, I recomend not using both Rudra and FF6 charasets. Choose one or the other.
Title: Somewhat Agrees with Meis
Post by: aboutasoandthis on November 11, 2006, 02:18:55 PM
I used to do this a lot, as I mixed FF6 and Rudra as well.

I don't really like the bright green grass, however I think everything else looks unique. It looks fantastic to me. And kudos to you or someone else for ripping the river. I did it once so I know it's hard to do.

If you could replace all of the Rudra grasses with FF6 ones, It'll look better. I think my favorite screens are 2, 3, 5, 6, 7 (like the menu even though the letters are big), and 8.

Like Meiscool said, I'd choose one style of charaset.

BTW, I think I have the waterfall from FF6's Ulei River. I'm not going to use it. Do you want to use it? It'll match the 2nd screenshot. PM me about it.

Welcome to Charas.
Title:
Post by: m a k o on November 11, 2006, 04:47:47 PM
I must agree the chipsets aren't very good. I didn't see it at first but when MIC pointed it out I noticed it after looking. I'm not expert at mapping but after changing it a little you could make a great maps. :jumpin:
Title:
Post by: ZeroKirbyX on November 11, 2006, 05:59:07 PM
I could say the chips aren't good just to be a suck up, but I like the maps as is. DUnno how the look in game, but they're not half bad right now.
Title:
Post by: Meiscool-2 on November 11, 2006, 10:54:00 PM
Y u no suckup 2 meh?
Title: I have my reasons.
Post by: aboutasoandthis on November 12, 2006, 06:21:06 AM
Whether it be that I'm too lazy to sprite charasets, or being fed up with making my own graphics, I've decided to make my game isometric. I'm using Dragonblazes form of the 8 way movement system.

Some may not like the style, but I'm sticking to it. I've even got some stuff that will help me map it.

I'll be using FFTA, and Tactics Ogre recolored to match FFTactics.

I need to go to bed. G'night.

BTW, yes that's an attempted Garif in the back.
Title:
Post by: Meiscool-2 on November 12, 2006, 07:14:04 AM
Well... it's different, that's for sure.

I've got one of those big movie thingies. Shows where I am in the battle system of the past screens I've post. Not very far, as school and life has taken a lot of my time latly.

http://www.filefactory.com/file/653a20/

Kinda laggy due to using fraps. Also, you might be amazed, but even though I have all those pictures AND 6 bars that change pictures at intervals less then a second each, the game has no lag at all. I know I was amazed. Saved me some work.
Title:
Post by: plightofthepureblood on November 12, 2006, 07:21:44 AM
I like the isometrics. Id like to see more.
Title:
Post by: Glitch on November 12, 2006, 01:49:50 PM
Very nice Meis. Very nice.

Looks like it would be alot of fun. Reminds me alot of the "Tales of" games.  Can you do it with multiple people in your party or just the one person? Either way it's still pretty awesome.
Title:
Post by: Ace of Spades on November 12, 2006, 04:50:28 PM
Dammit Meis... so much for that idea. Regardless though, it looks really cool, very nice job.
Title:
Post by: drenrin2120 on November 12, 2006, 06:39:02 PM
To About: I think isometric is a very cool idea. I don't know why I haven't seen others do it. One thing, how are you gonna do the battle system?

To Meis: Flippin' sweet.  :smoke:
Title:
Post by: m a k o on November 12, 2006, 08:25:18 PM
Im d/ling you video now and I think it will be great (As everything you do is :P ) And the iso looks teh shizx
Title:
Post by: Meiscool-2 on November 12, 2006, 09:05:40 PM
Glitch - Three people at a time. I've only got the hero character coded though.

Pictures are gonna be pretty hard. I use 1 for each projectile, which I'm assuming there will be many, around 5 for each hero and their effects, 15 for the HUD, and 2 for area-effects. That only leaves enough for 2 - 3 enemies. Don't know how I'm gonna show the damage.

I think I'll have that INFO thingie in the upper right show how much damage that character's last attack did. That way, I don't have to bother with picture placement and I can save pictures. I'll probally be forced to use pictures of 0-99 instead of 1 picture per digit.

As for showing damage that your character just took, I probally won't do that. You'll just have to look at the health meters.
Title:
Post by: Abstrakt Alchemy on November 13, 2006, 08:30:24 PM
Finished the Status Menu! Yay!





And worked out some kinks in the window color options, as well as made the message script more space efficient. Look at all the possibilities you have to customize your in-game windows! You have complete control!







NOTE: I'm still trying to figure out why NPC speach bubbles blur and have that funny line before every space, while PC bubbles don't. They should both have the blur, and neither should have the weird line.... Still working...


Title:
Post by: Skie Fortress on November 14, 2006, 03:27:16 AM
Fighting game I'm working on in Fighter Maker 2nd.  I obviously still have lots of work to do, but I'm getting somewhere. Hooray for Tales.

Title:
Post by: ZeroKirbyX on November 14, 2006, 03:39:30 AM
Hey, I suddenly feel the need for that prog. I can't find it in google... NEED FIGHTER MAKER 2ND....
Title:
Post by: Meiscool-2 on November 16, 2006, 10:23:00 PM
Speaking of tales, I started making my biggest edit yet to the tales sprites.

Guess which sprite I edited and I'll give you a cookie.

Kara, teh main character of teh game.
Title:
Post by: Skie Fortress on November 16, 2006, 11:47:12 PM
Uhh....Swordsman Class Kyaro? Lion Magnus?
Title:
Post by: Meiscool-2 on November 16, 2006, 11:53:26 PM
I used the sword from that swordsman class, but other then that, nothing.
Title:
Post by: m a k o on November 17, 2006, 12:25:48 AM
Pretty SMEXY sprites MIC! Frio... lol ...

LoOk| Redesigned sprites for my game and a little mockup! Oh and I've gotten most of my chips sets to work.
        v
Title:
Post by: m a k o on November 17, 2006, 12:28:08 AM
oops forgot the image... BLOOP
Title:
Post by: John6187 on November 20, 2006, 03:04:33 AM
how did you get that system that's really impressive!
Please gimme some pointers that would be awsome. :frag:
is this on rpg maker 2003?!
Title:
Post by: Meiscool-2 on November 20, 2006, 03:11:30 AM
Dude, stop attaching that image. If you want that image as your signature, then go up and hit the profile ( ) button and change your signature. Copy and paste the text below into your signature box, remove the starts ( These are the stars: * * *), then hit ok.

<*img src=http://charas-project.net/forum/attachments/26178_1163991873.gif*>
Title:
Post by: InsaneJP on November 20, 2006, 06:09:13 AM
meiscool that is FANTASTIC
Title:
Post by: Skie Fortress on November 21, 2006, 03:33:50 AM
Well, I made a huge update to Mai's battle character in ML, so now the charset and battleset match. I think it's a nice step away from red on the field to purple in battle, which made no sense. Thanks to Ocean's Dream for the updated Mai charset which I edited a bit.

Title:
Post by: aboutasoandthis on November 21, 2006, 10:34:21 PM
I like the charaset.

Question for everybody...since I'm not using the top-down view anymore, should I just post them in the Comeplete Resources? Would anyone use them.
Title:
Post by: Meiscool-2 on November 21, 2006, 11:05:41 PM
I would probally use a few of them.
Title:
Post by: m a k o on November 22, 2006, 12:49:58 AM
Me too :) Is it okay to still post news for my game even though I may be using TGF/MMF?
Title:
Post by: Meiscool-2 on November 22, 2006, 08:30:46 PM
Begining town in the game. Doing a text-to-NPC-name above the person's head.
Title:
Post by: aboutasoandthis on November 22, 2006, 10:02:10 PM
Pretty. Very pretty.

Edit
I just noticed that little shadow in the upper-right corner. What is it? I like how it blends with the picture still.
Title:
Post by: Moosetroop11 on November 22, 2006, 10:20:47 PM
Oooh, nice.
Title:
Post by: m a k o on November 22, 2006, 11:28:36 PM
I love the idea of the Name thing! The town itself looks good too... MORE than good AMAZING! REALEASE DEMO NOW!
Title:
Post by: alsokay on November 24, 2006, 05:07:11 AM
dude, whatever your name is... Where did you get Fighter Maker?
Title:
Post by: m a k o on November 24, 2006, 10:46:24 PM
Who has fighter maker?
Title:
Post by: elementalhero76 on November 25, 2006, 10:20:44 PM
Here is one and i mastered this chip set in five minuates!

I blow it up and maybe i shouldn't but does it look good or does it need work. One thing i noticed the rain isn't visible here. I may need to make it tinted.
Title:
Post by: Moosetroop11 on November 25, 2006, 10:32:15 PM
I wouldn't say 'mastered' :p

You should try and make the map less square, for one. Play around with the chipset some more, find out what it all does.
Title:
Post by: elementalhero76 on November 25, 2006, 10:50:50 PM
This map has more to it this is just the front section. maybe i should add more cliffs the sides of this shot do look square or is that not what you ment.

Um how do you make it darker because of the rain?
Title: I fixed it a little but i still don't get by the word "square"
Post by: elementalhero76 on November 25, 2006, 11:06:32 PM
Well it is darker for the rain I figured that out. The edge of the map now has an edge. It is more curvy at each elevation edge now.
Title:
Post by: ZeroKirbyX on November 26, 2006, 04:13:42 AM
Yes. You sure mastered it.
Title:
Post by: InsaneJP on November 26, 2006, 04:25:18 AM
eHero You need some more LIFE in that map like trees bushes dead trees maybe some animals rocks here and there shades of grass and dirt do that and see what it looks like
Title:
Post by: Ben on November 26, 2006, 04:28:49 AM
Best. Map. Ever.
Seriously.

MASTER'D
Title:
Post by: Meiscool-2 on November 26, 2006, 07:32:27 AM
I don't know what you're talking about... squareness. Ha! I could only found 6 easy to spot square formations in that 20X15 tiled map. That's clearly not enough to be thought of as being square. I completely understand elementalhero76 and how he can't seem to comprehend why his map might be squarish. Then again, I'm an idiot.
Title:
Post by: elementalhero76 on November 26, 2006, 04:58:08 PM
ok sorry. now I see the light! Oh I thougnt
joo were still banned. the map here goes up but I can fix the "square" parts nonetheless.
Title: Fixed*
Post by: elementalhero76 on November 26, 2006, 05:10:11 PM
better or more work needsa to be done?

The top of the water fall messes up how can I fix that?
Title:
Post by: Bluhman on November 26, 2006, 06:36:42 PM
Pen's rock. Remember that. So does the shift key while mapping, but not in inane suplements.
Title:
Post by: drenrin2120 on November 26, 2006, 06:49:11 PM
Something I haven't done in a while.





Title:
Post by: InsaneJP on November 26, 2006, 08:50:40 PM
Pretty damn good drenrin i like how the really light dirt makes it seem like there are holes of light in the top of the cave
Title:
Post by: Meiscool-2 on November 26, 2006, 11:33:14 PM
It looks cool, espeically the water, but I've got two problems with it.

First, you used the auto tile for the cave "roof" in some places. That makes the tops look squared off, I don't like that much. Second, you've got a waterfall that looks like it's going down, and then you've got ground right next to it that's flat leading to both the top and the bottom. Elevation issues I guess you could say.
Title:
Post by: elementalhero76 on November 27, 2006, 11:08:29 PM
Quote
Originally posted by Bluhman
Pen's rock. Remember that. So does the shift key while mapping, but not in inane suplements.


pens? I know the shift key thing but I think I tried that already it may be the tile.

Edit: oh pencil! ok! But it still messes up even with the shift key. the waterfall can't be helped. Now what do I do?
Title:
Post by: Meiscool-2 on November 28, 2006, 04:52:04 AM
Practise and not post screens anymore, thus saving our eyes from bleeding.
Title:
Post by: drenrin2120 on November 28, 2006, 11:02:25 PM
Thanks JP. I didn't even plan the lighter tiles to look like that but it works out fine. lol

I think I get what you were talking about meis. Sooo... Check this out.

Title:
Post by: Meiscool-2 on November 29, 2006, 12:13:57 AM
That looks a lot better. Major improvement ;)
Title:
Post by: Ben on November 30, 2006, 01:56:48 AM
Okay, the map Im about to post was put together rather quickly. Its from a new chipset Ive made,
And I need input

Now, the map is glitchy right now, its an experimaental map.
My advice required is as such

Ive got the chips drawn up for all of this stuff, as you can see. But I have no Autotiles as of yet.

Now, the use of autotiles is inevitable, but I do plan on using Panoramas as well.

How I would do this is as such:

Im going to have a panoramic background of on repeating tile, in this map that tile would be grass.

I would make other autotiles for things like a path, and long grass tufts and such.

Now, aside from needing a shading of some sort to help with the change from grass to tree line, Im wondering...
Suggestions?

Im already workiong on shadows....

Autotiles always are a pain.
Any suggestions for autotiles to make this work better?
Other suggestions?
(Aside from OMG nub, you suck at maps, because I dont, Im trying to debug the concept of my chipset, and as such, didnt make a pretty map, just a functional one)

Keep in mind, the charset grows and shrinks in perspective, like in FF7,8,9 etc....I just dont have the script properly tweaked for my systems yet
Title:
Post by: drenrin2120 on November 30, 2006, 03:27:40 AM
It's not bad at all, but that auto tile is pretty bad. It wouldn't be as bad if it more 3d-esque as the rest of the chipset. I'd love to see how the perspective thing works. It seems like you're on your way, I unfortunately don't have any ideas for the auto tile problem though.
Title:
Post by: coasterkrazy on November 30, 2006, 03:46:50 AM
Looks very nice as I've said before, but I just wanna mention the tree behind the bottom house's chimney gets cut off.
Title:
Post by: InsaneJP on November 30, 2006, 05:50:59 AM
ahhh i see a character with it..... it does look good.... i like!
Title:
Post by: Ben on November 30, 2006, 07:23:20 AM
Ive edited the RTP and made some new chips to help with my autotile problem.


How does it look with these chips?
Title:
Post by: ImmortalDreamer on November 30, 2006, 12:39:00 PM
Hey gemini, this has been bugging me for a while now. Are you the guy who made the game Shnizzle Pizzo on GGZ, cause your graphic style is really similar.
Title:
Post by: drenrin2120 on November 30, 2006, 09:07:12 PM
Hm.. I think you're getting there, but something still seems odd about it. The stone tiles maybe, but to me, your chipset is like a cross between iso and non-iso(whatever you call it).
Title:
Post by: InsaneJP on December 01, 2006, 02:50:44 AM
Quote
Originally posted by drenrin2120
Hm.. I think you're getting there, but something still seems odd about it. The stone tiles maybe, but to me, your chipset is like a cross between iso and non-iso(whatever you call it).




thats exactly the problem.... the stone path isnt 3D its flat compared to the rest thats why it looks wierd
Title:
Post by: Ben on December 01, 2006, 05:20:06 AM
So then to ail this, If I had an isometric stone path autotile, do you think that would fix it?

(God, that one should be a pain to make, If I cant find one already)


EDIT: No Im not that guy who made the game.
Title:
Post by: jynce on December 02, 2006, 05:43:47 AM
Here is Legacy of Ronin after making it for the third time due too malfunctions lol
Title:
Post by: jynce on December 02, 2006, 05:46:24 AM
Another 1 lol, Don't feed the fish lol.
Title:
Post by: jynce on December 02, 2006, 05:48:57 AM
Another 1 of Shino getting his sword upgraded.
Title:
Post by: drenrin2120 on December 02, 2006, 06:31:50 AM
Tip1: upload your photos to a image hosting site such as photobucket.com
Tip2: when you take screenshots take them in full screen, they'll come out better.
Tip3: Read some mapping tuts and play some good games made with rm2k3 by other people for ideas.
Title:
Post by: jynce on December 02, 2006, 07:09:18 AM
you think my maps suck?
Title:
Post by: Ben on December 02, 2006, 07:19:06 AM
they dont suck. they just need a bit more life. they're nice. they just need some tweaking
Title:
Post by: jynce on December 02, 2006, 07:35:15 AM






Title:
Post by: Tiduril on December 02, 2006, 07:51:06 AM
Quote
Originally posted by CoolZidane
That part was actually changed a while ago, but I haven't uploaded a new screen of that part.


I think it looks like the Gba game Sword of Mana!
Title:
Post by: drenrin2120 on December 02, 2006, 08:11:54 PM
Tiduril: Cool_Zidane hasn't been around for a long time. Check the dates before posting a quote or posting in a topic at all.

Jynce: Your maps don't such, they just need some help. Nothing wrong with that.
Title:
Post by: jynce on December 03, 2006, 12:29:06 AM
lol i thought my maps were very good lol, can you tell me what i should work on?
Title:
Post by: drenrin2120 on December 03, 2006, 12:55:39 AM
Well, I would, but there's a lot of things. Like, tile use, the both bridges are just weird, especially with the grass border, that can be fixed with ctrl + v, ctrl + C, and holding the shift key down when placing certain tiles.

Look in the Tut section for some of MIC's mapping tuts, I'm pretty sure he made atleast one real useful one.
Title:
Post by: jynce on December 03, 2006, 01:29:03 AM
now are they better?
Title:
Post by: drenrin2120 on December 03, 2006, 02:06:53 AM
That's exactly what I was talking about. But you see, that just looks odd because that tile was never meant for that. That doesn't look odd to you?
Title:
Post by: Dragoon de Sol on December 03, 2006, 02:20:07 AM
Jynce, those screens look familiar...

Like they're from an RM2K3 game that was already made...
Title:
Post by: Meiscool-2 on December 03, 2006, 02:20:44 AM
Yeah, I made a small tut for using the "Shift" key for making water without edges. It should be on the second page of my mapping tut, you should look at that if you need help.
Title:
Post by: jynce on December 03, 2006, 02:48:10 PM
I know they do,they look like my game Legacy of Ronin :D And drenrin
i fixed that i used the same tile i used last time but with no grass border.The maps i have trouble with is town maps because most of the japanese chipsets suck so i gotta work with what i have but thanks for the help.
Title: Map?
Post by: maxine on December 03, 2006, 08:37:51 PM
Ive seen all the maps, and im not a map making guy. Not even a rpg maker user. I where but.. Meh, maps wasn't my thing. So here i gave it a shot (RTP-stylish)

http://i12.photobucket.com/albums/a247/FFPmaxine/firstattempt.png
Title:
Post by: Dragoon de Sol on December 03, 2006, 08:43:47 PM
I am glad you think I am being funny, but I am not, Jynce.

Your screens look stolen to me.
Title:
Post by: maxine on December 03, 2006, 08:50:36 PM
Quote
Originally posted by Dragoon de Sol
I am glad you think I am being funny, but I am not, Jynce.

Your screens look stolen to me.


hope that last line still were to Lynce B'cause i made it myself (Not proud though)
Title:
Post by: Meiscool-2 on December 03, 2006, 09:08:02 PM
It was ment for Jynce.

Jynce, you've stolen screens from other games and called them your own before, so why wouldn't you try and do it again? I really don't care if you stole the screens or not, because they are crap to begin with, but you had best watch out for people that do care, especially the creator of the game.

Max, It's an ok use of RTP. It looks good like that, but in-game, I think it would look a bit plain.
Title:
Post by: jynce on December 03, 2006, 11:27:22 PM
I'm not acting as if you were joking Dragoon but those are my screens for my game i created i didn't steal anything.

EDIT:Meiscool i didn't steal the screens i copied the map =D
Title:
Post by: Bluhman on December 04, 2006, 12:50:05 AM
Quote
Originally posted by jynce

EDIT:Meiscool i didn't steal the screens i copied the map =D


Yes. That's exactly what you're doing wrong, here.
Title:
Post by: Thunderstrike on December 04, 2006, 02:38:21 AM
jynce: are you totally ripping Curse of Silence???
You'd better give credit (for not altering barely any coding at all) :badboy:
Title:
Post by: ZeroKirbyX on December 04, 2006, 04:36:40 AM
He admitted before he left that he had taken a complete game and pretty much just ripped its code.
Title:
Post by: Meiscool-2 on December 04, 2006, 05:47:34 AM
I can't wait to see how much my game gets ripped once I give out a full demo.
Title:
Post by: maxine on December 04, 2006, 11:56:03 AM
Quote
Originally posted by Meiscool
I can't wait to see how much my game gets ripped once I give out a full demo.


Meis you interested in doing some maps for my mobile games? O course you will get credits, probably as much as i will. Im doing the source code. We can take it through PM if you'd like.
Title:
Post by: ZeroKirbyX on December 04, 2006, 02:51:35 PM
Quote
Originally posted by maxine
Quote
Originally posted by Meiscool
I can't wait to see how much my game gets ripped once I give out a full demo.


Meis you interested in doing some maps for my mobile games? O course you will get credits, probably as much as i will. Im doing the source code. We can take it through PM if you'd like.[/B]


Why didn't you take it through PM in the first place?
Title:
Post by: maxine on December 04, 2006, 02:59:06 PM
Quote
Originally posted by ZeroKirbyX
Quote
Originally posted by maxine
Quote
Originally posted by Meiscool
I can't wait to see how much my game gets ripped once I give out a full demo.


Meis you interested in doing some maps for my mobile games? O course you will get credits, probably as much as i will. Im doing the source code. We can take it through PM if you'd like.[/B]


Why didn't you take it through PM in the first place?[/B]


Because i was about to post another part of my map on the road but something went boomshine with it. And i just took it up.
Title:
Post by: Meiscool-2 on December 04, 2006, 08:51:56 PM
Sorry, but I don't do mapping requests.
Title:
Post by: ZeroKirbyX on December 04, 2006, 10:26:57 PM
Hey Meiscool, would you do a map for my game?
Title:
Post by: Meiscool-2 on December 04, 2006, 11:10:57 PM
You're putting me in an odd posistion.
Title:
Post by: maxine on December 05, 2006, 11:01:28 AM
Quote
Originally posted by ZeroKirbyX
Hey Meiscool, would you do a map for my game?


You dont have to take it further, but i guess ur just the way you are *sigh*
Title:
Post by: Ben on December 13, 2006, 11:21:53 PM
Im posting a new screen.


Its made with a chipset I just made.

The only non-origonal thing in it is the rockface, which is heavily edited RTP.


I tried making a script for changing the Sprite size for the intent of a 3-d/perspective effect.
It didnt work.

I tried using a script somebody else made.
It sucked.

Im doing the perspectives though mutiple sprite sizes and on-map events.


This screen illustrates all of this.
The one where David is far away, I couldve stood to make the sprite smaller, but this gives the effect.

I still have a little bit of tweaking to do, but  I figured Id post for the sake of input.

I hope you enjoy it. :Plight:
Title:
Post by: Meiscool-2 on December 14, 2006, 08:26:51 PM
I think you should get ride of the white pixels around the trees.
Title:
Post by: Ben on December 15, 2006, 02:21:59 AM
Funny you should say that, Ive been working on it today.

Actually, Im nixing the shadow tiles, and making the white borders one consistent color, and making that white-ish line the new transperancy shade.....so it blends better, while leaving the whoarfrost-look to it.


Here is a quick screen of the batttle.
Im still trying to figure out how to script the DBS differently.
The DBS is used in only a few small  parts, the most of the battle is in the SBABS from my eartlier posts.

But the DBS plays out comic book ish.

Im still trying to find out how to change the font color to dark brown, and the in-battle font to Comic Sans MS, to fit the rest of the game.


Here it is though.

The hero is shown in one outfit. There are a few used.
Title: Impressive!
Post by: FHZebedee on December 15, 2006, 04:02:55 AM
I guess I may just be too new to really develop a critical eye, but I'm really impressed with what Gemini's got so far. The comic book style battles are unique as far as I know, and the map project is extremely ambitious and looking like he may just pull it off.

I've got a humble offering of my own. I'm trying to do a sort of modern setting game, so things SHOULD look a little less natural and alive, but I need to strike a balance. (Raises shields and readies for a midlife crisis inciting criticism)


I've got some of my battle stuff in the game topic. It's not that good, fairly standard DBS with a little bit of weirdness. Custom monsters is about the best thing I have going.
Title:
Post by: drenrin2120 on December 15, 2006, 05:59:51 PM
To PHZ: You may want to find better chipsets, I know there aren't many, but there's gotta be something better than that. You may want to consider even putting together youro wn chipsets from pieces of other chipsets, just remember to match the style.

To Gem: Dear lord! That's an awesome battle screen. When you attack will it say stuff like "Kablam!" lol, that'd be pretty nifty.
Title:
Post by: Ben on December 15, 2006, 07:00:41 PM
Im glad you like it dren.

Im not quite using "Kablam" perse...expletives are a bit too marvel for what Im going for. But I imagine it is unavoidable in some of the attacks.

Ive got a new battle screen with the attack animations I made last night.

Ill post them.

Hopefully Tonight Ill be able to get another monster made, with animations, and perhaps even a new special attack. Every weapon and Monster has their own set of animations. I want no generics here.

But uh.....here it is.

Im almost done editing my winter chips. I got rid of the white lines, and Am trying to find a way to add definition whilst keeping a congruent style.

Ill post that when its ready too. Stupid dial up....takes me 5 minutes to upload these things. 28 kb/s is the suck.
Title:
Post by: ZeroKirbyX on December 16, 2006, 06:27:48 AM
Sweet man, very awesome.
Title:
Post by: drenrin2120 on December 16, 2006, 04:23:15 PM
It's looks great dude, keep it up.
Title:
Post by: jynce on December 20, 2006, 02:37:29 AM
the screens 4 my new game




Title:
Post by: Tomi on December 23, 2006, 03:45:55 PM
Those aren't too bad jynce.  You should probably not make the sides of the cliff so straight on the first screen.
Title:
Post by: jynce on December 27, 2006, 02:25:20 AM
one of those most colorful maps in Sapphire Dreams.

Title: Much Better
Post by: aboutasoandthis on December 27, 2006, 02:51:07 AM
I just wouldn't go in threes for cliffs like that. I notice a lot of people doing that. Do some one piece high cliffs, some two, some four.

Oh and the trees on the edge of the cliff, and the waterfall look a little wierd...
Title:
Post by: Meiscool-2 on December 28, 2006, 02:13:16 AM
There's a key next to F12 called Print Scrn. Press that and then open paint. After that, press Ctrl + V (Paste) and it should paste a screenshot of the time you pressed Print Scrn. That is a much better way of posting pictures than using a camera. :p
Title: ...
Post by: A Forgotten Legend on December 28, 2006, 05:08:27 PM
Here is one.
Title:
Post by: Tomi on December 28, 2006, 07:00:18 PM
Its easier just to use the PrintScrn button and paste in paint, but whatever floats your boat.
Title:
Post by: ImmortalDreamer on December 28, 2006, 07:41:56 PM
Here are a few screens from the start of my upcoming game, Dark Blood.


Title:
Post by: jynce on December 28, 2006, 09:26:00 PM
Here are some for my game Sapphire Dreams





Title:
Post by: Meiscool-2 on December 29, 2006, 09:54:01 PM
Jesus Christ; "how does it work again?"

Can you read? I posted a very easy to follow and rather expansive guide to using the print scrn button just a few posts above. Gain some freaking common sense and reread something if you forgot it.

ImmortalDreamer: Looks good. Did you get premission to use that character? I know the author, and he's not a real nice guy, so I doubt he would give it out, but just asking.

jynce: Quit showing the same damn screenshot. I've seen that 2nd screen twice in here now and once in one of your many game threads.
Title: ...
Post by: aboutasoandthis on December 30, 2006, 12:25:01 AM
I kind of agree with Meiscool, but I'll save him the trouble and recite it for you.

Okay, so you've found the Prnt Scrn button. Press it right now. Look at what is on your moniter right now, it should be this post, and remember it.

Go to any image program and press Paste. You should see exactly what you are seeing right now in your image program. Please save your file as a PNG. If you save your image as a bitmap, or a JPEG, it will look blurry.

To take a screenshot using this method, start up your RPG Maker program and play your game at full screen. Press the Print Screen button while playing the game. Stop the game somehow, then Paste it in an image program.

On another note...I'm still working on FFR. Jesus, it seems like I'm programming that thing at least an hour a day. I'm working on the graphics too. I've made a lot of rips from Tactics Ogre Snes, GBA, and FFTA. I'm using some of my old Roller Coaster Tycoon and The Sims stuff too.



The architecture is the easiest part. But the trees and stuff are hard to edit. I need to find a way to make them look less cartoony.

I'm working on a side project too called "The Witch King." It's not a fangame (not Lord of the Rings) so I'm really proud of the story.

It'll just be a small game: simple ABS, lots of puzzles, no enemies, no real NPCs, only eight bosses, an AI girl who follows you around, maybe non tile based movement,. I don't need a CMS or anything for this.  :D It's inspired by Ico and Shadow of the Colossus but it is original.



This map will have the first boss. How is the map? It looks like it's missing something (Other than the boss). I'm thinking about taking out those tree leaves on the bottom and in the cliff. Does it need more space? It's gonna be a "puzzle game" so there are no fancy spells or anything.
Title:
Post by: Dragoon de Sol on December 30, 2006, 01:15:30 AM
Unless the boss is human sized, or a little bigger, there would eb some complications moving around to dodge attacks.
Title:
Post by: Meiscool-2 on December 30, 2006, 01:45:43 AM
The isometric thing seems to be coming along nice. I remember seeing a post of yours before with a screen like that, and I commented, but I noticed you deleted that post, so I presumed you didn't want comments yet and deleted mine too.

Also, that map looks real nice. But, as said above, unless the battle is ment to be real tight or the enemies are small, it doesn't look like a good place for an ABS fight.

Also, as to non-tiled movement, are you planning on using pictures?
Title:
Post by: Bluhman on December 30, 2006, 01:48:18 AM
That's a really cool isometric castle. I can recognize the top of the walls from RCT, but that doesn't really matter. It still looks very nice. Almost looked like an FFT rip for a second to me.
Title: Agree to Both
Post by: aboutasoandthis on December 30, 2006, 01:56:24 AM
I was wondering if anyone saw that pic. It doesn't matter. Thank you for the comment anyway.

I forgot to mention that you can climb on the cliffs, and that the battle doesn't just take place on one map, but yes I will open the maps up. Comments were appreciated. :)

For your picture question Meis, yes (for both games actually). I saw that topic in the Programming section. I decided to use it for a "Custom Movement System" in FFR that uses pictures.

It's coming along well, but I'm using this game for extra practice before I finish the other. Since there are no real NPCs or anything, I figured this would be good.

The only collision detection in this game I'd have to worry about would be the bosses, the map, and the AI girl who follows you around.

With FFR, I want NPCs, and over/underpasses and stuff. That takes layering and a little more effort.

Edit.
Didn't see you Bluhman. If you squint you can see Tactics Ogre shaped indents. Is that why it looks like FFTactics?
Title:
Post by: jynce on December 30, 2006, 04:24:16 AM
more screens for sapphire dreams







Title:
Post by: ZeroKirbyX on December 30, 2006, 04:35:34 AM
You do realize the ***-end of that ship is stuck in the ground right?
Title:
Post by: drenrin2120 on December 30, 2006, 05:05:14 AM
To About: I really like the Iso rips. I woulda never thought to rip RCT.
Title:
Post by: Skie Fortress on January 01, 2007, 04:23:59 AM
Just a little test map for some custom grapics I'm making for the hell of it. I don't really plan on taking these anywhere other than just to practice. The benches aren't custom, I'm still making other objects, so yeah this is a work in progress, I suppose.

http://i28.photobucket.com/albums/c206/Skie182/customtest.png
Title:
Post by: Collin152 on January 03, 2007, 12:48:29 AM
Quote
Originally posted by A Forgotten Legend
On the laptop i'm using the prnt scrn key is shared with the insert key.  HOW DO I'M MAKE IT SO I AM USING PRNT SCRN!!!!!!  I got the idea, i did it on my mom's computer.
Anyway.  This time, i really want advice on this screenshot.
I think i'm going to upload my images to my freewebz account... :)

AHH I FORGOT TO CHECK THE BOX!!!!!!!!!!!!!!
oh well lets try again.

So, I take it you found the function key?
Title:
Post by: coreystranick on January 03, 2007, 01:47:54 AM
Quote
Originally posted by A Forgotten Legend
On the laptop i'm using the prnt scrn key is shared with the insert key.  HOW DO I'M MAKE IT SO I AM USING PRNT SCRN!!!!!!  I got the idea, i did it on my mom's computer.
Anyway.  This time, i really want advice on this screenshot.
I think i'm going to upload my images to my freewebz account... :)

AHH I FORGOT TO CHECK THE BOX!!!!!!!!!!!!!!
oh well lets try again.

You hit print screen go into paint and hit ctrl+v and it will paste into paint. Not that hard.
Title:
Post by: Meiscool-2 on January 04, 2007, 10:06:08 PM
Yes. Your screens suck. RTP in general doesn't look very good. You should use different chipsets and read a tutorial about mapping. Quit using emotes, they make you look gay. Shutup already.
Title:
Post by: Zatham on January 05, 2007, 01:57:56 AM
aboutsoandthis and meiscool I find your screen shots inspiring so if you guys could post more that would be pimp, phat, and also dope.

Oh I guess I could post some of my own screen shots.

My RPG, "The DOTH Scriptures", takes place in a modern-day era so it's quite difficult to find adequate chipsets and charsets.

On with the show!


The outside maps of my game have what I call the "Mario RPG effect", where the land is suddenly cut off into nothingness, making the player feel as though they are on a game board or something. I think it's fun and different but can sometimes be stifling when designing a map.


This is the interior of the main character's house. Nothing special.


And here is the yard. Again, nothing special.


Here is a mini-game that appears throughout the game. I call it the "Intense Convo system". When the person you're talking to says anything, you get one of three options for answers. One answer will move the yellow bar in your favour, one will move in the opponent's favour, and one option will have no effect on the bar.


Here's part of a dream sequence at the beginning of the game.


Here's a battle scene I am reluctant to post because I am redoing the battle sprites to be much more grandiose.

Title:
Post by: aboutasoandthis on January 05, 2007, 02:52:03 AM
People like my mapping. w00t.

I like them. I'm glad your screens look kind kind of "happy" even though you're using Theodore. I'm tired of seeing those chipsets used in horror games.

My biggest fear here is that you're mixing up sprite styles. The maps are okay, but some of the sprites don't really match. Like in that screenshot of the yard, I see refmap, theodore, tales of phantasia, etc. They're matching to me so far, so it's just a fear.

I don't like that bottom screen with the box looking parts on the top. This is your game board look?

I don't know what else to comment on. I'll leave Meis to this since...he kind of taught me.

I like your houses too.
Title:
Post by: Zatham on January 05, 2007, 03:36:44 AM
Oh don't worry. ...

I'm really anal about consistency when it comes to tiles and charsets.

And as for the last screen shot, I'm not sure how I will present battle backgrounds. I'm tired of the same old "scenic background lols" so I'm going to for something different (continuing with the "game board theme")... but I just haven't decided on what yet.
Title:
Post by: ZeroKirbyX on January 05, 2007, 03:45:22 AM
Maybe have isometric battles just... cuz.
Title:
Post by: Ben on January 05, 2007, 06:40:02 AM
Um, Im posting a new screen. Ive been playing with my graphics Tablet....And I started making Black and grey Graphics. So I experimented with Monochrome tiles. This is the product. Im going to switch pretty much the whole project into Black and Grey, and only use color in a few parts, for dramatic effect....Schindlers list style.

I hope you enjoy it. Ive still got some tweaking to do, and thats why Im only posting the one.

Please, Input Input input (as long as its constructive)
Title:
Post by: Meiscool-2 on January 05, 2007, 08:11:44 PM
It would look a lot nicer in color, but it's your choice.

Those plants look like tats. Did you use some of your tat art to make these?

Looks real good BTW. Great for custom.
Title:
Post by: Ben on January 05, 2007, 08:53:58 PM
It would look nicer in color in many respects. To this I must concur with you, good sir.
As the game progresses, certain things will be coloured. Or if I can find a small artisically inclined slave, to color them well....

The greyscale in the plants and some objects is a bit too green. I forgot to greyscaLE the pencil work.. They are not tats, but Its cool that you made that observation....I guess the style will show through more, now that Im using a pen-esque tool as opposed to a jerky, crappy optical mouse.

In 2 days, Ill be moving to my new place, and have high speed again, so Ill be able to post more frequently. Ive been off work for a couple of days, and had the free tiome to wait for stupid dial up..... So I posted this. But Ill be posting alot more very soon.

Thanks for the shazznit Meis.
Title: Bordem sux...
Post by: A Forgotten Legend on January 08, 2007, 10:44:06 PM
i was really bored on day, so i decieded to screenshot my world map.  it was to big for one screen so i had to take two screens.

I am going to be working on the first of my A Forgotten Legend Series... Does anyone know where i can learn how to make chipsets?  I suck at making them myself.

Well anyway, here is my world map for AFL II.
Title:
Post by: Tomi on January 09, 2007, 12:24:50 AM
Don't make the edges of anything flat.  It doesn't make it look very good.
Title:
Post by: ZeroKirbyX on January 09, 2007, 12:37:17 AM
Is it just me or does that look like a compilation of various Final Fantasy games maps?
Title:
Post by: Emerates on January 11, 2007, 01:38:31 AM
http://i101.photobucket.com/albums/m62/Emerates/HowAreYouScreenshot.jpg



Finally, I post images from my game!

Please do not destroy my ego.
Title:
Post by: ZeroKirbyX on January 11, 2007, 01:45:07 AM
BROKEN LINK'D!
Title:
Post by: Meiscool-2 on January 11, 2007, 02:19:00 AM
Quote
Originally posted by Emerates
http://i101.photobucket.com/albums/m62/Emerates/HowAreYouScreenshot.jpg



Finally, I post images from my game!

Please do not destroy my ego.


Anything I say would result in the slow and painful destruction of your limited ego, so I won't say anything regarding the quality of those screens, or the highly original words choosen to be placed in them.
Title: Is it a map of the early FF's?
Post by: A Forgotten Legend on January 13, 2007, 12:08:33 AM
I found a nice chipset that had parts of FF1 and FF2, and i edited it.  I posted on charas and sited the original creator/ripper.

Tomi-  "Don't make the edges of anything flat. It doesn't make it look very good."

Do you mean the edges of the land masses?  Or the Forests and mountains?  

I'm attaching an midi file.  can anyone tell me if it is any good?  I plan on using it for my title screen.
Title:
Post by: Daetyrnis on January 13, 2007, 12:12:57 AM
Quote
Originally posted by A Forgotten Legend
I found a nice chipset that had parts of FF1 and FF2, and i edited it.  I posted on charas and sited the original creator/ripper.

Tomi-  "Don't make the edges of anything flat. It doesn't make it look very good."

Do you mean the edges of the land masses?  Or the Forests and mountains?  

I'm attaching an midi file.  can anyone tell me if it is any good?  I plan on using it for my title screen.

First, don't make anything have a large flat edge, that includes, land as well as  forests and mountains.

Second, midi questions don't belong in a screenshot thread.
Title: O.
Post by: A Forgotten Legend on January 13, 2007, 12:16:21 AM
Oops srry forgot...
Title:
Post by: MaDDy on January 13, 2007, 03:00:45 PM
My Horror-Game namned "Dreamless" (from the german maker community)

 >> Screenshots << (http://img220.imageshack.us/img220/1864/dreamlessmadeby5rp.jpg)


Hope you enjoy that screenshots.

Not enough? Watch the Dreamless-Trailer (http://www.youtube.com/watch?v=LRpQwPATDJY)

Cya MaDMaX
Title:
Post by: Robotam Plus on January 14, 2007, 04:52:56 PM
Not bad, Maddy. Not bad at all.
But you're going to have a hard time scaring people with 2D graphics. :p
Title:
Post by: coasterkrazy on January 15, 2007, 03:03:52 AM
Quote
Originally posted by Robotam Plus
Not bad, Maddy. Not bad at all.
But you're going to have a hard time scaring people with 2D graphics. :p


I've actually played a pretty crazy horror game made in RM that actually was pretty scary. I bet he can scare some people with that. :p

Looks amazing!
Title: RMXP
Post by: A Forgotten Legend on January 15, 2007, 06:05:36 PM
Here is a screen of just one of the maps in my game.  It is a small Castle City.  What can I do to make it better?
Title:
Post by: Ben on January 15, 2007, 11:52:23 PM
My advice. ..

Try to make it look less like it was made in a box factory.

Asymmetry is your friend.

 :Plight:
Title:
Post by: Meiscool-2 on January 17, 2007, 01:52:38 AM
He's right. Random is realistic.
Title: what can i do to...
Post by: A Forgotten Legend on January 17, 2007, 11:16:41 PM
What can I do to make it less box factory...ish?

I hate only being able to see everything in event mode.
Title:
Post by: drenrin2120 on January 19, 2007, 10:06:05 PM
Don't line your houses up in rows. Look at how your houses are lined up, if they form a box perimeter, that's bad. You can fix that by simply moving a few houses left or right, up or down. Make your houses differ in design from one another. It doesn't have to be anything drastic, simple is sometimes the best.
Title:
Post by: Meiscool-2 on January 20, 2007, 09:13:58 PM
Meh, might as well post what I've got.

And yes, the lower right is going to have an overlay. I just havn't gotten that far.
Title:
Post by: Sion Suncrest on January 22, 2007, 10:20:07 PM




Inspired by the unadulterated awesomeness that is Meiscool.

~Sion
Title:
Post by: Meiscool-2 on January 23, 2007, 02:59:48 AM
Looks really nice dude. It's a shame that that is one of the maps I lost.

Maybe someone will comment on my new dead people. It's my favorite four dead people that I've made.

1st Favorite: Upper right, guy that got torn appart by vines. Is animated, he moves up and down while the vines move.
2nd Favorite: Upper Left, girl hung by vines, though you can't see the rope in the shot :/
3rd Favorite: Lower Left, dude with split head. Is animated, blood drips from his "little" wound.
4th Favorite: Lower Left, girl with vines popping out her head. Animated as well.

If you're thinking: "That's sick." or something similar, good. That's what I want people to think.
Title:
Post by: Fortet on January 23, 2007, 03:23:15 AM
ded people have no rites

Nice maps, Meis :D
Title:
Post by: Ace of Spades on January 23, 2007, 03:28:12 AM
I don't comment much, but man I gotta say, your work is astounding Meis. The mood you're trying to create in those screens is presented beautifully man, awesome job. I will admit that the large blood fountain is a 'little' clashy with the chipset, but to be honest it kind of should stick out; so you should be good. The dead people are great by the way, my favorite is the guy being torn from the vines as well. Sweet work.  _ghost_
Title:
Post by: Koopapooper on January 23, 2007, 02:07:22 PM
Here is a fun one.. :D
Title:
Post by: BlindMind on January 27, 2007, 07:38:44 PM


Click for the full version: http://i19.photobucket.com/albums/b190/Blindmind028/NewDesert.png
Title:
Post by: ZeroKirbyX on January 27, 2007, 08:11:40 PM
You make that chipset? I don't mean assembled, but made.
Title:
Post by: BlindMind on January 27, 2007, 08:17:01 PM
No, the textures were ripped from some PS2 game, other than the building. I converted them into usable tiles, and re-sized a few XP graphics as well, then put them all together for this tileset. It was a pain to do, because of RM2K3's limitations.
Title:
Post by: Meiscool-2 on January 27, 2007, 09:52:42 PM
The building looks pasted on. You should find a way to soften or harden the edges so that it looks it was there to begin with. Also, the weather effect sandstorm is horrible in my opinion. If you want the effect of sand, try using an overlay.
Title:
Post by: BlindMind on January 27, 2007, 10:10:03 PM
http://i19.photobucket.com/albums/b190/Blindmind028/NewDesert3.png

Is this any better? =P
Title:
Post by: Meiscool-2 on January 27, 2007, 10:45:38 PM
Much better.
Title:
Post by: Skie Fortress on January 29, 2007, 03:37:24 AM
New progress screens for Angelic Awakening.  Just introducing a new party member, I had originally planned three, but  I decided to add one more. And then there's the worldmap system I made. It may seem basic to some, but it's my first system outside of the DBS that works like a charm so I'm proud of it.

http://i28.photobucket.com/albums/c206/Skie182/AA5.png

http://i28.photobucket.com/albums/c206/Skie182/AA6.png

http://i28.photobucket.com/albums/c206/Skie182/AA7.png

http://i28.photobucket.com/albums/c206/Skie182/AA8.png
Title:
Post by: Ben on January 29, 2007, 04:47:58 AM
Wow.


A couple of awesome sweet shots.
Title:
Post by: Robotam Plus on January 30, 2007, 03:16:02 PM
Because I haven't posted one in a while.
Title:
Post by: Meiscool-2 on February 01, 2007, 02:46:24 AM
Nice. I don't know why, but that makes me think of a bank:p

I really love seeing buildings built into mountains and rocks. Which is why I seem to do it a lot....
Title:
Post by: Skie Fortress on February 04, 2007, 09:30:26 PM
Probably the last batch of Angelic Awakening progress screens until a demo come's out or whatever. The Levelup CMS is finished, I just need to find a way to correctly space out the words under Secondary and Influence, since those are charsets, and I'm fixing up the intro and the beginning before continuing on.

http://i28.photobucket.com/albums/c206/Skie182/aa11.png

http://i28.photobucket.com/albums/c206/Skie182/AA13.png

http://i28.photobucket.com/albums/c206/Skie182/AA12.png
Title:
Post by: aboutasoandthis on February 04, 2007, 10:08:39 PM
I see stylized, matching, and beautiful screens.

"That picture in the background of the menu is way too distracting." lol
Title:
Post by: Meiscool-2 on February 05, 2007, 05:07:08 AM
*sigh* another copy/paste from gamingw.net.

The menu looks good. Real good. Good font and color choices.

The second is meh. Anyone can take a background, put two faces on it and some text.

The third is ok. The backgroud doesn't have a whole lot of detail. The character poses are cool, but I don't think you made them.

BTW Skie, how many games are you making? About every month I see new screens of various stuff that couldn't possibly be related. One was a CBS, another was a DBS with edited Tales sprites, another with rudra battle charas. Then there is this one.
Title:
Post by: neb87 on February 05, 2007, 07:23:46 AM
Startin to work on my VolKano game agian
A menu am workin on
Photobucket - Video and Image Hosting
Title:
Post by: Skie Fortress on February 05, 2007, 12:28:26 PM
Quote
Originally posted by Meiscool
*sigh* another copy/paste from gamingw.net.

The menu looks good. Real good. Good font and color choices.

The second is meh. Anyone can take a background, put two faces on it and some text.

The third is ok. The backgroud doesn't have a whole lot of detail. The character poses are cool, but I don't think you made them.

BTW Skie, how many games are you making? About every month I see new screens of various stuff that couldn't possibly be related. One was a CBS, another was a DBS with edited Tales sprites, another with rudra battle charas. Then there is this one.


The game isn't highly exploration based, nor am I one of those gifted mappers that can make mapping look like art, so sorry if it doesn't measure up to your 'masterful' mapping standards. -_-

As for your question, the CBS was and still is an ongoing experimental look into custom battle systems. Not any sort of real project, though if I suddenly miraculously start understanding custom systems, I do have a story and characters ready for it.

The DBS with Tales sprites is from my main project called 'Mystic Legends' which goes highly ignored everywhere, so I wouldn't be surprised if no one knew of it.

The rudra one was 'Axis Saga', which I'm thinking of dropping because it's a huge failure and to salvage it, I'd need to start over and rethink my approach to it.

As for other stuff I'm making there's this game 'Angelic Awakening', probably the only project that people seem to know exists, which I'm focusing on now, and then there's database and modified DBS for 'Mystic Legends 2' which won't be truly started until ML is complete.

So that makes...oh, two, possibly three projects and two side things. So there's your explanation on my various screens...
Title:
Post by: ImmortalDreamer on February 05, 2007, 06:23:21 PM
I'd really like some CC on this map. Its the first town in my game.
I've been improving on my mapping skills and I just finished Meiscool's mapping tutorial. So I hope this is pretty good.

http://i17.photobucket.com/albums/b92/ImmortalDreamer17/GaiaRPG/FirstTownMap.png
Title:
Post by: Meiscool-2 on February 05, 2007, 06:54:46 PM
Skie: Ah, now I remember. I liked the look of Axis Saga, but I don't remember where I saw screens of it :|

ImmortalDreamer: I like how none of the houses look the same. I would recommend putting in more property things like fences, boxes, jars, ect. Also, a little more elevation here and there would add more than just a flat ground :p

Revamped the Custom Text Box.





And animations from my CBS, which is all picture based.


The Velsarbor sword is just a fill-in till I think of what kinda weapon I want to give him.
 
Title: Treble town
Post by: A Forgotten Legend on February 05, 2007, 08:11:14 PM
Here is one. (I didn't like the other screens so I got rid of them)

http://www.freewebs.com/neopianbeginnersociety/Treble%20Town%20at%20Night.bmp

EDIT: I am going to find a different chipset, Meiscool. :)
Title:
Post by: Kageri on February 06, 2007, 07:24:30 AM
Quote
Originally posted by Skie Fortress
Probably the last batch of Angelic Awakening progress screens until a demo come's out or whatever. The Levelup CMS is finished, I just need to find a way to correctly space out the words under Secondary and Influence, since those are charsets, and I'm fixing up the intro and the beginning before continuing on.

http://i28.photobucket.com/albums/c206/Skie182/AA12.png


Your game makes my "game" look like obese hairy men. But hey, it looks like that without even comparing.. =/ Nice anyhows, looking forward to yours.

By the way, is that RMXP?
Title: ...
Post by: A Forgotten Legend on February 06, 2007, 12:17:30 PM
I feel so insuperior compared to that.
:(
Oh well. Wow Meiscool. I worship your ability to manipulate chipsets by using overlays. :bend: I really like Skie Fortress's stuff, mostly the character's images. It doesn't look like XP because XP doesn't have facesets.  And the chipset seems more along the 2000/2003 area. Of course I don't use Xp much anymore sice my trial ran out :(
Title: Only one
Post by: A Forgotten Legend on February 07, 2007, 09:40:29 PM
Because I'm bored, I feel like posting another screenshot. Only one though.  I need an opinion on the face. (Location/face itself/ etc.)
Title: ok last one for a while...
Post by: A Forgotten Legend on February 07, 2007, 09:43:05 PM
 its the splash screen right before my title screen.
(Made it on Paint.  Took about 30 min)
Title:
Post by: Moosetroop11 on February 07, 2007, 10:42:28 PM
Wow skie fortress, that looks fantastic!

Plus I'm jealous of your name >.>

That is all.
Title:
Post by: Zatham on February 09, 2007, 07:37:39 AM
New screenshots from my game!


This is part of the intro. It looks cool when it's all animated because the book pages are flipping and the candles are flickering and the guy in the middle is hovering and stuff k.


Also part of the intro. This takes place in a Church k.


Alright so one of the bad guys comes out of the wall and starts to mess with the dreams of the protagonist. Scary!


Just some charsets I'm working on.

Comments? Anybody? I'll take anything. ;)
Title: hmmm
Post by: A Forgotten Legend on February 11, 2007, 12:23:35 AM
no comments about mine...
I made my own chipset today using two RTP sets and a music hall set...  does this church look ok?  The raised area is a place oh healing.
The guy sitting at the organ is mourning his Fiance's death that happened five years before. (it is the anniversary of her death)
The song playing is actually perfect for the scene because it makes it seem as if the guy is actually playing the organ.
Look at the last page and tell me about my other screenshots!
Title: wrong one
Post by: A Forgotten Legend on February 11, 2007, 12:45:09 AM
sorry, wrong one, that was the older picture
Title: Allegro Beach
Post by: A Forgotten Legend on February 11, 2007, 12:57:52 AM
A beach.
Title:
Post by: Oceans Dream on February 11, 2007, 01:32:53 AM
You know, you can go to a site like Imageshack.us or Photobucket or some other image uploading site so you don't have to triple post and attach an image in each post. Most of the image uploading sites should give you the code for putting it on a forum (Hotlinking for forums), you just need to copy and paste that into your post.

I really like the organ in the Church screen, but aside from that, it kinda doesn't look much like a Church. However, it does look practical, since it's small.
Title: ok
Post by: A Forgotten Legend on February 12, 2007, 01:11:37 PM
Yeah, I know.  I didn't make the organ unfortunately.  I just put it into the chipset.  Which is better, the one with the outside or the one without?
Title:
Post by: Oceans Dream on February 14, 2007, 06:48:27 AM
I think the grass is kinda distracting, I like it better without. However, it could work if all the buildings show the outside as well. I think there should be more to the outside than just plain grass, it should reflect what's actually outside.

Screen of my current project: The purple shells have been replaced since then, and some other minor changes, but nothing major for this area.
http://img123.imageshack.us/img123/9269/beachareasd4.png
Title:
Post by: A Forgotten Legend on February 14, 2007, 01:16:29 PM
It looks like it was made around the time I was born! lol.  I'm not one for maps, but the squared grass area in the bottom left  corner is a bit too... square.  I am probably a procrastinator right now, but you might want to change that.  And the one side of that one thing thats in the water at the bottom its squared off. (I feel really stupid for not remembering what they're called)  I really like your bridge, it looks really good.  Other than those two things, I really like it :).  You said you made changes, can you show the new map?
Title:
Post by: Oceans Dream on February 14, 2007, 04:37:14 PM
It only looks square from where I took the screen, it's actually not a square patch of grass. However, I changed it a little bit anyway. Here's the current version.

http://img465.imageshack.us/img465/2614/beachsidexz8.png (http://imageshack.us)

There's a touch encounter system rather than a random encounter one, so you have the enemy sprites on screen as well. Here, it's flying fish. Also, I have a different character in front this time, you make the characters like in FF1, but you can also choose their gender.

I think someone is going to mention it, so I might as well say it now. The tree and the vine decorations on the battle screen are in every battle background, it's like a frame. The thing that changes is the top bar depending on your location.
http://img253.imageshack.us/img253/3543/battleua6.png (http://imageshack.us)
Title: :)
Post by: A Forgotten Legend on February 14, 2007, 08:55:37 PM
That looks better!  That battle thing seems wierd, but I like it at the same time.  (I am confusing myself here) it looks really good.  those characters do look ff1-ish!     thats it from me.
Title: sorry about the double post
Post by: A Forgotten Legend on February 14, 2007, 09:06:58 PM
an armoury next to that church above  (ignore the chipset,  I need to get a better one.)
Title:
Post by: BlindMind on February 15, 2007, 02:55:06 AM
Forgotten Legend: Looks good. I like the fact that the store interior doesn't actually teloport you to a seperate map.
Title:
Post by: Meiscool-2 on February 15, 2007, 03:52:46 AM
What I find largely ironic is that no-one ever comments on the people that are actually GOOD at making maps.

Oceans Dream: Nice. I've seen a bit of your stuff at GW and LCG, so I know that those custom tiles. They look real great, and capture the classic look well.

Zatham: Looks good as well. Only problem I've got is the number of chipset types. Might seem odd to see those several different types and styles in one game:p Also, could you post that cross in the second screen? I don't think I've ever seen that before.

A Forgotten Legend: I think people are just humoring you. Honestly, not only do your choices of graphics stink (original RTP, which is ok for getting used to the maker or just making random crap), but you're mapping could use alot of work as well. Read a tutorial or something. Because of the vocab and writing styles I've seen you use, I do believe you are around as old as you claim, but at such an age you should be able to tell yourself that nobody is impressed by a day/night system where all you do is change the screen tint.
Title:
Post by: Oceans Dream on February 15, 2007, 05:11:11 AM
Well, for my current project, the graphics aren't all original. Some are, though some are edits of NES and gameboy stuff. For example, the purple shell in the new screen is a colored Final Fantasy advance shell. Most of the monsters are original, and some of the tiles are as well, but there are a lot of edits also.


A Forgotten Legend: Meiscool is right about the mapping. I would suggest not only tutorials, but also considering how a similar building/area might look in real life. If you were to walk into a weapon store in real life, would you see a ton of swords on the floor? Put some tables so people can place the weapons on there, or maybe have some hanging on the walls. If it's a place to forge weapons, you could have a fireplace, still some tables, anvils, tools and stuff around. I think you should take a look at professional games maps and also some other RM games that have good maps for inspiration.
Title: ok
Post by: A Forgotten Legend on February 15, 2007, 10:28:35 PM
ok.  (really it is just a storage room)  I need to better my mapping skills.
I made this on XP.  I think its better than most of my maps.  It is towards the beginning of my XP project.  I am working on one 2003 and an XP.  right now I am focus on my XP.
EDIT: I just realized that I made it so the second story windows are level (look level) with the first story windows on the other part of the house. hmm... I should fix that.
Title:
Post by: Glitch on February 15, 2007, 11:13:14 PM
Hmmm... the house is ok, though the flowery things are kinda repetitive. Are those supposed to be bushes surround the area, or Trees? Either way they are kinda too square, doesn't look natural.

Also, if they are trees, where are the trunks?
Title:
Post by: Ben on February 18, 2007, 03:57:25 AM
So Ive been editing XP's RTP. Recoloring....tweaking...

I was working on A townset..

The project Im designing this for is a TBS...So Ive also been trying all sorts of templates. I made a few templates...they looked cool, but not with the TBS.

So Ive been looking at other templates that were similar, And I came up with the one I used for the sprite in the screen.

But uh.....How are the Chips looking? I tried to give it a different feel than the standard rtp...A bit more earth toned and less-saturated with colour.

It took along longer to make this set than it looked like.

But uh....

Yeahs
Title:
Post by: Bluhman on February 18, 2007, 04:35:05 AM
Very english/german/french... Hell, very european. Authentically, that is.
Title:
Post by: Meiscool-2 on February 19, 2007, 02:06:32 AM
The trees could still use work, but hte ground and buildings look great.
Title:
Post by: Glitch on February 19, 2007, 02:07:44 AM
Very drab, in a good way. Different than the normal bright and perkiness.
Title:
Post by: A Forgotten Legend on February 25, 2007, 07:47:10 AM
I keep switching from Xp to 2k3! ...Well, I originally posted a map, but i deleted it and posted this.
And its like 3:05 A.M and I'm not tired, so here are the four maps in the intro.





Title:
Post by: Oceans Dream on February 26, 2007, 12:14:10 AM
The screens aren't bad. However, I hope the 4th screen isn't in the same game, because it doesn't fit in with the other 3. That isn't FF8's Liberali Fatali, is it? You should probably choose lesser known songs for your projects.

Screen. Ignore the vines/clocks on the corners, they were added because I need to use this for a non-RM project. In the game, they won't be there.
Title:
Post by: A Forgotten Legend on February 26, 2007, 12:42:06 PM
i was thinking either that or The intro of O Fortunata.  I wanted a dramtic feel.  Sorry, but yep, screen 4 is in the same game.  nothing happened there, its just showing that all over the world it began raining.  In all of the screens it was raining (i now in 3 its hard to tell)  in screen 2, the door is closing, i got it right in the middle of that.  I caught screen 4 right as it was transitioning to the next map, and i still need to add some tints, possibly an overlay for screen one (i read meiscool's great tutorial after i made these)  I did all of these when i was supposed to be sleeping.  I did better when I was half-asleep, go figure....
Title:
Post by: Meiscool-2 on February 27, 2007, 04:15:02 AM
This topic is so dead....

Time to bring it back or something maybe.



Ocean: Yeah, it looks like a school. I think a paper airplane somewhere would be an awesome effect. You've got a very Zelda TMC look going, be that what you wanted or not:p
Title:
Post by: omegarirue on March 05, 2007, 01:21:33 AM
Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting

Photobucket - Video and Image Hosting
are these good?and can you tell me how to make one of those huge screen shots miescool has?Also meiscool may I have a link to ur game.I figured it would be kewl to play it.
Title:
Post by: Meiscool-2 on March 05, 2007, 05:03:24 AM
The big screenshot is just a bunch of screenshots I took then put together in paint. Also, I don't have any current versions of my game out. Aside from that, my old game sucks compared to what I've got going now :p

You're mapping has gotten a lot better. It still needs some help on making attractive interiors and mountains, but your town looks good, even though I'm suspecting that you stole that method of mapping from the "Devil Hunter Seeker Of Power" game.
Title:
Post by: omegarirue on March 05, 2007, 02:33:10 PM
THanks and lol i just stole his tileset not his map designs.it tooke awile to figure out those houses though.I kep just pasting the tile
set shape.and nice mountain.
Title:
Post by: Moosetroop11 on March 05, 2007, 05:15:49 PM
I'm a little late, but that chipset looks amazing Gemini. Chipset artists are extremely rare around here...
Title:
Post by: Ben on March 05, 2007, 07:46:56 PM
Dude I know....

If I could find like one or two other people to help, Id love to make a set of non rtp, non ripped, fully origonal chips... But nobody really does chips...

Id like to have  custom sets, but its too daunting making a full games worth of chips myself.

And Teams dont seem to fly here. Not to bash the community, but people seem pretty non-commital.Otherwise Id start a custom Chipset project...But Im also so busy trying to get the base work for Genia established, so time is scarce, and its unmotivating being the only one working on it. But the chipsets are half the reason I got my Graphics Tablet in the first place.


So alas, Ive resigned myself to editing XP's RTP.

Title:
Post by: A Forgotten Legend on March 05, 2007, 10:52:45 PM
okay, here is a town.  It is right below a castle.  There aren't any doors because of they are going to be events.  Plus can you comment on the four screens i had earlier?  I got remarks by Ocean, but no one else.
Title:
Post by: omegarirue on March 06, 2007, 12:32:08 AM
The town is nice but you should have put more detial on the grass.Such as rocks or a diifrent shade of grass.But the layout was nice.Try to add 1 more house by the river.
Title:
Post by: coreystranick on March 06, 2007, 01:26:57 AM
I'd like to know why there is only one raised area in the entire town, kinda seems like it isn't right to me.
Title:
Post by: A Forgotten Legend on March 09, 2007, 09:03:07 PM
the town is kind of on a hill kind of thing, and the raised area is actually a shop inside.
...sorry if I confused you.

Here is the edited map. did i put the new house in the right spot? I also added a small graveyard. And some different grasses
Title:
Post by: omegarirue on March 09, 2007, 10:09:28 PM
Nice it looks really good.For some reson I wanna try ur game.Love that house by the sea.Dont know y but I do.
Title:
Post by: omegarirue on March 10, 2007, 07:54:39 PM
Guess It's up to me to get some pepole to reply.



I posted this on gw but a reply would be nice.
Title:
Post by: A Forgotten Legend on March 10, 2007, 10:29:51 PM
i t has a campground in the jungle feel to me... i don't know why.... I like the houses, probably could make the houses look a bit different from eachother in the bottom left corner though...  but thats just me.
Title:
Post by: omegarirue on March 10, 2007, 10:33:38 PM
Hey fogotten legend I think me and you are the only pepole who post here anymore.
Title:
Post by: A Forgotten Legend on March 10, 2007, 10:41:45 PM
Thanks for the complement earlier, and Meiscool posts a bit, and some others do, I guess that is just because that we want opinions.  I post maps about a day or so after I make them, except for the opening cut I had shown before, that was like a minute after I made them...
Here is a map, it is also part of my beginning.
Title:
Post by: Meiscool-2 on March 11, 2007, 05:13:38 AM
Quote
Originally posted by omegarirue
Hey fogotten legend I think me and you are the only pepole who post here anymore.


That's right. You guys turned up the suck so much that the rest of us left. NICE GOING.
Title:
Post by: Finality on March 11, 2007, 05:40:57 AM
@AFL
Nice map but one thing caught my attention. If it is a town built into a hill then (not saying what you have is impossible) wouldn't it make more sense for the river to be running vertical instead of horizontal. I guess that is just being nitpicky but it caught my attention.

@Rirue

I actually do like that map. my only complaints would be with things I know rpg maker just does so no complaints with you. ^^
Title:
Post by: omegarirue on March 11, 2007, 01:53:35 PM
[/QUOTE]That's right. You guys turned up the suck so much that the rest of us left. NICE GOING.

ROFL
Title:
Post by: A Forgotten Legend on March 11, 2007, 05:28:15 PM
...hmm.. river... oh.  i see now.  well the river's at the bottom of the hill, so that does work...
Quote
That's right. You guys turned up the suck so much that the rest of us left. NICE GOING.

...somehow I'm not surprised meiscool said that. _sweat_
Title: Don't Know if I'm Allowed to Do This.
Post by: aboutasoandthis on March 12, 2007, 01:01:00 AM
I think the thread needs a kick in the pants. These are for my contest game. I've been working all day on it. It feels like it's taking forever!









Just so you know, things like the bubbles and the fire will be a bit more transparent in the game. I admit, they're a little rushed and sucky looking.

One more thing, my personal problem with this thread comes from just mapping instead of trying to show an actual screenshot. I'm not trying to sound mean or anything, but you post the little 320*240 screens in you game thread and not giant pics of maps.

In some cases, you can do this, but this is only if you create a new chipset style or something like what Meiscool does. I can't really say this about you two

Rirue: Your town looks okay, but after playing Devil Hunter, it looks like you copied the style and everything. I'm not calling you a thief, I'm just saying a screenshot of that really isn't necessary.

A Forgotten Legend: Slightly the same problem. It’s a well thought out interior, but it isn’t that hard to make a small room like that. There isn’t much to comment on. I’d rather see this with some people and some dialogue.

One more thing I noticed, that town at the top of the page you used is a Mac & Blue/Refmap chipset. This room is Terranigma. If you start using chipset styles that clash already, your game will look much uglier. Try to mactch your chipsets by the Game/Spriter it came from, Game Company, or Color. Take it from me as I used to do it all of the time. :)
Title:
Post by: Meiscool-2 on March 12, 2007, 02:42:13 AM
I really like that water cave. Your maps kinda give off a haunted feel, but not horror, if that's what you're going for.

I gotta complain about those windows in the second pic though. Kinda makes me wonder if it's all window and no wall.
Title:
Post by: aboutasoandthis on March 12, 2007, 02:45:42 AM
 Originally Posted by Meiscool
 
Quote
I really like that water cave. Your maps kinda give off a haunted feel, but not horror, if that's what you're going for.


Exactly what I was working towards.

I can see what you mean about the windows. It's supposed to be a surreal WTF room where the sword is. I forgot the castle is underwater. I'll do something about it eventually.
Title:
Post by: Bluhman on March 14, 2007, 09:47:09 PM
Quote
Originally posted by aboutasoandthis











Oy. You're using the same Chips I'm using. Only every thing's too dark to see through. Now that I'm looking at it, though, I don't think my tester won't particularly love to play the game. (Not saying the game is bad; It's just that she's not paticularly a fan of scaaary games.)

But it looks waaaaay better than anything I'll ever make in my lifetime.

Anyway, here's a random map of my game.
Title:
Post by: aboutasoandthis on March 14, 2007, 10:51:40 PM
It wasn't really supposed to be evil looking or scary. I just trying to get that Ico feeling (Disney movie, yet ominous). Now that I think about it, I can't really see anything either. I'm putting more sunshine and stuff in it. I want your mom to play. :(

For your town I wanna see the people and stuff, but it does look nice.
Title:
Post by: Bluhman on March 14, 2007, 11:21:12 PM
Alright. Here's five random screens from my Contest Game.

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket
Title:
Post by: Meiscool-2 on March 15, 2007, 11:39:45 PM
Cars are kinda small, don't cha think?
Title:
Post by: Bluhman on March 16, 2007, 12:51:54 AM
I'd use larger cars if I could find any. That look decent. Besides, I'm not skilled enough to make multi-tile cars yet. Or maybe too lazy.

Actually, I did find a matching charset for cars, but it was done in a more chipset fashion, with the different parts of the car being put in 16x16 tiles of charset instead of a more effective 16x32 tile. In addition to that, they were old-world cars, like Volkswagen's and freight trucks.
Title:
Post by: Ben on March 16, 2007, 12:54:07 AM
That city tileset....Where was that one? Is it for 2k3 or XP? or basically...um.....Can I have it?
Title:
Post by: Bluhman on March 16, 2007, 08:01:46 PM
Quote
Originally posted by gemini
That city tileset....Where was that one? Is it for 2k3 or XP? or basically...um.....Can I have it?


The chips were made by the VERY talented guy at Teddy Plaza. His works include very accurate medieval towns, 20's era cities, modern cities, mansions, caves, and other dribs and drabs. Sadly, you can't find them on his website; he's moved on to making drawings of silly anime girls, and single sprites that could possibly be used in RPG maker if it weren't for the fact they weren't in a set. His work can be found in various places. PhanxGames has a bit of them, while you can get a complete set from a thread in Gaming World.
Title:
Post by: Meiscool-2 on March 28, 2007, 03:47:11 AM
Meh, been awhile from the last screen posted.

I'm bored with my project while people are beta testing, so I'm screwing around with my old side scrolling stuff that I made awhile ago. Like? The bottom is cut off because I don't know what to put down there yet :P
Title:
Post by: Ben on March 28, 2007, 03:57:16 AM
It looks sweet meis. It would look sweeter if it was a multi toned sky...Like dusk or dawn...So warm colours in the sky would give it a gnarly feel. Just my advice.
Title:
Post by: Meiscool-2 on March 28, 2007, 06:49:24 PM
Quote
Originally posted by gemini
It looks sweet meis. It would look sweeter if it was a multi toned sky...Like dusk or dawn...So warm colours in the sky would give it a gnarly feel. Just my advice.


Orange and pink and stuff like that?
Title:
Post by: Dragoon de Sol on March 28, 2007, 09:06:43 PM
Yea, probably.

You'll have to tell us all how you did that eventually.
Title:
Post by: aboutasoandthis on March 28, 2007, 09:11:05 PM
I'd rather you find some better panoramas Meis, but it does look cool. It reminds me of Bahamut Lagoon for some reason.

I've barely been touching Reminiscence...and I ended up messing with the menu and the title screen.




Don't know what to do about the facesets. I think I'm gonna try a CBS. I'll have screens on that eventually. The game is no longer isometric. I ended up having too much "Asian" stuff, and I'm staving what I've got for something else.  :|
Title:
Post by: Meiscool-2 on March 29, 2007, 03:12:49 AM
I think I liked the old menu better, with the FF12 images in the background.
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Post by: Dragoon de Sol on March 29, 2007, 03:16:33 AM
http://i173.photobucket.com/albums/w44/GuardianDaniel/Rurouni%20Kenshin%20Game/RyuShoSen.png
Hiten Mitsurugi Style! Ryu Sho Sen!
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Post by: Meiscool-2 on March 30, 2007, 06:53:54 PM
Are those sprites custom? They look cool.
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Post by: Dragoon de Sol on March 30, 2007, 08:12:06 PM
Kinda sorta.

The Kenshin is from Jump Superstars, as is the faceset. The Gohei is editeed form some big guy from Jump Superstars, and I've recolored them both to SNES quality, since I enjoy the nostalgia.
Title: Kinda Forgot
Post by: aboutasoandthis on April 01, 2007, 02:55:53 PM
While working on my CBS, I made this concept screen. Nothing here is coded. Except for the battle animation, everything here is a charaset.



As for what kind of CBS it is, it's based off of Star Wars: Knights of the Old Republic and Final Fantasy 12.

I just wanted to know if the interface looks good. I think I'm gonna stick with it. Comments?

Oh, and when you select an action, the name of it appears over your ATB bar. That's why they are down lower than the numbers.
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Post by: Meiscool-2 on April 01, 2007, 07:31:35 PM
Wouldn't fullscreen cut off the bottom and the sides? If so, you might want to move your hud up/over a few spaces.

It looks good though. I've never been a fan of such dark colors, but all your colors seem to work well together. Also, what about MP?

While we are on the subject of HUDs.....
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Post by: Bluhman on April 01, 2007, 08:54:01 PM
Too bright. Add a bit of green and blue to that red. The green color is fine, though.
Title: Cool Too
Post by: aboutasoandthis on April 01, 2007, 08:55:03 PM
I see a weather and terrain system. I'm doing something like that too. I'm not a fan of the red. As you've noticed, I like dark colors.

About my HUD, what you mean cut off? It's a 320*240 picture. I admit, I'm using the "Set Event Place" command to squeeze 4 sets of numbers into 3 spaces though.
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Post by: drenrin2120 on April 02, 2007, 03:15:40 AM
It looks good Aboutso, I like the menu system too. The colors give it an overall natural look, ya know? Not too cartoony or bright.

Meis: You make those screens? Very impressive, though that red is just blinding and bad.
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Post by: Meiscool-2 on April 02, 2007, 03:37:48 AM
Quote
Originally posted by aboutasoandthis
About my HUD, what you mean cut off? It's a 320*240 picture. I admit, I'm using the "Set Event Place" command to squeeze 4 sets of numbers into 3 spaces though.


Well, when I play my rpg maker 2003 in full screen, it cuts off 5 or 6 pixels from each side. I thought that's how everyone's was. :p

As to the red, I guess I should've pointed out that that's the tranparent color the picture uses, I just don't have a suitible background yet.
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Post by: Oceans Dream on April 05, 2007, 04:41:06 AM
Awesome screens on this page!

@aboutsoandthis: Nothing really to critique, I like it.

@Meiscool: I like the borders, glad that the red isn't permanent. I personally think the sprites should stand out more, but I think you did say you were changing the background.

Something I'm working on while on Spring break: The purple hair girl is Vivian, the  brown hair girl is Sabrina. They're at the Volleyball area they and their friends set on the beach. The sprites are custom, everything else is Sword of Mana.
Image Hosted by ImageShack.us

And testing out the message box (Posted because Meiscool wanted me to)
Image Hosted by ImageShack.us
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Post by: Arcanagirl on April 05, 2007, 04:46:21 AM
Oooo I like that screen Oceans, I think the character sets blend nicely here. I am impressed by your custom characters.  :flower:
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Post by: Meiscool-2 on April 05, 2007, 04:51:37 AM
Quote
Originally posted by Oceans Dream
@Meiscool: I like the borders, glad that the red isn't permanent. I personally think the sprites should stand out more, but I think you did say you were changing the background.


Thankye. Also, I'm glad you don't think the sprites stand out. Sorta unorthadox, but I like my colors to be the same for everything. Charasets, animations, chipsets, ect. Thus, the color I would use for grass, I would also use for a green shirt. Just a slightly different color in the event that the shirt is next to the grass. I guess I'm just writing this because you're the first one to comment on the sprites :P

Quote
Originally posted by Oceans Dream
Something I'm working on while on Spring break: The purple hair girl is Vivian, the  brown hair girl is Sabrina. They're at the Volleyball area they and their friends set on the beach. The sprites are custom, everything else is Sword of Mana.
Image Hosted by ImageShack.us


Nice. You should show that other screen with the cool message box too. I liked that.
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Post by: Oceans Dream on April 05, 2007, 05:52:42 AM
Quote
Originally posted by Arcanagirl
Oooo I like that screen Oceans, I think the character sets blend nicely here. I am impressed by your custom characters.  :flower:

Thank you!

Quote
Originally posted by Meiscool
Thankye. Also, I'm glad you don't think the sprites stand out. Sorta unorthadox, but I like my colors to be the same for everything. Charasets, animations, chipsets, ect. Thus, the color I would use for grass, I would also use for a green shirt. Just a slightly different color in the event that the shirt is next to the grass. I guess I'm just writing this because you're the first one to comment on the sprites :P

I see. Personally, I like sprites to stand out so that you can easily see them, but I see what you mean by this.

Posted the other screen above.  :jest:
I just need to animate the side poses for those 2 characters and they're finished with their walking animations.
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Post by: aboutasoandthis on April 05, 2007, 12:42:29 PM
Ocean can I please have those trees? The trees from the Mana games are exactly what I'm looking for.

And I like your sprites.
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Post by: ImmortalDreamer on April 05, 2007, 12:49:31 PM
Quote
Originally posted by Oceans Dream
Awesome screens on this page!

@aboutsoandthis: Nothing really to critique, I like it.

@Meiscool: I like the borders, glad that the red isn't permanent. I personally think the sprites should stand out more, but I think you did say you were changing the background.

Something I'm working on while on Spring break: The purple hair girl is Vivian, the  brown hair girl is Sabrina. They're at the Volleyball area they and their friends set on the beach. The sprites are custom, everything else is Sword of Mana.
Image Hosted by ImageShack.us

And testing out the message box (Posted because Meiscool wanted me to)
Image Hosted by ImageShack.us


Your games always look so bright and happy. Its a nice change from most RPGs.
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Post by: Oceans Dream on April 05, 2007, 05:06:38 PM
Yeah, whenever I try to make a serious game, it ends up being boring to me. I like nice cheerful settings with a more lighthearted theme. However, most of my games in the past were in Medieval settings, oddly enough. I don't have them anymore so...

Here's the chipset, you can steal the tree from there:
Image Hosted by ImageShack.us
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Post by: aboutasoandthis on April 05, 2007, 06:32:57 PM
Thanks!
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Post by: Meiscool-2 on April 05, 2007, 07:10:46 PM
Quote
Originally posted by aboutasoandthis
Thanks!


In regards to the PM you sent me, your box is full, so if you want a reply, delete a few PMs.
Title: My Fault
Post by: aboutasoandthis on April 05, 2007, 07:21:32 PM
You can send it Meis.
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Post by: Oceans Dream on April 06, 2007, 01:03:20 AM
Yes, I know, default menu system. I'm just showing this to show the new symbols I made (Changed every symbol in the exfont). Despite there being weapon materials, you don't need to forge anything, just equip it. Same with weapon properties, armor materials and armor properties.
Image Hosted by ImageShack.us
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Post by: Meiscool-2 on April 06, 2007, 01:24:46 AM
Pretty cool. You should probally put a space between the icon and the name of the item though. On some of them, it looks like the icon is connected to the name.
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Post by: Oceans Dream on April 06, 2007, 01:45:05 AM
 :happy:

Thank you, just fixed it. Good thing I didn't make that many items yet!
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Post by: Arcanagirl on April 06, 2007, 09:01:04 PM
nice use of the default items Oceans  :flower:
Title: Two Screens please :).
Post by: macubex on April 11, 2007, 02:00:57 AM
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Post by: Meiscool-2 on April 11, 2007, 02:07:53 AM
Cool statue. I'd probally put a few rocks here and there to adjust the plainness of the ground. That, to me, looks like a room where a cutsceen would take place. One of the things that irks me during games are cutsceens that take place in really plain areas.
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Post by: macubex on April 11, 2007, 02:39:28 AM
Errr, Meiscool you got to teach me how to post here man...

Enough with the images, here's a movie!

http://www.youtube.com/watch?v=s590YpmzqFU
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Post by: Meiscool-2 on April 11, 2007, 03:20:50 AM
Most images use the (IMG)(/IMG) {replace ( with [ and ) with ] } code, but for images larger than a screenshot, I use (img src=LINK) but replace ( with < and ) with >.

I'll watch the movie tomorrow, it's late here and I'm going to bed :P
Title: Another Concept Screen
Post by: aboutasoandthis on April 11, 2007, 10:22:49 PM
Since I'm not to sure about the Game Making Contest, I've decided to just wait and work on it a while longer.

So I made this concept screen. Linkforce already saw it and liked it. I'm not too sure about the mapping, and it'll probably change soon. The map is bigger ingame, and the graphics overall look better ingame.

Hopefully I can finish this. XD
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Post by: Meiscool-2 on April 12, 2007, 01:15:38 AM
The overlay kinda hurts to look at. Make it lighter or something.
EDIT: By lighter, I mean more transparent.

As to the recently posted movie, that's cool. The abilities and stuff could make for some interesting dungeons. The movie itself was bland though, seeing as there wasn't much purpose in it other than showing the three skills.
Title: As to the overlay being lighter.
Post by: aboutasoandthis on April 12, 2007, 08:41:18 PM
No.

Edit: I mean, I admit the screenshot is a little hard to look at, but the overlay is too important to change. It's not that there is a big, shiny light coming from the mermaid. It's that without the mermaid you cannot see, at alll... It's an important part of the game.

I've made several overlays, and done a lot of tests throughout the day. This is the one I've settled on. If my beta-testers have complaints too, only then I'll change it.
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Post by: Meiscool-2 on April 15, 2007, 07:29:26 PM
New chipset stuff I've been screwing with. Still have a bit to add, like a waterline and such.

Also, everything in the screen (other than the waterfall, fish, and hero) is a part of the chipset. Water/weeds/grass animates via "sub tile" command.
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Post by: Ben on April 15, 2007, 07:44:21 PM
Its sweet dude.

I like it better than your other maps for some reason.

I quite like the waterfalls, and would like to see it animated.

I wish you used XP, and we traded chips like dorky...um....dorks.
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Post by: A Forgotten Legend on April 15, 2007, 07:53:11 PM
Meiscool.  The Charas Master of Maps.

I love it.  I like the chipset.  :)  How did you make the waterfall?
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Post by: aboutasoandthis on April 15, 2007, 07:59:43 PM
I think I see where gemini is coming from. This map looks open-spaced, yet full.

My only gripe with it would be that the hills are a little too orange.

My game may not be isometric anymore, but I've taken what I've learned and tried to make new chipsets with it. I'm surprised with what I've come up with.

It's no where near finished, but I think it looks cool. I'm working on finding matching stuff to put in it. The shadows are set up like Mac & Blue and Theodore. It even has lights even though I don't show them.
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Post by: Meiscool-2 on April 16, 2007, 12:27:18 AM
Personally, I've never really liked the realistic/drab graphics of theo. The tiles so far look cool though. Might be hard to find good charasets to fit the style?

A Forgotten Legend: The fronts of the waterfalls (the stuff you can actually see) is a charaset based on a rip from SD3. The side and backs of the waterfalls are sorta mini-customs based off of one of the rudra water tiles.
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Post by: Dragoon de Sol on April 20, 2007, 10:15:48 PM
http://i173.photobucket.com/albums/w44/GuardianDaniel/Guardian%20Game/ScreenBunch.png

Please do not rip from the screens.

EDIT:
I tried posting an image, but it kept getting resized.
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Post by: Meiscool-2 on April 23, 2007, 03:01:30 AM
Looks decent. I'd personally like to see a few more colors go into the backgrounds or sprites.

Also, is the beackground animated durring the charge up? It looks like it's in the same place in each screen.
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Post by: Dragoon de Sol on April 24, 2007, 01:25:39 AM
They're actually that quality on purpose.

I love the nostalgia of those kind of graphics, so I made them that way ^^.

As for the background, I've already fixed that.
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Post by: *-^-CociCookie-^-* on April 24, 2007, 06:10:33 AM
Cool screens. But on an off topic note you spelt it miraigaming, it's miraigamer.net :P
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Post by: omegarirue on April 27, 2007, 08:11:30 PM
Quote
Originally posted by Meiscool
New chipset stuff I've been screwing with. Still have a bit to add, like a waterline and such.

Also, everything in the screen (other than the waterfall, fish, and hero) is a part of the chipset. Water/weeds/grass animates via "sub tile" command.


you never cees to amaze me. It's ripped from tresure of the rudras but how do you do such good ediating? I can't rip those house tile, you made the cliffs sunsety and under water ones to which is what I'm trying to do right now with my rips. I know I'm not on your best list but could you put those house tiles and rocks on a seprate chipset and Pm it to me. You'll get full credit. (how do you spell cees?)
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Post by: Dragoon de Sol on April 27, 2007, 08:42:25 PM
Quote
Originally posted by *-^-CociCookie-^-*
Cool screens. But on an off topic note you spelt it miraigaming, it's miraigamer.net :P


Actually, no, it's not.

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Post by: A Forgotten Legend on April 27, 2007, 09:58:16 PM
Quote
Originally posted by omegarirue
(how do you spell cees?)

Cease maybe?  Or is that a different word?
Can anyone tell me a good free program to record your screen?  I want to record the choreography for a scene in my game for you people to watch.
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Post by: Ben on April 27, 2007, 10:04:27 PM
Quote
Originally posted by aboutasoandthis
I think I see where gemini is coming from. This map looks open-spaced, yet full.

My only gripe with it would be that the hills are a little too orange.

My game may not be isometric anymore, but I've taken what I've learned and tried to make new chipsets with it. I'm surprised with what I've come up with.

It's no where near finished, but I think it looks cool. I'm working on finding matching stuff to put in it. The shadows are set up like Mac & Blue and Theodore. It even has lights even though I don't show them.




Dude....you know what would like...put the icing on the cake? The tiles are drab. I like em. But a tin screen command with the saturation level down a few points...
It wouldnt be very dramatic...But it would make the Sprite blend in even better. I really like these tiles though. It looks great as is. Id like to see a finished map with these. You win.
Title: Cool. I got a comment.
Post by: aboutasoandthis on April 27, 2007, 10:14:55 PM
Thanks. I'll try lowering the saturation a bit later.
Edit: Maybe not. I'm actually going for rich in color and not drab. I don't want my game to look depressing.

When I said "set up like theodore and refmap," I mean't how the tiles were arranged on the chipset.

(What I use is stolen, so it takes a while to do anything good though. Otherwise, it's like iDraw.)

Come to think of it gemini how do you usually pic colors? I like to fill my chipsets up with little detail sprites, but I can't really get them to match.

I'll post some new screens soon. I just need help on tat.
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Post by: Ben on April 27, 2007, 10:39:40 PM
For colours I like to Use like, Pastels, And I kind of Mute them with a Grey tint, But make sure they are a bit overtly bright. Then I do the lowering of a saturation, and sometimes a very transperant fog overlay. It gives an overcast look when the saturation is low and the fog is more visible, and when the saturation is higher it looks sunny-ish as long as the overlay is still barely visible.


Another big thing I do is never use Black. Never pure black. The closest thing to black I use is a Deep greyed Blue or brown, and then if the time comes that I ever need to use the colour black, it has much more dramatic effect, and stands out way more.


But yeah....Muted pastels dude. Then you can pull off Bright colours, or drab overcast.
Then if your grapics are even super cartoony, you can make the lighting look authentic to some extent.


EDIT: I havent posted much here lately. Ill show you later
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Post by: Meiscool-2 on April 27, 2007, 11:39:53 PM
My graphical makings over the month.

I'd like to release them to the public, but I know they'd be gobbled up instantly.
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Post by: aboutasoandthis on April 28, 2007, 01:02:15 AM
I don't like the trees in the top left screen.

But everything else is just peachy. I love the inside screen.
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Post by: Bluhman on April 28, 2007, 02:13:10 AM
Too yellow. They all make me wanna pee.
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Post by: A Forgotten Legend on April 29, 2007, 01:15:40 AM
Meis, I like the "interior" shot.  The chipset looks really nice.
The room looks great too.
The second battle screen looks neat too. (although at first I thought the one tree was attached to the guy)
The other maps look like all you other maps, so I have nothing else to say.
(I didn't mean that in a bad way!   :blue-eye: )
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Post by: Oceans Dream on April 29, 2007, 02:56:47 AM
They look good. However, are you going to keep the red background for the HUD? It hurts my eyes, something like Blue, Black or a less saturated color would be better, I think.
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Post by: A Forgotten Legend on April 29, 2007, 05:52:35 PM
I don't think I've shown this map yet.  Its a town.  The first town actually.
(Laugh at the name, its all I could think of!!!)
Its Foretra.
Yeah... anyway...
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Post by: Moosetroop11 on April 29, 2007, 07:59:44 PM
Meis, I actually think your maps have gotten a little worse. It's like you've taken what was good and exaggerated it until it's bad.
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Post by: Bluhman on April 29, 2007, 08:03:39 PM
AFL, You should make the small-to-large tree ratio in the forest to the south a bit more even. I think that'd make the forest look better.

As far as I'm concerned with MT11's comment, he's right. Must be the result of too much praise, eh? But really, I think your mix of M&B and those other sets doesn't work too well. Also, there's this random darkened band in the middle of one of your maps, which doesn't make much sense.
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Post by: Pixelmaster on April 29, 2007, 08:58:06 PM
Hey Meiscool, all your screen shots look great! But I have two questions, 1)Where did you get the Jonathon and Charlotte sprites, and 2)May I post in your topic again, I've stopped for a long time and I was wondering if I could get a second chance?
Title:
Post by: drenrin2120 on April 30, 2007, 12:07:10 AM
I love your edits meiscool, I really do, but I'm gonna kind of agree with MT11 on this one, you're maps are a little cluttered man and it's just kinda hard to tell what's going on in some of them. I think though, you could make some intense 3D maps if you ever had the resources to do so.
Title: I think.
Post by: aboutasoandthis on April 30, 2007, 12:51:50 AM
Personally Meis, it looks like you are having the same problem that I'm having, and that's the colors you're choosing. It looks like you are taking one color from one sprite, using that color inside of another, therefore forcing them to match. I used to do that all the time.

Like, you used the color of the Rudra's Treasure wood, and recolored the Seiken Densetsu (sp?) tables and beds to match it to force them to match. The Mac & Blue tents, Rudra houses, and the SD sand being all the same color, next to the bright and shiny colored stuff (Plants, mountains) look bad to me.

In that sunny, cliff area you posted earlier with the orange hills, I noticed you used the same color as the mud.

Your maps themselves look fantastic, but the colors don't blend. Instead of taking surrounding colors, I think you should find matching colors instead. I'm using this thing

http://hlrnet.com/colormatch/

and some help sites. I coud even edit some of your chipsets if you want. I've gotten better.

Still not done with my chipsets...Taking so damn long.
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Post by: Meiscool-2 on April 30, 2007, 03:49:02 AM
Bluhman: The dark spot is a picture cloud. Having taken more than one screenshot, sometimes the pictures don't line up.

Ocean: Yeah, the red is just the background color untill I find something I like. I typically use red or pink as my background colors in paint.

Pixelmaster: The charlotte sprite is at The Spriters Resource. The Soma one is mine. No, you can't post in my topic because I don't really have one.

About: Yeah... I use the same colors for pretty much everything. Most my rocks/cliff faces have the same colors, most my water is the same, most my plants/flowers use the same greens, my bushes and trees all have the same colors, and everything wooden uses the same colors. I really don't think finding new colors will help with the difference in style between the game's spriting. Also, it appears you like drab more than vivid, so there's a clash of interests.

As to the clutter thing... I really don't map for games anymore. I just map to make cool looking places, and typically open space doesn't reflect the look of "awesome". Once I'm finished with a bunch of my edits, I'd like to put them all in a thread and show a few example screens of how they could be used here and there.

I'm gonna try to go on to making my own XP chipsets and scripts. Hopefully, it will be more fun than 2003, because I'm kinda feed up with that :p
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Post by: aboutasoandthis on April 30, 2007, 08:41:11 PM
Originally Posted by Meiscool  
Quote
Also, it appears you like drab more than vivid, so there's a clash of interests.


I no can do bright n pretty colors?  :(  
Title:
Post by: Dele on May 01, 2007, 06:41:55 PM
First time I've tried this, still new to these forums so lesse if this comes out ok...

I'm not exactly the best mapper I admit. In fact I would rather work on events, stoyline, and the database itself than the actual mapping itself. But since I'm doing it all myself I have no choice.  :s

Anyways here's a map from my game. I think this is how you guys throw your screeny's together didn't bother to look that far into detail. :P

Image Hosted by ImageShack.us

Not the best mapping I know. It's the entrance to an underground temple which extends into the mountains. I plan to make the area a mix between the temple, and an outdoor mountainy area where you can see the town below. Sounds intresting to me. :D
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Post by: Meiscool-2 on May 01, 2007, 11:04:28 PM
It looks quite good. I would change some of your events though. The statues, door, and painting have very different colors that look kinda odd.

Quote
Originally posted by aboutasoandthis
Originally Posted by Meiscool  
Quote
Also, it appears you like drab more than vivid, so there's a clash of interests.


I no can do bright n pretty colors?  :(  [/B]


XD No, I've just noticed you work with more realisitic colors like Theo and FF6, that's all :p
Title:
Post by: Dele on May 02, 2007, 12:00:15 AM
Quote
Originally posted by Meiscool
It looks quite good. I would change some of your events though. The statues, door, and painting have very different colors that look kinda odd.


I noticed that too this morning. I'm currently trying to see if I can bring the brightness and contrast down on the charsets themselves to make it sorta match the interior a little better. Hopefully it'll help but I got sidetracked so I havnt had a chance to try yet. ^^;

The wall inside the building seems kinda bland too but I'm short on ideas right now so I'll come back to it later. I'm not sure what I want to do with it yet...
Title:
Post by: aboutasoandthis on May 02, 2007, 01:53:01 AM
I love it when people use my chipset edits.

My only suggestion would be to change the shadow flooring. I never liked that part of the chipset. Maybe refilling it while holding the shift key to get rid of the shadows?
Title:
Post by: Dele on May 02, 2007, 02:26:35 AM
It's a very nice chipset. :3

I probably will just edit it out manually, it is rather annoying.
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Post by: A Forgotten Legend on May 02, 2007, 10:32:39 PM
Dele, looks good.  I think darker charsets will make it look great.



Question already asked: Anyone know a good program to make demo videos and stuff with?  Downloaded one and it sucks.  It slowed the computer down so much it the game didn't run well at all.
Title:
Post by: Ben on May 02, 2007, 10:51:10 PM
About: I wanted to use you chips in my own project...
But once I converted them to XP size and format, the converter I was using sucked, and It wouldve been another 2 hours of editing per chipset. This made me sad. Because I love those sets. Especially for dungeony feeling of happy good time.

Yeah. It was a bummer. I love your chipset edits.
Title:
Post by: Dele on May 05, 2007, 08:00:22 AM
The map I have been working on for the past 3 days is finally complete:

Image Hosted by ImageShack.us

I might throw a few different grasses along the way to fill up the green spots though. Other than that... perfect. (the bottom part looks strange because I didn't make the panorama loop so it kinda didn't wanna screenshot too great. Looks good ingame though.
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Post by: A Forgotten Legend on May 06, 2007, 02:43:09 AM
Quote
Originally posted by A Forgotten Legend
Question already asked: Anyone know a good program to make demo videos and stuff with?  Downloaded one and it sucks.  It slowed the computer down so much it the game didn't run well at all.

....third times the charm?




I made this interior from a a ff chipset mixed with an RTP...
this would be the inside of the last building on the right in my earlier town map.
Title:
Post by: Ben on May 06, 2007, 03:02:30 AM
Dele:

I think the map would be waaay more awesome if you had more underwater stuff
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Post by: Dele on May 06, 2007, 07:09:41 AM
It's actually supposed to be the ruins of a town below it, not underwater. =x The map is actually a temple built into a mountain.

AFL- looks good but I'm not a fan of the inside + outside houses in the same map. ussually I separate them but hey, it's your game do what you want make it look the way you want it to look. :)

Just to clarify, the original panorama I was going to use for the bottom was this, however it was not the right format so when I changed it to the proper format, it came out rediculously dark and I had to get rid of the clouds. :(

Image Hosted by ImageShack.us
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Post by: A Forgotten Legend on May 06, 2007, 09:33:25 PM
Oh, you only see the outside, you don't actually walk out there.
I wanted to see if I should use the inside being able to see outside or just the inside with black all around it.
...I guess third time wasn't the charm.
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Post by: ellie-is on May 06, 2007, 11:34:10 PM
Dele: Make the clouds more transparent.
AFL: Try to use a better chipset. :D You should make the house a little bit smaler too. And I am not a big fan of inside-outside too.

I took whole 5 minuts to make the attachment.
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Post by: coasterkrazy on May 07, 2007, 01:04:24 AM
Lucas, just so you know, the word in English for what you translated as "history" is "story." Yeah, English is funny that way. :p
Title:
Post by: ellie-is on May 07, 2007, 11:43:00 AM
lol i fixed it. thanks for warning.
Title:
Post by: ZeroX5 on May 09, 2007, 01:11:18 PM
Lol,...
whatever...

I'm back O: and a new project  
I think my mapping got better and... here's a little screen of my village. But the map isnt finished.

Title:
Post by: Ben on May 09, 2007, 01:34:43 PM
Quote
Originally posted by lucas_irineu
Dele: Make the clouds more transparent.
AFL: Try to use a better chipset. :D You should make the house a little bit smaler too. And I am not a big fan of inside-outside too.

I took whole 5 minuts to make the attachment.




This screenshot made "Grandma" by kind diamond come to mind.
GRAAAAAAANDMAAAAAAAAAAAAAAA
my moustache tickles with awesomnessticity
Title:
Post by: Dele on May 09, 2007, 08:12:32 PM
Welcome back ZeroX, the screenshot is kinda small but what I can see the town looks fantastic.
Title:
Post by: A Forgotten Legend on May 10, 2007, 10:09:26 AM
ZeroX5 is gonna be confuse with Zkx by me...
Looks like a nice screenshot.
(That earlier screenshot, the chip was my second attempt at mixing some chipsets... and I guess I didn't do too well...)
Title:
Post by: ZeroX5 on May 10, 2007, 12:53:59 PM
thx u two.
@dele  no the map is bigger, the screen is only a part of the map.
@AFL  Im not ZeroKirby :D

edit: ah sry dele i know now what do you mean...

http://mugen.otaku-love.de/Dorf.JPG <--- how does it looks now O:

I hope you all like my mapping, i try to make a sound effect into the game.
I mean... if youre stand next to a waterfall, the sound is loud, but if youre far from the water the sound is more quieter
(man I think my english very bad at this moment lol....) I hope you get it?
Title:
Post by: A Forgotten Legend on May 10, 2007, 09:13:48 PM
forest I've been working on.
Title:
Post by: Dele on May 11, 2007, 08:03:00 AM
Quote
Originally posted by ZeroX5
thx u two.
@dele  no the map is bigger, the screen is only a part of the map.
@AFL  Im not ZeroKirby :D

edit: ah sry dele i know now what do you mean...

http://mugen.otaku-love.de/Dorf.JPG <--- how does it looks now O:

I hope you all like my mapping, i try to make a sound effect into the game.
I mean... if youre stand next to a waterfall, the sound is loud, but if youre far from the water the sound is more quieter
(man I think my english very bad at this moment lol....) I hope you get it?


Ahh yes that's much better thank you. As for the waterfall part are you using a variables system to make a range or just throwing switches and slowly fading it in chip by chip?

And AFL the map looks good, but it doesn't stand out much, not sure why just can't put my finger on it. Maybe adding another elavation insted of just 1 flat spot. (That's what I do when my maps seem bland, throw an extra level on top of it haha.)
Title:
Post by: ZeroX5 on May 11, 2007, 09:52:37 AM
Quote
Originally posted by Dele
Ahh yes that's much better thank you. As for the waterfall part are you using a variables system to make a range or just throwing switches and slowly fading it in chip by chip?

And AFL the map looks good, but it doesn't stand out much, not sure why just can't put my finger on it. Maybe adding another elavation insted of just 1 flat spot. (That's what I do when my maps seem bland, throw an extra level on top of it haha.)


Yea, i make a range but with switches, but ... i think with variables are more easier... hm... O:

@AFL looks good but its a little empty for me.  Mabye you can add some grass or something like that.
Title:
Post by: Ben on May 16, 2007, 07:20:42 AM
its been a while since I pizzosted a screen.

while waiting for a ten slot equip script to be made compatible with my system...
Ive been making my town map into the ultimizzle.

F'rizzle.

I had a script made for sprite colour and tint screening for lighting effects.
Ive also Been making a tonne of interior maps, and eliminating the HUGE AMOUNTS of lag via scripts, clever eventing and breaking up maps. Im proud of the map transitons. Flawless scrolling. Ive got 4 maps and in game you would never know that it wasnt one huge one.

But I cant show you the coolest stuff. So heres a screenie of my light effects in use with my Custom RTP edits and my very own gemini sprites.

Im debating an overlay...Like...round line of vison style. The lighting wouldnt be affected by it either...But Im afraid it may be too much nnight time.

Anyways...

EDIT: Still trying to find a way to fix the light overlapping the posts. The ground light has no scripting, but the lamp does.

Perhaps if I jack up the priority on the posts...but that could mess me up in otherplaces.

tips?


EDIT EDIT: Im probably just going to make new lighting sprites for my lampposts.
Title:
Post by: Dragoon de Sol on May 17, 2007, 12:51:10 AM
Not exactly a screen...But where else should it go?

Guardian Video (http://youtube.com/watch?v=pymqOQbdF_w)
Title:
Post by: Meiscool-2 on May 17, 2007, 01:39:19 AM
Cool looking edit gemini, but you should make use of the secondary transparent color of pictures in XP for that light. It's very clean to see where the pxiels end/begin.

Dragoon: Nice work. Might get boring if you can only have one character at a time, but looks cool thus far. Ygadra Union (sp?) sprites are cool, but I havn't found anymore than the ones you've shone, the Valk and the Bandit. If you know of more, please let me know :)

Just Communication is a cool song too, though other Gundam Wing stuff is better.

Not much into making rpg maker stuff now. Kinda screwing around with other things, random art and the such.

Hence:

Fire Emblem Edits and Customs. Male and Female fencers. I'll probally make a little sheet for the both of them, maybe 9 or so frames.
Any good?
Title:
Post by: Dragoon de Sol on May 17, 2007, 01:50:13 AM
Nice looking.

And as for battles, they wont be cause via enemies on the map or random battles.

All battles take place in the story. It forces the character to spend their Life Points wisely.
Title:
Post by: Ben on May 17, 2007, 08:18:45 AM
Heres a snippet of the lighting improvments, with MIC's input.

Also, A Day-time shot to illustrate the contrast. And some close ups of the changes. And the Sign sez "Bitches"
Title:
Post by: Ace of Spades on May 18, 2007, 01:30:00 AM
For the day shot, wouldn't the grass next to the building be darker because the building casts a shadow? I can understand it being light in the night one, like there are windows on the side that cast out light maybe. I think it's kinda odd for the day one though.
Title:
Post by: Ben on May 18, 2007, 07:05:52 AM
the other side has the darker grass.the daytime saturation is actually weaker than shown. Those are pure colour without overlay.But I think youre right, and I shall eliminate the grass lightening near the wall.
Title:
Post by: Meiscool-2 on May 20, 2007, 04:55:47 AM
The light looks much better now.

Also, I really don't think people will care all that much about the lightness of grass in places.

Remember, if you make some shadows, you'll probally have to end up making shadows everywhere.
Title:
Post by: A Forgotten Legend on May 23, 2007, 12:15:21 AM
I'm so bored... so I'll post this...
Title:
Post by: Linkforce on May 23, 2007, 12:21:19 AM
Might I suggest adding some more detail.  unless you're trying to make  it seem like they are moving out/in.  Maybe some desks, drawers, etc.
Title:
Post by: Meiscool-2 on May 23, 2007, 02:04:03 AM
Yeah, you should look at some of Linkforce's screens. He uses that same chipset you use (or one very similar) very well, and you could learn a lot from looking at his interiors.
Title:
Post by: Linkforce on May 23, 2007, 02:44:03 AM
Quote
Originally posted by Meiscool
Yeah, you should look at some of Linkforce's screens. He uses that same chipset you use (or one very similar) very well, and you could learn a lot from looking at his interiors.


 :]] Thanks Meis.  
But yeah, I have learned to use those chipsets to their full abilities.  If you'd like me to post some examples of my inners, just let me know.  Or, check out my game thread.  Either or.
Title:
Post by: zuhane1 on May 23, 2007, 08:17:18 AM
Quote
Originally posted by Meiscool
Hmm, really, I just wanna know if the overlay is too strong or not. Note, this isn't the kinda overlay that sticks on your map like a frame, you can actually walk and the shadows will stay in place.


Dude, where did you get that chipset? How did you add the shadows? You are genius.
Title:
Post by: zuhane1 on May 23, 2007, 08:38:04 AM
Quote
Originally posted by drenrin2120
Here's a new pic of my favorite place in Wizen Heights.



I need tips for what I can do to this palce to make it better. I've got butterflies, Brids, and monsters that run around. But it's lacking something, something to make it stand out.


A purple, orange, pinky-green sunset in the distance. It would just set the mood perfectly.
Title:
Post by: Meiscool-2 on May 25, 2007, 10:14:34 PM
It's really great that you want to make comments on these things, but try to save your comments for more recent things. The screens you just commented on were made months ago.

Try to make your comments on the higher page numbers from now on :)
Title:
Post by: A Forgotten Legend on May 26, 2007, 01:40:19 PM
I completely forgot to do this.
Anyway. I decided to use FSM stuff, and some other stuff I've found that looks FSM-ish... anyway... here's a screenshot of that one room with a bit o' text that i was going to post a long time ago...

(Things changed since this screen: Text font, where the teddy bear is, and I think thats it...
Title:
Post by: game_maniac on May 27, 2007, 11:00:12 AM
^it's looking good actually, but it would be better if we could see the full map, without the text bit covering the lower part.


Btw, I think you should get a new font, that one looks too mashed and hard to read. I actually thought he was saying "fell her" instead of "tell her".
Title:
Post by: Meiscool-2 on May 27, 2007, 04:19:25 PM
He said he already changed the font.
Title:
Post by: game_maniac on May 27, 2007, 04:32:05 PM
Ah, my mistake, I misunderstood he had already posted a different screenshot, and this one had another font.
Title:
Post by: A Forgotten Legend on May 27, 2007, 05:10:43 PM
oh fewey (sp?).  What I thought would make the text normal again didn't work.  (It worked on a different computer...)
Does anyone have the font patch?  (RPG Advocate version)
Thanks.  I posted a different version of the map with the different chipset with no message box, but all you're missing is some empty space. :)
Title:
Post by: Meiscool-2 on May 28, 2007, 11:54:30 PM
Google RPG Maker 2003 Resources.

A site with "Crank" in the url will have what you are looking for.
Title:
Post by: Dragoon de Sol on May 29, 2007, 12:57:37 AM
The site you are referring to is www.crankeye.com

http://i173.photobucket.com/albums/w44/GuardianDaniel/Random%20Things/RealCBS.png

This is something I've been messing with.

It's not much yet, but I'm posting on opinions of what style of graphics to use. I was thinking of Rudra or even Minish Cap graphics. Any suggestions?
Title:
Post by: Meiscool-2 on May 29, 2007, 02:35:51 AM
Actually, the graphics you have now are pretty good.

As to the hud, a little more design than just a plain color might be nice. Also, a bit of trans would be cool as well.

Ummm, you can't post that link because it has downloads to RPG Maker. That's the reason I didn't put the link in my above post.
Title:
Post by: aboutasoandthis on May 29, 2007, 02:39:32 AM
To Dragoon: After messing around with graphics, I've found out the following sets work best:

Enterbrain Add-On
Rudra's Treasure
Final Fantasy 1 & 2
Bahamut Lagoon (With Effort)

Seiken Densetsu
Terranigma
Pokemon
Secret of Mana (Certain Sets)

Theodore/Refmap/Zelda should each be left alone as they don't seem to match anything...

The chipsets I'm making use the topset. I've been working like hell on them and yet I can't make screens...
Title:
Post by: Meiscool-2 on May 29, 2007, 02:50:05 AM
I mix Rudra colors/tiles with SD3 tileshades. Works for me.
Title:
Post by: Dragoon de Sol on May 29, 2007, 03:04:39 AM
I have yet to find anything but enemies from bahamut lagoon

@Meiscool: I was actually referring to characters to use in battle

@aboutasoandthis: I've copied the list and I plan on looking at each tomorrow after school
Title:
Post by: Meiscool-2 on May 30, 2007, 02:26:12 AM
Recolored rudra characters would probally look good.
Title:
Post by: Dragoon de Sol on May 30, 2007, 02:30:27 AM
I was thinking that, but I want to find someone who would help in editting them.
Title:
Post by: drenrin2120 on May 31, 2007, 01:09:07 AM
Style experiment. It's Rudura and ToP and Tall Charaset from the generator.
Title:
Post by: aboutasoandthis on May 31, 2007, 01:38:04 AM
I think the tree stands out too much.

Do you want me to recolor it for you? (I'm kinda bored, and it's easier than it looks.)
Title:
Post by: drenrin2120 on May 31, 2007, 01:40:32 AM
sure, if you'd really like too. I'm simply experimenting right now. Here's the chip
Title: It sorta works...
Post by: aboutasoandthis on May 31, 2007, 01:55:11 AM
If you set it up over the dirt, it almost matches. It's creepy...

Edit: It still kinda stands out. I might do something like blur it tommorow.

I thought I'd show a screen of that inside chipset I posted a while back. I'm not finished, nor pleased. Some of the golds stand out, and it's lacking "stuff." I'm getting there.



Wait till you see my outdoor chipsets and my CBS. ^ ^
Title:
Post by: drenrin2120 on June 01, 2007, 03:17:34 AM
Thanks Aboutso, it looks a lot better with that simple tweak. =]
Title:
Post by: Dele on June 03, 2007, 06:56:39 AM
A little request, can someone post some screenshots of dungeons/castle areas you've made? I see many village screenshots and outdoor areas but almost never any dungeon ones.

(I'm actually just looking for some new ideas lol, gamers block.)
Title: Final Fantasy's Going So Friggin Slow...
Post by: aboutasoandthis on June 05, 2007, 02:13:05 AM
To help pass the time, I'm making a little survivor-horror game to help pass the time. Woud've made a game topic, but I don't have much to show. Making decent screenshots takes a long time.



The pink haired one is the chick because I say so. ;P
Title:
Post by: Meiscool-2 on June 07, 2007, 05:45:48 PM
Cute sprites.

Any of that chipset custom?
Title:
Post by: aboutasoandthis on June 07, 2007, 05:53:52 PM
Nope.

The building to the left is an RMXP tileset resized. I only make chipset edits. I find sprites and textures.

I don't make original chipsets. (At least not yet.) *lightning strikes*
Title:
Post by: Linkforce on June 11, 2007, 10:32:49 PM
Made a new Temeri.  Better or worse?


Old:




New:

(Not completely edited though.)  (A.k.a. trees, etc.)
Title:
Post by: Meiscool-2 on June 12, 2007, 02:03:15 AM
The new one is much better.

However, I think you still have too much open space. Also, the autotile you used for stones doesn't match up with the grass autotile.
Title:
Post by: Linkforce on June 12, 2007, 02:21:47 AM
Yeah, they kind of do, but I cant get anything on that chip to use as a stone path.  So, I'll probably stick to that one.
Title:
Post by: Meiscool-2 on June 12, 2007, 03:50:50 AM
Manual Editing? All you really gotta do is recolor the grass around the stone autotile.
Title:
Post by: Dragonium on June 12, 2007, 09:45:30 AM
Wondering if I could get some advice as to what needs to be done to this screen. I was going for the sort of "ancient ruined fortress", using one of Meis' chips. I like it, but it just seems to be missing something to make it look more fortress-ish.

The ballistae are mine. ^_^

Also, those events on the trees are layering, in case you were wondering.
Title:
Post by: drenrin2120 on June 12, 2007, 05:14:12 PM
Hey, that's pretty nifty. maybe add a shadow affect under the fortress, it looks kinda odd all bright and stuff where the fortress looks like it goes over the ground. The big open space in the front is kinda odd too, needs something, not sure what. But so far, definitely looks great.



Well, I got an experiment of my own. Just a chipset compilation. I'm gonna be experimenting with water events later and stuff, but for now, I'm just trying to get things that match.
Title:
Post by: aboutasoandthis on June 12, 2007, 05:19:02 PM
Dragonium: To be honest, I've never liked that chipset. (srry meiscl...) The grass is too bright, the castle looks a little too muddy, and the Mack and Blue trees to the side with the color loss kindof hurt my eyes. I think that if everything in the screanshot came from Rudra's Treasure unedited, it would look better. I might do something like that later.

BTW, I love the ballistae. It might make a little more sense to put them over every entrance though.

I was coding my game, and I made another concept screen. You like?



I know the map behind it is a little plain. My game plays sortof like an abs and I want to keep it open. I've got a ways to go, but I want my game to look exactly as above.

Just now noticed Dren. The cliffs actually look nice. I'd just change the log to Theodore's log instead of a Mac & Blue one.
Title:
Post by: drenrin2120 on June 12, 2007, 05:38:37 PM
Thanks man, I tried adjusting the color of the log. I think it's better but I'm not sure. Do you have a link to mroe of theodore's work/rips? I found a lot of it at Phylomortis, but I didn't run across any logs in this style. I could've missed it.

Oh, and about your map. It's cool and all, the colors blend well and look nice, but I don't see how your ABS is going to work.
Title:
Post by: Dragonium on June 12, 2007, 05:44:58 PM
Quote
Originally posted by drenrin2120
Hey, that's pretty nifty. maybe add a shadow affect under the fortress, it looks kinda odd all bright and stuff where the fortress looks like it goes over the ground. The big open space in the front is kinda odd too, needs something, not sure what. But so far, definitely looks great.


Heh, thanks. I would add some kind of shadow (Makes a lot of sense now you mention it), but of course iDraw doesn't work on Vista, and MS Paint severely restricts my spriting abilities. :|

That big open space is there since throughout the game there'll be various events taking place there outside the fortress, and there'd be too little space otherwise. I should've said.

But anyway, thanks for the feedback.

Dren, that set is awesome. I love those trees. I agree with aboutso though, that log looks like it doesn't match. Good so far though. :D

EDIT: Log is much better.

Quote
Originally posted by aboutsoandthis
Dragonium: To be honest, I've never liked that chipset. (srry meiscl...) The grass is too bright, the castle looks a little too muddy, and the Mack and Blue trees to the side with the color loss kindof hurt my eyes. I think that if everything in the screanshot came from Rudra's Treasure unedited, it would look better. I might do something like that later.


I've been wanting to do some serious recolour on the set actual. With no offence to Meis, the grass is just the wrong colour and it doesn't match the castle. I like the brown "muddiness" for the castle though, since it gives the "ruined" feel I'm after. But of course, I can't do what I want at the moment, since recolouring a an entire chipset in MS Paint is like redecorating the Sistine Chapel with a kid's painting set.

The ballistae were over every entrance, but:

a) It was a bit too much, if you get my meaning. Too cramped.

b) I was going to put some other things over the other entrances, namely a ladder in the centre and maybe something else.

Glad you like the ballistae though. :D

By the way, as to your screen, I like it. If you have lots of action going on you don't want the background to be too distracting, so simple means better. I fugging love that dragon by the way, although the bright red looks a little out-of-place. Just a personal opinion though.
Title:
Post by: drenrin2120 on June 12, 2007, 06:11:13 PM
One more time
Title:
Post by: Meiscool-2 on June 12, 2007, 09:16:35 PM
I colored it to the way that would suit the plot in my game. You're welcome to recolor it however you see fit.
Title: Abyss screens
Post by: Roland_Deschain on June 13, 2007, 01:14:04 AM
A few screens from Abyss, my game.

My title screen. Lettering's drawn in Coreldraw, but....

A bit of the beginning story.

A guy who's about to die says his last words....

Told ya....

This guy needs a new face.

It looks like an RTP chipset, but it's not. I made it myself (kinda) in coreldraw!

So, yeah, advice 'n stuff.
~Deschain
Title:
Post by: Meiscool-2 on June 13, 2007, 04:09:59 AM
Dren: The new log and taller grasses from that last screen work really well. Keep those.

Roland_Deschain: You're screenshots are pretty distorted, and I don't feel like going through the effort of clicking on them and opening the link in a different window just to look at them properly. However, I can tell already that your map is FAR to open.

---~---~---~---~---~---~---~---~---~---~---~---~---
Before I posted all my chipsets, I was working on one final chipset that didn't have an example yet.

Here's what I've got of an example so far.
Title:
Post by: Dele on June 13, 2007, 04:42:55 AM
Nothing amazing here, This is Heaven's Tower in the later chapters where you play an alternate character, Leon, with his baby wyvern companion! (Yes the dragon follows from map to map.)

http://img171.imageshack.us/img171/3466/luminusleonay4.png

Edit: here's another.

http://img171.imageshack.us/img171/2963/luminusleon2gx2.png

This one is a puzzle, You have a limited time to touch the proper orbs by the colors the energy beams generate randomly.
Title:
Post by: aboutasoandthis on June 13, 2007, 02:58:32 PM
Meis: It's gorgeous. I'm not a fan of the floors and how the gray goes into that bright yellow, but the colors overall work together. I like how the background is really only 3 colors: gray, brown, and green. They make the water, the flowers, and the sprite stand out. I just wouldn't add any more detail to it. The pipes already sell this map.

Dele: The first screen looks boring, but you've given me a chipset idea with the second screenshot.
Title:
Post by: Roland_Deschain on June 13, 2007, 05:03:25 PM
Meis: Open? Like, how? Oh and the distortion: Sorry 'bout that. I'll try to get less distorted ones up soon, but my computer's being a homosexual right now....
Title:
Post by: drenrin2120 on June 15, 2007, 01:47:19 AM
Yo, full map. Tell me what you think. No doors or overlays yet. And I forgot about windows too =P whoops.
Title:
Post by: Dele on June 15, 2007, 04:19:25 AM
Very nice Drenrin I like it, the houses might need a little more detail though, it looks like you're going for a broken down old house kinda look, maybe adding some broken windows for falling off awnings or something like that would help make them look better.

aboutasoandthis: Uhh, thank you I guess. =P The first screenshot the statues, when the switches are turned off the eyes are gone, when the switches are turned on the eyes light up. Other than that I couldn't think of too much detail for the map, the chipset I was using had little to work with as far as floor details go, but had alot of wall details so I tried to compensate by adding alot of statues candles and other figures and tiles onto the walls. I could probably add some more detail if I wanted to, but the tower itself is quite large (test playing it from the bottom to the top took me 3 hours once everything was created and completed glitch-free and whatnot) so it's hard to think of many unique ideas for each room or area of the tower. I tried to fill it with as many puzzles and things you can do on the side as I could think of to add length to the time spent in the zone. Worked pretty good actually.

If you have some suggestions as to how I could make it look a little better I'd gladly take some advice though. If you're willing to help I can post some other spots in that area that could use some work.

Edit: here's some more garbage screenshots of my game, don't expect much.

Murder?!
http://img297.imageshack.us/img297/9262/luminuscs6vl2.png

I really hate this map and everything about this area. I didn't want to use this chipset but it matched what I needed to get done.
http://img256.imageshack.us/img256/977/luminuscs5dq3.png

This town is a little bit better done, but it's still nothing compared to the stuff you guys make.
http://img505.imageshack.us/img505/9863/luminuscs3jh5.png

(Inside the pub shown in the screenshot above) different bands play in this pub as you progress in the game.
http://img520.imageshack.us/img520/985/luminuspubka1.png

Flashback scene of the final boss in my game and several key characters from the storyline. (Sorry I couldn't get the entire boss's face in the screenshot)
http://img170.imageshack.us/img170/9572/luminuscs4kx3.png

Faceoff with the final boss for the first time in his lesser form. Tillian wants to make a stand here and protect the main character with his life.
http://img508.imageshack.us/img508/3650/luminuscs1mz3.png

*Spoiler*
Supposed to be a serious cutscene where Naito falls from the top of the tower and dies. (Haha, a spoiler for a game that will never see the light of day. =P) It looks better in the game itself, I kinda caught it at a bad spot, the castle side looks more detailed below and above the spot in the screenshot and Naito is actually spinning as he falls lol.

http://img156.imageshack.us/img156/1315/luminuscs2qz2.png


May be bland and unenteresting but I've seen worse. =P
Title:
Post by: Moosetroop11 on June 15, 2007, 10:49:23 AM
Actually Dele, I think your game looks fantastic. You haven't worried about perfect mapping and as a result you actually look like you've got a fair amount of game made.

It looks like one of my old games.
Title:
Post by: Dele on June 15, 2007, 03:46:16 PM
Thank you. I've always believed in quanity over quality in games. My game is actually quite long.
Title:
Post by: drenrin2120 on June 16, 2007, 01:37:38 PM
Yeah, I'd have to agree with MooseT on this one, I'd play your game if you released it. That's a good idea with the broken windows and stuff too, like I wasn't sure what I was going for there, but you just mentioning it makes it clear to me.
Title:
Post by: X_marks_the_ed on June 16, 2007, 02:24:50 PM
Any ways I can improve it? it's too empty.

-I already know the picture covers Elder White's wing, the pictures there until...
-I actually implant the picture on the wall in the chipset.
-What people say is unreadable
-The room's not supposed to have windows or doors except for the exit.
-There originally is a grand door in the hallway below, but Monk Zephr opened it in this pic.


So, on with the suggestions/comments/insults.
Title:
Post by: ellie-is on June 16, 2007, 02:28:52 PM
make the up corner less square. and i cant read the text. exept for that, nice screen :)
Title:
Post by: *-^-CociCookie-^-* on June 16, 2007, 02:41:00 PM
Other than what you've mentioned I can't see anything else thats bad about it. Nice screen.

Wow, first post in..... AGES!
Title:
Post by: Dele on June 16, 2007, 02:46:41 PM
There's a bunch of things you can do with that chipset. There's lots of broken pieces and boarder sidings along with shrubs and stuff. So there's alot of room for changes if you wish to make them. I just finished working with that chipset not too long ago, maybe this will help you get an idea or two.

http://img508.imageshack.us/img508/6692/detailzok5.png
Title:
Post by: Martiz on June 20, 2007, 01:54:08 PM
http://i178.photobucket.com/albums/w262/Martiz255/ms2.jpg






P.S.: I know it isn't the best
Title:
Post by: Roland_Deschain on June 22, 2007, 06:15:36 AM
Some Abyss screens. I'll take suggestions, I know I'm not the best map designer ever.



I'll post better screens soon, these were for the games thread as a preview.
Title:
Post by: ellie-is on June 22, 2007, 12:54:35 PM
Try to make more dataileds and naturals maps.The cliffs and trees are too... Not organical...
Title:
Post by: Roland_Deschain on June 24, 2007, 03:46:25 AM
^^GOOD! There's a backstory behind the cliffs, they're supposed to look man-made! The trees are also planted deliberately. The whole forest, in fact, is completely artificial. I suppose I should've put that with the images, though, huh? As for detail, I'm not sure what more I can add with the set I used without making it look natural. The forest is SUPPOSED to have a fake and slightly scary look to it...
Title:
Post by: Meiscool-2 on June 24, 2007, 03:55:26 AM
Roland_Deschain... don't use your game's storyline to try and pass off why something should look undetailed and effortless. I mean, the screens look fine, the top one is better than most the others things I've seen by you, so that means you're improving; but I hear the whole "The map is suppost to be plain" all the time.

If you're going to show a plain with just one grass tile and a few random things here and there... don't. Anyone can do that.

Quote
Originally posted by Martiz
http://i178.photobucket.com/albums/w262/Martiz255/ms2.jpg






P.S.: I know it isn't the best


For being RTP, that's a pretty cool way of using it.
Title:
Post by: A Forgotten Legend on June 24, 2007, 10:51:17 AM
Quote
Originally posted by Meiscool
Roland_Deschain... don't use your game's storyline to try and pass off why something should look undetailed and effortless. I mean, the screens look fine, the top one is better than most the others things I've seen by you, so that means you're improving; but I hear the whole "The map is suppost to be plain" all the time.

If you're going to show a plain with just one grass tile and a few random things here and there... don't. Anyone can do that.

Quote
Originally posted by Martiz
http://i178.photobucket.com/albums/w262/Martiz255/ms2.jpg






P.S.: I know it isn't the best


For being RTP, that's a pretty cool way of using it.[/B]



 :o
Title:
Post by: Roland_Deschain on June 24, 2007, 07:13:54 PM
Quote
Originally posted by Meiscool
Roland_Deschain... don't use your game's storyline to try and pass off why something should look undetailed and effortless. I mean, the screens look fine, the top one is better than most the others things I've seen by you, so that means you're improving; but I hear the whole "The map is suppost to be plain" all the time.

If you're going to show a plain with just one grass tile and a few random things here and there... don't. Anyone can do that.


I'd actually LIKE to improve the map, but I can't find a good forest set that looks, well, less natural. As for the one plain tile, it SHOULD NOT exist, and I don't know how the hell it got there. The grass isn't supposed to be that.
As for "supposed to be plain," it's not. I'd really like to put more detail in. So far, honestly, I've been putting more effort into the story than maps, I'm afraid. But that's done now and so I'm back to improving the maps.
BTW, here's the chipset I used for the forest if anyone can give me a suggestion as to what I can do to put in more detail.
Title:
Post by: aboutasoandthis on June 25, 2007, 02:02:05 AM
Not a real screenshot I know. :P But which side do you like better?

Title:
Post by: Meiscool-2 on June 25, 2007, 02:13:45 AM
Right.
Title:
Post by: Roland_Deschain on June 25, 2007, 02:44:41 AM
Right looks more eye catching, but maybe, if this is for a CMS, you could use the left for if the shop is sold out?
Title:
Post by: Dragoon de Sol on June 25, 2007, 09:35:09 PM
(Since my thread for the game seems dead.........)

http://i173.photobucket.com/albums/w44/GuardianDaniel/Tears%20of%20the%20Phoenix%20Game/Jump.png

The Jump system in action ^^
Title:
Post by: Roland_Deschain on June 26, 2007, 12:42:50 AM
It looks good, although I think you took a screen shot at a kinda bad time during the animation. It's kind of difficult to see and hurts my eyes a bit, but it's not bad.
Title:
Post by: Dragoon de Sol on June 26, 2007, 12:56:00 AM
How'd I take it a a bad time?
Title:
Post by: Roland_Deschain on June 26, 2007, 02:10:44 AM
Well, the fact that he looks like he has like 3 pairs of legs....
Maybe posting a less blurry shot would help. I don't know, maybe my computer just sucks.
Also, I recommend using a tiny bit less smoke and dust. It kinda looks like the ground exploded...
Title:
Post by: Dragoon de Sol on June 26, 2007, 02:15:06 AM
Nah, it's supposed to look like that. That's the after image he leaves when jumping.
Title:
Post by: Roland_Deschain on June 26, 2007, 02:17:01 AM
Ah. i still say the dust is too big. It sorta looks like he's jumping to avoid the earth exploding.
Title:
Post by: Dragoon de Sol on June 26, 2007, 02:40:42 AM
It looks better in game. I'll make a video later ^^
Title:
Post by: drenrin2120 on June 28, 2007, 03:11:25 AM
Map thing
Title:
Post by: Dele on June 28, 2007, 01:37:43 PM
Intresting Dren, can you possibly post a screenshot of the whole map?
Title:
Post by: aboutasoandthis on June 28, 2007, 02:46:59 PM
I don't get the small fence, but I like the prison fence.
Title:
Post by: drenrin2120 on June 29, 2007, 04:44:34 AM
To Dele: np

To About: Well, it has to do with the setting, which is post Nuclear Holocaust, so those are kind of leftovers of what once was and the normal fencing is what's being rebuilt.
Title:
Post by: Rowan on July 01, 2007, 05:40:58 PM
Desert Camp with a modern twist.
Title:
Post by: Martiz on July 02, 2007, 03:12:24 PM
Can I get that chipset?
There's "nun" written on the trucks  :D
Title:
Post by: Dragoon de Sol on July 02, 2007, 05:39:56 PM
I'm sure it's short for something... :jumpin:
Title:
Post by: Meiscool-2 on July 02, 2007, 08:06:03 PM
The concept of it is great, but you should spent some time recoloring it to match rather than just mixing things and not editing them.
Title:
Post by: aboutasoandthis on July 02, 2007, 08:33:45 PM
I dunno. I actually like the colors, cept' the tents and the cliffs.
Title:
Post by: Rowan on July 03, 2007, 06:41:07 AM
The tent was originally a bright yellow color. I recolored it though to match the trucks. Should I change it back?
Title: Not Much
Post by: aboutasoandthis on July 05, 2007, 01:27:38 PM
I've been getting a little bit into 3D design. I'm still a newb, but I like my progress so far.



I tried getting it to render itself, but the textures got all messed up.



Think I should continue? I'm still doing the RPG Maker thing though.
Title:
Post by: A Forgotten Legend on July 05, 2007, 01:45:06 PM
(sorry aboutso, but I don't think I should be someone to comment on that stuff, everything looks great to me because I can't do it.)

I made this city... and it doesn't looks too city-ish...  I had a plan on paper, but the chipset didn't agree with the chipset.



Doesn't look Capital city-ish anyway....
Title:
Post by: aboutasoandthis on July 05, 2007, 01:52:40 PM
Everyone should be allowed to have an opinion.

As to your city, it doesn't feel focused. The walls around it feel to randomly placed. Since a lot of your city uses sharp corners, I'd take out the round windows and replace them with square ones.
Title:
Post by: A Forgotten Legend on July 05, 2007, 05:39:46 PM
originally, my plan was to use slanted walls on some of the buildings, but, none of the city looking ones I had, had slanted walls.  Ok, thanks.
Title:
Post by: Ace of Spades on July 05, 2007, 07:35:39 PM
Quote
Originally posted by A Forgotten Legend
originally, my plan was to use slanted walls on some of the buildings, but, none of the city looking ones I had, had slanted walls.  Ok, thanks.

You can make your own slanted walls if you have Photoshop.
Title:
Post by: A Forgotten Legend on July 05, 2007, 07:49:29 PM
nope. don't.
Title:
Post by: Fortet on July 07, 2007, 05:21:47 AM
I just made this set (from scratch :P) and am wondering what you guys think of it?
The tree is off, I know. It's weird. I need to work on it.

EDIT: >_<; ATTACHMENT BUTTON!!!!!!
http://img.photobucket.com/albums/v349/SatireBoy/testscreen.png
Title:
Post by: Dele on July 08, 2007, 05:41:16 PM
The tree's leaves need to be darker, it almost blends exactly with the grass.
Title:
Post by: Moosetroop11 on July 08, 2007, 08:22:16 PM
Also, you've mixed isometric and 2-D styles which doesn't really work.

The pieces on their own are pretty good though ^.^
Title:
Post by: Fortet on July 08, 2007, 10:58:16 PM
I've changed a few things since that last screen (fixed the dingeon entrance and changed the grass around a bit).
Still no tree change. Having a hard time with it >_<;
http://img.photobucket.com/albums/v349/SatireBoy/testscreen2.png

Also, as part of a graphics overhaul, I've changed the Chaos Gate:
http://img.photobucket.com/albums/v349/SatireBoy/newgatescreen.png
Title:
Post by: A Forgotten Legend on July 11, 2007, 09:45:55 PM
pretty gate...  Oooo... i wanna touch it...  Looks nice.
Title:
Post by: SonicChaos7 on July 13, 2007, 03:12:23 PM










Those a few menu/status pics of my current project on XP. I won't create a topic for my game here because I want to see how far I get and I don't want people to have expectations and ****. So, you'll just get screenshots when I decide to take some.
Title:
Post by: A Forgotten Legend on July 13, 2007, 04:35:24 PM
Seems a lot like the normal menu, but I see quite a few refreshing differences.  I like the art.  I can tell which characters in the resources you are using with some of them, the last screenshot is Fighter 1...  I can tell that...

Looks nice.  Any in-game ones(map ones)?  I wanna see the tilesets you are using.
Title:
Post by: SonicChaos7 on July 13, 2007, 04:41:05 PM
At the moment, no. I've been progressing slowly lately due to personal things. I've been getting my database finished. I'm more than likely going to use the RTP stuff that XP has. It looks nice for defaults. I might pick up some other nice chipsets if it works to my benefit. But right now, I've got nada for maps. I will post some when I get them, though.
Title:
Post by: aboutasoandthis on July 13, 2007, 05:37:43 PM
I've never really liked the XP interface I guess.

I do like the artwork. I think you should move the second a little more to the left, and the third a little more to the right. They kinda overlap the numbers and signs.
Title:
Post by: SonicChaos7 on July 13, 2007, 06:47:12 PM
it's based on a script, so, it'd be kinda hard to move them.
Title:
Post by: Oceans Dream on July 16, 2007, 05:23:52 AM
I like the artwork in that menu.

A screen since I haven't posted here in a while.
Image Hosted by ImageShack.us
Title:
Post by: Ben on July 16, 2007, 05:30:57 AM
sonic: Are you using somebody elses script or your own?

Ive tried a few different CMS scripts with my project...but ive never seen that one.
Title:
Post by: Meiscool-2 on July 16, 2007, 05:53:42 AM
That's great ocean. I love how you put the Q's on the edges of buildings and lamposts and... pretty much everything lol. I've seen the one on gamingw, and really liked the trees a lot. If you wouldn't mind, do you think you could send me the trees you've made? There is a shortage of good tropic-trees.
Title:
Post by: ellie-is on July 16, 2007, 01:28:29 PM
Sonic, may I see the script? Maybe I could edit it and move the pictures to left/right...
Title:
Post by: SonicChaos7 on July 16, 2007, 01:40:32 PM
gemini: I'm using a couple of older scripts from a while back, so you more than likely won't find it anywhere now.


lucas: It's one script and all the pictures are set to a certain location on the status screen. So, as I sad, not much I can do about it unless I edit the pictures, which it will screw up with paint.
Title:
Post by: Oceans Dream on July 16, 2007, 03:32:39 PM
Quote
Originally posted by Meiscool
That's great ocean. I love how you put the Q's on the edges of buildings and lamposts and... pretty much everything lol. I've seen the one on gamingw, and really liked the trees a lot. If you wouldn't mind, do you think you could send me the trees you've made? There is a shortage of good tropic-trees.

Yeah, the Q's are supposed to be Spirals to represent Waves. I'm trying to make stuff like buildings have a more natural feel to them, so right now I'm trying to get inspiration from seashells, waves, and all that fun stuff.

Various Trees:
Image Hosted by ImageShack.us
Title:
Post by: aboutasoandthis on July 16, 2007, 03:41:02 PM
Nice trees Ocean. The only thing I don't like about the screenshot is its brightness. It makes it a little hard to see the charasets. If you were to lower the saturation a bit, it might look better.

A little more 3D practice. The people I've already shown it to say it's a little plain, but a good effort. I'm working on the sprite effects and trees so I can get some foliage in.
Title:
Post by: A Forgotten Legend on July 17, 2007, 05:20:27 PM
Looks good.  Alothough, they seem to be to "pointy".  The spites are my favorite part.




Here is a map of the part of Soren Fields I have done.  Its only done elevation wise I hope.  Too much elevation, too little elevation?  Just really want suggestions on the elevation.
Title:
Post by: Ace of Spades on July 29, 2007, 11:01:12 PM
Quote
Originally posted by lilsniffs
I'm a noob when it comes to RPG maker.

Don't spam, please. This thread is for posting screenshots and criticism.
Title:
Post by: Ben on July 30, 2007, 12:14:07 AM
Aboutaso:  How are you doing that

the 3d

is that in RPG maker/are those chips youve made

what gives...

Im intrigued....

Tell me more, good sir... that really makes me want to experiment...
Title: To Gemini
Post by: aboutasoandthis on July 30, 2007, 01:58:00 AM
I use Google Sketchup. All you do is draw. It's BRILLIANT.

I've also managed to make it almost realistic. Here's how.
-Map in Google Sketchup. It's free.
-Download Blender. It's also free.
-Find plugins to export Google Sketchup into Blender.
-Look up "Texture Packs" and "Level Editor" for textures. I use hi-res ES4 Oblivion, hi-res Thief, Tomb Raider, and Prince of Persia.
-Download the Gimp.
-Find the "Normal Map" and "Bump Map" Gimp Plugins.
-Export to Blender, add Normal Maps and Bump Maps, Render, and Enjoy.

No screens yet. Took me hours just to convert everything into bitmaps. Plus I'm doing something amazing.
Title:
Post by: lilsniffs on July 30, 2007, 02:14:47 AM
Quote
Originally posted by lilsniffs
I'm a noob when it comes to RPG maker.


Heres a picture
Title:
Post by: Ben on July 30, 2007, 03:06:12 AM
Huh.... And it renders it into a useable image for RPG maker?

jeez...A guy could make some crazy templates for crazy chipsets.
Title:
Post by: Meiscool-2 on July 30, 2007, 03:42:23 AM
Quote
Originally posted by lilsniffs
I'm a noob when it comes to RPG maker.



LOL ROFL LMAO OMG LOL WTF!?!?!?!?!?!

This just made my day, AND it's only 12:46 here; meaning I still have a whole lot of day left.
Title: Here's a screenshot. NOT IN MY GAME.
Post by: aboutasoandthis on July 30, 2007, 03:49:52 AM
Quote
Originally posted by gemini
Huh.... And it renders it into a useable image for RPG maker?

jeez...A guy could make some crazy templates for crazy chipsets.


This is a free set from the main website. Keep in mind that this screenshot was directly exported from Sketchup. Also keep in mind that this was not properly rendered at all.

You'd be surprised at what you can do with this program.
Title:
Post by: Fortet on July 30, 2007, 10:57:17 PM
Test Screen
Please help :P
http://img.photobucket.com/albums/v349/SatireBoy/textscr.png
Title:
Post by: drenrin2120 on July 31, 2007, 04:21:06 PM
I'm having trouble deciding on Sprite sizes. Tall or normal sprite size. The tall size looks awkward by some things, such as cars, and some door ways. But the normal looks a bit awkward by the trees. How do you guys feel about it? I want to use the tall sprites, but I don't know if it'll be worth it.

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket



EDIT: That pictures looks positioned just fine to me fortet. Just experiment with the X and Y coordinates. X is the horizontal axis(positive number push the picture to the right, negative push the picture to the left) and Y is the vertical axis(positive numbers push the picture up, negative number push the picture down). Hope that helps.
Title:
Post by: Meiscool-2 on July 31, 2007, 08:20:50 PM
Dren - Recolor or reshade the tall characters to match the chipset and I think you'll have definate a winner.

Fortet - CTS are pretty easy. I can explain the process of making one via PM if you still need help. Yours looks pretty good so far.

Oceans Dream - Thanks for the trees. I used one in the screen belows.

On to me.... I've been bored enough lately (due to issues with my car and my 3 best friends being on vacation), so I went back to a little screwing around in rpg maker.

I changed my favorite map I've ever made into a floating island. I pretty much ruined the map itself, but the outcome isn't bad at all.



And... some random ruins I felt like making... Inspired by the fact that I restarted playing DarkCloud 2

Title: I've been meaning to ask you.
Post by: aboutasoandthis on July 31, 2007, 09:13:19 PM
Are you still using the chipsets you posted in your thread?

I've found a fancy little recolor technique. It might make that chipset match a little better. Would you mind if I did something with it?
Title:
Post by: Archeia on August 01, 2007, 12:07:28 AM
Well...this is for my game XD

http://i179.photobucket.com/albums/w320/ynlraey/Screenshot_Amelia.png
http://i179.photobucket.com/albums/w320/ynlraey/screeny.png
http://i179.photobucket.com/albums/w320/ynlraey/Lost_Sonata_Overworld.png
Title:
Post by: Bluhman on August 01, 2007, 01:24:20 AM
Quote
Originally posted by drenrin2120
I'm having trouble deciding on Sprite sizes. Tall or normal sprite size. The tall size looks awkward by some things, such as cars, and some door ways. But the normal looks a bit awkward by the trees. How do you guys feel about it? I want to use the tall sprites, but I don't know if it'll be worth it.

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket

Photo Sharing and Video Hosting at Photobucket



EDIT: That pictures looks positioned just fine to me fortet. Just experiment with the X and Y coordinates. X is the horizontal axis(positive number push the picture to the right, negative push the picture to the left) and Y is the vertical axis(positive numbers push the picture up, negative number push the picture down). Hope that helps.


If you're not afraid to make a special sort of template, I'd fully suggest creating characters that are inbetween 'Tall' and 'Normal' height status.

Buuut if that's not your cake, I'd go with Normal size. Has more options. Both for sprites, and pose making.
Title:
Post by: drenrin2120 on August 01, 2007, 04:43:21 AM
Archeia: I like the style of your game, even the battle sprites are nice. Tho that background is RTP and doesn't fit the style of everything else.
Everything else is really nice on the eyes.

Bluhman: I took your advice and came out with an interesting sprite. I may make a template and go with it. It's the one in the middle.

Title:
Post by: Meiscool-2 on August 01, 2007, 06:08:44 AM
Quote
Originally posted by aboutasoandthis
Are you still using the chipsets you posted in your thread?

I've found a fancy little recolor technique. It might make that chipset match a little better. Would you mind if I did something with it?


Knock yourself out. :P
Title:
Post by: aboutasoandthis on August 01, 2007, 01:54:20 PM
I tried. Nomatter what I did, it came out looking like crap. Here's the only "pleasant" one.
Title:
Post by: Archeia on August 01, 2007, 03:51:00 PM
Quote
Originally posted by drenrin2120
Archeia: I like the style of your game, even the battle sprites are nice. Tho that background is RTP and doesn't fit the style of everything else.


That was only a place holder my dear :D This isn't the final version yet ^^
Title:
Post by: drenrin2120 on August 01, 2007, 04:26:19 PM
Quote
That was only a place holder my dear  This isn't the final version yet ^^


Ah, I should've figured so.

EDIT: finding a good car sprite is proving difficult.

Title:
Post by: drenrin2120 on August 06, 2007, 02:48:40 PM
I edited the size of some Metal Slug cars.



Title:
Post by: aboutasoandthis on August 06, 2007, 08:07:01 PM
Personally, I love it. I know the 2D depth doesn't really match but the colors look nice.
Title:
Post by: drenrin2120 on August 07, 2007, 03:54:11 AM
Thanks, any tips on how I should recolor the charaset?
Title:
Post by: A Forgotten Legend on August 07, 2007, 10:03:38 PM
I don't think you would have to change the charsets color...



So, here is the finished version of Map A  of Soren Fields.

Comments?


Title:
Post by: drenrin2120 on August 09, 2007, 03:56:11 AM
What is the big black empty space? A panorama of something?
Title:
Post by: A Forgotten Legend on August 09, 2007, 11:03:03 AM
I'm not sure what I'm gonna do with it yet.  That's the interior of the city...
Title:
Post by: Desimodontidae on August 09, 2007, 05:59:25 PM
So close to done...

I just thought I should post a screen. Anyways. This'll probably be released tomorrow, or later today if I really put some effort into it. But I've been working on it like crazy. So. Who knows.
Title:
Post by: aboutasoandthis on August 09, 2007, 06:23:24 PM
Looks awesome, though I'll have to spice it up if I'm gonna use it.

Are you using charasets or pictures? Either way, I think I can make a fade in effect with it.
Title:
Post by: Desimodontidae on August 09, 2007, 06:34:45 PM
The frets and notes are charsets on a custom map (which is why they're so shitty). Everything's custom. I didn't spend too much time on graphics because the system was so frustrating to code.
Title:
Post by: A Forgotten Legend on August 09, 2007, 09:09:30 PM
How does this look?  I tried using on of MIC's chipsets...  I dunno how well I did.  Its a flashback scene if your wondering.




I'm confused as whether I'm using the waterfall charsets right....
Title:
Post by: SC3K on August 16, 2007, 02:02:14 PM
Quote
Originally posted by A Forgotten Legend
I don't think you would have to change the charsets color...



So, here is the finished version of Map A  of Soren Fields.

Comments?



I suggest creating the city itself, zooming out the most appropriate view, screenshotting it and then convert it to the panarama.

The screenshot in the post above mine looks very cool; although the top right hand corner of the bridge is a little off, and you should try and make the ground slope a bit in the bottom right corner, since technically they are walking downwards/upwards. Apart from that, great, the chipset you used is probably one of my favorites.
Title:
Post by: Phayre on August 16, 2007, 03:32:08 PM
So I wanted to make the woodsy portion of my game prettier and longer. I also decided to use an overlay, something I don't normally do. A screen of what I did:
http://i186.photobucket.com/albums/x132/assassin_duckie/talreye-3.png
Does this look okay?
Title:
Post by: A Forgotten Legend on August 16, 2007, 05:38:55 PM
pretty...
Title:
Post by: Meiscool-2 on August 24, 2007, 12:20:09 AM
I'm bored while waiting for Guildwars Eye of the North to come out, and my friends went to a screamo concert... so I had nothing to do tonight and came up with this:
Title:
Post by: aboutasoandthis on August 24, 2007, 01:45:08 AM
Colors=Horrible
Map=Awesome
Title:
Post by: Meiscool-2 on August 24, 2007, 03:57:37 AM
Colors in general, or just the houses?
Title:
Post by: A Forgotten Legend on August 24, 2007, 11:15:18 AM
...the houses....
Title:
Post by: aboutasoandthis on August 24, 2007, 09:54:53 PM
Quote
Originally posted by Meiscool
Colors in general, or just the houses?


Like AFL says, mostly the houses, but there's something about the grass that I don't like.

I like those little blue flowers btw. They give me an idea. What game are they from?
Title:
Post by: Dragoon de Sol on August 24, 2007, 10:00:15 PM
http://img518.imageshack.us/img518/3408/screenshotzp9.png

The Legend of Zelda: Gems of Chaos WIP Battle Screen.
Title:
Post by: Meiscool-2 on August 24, 2007, 10:16:28 PM
Flowers are custom.

@Dragoon de Sol - Honestly, I think trying to make a zelda fangame is a bad idea... there are so many of them already out.
Title:
Post by: Dragoon de Sol on August 24, 2007, 10:29:45 PM
The reason I'm doing it is to make a good one ^^
Title:
Post by: A Forgotten Legend on August 24, 2007, 10:32:18 PM
Yay!  A good fan game and not one that sucks ***!

Good luck.
Title:
Post by: Dragoon de Sol on August 24, 2007, 10:49:42 PM
I plan on putting in everything Zelda has:

The trading system
The slashing of bushes
Bombing of Rocks
The dungeon crawling gather-the-items story line
Title:
Post by: aboutasoandthis on August 24, 2007, 10:56:47 PM
Ooh Pretty!

And if you think about it, Charas doesn't have any games. No idea should be scrutinized...unless it's pitiful...
Title:
Post by: the illusionist on August 25, 2007, 01:24:50 PM
Nice mapping there Meiscool
Title:
Post by: Dragoon de Sol on August 26, 2007, 09:27:50 PM
http://img124.imageshack.us/img124/3601/fightlinkfightvj9.png

New screen. Link attacks!
Title:
Post by: A Forgotten Legend on August 26, 2007, 09:48:57 PM
Hm...  Thats that DBS!  I didn't recognize it at first. O_o.

Looks like.  I like the system2 image.
Title:
Post by: Dragoon de Sol on August 26, 2007, 09:58:47 PM
If you didn't know it was the DBS, I must be doing well.
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Post by: A Forgotten Legend on August 26, 2007, 11:37:57 PM
I thought it was taking place on the actual map. O_o...
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Post by: Dragoon de Sol on August 26, 2007, 11:49:42 PM
lol, nope.
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Post by: Dragoon de Sol on August 28, 2007, 01:54:25 PM
http://img204.imageshack.us/img204/7058/rememberancexe9.png

Thus begins the story in every Legend of Zelda game that tells the background of the objects to gather, etc etc.


And apologies for the double post ^^
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Post by: ZeroKirbyX on August 28, 2007, 05:03:45 PM
I've gotta say Dragoon, I'm actually enticed by those screens. I really wanna see how you managed to keep the Zelda feel with the DBS as it seems you did.
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Post by: Dragoon de Sol on August 28, 2007, 08:35:48 PM
Link's speed is really similar with the speed of the enemies, and the enmies has somewhat powerful attacks compared to his HP, so you'll have to choose attacks at a fast rate to suit the situation.
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Post by: SC3K on September 01, 2007, 03:32:22 PM
I really hope you finish your Zelda fan game, it's looking great. If you actually complete this you may be the first RPG Maker to stick with a Zelda game through to the end, lol.

Heres a World Map that took me forever to make, although I really like the final outcome.

The smaller version on the bottom left hand corner of the screen is the map that gives you your location as you wonder around. Exploration ftw!
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Post by: ZeroKirbyX on September 01, 2007, 04:34:17 PM
Can I get that chipset?
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Post by: Ben on September 01, 2007, 04:56:06 PM
im not a fan of world maps, but that....  thats pretty solid mang.
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Post by: SC3K on September 01, 2007, 09:51:30 PM
Quote
Originally posted by ZeroKirbyX
Can I get that chipset?

Yeah, sure.
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Post by: A Forgotten Legend on September 01, 2007, 10:47:56 PM
*stares in awe*
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Post by: Dragoon de Sol on September 12, 2007, 06:39:39 PM
http://img209.imageshack.us/img209/6228/introqi1.png
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Post by: A Forgotten Legend on September 12, 2007, 07:18:14 PM
The water looks weird against the bright colors of the desert chip.

The "face" graphic looks neat though.
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Post by: Dragoon de Sol on September 12, 2007, 07:22:48 PM
I'm probably using the wrong water from the chipset.
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Post by: DragonBlaze on September 16, 2007, 05:43:17 PM
Just a part in my intro were sry'yxhad (red) jumps from behind Tol'nsrak (silver) slashes at a ball aimed for the group of people, slashes, does a flip, then lands facing the group thus saving them :)
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Post by: aboutasoandthis on September 16, 2007, 10:42:44 PM
I'm surprised no one has commented yet. This topic is so dead...
That is a beautiful screen Dragonblaze. Why is Linkforce's character in there though?
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Post by: DragonBlaze on September 16, 2007, 10:47:22 PM
Quote
Originally posted by aboutasoandthis
I'm surprised no one has commented yet. This topic is so dead...
That is a beautiful screen Dragonblaze. Why is Linkforce's character in there though?


Idk, I just picked 4 random sprites from a charset callled 'orphans' and where i got it, I don't know (its pretty old). Only one of the human characters is important anyway. Which one is Linkforce's character?
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Post by: aboutasoandthis on September 16, 2007, 11:08:25 PM
It's the brown-haired one with the cape. Maybe that's where he got it.
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Post by: DragonBlaze on September 16, 2007, 11:31:10 PM
Ok did I switch the right character out?

Anyway, this is just a little earlier in the animation.
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Post by: Linkforce on September 17, 2007, 12:23:52 AM
Quote
Originally posted by DragonBlaze
Quote
Originally posted by aboutasoandthis
I'm surprised no one has commented yet. This topic is so dead...
That is a beautiful screen Dragonblaze. Why is Linkforce's character in there though?


Idk, I just picked 4 random sprites from a charset callled 'orphans' and where i got it, I don't know (its pretty old). Only one of the human characters is important anyway. Which one is Linkforce's character?[/B]


It's ok DB.  It's not like I created it or something.  It's for everyone's use.  Lol, but thanks for removing it I guess?  Lol
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Post by: DragonBlaze on September 17, 2007, 01:01:13 AM
The character dies anyway :p, I dont like using main characters from another game as NPCs in mine. Its kinda like using cloud there instead. If I would use a random npc from ff7 there instead (as long as the graphics matched) it wouldn't be a big differance at all. Am I making any sence  :x
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Post by: Linkforce on September 17, 2007, 01:31:57 AM
Lol yeah I know what you mean.  Well he is one of the main  characters, he's not the MAIN, but if you can replace him then my all means.
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Post by: Dragoon de Sol on September 21, 2007, 10:32:33 PM
http://img217.imageshack.us/img217/3951/magicwipqe4.png
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Post by: redwallmax on September 25, 2007, 07:51:41 PM
i dont know i just want to see if im improving at all with my mapping.
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Post by: Dragoon de Sol on September 25, 2007, 08:14:03 PM
Uh, to tell the truth, no. The trees hanging off the cliffs have their roots dangling off too, which isn't all that realistic. And the trees behind the hero are too straight. The cliffs in front of the stairs need to be fixed, as I doubt they'd eet in the middle like that.
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Post by: redwallmax on September 25, 2007, 08:41:08 PM
this any better i can of changed the whole dynamic of the map
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Post by: lilsniffs3 on September 25, 2007, 09:48:16 PM
The leaves of the tree look like they're floating. Wait a sec, I downloaded a Sonic ABS that had the same Chipset!
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Post by: BlindMind on September 26, 2007, 06:48:53 PM
Edit: I noticed there was no apparent option to display images at full size? Is there any way around this, other than just linking to the images? >.>

http://i19.photobucket.com/albums/b190/Blindmind028/RiverArea.png
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Post by: Moosetroop11 on September 26, 2007, 09:13:49 PM
Redwallmax, you need to really take a good look at your maps to find out what's wrong. In one, the cliffs you used are the chipset cliffs with water at the bottom, when you should have used the ones with grass on the bottom. You need to make sure all the trees have trunks. Also, you seem to be using blocks of the chipset without changing anything. You need to make the cliffs 'join up' a bit.

Basically, you just need to spend a bit more time working out how the chipset works :p
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Post by: MrMister on September 26, 2007, 10:29:46 PM
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Post by: Dragoon de Sol on September 26, 2007, 10:42:58 PM
MrMister, he looks sadistic...I LIKE IT!!! :D  :D  :D
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Post by: Meiscool-2 on September 26, 2007, 11:10:17 PM
Quote
Originally posted by BlindMind
Edit: I noticed there was no apparent option to display images at full size? Is there any way around this, other than just linking to the images? >.>

http://i19.photobucket.com/albums/b190/Blindmind028/RiverArea.png


Use <*img src=*Link*> without the *

Like so:



Anyways, it's pretty good. I think you used the chipset better than I did (and I notice some nice edits). Don't like the way you used the tall weeds awhole lot, but that's probally just my personal perference.

MrMister: Looks really cool. Reminds me of castlevania. I really think you should try and make an actually background though... shouldn't be to hard, just repeating bricks with a few variations or something.

Dragoon de Sol: The system looks like. You could do a few things here and there to sleek it up, but it serves it's purpose nicely. Don't really like the background though... I think there are a lot more things you could to to make that fit better.
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Post by: MrMister on September 26, 2007, 11:12:20 PM

the backgrounds will be gradients w/ stuff mixed in there

kind of like this
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Post by: Dragoon de Sol on September 28, 2007, 08:24:25 PM
http://img20.imageshack.us/img20/4198/mazejv4.png


Drifter is on hold for this very old school styled game.
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Post by: BlindMind on October 04, 2007, 01:48:04 AM
Dragoon: I admire the effort, but sadly, that's looking pretty basic. I wish you'd for once stick to single project.





Some generic forest areas. I think I have about 20 of these in my game.

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Post by: Dragoon de Sol on October 04, 2007, 03:35:57 AM
I wish your graphics didn't clash, but alas, get over it.
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Post by: SC3K on October 04, 2007, 05:46:53 PM
BlindMind, very nice maps. The picture effects you've utilized go quite well with the scenery. The maps aren’t too crowded, and not too open… In my opinion, those screens are overall what a map should look like.
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Post by: Moosetroop11 on October 04, 2007, 08:10:19 PM
Dragoon, I appreciate what you're doing with the graphics at least ^^ It looks great!

MrMister, I'm in strange awe of that screen with the water and the shop... that game looks promising.
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Post by: ZeroKirbyX on October 04, 2007, 09:38:18 PM
Dragoon, you're being a giant menstruating vagina attached to a fat woman.

Stop it.
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Post by: Bluhman on October 04, 2007, 09:48:04 PM
Damnit, your avatar got my hopes up for a second. Drat you, ZKX!
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Post by: ellie-is on October 04, 2007, 09:51:08 PM
And you forgot to change the location. And BlindMind, cool maps you got there, I cant think of anything wrong it them.
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Post by: A Forgotten Legend on October 04, 2007, 10:31:09 PM
Blindmind, the only problem I have is that you charsets don't match the maps.  The chipsets are very detailed, but your charset is a bit short looking.  Especially against that sign O_o...

I love the maps themselves though.  those chipsets are enchanting...
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Post by: Eviled on October 06, 2007, 11:51:17 AM
Hi!

http://galeon.com/helfdevil/smscreen2.png
http://galeon.com/helfdevil/smscreen4.PNG
http://galeon.com/helfdevil/gpscreen.PNG
http://galeon.com/helfdevil/z2screen.png
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Post by: SC3K on October 06, 2007, 12:34:44 PM
Those are pretty amazing, but why is there only a window of clear view in each?
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Post by: Ben on October 06, 2007, 02:54:46 PM
those look awesome... is the window like a visual range thing? Fog of war? Just to add to the effect?


Either way.....looks impressive
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Post by: Eviled on October 06, 2007, 03:49:16 PM
Thanks ^^... and yes, it's a visual range, and more things :P.
As you can see when you are too scared this visual range becomes smaller and begins turning.

The maps are made with 3Ds max + photoshop, and the music is  made by me (with Fruity Loops and other programs).

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Post by: Moosetroop11 on October 06, 2007, 04:03:40 PM
Yeah, those maps do look amazing. You've used panoramas right?

The only thing I'm worried about is that at points I think it might become pretty difficult to work out what's going on.

Also, I love the reveal thing and the twisting ideas but it looks a little ugly as a square :p
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Post by: Ben on October 06, 2007, 04:08:30 PM
i wish panoramas werent so stupid to use in XP.

its the only thing i prefer 2K3 to, over XP.
the whole map building thing, and having the panoramas show up in the process of tile placement was sweet. I cant do that with XP. Not properly. things get messed up.

Id very much like to play this game.
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Post by: redwallmax on October 06, 2007, 04:51:44 PM
So here is a screen of my battles this is the first game of mine where i made my own battle sprites and backgrounds for my game ( with a little help from first seed materials though)     what do ya think?
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Post by: Martiz on October 07, 2007, 07:00:34 AM
Would look better if you actually used left-facing sprites for the characters instead of down-facing ones with heads from left-facing sprites (that sounded idiotic)
It's  the attack of a giant frog o_O
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Post by: Dragoon de Sol on October 07, 2007, 07:03:07 AM
www.phylomortis.com

Redwallmx, look in their Battlecharsets for some possible edits youc an do to their choices. The weapons floating too, so it'll help fix that.


And it's a Gigan Toad, w00tz!!!1111oneone1one
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Post by: A Forgotten Legend on October 07, 2007, 10:04:40 PM
I made a Battlechar for the guy with the gray-ish brown hair... its around here somewhere...
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Post by: lilsniffs3 on October 09, 2007, 09:35:55 PM
Does the Xemnas graphic clash?
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Post by: Dragoon de Sol on October 10, 2007, 01:02:52 AM
Not really, but the graphics and background do.
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Post by: ZeroKirbyX on October 10, 2007, 01:48:41 AM
Isn't that the pic in Lnkforce's sig?
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Post by: lilsniffs3 on October 10, 2007, 02:28:17 AM
Yup, but it's RTP. How do the graphics, excluding the backround clash? Anyway, do these clash? (exclude the backround)
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Post by: Dragoon de Sol on October 10, 2007, 03:17:51 AM
Those do.

The sephirtoth top needs brighter shading to fit the KH style, while the pants just suck period.
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Post by: lilsniffs3 on October 10, 2007, 03:24:19 AM
I didn't make it. I cant make it brighter because the backround is white. The pants suck, yeah I know.
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Post by: A Forgotten Legend on October 10, 2007, 09:24:36 AM
You go into Paint and do it manually then.
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Post by: lilsniffs3 on October 13, 2007, 07:51:55 PM
Is yellow good?
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Post by: Dragoon de Sol on October 13, 2007, 09:32:41 PM
The background color doesn't matter >.>
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Post by: lilsniffs3 on October 13, 2007, 09:34:46 PM
It kinda erased a lot of the tip of his hair.
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Post by: cherko on October 14, 2007, 08:16:23 AM
Generic town pic.

Am I doing it right?
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Post by: A Forgotten Legend on October 14, 2007, 02:29:40 PM
Quote
Originally posted by lilsniffs3
Is yellow good?


I meant to change the hair color in Paint...


Also, that town looks ok, even though you only showed us one building.  Try showing us more of the twon so we can gather better opinions.
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Post by: Skie Fortress on October 25, 2007, 02:57:07 PM
Been awhile since I posted here. A few screens of what I've got going on at the moment.

http://i28.photobucket.com/albums/c206/Skie182/MLG17.png

http://i28.photobucket.com/albums/c206/Skie182/MLG15.png

http://i28.photobucket.com/albums/c206/Skie182/MLG16.png
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Post by: Ganocide_of_a_Kingdom on November 06, 2007, 08:17:54 AM
Uhh...well, might not be the best maps ever and I sure as hell am not the best mapper out there, but here I go.

This is the  last place that I am currently working on before the demo is released. It's called Abandoned Castle. It's a rather empty place with 70% of it broken and it is not meant to be pretty in any way (I edited the chipset to make sure it's not) and it's very dark, I might add. I also included a picture of the Castle's garden which is very much ruined with debris everywhere and I am trying to give a feel where you don't really know where things belong to. So here it goes......be kind.






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Post by: RPG noob on November 07, 2007, 05:41:42 PM
Any tips for improving this map?
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Post by: Dragoon de Sol on November 07, 2007, 06:55:32 PM
@Ganocide: Use a different type of hair. The Lloyd irving hair doesn't match well with the RTP.

@RPG Noob: Try adding some rocks, flowers, and trees in there, and maybe some patches of grass. Wildlife helps too.


@Skie: Your stuff still looks the same as most of your other stuff.
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Post by: Ganocide_of_a_Kingdom on November 07, 2007, 07:41:25 PM
Quote
Originally posted by Dragoon de Sol
@Ganocide: Use a different type of hair. The Lloyd irving hair doesn't match well with the RTP.


Yeah, I have been thinking about that, but I guess I was being lazy since I am using Lloid's battle charset and didn't really feel like editing it since I have been doing a lot of that with battle animations. But I do feel the hair stand out quite a bit too much at times plus I believe he is kind of short, too. So I will have to definitely do some editing. Thanks.



 RPG noob:  I can also recommend not to make the edges of cliffs and such so even, try to make the shapes as unusual as they come in nature as you can...unless of course there's a reason for you to make it that way, like for example, it's man made, otherwise don't make the edges so perfectly shaped.
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Post by: Dragoon de Sol on November 07, 2007, 07:58:57 PM
If you're using the Lloyd battler, why not use the charset so it matches? ^_^
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Post by: Ganocide_of_a_Kingdom on November 08, 2007, 01:34:08 AM
Thought about it a few times, but I think it would take originality away a little maybe if I can manage to make a "Tall" version of it would be a a better bet, since it's kind of important that my main character is taller than the rest. I guess I will have to try and make a tall Lloid. I also wanted to change his colors to a more darker setting.
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Post by: RPG noob on November 09, 2007, 03:38:53 PM
Any better?
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Post by: Dragoon de Sol on November 09, 2007, 03:56:12 PM
A little, add a few more trees, flowers and such, and maybe give it a snowstorm effect. Try making the cliffs look less straight as well.
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Post by: Meiscool-2 on November 14, 2007, 09:29:49 PM
Quote
Originally posted by RPG noob
Any better?


Yes, the bird and rabbit instantly makes it super better.
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Post by: Ben on November 14, 2007, 10:12:29 PM
try adding some mini cliffs to the masses of void snowy ground
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Post by: RPG noob on November 15, 2007, 07:22:26 PM
 
Quote
A little, add a few more trees, flowers and such, and maybe give it a snowstorm effect. Try making the cliffs look less straight as well.


Thanks I'll have a go at changing the cliffs.  There is a snowstorm effect but you can barely see it from the screenie lol I've changed it to high anyway now.

 
Quote
try adding some mini cliffs to the masses of void snowy ground


Thanks I'll try that.

 
Quote
Yes, the bird and rabbit instantly makes it super better.


I don't need sarcasm thankyou, _sweat_  constructive criticism is welcome though.
Title:
Post by: A Forgotten Legend on November 15, 2007, 10:32:43 PM
Don't worry, its just meiscool.

But, yes, mini-cliffs should do the trick like gemini said
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Post by: Meiscool-2 on November 18, 2007, 04:53:48 AM
Quote
Originally posted by RPG noob
Quote
Yes, the bird and rabbit instantly makes it super better.


I don't need sarcasm thankyou, _sweat_  constructive criticism is welcome though. [/B]


Here's your criticism:

it sucks
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Post by: RPG noob on November 18, 2007, 07:04:57 PM
*Sigh* I guess you didn't read it...

 
Quote
I don't need sarcasm thankyou,  constructive  criticism is welcome though.
_sweat_
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Post by: Bluhman on November 18, 2007, 07:13:08 PM
I think meiscool is being himself. Don't mind it.
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Post by: RPG noob on November 18, 2007, 07:23:32 PM
With all due respect its hard to not mind it when I post for help and advice and get flamed for it by someone who cares more about getting their almighty post count up than actually helping.
Title:
Post by: Bluhman on November 18, 2007, 07:29:42 PM
'Hard to mind it'?

Aaaanyway, what you need is to make the cliffs on that cave less flat. make 'em more bumpy; add some undulation to its structure, making certain parts jut out and cave in.

The map, though it does have stuff on the ground, needs more variation in its tiles. Try adding streaks of different ground tiles to vary things up.

Finally, I'd suggest getting rid of the animals you added, as it'd ruin the mood of the scene you're trying to depict, I'd imagine. I hope that helps.
Title: Sigh*
Post by: aboutasoandthis on November 18, 2007, 07:31:26 PM
Please don't mind Meis.

The problem with that screen is that there isn't enough to criticize. With criticism, it's supposed to be a slight tweak. The map could use a total overhaul, no offense.

If it helps, here is an excellent mapping tutorial by yours truely. Page three especially should help you with that chipset. It is also a good idea to go back through the screenshot topic for some ideas.

http://charas-project.net/forum/showthread.php?threadid=14984&forumid=29&catid=6&page=1
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Post by: RPG noob on November 18, 2007, 07:33:55 PM
Thanks
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Post by: Meiscool-2 on November 20, 2007, 02:22:11 AM
Damn that's old.

But yeah, you've got a lot of negative space that you need to fill... and not just random here-ya-go-happy? filling, more like holy-****-there's-a-big-cool-thing filling.
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Post by: ZeroKirbyX on November 20, 2007, 02:45:27 AM
By the way, protip: saying "it sucks" about a map isn't flaming. Just lettin yeh know.
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Post by: RPG noob on November 20, 2007, 03:12:11 PM
Sorry, I just referred to this.

 
Quote
~Rules~     1. No Flaming   - When criticizing someone's game in a negative way, you must follow this one rule: State Why In other words, negative feedback toward the game must be backed up by reason. If you just post "Sorry, but your game sucks." then the post will be deleted, because it is considered a flame toward the maker's game. Any flaming or bashing of a person's game, the person making the game or another user in the thread is strictly forbidden and will result in your post being deleted.


Anyway enough about that.  From what most people have said I figure filling most of the space with cliffs and different terrain would mainly do the trick so I'll post another edit in a few days.
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Post by: Meiscool-2 on November 20, 2007, 08:05:54 PM
Dudes.... he is right, I was flaming him.

Or she is right, cuz guys have balls and don't cry a lot.
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Post by: RPG noob on November 20, 2007, 10:07:02 PM
 
Quote
Dudes.... he is right, I was flaming him.
 

 :Plight:
Title:
Post by: ZeroKirbyX on November 21, 2007, 02:58:41 AM
I still say those rules aren't right. Saying your map sucks, which it.does, isn't flaming. Saying you suck is, but saying the map does isn't.
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Post by: MrMister on December 15, 2007, 02:23:22 AM
It's some Important Tree
http://img.photobucket.com/albums/v76/MrMister/robutt3.png
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Post by: Fortet on December 15, 2007, 02:29:52 AM
Holy crap! MrMister?!
Anyways, looks nice. But something about the plateau under the tree that seems a bit strange...
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Post by: Red Fox on December 15, 2007, 03:50:56 PM
I recognize the chara from pixeljoint. Anyway good work looks nice.
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Post by: MrMister on December 16, 2007, 10:54:12 PM

Is that some kind of weapon?!?


It's a Goblin Bitch!
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Post by: Meiscool-2 on December 18, 2007, 07:54:33 PM
I love the top one. The bottom one could use less bllllllack
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Post by: Moosetroop11 on December 18, 2007, 08:50:11 PM
I really want to have a play of that game once you've got a fair amount done. It looks great.
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Post by: ThexXtremeXx on December 22, 2007, 07:16:20 PM
is this thread only for maps?because i have an intro for my game..
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Post by: aboutasoandthis on December 22, 2007, 08:14:14 PM
I think as long as it's in youtube form you can post it.
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Post by: ThexXtremeXx on December 22, 2007, 08:22:25 PM
thanks i'll post it later
Title: Santa Klaus - The True
Post by: Hioko on December 25, 2007, 08:47:38 PM
That is not my game, but it is a special otimo homeland.
It has several mini-games!
By:Thigo
Santa Klaus - The True (Papai Noel - A Verdade)
 http://img383.imageshack.us/img383/3963/screen54vx.jpg
Download:
http://www.box.net/public/6zr4v6s1xx
Not RPT
Title: Santa Klaus - The Return
Post by: Hioko on December 25, 2007, 08:53:48 PM
Game at Thigo

Papai Noel - O Retorno

 http://img207.imageshack.us/img207/244/screen1p2ge0.jpg
 http://img507.imageshack.us/img507/2841/screen2cb2.jpg
Download:
http://www.box.net/shared/zvqpf0t4cw
Title:
Post by: A Forgotten Legend on December 26, 2007, 09:51:10 PM
Make a new thread if you are posting a game.

This area is for screenshots.
Title:
Post by: Emerates on January 07, 2008, 09:37:19 PM
I've never been much for sharing my stuff, aside from semi-finished MIDIs, but whatever.

http://i101.photobucket.com/albums/m62/Emerates/BarracksScreenshot1.png

http://i101.photobucket.com/albums/m62/Emerates/BarracksScreenshot2.png

http://i101.photobucket.com/albums/m62/Emerates/EasterEgg1.png

These are from the main city of the game I'm making (title still being debated), which I have been adding a lot to lately.  The old dude is semi-custom made.  I used Charas.Ex to make the main body, then edited him to have crossed arms.  The dummys are original creations, though probably will need some improvement in shading, and the chipset is a large edit of one I had.

If you think it looks bad, trust when I say this is a vast improvement on what i had before.
Title:
Post by: MrMister on January 12, 2008, 06:01:52 PM
http://img.photobucket.com/albums/v76/MrMister/robutt6.png
Back in the forest.. hey.. what?
Title:
Post by: A Forgotten Legend on January 13, 2008, 01:19:18 PM
Quote
Originally posted by Emerates
I've never been much for sharing my stuff, aside from semi-finished MIDIs, but whatever.

http://i101.photobucket.com/albums/m62/Emerates/BarracksScreenshot1.png

http://i101.photobucket.com/albums/m62/Emerates/BarracksScreenshot2.png

http://i101.photobucket.com/albums/m62/Emerates/EasterEgg1.png

These are from the main city of the game I'm making (title still being debated), which I have been adding a lot to lately.  The old dude is semi-custom made.  I used Charas.Ex to make the main body, then edited him to have crossed arms.  The dummys are original creations, though probably will need some improvement in shading, and the chipset is a large edit of one I had.

If you think it looks bad, trust when I say this is a vast improvement on what i had before.


You maps look really flat, your walls, look like they are part of the ground.  and the maps look too tiled.
Title:
Post by: Jirbytaylor on January 22, 2008, 07:57:29 PM
 http://img221.imageshack.us/img221/2567/weeegoreya9.png

Wow. I really timed my PrtSc press right. :V Gore weee.
Oh yes, I need to fix up the anti-aliasing on the System2 bar.
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Post by: Moosetroop11 on January 22, 2008, 09:23:35 PM
Quote
Originally posted by A Forgotten Legend
Quote
Originally posted by Emerates
I've never been much for sharing my stuff, aside from semi-finished MIDIs, but whatever.

http://i101.photobucket.com/albums/m62/Emerates/BarracksScreenshot1.png

http://i101.photobucket.com/albums/m62/Emerates/BarracksScreenshot2.png

http://i101.photobucket.com/albums/m62/Emerates/EasterEgg1.png

These are from the main city of the game I'm making (title still being debated), which I have been adding a lot to lately.  The old dude is semi-custom made.  I used Charas.Ex to make the main body, then edited him to have crossed arms.  The dummys are original creations, though probably will need some improvement in shading, and the chipset is a large edit of one I had.

If you think it looks bad, trust when I say this is a vast improvement on what i had before.


You maps look really flat, your walls, look like they are part of the ground.  and the maps look too tiled.[/B]

Alas, I have to agree, since we're here to critisise. You need a certain level of mapping skill so that the player can enjoy the game. It doesn't have to be photo perfect, but you probably have to work on your maps some more if you're planning let other people play this game.
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Post by: HobomasterXXX on January 24, 2008, 01:51:08 AM
This screen shows my main char's excellent piloting skills
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Post by: HobomasterXXX on January 24, 2008, 02:12:43 AM
Fug you attach button.  _veryangry_
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Post by: Red Fox on January 24, 2008, 04:58:21 AM
Make the cliff look less straight other then that it looks okey.
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Post by: HobomasterXXX on January 24, 2008, 10:17:10 AM
Fixed.
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Post by: Phayre on January 24, 2008, 11:29:03 AM
The sides on the left and right, especially the right, are still pretty straight. Maye tryadding another layer of cliffs so it looks uneven vertically as well instead of just making the outside line squiggly.
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Post by: Moosetroop11 on January 24, 2008, 01:04:39 PM
I dunno, that second screen looks pretty okay. I'd work on other areas of the game before trying to perfect individual maps like that.
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Post by: Yellowvanblake on January 24, 2008, 06:07:06 PM
Quote
Originally posted by Moosetroop11
I dunno, that second screen looks pretty okay. I'd work on other areas of the game before trying to perfect individual maps like that.


Agreed.

Yes, I'm sure there are a grip of things that can be done to 'improve' it, but honestly there are probably much better things to do RPG maker wise than getting a major in map perfection. If you're new to making maps look 'leet', you'll probably just burn out on the whole trying to do so.
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Post by: omegarirue on January 24, 2008, 10:36:05 PM
Going back to rpg noob...there are a lot of things I can think of in your map that should be changed, such as making a bigger screenshot so pepole can see your "impressive map", also do you have diffrent shadess of snow, it just looks so plain and boring I swear to god, and we dont know what the rest of the mountains look like but I suggest you make them bigger for a better screen,

ONto the miescool part. Everysingle person sayed this but just ignore meis he's a critic and there is a lot of them in the world. You got to take what they say or else you wont get anyway in life ya know. you sounded a lot like me to put it slighly. Oh and change those char sets there so bloody skechty to my eyes. Good luck with your game xd.
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Post by: macubex on January 29, 2008, 05:54:45 PM
Some crits on my battle layout if possible.

http://img296.imageshack.us/img296/741/battlelayoutgl2.png
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Post by: A Forgotten Legend on January 29, 2008, 06:31:55 PM
The set up is nice, but the character (girl)'s hair doesn't match the face graphic.  And it looks like she's crying. O_o.

Looks good though.
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Post by: MrMister on February 03, 2008, 05:49:10 AM
http://img.photobucket.com/albums/v76/MrMister/robutt8.png

edit: robutt looks like a bow-legged motherfucker in that first screen but hes bobbin down in one frame of his idle animation, in which i took the screenshot
the second screenshot shows a character named Dandé de Lyon. A rival guy.
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Post by: Moosetroop11 on February 03, 2008, 05:56:00 PM
I really like the metallic lines in the backgrounds, they give it a really unique look.
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Post by: Meiscool-2 on February 05, 2008, 08:43:07 PM
Excellent.
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Post by: Martiz on February 07, 2008, 09:42:53 PM
@macubex faceset needs fixing, characters look like pigs with those noses (AKA nose tip too low problem)



P.S.:Ignore the fact that the top is cut off, I already fixed that  :dry:
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Post by: Red Fox on February 07, 2008, 09:45:15 PM
Most of the walls are to straight and you should add more stuff (Rocks,animals, plant etc) otherwise it looks good.
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Post by: MrMister on February 09, 2008, 02:39:15 AM
http://zygote.fortsigma.net/blog/wp-content/uploads/2008/02/dandeidlegif1.gif
http://zygote.fortsigma.net/blog/wp-content/uploads/2008/02/danderungif1.gif
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Post by: Fortet on February 09, 2008, 02:43:24 AM
I love the style of your graphics, Mr. They all blend together so well.
It's like an orgasm for the eyes . . .

An eyegasm . . .

Yea . . .
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Post by: A Forgotten Legend on February 13, 2008, 10:34:48 PM
Quote
Originally posted by Martiz
@macubex faceset needs fixing, characters look like pigs with those noses (AKA nose tip too low problem)

<a href="http://i178.photobucket.com/albums/w262/Martiz255/RM2K3dung1.png"><a href="http://i178.photobucket.com/albums/w262/Martiz255/RM2K3dung1.png"><img src="http://i178.photobucket.com/albums/w262/Martiz255/RM2K3dung1.png" width="320" height="210.645669291 alt="http://i178.photobucket.com/albums/w262/Martiz255/RM2K3dung1.png" border=0></a>

P.S.:Ignore the fact that the top is cut off, I already fixed that  :dry:


Next time, try taking it in game, and if its a map that large, take multiple ones to get the whole thing. As we can't see what those events are.  But, like Red Fox said earlier, the walls shouldn't be so straight and wildlife is good. :)
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Post by: Demonic Angel on February 14, 2008, 02:03:05 AM
Well, these are just some practice and I'm hoping they're better than my last ones, but here's a couple of screenshots of my newest map. This time I used RPG Maker 2003 instead of RPG Maker 2000. I find the graphics are a little better.



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Post by: Fortet on February 14, 2008, 02:11:51 AM
There is one thing that bugs me - the edge of the towards the center near the waterfall. It looks odd.
Other than that, nice use of RTP! There's not much somebody can do with it, but I have a feeling you will become an excellent mapper :)
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Post by: Demonic Angel on February 14, 2008, 02:18:17 AM
Thanks! ^__^
Also, I see what you mean now that you mention it. Thanks for the tip! n_n

EDIT: Fixed!

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Post by: Ben on February 22, 2008, 02:15:00 AM
PREPARE TO BE UTTERLY  BLOWN AWAY


































SERIOUSLY


































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Post by: dakota49 on February 22, 2008, 02:39:50 AM
It reminds me of that Atari game: Adventure, except with better graphics...

All you need now is a dragon that holds the key and a bat that takes you away when you're a second away from winning.
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Post by: Ben on February 22, 2008, 03:00:29 AM
lol. ive got dragons...no keys...but ive got some sweet things. Im just starting a little side project with these new graphics now. They're all made by myself, and formatted thanks to prpl mage
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Post by: Prpl_Mage on February 22, 2008, 06:55:28 AM
That's just awesome Gem. I actually want to play this game pretty badly.
Mostly because I assume that you are close to finish it.
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Post by: A Forgotten Legend on February 22, 2008, 04:16:30 PM
I am...... blown away.
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Post by: ellie-is on February 22, 2008, 05:50:05 PM
lol, great graphics gemini
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Post by: MrMister on February 24, 2008, 12:02:35 AM
http://zygote.fortsigma.net/blog/wp-content/uploads/2008/02/robutt13.png
http://zygote.fortsigma.net/blog/wp-content/uploads/2008/02/robutt14.png
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Post by: ellie-is on February 24, 2008, 12:09:52 AM
MrMr, these screens are great :o
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Post by: MrMister on February 27, 2008, 04:01:51 AM
http://img.photobucket.com/albums/v76/MrMister/robuttlighting.png
tryin out some gay lighting bullshit
oh thats a computer chip shop run by adrian the robot(loves black metal and has a broken leg) which upgrades you stats i guess? maybe gives skills
and above that screen is the skytrain station which is a cool mode of transportation
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Post by: Moosetroop11 on February 27, 2008, 03:43:36 PM
That really looks like it's gonna be the coolest game ever made by a charas member.
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Post by: Ben on February 27, 2008, 11:04:39 PM
LOL@skytrainstation

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Post by: ThexXtremeXx on February 29, 2008, 09:47:09 PM



ok this is a picture of a game ive been working on latley.
And if you were wondering there is an effect on the image.
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Post by: A Forgotten Legend on March 01, 2008, 12:10:25 AM
Make the coastline wayyyyyyy less straight.  And it'll look ok.


Also...  your sig... is really big.... and pain is spelled wrong....


Also.... where can I get that chipset?
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Post by: ThexXtremeXx on March 01, 2008, 12:32:06 AM
no it's the person's name and the chip set:
http://i249.photobucket.com/albums/gg235/yukidao/blablabla/1608.png
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Post by: MrMister on March 01, 2008, 09:56:53 AM
voossss
http://zygote.fortsigma.net/blog/wp-content/uploads/2008/03/robuttdulla.png
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Post by: ThexXtremeXx on March 01, 2008, 04:56:29 PM
the boss looks kinda stiff, other than that it's pretty good.

EDIT: ( I DON'T HAVE A SIG ********)
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Post by: A Forgotten Legend on March 01, 2008, 09:08:23 PM
Quote
Originally posted by ThexXtremeXx
no it's the person's name and the chip set:
http://i249.photobucket.com/albums/gg235/yukidao/blablabla/1608.png



I think I'm gonna combine some stuff from this chipset with the REFMap one....
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Post by: MrMister on March 02, 2008, 02:43:32 AM
Quote
Originally posted by ThexXtremeXx
the boss looks kinda stiff, other than that it's pretty good.

he shakes around violently when animated
also you have anime signature, dont even comment

i think i will try to get robutt done in time to enter it in the next indie games festival
ive been told robutt has a cool style and the 3 people who have played it say its fun so.. you could see me showing up in the next IGF
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Post by: Ben on March 16, 2008, 11:27:12 PM
trying new things
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Post by: ellie-is on March 16, 2008, 11:40:04 PM
Cool, cool, cool.
wtf is that? XD
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Post by: Ben on March 17, 2008, 12:08:28 AM
rpg maker vx, with super special graphics enhancing panoramas and a naked custom gemini template sprite

the majority of the maps will be panoramas with a few object-tiles, rather than tilesets for houses, rocks, ground....theyll all be in the pano.

The project is the same one ive been trying to tackle for years.
Genia.
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Post by: ellie-is on March 17, 2008, 12:11:47 AM
Cool
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Post by: Dominicy on March 17, 2008, 12:19:36 AM
Quote
Originally posted by gemini
rpg maker vx, with super special graphics enhancing panoramas and a naked custom gemini template sprite

the majority of the maps will be panoramas with a few object-tiles, rather than tilesets for houses, rocks, ground....theyll all be in the pano.

The project is the same one ive been trying to tackle for years.
Genia.


I don't get VX.  It's just a remake of RPGmaker 95.  It even uses some of 95's graphics..  Like if you kicked the crap out of XP, ripped it apart, and replaced the missing parts with the disemboweled corpse of RM95.
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Post by: Ben on March 17, 2008, 01:52:39 AM
so is not a remake of 95.
there is potential here, despite its flawed default mapping.
there is so much possibility, and im only beginning to experiment. I will destroy your soul with awesomegame within the year
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Post by: Red Fox on March 17, 2008, 07:46:43 PM
Looks awesome gemini.

Got vx a couple of days ago but haven't done anything with it yet...
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Post by: zuhane1 on March 17, 2008, 08:19:25 PM
WHAWHAWHAWHAWHAAA!?

VX is out now? Where was the red carpet and announcements and stuff?
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Post by: Ben on March 17, 2008, 08:34:11 PM
uh....we had a thread about it. there are also a few VX resource forums. Its only been out a bit less then a month in english
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Post by: MrMister on March 29, 2008, 10:10:13 PM
im experimenting with the robutt sprite.


and heres some unrelated pix
http://pizdaus.com/pics/tEEaXw1XiSDt.jpg
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Post by: A Forgotten Legend on March 29, 2008, 11:27:33 PM
lol
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Post by: ellie-is on March 29, 2008, 11:31:20 PM
lol squared
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Post by: Archeia on March 30, 2008, 12:34:04 PM
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Post by: Moosetroop11 on March 30, 2008, 12:40:25 PM
Quacken!

That screen looks good, Archeia. What is it, though?
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Post by: Archeia on March 30, 2008, 01:54:16 PM
platformer thing at rm2k3
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Post by: A Forgotten Legend on March 30, 2008, 09:21:22 PM
....was that necessary?
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Post by: MrMister on March 31, 2008, 08:54:27 PM
that screenshot is called lulz.png ban that faggot whore *gay prostitute*


edit: thumbnails
also i know the hP bar is hard to see im  makin it brighter
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Post by: koomarz on April 13, 2008, 05:50:07 PM
Here i post images of my game, it is the custom battle system that i am doing. It is in spanish, but when will finish the game or a demo i will translate it to the english.





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Post by: aboutasoandthis on April 13, 2008, 06:13:35 PM
This is pretty cool looking. I love the colors.

I can read Spanish so I get to play!  :D
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Post by: ellie-is on April 13, 2008, 07:07:46 PM
I can read portuguese so I can read spanish so I get to play! :D
Also, looks great.
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Post by: A Forgotten Legend on April 13, 2008, 07:22:15 PM
I'll be able to every other word of it! Yay!
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Post by: MrMister on April 15, 2008, 06:20:54 PM
heres a low quailty video of robutt
http://uk.youtube.com/watch?v=ZOWI5ZZnf0w
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Post by: MrMister on April 15, 2008, 06:29:06 PM
i wish it had more quails
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Post by: MrMister on April 15, 2008, 10:15:23 PM
videao 2
http://uk.youtube.com/watch?v=g4IBv1gC2dQ
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Post by: MrMister on April 20, 2008, 04:21:02 AM
bumping this thread with more amazing pixel art(speaking of which i got banned from pixeljoint, ownage)
this is a minigame in robutt
looks better in motion, will film eventually.


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Post by: A Forgotten Legend on April 20, 2008, 04:40:20 AM
i want to play this.  really bad.
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Post by: Ben on April 20, 2008, 05:55:52 AM
How the hell do you get banned from pixeljoint?lol
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Post by: MrMister on April 20, 2008, 08:15:25 AM
Quote
Originally posted by gemini
How the hell do you get banned from pixeljoint?lol

 i made a comment that was just the word niqger
it owned. hard.
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Post by: MrMister on April 21, 2008, 11:46:17 PM
a vid of that minigam
http://uk.youtube.com/watch?v=9cjw90lrMcQ
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Post by: alchemyindex101 on April 22, 2008, 04:01:02 AM
here's a shot from the beginning of my game
<a href="http://s29.photobucket.com/albums/c260/therocko101/?action=view&current=screenshot3.jpg" target="_blank"><img src="http://i29.photobucket.com/albums/c260/therocko101/screenshot3.jpg" border="0" alt="Photobucket"></a>
this is from the intro
<a href="http://s29.photobucket.com/albums/c260/therocko101/?action=view&current=screenshot2.jpg" target="_blank"><img src="http://i29.photobucket.com/albums/c260/therocko101/screenshot2.jpg" border="0" alt="Photobucket"></a>
and this is just a random shot of a jail
<a href="http://s29.photobucket.com/albums/c260/therocko101/?action=view&current=screenshot1.jpg" target="_blank"><img src="http://i29.photobucket.com/albums/c260/therocko101/screenshot1.jpg" border="0" alt="Photobucket"></a>
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Post by: Pixelero on April 24, 2008, 08:24:24 AM
Testing some things out in this screenshot, this is some of what i have complete for my tileset so far, i'm working from scratch here so there are no rips or edits of any kind.. the Legend of zelda style bulletin was made by me but it is temporary until i make something better.

I also completed this face a while ago, please let me know what you think about it all guys.
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Post by: Moosetroop11 on April 24, 2008, 03:55:23 PM
All your own graphics? Totally awesome. The faceset is really good, actually.

My only problem is that it all looks a lot like the rtp for some reason...

And MrMr, Sweet looking videos. Nice to see how it'll work in motion.
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Post by: Pixelero on April 24, 2008, 05:35:04 PM
Thanks, i guess that's the level i'm at now but i hope to improve on this though, mainly the floor actually.
This chipset is actually a remake of one i started for rmxp but after some though i decided that 2k3 was better for the first game for a couple of reasons.
Here's a picture of the XP chipset :), this was not the original color of the tileset, i was messing around with color changes in the maker here.


Forgot to add, i fixed the right eye for that face portrait because it looked like it was popping out a tad.

EDIT!!!
Been improving my work, here's a better look.
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Post by: aboutasoandthis on April 27, 2008, 11:46:01 PM
<img src=http://i75.photobucket.com/albums/i316/aboutasoandthis/ChainScreen.png>

I don't think I'm supposed to be showing this, but it's the best thing I've done in a while. I'm almost done with the Chain Game. Technically this's the only thing I've ever released.  _sweat_
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Post by: Red Fox on April 27, 2008, 11:55:45 PM
Yeah your totally allowed to post screenshots. Looks awesome.
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Post by: drenrin2120 on April 28, 2008, 01:43:42 AM
Quote
Originally posted by aboutasoandthis
I don't think I'm supposed to be showing this, but it's the best thing I've done in a while. I'm almost done with the Chain Game. Technically this's the only thing I've ever released.  _sweat_


Well, whatever happened to that game you were making but never told anyone about? Remember, the one I made that song for? Please tell me you're still working on that. =P
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Post by: aboutasoandthis on April 28, 2008, 02:56:50 AM
Quote
Originally posted by drenrin2120
Quote
Originally posted by aboutasoandthis
I don't think I'm supposed to be showing this, but it's the best thing I've done in a while. I'm almost done with the Chain Game. Technically this's the only thing I've ever released.  _sweat_


Well, whatever happened to that game you were making but never told anyone about? Remember, the one I made that song for? Please tell me you're still working on that. =P[/B]


Oh Final Fantasy? Of course I'm working on that (and it's coming great!).  ;)

I just wanted to put out something small first to see if I could do it.
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Post by: Bluhman on April 28, 2008, 03:58:21 AM
Quote
Originally posted by aboutasoandthis
<img src=http://i75.photobucket.com/albums/i316/aboutasoandthis/ChainScreen.png>

I don't think I'm supposed to be showing this, but it's the best thing I've done in a while. I'm almost done with the Chain Game. Technically this's the only thing I've ever released.  _sweat_


Daamn... THAT'S how the game is gonna look?
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Post by: Pixelero on April 28, 2008, 06:17:05 AM
@ aboutasoandthis
Looking good man, the only thing that bothers me is that the characters are way too bright and colorful against the surroundings in this particular screenshot, i don't know if the rest of the game has this dark look but if it does i suggest you decrease saturation some so that it will look better together.
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Post by: aboutasoandthis on April 28, 2008, 09:09:26 PM
Quote
Originally posted by Pixelero
@ aboutasoandthis
Looking good man, the only thing that bothers me is that the characters are way too bright and colorful against the surroundings in this particular screenshot, i don't know if the rest of the game has this dark look but if it does i suggest you decrease saturation some so that it will look better together.


From what was played, yes it does have a dark look. Red Fox actually modeled it after Silent Hill. The blondes in the screenshot are my new characters, so only they will get the recolor.
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Post by: A Forgotten Legend on April 28, 2008, 09:15:10 PM
Oh this is Chain Game 1.5 then!

YES>  I CAN'T WAIT TO GET THIS.
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Post by: drenrin2120 on May 03, 2008, 03:04:20 PM
Quote
Originally posted by aboutasoandthis
Quote
Originally posted by drenrin2120
Quote
Originally posted by aboutasoandthis
I don't think I'm supposed to be showing this, but it's the best thing I've done in a while. I'm almost done with the Chain Game. Technically this's the only thing I've ever released.  _sweat_


Well, whatever happened to that game you were making but never told anyone about? Remember, the one I made that song for? Please tell me you're still working on that. =P[/B]


Oh Final Fantasy? Of course I'm working on that (and it's coming great!).  ;)

I just wanted to put out something small first to see if I could do it.[/B]


Oh, well that makes me happy. :) And the screen looks nicely done.
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Post by: xX LinkMasTer Xx on May 09, 2008, 12:44:40 AM
Well, uhm...hi everyone!

I'm new here, just passed by to post a few screens of my game.

I come from a Spanish RPGMaker Community, I'm developing the game and I just want to show you some SS's.

I hope you all like them. :D

http://img441.imageshack.us/img441/4509/logodo4.png







In case you wanna check out the videos:
1. http://www.youtube.com/watch?v=1IQ2pfEoAIw
Intro & the first 6 mins of gameplay.
2. http://www.youtube.com/watch?v=vCH5rNxlNAA
Teaser #1

I'm in a hurry right now, so I'll just post the pics here, when I'm back from work or maybe tomorrow I'll post the full Game's Info (need to translate it first xP).

I hope you all like the screens and Zelda. xP

Dew.~

Arigatou.~
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Post by: Ben on May 09, 2008, 02:22:55 AM
any hopes of an english translation? this looks good
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Post by: Moosetroop11 on May 09, 2008, 01:07:01 PM
Why is it that non-english language games always look so professional? Do Germans and Italians and such just have more time? Patience?

Anyway, keep it up!
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Post by: A Forgotten Legend on May 09, 2008, 08:11:55 PM
Or the Spanish? lol.
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Post by: drenrin2120 on May 09, 2008, 09:01:00 PM
That does look pretty good. I'm interested in the battle system though.
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Post by: xX LinkMasTer Xx on May 10, 2008, 03:33:11 AM
Uhm, well, let's see.

First of all, thank you all for your comments, yes, I'm gonna translate the Demo, the available languages are gonna be Spanish/English (since those two are the only ones I speak xP)

The Battle System is gonna be an ARPG and a Side-View ARPG (kinda Megaman for example).

Imma try different Battle Systems to make the game more fun and variated.

I'm gonna post the complete Topic soon, anyway, if you want a taste, I can leave  the test of the Custom Name Election System.

You can download it here (http://www.mediafire.com/?los11mgyptd).

Dew.~

Arigatou.~
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Post by: Percival on May 10, 2008, 04:50:18 AM
... O_O in the first minute of the first vid you posted, you done a million things i never thaught you could do... how did you:

Make an animated title screen?
Make a press start and a new game/continue screen seperate?
Make a cursor follow the mouse?

if you can answer those i will wub you!
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Post by: zuhane1 on May 10, 2008, 08:16:15 AM
Quote
Originally posted by Percival
... O_O in the first minute of the first vid you posted, you done a million things i never thaught you could do... how did you:

Make an animated title screen?
Make a press start and a new game/continue screen seperate?
Make a cursor follow the mouse?

if you can answer those i will wub you!


Right the first two I'm sure have been done some other way. If the game was in English I would be able to tell. Oh, the cursor doesn't follow a mouse if you watch it carefully, the keyboard moves it. But I believe there is an rm2k3 mod that lets you use a mouse in-game somewhere. But I've heard you need a pretty decent computer.
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Post by: xX LinkMasTer Xx on May 10, 2008, 03:17:59 PM
It's all resumed in two awesome words....

Power Mode.

An RM2k3 add-on, pretty sweet huh?

You can control an image using the mouse (Yep, that's the actual mouse, not the keyboard working), you can rotate images a few degrees now and keep them that way, skip the Default Title Menu and build your own in-game (That's why it's animated), you can use all, yes, I mean A-L-L the keyboard keys (download the Custom Name Selection System trial I did here:   (http://www.mediafire.com/?los11mgyptd), to take a look, you actually "write" your name using the keyboard instead of selecting the words), you can call the 'Load Menu' and close the game (back to Windows) at anytime, and more things.

It's hella awesome, and you can do a loooooooooooot of things now....

Scripts?...pft...RM2k3 is getting closer....*evil laugh*

Dew.~

Arigatou.~
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Post by: A Forgotten Legend on May 10, 2008, 03:19:29 PM
The first video is actually really well put together.  I knew enough spanish to understand enough of it, so, I'm looking forward to seeing the demo. ^^
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Post by: MrMister on May 10, 2008, 07:49:01 PM

phone your secretary to save
if u wanna see more robutt heres a blog (http://zygote.fortsigma.net/blog)
Title:
Post by: Sion Suncrest on May 11, 2008, 01:57:31 AM
http://i64.photobucket.com/albums/h183/Seeo/May_10-2_CBS.png
Almost forgot about this place. Seeing as I displayed this over at RMN and GW
there's no issue showing it here. It's the current progress of Chaos Generations'
CBS. The three monsters you see there are animated.

~Sion
Title:
Post by: aboutasoandthis on May 11, 2008, 02:36:52 PM
I've seen it there too. Looks great Sion. How are you displaying the health though? Are you using numbers or a bar?
Title:
Post by: Sion Suncrest on May 11, 2008, 04:42:49 PM
I'll be using numbers to display the HP and MP values.

~Sion
Title:
Post by: alchemyindex101 on May 15, 2008, 02:56:14 AM
this is a shot from early in my game.
it's a shrine to a god.
Title:
Post by: Archeia on May 15, 2008, 12:03:30 PM
http://i179.photobucket.com/albums/w320/ynlraey/Legend%20of%20Vanadia/Menu_In_Game.png
Title:
Post by: MrMister on May 17, 2008, 03:20:23 AM
http://zygote.fortsigma.net/blog/wp-content/uploads/2008/05/robuttalien.png
Title:
Post by: A Forgotten Legend on May 17, 2008, 03:30:26 AM
Alchemy:  I like it.  It looks peaceful.

Archeia:  :o

MrMr: GREEN ALIEN!!!!!!!!!!!!!!!!111!!!!one!!one!!!1111!
Title:
Post by: ZeroKirbyX on May 17, 2008, 04:18:05 AM
MM, I'm lookin forward to that ****. Demo vids look slick.
Title:
Post by: HobomasterXXX on May 19, 2008, 10:00:48 AM
WEEOOOO WEEEOOOOOOO

Its up to you to figure out what HaM is an abbreviation of. Or I could tell you.
Title:
Post by: HobomasterXXX on May 19, 2008, 10:35:03 AM
Go on. HaM. Whats it mean!!
Title:
Post by: Ben on May 19, 2008, 06:16:12 PM
thAT LOoks swell man. seriously. I dig the simplicity.
Title:
Post by: MrMister on May 20, 2008, 04:23:09 AM
Title:
Post by: ZeroKirbyX on May 20, 2008, 05:51:14 AM
So how much gameplay time would you say is in Robutt at this point?
Title:
Post by: Moosetroop11 on May 20, 2008, 03:11:07 PM
That last screenshot was actually the coolest yet.
Title:
Post by: MrMister on May 20, 2008, 10:20:24 PM
Quote
Originally posted by ZeroKirbyX
So how much gameplay time would you say is in Robutt at this point?

very hard to estimate that because there are very few functional enemies, cut scenes, and npcs. it took me like 6 minutes(longer than it sounds..) to briefly explore the amount of mappage that i have completed. i imagine after ive added all of those things it would be like 40 minutes
Title:
Post by: Ben on May 20, 2008, 10:27:29 PM
any idea of a demo release date?
Title:
Post by: MrMister on May 21, 2008, 12:01:53 AM
oh yeah heres the demo. durp
http://zygote.fortsigma.net/Trash/RobuttDemo1.exe (http://zygote.fortsigma.net/Trash/RobuttDemo1.exe)
Title:
Post by: Ben on May 21, 2008, 12:04:10 AM
I hate you.   lol
Title:
Post by: HobomasterXXX on May 21, 2008, 07:49:16 AM
IM CHARGIN MY LAZER!
Title:
Post by: MrMister on May 26, 2008, 05:15:08 AM
heres that minigame again
it has some kewl paralax backgrounds..
http://img.photobucket.com/albums/v76/MrMister/holydarshweed.png
Title:
Post by: MrMister on June 03, 2008, 07:54:32 PM
Title:
Post by: Moosetroop11 on June 03, 2008, 11:29:06 PM
Asian temple place!!!
Title:
Post by: redwallmax on June 11, 2008, 06:47:29 PM
Group of shots from the game im working on http://i39.photobucket.com/albums/e172/Craterz/Group.png
Title:
Post by: Phayre on June 11, 2008, 09:03:57 PM
Your forests look kindy boxy, and you need to check your grammar, but keep up the good work.
Title:
Post by: A Forgotten Legend on June 12, 2008, 09:22:13 PM
Here are some screens i took of A Forgotten Legend.  I still need to practice a bit on mapping in VX....

http://i202.photobucket.com/albums/aa18/aforgottenlegend/AForgottenLegendScreens.png (http://i202.photobucket.com/albums/aa18/aforgottenlegend/AForgottenLegendScreens.png)

Of course, I still need to change the character sprites, etc...  Face graphics are gonna give a challenge.
Title:
Post by: Red Fox on June 12, 2008, 09:27:50 PM
Looks good. *internet thumbs up*
Title:
Post by: Phayre on June 12, 2008, 10:52:54 PM
Awesome, AFL! *is excited*
Title:
Post by: A Forgotten Legend on June 13, 2008, 12:41:22 AM
Lol.  Half of that stuff is default.. except the pretty forest tileE I found... I like it ^^
Title:
Post by: Dominicy on June 13, 2008, 12:59:32 AM
Looks pretty good.  The save screen thing is pretty neat :P
Title:
Post by: A Forgotten Legend on June 13, 2008, 01:34:42 AM
Haha, what's sad is that Daniel's sprite and faceset, along with Zachary's and Tera's are now wrong. XD.
Title: EDIT
Post by: ellie-is on June 14, 2008, 03:49:11 PM
<img src="http://img143.imageshack.us/img143/2817/ssig0.png">
I like GM. Its pretty fun. Did all the images here from scratch. It feels nice to have a game thats 100% your own :P
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 15, 2008, 06:39:44 PM
Yay buckethead!!!!
Title: Re: ~Screenshot Central~
Post by: Archeia on June 19, 2008, 06:02:35 AM
(http://i179.photobucket.com/albums/w320/ynlraey/Progress/suckymap-2.png)
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on June 19, 2008, 12:47:12 PM
Looks really cool Archeia :D

And lucas, how the hell did you manage to master gravity on gamemaker without your character sinking partially into the floor??? Teach me!
Title: Re: ~Screenshot Central~
Post by: loftyD on June 19, 2008, 01:53:13 PM
Here are some screenshots in my Pokémon Game: Pokémon Slayer

(http://www.loftyd.net/images/route1.PNG)

(http://www.loftyd.net/images/zoo.PNG)

(http://www.loftyd.net/images/tunnel.PNG)
Title: Re: ~Screenshot Central~
Post by: zuhane on June 19, 2008, 01:58:58 PM
Here's a little thingy I'm working on:

(http://i302.photobucket.com/albums/nn111/zuhane/Screenshots.png)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 19, 2008, 04:25:41 PM
You tilesets... chipsets don't really match that well.  Your first screens seem really happy,  And you first inner seems dark and depressing.  Maybe recolor some things?  I dunno.  I like your icons. ^^.

Also, what is in the middle of your floor in the first inside map?
Title: Re: ~Screenshot Central~
Post by: zuhane on June 19, 2008, 04:38:37 PM
That's because the first bit is really happy, and the dungeon isn't meant to be happy! lolzorz!
Title: Re: ~Screenshot Central~
Post by: Red Fox on June 27, 2008, 08:04:37 PM
Started with the remake of my first game for Dominicy contest. So yeah, here's a screenshot of it.

(http://i6.photobucket.com/albums/y237/DeepShitL/SleepingAngelRemakeScreen1.png)
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on July 04, 2008, 06:42:26 PM
(http://i285.photobucket.com/albums/ll74/Rebellion_4897/mappic-1.png)
I really want this to look impressive, so fell free to tell me whats wrong!
Title: Re: ~Screenshot Central~
Post by: Ben on July 04, 2008, 06:48:34 PM
make a custom overlay for it. Greenish mist, and make sure it fits the room well (ie rooms shape) and it will look splendid

Just for the love of god, dont just slap on a fog over the whole screen


Also, its not really a screenshot if you photoshop it man. I dont think 2k3 can support 1533 colours in a chipset.
If you want it to look impressive, do so in the mapping, and not with photoeffects
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on July 04, 2008, 07:09:00 PM
photoshop? i didnt use photoshop i used paint.net anyway thanks for the comment!
Title: Re: ~Screenshot Central~
Post by: Ben on July 04, 2008, 07:21:45 PM
same thing. When it comes to posting screenshots, its still cheating.
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on July 04, 2008, 07:27:39 PM
Arg! darn myself for cheating!!!!
Title: Re: ~Screenshot Central~
Post by: Zerlina on July 04, 2008, 07:51:55 PM
I'm aware these don't appear to be hella impressive...but consider they're made out of poor village (obviously edited), dark forest, and road chipset. These two maps took a full day (although that's including events and stuff).

(http://img.photobucket.com/albums/v92/greenabsinthe/whaliaswood.png)
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 05, 2008, 07:26:19 AM
I love the holes in the walls but there could be more old/broken furniture in the room. Now it's kinda empty.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on July 05, 2008, 05:25:56 PM
The building looks really tall, but really skinny on the inside. O_o.. I agree with what Red Fox said, but also try adding a bit more to the outside of the building too.  It seems kinda empty there with mostly just the path to look at in the middle part of the map.
Title: Re: ~Screenshot Central~
Post by: Zerlina on July 05, 2008, 05:52:29 PM
Cool! I'll take the exterior comments into consideration.

I want to add more broken furniture but even by adding the dresser I was pushing it, since no one has lived here for 700 years and everything would probably be fertilizer by now...not to mention that that book would be dust...shhhhhh. >.<

But I guess if I push it that far, maybe I should push it further and add some old chairs? What do you guys think?
Title: Re: ~Screenshot Central~
Post by: Fisherson on July 05, 2008, 05:58:42 PM
Make them realy broken down and add a disintegrating books in varois states
of decomposition.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on July 05, 2008, 06:38:13 PM
I love that faceset Redfox.
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 05, 2008, 07:33:19 PM
Thank you. Went for a comic style.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on July 12, 2008, 01:02:26 AM
The holes in the walls and floor are really great additions, but if the place is 700 years old, you may want to consider breaking it down a little more than that. Consider: Broken floorboards, dust/dirt buildup, broken furniture, scattered old/disintegrating papers, stagnant water, etc. The list goes on, depending on the background story.

But I love that hole in the wall effect, how did you do that?
Title: Re: ~Screenshot Central~
Post by: Zerlina on July 14, 2008, 10:15:09 PM
The holes in the walls and floor are really great additions, but if the place is 700 years old, you may want to consider breaking it down a little more than that. Consider: Broken floorboards, dust/dirt buildup, broken furniture, scattered old/disintegrating papers, stagnant water, etc. The list goes on, depending on the background story.

But I love that hole in the wall effect, how did you do that?

Thanks! I'll add that in.


And as for how I did it, I edited a screenshot in photoshop then improted it as a panorama :). It's how I do a lot of the crazy stuff in my maps. Shhhh
Title: Re: ~Screenshot Central~
Post by: Muraiko on July 15, 2008, 12:08:26 PM
Okay, well, I've been trying, DESPERATLY to get better at mapping, as it's one of my major weaknesses. So, here a before/after picture of the Monu Tribe, the first place you start at in my game!

Monu Tribe Before: (http://i276.photobucket.com/albums/kk1/Muraiko/MyOldMonu.png)



Monu Tribe After: (http://i276.photobucket.com/albums/kk1/Muraiko/MyNewMonu.png)


I think I'm improving... at least it looks decent now, and not just a huge block of green that I called trees. Any ideas on how I can make it look better? (I'm not sure if I did the tops of the trees right...)
Title: Re: ~Screenshot Central~
Post by: Fisherson on July 15, 2008, 05:39:08 PM
More shading on the trees and is that blue stuff supposed to be
water?Becuase it doesn't look like it.
Title: Re: ~Screenshot Central~
Post by: Muraiko on July 15, 2008, 05:51:57 PM
You mean shading on the tree trunks, or tops, or both?
(I still think the tops of the trees look flat. Any ideas on how to make it look more three deminsional?)

Yeah, the blue thinggy is supposed to be a small pool, but now I realize that it may be a bit too "squary", as well as not a really good water texture.
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 15, 2008, 05:55:29 PM
To squary, to empty, needs animals and on the second screenshot the corner of the tree tops is missing.
Title: Re: ~Screenshot Central~
Post by: Muraiko on July 15, 2008, 06:11:58 PM
Alright, that's a really good idea! I'll in some animals, like butterflies, squirrels and stuff like that.

You mean the top right corner of the whole sceen shot? There's really more to it, but it couldn't fit on the screen. I actually just have openings in the trees, even though you never will be able to walk there. I guess I just thought it wouldn't look good if it was just black all the way around the map.

I'll work on the water, and make it look more natural.
Title: Re: ~Screenshot Central~
Post by: Fisherson on July 15, 2008, 06:19:04 PM
I meant the tops of the trees,yes.
And also wher'd you get that tent?I need some
camping tents like that to go with a desert
chipset i have.
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 15, 2008, 06:30:04 PM
No I mean this:
Title: Re: ~Screenshot Central~
Post by: Muraiko on July 16, 2008, 01:41:02 PM
Alright. So I think I got it all down. I just added a few animals. I also got a new tree top that isn't all black in the middle. It's all leafy, so the corners won't be gone anymore. I also think it won't look so flat. I also changed the water, so it's not a complete square. So, thanks alot for helping me out here! As I said before, Mapping isn't one of the things I'm good at, but the best way to overcome a problem is to face it head on, right? Thanks again!


I can't remember where I got that tent... I think maybe it was from RPG Maker XP, but I just shrunk it down to work for RPG2k3.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on July 18, 2008, 11:03:57 PM
Yeah, it is.
Title: Re: ~Screenshot Central~
Post by: Fisherson on July 18, 2008, 11:56:25 PM
I can't remember where I got that tent... I think maybe it was from RPG Maker XP, but I just shrunk it down to work for RPG2k3.
Ok,what program did you use,becuase it worked out good.
I wish some one whould shrink VX sprites like that.
Title: Re: ~Screenshot Central~
Post by: Muraiko on July 20, 2008, 05:06:54 PM
Program? For shrinking? I don't know... I just kinda took it, and shrunk it down to the size I want with paint, refrencing to the squares, and tiles and stuff.
Title: Re: ~Screenshot Central~
Post by: Master Yoda on July 20, 2008, 08:35:31 PM
From my current project. Not a map, but posted because its the funniest on fire animation ever. Never mind the big 45, just bad timing with the screenshot.
(http://i9.photobucket.com/albums/a85/Defilus/MoreFire.jpg)
Title: Re: ~Screenshot Central~
Post by: Koomar on July 22, 2008, 04:41:52 PM
Here a screenshot of my game. It is in spanish but when i will had finished the game i will translate the game.

Here the screenshots:

The Screen:

(http://img257.imageshack.us/img257/6859/01to2.png)

Choose Tecnic:

(http://img301.imageshack.us/img301/4771/08dk2.png)

Choose Enemy:

(http://img243.imageshack.us/img243/417/09jf8.png)

Doing the tecnic:

(http://img516.imageshack.us/img516/3113/04yt5.png)

The limit complete:

(http://img301.imageshack.us/img301/7686/07hj5.png)

Greetings!

P.D.: The screenshots that no have number on hp and mp, it's because there are more older.
Title: Re: ~Screenshot Central~
Post by: lilsniffs3 on July 22, 2008, 04:43:31 PM
That looks cool. Are all the sprites custom?
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 22, 2008, 07:54:36 PM
really awesome CBS
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on July 22, 2008, 08:42:06 PM
Cool. Mainland Europeans always seem to make the most professional looking games.
Title: Re: ~Screenshot Central~
Post by: ellie-is on July 24, 2008, 01:29:07 PM
Well, maybe he is not spanish. He could be mexican or something. But he is not from paraguay, I am sure. People over there fail at making games :c

Well, pretty awesome screenshots. Cool sprites as well.
Title: Re: ~Screenshot Central~
Post by: MrMister on July 25, 2008, 07:15:41 AM
(http://zygote.fortsigma.net/blog/wp-content/uploads/2008/07/dubdogredux.png)
(http://zygote.fortsigma.net/blog/wp-content/uploads/2008/07/skycastle.PNG)
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on July 25, 2008, 10:08:38 AM
Fantastic as always MrMister, I'm glad I got to see those before the link broke.

Tell me about the stacking. Is the game going to be semi-puzzle driven?

As for me.... It has been a long time since I've shown anything.
(http://i26.photobucket.com/albums/c105/Meiscool2/Mala.png)
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on July 25, 2008, 12:14:37 PM
Her colours look a bit weird for that chipset, but she's good meis.

Also, what? What's this character for? I never thought you'd even open rm2k3 again :p
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 25, 2008, 06:18:07 PM
Me versing Bursinatrax (http://img299.imageshack.us/img299/1834/bursinatraxho8.png)
Title: Re: ~Screenshot Central~
Post by: Ben on July 25, 2008, 08:10:20 PM
Felix, that chipset is heinous
Title: Re: ~Screenshot Central~
Post by: MrMister on July 25, 2008, 08:38:39 PM
Fantastic as always MrMister, I'm glad I got to see those before the link broke.

Tell me about the stacking. Is the game going to be semi-puzzle driven?

As for me.... It has been a long time since I've shown anything.
(http://i26.photobucket.com/albums/c105/Meiscool2/Mala.png)
theres no stacking puzzle stuff thats just a group of enemies that works together. also u should prob give your characters sprite a definite outline so it doesnt blend so much into the background.
Title: Re: ~Screenshot Central~
Post by: MrMister on July 25, 2008, 08:48:13 PM
heres a rough edit i did.. you can see i distinguished the body parts from each other a lil more and its a lil easier on the eyes to see where she is.
looks p nice tho
Title: Re: ~Screenshot Central~
Post by: MrMister on July 26, 2008, 08:02:31 PM
(http://zygote.fortsigma.net/blog/wp-content/uploads/2008/07/robutt25.png)
Title: Re: ~Screenshot Central~
Post by: Ben on July 26, 2008, 08:15:57 PM
Looks good man.

Personally I would make some of those little stars a bit more of a yellow, to reduce the huge contrast from the yello crown on the purple back, but Im viewing things out of context here, so I could very well be wrong.

Title: Re: ~Screenshot Central~
Post by: Fisherson on July 27, 2008, 12:49:11 AM
What the heck did you use to make that?!
It looks so awesome,i'd love to play even tough it is
a side scroller.
Title: Re: ~Screenshot Central~
Post by: MrMister on July 27, 2008, 04:27:57 AM
i made it by putting a drawing of robutt and the blood of a magic the gathering fan in a magic circle and using ancient incantations to fart out a video game. im repixeling robutts sprite currently because its ugly and has no brightness or contrast to it
Title: Re: ~Screenshot Central~
Post by: Fisherson on July 27, 2008, 04:56:18 PM
i made it by putting a drawing of robutt and the blood of a magic the gathering fan in a magic circle and using ancient incantations to fart out a video game. im repixeling robutts sprite currently because its ugly and has no brightness or contrast to it
..i ment which maker did you use.Game maker or Rmk2003?
Title: Re: ~Screenshot Central~
Post by: MrMister on July 27, 2008, 06:42:56 PM
i didnt use either of those.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on July 27, 2008, 06:44:41 PM
C++?
Title: Re: ~Screenshot Central~
Post by: ellie-is on July 27, 2008, 06:46:54 PM
Game Maker I think. Dont be mean Mr.
Title: Re: ~Screenshot Central~
Post by: Ben on July 27, 2008, 07:12:29 PM
HAY GUISE. If he dosent want to answer, dont push it. because it spams up the screenshot thread.
Do that thing where you look at your most recent posts, and see if they were necessary.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on July 28, 2008, 06:08:10 AM
Hes using Multimedia Fusion.
Title: Re: ~Screenshot Central~
Post by: Fisherson on July 28, 2008, 04:39:17 PM
Here's some screens from Warped,i think i'm getting better at make mapking.
(http://i286.photobucket.com/albums/ll106/cadeskywalker10/kewskreenS2.jpg)
Title: Re: ~Screenshot Central~
Post by: ellie-is on July 28, 2008, 04:44:24 PM
You should fix the watter but other than that its not bad. And the RTP boat is really out of place, that rock as well.
Title: Re: ~Screenshot Central~
Post by: blaman on July 28, 2008, 04:46:18 PM
Those are pretty good, but as Lucas already pointed out, the boat seems a little out of place, and the water could be fixed so it matches the grass. Otherwise, they're pretty good. Nice job. :D
Title: Re: ~Screenshot Central~
Post by: Fisherson on July 28, 2008, 04:51:02 PM
You should fix the watter but other than that its not bad. And the RTP boat is really out of place, that rock as well.

Yeah,I plan to get make or find a custom raft.I just needed it to test the water.

Those are pretty good, but as Lucas already pointed out, the boat seems a little out of place, and the water could be fixed so it matches the grass. Otherwise, they're pretty good. Nice job. :D
Thank you! ;D I'm glad my map making skills are inproving.What exactly do you mean match the grass?
Do you have an example?I found this chip in the CR,i didn't make it.
Title: Re: ~Screenshot Central~
Post by: ellie-is on July 28, 2008, 05:31:14 PM
Yeah, but there are 2 kinds of grass in this chip, and the water and rest of the grass dont match.
Title: Re: ~Screenshot Central~
Post by: blaman on July 28, 2008, 06:00:10 PM
What I mean is that the dirt seems to just meld into the grass, with no real transition in the first two shots.
Title: Re: ~Screenshot Central~
Post by: MrMister on July 30, 2008, 05:37:20 AM
i made a new sprite. (http://i34.tinypic.com/s5ls35.gif)
prob needs some tweaking. hat and stuff added w/ equipment.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on July 30, 2008, 05:52:22 AM
****ing awesome.
Title: Re: ~Screenshot Central~
Post by: Ben on July 30, 2008, 05:53:20 AM
the darker red seems to have a bit of a different saturation, or maybe like, a rogue colour value....a hint of brown....

the light red is nice, I think it suits him more. Its looking good though
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 30, 2008, 03:14:41 PM
A game that I worked on for a bit at a friends house cause I got bored..and he wanted to see RPG maker for the first time(basicaaly I took his RPG virginity)

Secrets of gaia

(http://img359.imageshack.us/img359/6119/screen2ww5.png)

(http://img359.imageshack.us/img359/4025/screen1ye0.png)














Title: Re: ~Screenshot Central~
Post by: Red Fox on July 30, 2008, 03:41:36 PM
Waaaaaaaaaaaay way way way way way way way way way way way way way way way to empty. Also rtp.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 30, 2008, 03:59:25 PM
Its a boos room...and you don't get to look around the room...the moment you walk in an auto event moves you...battle starts...another auto event movesyou to the stone..measses..then a teleporter opens...you automatticaly walk into it
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on July 30, 2008, 04:32:09 PM
You seem to be under the impression that certain places aren't important visually. If the player can see it, it's important.

However, it's a quick rpg made round someone's house... Graphics are hardly important.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 04, 2008, 11:25:54 AM
Shouldn't the characters line up with their picture? Right now you have alex's battle character above the cat girl's profile and etc.
Title: Re: ~Screenshot Central~
Post by: MrMister on August 09, 2008, 03:31:51 AM
(http://zygote.fortsigma.net/blog/wp-content/uploads/2008/08/robuttstuff.PNG)
forgot to make it 2x. anyway. save for backgrounds this is what the game kinda looks like now.
Title: Re: ~Screenshot Central~
Post by: coasterkrazy on August 09, 2008, 05:40:12 AM
Fantastic as always MrMister, I'm glad I got to see those before the link broke.

Tell me about the stacking. Is the game going to be semi-puzzle driven?

As for me.... It has been a long time since I've shown anything.
(http://i26.photobucket.com/albums/c105/Meiscool2/Mala.png)

I know I'm a bit late, but cool. Does this mean you're getting back into RM? I still haven't; I'm just here for the ride. :P

Oh and your last edit thing on your signature just completely threw me off and I was about to question it.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on August 09, 2008, 12:22:07 PM
(http://zygote.fortsigma.net/blog/wp-content/uploads/2008/08/robuttstuff.PNG)
forgot to make it 2x. anyway. save for backgrounds this is what the game kinda looks like now.
Do the different hats give you different abilities?
Title: Re: ~Screenshot Central~
Post by: MrMister on August 09, 2008, 03:45:19 PM
i dunno i thought it might be cool at first but probably not. at least not for now
Title: Re: ~Screenshot Central~
Post by: Ben on August 11, 2008, 02:37:51 AM
Dude, the hats totally should give different abilities. The rad factor would rise exponentially
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 11, 2008, 04:12:23 AM
What do you even do in the game? You should consider making a hype thread.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 11, 2008, 05:01:50 PM
So, I decided to take a break from VX (I swear, i'm going to rip my hair out trying to map with it.)

So I started a project in 2k3, using meiscool chipsets, and this is a screen I just made.  The backdrop worked really well I think.

Old one
[spoiler](http://i202.photobucket.com/albums/aa18/aforgottenlegend/GiazHousehold.png)[/spoiler]

Just added a few more things:
(http://i202.photobucket.com/albums/aa18/aforgottenlegend/GaizHousehold.png)
Title: Re: ~Screenshot Central~
Post by: Felix-0 on August 11, 2008, 05:04:01 PM
First room of Ice caverns

(http://img147.imageshack.us/img147/1777/slashsj5.png)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 11, 2008, 05:17:40 PM
It seems really empty.  Try adding more to the room.
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 11, 2008, 05:22:47 PM
Looking good AFL.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 11, 2008, 06:44:43 PM
Looks very nice AFL. You capture a very good scene.

Felix, that looks like a cool abs. I would recolor some of the charsets so that they better match, especially the golden sun thingie.

I've been screwing around, makin' a new chip. Comments?
(http://i26.photobucket.com/albums/c105/Meiscool2/Screw.png)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 11, 2008, 07:20:24 PM
*runs around screaming like a little girl*

Thanks red fox and meiscool.

I like the chipset.  I really like how it goes into the water from the land. Could use some more color though.  Its really green right now. Although if its new, I guess there is still more to come for it.
Title: Re: ~Screenshot Central~
Post by: Fisherson on August 11, 2008, 07:54:11 PM
AFL, that screen is amazing! Are Meis chipsets in the CR? I must have them.
Title: Re: ~Screenshot Central~
Post by: MrMister on August 11, 2008, 08:25:55 PM
Dude, the hats totally should give different abilities. The rad factor would rise exponentially
yeah but as far as i can tell game players dont like prioritizing. and that would be a problem. you get abilities by finding hidden shrines throughout the world and you use them by mashing button combos.
the game is kinda like actraiser meets vagrant story.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 11, 2008, 10:43:25 PM
AFL, that screen is amazing! Are Meis chipsets in the CR? I must have them.
Look around the resource section of the forum.

I tried finding the meiscool mapping tut, took me ages, but some of the images were broken.  I think it was rotobam's addition. :(

EDIT: Post number 2222.
And... here is the link. =P
http://www.charas-project.net/forum/index.php?topic=20441.0
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 11, 2008, 11:54:30 PM
I think I might update that soon.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 12, 2008, 01:35:33 AM
It's funny you're using a meiscool chipset, I needed something innovative for a haunted house type place, so I resorted to a meiscool chipset as well.

(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20III/1.png)
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20III/2.png)
If anyone followed my game at all, these from Chapter III, I haven't done anything much with the game lately though, but I have been screwing around with this. I feel the second scene is a little empty, but I'm still getting the feel of the chipset and how to use it best.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 12, 2008, 01:46:34 AM
Since the chipset isn't that good at filling in space, I would just make the rooms and halls smaller. Also, try using the 'jet in jet out' thing I did with the walls in my example screen.

The outside of the house looks very good. Try editing the chip to add some vines or skulls or something hanging from the walls and trees for a gloomy feel.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 12, 2008, 02:03:53 AM
By jetting you mean the shadow effects? If so, did you ever post a tut on that?
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 12, 2008, 03:27:05 PM
Lol.

In the top screen, the white wall looks kinda random compared to the brick wall on the rest of the building. o.o
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 12, 2008, 04:17:06 PM
Eh, it happens =P

Here's a screen from a menu I'm working on. It's not finished yet. It's a change party member screen, I guess you'd call it.
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20III/3.png)
I'm gonna fill in the spots where there's just empty boxes with important character stats like Level and two other boxes will be labeled "Battle Party" and "Non-Combat Party", or something along those lines. The basics of it are done and it functions just fine it's just not so pretty yet.

EDIT: Damn, I just realized I've been making this game for almost two years exact... That's not including the work I did for a year before I decided to start over... wow, what the hell is taking me so long? haha
Title: Re: ~Screenshot Central~
Post by: ZeroKirbyX on August 12, 2008, 04:18:14 PM
Lookit everyone. Being all productive. Nice work boys. Nice work.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 14, 2008, 12:43:26 AM
Hey, yay progress!!  :D
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20III/3-1.png)
Title: Re: ~Screenshot Central~
Post by: coasterkrazy on August 14, 2008, 02:29:43 AM
Neat. Does it still take a ridiculously long time to level up classes? :P And did you fix the problem with Jake where he doesn't have his level 1 ability?

Oh and Samson + Parry + Jake + Timber = WIN. :D

It's great to see progress, dren!
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 14, 2008, 02:51:26 AM
Yes, it still does take a while to level up classes, that's the way it's suppose to be, I mean, the master level is like 8. What class level were your guys at when you beat the demo?

And yes, I fixed that thing with Timber a while ago. I haven't worked on it in a while, but I did take your advice with the storyline and everything. But instead of an extra chapter I just made Chapter III reallllly long. But it's all good, all worked out.
Title: Re: ~Screenshot Central~
Post by: coasterkrazy on August 14, 2008, 04:28:39 AM
At the end of the demo, I wasn't even to class level 2 with the characters who started from the beginning. Meanwhile, the new characters joining me were at higher and higher class levels, but it's probably okay since the game is going to be a lot longer.

Oh, speaking of which, I was wondering why Samson says he has no class when he's automatically defaulted to electric. It didn't make much sense to me, but I guess it doesn't matter.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 14, 2008, 04:55:54 AM
Hm... you should've been atleast Class level 2. Oh well. Yeah, there's a probably a lot of little things like that throughout the game, I just needed a cheap excuse to go onto the tutorial of Classes and ****.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on August 14, 2008, 08:10:32 PM
I recently made 3 youtube video's about my game.."I" Think they're cool...

Dren nice CM
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 14, 2008, 09:44:28 PM
By jetting you mean the shadow effects? If so, did you ever post a tut on that?

No, I ment how the walls go for three tiles, then come in for two, then come back out for three more and etc.
But I do have a shadows tutorial in my mapping tutorial. It shows how I made shadows for that chipset.

On to me!!
(http://i26.photobucket.com/albums/c105/Meiscool2/Moi.png)
You guess can expect to play this very shortly.
Title: Re: ~Screenshot Central~
Post by: Rayonius on August 14, 2008, 09:48:00 PM
snap, those lighting effects are impressive! is that VX or XP? or is it some maker I've never heard of, perhaps?
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 14, 2008, 09:48:25 PM
That would be 2003.
Title: Re: ~Screenshot Central~
Post by: Rayonius on August 14, 2008, 10:03:34 PM
wow, how did you get that light effect?
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 14, 2008, 10:29:26 PM
I made a picture using brushes in photoshop then used an event to show the picture :)
Title: Re: ~Screenshot Central~
Post by: ZeroKirbyX on August 14, 2008, 10:52:15 PM
Slick screen babe. Good to see you makin' stuff again. Damn, you guys make me wanna get on a project.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on August 14, 2008, 11:21:01 PM
ZKX your not on a project...why dud u join char then Lawlzormehgah
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 15, 2008, 01:27:53 AM
He had a project. A kickass one I might add.
Title: Re: ~Screenshot Central~
Post by: ZeroKirbyX on August 15, 2008, 01:41:04 AM
I had a kickass one? I thought most of mine were just meh. Hell, my only two were Brethren Steel and Viral Imperfection, lame *** titles even.

Also Felix, I joined Charas just so I could become an admin and tear the site down. I'm actually a very patient hacker. I also knocked up my anti-abortion girlfriend.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 15, 2008, 04:19:45 AM
I'm gonna quit complimenting you, you unstuddly boy.
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 15, 2008, 08:25:05 AM
Looks awesome meis, as always.
Title: Re: ~Screenshot Central~
Post by: ZeroKirbyX on August 15, 2008, 08:27:57 AM
I'm gonna quit complimenting you, you unstuddly boy.
D: But what about my fragile self-esteem?
Title: Re: ~Screenshot Central~
Post by: redwallmax on August 15, 2008, 04:50:59 PM
Okay im starting to map my game and i was wondering what people thought this is my heroes starting location (there are 3 different maps)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 15, 2008, 05:01:44 PM
A) The windows on the house on the right need to be on the wall, not the edge of it, bring them in a tile.
B) Add some more plants and stuff, the exterior maps look empty.
C) The building on the left, EXTREMELY large.  And the windows are placed strangely. I would make it smaller, or add more windows.
D) The roof tiles, there are tiles to make the roof go like this:

    /\
  /    \
/   /\  \
  /    \ |
/       \|

Use them. Please.
                                                                                                                ^
E) The interior also looks a bit empty.  Try making the room smaller this way. |
                                                                                                                v

Overall the maps are ok, but there is room for changes.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on August 15, 2008, 05:23:11 PM
Hm... you should've been atleast Class level 2. Oh well. Yeah, there's a probably a lot of little things like that throughout the game, I just needed a cheap excuse to go onto the tutorial of Classes and ****.
I think my guys were mostly level 3... I reckon he didn't train up at all :p
Title: Re: ~Screenshot Central~
Post by: Felix-0 on August 15, 2008, 06:28:15 PM
moosetroop I veiwed your game....I like the first port town...and I wish I could have battles mowar...
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 15, 2008, 06:29:35 PM
How does a wood house have a stone pillar interior?
Title: Re: ~Screenshot Central~
Post by: Phayre on August 15, 2008, 07:10:13 PM
Meis, your chip are to die for. Do you have a link to where you posted them all? I know you did a while back, but I can't find it. *sadness*
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 15, 2008, 07:44:54 PM
Meis, your chip are to die for. Do you have a link to where you posted them all? I know you did a while back, but I can't find it. *sadness*
http://www.charas-project.net/forum/index.php?topic=20441.0
Title: Re: ~Screenshot Central~
Post by: MrMister on August 15, 2008, 11:03:58 PM
robutt is cancelled to bring you this much more interesting vidya game
(http://img237.imageshack.us/img237/849/coffeeknight1qk1.png)
moggio the coffee knight gotta save princess prunes from the evil hunchmen.
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on August 15, 2008, 11:36:42 PM
This is a lizardman battlechar im working on.
What u guys think?

(http://i284.photobucket.com/albums/ll11/RockjohnAxe/Shaker1.jpg)


:D

Ive got a xcreen shot of his attack animation in my game thread "An Epic Legend"
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on August 16, 2008, 12:07:17 AM
moosetroop I veiwed your game....I like the first port town...and I wish I could have battles mowar...
What. I've never posted a link to one of my games here. You sure you're not mistaken?


robutt is cancelled to bring you this much more interesting vidya game
(http://img237.imageshack.us/img237/849/coffeeknight1qk1.png)
moggio the coffee knight gotta save princess prunes from the evil hunchmen.
No way! Can't you at least post what you had so far of robutt? I was looking forward to that! :o
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on August 16, 2008, 12:50:49 AM
robutt is cancelled to bring you this much more interesting vidya game
(http://img237.imageshack.us/img237/849/coffeeknight1qk1.png)
moggio the coffee knight gotta save princess prunes from the evil hunchmen.

...Wait, is that a joke?
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 16, 2008, 06:42:15 AM
This is a lizardman battlechar im working on.
What u guys think?

(http://i284.photobucket.com/albums/ll11/RockjohnAxe/Shaker1.jpg)


:D

Ive got a xcreen shot of his attack animation in my game thread "An Epic Legend"


Your bcharas doesn't match.
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on August 16, 2008, 07:44:44 AM
I thought i covered this a zillion times. Matching Battle Charas is not my goal, nor do i give a flying squirrel.

I just want some damn Feedback on my Lizardman Battle char
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 16, 2008, 08:36:18 AM
Er, which one is it? Three of them qualify as lizardmen in my opinion, and I'm guessing it's the bottom one, even though that one technically isn't a lizardman.
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on August 16, 2008, 08:40:01 AM
the one named shaker. check out my last post in my game thread "An epic legend" it has a bit more info and his attack animation. but im talking about the second hero ddown named shaker.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 16, 2008, 09:02:05 AM
Same lizard man from bof2 right? Looks ok. I really don't know what to say though since the only visible changes I can see from the original to what you've got now is that you took out the bow.
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on August 16, 2008, 09:05:50 AM
currently only finished, a standing pose (w/ breathing action)
and an attack pose and a death pose. although im gonna redo the death pose. Ill  post the finished bchar set once im done.
Title: Re: ~Screenshot Central~
Post by: mironic on August 16, 2008, 09:07:37 AM
XD i want a cookie
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 16, 2008, 09:09:53 AM
I thought i covered this a zillion times. Matching Battle Charas is not my goal, nor do i give a flying squirrel.

I just want some damn Feedback on my Lizardman Battle char

Ge3ez m3 s0 s0rry for not be3n reading 4bout your g4me.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 16, 2008, 09:10:46 AM
XD i want a cookie
Get.
Out.
Now.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 16, 2008, 09:11:00 AM
JEEZE guys don't get so ANGRY
Title: Re: ~Screenshot Central~
Post by: mironic on August 16, 2008, 09:12:43 AM
T_T see meiscool this is why im thinking what u said about a good comunity.. people are still cutting me down for the topic im trying to forget about
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 16, 2008, 09:14:18 AM
Here's some advice. Use spell check. Think hard about whether or not your post is worth posting.
Title: Re: ~Screenshot Central~
Post by: mironic on August 16, 2008, 09:15:04 AM
im useing Opera brownser dosent have a spell cheak and my ff and IE are broken and it wont let me download anything so :P
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 16, 2008, 09:16:38 AM
Seriously, do you write like this in real life?
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on August 16, 2008, 09:17:26 AM
guys, guys, guys...

its not nice to laugh at people with mental disabilities.
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 16, 2008, 09:18:27 AM
Also guys this is turning into a lets flame the noob central instead of Screenshots.
Title: Re: ~Screenshot Central~
Post by: mironic on August 16, 2008, 09:21:16 AM
T_T 1 more flame and imoffical voting Charas the number 1 site for noob killers
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 16, 2008, 09:23:27 AM
We are very accepting of noobs who have something to bring to the community. People who can post well and not spam/troll.
Title: Re: ~Screenshot Central~
Post by: mironic on August 16, 2008, 09:25:54 AM
Dud DROP IT your the Flaming troll...
Iv tryed to run away from u but u follow me LEAVE ME ALONE ***hole
Your officaly The Biggest ***hole on the interweb GET A LIFE
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 16, 2008, 09:26:27 AM
T_T 1 more flame and imoffical voting Charas the number 1 site for noob killers

Frankly, if you're spamming your own thread, calling other people dum, and generally appearing to show a lack of concern for your appearance, you kind of deserve the treatment.

But uhhhh oh yeah back on topic gah!

I posted this as a bit of a joke in the Offtopic Game thread, but it's actually a bit of a sneak peak at a game I'm working at.
[spoiler]Basically a sort of short game that all takes place in a single detailed town of several sections. This is the south district.[/spoiler]
Title: Re: ~Screenshot Central~
Post by: mironic on August 16, 2008, 09:28:38 AM
is that rpg maker VX? or XP? cuz it no look like 2003
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 16, 2008, 09:28:45 AM
Looks awesome Bluh, I always liked your towns. Maybe add some more stuff right now it looks empty.
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on August 16, 2008, 09:33:05 AM
Looks good man. still needs a nice polish pass, but i likes it alots :D

9.bluhman / 10
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 16, 2008, 09:35:44 AM
Yeah, that was a bit earlier than the current one I've got. That upper right corner was filled up as were a few boxes placed about. Might get some closeup shots when the time is right...

IT'S 5:35 AM DAMMIT *Becomes Nocturnal*
Title: Re: ~Screenshot Central~
Post by: mironic on August 16, 2008, 09:36:40 AM
Rock... why do people mined my spelling when its 5:35 AM i dident get any sleep cuz of a party nexed door... :( so people should repect somone of how they type and there disadvantages
not for how usefull and good typing there are :(
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on August 16, 2008, 09:40:16 AM
im not even gonna reply to that pointless pile of excuses.

damn i just failed.

and it may be 5:40 am, but i still have an hour of work togo before i can head home.


and if noise = bad spelling i think alot of us would do worse.

You could be chained to a pole, being raped by monkeys with herpes while slowly being lowered in a tub of molten farts and i would still be pissed off if you mispelt every second word.

Edit: yes i work nights.  6:30 PM - 6:30 AM
Title: Re: ~Screenshot Central~
Post by: mironic on August 16, 2008, 09:41:13 AM
your at work?
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 16, 2008, 09:43:34 AM
mironic, just stop responding to people. In all honesty, it isn't what you are doing that is making people flame you, so much as you are defending yourself horribly. Now, I don't really care if people do or don't accept you, but this is one of my favorite topics and I'd hate to see it become a smut fest revolved around you. Hence, my tip to you is to just stop trying to defend yourself, and if someone makes fun of you, LET THEM. It will make the person think that you don't care that you're being made fun of, thus they will undoubtly get bored of judgeing you (no matter how accurate the judgement may be... ) thus making them quit poking fun at you or 'cutting you down'.

And Bluhman, I originally wanted to post this to tell you that I love your little shop you've got towards the bottom of the screen, but I felt I should post the above too :P
Title: Re: ~Screenshot Central~
Post by: mironic on August 16, 2008, 09:46:12 AM
im sorry
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 16, 2008, 09:46:47 AM
Just stop responding.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on August 16, 2008, 09:51:20 AM
I posted this as a bit of a joke in the Offtopic Game thread, but it's actually a bit of a sneak peak at a game I'm working at.
[spoiler]Basically a sort of short game that all takes place in a single detailed town of several sections. This is the south district.[/spoiler]

I was actually interested when I first saw the map in the Off-Topic game thread. Brighton is where you live, right? Is the town named after it, or does it represent it in any way/shape/form?
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on August 16, 2008, 09:55:07 AM
where is the inventory in your sig thread? i want a peice of this.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 16, 2008, 09:55:37 AM
You have to make your own.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 16, 2008, 10:20:46 AM
Frankly, if you're spamming your own thread, calling other people dum, and generally appearing to show a lack of concern for your appearance, you kind of deserve the treatment.

But uhhhh oh yeah back on topic gah!

I posted this as a bit of a joke in the Offtopic Game thread, but it's actually a bit of a sneak peak at a game I'm working at.
[spoiler]Basically a sort of short game that all takes place in a single detailed town of several sections. This is the south district.[/spoiler]

I'm still considering making my game in a big city which you would have to travel to different parts of via taxi, tram etc.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 16, 2008, 10:59:35 AM
I'm still considering making my game in a big city which you would have to travel to different parts of via taxi, tram etc.

I don't think that works very well in 2-d games.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on August 16, 2008, 11:03:03 AM
It could, if you pull off right. It would require a lot of patience, though.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 16, 2008, 11:15:18 AM
Well, Bluh's game IS in a big city.
Title: Re: ~Screenshot Central~
Post by: Phayre on August 16, 2008, 01:41:47 PM
I need some serious map help. This is my town thus far:
[spoiler](http://img379.imageshack.us/img379/9109/mappydiddlezq0.jpg)[/spoiler]
Ignore the ocean tiles-- those will be transparent, with a sky behind.
How can I make this look decent? Gah.
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 16, 2008, 01:50:56 PM
Looks good so far. Maybe make the houses a little bigger and add more vegetation and objects to fill up the empty spaces.
Title: Re: ~Screenshot Central~
Post by: Rayonius on August 16, 2008, 02:44:20 PM
the two houses on the right are the same style. It doesn't necessarily stand out, but you might want to vary it up a little.. and I'm sure you already know but there are no stairs connecting the path above and below the cliff. Other than that, the style looks great, and it flows really well.
Title: Re: ~Screenshot Central~
Post by: Dragonium on August 16, 2008, 02:47:09 PM
Yeah, it's nearly there. I made a few annotations to help out.

[spoiler](http://i125.photobucket.com/albums/p69/DragoniumOfTheFire/Howitsdone.png)[/spoiler]

Basically, add a few more houses to add a little realism, and put some stuff in those blank spaces - no matter which way you look at it, it's a white space.

Good work.
Title: Re: ~Screenshot Central~
Post by: ZeroKirbyX on August 16, 2008, 05:16:55 PM
When mapping in RM2k, realism doesn't work. Real people have property and yards in a small town, but in terms of visible appeal you need to tighten it up.
Title: Re: ~Screenshot Central~
Post by: Dragonium on August 16, 2008, 05:24:33 PM
That's true, but still, in my opinion it looks better to occupy the free spaces in a town with more houses rather than trees and pointless clutter. People have to live somewhere.
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 16, 2008, 08:16:40 PM
I was actually interested when I first saw the map in the Off-Topic game thread. Brighton is where you live, right? Is the town named after it, or does it represent it in any way/shape/form?

Again, that's just the file name, and that in itself is a bit of a joke because Brighton Townline Road is an actual street around my parts.

But in reality, the town here itself is not Brighton; it's called Nothgirb. Which is just Brighton backwards. :P

As for Phayre's map, I don't think more houses are really in need, especially if its a REALLY small village; you just need to liven up the negative space. Aside from that, the only other thing that bothers me is how every single house has a very basic form; two that are boot shaped and two that are block shaped. I think you might be using a chipset incapable of making extremely advanced shapes, but try some other things out; C-shaped houses, houses that bend, vary it up.

And Bluhman, I originally wanted to post this to tell you that I love your little shop you've got towards the bottom of the screen, but I felt I should post the above too :P

Thanks. Closeup of said shop!
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 16, 2008, 08:31:11 PM
Hahaha that shopkeeper is awesome. He looks so happy.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 16, 2008, 08:54:56 PM
A little too happy. IS HE DOING DRUGS!? And more importantly, is he selling?
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on August 16, 2008, 11:27:16 PM
0_o Okay, I forgot there were all these new pages. This is in response to Phayre's screen:

You could liven it up a bit by making small raised areas of ground. You could find some wintery plant charsets and keep adding them until it looks more 'full'... Also, you're using the ground tiles pretty unimaginatively. You could have the differently coloured bits of ground dotted much more randomly and mixed together. I find it tends to work with those chipsets.
Title: Re: ~Screenshot Central~
Post by: MrMister on August 16, 2008, 11:55:59 PM
trolled i never started another game












































double trolled
(http://img201.imageshack.us/img201/6791/coffeeknight2ot9.png)
Title: Re: ~Screenshot Central~
Post by: Fisherson on August 17, 2008, 01:31:42 AM
Again, that's just the file name, and that in itself is a bit of a joke because Brighton Townline Road is an actual street around my parts.

But in reality, the town here itself is not Brighton; it's called Nothgirb. Which is just Brighton backwards. :P

As for Phayre's map, I don't think more houses are really in need, especially if its a REALLY small village; you just need to liven up the negative space. Aside from that, the only other thing that bothers me is how every single house has a very basic form; two that are boot shaped and two that are block shaped. I think you might be using a chipset incapable of making extremely advanced shapes, but try some other things out; C-shaped houses, houses that bend, vary it up.

Thanks. Closeup of said shop!

I like the edited Mack and Blue pepole, they almost look orginal. Nice job with this. Can't wait to play it.,
if you deciede to release it.
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 17, 2008, 02:11:51 AM
I like the edited Mack and Blue pepole, they almost look orginal. Nice job with this. Can't wait to play it.,
if you deciede to release it.

Yeah, the chipsets done by this guy (http://wato5576.hp.infoseek.co.jp/map.html#) are top tier; I'm thinking of switching over to them in Alpha Force as well.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 17, 2008, 02:19:24 AM
I like the ones you've got in alpha force. I have a RAR of all the chips every chip the guy who made them ever made if you want it.
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 17, 2008, 02:20:56 AM
I think I might have it too, but sure, I'd take a peek at it.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 17, 2008, 02:22:42 AM
http://oceansdream.sitesled.com/TheoMaterial.zip
There you go. Hopefully the link is still active.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on August 17, 2008, 02:23:40 AM
trolled i never started another game

I knew it!
Title: Re: ~Screenshot Central~
Post by: mironic on August 17, 2008, 02:48:16 AM
-gives uberpwn_w00t the knife-
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 17, 2008, 03:04:22 AM
http://oceansdream.sitesled.com/TheoMaterial.zip
There you go. Hopefully the link is still active.

Yeah, that's the one I've got. Sorry.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 17, 2008, 03:06:47 AM
Don't be sorry. It took me like 30 seconds.
Title: Re: ~Screenshot Central~
Post by: mironic on August 17, 2008, 03:08:51 AM
thats amazing
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 17, 2008, 03:09:45 AM
thats amazing

Please. I beg of you. Post your god damn screenshots here or get out.
Title: Re: ~Screenshot Central~
Post by: mironic on August 17, 2008, 03:12:42 AM
i cant comment on peoples pictures D:?
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 17, 2008, 03:14:26 AM
i cant comment on peoples pictures D:?

Sure you can, but...
thats amazing

What the hell is this even referring to? It sure seems to me that it's just an arbitrary pair of words that make absolutely no sense on their own.
Title: Re: ~Screenshot Central~
Post by: Fisherson on August 17, 2008, 03:15:47 AM
Yeah, the chipsets done by this guy (http://wato5576.hp.infoseek.co.jp/map.html#) are top tier; I'm thinking of switching over to them in Alpha Force as well.

I don't know what kind of languge that is, but I can't read it. As for using them for the Alpha Force, better make sure you can make modern element for them and convert them too. I like the old chips though. They clash a little, but they add realism to the game.
Title: Re: ~Screenshot Central~
Post by: Bluhman on August 17, 2008, 03:18:20 AM
I don't know what kind of languge that is, but I can't read it. As for using them for the Alpha Force, better make sure you can make modern element for them and convert them too. I like the old chips though. They clash a little, but they add realism to the game.

Japanese. Though, the crazy appearance is due to... Some technical mess up with character sets.

The URL's are in english, however, so the links at the bottom of each page can be deciphered if you look where they lead. He's got sections on REFMAP chipsets, charsets, and animations.
Title: Re: ~Screenshot Central~
Post by: ellie-is on August 17, 2008, 03:24:01 PM
Bluhman, that screen is sweet.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 19, 2008, 05:37:12 AM
Trying to hype meh game that I think will have a good long demo out soon.
(http://i26.photobucket.com/albums/c105/Meiscool2/MushroomGroveAll.png)
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 19, 2008, 05:39:44 AM
Well, impressive is one way to put it.
But could we really expect less from ya?

EDIT: Though I'm not sure I'll like the trees like that, to be honest. I have a feeling it probably looks better in game play though.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on August 19, 2008, 05:40:12 AM
*orgasm* Dude, I can't wait.
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 19, 2008, 07:31:10 AM
****ing awesome.
Title: Re: ~Screenshot Central~
Post by: zuhane on August 19, 2008, 09:13:07 AM
Effing eff me sideways! How many years did that take to make?
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on August 19, 2008, 11:57:33 AM
I love it Meis. Ur chipsets pwn.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 19, 2008, 03:08:28 PM
*orgasm* Dude, I can't wait.
Title: Re: ~Screenshot Central~
Post by: Rayonius on August 19, 2008, 04:10:57 PM
How many years did that take to make?

You underestimate the meis.
Title: Re: ~Screenshot Central~
Post by: Dragonium on August 24, 2008, 11:01:08 PM
(http://i125.photobucket.com/albums/p69/DragoniumOfTheFire/Screen.png)

Chipset for a side-scroller I'm messing with. I don't make chipsets from scratch very often.

I need ideas for eye-candy, as in random stuff to scatter about to make it pretty. What can go in the ground, apart from skeletons (which wouldn't really fit)? And what else needs scattering about?

Charset is due to change, by the way. This is not Adventures of Recoloured Cecil.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 24, 2008, 11:10:03 PM
Flowers!  Bushes!  Animals!  Tall Grass!  Peasants working the background!  A Forest!  CLOUDS (cumulus?)

Nice chipset though.
Title: Re: ~Screenshot Central~
Post by: coasterkrazy on August 24, 2008, 11:11:25 PM
Wow, looks nice! I'm not sure I have any ideas for what could go on the ground besides flowers and trees, but as for all the blank space below where the character's standing, I think it would look cool to do what normal top-down maps often do and have little random cliff faces and such to fill in the space and make it look nice. I think a lot of NES games did it like that, like Contra if I remember correctly.
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 24, 2008, 11:40:41 PM
Flowers!  Bushes!  Animals!  Tall Grass!  Peasants working the background!  A Forest!  CLOUDS (cumulus?)

Nice chipset though.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 25, 2008, 01:56:39 AM
Put different sized rocks, cracks coming from the bottom up, and... uh... that's all I can think of as far as what to put in the ground.

EDIT - Puting the HUD down there will make it a lot easier to see what freespace you have and how to fill it.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on August 28, 2008, 01:35:10 AM
Add a variety of trees. Just so you're not seeing the same tree over, and over, and over, and over, and over again. Know what I mean? Otherwise, what AFL said pretty much.
Title: Re: ~Screenshot Central~
Post by: MrMister on August 28, 2008, 01:50:56 AM
(http://i33.tinypic.com/2yo7u9z.png)
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on August 28, 2008, 01:52:12 AM
Wow.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 30, 2008, 08:12:45 AM
A rock needs to be changed and trees need to be added, but I've finished mapping the last part of the chapter 1 area:
(http://i26.photobucket.com/albums/c105/Meiscool2/Something.png)
Title: Re: ~Screenshot Central~
Post by: coasterkrazy on August 30, 2008, 08:50:38 AM
Ridiculously amazing as usual.

I think I'll post a map.

(http://i3.photobucket.com/albums/y55/coasterfreak291/RandomScreen.jpg)

Nothing special, but considering the amount of time I spent making it, I'm happy. A while back, this would've taken me much longer to do than the time I spent on it.

EDIT: Damn, I just noticed the top-right is off by a pixel. Try to ignore that.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 30, 2008, 09:58:47 AM
Are those trees from Golden Sun? I barely noticed because you actually made them look like they came with the chipset.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on August 30, 2008, 12:06:17 PM
MrMr, that hamburger looks awesome.

Meis, those look brilliant as usual. What, more, they actually look walkable now... I always had doubts as to how your old maps would work in game.

CK, it's a pity you had to go on after meis, because that's a pretty good map :p That chipset will always remind me of the chain game now XD
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 30, 2008, 06:19:24 PM
Mr: You were serious about that?

Meis: the style reminds me of Chrono Trigger. I like it a lot.

CK: Awesome map. I like the trees, they work well with the map. The only problem I have with it is the fence around the graveyard and stuff. Also, probably looks better not in JPEG =P. kudos!
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 30, 2008, 06:49:27 PM
That chipset will always remind me of the chain game now XD

I was thinking that too. lol.
Title: Re: ~Screenshot Central~
Post by: Dragonium on August 30, 2008, 08:40:02 PM
Just in case you guys are interested in seeing how things are progressing.

(http://i125.photobucket.com/albums/p69/DragoniumOfTheFire/Screen2.png)

(http://i125.photobucket.com/albums/p69/DragoniumOfTheFire/Screen3.png)

(http://i125.photobucket.com/albums/p69/DragoniumOfTheFire/Screen4.png)
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 30, 2008, 08:53:19 PM
Throw some fences in there.
Title: Re: ~Screenshot Central~
Post by: Dragonium on August 30, 2008, 08:55:53 PM
You're never satisfied.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 30, 2008, 10:03:58 PM
No.  Animals?
Title: Re: ~Screenshot Central~
Post by: coasterkrazy on August 30, 2008, 10:55:40 PM
Nice, Drag! That's exactly what I was thinking. :P

Hm... Well, Meis, I think I took the chipset from the chain game (I can't really remember at this point), but wherever I got it from, the trees were already there.

Oh and thanks for the input overall. Dren, I didn't even realize it was a JPEG! Stupid Vista defaulting to JPEG! Haha.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 30, 2008, 11:04:06 PM
You're never satisfied.

Not true. Remember the time you gaved me an orgasim?
Title: Re: ~Screenshot Central~
Post by: Dragonium on August 30, 2008, 11:16:34 PM
Nice, Drag! That's exactly what I was thinking. :P

Thank you sir.

Not true. Remember the time you gaved me an orgasim?

I remember it well... *Sigh*
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on August 30, 2008, 11:22:43 PM
I remember it well... *Sigh*

And the doctor visit in the morning?
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on August 31, 2008, 12:39:36 AM
That looks cool, Drag. Is that some sort of lesbian community?
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 31, 2008, 12:40:05 AM
Oh and thanks for the input overall. Dren, I didn't even realize it was a JPEG! Stupid Vista defaulting to JPEG! Haha.

Vista defaults to JPEG?! I knew it sucked but GAH damn, what were they thinking?!


On topic: I support your *needs moar les* approach, Drag.

*edit'd*
Title: Re: ~Screenshot Central~
Post by: coasterkrazy on August 31, 2008, 12:43:59 AM
Haha, just to respond to that, yeah that's a bit annoying, but after using it, I actually don't think Vista sucks. :P
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 31, 2008, 02:19:39 AM
That looks cool, Drag. Is that some sort of lesbian community?
ahaha

Also, it does default to jpeg on vista, i noticed it before I ever tried to save an image file though.
Title: Re: ~Screenshot Central~
Post by: MrMister on August 31, 2008, 08:43:43 AM
(http://zygote.fortsigma.net/blog/wp-content/uploads/2008/08/zubzub.PNG)
Title: Re: ~Screenshot Central~
Post by: Dragonium on August 31, 2008, 12:01:45 PM
That looks cool, Drag. Is that some sort of lesbian community?

It might be, y'know. I hadn't actually planned that. Maybe I did it subconsciously. >_>

There is one guy there, but he's old.
Title: Re: ~Screenshot Central~
Post by: MrMister on September 01, 2008, 07:45:43 PM
(http://zygote.fortsigma.net/blog/wp-content/uploads/2008/09/coffeeknight4.PNG)
(http://zygote.fortsigma.net/blog/wp-content/uploads/2008/09/coffeeknight3.PNG)
Title: Re: ~Screenshot Central~
Post by: Dragonium on September 01, 2008, 08:03:12 PM
Still epic. Looks like Cave Story but somehow awesomer.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 01, 2008, 11:17:15 PM
Lookin good. Robut or whatever looked better.
Title: Re: ~Screenshot Central~
Post by: fruckert on September 01, 2008, 11:22:09 PM
Awesome
Looks fun
Title: Re: ~Screenshot Central~
Post by: Fortet on September 05, 2008, 03:39:58 AM
(http://img.photobucket.com/albums/v349/SatireBoy/chapeltest.png)
Part of a new tile set I'm working on. Whatcha' think?
Title: Re: ~Screenshot Central~
Post by: Fisherson on September 05, 2008, 03:53:16 AM
Nice. It's not too bright, nor is it to dark, good balance.
Title: Re: ~Screenshot Central~
Post by: fruckert on September 05, 2008, 05:35:50 AM
Nice job
Really nice color scheme
Title: Re: ~Screenshot Central~
Post by: Bluhman on September 05, 2008, 11:40:08 PM
The pillow shading on the windows is a bit 'eh', and the altar is way too big.

Actually, there's a LOT of pillow shadings in that room. I like the design, especially how the windows actual framework comes together, but you need to set a good light source and shade your tileset according to that!

So far, the bricks on the columns and the tile floor are the best parts, as they're well shaded, but that carpet is just hideous!

And thus that is what I think.
Title: Re: ~Screenshot Central~
Post by: coreystranick on September 05, 2008, 11:50:06 PM
I have to agree with Bluhman, though I like the windows, they are good for your own work.

The altar appears to be at a different perspective as well.

I can see that carpet looking better in a different setting, it just doesn't fit in that area. IMO just the brick floor all the way back would look better. Or brick floor with the green as like a pathway or area rug kinda thing.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 06, 2008, 12:46:10 AM
Did you ever get the tree I sent you?
Title: Re: ~Screenshot Central~
Post by: Fortet on September 06, 2008, 05:22:34 AM
@Meis: No, I didn't. Did you e-mail it? Apparently I did get it, but I didn't get a notification :/
@Corey & Bluh: That's actually supposed to be a ceramic floor ._. Crap XD

And the windows, I can't decide quite how I'm going to really do 'em. I tried the pillow first because it gives it a pushed look to it. Now that I look at it, I'm thinking I should've tried another way, but I'm not sure which. And the altar was actually the first thing I did. I'm still not pleased with it, either.

I was thinking about making the windows have a transparency to allow for a BG, but I'm not good w/ picture placement, so if I tried to make reflections of the light on the floors, I'd be waaaaaaaaay over my head.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 06, 2008, 08:08:33 PM
mkay. I was wondering why I didn't get a reply back saying you got it.
Title: Re: ~Screenshot Central~
Post by: Dragonium on September 06, 2008, 08:14:17 PM
@Corey & Bluh: That's actually supposed to be a ceramic floor ._. Crap XD

Turn the saturation down, and add some greys and browns. It'll look more natural.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on September 07, 2008, 02:11:54 AM
Your charset looks in-between RTP and FSM styles.  I like it.

I really like the windows.  Reminds me of Hunchback of Notre-Dame for some odd reason....  I just can't put my finger on it...
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 07, 2008, 09:06:36 AM
(http://i26.photobucket.com/albums/c105/Meiscool2/RedKnight.png)
I found this picture on the internet and loved it so much that I had to do something with it... so I attempted to sprite it.
(http://i26.photobucket.com/albums/c105/Meiscool2/RedKnightSet1.png)
Comments?
Title: Re: ~Screenshot Central~
Post by: ellie-is on September 07, 2008, 12:38:18 PM
Its not bad. Its actually pretty awesome the way you could fit so many details in such a small sprite, and yet you can easily notice the details. When some people try to do that, the sprite ends up a mess of pixels.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 07, 2008, 02:12:20 PM
Thanks. I was litterly hitting my head on the wall trying to make the white dress above the red dress look good. I'm glad it came out ok.

Finished animating it and whatnot. Front and back are perfect, side to side as a slight oddness to it, but I really can't pick anything out in it that I need to correct.

Hair is a bit longer than in the picture, might go in and fix that later.
(http://i26.photobucket.com/albums/c105/Meiscool2/RedKnightSet2.png)
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on September 07, 2008, 02:20:28 PM
Awesome.

Probably the wrong place to post that, but you wouldn't have bothered to make a new thread for it, I guess...

Either way, it's awesome.
Title: Re: ~Screenshot Central~
Post by: ellie-is on September 07, 2008, 04:00:13 PM
We should have a thread where we could post unfinished sprites. Sticky one, like the screenshot central, but for WIPs.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 07, 2008, 04:41:27 PM
Meh, this topic doesn't get enough posts as it is, and I figured that "screenshots central" ment more of "game related graphics place".
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on September 07, 2008, 06:24:59 PM
Thanks. I was litterly hitting my head on the wall trying to make the white dress above the red dress look good. I'm glad it came out ok.

Finished animating it and whatnot. Front and back are perfect, side to side as a slight oddness to it, but I really can't pick anything out in it that I need to correct.

Hair is a bit longer than in the picture, might go in and fix that later.
(http://i26.photobucket.com/albums/c105/Meiscool2/RedKnightSet2.png)

Why doesn't her leg move forward in the third frame of moving right?  Maybe that could do something?
Title: Re: ~Screenshot Central~
Post by: coreystranick on September 07, 2008, 06:46:23 PM
It is moving forward. Just hard to tell.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 07, 2008, 06:56:47 PM
Why doesn't her leg move forward in the third frame of moving right?  Maybe that could do something?

Her feet and arm armor are the same color, so it just looks like her hand is big, but it is actually the foot and the hand.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on September 07, 2008, 07:22:00 PM
Hm...

That's kinda odd.  Oh well.
Title: Re: ~Screenshot Central~
Post by: MrMister on September 08, 2008, 09:39:50 PM
(http://zygote.fortsigma.net/Coffee/Images/Screenshots/dorkweed.PNG)
Title: Re: ~Screenshot Central~
Post by: Felix-0 on September 08, 2008, 09:41:21 PM
you need to post a thread for your game if your making one >_<
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 08, 2008, 10:22:18 PM
I'll admit, that water is pretyt damn cool.

I finished that character's faceset... and I decided to call her Skye. (http://i26.photobucket.com/albums/c105/Meiscool2/SkyeFace.png)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on September 08, 2008, 10:47:19 PM
awesome.
Title: Re: ~Screenshot Central~
Post by: Fortet on September 08, 2008, 10:50:01 PM
Something about the nose is... odd...
Other than that, it's very awesome :)
Title: Re: ~Screenshot Central~
Post by: Fisherson on September 11, 2008, 02:18:09 AM
I fixed an error with that chipset uberpawn made for me, here's a sample.
(http://i286.photobucket.com/albums/ll106/cadeskywalker10/Screenshots2PNG.png)

The firs one is the Fight deck, the second is a Hallway on the ship.

To Meis: The nose is too masculine, it looks like a man's nose. Howver, I think that's good, it shows what her father might have looked like.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 11, 2008, 03:03:20 AM
Well, I moved one pixel around on the nose so now it looks a bit better.

As for your screens, I would just use the black tile for the "roof" of the ship instead of the grey grating you've got currently.
Title: Re: ~Screenshot Central~
Post by: Fisherson on September 11, 2008, 03:36:36 AM
Well, I moved one pixel around on the nose so now it looks a bit better.

As for your screens, I would just use the black tile for the "roof" of the ship instead of the grey grating you've got currently.

Yeah I was thinking of doing that, but I didn't know if it would look better with an actaul "roof", so thanks.
Is it just me, or is it just a little too gray? I was thinking of allowing the player to color the intieror of the ship, by using a chage tile set feature.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on September 11, 2008, 11:26:41 AM
I definately agree about substituting those grey tiles with black ones.

MrMr... That's the coolest screen I've seen of that game. You're starting to win me over on the decision to kill robutt.

I still thought robutt looked awesome though.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on September 18, 2008, 02:34:36 AM
Random screens.

(http://i26.photobucket.com/albums/c105/Meiscool2/RandomScreens.png)
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on September 18, 2008, 02:44:05 AM
Awesome, as usual.

The only thing I noticed was the top cliff-part of those pools... It looks so... Straight.
Title: Re: ~Screenshot Central~
Post by: coasterkrazy on September 18, 2008, 03:19:28 AM
I love the screens on the left, but to be honest I really wish the screens on the right were actually less detailed.
Title: Re: ~Screenshot Central~
Post by: ZeroKirbyX on September 18, 2008, 03:39:34 AM
****, visual overload man.
Title: Re: ~Screenshot Central~
Post by: ellie-is on September 18, 2008, 03:53:59 PM
Awesome. I love it.  Is that from a game or just random awesomeness?
Title: Re: ~Screenshot Central~
Post by: Felix-0 on September 18, 2008, 06:10:27 PM
Nice job!

BTW: Does any1 know who did a game about the Aesir and the Vanir (Nordic ledgends) With a Custom based battlesystem and A Limit( like FF10)
(This game IS on charas)
Title: Re: ~Screenshot Central~
Post by: Dragonium on September 18, 2008, 07:08:17 PM
That sounds an awful lot like Valkyrie Profile, which is not an RPG Maker game.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on September 22, 2008, 06:33:31 AM
That sounds an awful lot like Valkyrie Profile, which is not an RPG Maker game.
Quoted for truth.
Title: Re: ~Screenshot Central~
Post by: boozer on September 22, 2008, 05:56:06 PM
Great screenies there Fish and Meis :D
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on September 23, 2008, 04:37:13 AM
I fixed an error with that chipset uberpawn made for me, here's a sample.
(http://i286.photobucket.com/albums/ll106/cadeskywalker10/Screenshots2PNG.png)

The firs one is the Fight deck, the second is a Hallway on the ship.

To Meis: The nose is too masculine, it looks like a man's nose. Howver, I think that's good, it shows what her father might have looked like.
Yay! Finally I get to see my chipset in action! That looks awesome man.

MrMr... That's the coolest screen I've seen of that game. You're starting to win me over on the decision to kill robutt.
My thoughts exactly.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on September 28, 2008, 10:30:03 AM
Nice job!

BTW: Does any1 know who did a game about the Aesir and the Vanir (Nordic ledgends) With a Custom based battlesystem and A Limit( like FF10)
(This game IS on charas)

self quote >__< I found out the game Its called Balmung Cycle
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on September 29, 2008, 02:29:30 AM
Balmung had the DBS......... and its only on GamingW and RMN to my knowledge.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on September 29, 2008, 06:06:11 PM
I wonder how I got it then...but It has Custom inserts..such as changed faces...Limit system, and scan system
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on October 02, 2008, 09:06:43 PM
Which really arn't that hard to do.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on October 02, 2008, 09:29:56 PM
I agree with Meis. It can be done, just a bunch of doppelganger classes and battle events.
Not sure what "custom insert" was refering to though.

And since I think it's about time I contribute something to this thread:
(http://i34.tinypic.com/6nqmiv.png)
Crappy Screenshot of a working and rather flaweed inventory system.
Yes, I'm aware that it looks like crap - I didn't spend more than 5min to make the panorama and the charsets anyway. It was a theory that I tried. And it worked.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on October 02, 2008, 10:01:30 PM
Reminds me of the old snes password menus.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on October 02, 2008, 10:09:34 PM
Reminds me of the old snes password menus.

Visuals will probably be changed when I'm sure that everything works.
But I guess my system isn't more complicated than the old SNES password menus, wich I see as good at least.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on October 02, 2008, 10:12:17 PM
Looks like a cool system. The limit would annoy me no end, though. :p
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on October 03, 2008, 12:06:29 AM
What would be cool is if you could code items taking up 2 slots, diablo style.
Title: Re: ~Screenshot Central~
Post by: fruckert on October 03, 2008, 12:42:56 AM
I have seen some code for that someplace, can't remember where though

If I ever find it again I'll post it someplace
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on October 03, 2008, 06:11:00 AM
Making items take 2 slots wouldn't be hard. It just to set to slots equaul to the item's ID and make the picture show.
But I would have to add 2 of the same item or the original system will say that you have 19 items. But you actually do. But still, you would be able to pick up a new items since those events are only stopped by the ammount of items and not if all the inventory spots are full.

Oh well, I'll give it a try after I get the equipment screen to work as it should.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 03, 2008, 06:19:08 PM
I understand alot of things in RPg maker sisn't hard to do...most of it is just overly time consuming and leaves you pwning your keyboard with your face  :dry:
Title: Re: ~Screenshot Central~
Post by: Ben on October 03, 2008, 09:41:30 PM
(http://i113.photobucket.com/albums/n219/knivesarequiet/IsoScreencaps.png)
Title: Re: ~Screenshot Central~
Post by: Dragonium on October 03, 2008, 10:06:50 PM
Sweet Jesus.

I want that.
Title: Re: ~Screenshot Central~
Post by: Ben on October 03, 2008, 10:32:50 PM
for the record, that sprite is strictly for testing and debugging. will not appear in the actual project.
Full on TBS for this bizzy
Title: Re: ~Screenshot Central~
Post by: Fisherson on October 04, 2008, 01:30:42 AM
That is one well made screen man! I like how it looks like you actauly painted it. It gives the game a definite good vibe, but what's the theme? I see sevral styles mixed into that building. Is that Game Maker or XP?
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on October 04, 2008, 11:23:38 AM
Love those screens long time hump hump

How are you gonna keep that up for the entire game though? That's a truckload of work. by truck I mean monster truck.
Title: Re: ~Screenshot Central~
Post by: Ben on October 08, 2008, 10:55:31 PM
the maps are not as much work as the battle sprites are.

per B-char sheet for the system im using, I have 11 different Anims, and in each one, there are 4 directions with 6 frames per anim each.

I have 3.5 Sets of these made.

One map takes me about 25 minutes to lay out the height blocks, and then i use a script to take a bmp screenshot of the map, and then i take the screenshot, and mspaint and paintshop the hell out of it for 1-5 hours. One spriteset takes me about 5-8 hours total.

Then again, after much of the initial work is done, it will only be a matter of copy pasting different heads and weapons onto sprites.

At some point Ill be making an actual tileset to use for things like a world map and shops and stuff. So i dont have to paint my life out
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on October 09, 2008, 12:35:20 AM
Your cave is amazing.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 09, 2008, 09:38:18 PM
Yes I'm working on a sequel... and I've created my own all picture based Menu( as of my first one, which had a map based)

(http://img361.imageshack.us/img361/6452/weaponscreenshotqe3.bmp)

In this one you play as more than one character...up to 3 at a time( we'll not exactly at the same time but 3 in the party)
(http://img249.imageshack.us/img249/2637/screenshot2lu8.bmp)
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on October 09, 2008, 11:09:13 PM
That menu looks kinda cool in a retro way but I don't think the 'menu' text works with everything else.
Title: Re: ~Screenshot Central~
Post by: ellie-is on October 09, 2008, 11:16:34 PM
Hey, I ripped that green blob! Good to see people use my stuff. Its my green blob, right? >.<
I like the screens. But yeah, the pics from the menu could use some work.
Title: Re: ~Screenshot Central~
Post by: Muraiko on October 11, 2008, 02:35:38 PM
Yeah, the menu seems a big strange. Perhaps some shading, and some decorating could help, like, for the blue background and stuff...
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on October 11, 2008, 05:26:46 PM
Does it look like she has aged a few years?
(http://i26.photobucket.com/albums/c105/Meiscool2/Agechange.png)
Title: Re: ~Screenshot Central~
Post by: ellie-is on October 11, 2008, 05:41:01 PM
Yes, but not many years, looks like she just got a little fat, with a different haircut. I would say 10 years max.
Title: Re: ~Screenshot Central~
Post by: Meiscool-2 on October 11, 2008, 06:01:35 PM
Well, it is only supposed to be a 15 -> 17 age difference, so I guess it suits?
Title: Re: ~Screenshot Central~
Post by: ellie-is on October 11, 2008, 06:02:59 PM
Then I guess you could try to make the first face slighty younger. I would say she is 17 or something.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on October 11, 2008, 10:31:15 PM
If it's only a couple of years then it works. There's only so much you can do with pixels.
Title: Re: ~Screenshot Central~
Post by: Fortet on October 12, 2008, 02:50:48 AM
Try making the eyes on the younger face a little bigger/brighter. It might help.
Title: Re: ~Screenshot Central~
Post by: mironic on October 13, 2008, 04:43:54 PM
Yes I'm working on a sequel... and I've created my own all picture based Menu( as of my first one, which had a map based)

(http://img361.imageshack.us/img361/6452/weaponscreenshotqe3.bmp)

In this one you play as more than one character...up to 3 at a time( we'll not exactly at the same time but 3 in the party)
(http://img249.imageshack.us/img249/2637/screenshot2lu8.bmp)
make a few sad parts in the game... also add funny parts thats what most pro games have in it
Title: Re: ~Screenshot Central~
Post by: coreystranick on October 13, 2008, 06:27:52 PM
What does that have to do with anything about those screnshots?
Title: Re: ~Screenshot Central~
Post by: ellie-is on October 13, 2008, 06:39:17 PM
Agreed.
Mironic, if you got nothing on topic to say, shut up. Else you will get flamed ;D
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on October 13, 2008, 10:06:59 PM
Try making the eyes on the younger face a little bigger/brighter. It might help.
I'd take his advice if I were you, Meiscool.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 13, 2008, 10:38:10 PM
hmmm..the menu is temporarily...I'm planning on releasing a demo soon...not a long one, just one to show the basis of the game play
and of course iTz a ABS
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 21, 2008, 08:29:17 PM
(http://img525.imageshack.us/img525/7678/92902274in2.png)

betterzorz menu
Title: Re: ~Screenshot Central~
Post by: fruckert on October 21, 2008, 10:32:51 PM
:/

It's nice and functional, but looks kind of uneffortous
If you put some kind of pattern in with the blue, even if it's just some basic crap, it'd look better
You don't need to, but it would look better, without changing too much
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 21, 2008, 11:03:54 PM
I plan on adding a Sort of background to replace the blue...but haven't thought of anything
Title: Re: ~Screenshot Central~
Post by: fruckert on October 22, 2008, 05:07:20 AM
That color of blue looks alright with it
I'll try to come up with something, and if I succeed I'll post the background here
If not I'll notify everyone of my epic failure
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 22, 2008, 06:04:07 PM
Thanks for the support...I have a demo complete, I might release it here sometime  :|
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on October 29, 2008, 12:15:19 AM
Nothing crazy or too fancy. Mostly unseen coding.
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20III/6.png)
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20III/4-1.png)
Title: Re: ~Screenshot Central~
Post by: Fisherson on October 29, 2008, 12:32:09 AM
Looks awesome man! I'm going to have to get to finishing playing that game.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on October 29, 2008, 01:19:07 AM
Why thank you!  :happy:
I'm taking my time with a few things. I'm trying to code a simple "Limit-break"-esque system, which works smoothly so far and I'm working out all the kinks in some minor systems. I'm excited, I like the direction I'm going so far. Maybe I'll have an update soon. But again, really nothing crazy, just some new stuff to make the game, mainly the battles, more interesting.

EDIT: BTW, while I'm on the subject. There's no way to make "parallel process" similar event in the DBS, is there? It only runs events, at the most, every time a turn goes by, right?
Title: Re: ~Screenshot Central~
Post by: Hell Angel on October 29, 2008, 06:42:35 AM
EDIT: BTW, while I'm on the subject. There's no way to make "parallel process" similar event in the DBS, is there? It only runs events, at the most, every time a turn goes by, right?

Sadly, right. Parallels stop at the begining of any DBS battle, and the most constant event you can run in battle is, like you said, at the start of each turn.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on October 29, 2008, 08:26:47 PM
Damn, yeah that makes thing slightly more annoying.
Title: Re: ~Screenshot Central~
Post by: Fisherson on October 30, 2008, 07:09:39 PM
Wait but a timer can run during battle, so why not a parrallel? ???
Title: Re: ~Screenshot Central~
Post by: redwallmax on November 05, 2008, 01:27:58 AM
alright i just want to see how people like the style of my game. I have had a problem with graphic clashing in the past and want to see if everything looks good. And if the battle sprites and background look good they are my babies
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 05, 2008, 02:31:30 AM
Interesting, I think you should think about adding more trees to the background, it looks kind of blank.
Title: Re: ~Screenshot Central~
Post by: Hell Angel on November 05, 2008, 04:04:36 AM
Also, you should work on mapping as a whole. I think the darker grass seems too unaturally random. It's good to have 'random' in nature shots, but it's way too hard to pull off 'natural' in the Refmap/m&b chipsets. It would look better to have the dark grass surrounding the  trees and taking up all the space behind the trees (while also, like Fishy said, more trees) and leaving all the area in the middle blank grass. It may seem unatural and overly bland, but it's the only way with those kind of chipsets. Maybe adding more 'patches' of dark grass and flowers would work, but the way you're taking is either way, not too appealing.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 05, 2008, 02:42:30 PM
(http://i124.photobucket.com/albums/p6/lucas_irineu/Buckety-wc-1.gif)
For a game I am working on, a platformer. Any ideas of what I could improve on that walking cycle?
And here is the same sprite, that I did 5 months ago. Cant believe how much I have improved.
(http://img166.imageshack.us/img166/4950/bucketheadwalkingrightyo9.gif)
Title: Re: ~Screenshot Central~
Post by: ZeroKirbyX on November 05, 2008, 03:08:46 PM
As it stands it looks like he's marching in place. He needs to actually extend and retract his legs.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 05, 2008, 04:18:43 PM
I dunno about his legs, like in, dunno if he has them =P
I ll work on fixing that though.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on November 05, 2008, 04:28:28 PM
The main problem is his arm, I reckon. It doesn't swing forward like in the sprite you made months ago. That makes the old sprite actually look more natural.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 05, 2008, 04:42:42 PM
I get what you mean. What about it now?
(http://i124.photobucket.com/albums/p6/lucas_irineu/Buckety-wc.gif)

About it looking like its marching. Meh, not a big deal. Lets just pretend he walks like that =P
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 05, 2008, 04:44:21 PM
The sprites good, I'd say keep the first as an idle pose but the new one doesn't seem like it's walking. =\
Title: Re: ~Screenshot Central~
Post by: Red Fox on November 06, 2008, 08:56:36 PM
Looks like it's dancing.
Title: Re: ~Screenshot Central~
Post by: fruckert on November 07, 2008, 02:40:37 AM
(http://i143.photobucket.com/albums/r125/fruckert/BaseCharacter.gif)

(http://i143.photobucket.com/albums/r125/fruckert/BaseCharacterWalkingR.gif)

Not very good, I  know...but that's about the extent of my skills right now; taking from templates and colouring in

And If anyone can explain to me on how to make a good logo for his shirt, I'd be much obliged
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 07, 2008, 02:21:12 PM
The walking is nice. If his arm movements were smoothed out, it'd be just fine.
Title: Re: ~Screenshot Central~
Post by: fruckert on November 08, 2008, 12:14:11 AM
I think he's missing a frame...
I'll go re-make and see
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 08, 2008, 12:54:54 PM
(http://i124.photobucket.com/albums/p6/lucas_irineu/Buckety-wc-3.gif)
Title: Re: ~Screenshot Central~
Post by: Red Fox on November 08, 2008, 02:53:52 PM
Still looks like he's dancing. You just lift one foot and have the other standing still on the ground. One need to go forth and the other back if you want a walking effect.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 08, 2008, 03:10:34 PM
He has no legs, how am I going to do that? ><
Title: Re: ~Screenshot Central~
Post by: Red Fox on November 08, 2008, 03:17:36 PM
By moving his other foot back maybe?
Title: Re: ~Screenshot Central~
Post by: ZeroKirbyX on November 08, 2008, 04:45:53 PM
Have him rotate his whole body forward with each step, so it looks likes he waddles.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 08, 2008, 05:22:46 PM
Like this?
(http://i124.photobucket.com/albums/p6/lucas_irineu/Buckety-wc-edit-1.gif)
Title: Re: ~Screenshot Central~
Post by: redwallmax on November 08, 2008, 06:31:16 PM
Alright Tried to make my map better tell me what you think original on top new one on bottom


(http://i270.photobucket.com/albums/jj97/redwallmax/Maps.jpg)
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 08, 2008, 08:05:23 PM
RedwallMax: The bottom is better, but it still doesn't seem you did too much to it.

Lucas: The problem is the feet don't get anywhere, they just go up, and down, and up and down. They goin nowhere.
Title: Re: ~Screenshot Central~
Post by: coasterkrazy on November 08, 2008, 08:13:12 PM
RedwallMax, try to fix up the roofs. It looks like you used the roof tiles wrong.
Title: Re: ~Screenshot Central~
Post by: Meiscool on November 08, 2008, 08:56:03 PM
I have a computer class at school that I'm not doing anything in ever.... so I screw around with rpg maker and paint.

Like the outcome?
(http://i26.photobucket.com/albums/c105/Meiscool2/Junkmuffin.png)

Any made some sword slashes for Skye.
(http://i26.photobucket.com/albums/c105/Meiscool2/SkyeSlashes.png)
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 08, 2008, 09:06:16 PM
Upper left corner of the first pic could be better but other than that its pretty cool. Also, me likes the slashes.
Title: Re: ~Screenshot Central~
Post by: Hell Angel on November 11, 2008, 12:46:23 PM
Lucas, man. That walking looks stranger and stranger with each new one you make. I think you really ought to make it less 3d, and make it so that the feet at least move forward and backward one pixel, like your much older sprite. Everything seems to move waaay too much. I think if you move the tail and the head less, and move the feet forward slightly as they go, it would look much, much better.

Edit:  Oh, and Jesus (or whatever)... It looks... okay.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 11, 2008, 05:42:12 PM
But, but, but... its marching =(
I mean, dinos dont walk the way people do D:
Title: Re: ~Screenshot Central~
Post by: Cerebus on November 11, 2008, 06:40:44 PM
Sure, but the way it "walk" seems more like his feet are sliding. Well, I mean it would if he was moving.
Human, dinosaur, dog, cat, pigeon, goat (except the smiling goat), etc, should move their feet or legs forward/backward when they walk.

Here's a quick example.
(http://i28.photobucket.com/albums/c216/cerebus_x01/Dinogif.gif)
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 11, 2008, 07:00:16 PM
I get it, I ll give it a try later.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on November 11, 2008, 07:14:36 PM
Well, I did some editing to it, and made a sprite sheet.

(http://i137.photobucket.com/albums/q214/darthjastarband/BucketySprites.png)

I would animate it, but the program I use has not been working very well.

...This is what I mean:
(http://i137.photobucket.com/albums/q214/darthjastarband/Buckety-Uberfix-1.gif)
Title: Re: ~Screenshot Central~
Post by: fruckert on November 11, 2008, 11:41:42 PM
Well, If his body wouldn't disappear it'd look fine
If you get gimp and just put each sprite as a layer, then save it as a gif it'd animate just fine also
Title: Re: ~Screenshot Central~
Post by: Ephiam on November 15, 2008, 12:00:39 AM
(http://img397.imageshack.us/img397/1273/finalmapsegrr5.png)

The final segment of the World Map from Dragon Fantasy II. You can even see the dark castle of doom on there, too.
Title: Re: ~Screenshot Central~
Post by: Red Fox on November 15, 2008, 02:15:55 AM
Woah, that's friggin' huge. Looks good. Hard to see any details. But some places looks very empty, like the desert at the bottom part.
Title: Re: ~Screenshot Central~
Post by: fruckert on November 15, 2008, 04:49:30 AM
Holy fruck
Awesome
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on November 15, 2008, 04:52:30 AM
Holy fruck
Awesome
I see what you did there.

And yeah, Ephiam, lookin' good.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 15, 2008, 01:06:45 PM
Woah, that's friggin' huge. Looks good. Hard to see any details. But some places looks very empty, like the desert at the bottom part.
Empty maps with loads of randoum encounters are a part of all FF like games =P

Ephiem, the map is pretty damn good.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 16, 2008, 01:53:17 PM
I'm still at work, and haven't given up

(http://img397.imageshack.us/img397/8365/screenqx5.png)
Title: Re: ~Screenshot Central~
Post by: Emerates on November 16, 2008, 04:57:37 PM
Details, Felix.  There aren't enough.  Needs more salt, rocks, and such.  Two shrubs and a tree are just not that interesting.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 16, 2008, 07:02:15 PM
Details, Felix.  There aren't enough.  Needs more salt, rocks, and such.  Two shrubs and a tree are just not that interesting.

some times people over decorate, I MIGHT ADD rocks but salt? And the place IS bigger than that one screen.
Title: Re: ~Screenshot Central~
Post by: fruckert on November 17, 2008, 12:14:43 AM
Salt?
Makes sense if you're in a desert, but not in a forest
Title: Re: ~Screenshot Central~
Post by: Cerebus on November 17, 2008, 02:57:57 AM
Felix-0, are these the penguins monsters from "A Link to the Past"?

And yeah, your map seems quite empty. No need to put so many stuff that you can't move, just some more details. Different grass, flowers, rocks, etc. I don't know.
Title: Re: ~Screenshot Central~
Post by: Hell Angel on November 17, 2008, 03:17:22 AM
Well, the way I see it... Is he's using a very realistic chipset. So having things rather bare would be fitting, buuut... The shape of everything, the water mostly and the path, seems too square and unrealistic. Grid-circles look way better than rough rectangles.
Title: Re: ~Screenshot Central~
Post by: Ephiam on November 17, 2008, 10:48:07 PM
Ya ha! And I've finally completed the final town in the regular world! Here's a screenshot before I litter it with events.

(http://img371.imageshack.us/img371/2750/finalltownyq7.png)
Title: Re: ~Screenshot Central~
Post by: Dragonium on November 17, 2008, 10:53:36 PM
Looking nice. Has a retro RPG charm to it. Reminds me of those free MMORPGS with 2D graphics. I like it.

Reminds me I should really get working on my side-scroller. Dom, if you read this, remind me on MSN tomorrow. :P
Title: Re: ~Screenshot Central~
Post by: Hell Angel on November 18, 2008, 12:27:19 AM
Ephiam, that looks pretty sexy. Except for the dirt to grass transition, even for the genre it's needs somekind of transition.
Title: Re: ~Screenshot Central~
Post by: Desimodontidae on November 18, 2008, 03:09:58 AM
Great map Ephiam! Very oldschool. I think the yellow flowers and little trees are a bit non-matching though...
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on November 18, 2008, 12:55:24 PM
I have to agree, the trees look a bit more serious while them flowers seem a it more zelda/mario-ish.
So they look rather odd next to each other.
I suggest changing the graphic of the frees though.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 22, 2008, 04:28:59 AM
Yea Reminds me of final Fantasy 1
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 22, 2008, 01:07:25 PM
Make more serious flowers or funnier trees and I say its awesome. =P
Title: Re: ~Screenshot Central~
Post by: fruckert on November 22, 2008, 11:46:55 PM
I say tone down the trees
The flowers actually kinda go with the whole feel, although they are a bit large
Other than that it's ****ing awesome
ZOMG FRUCKERT SWORE!
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 23, 2008, 06:13:11 AM
I haz A video for the boss!

http://www.youtube.com/watch?v=XcJngN4du5Y
Title: Re: ~Screenshot Central~
Post by: fruckert on November 23, 2008, 06:20:12 AM
I agree with your commenter, the boss is kinda boring while it's not moving
Other then that it's interesting
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 23, 2008, 06:22:06 AM
check my comment, thats a rough draft, he'll be more active and he gets mowar aggressive at 1500dmg counters
and then insane at 2300 damage counters, and dies at 3000 damage counters
Title: Re: ~Screenshot Central~
Post by: fruckert on November 23, 2008, 06:25:24 AM
Out of curiosity, wheres this game thread at?
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 23, 2008, 06:28:49 AM
none yet. I know even if I make one It will be shoved to the 2nd page and forgotten in a week so I might as wait till I'm very far into progress  :-[
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 24, 2008, 12:52:59 AM
(http://i286.photobucket.com/albums/ll106/cadeskywalker10/Ruinlayout.png)

This is a dungeon i made for a game called Legondo Rising, it's a game i've been working on for three years. It's the first level on the dungeon. Note: The black stuff in the middle of the floor is just empty air, don't worry about it. What i want to know is, is it big enough?
Title: Re: ~Screenshot Central~
Post by: fruckert on November 24, 2008, 11:43:11 PM
Too small
Make it a couple squares larger, then it'd be fine
Nice mapping job
Title: Re: ~Screenshot Central~
Post by: Ephiam on November 26, 2008, 12:51:54 AM
Here are a few random screenshots from Dragon Fantasy II. Nothing much. Just took a few while exploring.

(http://img265.imageshack.us/img265/9208/yudasbattlese1.png)
Fighting the latest boss.

(http://img360.imageshack.us/img360/8985/peopleprayingbo2.png)
The people pray to their God for protection. Our Hero, however, just walks on in and takes a picture of it all before running away giggling.

(http://img241.imageshack.us/img241/8872/holylandyp5.png)
We explore the Holy Land! Though it's not as holy as it once was, it's still fairly holy. This is one of few areas where there are no encounters with any monsters.
Title: Re: ~Screenshot Central~
Post by: fruckert on November 26, 2008, 12:59:57 AM
Wow
Interesting
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 26, 2008, 03:43:32 AM
Too small
Make it a couple squares larger, then it'd be fine
Nice mapping job

Thanks! I'll see what i can do. You think the map work is good? You'd love it when the monsters from my touch encounter sytem and my blazer are on there. :D
Title: Re: ~Screenshot Central~
Post by: fruckert on November 26, 2008, 03:50:50 AM
Don't know how touch encounter would work, might want to make the hallways a bit bigger for that
And yes, the mapwork is pretty good
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 26, 2008, 04:00:15 AM
Don't know how touch encounter would work, might want to make the hallways a bit bigger for that
And yes, the mapwork is pretty good

You never saw a touch encounter system? Well it's basicly where a monster touches a hero and then it goes to your battle screen. When the battle is over  the monster disiapers. Pretty simple. As for making it bigger, i thought about that at first too, but I dissmised it, as i was just trying to get the touch encounter to work first.
Title: Re: ~Screenshot Central~
Post by: fruckert on November 26, 2008, 04:27:50 AM
I know how a touch encounter works, that's how its working in my game so far
I just thought giving a bit more room for evasion, in case the player doesn't feel like fighting ATM
Title: Re: ~Screenshot Central~
Post by: Muraiko on November 26, 2008, 12:42:53 PM
I personally think there's plenty of room for evasion in Fisherson's map. As long as there isn't like, five enemies in one room. Perhaps one or two seems reasonalbe.
Title: Re: ~Screenshot Central~
Post by: Red Fox on November 26, 2008, 01:05:23 PM
I personally think there's plenty of room for evasion in Fisherson's map. As long as there isn't like, five enemies in one room. Perhaps one or two seems reasonalbe.
Title: Re: ~Screenshot Central~
Post by: fruckert on November 26, 2008, 10:36:10 PM
Yeah...good point
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 27, 2008, 03:03:31 AM
I personally think there's plenty of room for evasion in Fisherson's map. As long as there isn't like, five enemies in one room. Perhaps one or two seems reasonalbe.

There are usauly more that ten enemies in one room, but in this one there are three enemies.

Here's a game play screen shot.If you saw that chest floating in midair, it's supposed to be like that. You see when you walk on that black stuff it acts like a tile. Now if you happen to walk on the wrong tile, you fall on hidden spikes.I might make so that you fall into a basment level latter, but I need to make character falling sprites first.
(http://i286.photobucket.com/albums/ll106/cadeskywalker10/Ruins.jpg)
Title: Re: ~Screenshot Central~
Post by: fruckert on November 27, 2008, 03:28:34 AM
Kick...***...
That looks fun as all hell
Although your torches look a bit weird, their bases don't have any shadows, giving them a floating look
Other than that it's pretty friggin good
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 27, 2008, 04:07:46 AM
Kick...***...
That looks fun as all hell
Although your torches look a bit weird, their bases don't have any shadows, giving them a floating look
Other than that it's pretty friggin good

Realy? This project is more for my own entertainment rather that others, so i'm suprised to hear that it looks fun, thanks! I'm going to post a game for this as soon as i get a chip set I need, In the mean time here's a larger room
(http://i286.photobucket.com/albums/ll106/cadeskywalker10/Section2.jpg)
Title: Re: ~Screenshot Central~
Post by: fruckert on November 28, 2008, 02:18:44 AM
Much much better
Nice mapping job
Title: Re: ~Screenshot Central~
Post by: Meiscool on November 28, 2008, 03:55:27 AM
Eh, that map is very lacking. I can understand your desire for open space for the gameplay, which is good and something I often have trouble with... but come on. From the looks of things, your map consists of two different wall tiles and two auto tiles. You should really put in some objects on the floors and walls, and liven things up with a varying floor tile. If you're going for an ancient temple look, then add some urns/vases, torch stands, wall paintings, etc. If you want ruins, then add cracks, statues, vines, etc.

I know you said you're looking for a chipset, which could very well mean that the chipset you're using right now isn't the one that will be in the finished game... but saying something on the lines of "These arn't the graphics I plan on using" then posting a map isn't exactly orthadox.

You did a good job at sectioning off each room and connecting them with long halls. Making the long halls into stair ways would make them seem less like... long halls haha. Um, yeah. What you've got has good potential, it is just very bland. Once you've added objects to each little room I'm sure it will look a great deal better.

Speaking of ruins... here's what I've been working on:
(http://i26.photobucket.com/albums/c105/Meiscool2/Stairway.png)

(http://i26.photobucket.com/albums/c105/Meiscool2/Stairway-1.png)

Plants and flowers are there because I want them there... ya know, because I like pretty stuff... even if it's ruinous.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on November 28, 2008, 05:24:58 AM
Oh dear, I wonder who this rogue account could be.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 28, 2008, 11:39:38 AM
God damn mic, stop giving us eyegasms. Second map is so damn kickass.
Title: Re: ~Screenshot Central~
Post by: Red Fox on November 29, 2008, 04:31:43 PM
(http://i6.photobucket.com/albums/y237/DeepShitL/lol.png)

It's not really much to see. It's from a game I'm programming in C++ in HGE. It's for a school assignment and is a 2d space shooter.

Oh yeah the screen is resized because it was huge.
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 30, 2008, 01:13:41 AM
Quote
Eh, that map is very lacking. I can understand your desire for open space for the gameplay, which is good and something I often have trouble with... but come on. From the looks of things, your map consists of two different wall tiles and two auto tiles. You should really put in some objects on the floors and walls, and liven things up with a varying floor tile. If you're going for an ancient temple look, then add some urns/vases, torch stands, wall paintings, etc. If you want ruins, then add cracks, statues, vines, etc.

That's just an editor point of view. THe real thin has torches and monsters running around. I'm also going to add bones on the floor and som runes on the walls.

Quote
I know you said you're looking for a chipset, which could very well mean that the chipset you're using right now isn't the one that will be in the finished game... but saying something on the lines of "These arn't the graphics I plan on using" then posting a map isn't exactly orthadox.


Lol I didn't mean I needed a new ruin chipset. I meant i need a modern ship upper deck, that's what's holding me up.

Quote
You did a good job at sectioning off each room and connecting them with long halls. Making the long halls into stair ways would make them seem less like... long halls haha.

Realy? I was going for that, but I was also mainly trying to confuse the player Lol.


Title: Re: ~Screenshot Central~
Post by: Ephiam on November 30, 2008, 05:49:41 PM
And yet another screenshot. Ha ha. I suppose you're all gettin' sick of these by how, huh? Well, don't fret, as there are not too many more to come. I made a good many maps before this, but found that this one was the only real one worth showing. And it's still nothing special, so that will tell you how good the others were. Heh heh heh.

Right here we have the Holy Temple/Temple of the Sages. It's the place where it all started, and the sanctuary of the Holy Orb that has been stolen by the Emperor, Xyan. I tried to make the place as good as it could look, and I hope I did a good enough job. It's supposed to be a gran, holy, calming place...so I tried to make it what I thought one would look like.

The map is seperated into two screens: the top and the bottom-half of the temple.




(http://img237.imageshack.us/img237/7805/holytempletopeg4.png) (http://imageshack.us)
(http://img46.imageshack.us/img46/6610/holytemplebottomhf3.png)[/url]
Title: Re: ~Screenshot Central~
Post by: Zelkovanetslum on December 04, 2008, 02:51:01 PM
This is a map from my first RPG Maker game I'm working on.
(http://img70.imageshack.us/img70/5981/conlylakekb0.png) (http://imageshack.us)
(http://img70.imageshack.us/img70/conlylakekb0.png/1/w482.png) (http://g.imageshack.us/img70/conlylakekb0.png/1/)
I hope I did the image post thing right....
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on December 04, 2008, 08:40:11 PM
Try to put more trees at random.
Remove the grass around the bridge parts.
And then it should look a bit better. Also try to have some variation on the ground tiles. Also, round shapes are better than square ones.
Title: Re: ~Screenshot Central~
Post by: Meiscool on December 04, 2008, 10:56:13 PM
Looks nice Ephiam. Seems more colorful than I remember most of your chips being, which is something I like.
Title: Re: ~Screenshot Central~
Post by: Bluhman on December 07, 2008, 01:53:41 AM
Also, round shapes are better than square ones.
Funny you'd say that; the entire thing's a big circle.
What should be done is more or less shapes that just aren't geometric; especially if focusing on the aspect of nature. Usually, the shapes on a map with natural aspects will either be jagged or wavy. Straight lines, in many cases, are a sin!
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on December 07, 2008, 08:24:23 AM
Well, it was aimed more against the dark grass at the top and bottom, they are awfully square-ish. Same goes for the trees.
Title: Re: ~Screenshot Central~
Post by: Ephiam on December 12, 2008, 04:23:47 AM
Here are some new Dragon Fantasy II Screenshots. Just exploring the Dark World and it's dungeons.

(http://img377.imageshack.us/img377/6587/caves1br6.png)

(http://img377.imageshack.us/img377/4066/caves2pp4.png)

(http://img341.imageshack.us/img341/8361/caves3sk5.png)

(http://img377.imageshack.us/img377/5015/darkworldmq2.png)

(http://img262.imageshack.us/img262/7144/darkworlddungeonpk7.png)

And I had to put this in there for the fun of it. =B Especially since Hero's Realm and all of that helped me to get ideas for DFII.

(http://img408.imageshack.us/img408/4883/cameosm0.png)
Title: Re: ~Screenshot Central~
Post by: fruckert on December 12, 2008, 10:25:43 PM
Me likey
Very nostalgic
Title: MEISCOOL
Post by: gael on December 13, 2008, 02:04:15 PM
MEISCOOL WOW I can not believe you are still on here...

Thats wierd... an old strokes song started to play this is probably what I was listening to last time I posted...  you may not remember me Miescool at about page 44 of this forum I posted my final goodbye my computer had crashed all of my game was lost and I was devastated. I think I also made a remark about how I liked aboutsoandthis' game better then yours. Anyway its been two years since then and I just can't believe that you are still posting I went to Iraq and when I came back everything here has kinda changed for me. It all kind of seems a little unreal at times... Anyhow I guess it was just cool to see that something hasn't changed after all this time and I was wondering if I could get a demo of whatever game you got in the making right now that would fuckin make my day. And in my defense I snorted 4 shoelaces of adderol when I wrote that last post on page 44 of this forum.

-PEACE Miescool KEEP ON KEEPIN ON NUKKA!
Title: Re: ~Screenshot Central~
Post by: Fortet on December 16, 2008, 12:11:02 AM
@Ephiam: Love the Kentona cameo XD
Title: Re: ~Screenshot Central~
Post by: RockJohnAxe on December 18, 2008, 01:32:39 PM
Heres a Screen from the Goblin Tribes game im working on.

(http://i284.photobucket.com/albums/ll11/RockjohnAxe/Crash1.jpg)
Title: Re: ~Screenshot Central~
Post by: ellie-is on December 18, 2008, 01:42:13 PM
I like those trees you got in there.
Title: Re: ~Screenshot Central~
Post by: zuhane on December 18, 2008, 05:15:34 PM
Extremely weird graphics... I think they look great!
Title: Re: ~Screenshot Central~
Post by: Felix-0 on December 20, 2008, 08:50:19 AM
Yea!

(http://img384.imageshack.us/img384/6545/screen3ub2.png)

Me Nimbly dodging Gaia
Title: Re: ~Screenshot Central~
Post by: zuhane on December 20, 2008, 12:08:23 PM
Look great fun Felix. I also wish I could play Dragon Fantasy II, but it's made with RPG Maker 2000 which will not ork on Vista! Please
make an RPG Maker 2003 version!!
Title: Re: ~Screenshot Central~
Post by: Felix-0 on December 20, 2008, 04:12:18 PM
Yea, I <3 the KH boss.
I'm thinking of opening a project thread, just not really sure though.
project thread or not, I'm working Vigorously on this
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on December 20, 2008, 09:12:09 PM
Hmm, you might want to edit those minions the boss have. They look rather misplaced with their SNES shading. next to the hero and the boss.
Title: Re: ~Screenshot Central~
Post by: Ben on December 20, 2008, 09:13:54 PM
Yeah i concurr. Mana games minions and every other thing in the world do not mix. Except zelda sprites
Title: Re: ~Screenshot Central~
Post by: Felix-0 on December 20, 2008, 10:22:35 PM
Forgot to mention, most of the tilesets and sprites used are subject to change, i'm showing the IDEA not the actual place
Title: Re: ~Screenshot Central~
Post by: fruckert on December 22, 2008, 04:04:47 AM
Okay
That makes it better
Kinda like when you guys see my actual Demo the tileset isn't gonna stay
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on December 25, 2008, 06:47:03 PM
I know it's Christmas buuut...

(http://img.photobucket.com/albums/v244/drenrin2120/CaveCity1.jpg)
(http://img.photobucket.com/albums/v244/drenrin2120/CaveCity2.jpg)
(http://img.photobucket.com/albums/v244/drenrin2120/CaveCity3.jpg)
(http://img.photobucket.com/albums/v244/drenrin2120/CaveCity4.jpg)
(http://img.photobucket.com/albums/v244/drenrin2120/CaveCity5.jpg)
(http://img.photobucket.com/albums/v244/drenrin2120/CaveCity6.jpg)
Title: Re: ~Screenshot Central~
Post by: Fisherson on December 26, 2008, 08:36:34 PM
Nice Dren, very nice. It looks like it'd be alot of fun to explore! :)
Title: Re: ~Screenshot Central~
Post by: Drakiyth on December 30, 2008, 04:42:21 AM
Aftermath: Bandit Factory (South Of Winslow)

Bandits have been attacking the people of Winslow and bringing them back to this
strange place. It seems this factory has been flooded, but why do the bandits still stay
here? Tales of a great monster that travels with this group of bandits resides here.
What is it? How do they have control of it?  Find out in 0.6

VIDEO OF BANDIT AREA - (Easier to show off my work this way)

http://www.youtube.com/watch?v=tXvOQQmiUJw


(http://i269.photobucket.com/albums/jj60/drakiyth/BanditFactoryPic.png)

(http://i269.photobucket.com/albums/jj60/drakiyth/BanditFactoryPic2.png)











Title: Re: ~Screenshot Central~
Post by: MrMister on December 31, 2008, 06:02:20 AM
c. knight cumming 2010 tell yer friend
(http://i41.tinypic.com/rlyrtg.png)
Title: Re: ~Screenshot Central~
Post by: Felix-0 on December 31, 2008, 03:22:11 PM
Yay MrMister's still working on it!  :P
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on December 31, 2008, 05:08:23 PM
Drak: pretty sweet. That music reminds me of metroid.  Maybe I've just been playing it too much lately. =X

Mrmister:: As always, likin' the badassery going on with that screen.
Title: Re: ~Screenshot Central~
Post by: Meiscool on January 21, 2009, 08:23:05 PM
Looks good everyone.

Dren - I like the use of the vines a lot and how you linked them with the grass tile.

Mr Mister - Gonna keep at this one?
Title: Re: ~Screenshot Central~
Post by: Red Giant on January 21, 2009, 10:49:08 PM
Orc & Impy screens. Just some rough cuts at the moment.
(http://img48.imageshack.us/img48/4473/dinoscreeniv2.png)
(http://img48.imageshack.us/img48/7205/dripscreenbh4.png)
Title: Re: ~Screenshot Central~
Post by: Rayonius on January 21, 2009, 11:49:06 PM
That T-Rex fossil is awesome, and the tree (bamboo?) background is swell too, but the bricks in the 2nd shot look kinda plain
Title: Re: ~Screenshot Central~
Post by: Red Giant on January 22, 2009, 12:02:26 AM
That T-Rex fossil is awesome, and the tree (bamboo?) background is swell too, but the bricks in the 2nd shot look kinda plain
Mmmm, I sort of wanted the backgrounds to be simplistic so as not to be distracting, but I also intend to have more stuff going on in the foreground, so yeah, at the moment it is quite bare.
Title: Re: ~Screenshot Central~
Post by: Fisherson on January 22, 2009, 02:36:50 AM
Orc & Impy screens. Just some rough cuts at the moment.
(http://img48.imageshack.us/img48/4473/dinoscreeniv2.png)
(http://img48.imageshack.us/img48/7205/dripscreenbh4.png)

Whoa, now that's good spriting. Simple yet very nicley displayed. What maker is that? XP, GM, or RM2k3?
Title: Re: ~Screenshot Central~
Post by: Nightowl on January 22, 2009, 03:45:55 PM
Seems to be Game Maker.
Title: Re: ~Screenshot Central~
Post by: zuhane on January 22, 2009, 04:45:59 PM
Red Giant and MrMister! Release some demos because those games look fantastic! Wish I could use Gamemaker.

Will Orc and Impy by 2 player?
Title: Re: ~Screenshot Central~
Post by: Red Giant on January 22, 2009, 05:36:18 PM
Will Orc and Impy by 2 player?
Essentially, yes, but it's easy enough to play one player as both characters.
Whoa, now that's good spriting. Simple yet very nicley displayed. What maker is that? XP, GM, or RM2k3?
Thanks! And none of the above. I'm using Games Factory.
Title: Re: ~Screenshot Central~
Post by: wella on January 26, 2009, 01:07:30 AM
Mack & Blue galore!

(http://i62.photobucket.com/albums/h114/mcwella/screenie_1.png)
Title: Re: ~Screenshot Central~
Post by: fruckert on January 26, 2009, 01:09:59 AM
I like it
Um...not much else after that
Title: Re: ~Screenshot Central~
Post by: wella on January 26, 2009, 01:13:57 AM
Any suggestions on how I could improve?
Title: Re: ~Screenshot Central~
Post by: fruckert on January 26, 2009, 01:22:58 AM
Not really
Title: Re: ~Screenshot Central~
Post by: wella on January 26, 2009, 01:24:24 AM
Uh... That's... Good to hear. I'll mess around with another map, maybe a forest or something. Probably more than 20x15, this time. Heh.

Edit: Okay, I done a forest as I promised. I decided to do another 20x15 map after realizing that making a bigger map would be pointless, since I can't capture the whole map through a screenshot. (Bonus: 'Secret' patch of grass where there's a Potion or two in a treasure chest! It's easy to find, just follow any dirt paths that go right into the trees.)

(http://i62.photobucket.com/albums/h114/mcwella/screenie_2.png)

Edit again: They're coming thick and fast now! Probably because it's nearly 2am and I'm bored. Anyway, here's our self-proclaimed protagonist checking out a secret hideout. Smells like thieves' work, if you ask me.

(http://i62.photobucket.com/albums/h114/mcwella/screenie_3.png)
Title: Re: ~Screenshot Central~
Post by: fruckert on January 26, 2009, 01:48:35 AM
...
Are those dead birds?
Title: Re: ~Screenshot Central~
Post by: wella on January 26, 2009, 01:51:08 AM
It seems I took the screenshot at a bad frame. No, they are supposed to be flying.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on January 26, 2009, 01:58:23 AM
Your screenshots are pretty nice, Wella. They're the sort of maps that strike a good balance between how good they look and how long they take to create. They're so generic it hurts, but if you're fine with that you could make a good looking game.

Watch out for the trees in that forest screen, though. They're supposed to have trunks.
Title: Re: ~Screenshot Central~
Post by: fruckert on January 26, 2009, 02:02:02 AM
Floating Foliage, Batman!
Title: Re: ~Screenshot Central~
Post by: wella on January 26, 2009, 02:03:02 AM
Thanks, Moosetroop. To be honest, I'm not really sure how to make them less 'generic'. I know exactly what you mean, though. Tips? As for the trees, I realized that after I done it. I'm not brilliant with those kind of tree tiles either. I'll give it a shot to get me some practice, anyway.

In the meanwhile:

(http://i62.photobucket.com/albums/h114/mcwella/screenie_4.png)

A tavern! With added Y'arr!

Edit: So many screenshots! You guys can't keep up!

(http://i62.photobucket.com/albums/h114/mcwella/screenie_5.png)

This one took a little longer. I.e. 5 minutes instead of 3.

Edit again: This is getting ridiculous. Somebody stop me!

(http://i62.photobucket.com/albums/h114/mcwella/screenie_6.png)

Emilia, the wandering mage maid, reads a somewhat ominous sign. By the way, does anyone have any quick tips on lighting? I don't mean the tint screen sort, I'm talking overlays and cool shadowy stuff. Is it just a case of making a picture to suit the map and placing it on top?

Edit once more: Okay, I promise this is the last time I'll edit this post. That doesn't mean the screenshots will stop coming though. Muahaha.

(http://i62.photobucket.com/albums/h114/mcwella/screenie_7.png)

A peaceful, innocent, night-time scene with our very own green-haired, adventure-seeking barmaid who wears her apron everywhere.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on January 27, 2009, 02:19:49 AM
Nice screen shots wella. Little empty in some spots but not bad. I love that font you have, real sharp!
Title: Re: ~Screenshot Central~
Post by: wella on January 27, 2009, 01:30:51 PM
Thanks! I'll try not to leave too much empty space. Ideas?
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on January 27, 2009, 11:07:06 PM
Thanks! I'll try not to leave too much empty space. Ideas?

Honestly? Just the tavern really, space use is not an issue anywhere else. Everything else is just fine, your mapping skills are good.
Title: Re: ~Screenshot Central~
Post by: wella on January 29, 2009, 03:56:04 PM
To be honest, the only map I thought was suffering from slight space problems was the desert wasteland, with the prison at the bottom half.

I'll edit this post in a minute with a screenshot or four.
Title: Re: ~Screenshot Central~
Post by: Red Fox on February 27, 2009, 07:59:27 PM
This is dead. Needs some screens. I provide.

(http://i6.photobucket.com/albums/y237/DeepShitL/InIISc.png)
Title: Re: ~Screenshot Central~
Post by: ellie-is on February 27, 2009, 09:10:02 PM
Is this a serious game? If yes, the gray AA kills the black square on the black bg.
Title: Re: ~Screenshot Central~
Post by: Red Fox on February 27, 2009, 10:04:19 PM
They are not AA'd it's the program that fu­cks up the graphics when it's moving them.
Title: Re: ~Screenshot Central~
Post by: ellie-is on February 27, 2009, 10:11:26 PM
Well, you should find a way to unfuck it. But meh, its not like people are going to pay attention to it or anything. Most people just go around shooting stuff on scrolling shooters without even looking at them. :/
Title: Re: ~Screenshot Central~
Post by: Fisherson on February 28, 2009, 04:10:12 AM
You know I was thinking that this topic was a little too inactive too. I was going to post somthing to help liven it up a little, but then I realized I realy had nothing in progress. Then I worked on "Fish's Chain Game" and this was the result.
(http://i286.photobucket.com/albums/ll106/cadeskywalker10/Charas%20Scarp%20book/ScreenshotFG.jpg)
Title: Re: ~Screenshot Central~
Post by: fruckert on February 28, 2009, 04:22:07 AM
Very nice, Fish

Looks fun
Title: Re: ~Screenshot Central~
Post by: Red Fox on February 28, 2009, 11:41:22 AM
Here's a game play video.

http://www.youtube.com/watch?v=VWIa1YPHXfk

The game is coded in C++.

Note: The player lacks a hit box in the video. Or rather it has one but it's way off.
Title: Re: ~Screenshot Central~
Post by: ellie-is on February 28, 2009, 01:19:56 PM
I love the poster fish. :P

The RTP door does not matches it too well though.
Title: Re: ~Screenshot Central~
Post by: blaman on February 28, 2009, 04:35:02 PM
Fisherson: Looks really good, man. But I agree with Lucas, the RTP doors don't exactly fit in. Other than that, nice one.

Red Fox: Looks interesting. Nice work. :D
Title: Re: ~Screenshot Central~
Post by: Bluhman on February 28, 2009, 06:02:56 PM
I love the poster fish. :P

The RTP door does not matches it too well though.

A matching door sprite can be found yonder here. (http://www.tekepon.net/fsm/modules/refmap/index.php?mode=chara&cid=3)
Title: Re: ~Screenshot Central~
Post by: Emerates on February 28, 2009, 06:56:26 PM
I like that AoA reference, Fish.  Also, your room looks pretty sweet.  I think you should at least try to find some of those same objects without outlines, though.  They kind of clash with the environment.
Title: Re: ~Screenshot Central~
Post by: Fisherson on March 01, 2009, 01:22:09 AM
A matching door sprite can be found yonder here. (http://www.tekepon.net/fsm/modules/refmap/index.php?mode=chara&cid=3)

Hey thanks man. That door will look alot better than the one I got. :D


I love the poster fish. :P

The RTP door does not matches it too well though.

Thanks! I realy loved AoA and decided to make a tribute to it. I was going to do somthing Alpha Force based, but I haven't quite made a Chisouku figure or poster yet. I may still though. ;)



I like that AoA reference, Fish.  Also, your room looks pretty sweet.  I think you should at least try to find some of those same objects without outlines, though.  They kind of clash with the environment.

I could edit them. But which ones clash? I can't realy tell to much of a diffrenece. I mean R2-R4 does, but he's a charater he's just powered down in that picture.
Title: Re: ~Screenshot Central~
Post by: ellie-is on March 01, 2009, 01:37:04 PM
The ghost poké and the ships need lighter outlines to match the rest of it. Everything else is fine though.
Title: Re: ~Screenshot Central~
Post by: fruckert on March 01, 2009, 11:38:13 PM
Just some Patchwork Engine stuff

(http://i143.photobucket.com/albums/r125/fruckert/Myrdia/screenshot107.jpg)

(http://i143.photobucket.com/albums/r125/fruckert/Myrdia/screenshot106.jpg)

(http://i143.photobucket.com/albums/r125/fruckert/Myrdia/screenshot108.jpg)

(http://i143.photobucket.com/albums/r125/fruckert/Myrdia/screenshot104.jpg)

Mostly all the same thing, just showing off the Acid spell, and also showing a new material type

The sparkly color things are an Anti-Magick barrier...nothing of pure magickal energy can pass through it
Your spell will a-splode upon coming in contact with it, and Glyphs will bounce off of it

I'll post up some stuff of the new overworld items as well, at a later time
Title: Re: ~Screenshot Central~
Post by: Fisherson on March 02, 2009, 01:00:43 AM
The ghost poké and the ships need lighter outlines to match the rest of it. Everything else is fine though.

Thanks, lucas. And ,Fruck, I don't understand what your maps are supposed to be. Are the grey squares and black lines supposed to be walls? ???
Title: Re: ~Screenshot Central~
Post by: fruckert on March 02, 2009, 01:25:19 AM
Yes, I'm kinda tileset-less in the platforming sense, so right now I'm just letting the skeleton's of the map be free

The black lines are basic walls, the gray one is a moving platform, the blue stuff is supposed to be water, I guess, then the gray lined stuff is reflective material that makes your magic bounce wherever
Title: Re: ~Screenshot Central~
Post by: Red Giant on March 02, 2009, 01:36:05 AM
It's hard to understand everything that's going on, however your explanations show that you've got some awesome ideas. Really quite sweet.
Title: Re: ~Screenshot Central~
Post by: fruckert on March 02, 2009, 01:42:25 AM
Didn't appear that busy to me as I was mapping it, but that's probably just because I'm the one that made it, so I know everything that's going on :P

Anyways, after I finish mapping the main room, figure out how to make a lock, and finish up my music thing, I'll release the latest version
Title: Re: ~Screenshot Central~
Post by: Red Giant on March 02, 2009, 02:12:47 AM
Didn't appear that busy to me as I was mapping it, but that's probably just because I'm the one that made it, so I know everything that's going on :P
Yeah, most probably. Don't worry about it, in-game I'm sure it's easy to pick up.
Title: Re: ~Screenshot Central~
Post by: Fisherson on March 02, 2009, 02:43:39 AM
If I had some specs or a templete I might be able to make you some walls.
Title: Re: ~Screenshot Central~
Post by: fruckert on March 02, 2009, 03:07:48 AM
Oh, sweet...one sec, I'll PM you the specs
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on March 23, 2009, 09:59:46 PM
(http://i285.photobucket.com/albums/ll74/Rebellion_4897/ithinkineedamapper.png)

Took me 3 minutes.

And yes. I know its terrible.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on March 24, 2009, 04:02:39 PM
Can't really see that much of it though. Hard to judge.
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on March 24, 2009, 05:33:33 PM
here, its improved.

(http://i285.photobucket.com/albums/ll74/Rebellion_4897/pic342.png)
Title: Re: ~Screenshot Central~
Post by: SaiKar on March 24, 2009, 06:24:50 PM
Jump. Cmon, do it!
Title: Re: ~Screenshot Central~
Post by: fruckert on March 24, 2009, 09:25:10 PM
Wasn't he standing next to a river?
The maps are identical...except for that
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on March 24, 2009, 11:13:14 PM
yeah. he was wasn't he?
Title: Re: ~Screenshot Central~
Post by: fruckert on March 24, 2009, 11:21:04 PM
Oh my god it's millions of years into the future and the river cut a path into the gorge, making the Not so Grand Canyon
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on March 24, 2009, 11:24:54 PM
quite.
Title: Re: ~Screenshot Central~
Post by: Fisherson on March 25, 2009, 03:37:45 AM
here, its improved.

(http://i285.photobucket.com/albums/ll74/Rebellion_4897/pic342.png)

Interesting. Ilike your map work, it's very simple, but it gets the job done. *** Three stars :)
Title: Re: ~Screenshot Central~
Post by: fruckert on March 25, 2009, 03:59:35 AM
Interesting. Ilike your map work, it's very simple, but it gets the job done. *** Three stars :)
Did you have a Tourette's moment or something?
Title: Re: ~Screenshot Central~
Post by: Nandez on April 05, 2009, 02:11:48 AM
Jump. Cmon, do it!

Lol that was great.
Title: Re: ~Screenshot Central~
Post by: DedlellyDeth on April 06, 2009, 04:31:37 AM
<img src="http://img8.imageshack.us/img8/2163/screeniel.png">

My unconventional idea for a battle layout. It may look like the DBS, but I'm using it in a different way, with a code system for casting spells. Any concept art links would be appreciated.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on April 08, 2009, 06:53:49 AM
<img src="http://img8.imageshack.us/img8/2163/screeniel.png">

My unconventional idea for a battle layout. It may look like the DBS, but I'm using it in a different way, with a code system for casting spells. Any concept art links would be appreciated.

Did you just paste that dragon onto the screenshot?
'cuz it looks mighty suspicious.
Title: Re: ~Screenshot Central~
Post by: DedlellyDeth on April 08, 2009, 04:28:42 PM
Did you just paste that dragon onto the screenshot?
'cuz it looks mighty suspicious.

No, it's in the background. The battles are supposed to give you that confined feeling of Final Fantasy I. While still having cool-looking monsters. And yes, I know, I 256'd it in Paint. This is just an idea. Could you tell me if it's effective?
Title: Re: ~Screenshot Central~
Post by: Fisherson on April 08, 2009, 04:31:39 PM
No, it's in the background. The battles are supposed to give you that confined feeling of Final Fantasy I. While still having cool-looking monsters.

It doesn't look like any Final Fantasy i've ever played..
Title: Re: ~Screenshot Central~
Post by: DedlellyDeth on April 08, 2009, 04:32:56 PM
<img src="http://upload.wikimedia.org/wikipedia/en/0/04/Final_Fantasy_I_Lich_Battle.png">
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on April 08, 2009, 07:56:08 PM
Wait... SO you made the system window transparent and then put the characters behind it?

Why don't you just make lines on the background to mimick that?
Title: Re: ~Screenshot Central~
Post by: DedlellyDeth on April 08, 2009, 08:16:59 PM
Wait... SO you made the system window transparent and then put the characters behind it?

Why don't you just make lines on the background to mimick that?

I wasn't trying to mimic the FFI system. I just wanted it to feel confined, and perhaps like you're playing a platformer. (Hey, that's a good idea. I don't see many platformer RPGs.)
Besides, if I put my characters and stuff in the main section, I wouldn't have room for the concept art.
Title: Re: ~Screenshot Central~
Post by: Ben on April 08, 2009, 08:25:42 PM
there are lots of platformer rpgs out there.
its just incredibly ineeficient to make one with an RPGmaker.
Ive tired.

However, my AGM just came in yesterday and tomorrow Ill go pick it up from the post office.
Title: Re: ~Screenshot Central~
Post by: _JeT_ on April 08, 2009, 08:29:47 PM
It's original, I'll give it that. But I don't like the fact that the character is obscured by the command window. Would you be able to move the character forward a bit?
Title: Re: ~Screenshot Central~
Post by: DedlellyDeth on April 08, 2009, 08:50:21 PM
It's original, I'll give it that. But I don't like the fact that the character is obscured by the command window. Would you be able to move the character forward a bit?

Yeah, sure.

<img src="http://img24.imageshack.us/img24/9913/screeniet.png">
Title: Re: ~Screenshot Central~
Post by: Ben on April 08, 2009, 08:55:55 PM
try making the ACTUAL background of the PNG transperant, rather then simple clicking the "Transperant" box

Dont know if RM supports it, but it would look better without the overlay tranperancy.

I think the idea is cool, but youre gonna have to find a way to stretch your DBS lower window a bit upward, otherwise it will be too small to keep the attention of. the window content clutters an already small area.

It sucks that 2k3 is so restrictive
Title: Re: ~Screenshot Central~
Post by: DedlellyDeth on April 08, 2009, 09:26:44 PM
try making the ACTUAL background of the PNG transperant, rather then simple clicking the "Transperant" box

Dont know if RM supports it, but it would look better without the overlay tranperancy.

I think the idea is cool, but youre gonna have to find a way to stretch your DBS lower window a bit upward, otherwise it will be too small to keep the attention of. the window content clutters an already small area.

It sucks that 2k3 is so restrictive

I tried making it directly transparent first, but it's only transparent sometimes, and otherwise black. I set the background color to gray, so it doesn't really alter it except for making the saturation lower.

<img src="http://img5.imageshack.us/img5/9898/screeniey.png">

Another taste of the battles. Does it look good?
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on April 08, 2009, 11:19:47 PM
<img src="http://img5.imageshack.us/img5/9898/screeniey.png">

Another taste of the battles. Does it look good?

Where's that hero at?
Title: Re: ~Screenshot Central~
Post by: Muraiko on April 08, 2009, 11:42:57 PM
I tried making it directly transparent first, but it's only transparent sometimes, and otherwise black. I set the background color to gray, so it doesn't really alter it except for making the saturation lower.

<img src="http://img5.imageshack.us/img5/9898/screeniey.png">

Another taste of the battles. Does it look good?


Took me some time, but I just spotted the hero's feet right under the green selection thing. Sneakly little bugger...

I understand if you say you want it to seem confinded, it'll give a new view of battles. But putting them right under the menu like that will pretty much over up most of the action. Especially if you think about having more than one character in the fight at once (If you even want that) then the entire view of the battle will be completely clustered...

Why not just have the characters up in the middle of the screen, like any DBS, except box out the rest of the Background. It'll still seem confined, and the player will be able to see everything then. Because it does seem kind of rediculous to have a still picture take up most of the screen, while the more important characters and enemies are covered on 1/3 of the screen.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on April 12, 2009, 08:21:14 PM
<img src="http://img8.imageshack.us/img8/2163/screeniel.png">

My unconventional idea for a battle layout. It may look like the DBS, but I'm using it in a different way, with a code system for casting spells. Any concept art links would be appreciated.

I'm gonna be ocmpletely honest, it looks cool, but it's completely impractical. Do the characters even move at all?
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on April 16, 2009, 04:21:05 PM
Which looks better?

(http://i285.photobucket.com/albums/ll74/Rebellion_4897/hm.png)
or
(http://i285.photobucket.com/albums/ll74/Rebellion_4897/vault2.png)
Title: Re: ~Screenshot Central~
Post by: Valiere on April 16, 2009, 10:11:42 PM
I'm gonna go with no. 2. The grate looks a bit better than generic dirt for a modern/SF setting.
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on April 16, 2009, 11:16:07 PM
thanks, also:
should I change the ceiling color to grey?
Title: Re: ~Screenshot Central~
Post by: Ben on April 16, 2009, 11:18:02 PM
no. dont do that
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on April 16, 2009, 11:26:05 PM
(http://i285.photobucket.com/albums/ll74/Rebellion_4897/NOTthatrite.png)
no?
Title: Re: ~Screenshot Central~
Post by: Valiere on April 17, 2009, 12:51:49 AM
Yeah, definitely leave the ceiling black. Any area that the viewer shouldn't be seeing should be black.
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on April 17, 2009, 12:53:38 AM
no like the brownish part near the actual environment.
Title: Re: ~Screenshot Central~
Post by: Ephiam on April 20, 2009, 06:43:21 PM
Oi. And here's something relating to Dragon Fantasy II. It's a 14~ second clip showing the new Final Boss death Sequence I whipped up this evening. I wanted to add some more life to the battle, so I shoved this in there.

http://www.youtube.com/watch?v=D3WUCBLK4tk&feature=channel_page (http://www.youtube.com/watch?v=D3WUCBLK4tk&feature=channel_page)
Title: Re: ~Screenshot Central~
Post by: FlyBoyUnder on May 10, 2009, 09:38:10 PM
A Screenshot of my project on RPG Maker 2003:

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Screen-7.png)
Title: Re: ~Screenshot Central~
Post by: Fisherson on May 11, 2009, 02:26:47 AM
Less RTP more original.
Title: Re: ~Screenshot Central~
Post by: Hell Angel on May 11, 2009, 06:36:23 AM
Walking through that map seems like it would be tedious.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on May 11, 2009, 06:20:56 PM
Walking through that map seems like it would be tedious.
Unless your drunk...or I mean....If...Ah, nevermind.
Just Use less RTP
Title: Re: ~Screenshot Central~
Post by: DedlellyDeth on May 11, 2009, 11:16:11 PM
It looks better than other RTP mapping I've seen. Also,  :Plight:
Title: Re: ~Screenshot Central~
Post by: zuhane on May 11, 2009, 11:20:18 PM
A Screenshot of my project on RPG Maker 2003:

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Screen-7.png)

I hate RTP and so do most people. Surprisingly, it looks pretty nice :D
Title: Re: ~Screenshot Central~
Post by: X_marks_the_ed on May 11, 2009, 11:22:28 PM
No. It doesn't.
Title: Re: ~Screenshot Central~
Post by: zuhane on May 11, 2009, 11:23:07 PM
No. It doesn't.

Don't be mean :p
Title: Re: ~Screenshot Central~
Post by: X_marks_the_ed on May 11, 2009, 11:25:57 PM
Don't be mean :p

I'm a nice guyTHE TREES ARE FAIL*cough**cough*

Sorry, a little slipped.
Title: Re: ~Screenshot Central~
Post by: Rahl on May 11, 2009, 11:26:50 PM
Nice effects though.
Title: Re: ~Screenshot Central~
Post by: DedlellyDeth on May 11, 2009, 11:38:15 PM
I'm a nice guyTHE TREES ARE FAIL*cough**cough*

Sorry, a little slipped.

I agree. The RTP sadly does not link treetops.
Title: Re: ~Screenshot Central~
Post by: FlyBoyUnder on May 17, 2009, 02:37:42 PM
Thx Guys!

New stuff:

[spoiler](http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa01-1.png)

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa02-1.png)

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa03.png)

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa04.png)

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa05.png)[/spoiler]
Title: Re: ~Screenshot Central~
Post by: ellie-is on May 17, 2009, 04:47:38 PM
Dahora cara, nem todo mundo consegue fazer RTP ficar bom assim.
Title: Re: ~Screenshot Central~
Post by: DedlellyDeth on May 17, 2009, 04:57:11 PM
You use RTP well.
Title: Re: ~Screenshot Central~
Post by: FlyBoyUnder on May 17, 2009, 05:40:26 PM
Actually, they are edits from the RTP... whatever!  :D
Thx, dude!
Title: Re: ~Screenshot Central~
Post by: fruckert on May 18, 2009, 04:17:25 AM
Dahora cara, nem todo mundo consegue fazer RTP ficar bom assim.
Not fair :(

But yeah...nice edits, I guess
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on May 25, 2009, 04:14:23 PM
Thx Guys!

New stuff:

[spoiler](http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa01-1.png)

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa02-1.png)

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa03.png)

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa04.png)

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Mapa05.png)[/spoiler]

Please be my map designer.

I LOVE YOUR MAPPING DUDE.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 02, 2009, 01:35:41 PM
I hope yur not being absolutely serious
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on June 04, 2009, 04:41:30 PM
its not awful, but im too lazy to do it myself.

and i cant map that good so.
Title: Re: ~Screenshot Central~
Post by: Dragoon de Sol on June 10, 2009, 09:07:10 AM
(http://i254.photobucket.com/albums/hh120/DPRutledge/DarkBASIC%20Professional/see.png)

This is a WIP screen of my game engine. I'm using DB Pro to code this. The protagonist is a recolored Johnathan Morris. Now, before I hear it, I'll address some things:

- The lines above his head are the bottoms of his feet. I haven't set the sprite up right, so those're appearing there. I'll be fixing this ASAP.

- I know his feet sink in the ground. The collision is not optimum yet.

- This was more or less to get basic movement, jumping, and falling working with the gravity. It does work, but there's some sprite errors I need to fix.

- There are only two platforms and nothing else because, as I said, this is just to get stuff working. When I properly code the collision and get the engine's dynamics such as attacking, collision, AI and all that, I'll create a demo room that everyone can play.

All in all, there's 227 lines of code in the game right now.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on June 10, 2009, 09:11:18 AM
Cool stuff.
Title: Re: ~Screenshot Central~
Post by: Dragoon de Sol on June 10, 2009, 09:30:46 AM
(http://i254.photobucket.com/albums/hh120/DPRutledge/DarkBASIC%20Professional/seejump.png)
(http://i254.photobucket.com/albums/hh120/DPRutledge/DarkBASIC%20Professional/seefall.png)

Two more, showing you can jump and that the gravity works.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on June 10, 2009, 11:30:15 AM
Once you've got the basics of a platformer made, the possibilities are endless. Good luck!
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 11, 2009, 01:24:34 PM
Ehehe. I found a easy platform making program, the problen though was improting sprites was
SUPPOSED to be easy, but It was a pain in the arse
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 11, 2009, 06:59:37 PM
Pretty cool, Dragoon. Did you do those sprites and BGs by yourself?
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on June 11, 2009, 11:20:04 PM
Pretty cool, Dragoon. Did you do those sprites and BGs by yourself?

It kinda reminds me of Castelvania, I could be wrong though.
Title: Re: ~Screenshot Central~
Post by: Dragoon de Sol on June 12, 2009, 04:08:49 AM
The sprites ARE from Castlevania. The platforms and BG are from DoS, and the sprite is from PoR. It's just a quick recolor. Hair from blonde to brown, vest from red to gray, all else from purple looking to black. I'm not good enough to make my own yet, but I'm practicing during the time I'm making this game.
Title: Re: ~Screenshot Central~
Post by: Meiscool on June 12, 2009, 10:48:51 PM
I hate recoloring castlevania stuff because they often use the same color as the skin for other things (Charlotte's hair, parts of Johnny's vest, etc. )

Its sounding good. Maybe a movie would better show what you've made though.

I've always wanted a good platforming engine. Never had the desire to make my own.
Title: Re: ~Screenshot Central~
Post by: Dragoon de Sol on June 13, 2009, 12:03:42 AM
I'll make a vid when its less buggy and more smooth.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 14, 2009, 04:26:55 PM
Since I haven't posted progress in awhile. I'll do it now.
(http://img82.imageshack.us/img82/764/tree.png)
In the Big Big Forest, outside the tree
(http://img30.imageshack.us/img30/341/insidethetree.png)
Then Inside the Tree
(http://img526.imageshack.us/img526/3843/entrancetometeorfall.png)
Outside of a dungeon I'm working on aka Meteor Fall
(http://img26.imageshack.us/img26/4505/meinprocessofgettingown.png)
Me in the process of getting own3d by the midway boss
(http://img25.imageshack.us/img25/9532/tgheifguild.png)
Doing the sneak mission as initiation test to enter the thieves guild.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 15, 2009, 01:53:52 AM
 ;)
Title: Re: ~Screenshot Central~
Post by: Fisherson on June 15, 2009, 02:12:35 AM
;)

What is this? It looks quite interesting.

Here's a new style of screen i'm using for Warped's battle screens.
(http://i612.photobucket.com/albums/tt207/Davidstargazer/Spritescreen.png)

Title: Re: ~Screenshot Central~
Post by: _JeT_ on June 16, 2009, 01:19:43 AM
Posting this just to show Fish and Luc that I am still working on this... And to remind a certain shaded mammal moderator to review the bit I sent them. For the rest of you, deal with it...
Title: Re: ~Screenshot Central~
Post by: Fisherson on June 16, 2009, 02:27:55 AM
Posting this just to show Fish and Luc that I am still working on this... And to remind a certain shaded mammal moderator to review the bit I sent them. For the rest of you, deal with it...

Ha ha ha! Oh man. I love that game. I hope DF reviews it soon, so I can play the next demo. Also nice easter egg there. ;) Black gost creature lol
Title: Re: ~Screenshot Central~
Post by: fruckert on June 16, 2009, 02:29:56 AM
What is this? It looks quite interesting.

Here's a new style of screen i'm using for Warped's battle screens.
(http://i612.photobucket.com/albums/tt207/Davidstargazer/Spritescreen.png)


I'm liking it
I'm kinda wondering where the droid and Stu are though...
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 16, 2009, 03:23:18 AM
I thought the same thing, fruckert.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 16, 2009, 01:09:52 PM
I think their spries aren't loved enuff
Title: Re: ~Screenshot Central~
Post by: Fisherson on June 16, 2009, 05:37:08 PM
I'm liking it
I'm kinda wondering where the droid and Stu are though...

I think my computer has misplaced their battlers. They're not in the file. I'm searching for them even as we speak.

I think their spries aren't loved enuff

Actually I do dislike their battlers. Their poses are all wrong, plus it doesn't look right when Rusty equips a new weapon.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 19, 2009, 01:58:53 PM
This time I beat the damned mini-boss.....with 5 potions involved....

(http://img34.imageshack.us/img34/7314/die.png)

Im proud of my ability to use pictures as bosses...even so, I'm proud on how hard this boss is,
until you learn his pattern. then it's a game of dodgeball
(http://img34.imageshack.us/img34/2510/vespar.png)

Video of dunegoun and boss fight coming.
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 19, 2009, 04:47:42 PM
Forget about that shaded box and it will look pretty cool Jet. :P
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 19, 2009, 05:17:18 PM
Oh!  Is that supposed to look clear?
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 19, 2009, 09:59:07 PM
Hm?
Oh and nice battlers AFL.
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on June 19, 2009, 11:02:14 PM
BTW Felix, I tried out the game, the Golden Sun graphics just look strange.

There are a few language errors, but the biggest problem I had was the intro. It was just WAYYY too long with the god going on and on...
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 20, 2009, 09:53:14 PM
Oooops...I'm going to make it show that if you press ESc...it skips the intro screen....it just sums up the first game I made....so your not completely confused on whats going on.
Title: Re: ~Screenshot Central~
Post by: coreystranick on June 20, 2009, 09:58:23 PM
Felix, is that mini-boss a digimon? it reminds me of one. But otherwise pretty cool
Title: Re: ~Screenshot Central~
Post by: Fortet on June 20, 2009, 10:45:31 PM
Felix, is that mini-boss a digimon? it reminds me of one. But otherwise pretty cool

I believe that is Garudamon.

I'm such a nerd >_>
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 21, 2009, 12:46:49 AM
Hm?
Oh and nice battlers AFL.

Thanks.  They're edits of some monsters I found.  Well... some monsters is an understatement.

I believe that is Garudamon.

I'm such a nerd >_>

I was about to say the same thing. o.o
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 21, 2009, 01:56:48 PM
I dont know what a Garudramon is does that makes me less of a nerd than you?

On the other hand, if you tell me a number between 1 and 150, I can tell you which pokemon it belongs too. Well, I guess I am just as nerdy as you. Or even more x)
Title: Re: ~Screenshot Central~
Post by: fruckert on June 21, 2009, 09:34:57 PM
132

And also, I think that looks suspiciously like a Digimon as well
...
I dislike Digimon greatly
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 21, 2009, 09:49:03 PM
Ditto
Title: Re: ~Screenshot Central~
Post by: fruckert on June 21, 2009, 09:51:53 PM
113?
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 21, 2009, 09:58:22 PM
Chansey.
Title: Re: ~Screenshot Central~
Post by: fruckert on June 21, 2009, 10:01:42 PM
...
I don't even remember what Chansey is...
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 21, 2009, 10:02:45 PM
(http://2.bp.blogspot.com/_HwYokfqBRh0/ScEneHx2qQI/AAAAAAAABQ0/Qv5HMEA8cpQ/s320/070415chansey.jpg)
Did you edit yer post btw?
Title: Re: ~Screenshot Central~
Post by: fruckert on June 21, 2009, 10:03:34 PM
...that was first gen?

EDIT: Erm...no...>_>
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 21, 2009, 10:12:27 PM
Yes it was. Its evolution was 2nd and then they made a pre ev on 4th
Title: Re: ~Screenshot Central~
Post by: fruckert on June 21, 2009, 10:13:48 PM
The edit was in terms of "Did you edit your post, btw?"
Which I didn't of course
>_>
<_<

I honestly do not remember Chansey at all...
Wow...
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 21, 2009, 10:16:34 PM
It was very rare. You could only catch it next to Fuschisia and even then it was hard for it to show up.
EDIT: Or whatever you spell that
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 21, 2009, 11:28:32 PM
yes it's a digimon :3
Good eye's.
The main boos is Saturos from GS

It's a boss, it's supposed to look weird >__>
Title: Re: ~Screenshot Central~
Post by: Valiere on June 22, 2009, 12:33:19 AM
Pokemon sure has a way of wriggling into these topics.
Title: Re: ~Screenshot Central~
Post by: fruckert on June 22, 2009, 12:56:53 AM
That's because we're nerds.
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 22, 2009, 12:59:09 AM
Yup.
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on June 22, 2009, 09:35:31 PM
:)
Title: Re: ~Screenshot Central~
Post by: Fortet on June 23, 2009, 10:23:54 PM
I dislike Digimon greatly

B L A S P H E M Y . . .
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 23, 2009, 10:51:21 PM
Yea. I agree with Fortet, I <3'd digimon when it was on.
Title: Re: ~Screenshot Central~
Post by: fruckert on June 24, 2009, 01:01:29 AM
B L A S P H E M Y . . .
I am no Saint.
Title: Re: ~Screenshot Central~
Post by: Fisherson on June 24, 2009, 02:04:05 AM
Yea. I agree with Fortet, I <3'd digimon when it was on.

1st season was good, second was better and then third just kind of wasn't my cup of tea. It was all downhill after
that.
Title: Re: ~Screenshot Central~
Post by: Fortet on June 24, 2009, 02:06:25 AM
I disagree. Season one was great, season two felt awkward, and season three was fantastic! It was much more darker in tone compared to the past two; there was also a lot more... Depth to the characters in the third season. Very interesting. However, the last two seasons just sucked. Hard. :/
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 24, 2009, 04:32:18 PM
I thought first season was AWESOME, but maybe its because I was six back then. Didnt really watch the other ones.
Title: Re: ~Screenshot Central~
Post by: fruckert on June 24, 2009, 09:52:34 PM
I was 7, and I watched it a little bit, but I wasn't too terribly impressed.
So I watched Ed Edd & Eddy, Courage, and other neato cartoons from Cartoon Network before it became gay.
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 24, 2009, 09:56:05 PM
Oh, those 2. I still love them. Mostly Courage. :P
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on June 24, 2009, 09:59:18 PM
I never liked Ed, Edd, and Eddy. I loved Courage though. Courage was awesome.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 26, 2009, 12:55:52 AM
Let's get back on topic,
with a screenshot of the first magic you get, in the Panther God temple
:3

(http://img411.imageshack.us/img411/3069/featherboot.png)

Feather Boot!!!


Allows you to float using the Diamond pattern Squares.

Purple bar is MP
Title: Re: ~Screenshot Central~
Post by: fruckert on June 26, 2009, 12:58:15 AM
I think the pixel bar needs to be moved to the right one more pixel, it's kinda squished in with the skill icon.
Also, that chest pops out way to much, it doesn't really look like it belongs in with the chipset.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 26, 2009, 01:08:21 AM
The chest is a common event and Is the same in ever dungeon.
I plan on moving the MP :3
Alot of stuff pops out in my game. But It doesn't really bother me, I'm not going for perfect here.
just trying to make a game that's fun to play. and so far, I enjoy playing it....the panther god temple confuses the hell outta me...and I designed it!!!

EDIT:

Just finished the panther god temple.

[spoiler]Here's the boss
(http://img150.imageshack.us/img150/1629/pantherboss.png) [/spoiler]
Title: Re: ~Screenshot Central~
Post by: Muraiko on June 26, 2009, 03:48:17 PM
The map seems really empty. Don't be afraid to add pillars and other stuff. I doubt it's gonna get in the player's way during the fight.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 26, 2009, 04:08:55 PM
They get in the way, tust me. I style it after most Zelda like dungeons. If I add any pillars, they'll be in the corner.
Title: Re: ~Screenshot Central~
Post by: fruckert on June 28, 2009, 03:11:23 AM
I had an odd urge to make a cute game.
So, I started making a platformer entitled "The Adventure of Kyoob"
Kyoob being the protagonist.
Here are some screenies, I'll make a game thread when I feel like it.

[spoiler=8 total]
(http://i143.photobucket.com/albums/r125/fruckert/Kyoob/screenshot100.jpg)
Showcasing his cuteness.

(http://i143.photobucket.com/albums/r125/fruckert/Kyoob/screenshot101.jpg)
Showcasing that nifty trail that I have implemented that is in Sparkengine.

(http://i143.photobucket.com/albums/r125/fruckert/Kyoob/screenshot102.jpg)
He looks like that when he jumps.

(http://i143.photobucket.com/albums/r125/fruckert/Kyoob/screenshot103.jpg)
See?

(http://i143.photobucket.com/albums/r125/fruckert/Kyoob/screenshot104.jpg)
The trail occurs whenever he moves. Even on platforms. I haven't fixed that glitch yet, as I've only been working on the game for...30 minutes?

(http://i143.photobucket.com/albums/r125/fruckert/Kyoob/screenshot105.jpg)
It's a smart trail, isn't it?

(http://i143.photobucket.com/albums/r125/fruckert/Kyoob/screenshot107.jpg)
He's falling!
[/spoiler]

I have a few buggy other things, but I haven't showed them yet.
No story as of yet, but whatever...I only started half an hour ago :P.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 28, 2009, 04:32:27 AM
"It was very rare. You could only catch it next to Fuschisia and even then it was hard for it to show up.
EDIT: Or whatever you spell that"

Not true, you could catch it in the cave with Mewtwo in it in Red/Blue.  I did as such with my replicated master balls.

(EDIT:  If you meant in the Safari Zone, the above statement is true)
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 28, 2009, 01:07:19 PM
Oh yeah, I forgot about that. High level chanseys in that cave indeed. And they appeared pretty often.
Title: Re: ~Screenshot Central~
Post by: Red Fox on June 28, 2009, 03:07:52 PM
Mecha Death Fighting game thingy

(http://i6.photobucket.com/albums/y237/DeepShitL/MechaPic.png)

A multiplayer platform game me and a friend is working on. I'm the programmer and it's coded in C# using XNA.

Here's a trailer of the basic engine. Check it out.

http://www.youtube.com/watch?v=ohto5-IBjQc&feature=channel_page
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 01, 2009, 04:34:07 PM
Here's a full veiw of the newly added area, Gravepath.

(http://img244.imageshack.us/img244/8586/mapk.png)

Consists of 7 maps
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on July 01, 2009, 05:18:13 PM
looks generated.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 01, 2009, 05:35:50 PM
Some are some aren't

I usually generate them, then edit theme from there.

Only thing that Is generated is The walls and floor. The water and rocks/ect are of course placed.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on July 02, 2009, 12:59:59 AM
Mecha Death Fighting game thingy

(http://i6.photobucket.com/albums/y237/DeepShitL/MechaPic.png)

A multiplayer platform game me and a friend is working on. I'm the programmer and it's coded in C# using XNA.

Here's a trailer of the basic engine. Check it out.

http://www.youtube.com/watch?v=ohto5-IBjQc&feature=channel_page
This looks neat. I'm going to watch the video.
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 04, 2009, 11:52:54 AM
(http://i6.photobucket.com/albums/y237/DeepShitL/MechaGamepicII.png)

Progress has been made. I remade the jet pack system so instead of going in / \ like that it's now a smoother curve when you fall. I
also made a particle system that spew out smoke when you use the jet pack.

Kellroe has improved the map and made some new animations.

To see it all in action you can watch this vid:
http://www.youtube.com/watch?v=52j5X-EXcp0
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on July 04, 2009, 10:28:03 PM
Looking good, Mr. Fox.
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 05, 2009, 09:58:44 AM
Thanks Uber.
Title: Re: ~Screenshot Central~
Post by: Fisherson on July 06, 2009, 05:54:05 PM
(http://i6.photobucket.com/albums/y237/DeepShitL/MechaGamepicII.png)

Progress has been made. I remade the jet pack system so instead of going in / \ like that it's now a smoother curve when you fall. I
also made a particle system that spew out smoke when you use the jet pack.

Kellroe has improved the map and made some new animations.

To see it all in action you can watch this vid:
http://www.youtube.com/watch?v=52j5X-EXcp0

Whoa! I love the look of this thing. Good work.
Title: Re: ~Screenshot Central~
Post by: Rahl on July 06, 2009, 06:30:18 PM
(http://i6.photobucket.com/albums/y237/DeepShitL/MechaGamepicII.png)

Progress has been made. I remade the jet pack system so instead of going in / \ like that it's now a smoother curve when you fall. I
also made a particle system that spew out smoke when you use the jet pack.

Kellroe has improved the map and made some new animations.

To see it all in action you can watch this vid:
http://www.youtube.com/watch?v=52j5X-EXcp0

Looks kick azz.
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 10, 2009, 01:48:16 AM
(http://i6.photobucket.com/albums/y237/DeepShitL/Untitled-1-4.png)

Working on a small computer system to rpg maker 2003.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 10, 2009, 10:27:12 AM
looks good, center the letters a bitmore, but It still looks like ti works :3
Title: Re: ~Screenshot Central~
Post by: zuhane on July 10, 2009, 10:34:24 AM
(http://i6.photobucket.com/albums/y237/DeepShitL/Untitled-1-4.png)

Working on a small computer system to rpg maker 2003.

IT SAYS FAGGOT LOL1
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 19, 2009, 02:18:09 PM
(http://i6.photobucket.com/albums/y237/DeepShitL/Mechapic-1.png)

After a weeks break we're back on working on the Mecha game. Unfortunately this is the last week we will have a chance working on it. So we won't have enough
time adding all the stuff we had planned.
Title: Re: ~Screenshot Central~
Post by: fruckert on July 19, 2009, 02:23:25 PM
Can you jump through the bottom of those?
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on July 19, 2009, 08:26:10 PM
(http://i6.photobucket.com/albums/y237/DeepShitL/Mechapic-1.png)

After a weeks break we're back on working on the Mecha game. Unfortunately this is the last week we will have a chance working on it. So we won't have enough
time adding all the stuff we had planned.
Too bad you won't be able to work on it more. Looks great, still.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 20, 2009, 01:29:03 PM
(http://img34.imageshack.us/img34/7351/betabossforn.png)
I decided to make this boss do alot more, such as moving and animated attacks, such as Me getting my face mauled off :3
Title: Re: ~Screenshot Central~
Post by: zuhane on July 20, 2009, 03:22:12 PM
Hey Felix. Your health bar decreases as you get hit. What piece of coding do you have
to make this happen? I have a box with health in which changes depending on how much
health you have using conditional branches. But I've put it so "If health = 15 then show
picture "health = 15"" etc. The problem is that it doesn't replace the picture, it only changes
the picture if I make the common event disappear then reappear.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 20, 2009, 03:25:50 PM
(While listening to capsule)
Alright, I MIGHT know what your problem is, can you give me a screen cap of the event that handles your health?
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on July 21, 2009, 06:20:12 AM
(http://img34.imageshack.us/img34/7351/betabossforn.png)
I decided to make this boss do alot more, such as moving and animated attacks, such as Me getting my face mauled off :3
Could you at least /try/ to make it look like it isn't ripped directly out of Kingdom Hearts? I mean christ, it still has the Heartless symbol on it. Try harder.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 21, 2009, 08:24:51 PM
Could you at least /try/ to make it look like it isn't ripped directly out of Kingdom Hearts? I mean christ, it still has the Heartless symbol on it. Try harder.
I planned on removing the Heartless symbol, but then again I don't care that much.
My
MAIN ordeal is making it work and be fun to play.
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 21, 2009, 09:10:17 PM
New Trailer

(http://i6.photobucket.com/albums/y237/DeepShitL/BEscreen.png)

Two players. Epic mushroom cloud deaths. Hell I would watch it.

http://www.youtube.com/watch?v=P-6Je1QkH3k&feature=channel_page
Title: Re: ~Screenshot Central~
Post by: zuhane on July 21, 2009, 09:28:20 PM
I planned on removing the Heartless symbol, but then again I don't care that much.
My
MAIN ordeal is making it work and be fun to play.

Why do people judge games on things like that? If it's fun, that's all that matters. For
example, Plants Vs Zombies is better than Crysis in my opinion, but in what way do you think I
think it's better?
Title: Re: ~Screenshot Central~
Post by: Rahl on July 21, 2009, 09:55:23 PM
Hey Felix. Your health bar decreases as you get hit. What piece of coding do you have
to make this happen? I have a box with health in which changes depending on how much
health you have using conditional branches. But I've put it so "If health = 15 then show
picture "health = 15"" etc. The problem is that it doesn't replace the picture, it only changes
the picture if I make the common event disappear then reappear.

I designed that health bar myself, I put it in my thread of tutorials. You can pm me if you want the link to it.
Title: Re: ~Screenshot Central~
Post by: zuhane on July 21, 2009, 09:59:29 PM
Nevermind people. Thanks anyway. Just a quick loop and it was
sorted!
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on July 22, 2009, 08:46:40 AM
New Trailer

(http://i6.photobucket.com/albums/y237/DeepShitL/BEscreen.png)

Two players. Epic mushroom cloud deaths. Hell I would watch it.

http://www.youtube.com/watch?v=P-6Je1QkH3k&feature=channel_page
That's some cash shit.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on July 22, 2009, 08:52:55 AM
New Trailer

(http://i6.photobucket.com/albums/y237/DeepShitL/BEscreen.png)

Two players. Epic mushroom cloud deaths. Hell I would watch it.

http://www.youtube.com/watch?v=P-6Je1QkH3k&feature=channel_page

nicely done there.
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 24, 2009, 02:50:19 AM
(http://i6.photobucket.com/albums/y237/DeepShitL/Taunt.png)
Title: Re: ~Screenshot Central~
Post by: fruckert on July 24, 2009, 02:54:34 AM
wut
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on July 24, 2009, 03:22:14 AM
(http://i6.photobucket.com/albums/y237/DeepShitL/Taunt.png)
Awesome.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on July 29, 2009, 01:33:55 PM
You should make diagnol shooting, up, and when you're in the air, down. It would make the game much more strategic. Just a suggestion, still looks pretty badass.
Title: Re: ~Screenshot Central~
Post by: Bluhman on July 29, 2009, 08:29:16 PM
(http://i6.photobucket.com/albums/y237/DeepShitL/Taunt.png)

The costumes are amazing.

Also, you get absurd FPS. I envy thee.
Title: Re: ~Screenshot Central~
Post by: Red Fox on July 29, 2009, 08:40:39 PM
You should make diagnol shooting, up, and when you're in the air, down. It would make the game much more strategic. Just a suggestion, still looks pretty badass.

Yar, I've been thinking of something like that. The game needs something more and maybe that would help. Need to talk to the designer about it.

The costumes are amazing.

Also, you get absurd FPS. I envy thee.

Thanks =P

Pulled out our ol' pirate outfits and wrapped us in some aluminum foil.


Anyway the designer and I are miles apart at the moment. So no working on the game for about 5 weeks. Got enough material for a new trailer though, just need
to get my lazy *** of the couch and put it together.
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 03, 2009, 10:09:22 PM
I've been playing around in rpg maker today.

(http://i6.photobucket.com/albums/y237/DeepShitL/lol-1.png)

The hero is based on pictures instead of charsets. It got a custom movement system.

Now I just need to figure out how to make the enemies move towards the player when I don't use the "real" hero as hero =/
Title: Re: ~Screenshot Central~
Post by: zuhane on August 03, 2009, 10:15:09 PM
Chimp wanking sex orgy, that's nice, Red Fox!
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on August 04, 2009, 12:21:46 AM
Red Fox, that mecha thing looks awesome. I want a video of those liveaction bits, they remind me of Red Alert or Mechcommander.
Title: Re: ~Screenshot Central~
Post by: TFT on August 06, 2009, 11:15:45 PM
(http://pub.gamingw.net/39500/Blog2.png)
Intro to the first town.

(http://pub.gamingw.net/39500/BLOG1.png)
Battle ensues.

If you want to see some gameplay video's, check out my blog (http://tft-rnss.blogspot.com/). It's worth watching if you're bored. Leave a comment, tell me what you think, whatever! I'm still looking for cool blogs to follow.
Title: Re: ~Screenshot Central~
Post by: fruckert on August 06, 2009, 11:18:23 PM
Neat graphics, although your sudden appearance and that last sentence kinda lead me to believe you're a bot.
No hard feelings if you aren't.
Title: Re: ~Screenshot Central~
Post by: zuhane on August 06, 2009, 11:48:10 PM
Holy chimp facial! Nice screens! Is that 100% custom?
Title: Re: ~Screenshot Central~
Post by: Red Fox on August 07, 2009, 03:14:39 PM
Saw them on GW earlier. I love the graphic style. Very good work.
Title: Re: ~Screenshot Central~
Post by: HobomasterXXX on August 08, 2009, 11:34:28 PM
Neat graphics, although your sudden appearance and that last sentence kinda lead me to believe you're a bot.
No hard feelings if you aren't.
TFT isn't a bot, he's just plugging his game here.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 10, 2009, 05:37:07 AM
Those look pretty sweet TFT. I really like the evil/toony style.
Title: Re: ~Screenshot Central~
Post by: Legacy of Elecrusher on August 11, 2009, 05:36:11 PM
(http://i819.photobucket.com/albums/zz117/Elecrusher/screen1.png)

Just a random pic from Axiom Break to prove it exists. Still working on the chipset so I can furnish the room some more. Also, I need to change the beds.

Edit: Now there's a rug BU
Title: Re: ~Screenshot Central~
Post by: Ben on August 11, 2009, 08:18:54 PM
it hurts my eyes
Title: Re: ~Screenshot Central~
Post by: Fisherson on August 14, 2009, 12:13:53 AM
More stuff, less space. Nao.
Title: Re: ~Screenshot Central~
Post by: Meiscool on September 02, 2009, 09:26:41 PM
This is pretty sweet. I'm quite impressed with the amount of custom stuff being shown.

Maybe I'll post some crap that I've been working on soonish.
Title: Re: ~Screenshot Central~
Post by: ellie-is on September 02, 2009, 09:54:59 PM
Hey MIC, you should. Your stuff is always great.
Title: Re: ~Screenshot Central~
Post by: Mr.Dark666 on October 03, 2009, 03:48:09 PM
A screenshot from my ONe Peace game
  :]] :]]
http://img39.imageshack.us/img39/2397/onepieace.png

http://img39.imageshack.us/img39/2397/onepieace.png
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on October 06, 2009, 10:08:22 PM
... alright.  Well, mr. dark.  I would suggest not so much symmetry.  With VX, that can lead down a bad path of boring maps.  Also, try adding a variety of objects.  I know there is not much in the tilesets, but you can try putting some onto the charsets and using them that way.
Title: Re: ~Screenshot Central~
Post by: Mr.Dark666 on October 11, 2009, 09:20:38 AM
Thanks A Forgotten Legend. I shall keep it in my mind. Though I'm working on remaking it to Rpg Maker 2003.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 06, 2009, 11:02:51 PM
Sheer Boredom. also hinting at the fact that my game has achievements.

(http://img23.imageshack.us/img23/4233/38100168.png)
Title: Re: ~Screenshot Central~
Post by: SaiKar on November 06, 2009, 11:14:42 PM
You are a twisted individual.
Title: Re: ~Screenshot Central~
Post by: MissingName on November 07, 2009, 02:42:53 AM
Aww, and I thought I was the first one to try achievements like that.  Now I have to think of something else unique.

Old version.
(http://i874.photobucket.com/albums/ab303/MissingName/some_awards.png)

I'm working on a better awards system - I don't even have actual screenshots anymore.
Title: Re: ~Screenshot Central~
Post by: zuhane on November 07, 2009, 12:55:13 PM
Aww, and I thought I was the first one to try achievements like that.  Now I have to think of something else unique.

Old version.
(http://i874.photobucket.com/albums/ab303/MissingName/some_awards.png)

I'm working on a better awards system - I don't even have actual screenshots anymore.

Someone's been influenced by Team Fortress 2 :p

Actually, that looks really good. What game is it?
Title: Re: ~Screenshot Central~
Post by: ZE on November 07, 2009, 03:15:59 PM
Sheer Boredom. also hinting at the fact that my game has achievements.

(http://img23.imageshack.us/img23/4233/38100168.png)

I like the idea of having achievement in an rpg maker game. But why such a bluntly rip off from the xbox. Looks horrid.

I would go for something that MissingName has. That looks pretty rad.

Edit: Also Felix that map looks horrid too. To much empty space. Protip: Add more stuff.
Title: Re: ~Screenshot Central~
Post by: MissingName on November 07, 2009, 03:58:37 PM
Someone's been influenced by Team Fortress 2 :p

Actually, that looks really good. What game is it?

One that I gave up on.  I'm going to redo the awards in my new game.

Edit:  FFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUU- I must have deleted all of the other old pictures by accident.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 08, 2009, 03:19:05 PM
I like the idea of having achievement in an rpg maker game. But why such a bluntly rip off from the xbox. Looks horrid.

I would go for something that MissingName has. That looks pretty rad.

Edit: Also Felix that map looks horrid too. To much empty space. Protip: Add more stuff.
I'll try on that one.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 08, 2009, 03:47:37 PM
(http://i124.photobucket.com/albums/p6/lucas_irineu/PrplhatVsQuotebug.png)
Title: Re: ~Screenshot Central~
Post by: Ben on November 08, 2009, 07:52:25 PM
I'll try on that one.

You misspelled achievement, and used the wrong "Your". Should have been "You're"
Title: Re: ~Screenshot Central~
Post by: fruckert on November 08, 2009, 09:27:10 PM
(http://i124.photobucket.com/albums/p6/lucas_irineu/PrplhatVsQuotebug.png)
WOAH WHAT IS THAT?!?!?1,
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 08, 2009, 09:44:09 PM
Same thing as this
(http://i124.photobucket.com/albums/p6/lucas_irineu/imagem.png)
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 08, 2009, 09:59:19 PM
Same thing as this
(http://i124.photobucket.com/albums/p6/lucas_irineu/imagem.png)

;__; Quit taunting me me, Lucus and make that darned game... No seriously, looks good, makes me dizzy looking back and forth between it and your sig XD @_@
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 08, 2009, 11:07:36 PM
You misspelled achievement, and used the wrong "Your". Should have been "You're"
I didn't misspell it, the web-site that makes the pictures misspelled it...thanks for pointing that out, I'll fix it ASAP.



Title: Re: ~Screenshot Central~
Post by: fruckert on November 09, 2009, 08:04:59 AM
;__; Quit taunting me me, Lucus and make that darned game... No seriously, looks good, makes me dizzy looking back and forth between it and your sig XD @_@
He is.
That's a pokemon fire red hack.
Title: Re: ~Screenshot Central~
Post by: ZE on November 09, 2009, 04:34:59 PM
(http://i124.photobucket.com/albums/p6/lucas_irineu/PrplhatVsQuotebug.png)

Not much to comment on. All you done is replace two sprite. Which doesn't really remind me of the Pokemon style.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 09, 2009, 06:04:02 PM
Well, I did make all 4 sprites (front and back for each one) myself, as well as editing the moves and stats on both of them.
Plus, its not just any pokémon hack, its a charas themed pokémon hack. You would get it if you were here for longer.
Title: Re: ~Screenshot Central~
Post by: ZE on November 10, 2009, 12:07:09 PM
Well, I did make all 4 sprites (front and back for each one) myself, as well as editing the moves and stats on both of them.
Plus, its not just any pokémon hack, its a charas themed pokémon hack. You would get it if you were here for longer.

If you say so...
Title: Re: ~Screenshot Central~
Post by: zuhane on November 10, 2009, 02:19:24 PM
Get the cynical know-it-all charas historian with 15 posts :P

I don't think Lucas can take much more...
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on November 10, 2009, 04:22:20 PM
Which doesn't really remind me of the Pokemon style.

Really? Was the last pokémon you played Gold and silver?
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on November 10, 2009, 05:18:44 PM
Looks like the recent pokemon games.

I could add a screeny of my new 'project'. It has no story, it's just a battle system right now. I've got to work out a few bugs in a few of the other bonuses and add a few more things that go on every map.

(http://i22.photobucket.com/albums/b349/Shadyultima/screenshot1.png)
(http://i22.photobucket.com/albums/b349/Shadyultima/screenshot2.png)
(http://i22.photobucket.com/albums/b349/Shadyultima/screenshot3.png)
(http://i22.photobucket.com/albums/b349/Shadyultima/screenshot4.png)
(http://i22.photobucket.com/albums/b349/Shadyultima/screenshot5.png)
(http://i22.photobucket.com/albums/b349/Shadyultima/screenshot6.png)
(http://i22.photobucket.com/albums/b349/Shadyultima/screenshot7.png)

If you notice the heart get larger and smaller... well, it's animated, so it does that, in game play
Title: Re: ~Screenshot Central~
Post by: Muraiko on November 10, 2009, 11:37:45 PM
Looks really fun, Shady. Seems to resemble those Zelda games, with the weapons and all.

The HUD also looks convienent as well. I like how it actually shows how much arrows and bombs you have left.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 10, 2009, 11:48:08 PM
I thought I was copying LoZ :3
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on November 11, 2009, 12:46:40 AM
Think Zelda meets the NES game Crystalis.

It's not even nearly finished.
Title: Re: ~Screenshot Central~
Post by: Nightowl on November 11, 2009, 03:50:30 PM
(http://img69.imageshack.us/img69/4940/houseoffergus.png) (http://img69.imageshack.us/i/houseoffergus.png/)
I made this map of Fergus' house (my game's protagonist, hates swords) several days ago.

Edit: Crap just noticed that the microwave oven is behind the table D:
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 11, 2009, 04:17:25 PM
Shady, you're going to replace the bombs and the bow and the explosions right? D:
I mean, Minish Cap does not really matches the rest of the pic. They style is all different.
other than that, looking good so far
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on November 11, 2009, 05:28:49 PM
I like how the bow/arrow and boomerang look, but I am looking for a slightly different bomb animation, one a little darker and less 'cute'
Title: Re: ~Screenshot Central~
Post by: Bluhman on November 12, 2009, 08:15:48 AM
Recolor that thing black and it should work. Also, I'd recommend using a battle animation for the bomb's explosion. There's plenty of different-styled explosion BA's out there.
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on November 12, 2009, 09:00:18 AM
That's what I was thinking. But I'm not really a fan of using Animations. I'm not good at getting them to look natural.
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 12, 2009, 08:22:56 PM
I personaly liked all the grafics on your stuff, shaddy, but the boomerang....How'd you like a cutom one edited from the current?
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 12, 2009, 09:12:57 PM
Fish, if you edit something, its edited, not custom. Custom sprites means its 100% yours.
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 13, 2009, 01:48:59 AM
Fish, if you edit something, its edited, not custom. Custom sprites means its 100% yours.

I mean I'd use it as a base, Lucas. Then build off of it. :/
Title: Re: ~Screenshot Central~
Post by: fruckert on November 13, 2009, 02:27:14 AM
Still technically an edit, if it's used as a base.
Custom would be from scratch.
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on November 13, 2009, 03:01:38 AM
Sure, I'd love that. I actually edited the bomb to be grey/black and the explosion is grey as well.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 13, 2009, 11:56:56 AM
(http://img237.imageshack.us/img237/4596/boomerang.png)
(http://img697.imageshack.us/img697/2415/spear.png)
(http://img130.imageshack.us/img130/8899/annoyingwaterenemy.png)
(http://img142.imageshack.us/img142/9058/milk.png)
Screenshot dump
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 13, 2009, 04:10:39 PM
I mean I'd use it as a base, Lucas. Then build off of it. :/
Yeah man. Custom means no bases at all. :P
Title: Re: ~Screenshot Central~
Post by: Muraiko on November 13, 2009, 04:28:43 PM
Felix, if the hero is throwing with a boomerang or shooting an arrow, then his charaset should probably change. It just doesn't look as good if he's standing still then suddenly an arrow comes out of him like that.
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on November 13, 2009, 04:33:01 PM
I agree. Look at my shots, looks like we used the same boomerang. I'd suggest getting someone to make you some poses with him throwing and shooting his bow
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 13, 2009, 06:25:27 PM
There is a throwing pose, and thats a spear.

I have both throwing animations. I already threw the objects in the screens.
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on November 13, 2009, 06:45:25 PM
Well, then you should make the throwing animation last a little longer maybe?
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 13, 2009, 09:04:11 PM
They are long enough. I just decided to get a photo of the weapon Hitting the enemy. One of the boomerangs is on its way back.
Title: Re: ~Screenshot Central~
Post by: Muraiko on November 14, 2009, 12:38:21 AM
I love having a fox party member :]]


(http://i276.photobucket.com/albums/kk1/Muraiko/ManakoandZaikoat.png)

(http://i276.photobucket.com/albums/kk1/Muraiko/ZaikoatPyrex.png)
Title: Re: ~Screenshot Central~
Post by: Fisherson on November 14, 2009, 12:58:54 AM
Looks like you maping is getting better. ;)
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 14, 2009, 12:35:55 PM
Gonna admit the face picture seem to block a good chunk of the screen.
Title: Re: ~Screenshot Central~
Post by: Muraiko on November 14, 2009, 07:10:32 PM
Looks like you maping is getting better. ;)

Thanks! They're starting to get somewhat better...

Gonna admit the face picture seem to block a good chunk of the screen.

I thought about that before, but wasn't sure what to do about it. I could shrink it down a bit, but then there will be less quality, and look more distorted.
Another method would be to simply cut off a bit of the picture, say to default faceset size, but then that would mean losing alot of the detail I put into making it, such as the hair.

*sigh* decisions, decision...
Title: Re: ~Screenshot Central~
Post by: Muraiko on November 15, 2009, 02:47:56 AM
Okay, how's this then?

(http://i276.photobucket.com/albums/kk1/Muraiko/NewHUD.png)

I just decided to cut the thing. It'll still show the whole portrait when you're in the party member switching menu, so it's not like I did all that work for nothing.

Better now?
Title: Re: ~Screenshot Central~
Post by: Ben on November 15, 2009, 05:03:41 AM
that tileset is horrid.
Title: Re: ~Screenshot Central~
Post by: Muraiko on November 15, 2009, 03:44:59 PM
that tileset is horrid.

Yeah, for the most part, it's just RPG Maker XP's RTP. I'll have to remember to find new graphics and stuff later.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 15, 2009, 08:30:32 PM
Okay, how's this then?

(http://i276.photobucket.com/albums/kk1/Muraiko/NewHUD.png)

I just decided to cut the thing. It'll still show the whole portrait when you're in the party member switching menu, so it's not like I did all that work for nothing.

Better now?
Ungodly better.
Title: Re: ~Screenshot Central~
Post by: ZE on November 15, 2009, 10:46:54 PM
Ungodly better.


+25 kewlpoints for you.
Title: Re: ~Screenshot Central~
Post by: MissingName on November 16, 2009, 12:45:22 AM
+25 kewlpoints for you.

If we had a smite/applaud system, we'd all have around +5/-98392.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 16, 2009, 12:48:50 AM
lol, like/dislike rating for forums are useless, purely for drama factor. 

Anyways.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 23, 2009, 06:05:44 PM
Got bored, started messin with the old rm2k3 stuff.

(http://img.photobucket.com/albums/v244/drenrin2120/P1.png)
(http://img.photobucket.com/albums/v244/drenrin2120/P2.png)
(http://img.photobucket.com/albums/v244/drenrin2120/P3.png)

oh, and this.
(http://img.photobucket.com/albums/v244/drenrin2120/P4.png)
Title: Re: ~Screenshot Central~
Post by: Bluhman on November 24, 2009, 12:18:32 AM
(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Whats.png)

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/Beech.png)

(http://i8.photobucket.com/albums/a11/Bluhman/RPG%20Stuff/CoveMap.png)

Pictures of some exploration project I'm doing; go around and solve puzzles and never fight anything. Probably will never get finished! Whoo!

EDIT: Is it just me, or are the colors on some of these images slightly... Off, even if I had saved them as full-color PNGs?
Title: Re: ~Screenshot Central~
Post by: Linkforce on November 24, 2009, 04:22:16 AM
Dren:  Awesome screens as always!
Bluhman: That first screen is awesome!  I LOVE the lighting.
Title: Re: ~Screenshot Central~
Post by: zuhane on November 24, 2009, 03:31:52 PM
Anything but off, Bluhman!
Title: Re: ~Screenshot Central~
Post by: Blue Cup on November 29, 2009, 01:41:19 AM
I suppose I'll show off what I've been up to the past few months.

(http://img137.imageshack.us/img137/4108/screenbatchcharasa.gif)
(Gah, it was cut off at the bottom a bit. :-/)
Title: Re: ~Screenshot Central~
Post by: SaiKar on November 29, 2009, 01:47:59 AM
Oh wow, blue wolf fun.

Do the villagers freak the heck out about a huge scary looking wolf running through their town?
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 29, 2009, 07:57:12 PM
Awesome. Is that wolf 100% custom?
Title: Re: ~Screenshot Central~
Post by: zuhane on November 29, 2009, 08:42:27 PM
Wow, that looks really freaking awesome, Blue Cup!

You play as a wolf for eff's sake. That's so cool! :D
Title: Re: ~Screenshot Central~
Post by: MissingName on November 29, 2009, 08:54:48 PM
I wanna play this game... that doesn't look like a standard battle system.

OH NO I HAVE BROKEN MY 666 POST COUNT.  Oh well.
Title: Re: ~Screenshot Central~
Post by: Blue Cup on November 30, 2009, 01:11:26 AM
Awesome. Is that wolf 100% custom?

No, it's a recolor of the young Wolf sprite from Seiken Densetsu 3. I have a custom made sprite, but I want the game to have one single graphical style, so I'm using rips instead of customs.

Quote
Do the villagers freak the heck out about a huge scary looking wolf running through their town?

Naw, there's this whole back story and whatnot that makes the animals sacred to the people.

If anyone's interested, I have a outdated(only by about a week) video of the game in action.

http://www.youtube.com/watch?v=zEIcU4vDBd8

I wanted to do an ABS, but then I figured with all the work that would go into coding something different, I would lose time developing the story, so instead I decided to stick with the DBS and just alter it to change the flow/add more pauses in between actions and just balance it overall. Fighting takes the backseat to the exploration, story and problem solving anyway.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 30, 2009, 03:52:20 AM
YES.

That looks really awesome. I love the slick use of the graphics.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on December 03, 2009, 07:28:45 PM
Combining like chipsets to make a futuristic planet on which an imperialistic empire attempts to colonize for it's precious resources. Unfortunately for the foreign invaders, a far more advanced civilization already occupies the planet and destroys their attempts to colonize their world.

(http://img.photobucket.com/albums/v244/drenrin2120/T10.png)
(http://img.photobucket.com/albums/v244/drenrin2120/T9.png)
(http://img.photobucket.com/albums/v244/drenrin2120/T8.png)
(http://img.photobucket.com/albums/v244/drenrin2120/T7.png)
(http://img.photobucket.com/albums/v244/drenrin2120/T6.png)
Title: Re: ~Screenshot Central~
Post by: Fisherson on December 03, 2009, 08:07:10 PM
I suppose I'll show off what I've been up to the past few months.

(http://img137.imageshack.us/img137/4108/screenbatchcharasa.gif)
(Gah, it was cut off at the bottom a bit. :-/)

Whoooooaa O_O that looks amazing, and with a animal main character too! Are the rest of the party animals or anthros at least?


Combining like chipsets to make a futuristic planet on which an imperialistic empire attempts to colonize for it's precious resources. Unfortunately for the foreign invaders, a far more advanced civilization already occupies the planet and destroys their attempts to colonize their world.

(http://img.photobucket.com/albums/v244/drenrin2120/T10.png)

Wow! O.o Looks awesome Dren...Demo soon yes? *Hopefull*
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on December 03, 2009, 08:12:39 PM
Wow! O.o Looks awesome Dren...Demo soon yes? *Hopefull*

Weeell, if you remember, I'm almost done with chapter III, I want to at least finish up to Chapter V before a demo release. I may just finish the game before a release. So no, most likely not any time soon. I MAY have a full game by next year. I say that VERY tentatively.
Title: Re: ~Screenshot Central~
Post by: Fisherson on December 03, 2009, 08:15:37 PM
Weeell, if you remember, I'm almost done with chapter III, I want to at least finish up to Chapter V before a demo release. I may just finish the game before a release. So no, most likely not any time soon. I MAY have a full game by next year. I say that VERY tentatively.

Noooooo! ;__; I still haven't even finished the first one cuz it messed up!
Title: Re: ~Screenshot Central~
Post by: Blue Cup on December 08, 2009, 12:27:30 AM
Whoooooaa O_O that looks amazing, and with a animal main character too! Are the rest of the party animals or anthros at least?

Another Wolf and a tail-less Fox with a sword and a scarf, but I'm still designing them behind the scenes so they're not quite ready to make their debut just yet.
Title: Re: ~Screenshot Central~
Post by: Fisherson on December 08, 2009, 01:09:48 AM
Another Wolf and a tail-less Fox with a sword and a scarf, but I'm still designing them behind the scenes so they're not quite ready to make their debut just yet.

Ah, still an exelent sounding cast! ^_^ Kudos to you for trying this.
Title: Re: ~Screenshot Central~
Post by: Blue Cup on December 08, 2009, 01:25:22 AM
Thanks. ^_^

I would to make a topic here at some point for the game, but as the story is still a WIP(just needs fleshing out basically), I want to refrain until it's done and I have a demo out.
Title: Re: ~Screenshot Central~
Post by: Eviled on December 15, 2009, 12:49:34 PM
(http://galeon.com/brokstorm/invidia/title2.png)
(http://galeon.com/brokstorm/invidia/screen7.png)(http://galeon.com/brokstorm/invidia/screen10.png)
(http://galeon.com/brokstorm/invidia/menuscreen.png)(http://galeon.com/brokstorm/invidia/screen8.png)
Title: Re: ~Screenshot Central~
Post by: ellie-is on December 15, 2009, 12:53:22 PM
...
Thats awesome man.

But I'm not such a big fan of the square light things... Might look better as a circle.
Title: Re: ~Screenshot Central~
Post by: fruckert on December 15, 2009, 12:58:29 PM
"Envy"?
Am I right on that translation?
And I agree with Lucas, they should be circular.
Title: Re: ~Screenshot Central~
Post by: Muraiko on December 15, 2009, 12:59:42 PM
There's a fear, sleepy and hunger meter? Well, that's not something you see every day.

I'm guessing this is more of a horror game than an RPG?
Title: Re: ~Screenshot Central~
Post by: Bluhman on December 15, 2009, 01:11:56 PM
There's a fear, sleepy and hunger meter? Well, that's not something you see every day.

I'm guessing this is more of a horror game than an RPG?

Horror? Would've never guessed!
Title: Re: ~Screenshot Central~
Post by: Eviled on December 15, 2009, 01:15:32 PM
Yep, it's a horror game  :o.
I like the lights in this way, I used  circular lights and trust me, it looks better now.
When we're being chased by ghosts it looks like this:
(http://galeon.com/brokstorm/invidia/screen7persi.png)
Title: Re: ~Screenshot Central~
Post by: Pokecat on January 17, 2010, 11:40:15 PM
Woah, looks spooky there Eviled!

My game sofar:
(http://i18.photobucket.com/albums/b125/kido420/rpgwip2.jpg)
(http://i18.photobucket.com/albums/b125/kido420/rpgwip1.jpg)
(http://i18.photobucket.com/albums/b125/kido420/Rpgwip.jpg)

Sorry for the huge pics... _sweat_

In the mine, the minecarts are speeding on the tracks. You get hurt and knocked back when you get hit.
Title: Re: ~Screenshot Central~
Post by: supasora on January 17, 2010, 11:46:41 PM
I dont think It's a problem when someone makes their first game, but most frown upon the use of rtp graphics. Just a headsup to the kinda feedback you might get.
Title: Re: ~Screenshot Central~
Post by: ellie-is on January 17, 2010, 11:50:58 PM
RTP is fine if you know how to use it but...
Your maps are very 'square', and the same NPCs are everywhere. And the main character sprite could use some work as well...
Just saying.
Title: Re: ~Screenshot Central~
Post by: Pokecat on January 17, 2010, 11:57:14 PM
Ya, the rtp graphix look bland compaired to the stuff I seen here. Those is just some concept shots, most of the work went in programing.
Title: Re: ~Screenshot Central~
Post by: supasora on January 18, 2010, 12:02:22 AM
Ya, the rtp graphix look bland compaired to the stuff I seen here. Those is just some concept shots, most of the work went in programing.
well you can find a lot of graphix at the resource area that could be helpful.
Title: Re: ~Screenshot Central~
Post by: fruckert on January 18, 2010, 02:57:11 AM
Yeah, the graphics in CR can help a lot.

And the legs need more definition in the hero sprite.
Otherwise I can't think of anything that hasn't been said already.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on January 18, 2010, 07:29:00 AM
I keep putting a cozy arm chair in front of the fire. =/  I mean, they look good for rtp, but get some new chipsets in their ASAP.

Yes.  RTP Graphics are bland.
Title: Re: ~Screenshot Central~
Post by: Valiere on January 18, 2010, 08:37:49 AM
Yep, it's a horror game  :o.
I like the lights in this way, I used  circular lights and trust me, it looks better now.
When we're being chased by ghosts it looks like this:
(http://galeon.com/brokstorm/invidia/screen7persi.png)

If that's a horror game, you desperately need to reconsider that font.
Title: Re: ~Screenshot Central~
Post by: ellie-is on January 18, 2010, 02:52:44 PM
If that's a horror game, you desperately need to reconsider that font.
Whats wrong with the font? We have only seen the menus, I think its not that bad, as long as the in game font is different.
Title: Re: ~Screenshot Central~
Post by: fruckert on January 18, 2010, 05:20:26 PM
It looks goofy.
Title: Re: ~Screenshot Central~
Post by: Valiere on January 18, 2010, 07:11:42 PM
It's goofy. It's upbeat. That's a font for a chick lit novel, not a horror game.
Title: Re: ~Screenshot Central~
Post by: ellie-is on January 18, 2010, 07:57:43 PM
If you say so.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on January 18, 2010, 09:23:58 PM
I'm pretty sure she would be the expert on Chick lit novel font.  I mean...  she is sausageless.  Or that is what she has us to believe.
Title: Re: ~Screenshot Central~
Post by: ellie-is on January 18, 2010, 09:41:46 PM
XD
Yep. No sausage, no eggs. Or so I heard.
Title: Re: ~Screenshot Central~
Post by: Bluhman on January 18, 2010, 10:03:44 PM
Just BACON.
Title: Re: ~Screenshot Central~
Post by: MissingName on January 18, 2010, 10:15:11 PM
Just BACON.
(http://img43.imageshack.us/img43/7669/baconit.png)?
Title: Re: ~Screenshot Central~
Post by: Valiere on January 18, 2010, 10:50:44 PM
Bacabacabacabacabaca...........it's......BACON!!!
Title: Re: ~Screenshot Central~
Post by: Pokecat on January 27, 2010, 06:29:15 AM
(http://i18.photobucket.com/albums/b125/kido420/MMRPGpreview.png)

Been working on a Megaman RPG.  :D
Title: Re: ~Screenshot Central~
Post by: ZE on January 27, 2010, 01:59:23 PM
(http://galeon.com/brokstorm/invidia/title2.png)
(http://galeon.com/brokstorm/invidia/screen7.png)(http://galeon.com/brokstorm/invidia/screen10.png)
(http://galeon.com/brokstorm/invidia/menuscreen.png)(http://galeon.com/brokstorm/invidia/screen8.png)

Ditch the square lightning and make a more fitting menu and I shall carry your children.
Title: Re: ~Screenshot Central~
Post by: Uberpwn_w00t on January 28, 2010, 01:50:23 AM
Why is it always the foreign RPG Maker games that look so polished and professional?
Title: Re: ~Screenshot Central~
Post by: ellie-is on January 28, 2010, 02:25:48 AM
Because americans suck.


Well not really. Most foreign games suck but you guys see only the good ones, mostly. Just go to any brazilian rpg maker forum to see how bad that stuff is.
Title: Re: ~Screenshot Central~
Post by: _JeT_ on January 28, 2010, 02:50:41 AM
Because americans suck.

You're American too.

And... I actually like the square light. I think it looks cool.
Title: Re: ~Screenshot Central~
Post by: ellie-is on January 28, 2010, 03:44:31 AM
You're American too.
Well not really.
Title: Re: ~Screenshot Central~
Post by: fruckert on January 28, 2010, 05:40:02 AM
...lol
Title: Re: ~Screenshot Central~
Post by: Bluhman on January 28, 2010, 08:01:28 AM
Not gonna lie, one of my cousins had a bit of an exchange with a canadian fellow:
The canadian asked him, "Hey, where are you folks from?"
My cousin replies, "Oh, we're from America!"
"We are, too!"
"...Oops."
Title: Re: ~Screenshot Central~
Post by: Drakiyth on January 28, 2010, 01:19:05 PM
Stunned, Cleaved, Bled and Feared...  How was your day?   Oh, and somebody died too.

(http://asiyla.weebly.com/uploads/3/2/4/9/324911/1887445.png?600)


Finished my 20 resistance icons in Asiyla.

(http://i269.photobucket.com/albums/jj60/drakiyth/ResistIconsPart1.png)

(http://i269.photobucket.com/albums/jj60/drakiyth/ResistIconsPart2.png)

Title: Re: ~Screenshot Central~
Post by: drenrin2120 on January 29, 2010, 02:50:20 PM
So... many... different... things...

!!!



*explodes*
Title: Re: ~Screenshot Central~
Post by: Pokecat on January 30, 2010, 07:31:41 PM
(http://i18.photobucket.com/albums/b125/kido420/Labpreview.jpg)

Testing the new graphics, the computer screens are sprites.
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 01, 2010, 12:43:33 PM
(http://i18.photobucket.com/albums/b125/kido420/Labpreview.jpg)

Testing the new graphics, the computer screens are sprites.


Looks really cool dude. Makes me want to play Mega Man lol.








HERE IS MORE PICS FROM MY GAME ASIYLA - TESTING

Monsters will have a nice display above their heads and pets will cause status effects.
(http://asiyla.weebly.com/uploads/3/2/4/9/324911/2212452.png?600)



Monsters on the map will look exactly like their battlers.  (no animation but they chase you and show you exactly what monsters are in that group this way)
(http://asiyla.weebly.com/uploads/3/2/4/9/324911/3646613.png?600)
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 01, 2010, 04:09:53 PM
A strange forest in a strange world.
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/T12.png)
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 01, 2010, 04:48:50 PM
A strange forest in a strange world.
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/T12.png)


Looks pretty sweet dude. Put a dirt mound under those shrooms so it looks like they're popping out of the ground.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 01, 2010, 05:23:42 PM
Thanks! That's a good idea.

One more for now.
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/T13.png)


EDIT: and two more =D
(http://img.photobucket.com/albums/v244/drenrin2120/T14.png)
(http://img.photobucket.com/albums/v244/drenrin2120/T15.png)
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 02, 2010, 07:42:52 PM
More Mega stuff.
Out in the junkpiles.
(http://i18.photobucket.com/albums/b125/kido420/mmpreview.jpg)
This dosn't bold well for Fireman...
(http://i18.photobucket.com/albums/b125/kido420/mmprewiew2.jpg)
Title: Re: ~Screenshot Central~
Post by: fruckert on February 02, 2010, 07:48:58 PM
Ow, you need to work on getting some new chips.
Platformer tiles do not work with RPG sprites.
The perspective messes a lot up.
Title: Re: ~Screenshot Central~
Post by: Valiere on February 02, 2010, 07:52:48 PM
And please, please ask someone to proofread grammar and spelling for you. "His fiery temper wastes so much energy. I have cooled him down..."
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 02, 2010, 08:10:55 PM
Thanks for the spell check. _sweat_

Its hard to find good 8bit chipsets that goes well with Megaman. Any help is welcomed. :happy:

This is the best I can do with the chipset.
(http://i18.photobucket.com/albums/b125/kido420/Fireareaprewiew.jpg)
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 02, 2010, 09:43:49 PM
And please, please ask someone to proofread grammar and spelling for you. "His fiery temper wastes so much energy. I have cooled him down..."


Valiere... who is the crazy midget?  That dude makes me want to punt him off those steps LOL.    





More Mega stuff.
Out in the junkpiles.
(http://i18.photobucket.com/albums/b125/kido420/mmpreview.jpg)
This dosn't bold well for Fireman...
(http://i18.photobucket.com/albums/b125/kido420/mmprewiew2.jpg)




Are you making it a 8 bit mega man rpg basically?
My only advice would be to correct some spelling mistakes and to make your UI more mega man style.  Default RTP rm2k3 with that looks pretty crappy.  Try and find you a futuristic skin/background for your game.  Also, try and put more depth into your tile sets.  I know you're using platform tiles so that's a little hard to do.


(http://charas-project.net/resources/Systems/1730_1067498014.png)    That's a mega man X system I found for you.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 03, 2010, 12:51:44 AM
Maybe since you're going for an 8-bit, just try editing some of the chipsets yourself. It's only 8-bit, editing them tiles shouldn't be too hard.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 03, 2010, 04:31:48 AM
Indeed, it was simple. Shadeing.
(http://i18.photobucket.com/albums/b125/kido420/preview1.jpg)(http://i18.photobucket.com/albums/b125/kido420/preview2.jpg)(http://i18.photobucket.com/albums/b125/kido420/preview3.jpg)

Do any of you know where I can get the NES Megaman font? It would make the UI look better.
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 03, 2010, 08:25:50 AM
Indeed, it was simple. Shadeing.
(http://i18.photobucket.com/albums/b125/kido420/preview1.jpg)(http://i18.photobucket.com/albums/b125/kido420/preview2.jpg)(http://i18.photobucket.com/albums/b125/kido420/preview3.jpg)

Do any of you know where I can get the NES Megaman font? It would make the UI look better.



That's looking a lot better man.  Good work.  Make the lighter colors on top and the darker colors on the bottom so it's more of a shadowing effect.


HERE IS AN EXAMPLE FOR YOU

(http://www.weebly.com/uploads/3/2/4/9/324911/3511115.png)


Also, what I would do is make your bottom tile just a little bit darker than the top so it looks REALLY good that way.  To much bright and dark make it look like the wall is 2 colors and not shaded.

Title: Re: ~Screenshot Central~
Post by: zuhane on February 03, 2010, 09:39:36 AM
Do on, Drak!
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 03, 2010, 05:43:45 PM
It is starting to look better.
(http://i18.photobucket.com/albums/b125/kido420/preview4.jpg)
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 03, 2010, 05:56:42 PM
Yes! Much better. Though, is that a lava waterfall? or a river?
Title: Re: ~Screenshot Central~
Post by: Valiere on February 03, 2010, 06:09:56 PM

Valiere... who is the crazy midget?  That dude makes me want to punt him off those steps LOL.    

He's the villain from an episode of "Are You Afraid of the Dark?" called "The Tale of the Renegade Virus." If you don't know what that show is, clearly you were not a child of the 90's.
Title: Re: ~Screenshot Central~
Post by: fruckert on February 03, 2010, 11:24:12 PM
I can't remember that episode, but then again, I was like 6 when we started watching it religiously.
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 04, 2010, 01:25:47 AM
He's the villain from an episode of "Are You Afraid of the Dark?" called "The Tale of the Renegade Virus." If you don't know what that show is, clearly you were not a child of the 90's.


I've heard of the show but never watched it once.  I still want to gnome punt his *** off those stairs.



It is starting to look better.
(http://i18.photobucket.com/albums/b125/kido420/preview4.jpg)

Very nice man. Best **** yet.
Title: Re: ~Screenshot Central~
Post by: MissingName on February 04, 2010, 12:21:23 PM
He's the villain from an episode of "Are You Afraid of the Dark?" called "The Tale of the Renegade Virus." If you don't know what that show is, clearly you were not a child of the 90's.
I didn't have cable.
Title: Re: ~Screenshot Central~
Post by: Fisherson on February 04, 2010, 04:35:56 PM
A strange forest in a strange world.
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/T12.png)

The maping you did with the waterfall is epic dude. O_O Is it even part of the chip or did you use charas to fill it in and give it the isco look? Etheir way nice work.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 04, 2010, 04:39:54 PM
Thanks! I used some charasets of Meiscool's to do that actually.
Title: Re: ~Screenshot Central~
Post by: Fisherson on February 04, 2010, 04:56:46 PM
Thanks! I used some charasets of Meiscool's to do that actually.

Oh! I see now. Interesting...I'll probly have to examine that in game, the effect could be so usefull in map making...*Flooding with ideas* ...Too bad I can't map anything for a while. -  -;
Title: Re: ~Screenshot Central~
Post by: AFrenchDreamer on February 05, 2010, 06:23:18 AM
http://www.youtube.com/watch?v=O3rkJf8xAXQ (http://www.youtube.com/watch?v=O3rkJf8xAXQ)


http://www.youtube.com/watch?v=O3rkJf8xAXQ (http://www.youtube.com/watch?v=O3rkJf8xAXQ)


This was made with rm2k3.

These are older videos from my ABS game "Dream Saga".
Title: Re: ~Screenshot Central~
Post by: fruckert on February 05, 2010, 06:58:26 AM
...wow.
I'm impressed with your 2k3 skills, although the battle itself takes a little too much KH inspiration.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on February 05, 2010, 07:41:39 AM
It looks great.
Title: Re: ~Screenshot Central~
Post by: ellie-is on February 05, 2010, 02:44:11 PM
Pretty awesome coding.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 05, 2010, 04:46:33 PM
Just wanted opinions on an elevator I'm working on. Here's a video of it working. I know it could use more detail. But for now, how convincing is it?

http://www.youtube.com/watch?v=vGLgcyK4ww4
Title: Re: ~Screenshot Central~
Post by: Valiere on February 05, 2010, 06:11:03 PM
It's more like a moving platform than an elevator, since it's not enclosed. But I think it works well for the intended purpose. Some pulleys and rotating gears might be visually interesting, but I wasn't sure if they would be appropriate in the context of your game.
Title: Re: ~Screenshot Central~
Post by: Bluhman on February 05, 2010, 07:13:37 PM
Keep the screen from panning up and down when you walk. Otherwise, it's freaking badass.
EDIT: Also, find a better background panorama. Perhaps something that implies more appropriate depth. Looks a bit choppy and flat right now.

By the way, how did you do that? An effect like that would be perfect for A
EDIT2: Har har. I can't read Youtube descriptions. I see. You made events that continuously move upward. Is the player free to walk anywhere on the elevator, or is he blocked from the path that the elevator railways cross?
EDIT3: OOOOKAY. So, on closer inspection, I see that he's only limited to walking on the grating section of the elevator. If you're going to block his movement in that manner, then I'd strongly suggest making some walls for that elevator. The base looks really dang good!
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 05, 2010, 07:40:52 PM
Gears and such just might be a good idea. And true about the open platform.

Yeah, I had to enclose it unless I used pictures for the railway, and even then part of the platform would have to be a picture to get the effect of it coming through the platform. I left open for battles. It just disappoints me I can't have the platform moving while there's battles going on. I just don't see how that's possible in the DBS. =(
Title: Re: ~Screenshot Central~
Post by: Valiere on February 05, 2010, 09:55:44 PM
I thought the screen panning up and down when he walks was intentional, like a little jerky movement that you'd expect in most elevators. If you fix that problem, maybe a little intermittent screen-shaking at certain points?
Title: Re: ~Screenshot Central~
Post by: zuhane on February 05, 2010, 09:58:12 PM
Just wanted opinions on an elevator I'm working on. Here's a video of it working. I know it could use more detail. But for now, how convincing is it?

http://www.youtube.com/watch?v=vGLgcyK4ww4

Beats the Mass Effect elevators! :p
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 05, 2010, 11:05:32 PM
Wily announces his plan!
(http://i18.photobucket.com/albums/b125/kido420/Wilypreview.jpg)

The chipset was an edit of the one I found on this site. I forgot who it was that made it.

PS: How can I chang the font? I found a NES Megaman font to use.
Title: Re: ~Screenshot Central~
Post by: Bluhman on February 05, 2010, 11:15:18 PM
You need to get better facesets. Those are distinctly 16-bit while the rest of the game is 8. Try Megaman 9 cutscenes and robot master portraits.

Same goes for the system theme. Change the background to a non-gradient. Perhaps a dithered pattern or solid color.
Title: Re: ~Screenshot Central~
Post by: AFrenchDreamer on February 07, 2010, 03:04:15 AM
If you have the time please take a look at the ABS/CBS/CMS system i'm working on for my upcoming demo.

I'm crafting the engine to resemble Final Fantasy 13s battle system mixed with Kingdom hearts ABS.

As you can imagine this is taking a huge amount of my time but its coming along.

I'm finished with enemy A.I. (Hopefully) so these vids were made.

http://www.youtube.com/watch?v=PEIbYcXIvTU (http://www.youtube.com/watch?v=PEIbYcXIvTU)

http://www.youtube.com/watch?v=Ejd_PzWyKac (http://www.youtube.com/watch?v=Ejd_PzWyKac)


This one shows all three teammates in action. Very Fast paced. ;)

http://www.youtube.com/watch?v=o4zXKrep8ME (http://www.youtube.com/watch?v=o4zXKrep8ME)


Made with rm2k3..
Title: Re: ~Screenshot Central~
Post by: zuhane on February 07, 2010, 11:31:09 AM
How the hell do you make this stuff!!?!?!?!!
Title: Re: ~Screenshot Central~
Post by: Muraiko on February 07, 2010, 07:37:10 PM
Looks really nice, I've definatly never seen a battle system like that before (I actually have no idea how FF 13's battle system is like in the first place... I've got to look into that sometime.)

In the third video, when the characters swing their weapons, they just seem kind of "stiff". I did notice that the charset don't just stand still while a sword appears out of no-where and hits the enemy, but it sort of seems that way. You should add more movement to the character's whole body and not just one hand, during the attack to make it seem more natural.

Over all, looks like it'll end up being a hack-n-slash button masher. Unless, of course, if you were aiming for that purposly, then I really shouldn't be complaining. I have to admit that it looks really fun to try out though.
Title: Re: ~Screenshot Central~
Post by: Valiere on February 07, 2010, 07:46:29 PM
That's pretty awesome! Any chance we'll get a vid with some magic usage?

Those bunny things must be the scourge of the planet.
Title: Re: ~Screenshot Central~
Post by: ellie-is on February 07, 2010, 07:47:20 PM
Your programming skills seem to be really great. But if I were you I would get some custom sprites. To match the awesome programming, you need awesome, custom sprites. :P
SoM is awesome, and the monster graphics are cool but not only I'm not sure if they fit well with the rest of your game, custom stuff is always better.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 07, 2010, 08:26:17 PM
(http://i18.photobucket.com/albums/b125/kido420/Cavepreview.jpg)

Part of the maze, don't want to show the map.  ;)

I couldn't find the tileset that looked cave-y on the sprites inc website. I edited the pokemon set for now.
Title: Re: ~Screenshot Central~
Post by: ellie-is on February 07, 2010, 08:36:53 PM
Looks really really bad.
No offense.
But mixing different styles like that is really bad for your game and the result is... Bad.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 07, 2010, 09:07:18 PM
Gotta agree with Lucas on that one. =\
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 08, 2010, 01:49:24 AM
I figured that, for now its a placeholder. Trying to make a tileset from scratch.
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 08, 2010, 05:54:16 AM
He's the villain from an episode of "Are You Afraid of the Dark?" called "The Tale of the Renegade Virus." If you don't know what that show is, clearly you were not a child of the 90's.


RULE #1 I win! *looks up and grins and then points to the kid* You lose! Yeah, I watched it on youtube out of curiosity.
Mr. Brain midget virus king of cyberspace land still needs a gnome punt though. I would match up my lawn gnomes against him in an epic war of stubbies.
Title: Re: ~Screenshot Central~
Post by: Valiere on February 08, 2010, 06:30:13 AM
Yeah, it's a pretty lolzy episode of a pretty lolzy show.

And don't be so hard on the poor little person. He probably got a lot of makeup in his eyes and had to sacrifice his dignity for this riveting role.....EINSTEINNN.
Title: Re: ~Screenshot Central~
Post by: Darkfox on February 08, 2010, 06:39:02 AM
I remember that episode more clearly now. I was laughing at it as a kid. The guy looked hilarious, running around with that silly big brain and the metallic makeup. He was probably having fun with this role and laughing a lot inside (and out, but in character). Some people just have fun with it. The target audience was young after-all, but still, it was funny when I saw it so... I dunno. XD
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 08, 2010, 11:13:24 PM
(http://i18.photobucket.com/albums/b125/kido420/Cavepreview2.jpg)

The hadest part was getting the rock wall pattern to go smoothy.

(http://i18.photobucket.com/albums/b125/kido420/CaveBattlepre.jpg)

Do you guys know any NES Megaman Text to use on RPGM2K3?
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 08, 2010, 11:35:01 PM
updated the elevator. Here's a video demo of it in action with the battles included.

http://www.youtube.com/watch?v=VmlSlKwHUJM
Title: Re: ~Screenshot Central~
Post by: Fortet on February 08, 2010, 11:50:32 PM
i c wut u did ther

Looks very nice. Very smooth :)
Title: Re: ~Screenshot Central~
Post by: Legacy of Elecrusher on February 08, 2010, 11:53:23 PM
updated the elevator. Here's a video demo of it in action with the battles included.

http://www.youtube.com/watch?v=VmlSlKwHUJM

I am liking this. I am liking this very much.
Title: Re: ~Screenshot Central~
Post by: Valiere on February 09, 2010, 04:19:10 AM
Looks great so far, Dren. I usually don't like sprite-sized battlers, but the battle animations definitely add to it.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 09, 2010, 11:34:52 PM
Thanks! I thought the transition from motionless elevator to a moving elevator would be a problem for you guys.
Title: Re: ~Screenshot Central~
Post by: Bluhman on February 09, 2010, 11:43:16 PM
Actually it is. For me at least.

A way it could be alleviated is if the party entered the elevator from the background instead of the foreground. That way, the elevator door can properly pan up and away from the elevator itself after it gets going. The alternative would be to use a picture for the elevator loading platform, so that that part pans up and off the camera's view once the elevator starts rolling.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 10, 2010, 01:15:35 AM
The problem I'm having is the background is set as a panorama. Even if I map out the entirety of the shaft with say a 20x250 map, pictures cover up charasets. And you can't use events to change the speed of a panoramas movement. You can only use an event to change the panorama and set the new panorama to a different speed. But when you do that there's an awkward glitch in the graphics that is extremely obvious.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 10, 2010, 02:45:44 AM
(http://i18.photobucket.com/albums/b125/kido420/Fallspreview.jpg)

The falls, work in progress.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 10, 2010, 03:41:45 AM
I'm sorry, but those maps look like crap. There's no other way to put it. The first ones you shown weren't too bad, but these last two are just hard to look at. The water and grass in the last screen strays too far from your 8-bit style. The tile you're using for the rock wall just looks awkward, and I'm pretty sure that rock floor is really meant for a wall. And if I'm wrong about these tiles, that just goes to show you I have no idea what's going on in this map.

=\ Sorry man
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 10, 2010, 03:49:21 AM
(http://i18.photobucket.com/albums/b125/kido420/Fallspreview.jpg)

The falls, work in progress.


I can see your dimensions are good in this.  However, your tiles are very shitty to put it to you lightly.  Not all of them, but most.  If you can smooth out a lot of this stuff and try to eliminate the squareness and add some depth to those rock walls it would look good.  You have the shadow and dimensions down fine from what I see but it needs work.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 10, 2010, 04:34:08 AM
Well, the tileset is a rip. Just from a platformer. So the style wan't mine in the first place.
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 10, 2010, 04:55:27 AM
Well, the tileset is a rip. Just from a platformer. So the style wan't mine in the first place.


Your persistence is what the world of indi games needs man. Just keep plugging at it and you'll get better over time.  I'll tell you something looks bad so you can improve. Your dimensions is really good, just work on making your maps look better.  Are you using a pre-made tile set or are you editing your own from something already made?  Basically, you're taking block sprites from the mega man platformers and trying to make them into rpg maker tiles?
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 10, 2010, 05:03:42 AM
What drak said. Don't give up, improve!
Title: Re: ~Screenshot Central~
Post by: zuhane on February 10, 2010, 09:13:57 AM
The game itself is looking very good, but the maps look like Escher pictures. It appears that
you're using the wrong tiles, such as walls, to make the floor. You'd be surprised what half-an-hour's
spriting work, by yourself, could do to change this map's appearance. Have a detailed attempt
at modifying slightly to add some proper floors etc. Then try and round off the rock around the lake/waterfall
area so that it looks more natural. Keep it up!

The amount of criticism I've had myself is horrific. But in the long run, it's sculpted me into a much better
RPG programmer, designer, mapper, spriter and composer! :D
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on February 11, 2010, 03:04:41 AM
(http://memberfiles.freewebs.com/64/92/49129264/photos/Rosele%20Woods%20Screenshot.png)
Its not a dead project! Its not a dead project!  Its not a dead project! >.>
Maybe if I say it enough it will stay true...


The thing in the right side, in the hole, wasn't there when I took the shot, but I put it in afterwards since it'll be there soon. =P  It doesn't look as good as it normally does because the rest of the shot is tinted, and its not blah blah blah blah.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 11, 2010, 11:06:42 PM
(http://i18.photobucket.com/albums/b125/kido420/Fallspreview2.jpg)

Had to put the edge set seperate from the other parts, it messed with the shadeing.
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 11, 2010, 11:16:58 PM
(http://i18.photobucket.com/albums/b125/kido420/Fallspreview2.jpg)

Had to put the edge set seperate from the other parts, it messed with the shadeing.

Very nice work. That looks much better.



(http://memberfiles.freewebs.com/64/92/49129264/photos/Rosele%20Woods%20Screenshot.png)
Its not a dead project! Its not a dead project!  Its not a dead project! >.>
Maybe if I say it enough it will stay true...


The thing in the right side, in the hole, wasn't there when I took the shot, but I put it in afterwards since it'll be there soon. =P  It doesn't look as good as it normally does because the rest of the shot is tinted, and its not blah blah blah blah.


Looks good AFL. Your mapping is nice but it also appears it would confuse the **** out of people too. I would feel claustrophobic in that woods.




Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 12, 2010, 02:46:06 AM
YES. I actually really like that shot. It could just be I like the contrast in quality compared to your prior map. But regardless, nice job, Pokecat, much better!

AFL, I like it. I hate using those trees, a lot of times they look like crap. That one looks good, not saying it looks bad. I tried using them once before and gave up very quickly.
Title: Re: ~Screenshot Central~
Post by: fruckert on February 12, 2010, 03:07:50 AM
I personally would like to see a screen without the grid, but that's because it confuses me.
Looks a lot better.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on February 12, 2010, 03:58:34 AM
Looks good AFL. Your mapping is nice but it also appears it would confuse the **** out of people too. I would feel claustrophobic in that woods.

Muahahaha.  Good.

AFL, I like it. I hate using those trees, a lot of times they look like crap. That one looks good, not saying it looks bad. I tried using them once before and gave up very quickly.

I know what you mean.  Ugh.  Some of the chipsets Meiscool has out are confusing to use, and those trees are the worst.



Thank you both. =D
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 12, 2010, 04:07:54 AM
I know what you mean.  Ugh.  Some of the chipsets Meiscool has out are confusing to use, and those trees are the worst.

Yeah, well if you look at his screenshots, you can notice some of the trees look like crap. They're blocky and their parts don't even match. For some reason, I only noticed this when I tried to use the chipset.

Meiscool may have been able to make awesome maps with his chipsets, but for someone else to use his chipsets and make anything other than what meiscool intended them for is just one frustration after another. When I found out I'd have competely event the entire canopy of leaves for one forest I stopped. No way was I about to spend four hours, per map, plugging in confusing treetop events.
Title: Re: ~Screenshot Central~
Post by: fruckert on February 12, 2010, 04:09:46 AM
Drenrin your avatar is win.
Also, yeah, Meiscool...something...
He got banned shortly after I arrived.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 12, 2010, 04:12:43 AM
(http://i18.photobucket.com/albums/b125/kido420/dampreview2.jpg)
(http://i18.photobucket.com/albums/b125/kido420/Dampreview1.jpg)

Looks a bit empty, but it won't be for long.

I wonder who broke the dam?  ;)

If you guys were wondering, I edited an allready uploaded chipset of Megaman.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 12, 2010, 04:23:46 AM
Drenrin your avatar is win.
Also, yeah, Meiscool...something...
He got banned shortly after I arrived.

It was a charas default actually. I was gonna choose a frog, but once I saw this little gem... no contest.

And pokekitten, for whatever reason, I really like it for being simplistic. Though I have to say it's hard to figure out what's really going on with the building. Idk how you would solve that. There's a lot of different things you could do. Just make it look more like... a building. 0_o I know you'e going for 8-bit, but even real 8-bit games get the idea across better than this map. And the transition from one level of ground to another is okay, but could be more definitive.

I'm not trying to be too nitpicky with you, I can tell you're working pretty hard to improve this map. I'm just trying to help you achieve what you're looking for.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 12, 2010, 05:44:28 AM
(http://i18.photobucket.com/albums/b125/kido420/Brick.jpg)

Good old brick.  8)
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on February 12, 2010, 07:44:45 AM
That's a huge improvement.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 12, 2010, 10:44:25 PM
(http://i18.photobucket.com/albums/b125/kido420/Battletest.jpg)

Battle test, showing off Fireman's skill use. A "charged" weapon is set to skill. When he shoots normal, the it is set to weapon use.
I have Megaman's aquired weapons set to skill too.

(I still can't figure out how to change text)
Title: Re: ~Screenshot Central~
Post by: Ben on February 12, 2010, 11:14:34 PM
turn the saturation down on some of your floor tiles so that my eyes stop bleeding.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 13, 2010, 12:16:18 AM
(http://i18.photobucket.com/albums/b125/kido420/StoneArea.jpg)

This should be better for your eyes, I didn't realize how bright it was. 8)
Title: Re: ~Screenshot Central~
Post by: zuhane on February 13, 2010, 12:09:06 PM
Finally, Pokecat. I'll be honest. It looked ****ing awful before, but now it's starting to look really promising! :D
Title: Re: ~Screenshot Central~
Post by: fruckert on February 13, 2010, 08:11:57 PM
I really respect your ability to take criticism as well as you do.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 13, 2010, 10:11:06 PM
I really like that style of background. considering what you're going for, it works really well!
Title: Re: ~Screenshot Central~
Post by: Darkfox on February 13, 2010, 11:26:59 PM
Agreed. I kinda like it, retro-ish and retro-3d ish.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on February 14, 2010, 08:37:02 AM
Meiscool may have been able to make awesome maps with his chipsets, but for someone else to use his chipsets and make anything other than what meiscool intended them for is just one frustration after another. When I found out I'd have competely event the entire canopy of leaves for one forest I stopped. No way was I about to spend four hours, per map, plugging in confusing treetop events.

After so many it'd just be copy and paste, but I do agree, that's not the best way to put the canopy in.  Your better off putting the canopy in the chipset yourself if possible.  I haven't even tried to do a canopy in any maps yet with this project. =P
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 14, 2010, 01:25:09 PM
I think he did just to get the transparent affect allowed by events. Still, the canopy gets annoying. Trying to get it to look good is tough.
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 15, 2010, 11:35:29 PM
Trees and fenceing.

(http://i18.photobucket.com/albums/b125/kido420/dampreview3.jpg)

Even after all the editing, the shadeing around the trees are a bit off... :-\
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 18, 2010, 01:18:10 AM
I like the trees man. Dope ****.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on February 18, 2010, 04:12:10 AM
I think the shadow in the top part of the fence needs to be shorter, it seems abnormally long compared to the other shadows...
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 22, 2010, 08:42:05 PM
Battle Areas.
(http://i18.photobucket.com/albums/b125/kido420/roof.jpg)(http://i18.photobucket.com/albums/b125/kido420/inside.jpg)(http://i18.photobucket.com/albums/b125/kido420/WoodArea.jpg)(http://i18.photobucket.com/albums/b125/kido420/StoneArea2.jpg)

Outside
(http://i18.photobucket.com/albums/b125/kido420/Thedam.jpg)

Inside
(http://i18.photobucket.com/albums/b125/kido420/Indoorpre.jpg)
Title: Re: ~Screenshot Central~
Post by: Bluhman on February 22, 2010, 08:53:04 PM
Those turbines need some work. Put a bit of shading on the bottom of each column and I think it would look better.

As it is, the way the columns attach to the wall of the turbine looks flat and awkward.
Title: Re: ~Screenshot Central~
Post by: InsaneJP on February 23, 2010, 03:55:55 AM
(http://img.photobucket.com/albums/v289/Insense343/Resources/InnerHome.jpg)
(http://img.photobucket.com/albums/v289/Insense343/Resources/SnowVillage2.jpg)
(http://img.photobucket.com/albums/v289/Insense343/Resources/BattlePreview.jpg)


New Project Preview =P

*Some Graphics are subject to change*
Title: Re: ~Screenshot Central~
Post by: Drakiyth on February 23, 2010, 08:39:17 AM
*Some Graphics are subject to change*


I would start with the red underwear.
Title: Re: ~Screenshot Central~
Post by: zuhane on February 23, 2010, 02:19:03 PM

I would start with the red underwear.

XD!!

And InsaneJP, why do you make an appearance, like, every three months? :p
Title: Re: ~Screenshot Central~
Post by: InsaneJP on February 23, 2010, 10:23:03 PM
XD!!

And InsaneJP, why do you make an appearance, like, every three months? :p


cuz i do lol im usually around just not posting as much! XD

btw i fixed his belt to look more like a martial arts belt haha
Title: Re: ~Screenshot Central~
Post by: Pokecat on February 23, 2010, 10:31:04 PM
Nice stuff guys.

Update:
(http://i18.photobucket.com/albums/b125/kido420/Indoor2.jpg)(http://i18.photobucket.com/albums/b125/kido420/Landpre.jpg)
Title: Re: ~Screenshot Central~
Post by: zuhane on February 23, 2010, 11:00:52 PM
Your sig is awesome, by the way, InsaneJP!

Pokecat, I really respect your ability to take criticism, and rather than retaliate like a noob, completely revamp your
game and make it look much better! Bravo!
Title: Re: ~Screenshot Central~
Post by: Legacy of Elecrusher on February 24, 2010, 02:05:57 AM
InsaneJP, I knew you would appear.
Title: Re: ~Screenshot Central~
Post by: InsaneJP on February 24, 2010, 02:19:02 AM
Your sig is awesome, by the way, InsaneJP!

Pokecat, I really respect your ability to take criticism, and rather than retaliate like a noob, completely revamp your
game and make it look much better! Bravo!

haha Why Thank You its my own personal character he may be in my next project!

InsaneJP, I knew you would appear.

=) nice to see im not forgotten lol


And Pokecat i've noticed your progression and your def on the right track keep it up.....one thing ive learned from seeing others map and readin about mappin is that the best thing to do is not to make a map look so empty.... fill it up!
Title: Re: ~Screenshot Central~
Post by: ellie-is on February 24, 2010, 05:35:40 PM
Insane, nice stuff, I'm also glad to see you poosting.
Title: Re: ~Screenshot Central~
Post by: fruckert on February 24, 2010, 05:57:18 PM
Pokecat, you are like my favorite newbie ever.
You kick ***.
Title: Re: ~Screenshot Central~
Post by: Valiere on February 24, 2010, 06:13:01 PM
The screenshots look great, InsaneJP, but there's a tree at the far right of the last one that looks a little messed up.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on February 24, 2010, 07:45:55 PM
JP: I really like the tall charaset style. Reminds me of Secret of Mana or Chrono Trigger. I guess I'm just sick of looking at my pint-size sprites. XD
Title: Re: ~Screenshot Central~
Post by: InsaneJP on February 25, 2010, 01:19:08 AM
The screenshots look great, InsaneJP, but there's a tree at the far right of the last one that looks a little messed up.

DUDE! I NEVER NOTICED THAT! lol well thast just a small piece of teh tree missing but thast just a placement backdrop so thatll be fixed.... thanx man!

JP: I really like the tall charaset style. Reminds me of Secret of Mana or Chrono Trigger. I guess I'm just sick of looking at my pint-size sprites. XD


Glad to see you like it man its my own custom made template i have a reg guy a skinny guy and a fat guy along with a woman and a kid one i made up.... sad to say its something i am not releasing publicly so i can continue to have my own style =P
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on February 25, 2010, 06:39:40 PM
Looks great everyone.


ps: JP - Valiere is actually a real girl.
Title: Re: ~Screenshot Central~
Post by: ellie-is on February 25, 2010, 08:31:19 PM
ps: JP - Valiere is actually a real girl.
Or at least thats what they want us to believe!
Title: Re: ~Screenshot Central~
Post by: InsaneJP on February 25, 2010, 10:18:26 PM
Looks great everyone.


ps: JP - Valiere is actually a real girl.
Or at least thats what they want us to believe!

NOTED! XD
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on March 16, 2010, 06:49:45 PM
I know this looks like crap.
(http://img.photobucket.com/albums/v244/drenrin2120/TreetopTest.png)
Title: Re: ~Screenshot Central~
Post by: Linkforce on March 16, 2010, 07:23:04 PM
Cool Dren!!  Is that like a big tree in the forest??  Very unique!
Title: Re: ~Screenshot Central~
Post by: ellie-is on March 16, 2010, 07:32:13 PM
So why are you showing it to us? :P
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on March 16, 2010, 07:35:12 PM
Well, I want to know if you guys agree. And maybe any of you have a decent canopy panorama (not too high tho)?

Linkforce: Yeah, that's what it is, but I don't know if I'd call it unique, kinda cliche, but whatever. Here's the bottom of it, in case you missed it.
(http://img.photobucket.com/albums/v244/drenrin2120/T13.png)
Title: Re: ~Screenshot Central~
Post by: ellie-is on March 16, 2010, 07:47:57 PM
:P
I think either making all black or no black at all, just leaves, might be better.
Title: Re: ~Screenshot Central~
Post by: Pokecat on March 17, 2010, 12:29:25 AM
Lots of stuff today!
He got work to do.
(http://i18.photobucket.com/albums/b125/kido420/th_ConcreatManpre.jpg) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=ConcreatManpre.jpg)
Oh no!
(http://i18.photobucket.com/albums/b125/kido420/th_Boompre.jpg) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=Boompre.jpg)
Ouch, hidden mines!
(http://i18.photobucket.com/albums/b125/kido420/th_Boompre2.jpg) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=Boompre2.jpg)
Crashman!
(http://i18.photobucket.com/albums/b125/kido420/th_Crashboss.jpg) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=Crashboss.jpg)
Shopping!:
(http://i18.photobucket.com/albums/b125/kido420/th_MMrpgshop.jpg) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=MMrpgshop.jpg)
I tried to make him to be inside his ship... And the clouds are on the parallax BG.
(http://i18.photobucket.com/albums/b125/kido420/th_Wilypre2.jpg) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=Wilypre2.jpg)
Big update here, you will slip on the ice here.
(http://i18.photobucket.com/albums/b125/kido420/th_Icyroom.jpg) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=Icyroom.jpg)
Title: Re: ~Screenshot Central~
Post by: Bluhman on March 17, 2010, 09:41:04 AM
Pretty nice! The thing we must point out now is that the frontal views of many of the robot masters is... Well, it's a side view. Make some vertical facing sprites for guys like Crashman, Concreteman, and Auto.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on March 18, 2010, 07:33:14 PM
(http://img.photobucket.com/albums/v244/drenrin2120/TreetopTest2.png)

Here we go!
Title: Re: ~Screenshot Central~
Post by: Valiere on March 18, 2010, 09:18:13 PM
Looks kickass, Dren.
Title: Re: ~Screenshot Central~
Post by: Linkforce on March 18, 2010, 09:43:14 PM
Looks much better Dren.  I didn't realize before that it was like the tallest tree in the world if it was above the whole forest xD
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on March 19, 2010, 01:57:45 PM
ehhh, not the tallest in the world, just tall. =P and thanks guys, it's funny how something simple like foliage improved that tenfold.
Title: Re: ~Screenshot Central~
Post by: Pokecat on March 21, 2010, 01:03:01 AM
(http://i18.photobucket.com/albums/b125/kido420/Bushpreview.jpg)
The placement of the leadges was confuseing so I removed them.
Title: Re: ~Screenshot Central~
Post by: ZE on March 21, 2010, 07:20:50 AM
(http://img.photobucket.com/albums/v244/drenrin2120/TreetopTest2.png)

Here we go!

Looks good, the only thing I don't like is the tree top border around it. It just feel off somehow.
Title: Re: ~Screenshot Central~
Post by: Drakiyth on March 21, 2010, 09:30:37 AM
(http://i18.photobucket.com/albums/b125/kido420/Bushpreview.jpg)
The placement of the leadges was confuseing so I removed them.

Your game is coming along quite well, Pokecat. Good work, dude.


(http://img.photobucket.com/albums/v244/drenrin2120/TreetopTest2.png)

Here we go!

That tree looks pretty pimp, dude. Good job.


Title: Re: ~Screenshot Central~
Post by: Arksanti on April 01, 2010, 07:50:49 PM
Rpg maker 2k
Book 1 : Salvation

(http://img243.imageshack.us/img243/6747/horn.png)
Title: Re: ~Screenshot Central~
Post by: Pokecat on April 01, 2010, 10:51:48 PM
"Horn grows in your front."..?>.>

Going for a lighting-rod tower. Guess who you will meet at the top? ;)
(http://i18.photobucket.com/albums/b125/kido420/th_Electower.png) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=Electower.png)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on April 01, 2010, 11:01:23 PM
Rpg maker 2k
Book 1 : Salvation

(http://img243.imageshack.us/img243/6747/horn.png)

This is your last chance to change history before the horn grows on your front<- is what I think you are trying to say?
Title: Re: ~Screenshot Central~
Post by: Rowan on April 01, 2010, 11:50:39 PM
Rpg maker 2k
Book 1 : Salvation

(http://img243.imageshack.us/img243/6747/horn.png)

I knew I shouldn't have looked at pr0n today. Guess I'm screwed.
Title: Re: ~Screenshot Central~
Post by: Arksanti on April 02, 2010, 12:47:26 AM
xD not that horn......
Title: Re: ~Screenshot Central~
Post by: TheRexion on April 05, 2010, 03:40:43 PM
"Horn grows in your front."..?>.>

Going for a lighting-rod tower. Guess who you will meet at the top? ;)
(http://i18.photobucket.com/albums/b125/kido420/th_Electower.png) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=Electower.png)

GOD   :o
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on April 09, 2010, 01:17:54 AM
Looks good, the only thing I don't like is the tree top border around it. It just feel off somehow.

I should have asked this a while ago. what exactly do you mean? The foliage surrounding the tree, the foliage in the background as a panorama or the top of the tree?
Title: Re: ~Screenshot Central~
Post by: Pokecat on April 12, 2010, 02:47:23 AM
(http://i18.photobucket.com/albums/b125/kido420/th_elecpreview.jpg) (http://s18.photobucket.com/albums/b125/kido420/?action=view&current=elecpreview.jpg)

More stuff, you need to battle to get the keycards. ;)
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on April 23, 2010, 04:52:40 PM
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/TerraDome-one1.png)
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/TerraDome-one2.png)
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/TerraDome-one3.png)
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/TerraDome-one4.png)

Just wanted to leave you guys guessing. ;) I edited a lot of the chipsets to try and make them look better.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on April 24, 2010, 06:41:25 AM
Surprising enough. I'm still working on this.

(http://img213.imageshack.us/img213/6822/puzzlw.jpg)
(http://img340.imageshack.us/img340/433/fireballe.jpg)
(http://img101.imageshack.us/img101/5499/boomerangh.jpg)
Title: Re: ~Screenshot Central~
Post by: Bluhman on April 24, 2010, 07:43:38 AM
That first screenshot has atrocious mapping. The warehouse looks decent though (if not incredibly organized), and the custom menu is quite neat.

And JPG's irk me so. Save as PNG!
Title: Re: ~Screenshot Central~
Post by: Felix-0 on April 24, 2010, 08:05:37 AM
That first screenshot has atrocious mapping. The warehouse looks decent though (if not incredibly organized), and the custom menu is quite neat.

And JPG's irk me so. Save as PNG!
First scrrenshot is of an annoying puzzle I made :3
Warehouse is for a quest. Since all the objects are events (chipset had NO boxes) I got a bit lazy. I think it makes for easy manuverability though
thanks about the custom menu. I put more time into it when I could be doing more productive things. :3 
:edit: More screenshots of things I wanted to show.

(http://img96.imageshack.us/img96/6655/thunderz.png)
(http://img14.imageshack.us/img14/445/shruiken.png)
(http://img694.imageshack.us/img694/3319/onnoes.png)
(http://img231.imageshack.us/img231/4469/gettinghit.png)
(http://img130.imageshack.us/img130/5667/flareblade.png)
(http://img168.imageshack.us/img168/9013/fireballshoot.png)
Title: Re: ~Screenshot Central~
Post by: ZE on April 24, 2010, 03:21:33 PM
Seriously Felix, are you even trying?
Title: Re: ~Screenshot Central~
Post by: Felix-0 on April 24, 2010, 03:30:27 PM
Seriously Felix, are you even trying?
Ahah. I even missed your hollow insults ZE. Now all I need is Obvious Sock to enter here and my day will be complete.
Title: Re: ~Screenshot Central~
Post by: ZE on April 26, 2010, 08:31:20 AM
No, no Felix. Don't take that as a pointless flame, it was a serious question. You been doing this for what? Two? Three years? And your map is still square, empty and just lack life. Which leads me to believe that either you are not trying or you got a freakishly bad learning curve.
Title: Re: ~Screenshot Central~
Post by: Ben on April 26, 2010, 02:00:45 PM
[mod voice]
Hey felix....Dont lose your cool. Seriously, people are entitled to think what they want.
If you cant take constructive criticism, then a webforum with a focus on creativity (that you've been frequenting for years)
probably isnt the place for you.

ZE, if youre going to deliver set critique, maybe try not to open it up with a lone sarcastic post. The Grammar officials have yet to designate
punctuation marks to indicate sarcasm

Normally I wouldnt say anything, but Ive seen topics spill into turds when certain people are give critique in a straightforward, non hug-box manner.
[/mod voice]



Well, that meets my part-time mod quota. Back to stencyl.
Title: Re: ~Screenshot Central~
Post by: zuhane on April 26, 2010, 06:34:38 PM
I've played your games, Felix, and they're surprisingly fun. They hold my attention longer
than quite a lot of rm2k3 games. But I do have to agree with ZE on this one. You're obviously not
a bad game designer, but the maps are incredibly unrealistic!

I'd imagine that some of them, putting events and scripting aside, prbably take you about a minute to
make. A basic map for exploration on my game about 200 x 200 has taken me hours to make.
Title: Re: ~Screenshot Central~
Post by: Linkforce on April 26, 2010, 07:57:18 PM
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/TerraDome-one1.png)
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/TerraDome-one2.png)
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/TerraDome-one3.png)
(http://img.photobucket.com/albums/v244/drenrin2120/AoA%20Screens/Chapter%20IV/TerraDome-one4.png)

Just wanted to leave you guys guessing. ;) I edited a lot of the chipsets to try and make them look better.

Looks great man!  FYI I'm stealing those chipsets!!  Muahahahaha ;)
Title: Re: ~Screenshot Central~
Post by: Bluhman on April 26, 2010, 08:03:06 PM
Well, that meets my part-time mod quota. Back to stencyl.

GRRRRRRRAEI^#*(&@)%&@%)#$&@3

Hey, when's it coming out anyway?
Title: Re: ~Screenshot Central~
Post by: Ben on April 26, 2010, 08:19:02 PM
No date on public beta, but I can hook up some invites to the super awesome.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on April 27, 2010, 12:31:11 AM
Thanks Linkforce! I wasn't sure if it was too messy looking, even though it is a slum. If you want the chipset I can send it to you.

Here's some interiors! These aren't interiors of the slummy buildings. These are more government buildings.
(http://img.photobucket.com/albums/v244/drenrin2120/ALBase1-1.png)
(http://img.photobucket.com/albums/v244/drenrin2120/ALBase1-2.png)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on April 27, 2010, 01:05:55 AM
That last one is pretty awkward, haha.

Cool, the goddess kinda clashes, but it looks sorta like that is the point.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on April 27, 2010, 01:09:40 AM
How so? It's supposed to be a monument of sorts.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on April 27, 2010, 01:11:47 AM
The color scheme of the room versus the goddess, but like I said, it doesn't look too bad since it seems purposely done.

Also, I have to say, looking at your shots makes me feel quite embarrassed about the productivity of my mapping lately. As, I've done very little. Haha.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on April 27, 2010, 01:28:48 AM
Oh, okay, I see what you're saying. Maybe changing the flame to a normal red and yellow color, or no flame at all might help that. Maybe distinguishing it as a center piece or focal point of the room.

And don't worry, I haven't been nearly as productive as I would like. =)

EDIT: here we go...
(http://img.photobucket.com/albums/v244/drenrin2120/ALBase1-1b.png)

Simple but effective, I think.
Title: Re: ~Screenshot Central~
Post by: Ben on April 27, 2010, 02:42:38 AM
I would change the colours of the statue to share a pallette with the rest of the fixtures (walls, floor tiles etc). I think it would look way more 'in place' that way.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on April 27, 2010, 03:49:09 AM
I wasn't sure how to apply color palettes directly to another image. I didn't know you could do it in MS Paint til after a quick google session. Here was the result.

(http://img.photobucket.com/albums/v244/drenrin2120/ALBase1-1c.png)

Looks a lot like the original statue but fits a hell of a lot better. It's amazing what a simple palette swap can do.
Title: Re: ~Screenshot Central~
Post by: Ben on April 27, 2010, 04:25:57 AM
looks waaaay better dude.
Title: Re: ~Screenshot Central~
Post by: SaiKar on April 27, 2010, 05:10:06 AM
Yeah that actually looks really amazing now.
Title: Re: ~Screenshot Central~
Post by: Linkforce on April 27, 2010, 05:33:36 AM
Looks great Dren!  Can't wait for your next demo!
Title: Re: ~Screenshot Central~
Post by: Rowan on April 27, 2010, 06:10:53 AM
The chipsets and design is pretty cool. Did you sprite the statue yourself?
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on April 27, 2010, 06:14:53 AM
Thanks! =D But no, I didn't sprite it myself. I'm not much of graphics artist. I can edit things as I need them, but everything I use is pulled from somewhere else.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on April 28, 2010, 02:43:33 PM
No, no Felix. Don't take that as a pointless flame, it was a serious question. You been doing this for what? Two? Three years? And your map is still square, empty and just lack life. Which leads me to believe that either you are not trying or you got a freakishly bad learning curve.
Okay. I wasn't posting screens for mapping. I haven't even been working on this project for a year. I scrapped my old project, if you pay attention. Also I was just making a joke of the situation.
I admit my mapping sucks okay. But some areas I am proud of, I just didn't take screenshots of those locations.
Title: Re: ~Screenshot Central~
Post by: Ben on April 28, 2010, 04:20:07 PM
So you took screens of a project that you arent working on anymore? What is the point of that?
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on May 01, 2010, 03:07:57 PM
Here we go again, finding vehicles is turning out pretty slow. But I got this so far. Changed a few colors (it had this awkward purple tint on the roof), then crammed it into a charaset.

(http://img.photobucket.com/albums/v244/drenrin2120/ALBase1-3.png)


AND, I know this isn't much, but it's supposed to be a huge door for a launching bay. Convincing?
(http://img.photobucket.com/albums/v244/drenrin2120/ALBase1-5.png)
Title: Re: ~Screenshot Central~
Post by: Felix-0 on May 05, 2010, 09:56:27 PM
So you took screens of a project that you arent working on anymore? What is the point of that?
No.
He was probably here when I was posting screens for an old project and thinks I've been working on this one as the same as the old. It IS getting close to a year though.
Title: Re: ~Screenshot Central~
Post by: Ben on May 06, 2010, 02:31:42 AM
You posted the screens on april 24th 2010. Look 2 pages back.

When you were critiqued you claimed that they were over a year old and the project was scrapped.

I said that you posted dead screens.

You are now blaming something on somebody else, but Im not so sure who.

You're a funny kid Felix. Not funny ha-ha
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 02, 2010, 05:39:34 AM
You posted the screens on april 24th 2010. Look 2 pages back.

When you were critiqued you claimed that they were over a year old and the project was scrapped.

I said that you posted dead screens.

You are now blaming something on somebody else, but Im not so sure who.

You're a funny kid Felix. Not funny ha-ha


What is this I don't even...
Title: Re: ~Screenshot Central~
Post by: Ben on June 02, 2010, 06:10:50 AM
Yeah, logic and facts are tough stuff, hey little buddy?
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 02, 2010, 06:19:27 AM
Yeah, logic and facts are tough stuff, hey little buddy?
Whoa there someones vengeful!?
Had old pics, project scrapped, Started new.
Posted pics. Sure My sense of time may be outta wack. Anyways. This project can't be over 2 years. Maybe 1 I'm too lazy too look.
Now that you proved your right don't you have better things to do than play mystery solving games with my posts?
Title: Re: ~Screenshot Central~
Post by: Bluhman on June 03, 2010, 05:49:44 AM
Whoa there someones vengeful!?
Had old pics, project scrapped, Started new.
Posted pics. Sure My sense of time may be outta wack. Anyways. This project can't be over 2 years. Maybe 1 I'm too lazy too look.
Now that you proved your right don't you have better things to do than play mystery solving games with my posts?

Now, what would he be vengeful over? If you've wronged gemini in some way, I'd really like to know how. (http://i.somethingawful.com/forumsystem/emoticons/emot-allears.gif)

But to get to the point, let's get this sorted out:

Characters: Felix-0, ZE, gemini.

Felix-0, on April 24, 2010, 01:05:37 AM, posts a bunch of screenshots of very blocky maps.
ZE, at April 24, 2010, 08:21:33 AM, says they're blocky, and that he expects better from Felix.
Felix responds by saying that ZE is insulting him. Cue 2 post flame war, then...
April 26, 2010, 07:00:45 AM, gemini tells the two to knock it off. Everything stays silent. For a while.

April 28, 2010, 07:43:33 AM, Felix brings up ZE's last post:
Okay. I wasn't posting screens for mapping. I haven't even been working on this project for a year. I scrapped my old project, if you pay attention. Also I was just making a joke of the situation.
I admit my mapping sucks okay. But some areas I am proud of, I just didn't take screenshots of those locations.
gemini then questions why you posted screens of a project that felix hasn't worked on in a year. In truth, Felix actually is restarting the project, and those were just pictures of the old, scrapped project. However, this fact is very hard to understand through Felix's wonky wording, and naturally, gemini is prone to misunderstanding. Frankly, I didn't understand the post felix had made at that point, either, but who cares.'

...Damn, Logic and facts are tough stuff. In short, shut up and stop getting defensive, and please try to make your context and whatnot clearer so people can get what you're actually saying more often so weird stuff like this doesn't happen again. I'm not even the moderator of this forum section.


Whoa there people. Freaking out because I was too lazy to see what I way saying. ZE NEVER said he expects better from me lol.  ;)


It's implied. Read.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 03, 2010, 05:54:32 AM
Whoa there people. Freaking out because I was too lazy to see what I way saying. ZE NEVER said he expects better from me lol.  ;)
Title: Re: ~Screenshot Central~
Post by: Ben on June 03, 2010, 08:25:58 AM
No Seriously, drop it. Youve been told by Moderators twice in the same thread, in as many pages, to drop it. Its time to let go
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 04, 2010, 07:03:39 AM
I did!!
Whoa there someones vengeful!?
Had old pics, project scrapped, Started new.
Posted pics. Sure My sense of time may be outta wack. Anyways. This project can't be over 2 years. Maybe 1 I'm too lazy too look.
Now that you proved your right don't you have better things to do than play mystery solving games with my posts?

I was done back there. People are thinking I'm over-reacting when I wanted it to stop since
No.
He was probably here when I was posting screens for an old project and thinks I've been working on this one as the same as the old. It IS getting close to a year though.


But gemeni has to come and put me down. WE GET IT I MESSED UP!
Gosh, don't even know why I get attacked for being a horrible mapper...
I'm only REPLYING, to your posts, since hence this is a forum.
Title: Re: ~Screenshot Central~
Post by: Ben on June 04, 2010, 08:09:15 AM
Drop it Felix...grow up.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 04, 2010, 08:54:00 AM
Quote
I did!!
Title: Re: ~Screenshot Central~
Post by: Bluhman on June 04, 2010, 09:11:49 AM
THEN STOP REPLYING
Title: Re: ~Screenshot Central~
Post by: fruckert on June 04, 2010, 09:15:42 AM
*FACEDESK*
Title: Re: ~Screenshot Central~
Post by: Ben on June 04, 2010, 09:37:06 AM
Seriously, you dont even need to troll this kid. he does it to himself.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 04, 2010, 09:49:14 AM
AM I the only one who sees logic fail...

God, let's get this thread moving in the RIGHT direction before everyone decided to attack me.
inb4 more pointless bickering on how I should grow up

:EDIT BEFORE I COULD EVEN POST:
Honestly Gemeni, calling me a troll.
1: I post pics
2: ZE attacks them
3: I say they're old, and I know my mapping sucks
4: Gemeni out of freaking knowhere starts attacking hat I said, when I was done and accepted the fact that my mapping sucks.
5: I agree that I messed up, Gemeni was right.
6: Bluhman from outta the Ozone throws in his DPS, making ZE soun like he was encourging me
7: Gemeni tells me to drop it and grow up
8: I reply(this is a forum in all) and say I did
9: Bluhman not finished with me tells me to stop replying.
10: You come in with words that would generally start a flame war.






Tlurien forest.  Same style as the Fenrir Forest except no fighting
(http://img121.imageshack.us/img121/7586/tlurienforest.png)
Liam city: A City that becomes the main town and retun location for a portion of the game
(http://img62.imageshack.us/img62/2856/liamcity.png)
Fenrir Temple. Whixh introduces new enemies and AI different from other previous areas.
(http://img684.imageshack.us/img684/3176/fenrirtemple.png)




Title: Re: ~Screenshot Central~
Post by: Ben on June 04, 2010, 07:34:01 PM
Seriously. Stop it. Now. Youve been warned unofficially multiple times. Theres going to be consequences if you dont drop this and grow up


Learn to comprehend what you read before you cry 'flame war". Flame wars go both ways. This has been us telling you to shut up for two pages.
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on June 04, 2010, 07:39:50 PM
Your maps need a bit more detail, but other than that, they're fine.

Also, Character Models look a bit out of place. Especially in your first pic.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 04, 2010, 09:21:32 PM
Your maps need a bit more detail, but other than that, they're fine.

Also, Character Models look a bit out of place. Especially in your first pic.

Considering the amount of effort put into char sets compared to sprites. It's kinda hard to find even at least 80% sprites that match tilesets. Unless I or someone else made them. :/

I think the detail is fine, when you play through the areas, you'll see what I mean.
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on June 04, 2010, 09:34:23 PM
Alright, I'll hold the remainder of my judgement until I play it.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 04, 2010, 10:40:57 PM
Thanks for the helpful reply :3

I try to make my maps detailed, but don't want to put too many obstacles in the way
Title: Re: ~Screenshot Central~
Post by: fruckert on June 04, 2010, 10:53:12 PM
I agree with X (wow).
You need a little bit more stuff going on, right now they're kind of boring to look at.

The slime at the bottom looks a little like a rock.
Or is it actually a rock?
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on June 04, 2010, 11:52:08 PM
Thanks for the helpful reply :3

I try to make my maps detailed, but don't want to put too many obstacles in the way

When your mapping you have to think about the environment as if you were actually there. So if you can, try that and
see where that leads you.

I agree with X (wow).

Thats odd.
Title: Re: ~Screenshot Central~
Post by: fruckert on June 05, 2010, 12:50:01 AM
Thats odd.
I know, right?
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 05, 2010, 02:48:00 AM
I'm going to be 100% honest and blunt here.
Those maps are flat, boring, and they look like they were made by a computer, and not a human being, or at least not a human being with actual feelings or the ability to show them. Though some computer programs have the ability to make better maps, nowdays.

You have too many sharp edges that don't look real at all, you would never see them on a forest. Trees are living things that don't grow on straight lines.  Your city is also very empty and boring. I suppose its a medieval city, and from your description, a big one. Those were crowded, full of people. There's nobody there but the main character and one guard. Where are all the people, where's the life of the city? Add people, add animals. Dogs, cats. Not sure if that screen is of a castle or something, but there were usually no streets and sideways like there are today. You could think about adding some dirt or whatever. The last screen... Again, empty and boring. Rivers usually have some sort of vegetation around them, and even if they don't, the soil around it will be different. Not regular grass like you have there. You have those small trees there, they look bad. They are full grown trees that are probably meant for some sort of world map. But they're tiny, so it looks like they were shrinked by some sort of bizarre magic instead of being young or small trees. Your monsters... You have the skeleton from Minish Cap, that doesn't matches the style of your game very well, that dude that seems to be from some final fantasy game if I remember right, and some random slime. The slime has too much contrast. All of them appear to have been colored one day, until you or someone else removed all saturation, but forgot to fix the contrast and etc. It just doesn't looks good.

This needs a lot of work as you can see. I'm not telling you to give up. I'm telling you to work.
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on June 05, 2010, 02:53:49 AM
What stage of development is this game at? I haven't been following the topic for very long.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 05, 2010, 03:21:37 PM
I'm going to be 100% honest and blunt here.
Those maps are flat, boring, and they look like they were made by a computer, and not a human being, or at least not a human being with actual feelings or the ability to show them. Though some computer programs have the ability to make better maps, nowdays.

You have too many sharp edges that don't look real at all, you would never see them on a forest. Trees are living things that don't grow on straight lines.  Your city is also very empty and boring. I suppose its a medieval city, and from your description, a big one. Those were crowded, full of people. There's nobody there but the main character and one guard. Where are all the people, where's the life of the city? Add people, add animals. Dogs, cats. Not sure if that screen is of a castle or something, but there were usually no streets and sideways like there are today. You could think about adding some dirt or whatever. The last screen... Again, empty and boring. Rivers usually have some sort of vegetation around them, and even if they don't, the soil around it will be different. Not regular grass like you have there. You have those small trees there, they look bad. They are full grown trees that are probably meant for some sort of world map. But they're tiny, so it looks like they were shrinked by some sort of bizarre magic instead of being young or small trees. Your monsters... You have the skeleton from Minish Cap, that doesn't matches the style of your game very well, that dude that seems to be from some final fantasy game if I remember right, and some random slime. The slime has too much contrast. All of them appear to have been colored one day, until you or someone else removed all saturation, but forgot to fix the contrast and etc. It just doesn't looks good.

This needs a lot of work as you can see. I'm not telling you to give up. I'm telling you to work.

I'm trying to work ;__;'' I don't plan on giving up. I just can't seem do get mapping right.

:My forest tileset didn't have a treeline. (the top and outer area) That forest tileset was made by me collaborating and editing from other tilesets from other games.
:The town, I haven't added any people. Just the guards.
The last scene is within a castle. The fenrir temple. Which is a mix between a forest tileset and castle one. Took awhile to mash together. The end result I don't have enough tileset room to have alot of wildlife and castle objects. BUT I DO have some grassy and plant life character sets I think I can use. I plan on replacing the little trees with bushes.
:The skeleton, slime, and ghost was from someone else's game. From what I'm told they're 100% custom made.


Thanks Lucas. I'll use 100% of what you told me and try to fix up my maps. I'm good at ABS, but god knows I have no talent for mapping. I'm working right now to fix up the places.( Since I was waiting till I got a kink out of my menu before I continued any further.) I really want to make the forest look better. but
[spoiler](http://img227.imageshack.us/img227/7594/speciallocation.png)[/spoiler] is all I got to work with.
I had to compile the treetop part myself.

EDIT:
Gah.... I'm gonna have to edit the tree's and make a slanted verion or something. With just that small set of tree's I can do very little.

@Xtreme: I have a demo out. Though only people who've played it are people who have helped personally with my project
(MY Music maker, my lazy spriter (Bosses), and my friend who did a bit of mapping.) I could release it.... But right now I'm afraid of what bugs people might find.
Good lord I'm sure theres more than the first release of Modern Warfare 2.

:EDIT EDIT:
WTF.... Anytime I try to edit the Chipset, it won't let me upload it... It has something to do with the new paint.... Is there anyway to get a hold of the old one?
When I save it from PNG to 256, it loses quality. Before with old paint I could do this without quality loss as long as I hadn't edited it first.... Dear Odin this is aggravating.
Title: Re: ~Screenshot Central~
Post by: Cerebus on June 05, 2010, 05:11:00 PM
You can use Events to add trees, rocks, etc.
As for the sprites (Skeleton, Ghost, Slime), I might be wrong but they look like they come from the PSX RPG Maker.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 05, 2010, 05:13:09 PM
You can use Events to add trees, rocks, etc.
As for the sprites (Skeleton, Ghost, Slime), I might be wrong but they look like they come from the PSX RPG Maker.
That I can, and will. But for the Boundary Trees I can't do so. The tree's in the forest that give the map the shape.
Title: Re: ~Screenshot Central~
Post by: Cerebus on June 05, 2010, 05:14:35 PM
Oh yeah, I meant for lone/small trees, bushes, etc.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 05, 2010, 05:20:07 PM
Oh yeah, I meant for lone/small trees, bushes, etc.

Will do. Right now I'm adding the towns folk to Liam city. Giving a good amount of Fixed movements to people. Fixing houses, checking invetory, playing in the park.
and of course a few wanderers, some stand still. And animals. Trying to find good birds.
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 05, 2010, 07:51:59 PM
My bad, thats not the Minish Cap skeleton. But anyway, even if they're custom, they screwed up the color change.

Btw. Your main character's attacking animations. They are awful (http://www.charas-project.net/resources/Charasets/26187_1169387313.png). You should find something else. You know, something not as awful. I wonder who's the loser who made those lame sprites.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 05, 2010, 07:57:20 PM
My bad, thats not the Minish Cap skeleton. But anyway, even if they're custom, they screwed up the color change.

Btw. Your main character's attacking animations. They are awful (http://www.charas-project.net/resources/Charasets/26187_1169387313.png). You should find something else. You know, something not as awful. I wonder who's the loser who made those lame sprites.
[spoiler]http://img168.imageshack.us/img168/9653/newheroknife.png[/spoiler]
[spoiler]http://img97.imageshack.us/img97/262/herosword.png
[/spoiler]
this is what it looks like.
I have you credited :p

I like the simplicity of it and hated how messed up my old one was.
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 05, 2010, 08:22:28 PM
If you fixed it, then great.

Btw, don't credit me. X)
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 05, 2010, 08:29:20 PM
If you fixed it, then great.

Btw, don't credit me. X)

Alright lol. though I think I might have some other stuff by you.
Better than what I can do :p
Title: Re: ~Screenshot Central~
Post by: fruckert on June 06, 2010, 03:01:29 AM
I'm good at ABS, but god knows I have no talent for mapping.
I know how you feel, brother.
I'm good at designing systems, but gawdawful at...nearly everything else.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 06, 2010, 03:09:40 AM
I know how you feel, brother.
I'm good at designing systems, but gawdawful at...nearly everything else.

Well, I liked your GameMaker project. Alot acctualy.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 06, 2010, 03:10:35 AM
When I save it from PNG to 256, it loses quality. Before with old paint I could do this without quality loss as long as I hadn't edited it first.... Dear Odin this is aggravating.

I have no clue how you did this before without losing quality.  I've never used an MS Paint that hasn't made it lose quality when saving 256 colors.  You will have to save it in another program like Ultimate Paint or PSP.  
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 06, 2010, 03:13:18 AM
I have no clue how you did this before without losing quality.  I've never used an MS Paint that hasn't made it lose quality when saving 256 colors.  You will have to save it in another program like Ultimate Paint or PSP.  
F'ing paint. how does it work.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 06, 2010, 03:15:50 AM
Just save the image regularly (24-bit) then open in it PaintShopPro or Ultimate Paint and then save in 256 colors...
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 06, 2010, 03:53:07 AM
Just save the image regularly (24-bit) then open in it PaintShopPro or Ultimate Paint and then save in 256 colors...
link?
Title: Re: ~Screenshot Central~
Post by: Ben on June 06, 2010, 04:35:29 AM
google?
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 06, 2010, 04:42:28 AM
I guess I could. Chronic laziness sucls
Title: Re: ~Screenshot Central~
Post by: Ben on June 06, 2010, 05:34:42 AM
For us more then you.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 06, 2010, 05:35:31 AM
For America mainly
Title: Re: ~Screenshot Central~
Post by: Ben on June 06, 2010, 05:54:37 AM
You could benefit from differentiating between character traits and character flaws.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 06, 2010, 06:06:48 AM
What are we even talking about?
Title: Re: ~Screenshot Central~
Post by: Ben on June 06, 2010, 06:47:04 AM
google it.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on June 06, 2010, 11:10:34 AM
Btw, irfanview can do the same as ultimate paint and all those other programs mentioned. It makes it pretty easy as well without any screw-ups.
Title: Re: ~Screenshot Central~
Post by: zuhane on June 06, 2010, 11:14:17 AM
Wow, Gemini and Felix really have it in for each other!

P.S. Nice to see you've sitll got that amazing sig I made you, Gemini! :D
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 06, 2010, 03:40:02 PM
I'll bother to Google it on a computer where I can DL stuff.

Prpl. which is better? Irfanview or Ultimate Paint.
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 06, 2010, 03:50:02 PM
Photoshop.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 06, 2010, 03:51:07 PM
I can't use photoshop for working with pixels.
I can do so with Fireworks though. I wish I had a pirated version of it....
Title: Re: ~Screenshot Central~
Post by: ellie-is on June 06, 2010, 03:58:43 PM
...What? I do all my pixel art on photoshop. They have a pencil tool, you know.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 06, 2010, 04:00:46 PM
...What? I do all my pixel art on photoshop. They have a pencil tool, you know.
Yea, I just like the simplicity of Fireworks. At vocational school, we didn't use Photoshop until the last project. So I'm more familiar with fireworks.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on June 07, 2010, 07:33:44 AM
Prpl. which is better? Irfanview or Ultimate Paint.

To be honest; never tried ultimate paint.

What I like is the simplicity of irfanview. No fancypants, no special options or such.
It's mainly to decrease colour depth, rotate things, swap colours and such. More like a picture editing program than an actual "make the picture" program like photoshop. On the note of photoshop. I've never managed to make it give me a transparent background to sprites and such without screwing them up somehow.

Title: Re: ~Screenshot Central~
Post by: Legacy of Elecrusher on June 07, 2010, 05:40:10 PM
On the note of photoshop. I've never managed to make it give me a transparent background to sprites and such without screwing them up somehow.
I only learned how to make it not mess them up like two days ago.
Title: Re: ~Screenshot Central~
Post by: Desimodontidae on June 17, 2010, 11:02:32 PM
So I've been playing around with RPG Maker lately, and I found some old resources I had made long ago for an abandoned game that I'm sure no one remembers, for it was long before I even made a new username... anyway, I decided to pick up on the game again, only this time with all kinds of crazy re-vamped systems.

This game is still in the very early development stage, however the HUD system is pretty much finished and working good. Here is a screenshot of it:

(http://img.photobucket.com/albums/v349/Macangy/327e2499.png)
*Note that the map and monsters have nothing to do with the game, they're only there because I wanted to show the HUD relative to the full game screen and I have yet to create some maps of my own. Everything will be more "RTP-cartoon-ish", like the guy you see standing there in blood-splattered clothes...

Here is a breakdown of what is going on in that HUD (it might seem a little confusing at first, all will be explained through gameplay, however):
(http://img.photobucket.com/albums/v349/Macangy/5260fea5.gif)
You are able to change weapons by pressing the 1 number key (non-keypad), and fire with the "Shift" key. Shown there are all 5 acquirable weapons; you will also get a few melee weapons, but those have nothing to do with the HUD.

Let me know what you think of this HUD, aesthetically or otherwise. I am open to suggestions or improvements.
Title: Re: ~Screenshot Central~
Post by: MissingName on June 18, 2010, 01:19:35 PM
Cool HUD... I briefly tinkered with the idea before and gave up.

It probably doesn't matter to someone who is already playing... but I can't really tell what the weapon icons are supposed to represent.  I see what looks like a shotgun (highlighted) and some sort of machine pistol.  I found simplified drawings are better than resizing a high-def picture.

Other than that, it looks good.  Possibly get rid of the hatched HUD background and make it a solid color...

(http://i874.photobucket.com/albums/ab303/MissingName/untitled.png) Just how I might clean it up somewhat...
Title: Re: ~Screenshot Central~
Post by: fruckert on June 18, 2010, 01:23:30 PM
I'd also move the MAX next to the current ammo, just so there isn't all of that space that seems empty for no reason.
Better yet, you could just use a Ammo=#/MAX format, so you can just look up at a glance and see if you need to reload any time soon.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 19, 2010, 04:01:32 AM
Alright, I know alot of my maps looked blocky.
But I realised, I can only make my maps as good as the Tileset lets me.

Here's my old cave tileset
[spoiler](http://img5.imageshack.us/img5/4288/caves.png)[/spoiler]

Here's the new one.
[spoiler](http://img517.imageshack.us/img517/2628/dancavern.png)[/spoiler]

Here's a map made with the new one. Still WIP

[spoiler](http://img691.imageshack.us/img691/8558/mewm.png)[/spoiler]
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on June 19, 2010, 05:03:03 AM
Some things look a bit out of place, and personally I think you should add a vignette or some sort of effect to the map to improve the atmosphere. Other than that, its needs a bit more detail.

EDIT: After writing all that, I realized you said it was a WIP. Dammit.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 19, 2010, 09:27:45 AM
errr. whats a vignette
Title: Re: ~Screenshot Central~
Post by: ThexXtremeXx on June 19, 2010, 01:53:38 PM
(http://blog.photoshelter.com/vignette.jpg)

Its a bad example but, notice the edges? Its something like that.
Title: Re: ~Screenshot Central~
Post by: fruckert on June 19, 2010, 03:51:05 PM
Overlay?
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 19, 2010, 03:57:46 PM
It's not like a thick or deep of a cave. It's more of a manmade one. Maybe the Cave of the northern star could use that.
Title: Re: ~Screenshot Central~
Post by: Ben on June 19, 2010, 05:14:35 PM
Felix, it was suggested not to make it look deeper. It was suggested so that your maps dont suck. You can change the tileset all you want, but even though youve grown as a mapper, you still have a ways to go.

Try a mist or fog or texture overlay. Would make your map blend really well
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 19, 2010, 11:47:34 PM
Felix, it was suggested not to make it look deeper. It was suggested so that your maps dont suck. You can change the tileset all you want, but even though youve grown as a mapper, you still have a ways to go.

Try a mist or fog or texture overlay. Would make your map blend really well


I never thought of that. A mist would actually work well for the location he's at.
I know I have ways to go. Hmmm. I need some character sets from Terranigma. (to google)
I need to get more objects that suit the map to fix

Some things look a bit out of place,
this problem.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on June 21, 2010, 03:29:58 PM
A lot of times when things look out of place it's because the colors don't match. You could try picking a uniform color palette and applying to everything in the chipset. It's a bit of tedious work but it can pay off.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on June 21, 2010, 10:29:47 PM
A lot of times when things look out of place it's because the colors don't match. You could try picking a uniform color palette and applying to everything in the chipset. It's a bit of tedious work but it can pay off.

You might as well have just spoken in a different language....
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 22, 2010, 06:26:52 AM
Some objects are too bright or too dull compared to the rest of the graphics in the map.  Change the colors, make them look more natural.  Its like when you are painting a wall.  You don't normally paint bright pink in a room full of dark tinted objects.  (Not best example... but whatever.)


Also, here is a picture of what I hope my battle system to look like when I'm done.
(http://memberfiles.freewebs.com/64/92/49129264/photos/Ideas/Battle%20Example%20w%20backdrop.png)

What do you think?  Robur's sprite is being reworked to be smaller, so it'll look better.  And his arm is fixed, I just didn't have the updated file at the moment.

EDIT:  Hahaha, I misspelled Roselana's name.  Bahaha
Title: Re: ~Screenshot Central~
Post by: Ben on June 22, 2010, 07:47:37 AM
I love the sprites, and I wish the background tiles looked more like them.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 22, 2010, 07:55:40 AM
Yeah, the message boxes most likely will change, but the backgrounds will be really hard to get to match. =/
Title: Re: ~Screenshot Central~
Post by: zuhane on June 22, 2010, 08:59:07 AM
Some objects are too bright or too dull compared to the rest of the graphics in the map.  Change the colors, make them look more natural.  Its like when you are painting a wall.  You don't normally paint bright pink in a room full of dark tinted objects.  (Not best example... but whatever.)


Also, here is a picture of what I hope my battle system to look like when I'm done.
(http://memberfiles.freewebs.com/64/92/49129264/photos/Ideas/Battle%20Example%20w%20backdrop.png)

What do you think?  Robur's sprite is being reworked to be smaller, so it'll look better.  And his arm is fixed, I just didn't have the updated file at the moment.

EDIT:  Hahaha, I misspelled Roselana's name.  Bahaha

I think that looks really cool! Keep up the good work! :D
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 22, 2010, 09:32:47 AM
Well, I just got the beginning of the system to work.  (It chooses the order of the hero's turns and the enemies, then shows the animation of the enemies, along with set up the stats of the enemies. And I just got my action menu working properly.  Now just to make the actions. -.-")
Its not turning out as complicated as I thought it was going to be, but its not going to be easy, that's for sure!

Thanks for the comments guys!
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on June 23, 2010, 12:23:04 AM
You might as well have just spoken in a different language....

There are some tuts kickin around that'll explain it a lot better than this, buuuut: a palette is basically a group of colors and their various shades. So, maybe in a single sprite you have : yellow, brown, red, green. Those are your colors. But each of those colors have different shades. In a different sprite you may have the same colors, but completely different shades, hues, etc. So the two sprites don't match even though they're essentially using the same color "palette". The idea is to pick a uniform color palette and apply it to all the sprites and graphics you use so that everything matches. Sometimes graphic styles simply don't work together though, even with the same color palette. I can see some problems with that chipset that simply changing the palette might not fix.


EDIT: btw, AFL, I really like that battle system so far, but it seems that the bottom of the screen could be put to better use.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 23, 2010, 03:04:33 AM
Yeah, That is where all the text will end up.  I guess it could be smaller, but I'm not sure what I'd put there quite yet.

Nevermind, I know what I'm putting there now.
Title: Re: ~Screenshot Central~
Post by: zuhane on June 23, 2010, 02:43:27 PM
Besides there actually being no real games on showcase, I still really want to play your game more than any other, AFL!

It's looking pretty cool! :D
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 23, 2010, 06:47:33 PM
Thanks zuhane!  And I just subscribed to your blog a day or two ago!
Title: Re: ~Screenshot Central~
Post by: Linkforce on June 29, 2010, 04:55:28 AM
I'm making a desert town for my game.  It's still in production but this is what I have so far.  Comments?  Suggestions?  Oddities?  Give me your opinions people!

(http://i7.photobucket.com/albums/y266/Linkforce712/DesertTown2.png)
Title: Re: ~Screenshot Central~
Post by: benosalankelley on June 29, 2010, 05:36:17 AM
The wall tiles look weird, that it doesn't connect.  Like there is no roofs.
Title: Re: ~Screenshot Central~
Post by: lilsniffs3 on June 29, 2010, 05:51:51 AM
The walls are looking like optical illusions.

Here's what I mean (weird things in blue, optical illusions in red:)

(http://img687.imageshack.us/img687/7681/deserttown.png)
Title: Re: ~Screenshot Central~
Post by: Linkforce on June 29, 2010, 06:02:30 AM
Well, the buildings at the top I havent touched yet.  Like I said, the map is still in production so I just have the base of it set up.  Most of the buildings will be accessible through front doors or side doors. 
As for the building heights...the only one that I see is weird is the one to the right, on the bottom, that you pointed out.  The clothesline looks fine to me because the buildings are separated and far apart enough for there to be a height difference...also they are different size buildings. 
FYI this is a hard chipset to work with!
Title: Re: ~Screenshot Central~
Post by: fruckert on June 29, 2010, 07:04:44 AM
For the clothesline, the slope should be in the opposite direction, because the building at the right is taller.
It can't crawl down to a higher point, now can it?
Title: Re: ~Screenshot Central~
Post by: Pokecat on June 30, 2010, 06:07:36 PM
Some objects are too bright or too dull compared to the rest of the graphics in the map.  Change the colors, make them look more natural.  Its like when you are painting a wall.  You don't normally paint bright pink in a room full of dark tinted objects.  (Not best example... but whatever.)


Also, here is a picture of what I hope my battle system to look like when I'm done.
(http://memberfiles.freewebs.com/64/92/49129264/photos/Ideas/Battle%20Example%20w%20backdrop.png)

What do you think?  Robur's sprite is being reworked to be smaller, so it'll look better.  And his arm is fixed, I just didn't have the updated file at the moment.

EDIT:  Hahaha, I misspelled Roselana's name.  Bahaha
The battle sprites looks 8bit, but the BG seems more 16 bit. But I do like where you are going with it.
Been a while hasn't it? I did make progress on my game. For now on I'll be useing Dev-art for my pics.
http://pokecat.deviantart.com/gallery/#/d2sygwz (http://pokecat.deviantart.com/gallery/#/d2sygwz)
http://pokecat.deviantart.com/gallery/#/d2syj1g (http://pokecat.deviantart.com/gallery/#/d2syj1g)
http://pokecat.deviantart.com/gallery/#/d2syjme (http://pokecat.deviantart.com/gallery/#/d2syjme)
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on June 30, 2010, 06:53:15 PM
Well, the buildings at the top I havent touched yet.  Like I said, the map is still in production so I just have the base of it set up.  Most of the buildings will be accessible through front doors or side doors. 
As for the building heights...the only one that I see is weird is the one to the right, on the bottom, that you pointed out.  The clothesline looks fine to me because the buildings are separated and far apart enough for there to be a height difference...also they are different size buildings. 
FYI this is a hard chipset to work with!

I think some of the buildings lilsniffs pointed out as oddities not because their technically "wrong", but because they're visually unappealing. Just move some roofs around to make it easier to tell which buildings are higher than other buildings and it will feel a lot less cluttered.

I think you're off to a great start, perhaps a change in the ground tile as well as the aforementioned suggestions would be all you need. I udnerstand why you chose that, but with such a maze of buildings to try navigate through, the swirling sand just adds to the confusion. Just find something simpler.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on June 30, 2010, 11:48:03 PM
The battle sprites looks 8bit, but the BG seems more 16 bit.

Yeah... finding backgrounds to match is a bit time consuming. =/  I have lots of more important things to do right now.
Title: Re: ~Screenshot Central~
Post by: Linkforce on July 02, 2010, 04:00:28 PM
Thanks for all the helpful advice guys.  I've edited the map a little and added more to it.  Here's what I have so far.  As I add more to it, it seems to be coming more to life...which is expected, haha.  You can clearly see the left side is more "alive" then the right.  For now though, how does it look?

(http://i7.photobucket.com/albums/y266/Linkforce712/DesertTown3.png)
Title: Re: ~Screenshot Central~
Post by: Bluhman on July 02, 2010, 06:29:06 PM
This is the least desertlike desert I have ever seen. Less trees!
Title: Re: ~Screenshot Central~
Post by: fruckert on July 02, 2010, 07:00:08 PM
The left side is a bit crowded, people would probably spread things out a bit more.
Title: Re: ~Screenshot Central~
Post by: Linkforce on July 02, 2010, 07:33:12 PM
Too many trees huh?  You do have a point.  Time to lumberjack!
And the left side is more crowded because I haven't mapped much of the right side yet.  In case you haven't noticed, I'm making the map from left to right, so the further I get the more of the right side will be developed, lol.
Title: Re: ~Screenshot Central~
Post by: MissingName on July 04, 2010, 05:38:15 PM
I dunno, trees are pretty common around oases.  And seeing how this is a desert town, I'm guessing it was built on/near an oasis.
Title: Re: ~Screenshot Central~
Post by: fruckert on July 04, 2010, 07:48:03 PM
It looks like a palm forest though, they wouldn't be nearly that thick.
Title: Re: ~Screenshot Central~
Post by: zuhane on July 04, 2010, 07:59:58 PM
Leave the poor kid alone! I like it :D
Title: Re: ~Screenshot Central~
Post by: Drakiyth on July 06, 2010, 12:30:31 PM
Concept MAP - Assassin's Homeland.  (NOT FINISHED)


(http://asiyla.weebly.com/uploads/3/2/4/9/324911/899822.png?611)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on July 06, 2010, 03:54:52 PM
You have no idea how much that road intersection is bothering me, but its not because its bad, but its just me.

I don't know if I like the fence the whole way around, but I'm not sure...   Also, I'd move the windows in towards eachother one.  Since its not finished there isn't much else I can say.
Title: Re: ~Screenshot Central~
Post by: Drakiyth on July 06, 2010, 09:47:47 PM
You have no idea how much that road intersection is bothering me, but its not because its bad, but its just me.

I don't know if I like the fence the whole way around, but I'm not sure...   Also, I'd move the windows in towards eachother one.  Since its not finished there isn't much else I can say.

Thanks for the feed-back on the concept piece.  With some of your advice I have released version 2.



Concept MAP Version #2 - Assassin's Homeland.  (NOT FINISHED)


(http://asiyla.weebly.com/uploads/3/2/4/9/324911/2700231.png)



NOTE:  This is a concept map that I feel fits the Assassin's homeland and I wanted to get a little original with some black spiked fencing to make the place look a little more menacing along with the gloomy shades/colors and the dead trees and weeds.   The roads on this version have been fixed to where they are more aligned to each other.
Title: Re: ~Screenshot Central~
Post by: Valiere on July 11, 2010, 08:09:08 PM
It's got a cool feel about it, but is it possible to make the shadows actually match the trees?
Title: Re: ~Screenshot Central~
Post by: Fortet on July 14, 2010, 07:39:36 AM
New graphics today. Not very far, but I wanted to see what you all think :)

(http://i26.tinypic.com/34qa5hy.png)

EARLY shot of Dun Lorieg.  Two types of cliff: rock and stone. Wood bridges are next, followed by various other items normally seen on this server.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on July 14, 2010, 09:56:52 PM
All you need to do now is make some smoother edges at the NE and NW corners.

Beside that your chip looks ace like always.
Title: Re: ~Screenshot Central~
Post by: Fortet on July 14, 2010, 10:54:11 PM
Yea, it was late when I did that. I plan on doing the smoother edges tonight. Hopefully I can send you that file tonight too :)
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on July 19, 2010, 07:02:39 PM
(http://img.photobucket.com/albums/v244/drenrin2120/Pixel%20Art/ChipsetTest.png)

This is just a test chipset. Kind of just getting used to shading and stuff like that.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on July 19, 2010, 07:12:39 PM
Looks good. I think the building might need to be a bit darker since the trees are darker.  But, that's the only think I notice.  There is something about the path, but I think you already knew that. Haha
Title: Re: ~Screenshot Central~
Post by: Fortet on July 20, 2010, 01:54:36 AM
Not bad! Hand-made I take it? Like AFL said, darken the building a bit. Maybe try some dark greens in the spacer lines to add a bit more depth. Other than that, very nice job!
Title: Re: ~Screenshot Central~
Post by: Eviled on July 23, 2010, 10:49:07 AM
rpg maker 2k3 Game:

(http://galeon.com/invidia/tev10screen1.png)(http://galeon.com/invidia/tev10screen2.png)
http://www.youtube.com/watch?v=N-wewfxjRRA (http://www.youtube.com/watch?v=N-wewfxjRRA)
Title: Re: ~Screenshot Central~
Post by: fruckert on July 23, 2010, 11:57:06 AM
What's it called?
It looks rather interesting.
Title: Re: ~Screenshot Central~
Post by: Eviled on July 25, 2010, 01:04:07 PM
Thanks ^^. It's called The Emerald Valley
Title: Re: ~Screenshot Central~
Post by: ellie-is on July 25, 2010, 02:17:37 PM
I love these tiles.
Title: Re: ~Screenshot Central~
Post by: zuhane on July 25, 2010, 10:39:36 PM
rpg maker 2k3 Game:

(http://galeon.com/invidia/tev10screen1.png)(http://galeon.com/invidia/tev10screen2.png)
http://www.youtube.com/watch?v=N-wewfxjRRA (http://www.youtube.com/watch?v=N-wewfxjRRA)

Oooooohhh... someone's been creating a game that looks good!
Title: Re: ~Screenshot Central~
Post by: Drakiyth on July 27, 2010, 07:35:09 AM
GOBLINS GETTING THEIR ASSES KICKED - POLISHED ASIYLA OFFICIAL BATTLE

(http://asiyla.weebly.com/uploads/3/2/4/9/324911/3165168.png?645)
Title: Re: ~Screenshot Central~
Post by: Fortet on August 01, 2010, 07:59:25 AM
Reworking the desktop. These two icons are both animated, two more to go. Then the on-screen pop-ups will follow.

(http://img815.imageshack.us/img815/3290/desktopwip.png)
Title: Re: ~Screenshot Central~
Post by: zuhane on August 01, 2010, 10:31:09 AM
(http://i302.photobucket.com/albums/nn111/zuhane/LamingtonsRO.jpg)

This is more of an exploration area. It's know as Lamington's Reverse Oasis, because it has
a completely unexplainable baren patch of sand where nothing can grow in the middle
with three bunkers with absolutely no entry.

(http://i302.photobucket.com/albums/nn111/zuhane/Dodge.png)

A summary sheet when you dodge! It flings across the screen, showing any bonuses you
may have gained for dodging, or if you've taken damage!

(http://i302.photobucket.com/albums/nn111/zuhane/ZoneIcons.png)

Just a taster of some of the Zone Icons to give you a feel. I've now created nearly 30. It's
the best bit of game-making, but also the toughest!

========================

And nice menu, Fortet! Looks like it belongs in some robot-related DS game. Really like it!
Title: Re: ~Screenshot Central~
Post by: Legacy of Elecrusher on August 01, 2010, 10:02:51 PM
Finally decided to dust off RPG Maker 2k3 and continue work on Axiom Break.

(http://i819.photobucket.com/albums/zz117/Elecrusher/wolf.png)

See? I made a wolf while deciding how to move forwards
Title: Re: ~Screenshot Central~
Post by: Fortet on August 01, 2010, 10:30:56 PM
Zuhane, the more I see screens from your project, the more I like it! Keep up the great work :)
Title: Re: ~Screenshot Central~
Post by: Drakiyth on August 02, 2010, 12:01:25 AM
(http://i302.photobucket.com/albums/nn111/zuhane/LamingtonsRO.jpg)

This is more of an exploration area. It's know as Lamington's Reverse Oasis, because it has
a completely unexplainable baren patch of sand where nothing can grow in the middle
with three bunkers with absolutely no entry.

(http://i302.photobucket.com/albums/nn111/zuhane/Dodge.png)

A summary sheet when you dodge! It flings across the screen, showing any bonuses you
may have gained for dodging, or if you've taken damage!

(http://i302.photobucket.com/albums/nn111/zuhane/ZoneIcons.png)

Just a taster of some of the Zone Icons to give you a feel. I've now created nearly 30. It's
the best bit of game-making, but also the toughest!

========================

And nice menu, Fortet! Looks like it belongs in some robot-related DS game. Really like it!


Looking good, dude. Very original. Keep up the good work.
Title: Re: ~Screenshot Central~
Post by: zuhane on August 02, 2010, 09:19:04 PM
Thanks for the positive feedback, guys! I've now updated my Zone Icon menu. On top of that,
I've nearly added all Zone Icons needed for the game to be playable! That means that a demo
soonish is more probable! :D

Anyway, I've decided to update the Zone Icon menu into something easier on the eyes, since you'll
be spending a lot of time modding your character in here:

(http://i302.photobucket.com/albums/nn111/zuhane/Revamp.jpg)

Zone Icons (from top left to bottom right, in order) are:
Raw Power - Increase the damage done from your attacks.
Kinetic Stores - Replenish MP by dodging enemy attacks successfully.
El Bandito - Accumulate dodges. Dodge enough enemy attacks to unlock powerful bonuses.
Watchmaker - Add more time to attacks during Zones when attacking, allowing you to grab more Zone Icons.
Fame Flincher - Gain Coins and Reputation from completely dodging enemy attacks.
Babe Magnet - When attacking an enemy in a Zone, coloured keys will move towards you.
Work Experience - There's a small chance that EXP will by lying round in Zones when you attack.

All of these Zone Icons are fully programmed and completely work. Whoopee! :D
Title: Re: ~Screenshot Central~
Post by: MissingName on August 03, 2010, 12:42:03 AM
A working computer system!  Yay!  Although more time was spent making pictures work than coloring them.

(http://i874.photobucket.com/albums/ab303/MissingName/Compy.png)
Title: Re: ~Screenshot Central~
Post by: Fortet on August 03, 2010, 05:20:53 AM
@Zuhane: Yes! Much easier to look at! lol
@MissingName: That looks really good as well! What's it for?
Title: Re: ~Screenshot Central~
Post by: zuhane on August 03, 2010, 10:24:16 AM
Awesome, MissingName! What's that for? :D
Title: Re: ~Screenshot Central~
Post by: MissingName on August 03, 2010, 12:55:33 PM
Currently, it's for an experiment platform I call "The Adventurous Adventures of Alfred."  It's not really a game but something to fool around with to see if ideas work.
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on August 10, 2010, 06:29:27 AM
That's the best way to start a project. I started with an experimental ABS to see if I could, and it's still going.
Title: Re: ~Screenshot Central~
Post by: zuhane on August 10, 2010, 09:58:56 AM
Same! I wanted to make a CBS a bit like Paper Mario. Been working on a game for a good 8 months now :D
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 14, 2010, 01:43:28 AM
(http://i202.photobucket.com/albums/aa18/aforgottenlegend/ArchwingBackground.png)

Custom Made Background to match my battle sprites better.  What do you think?

(http://i202.photobucket.com/albums/aa18/aforgottenlegend/ArchwingBackgroundwithenemies.png)
Title: Re: ~Screenshot Central~
Post by: fruckert on August 14, 2010, 02:01:25 AM
I personally think it looks a little too mottled.
I think in this case, a little definition will be better than a lot.
Just my opinion though.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 14, 2010, 02:14:49 AM
Hm, you have a point.  This was my first attempt at a battle background, so I figured it wouldn't be great, but I thought I'd get some comments.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 14, 2010, 02:57:19 AM
Try using more colors and less black. It can really do some wonders! Unless of course you're going for that style, in which case, more colors might still be a good idea. Along with less mottling like fruckert said. It looks pretty good for a first shot. I especially like the direction the tree is going.

EDIT: Just noticed you didn't use any black in the background. =P
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 14, 2010, 03:01:45 AM
Yeah, there is no black in the background. haha

I'm think I have an idea to get a little simpler, and thanks for the tree. haha, that was the part I'm most worried about.  That and the water on the edge...
Title: Re: ~Screenshot Central~
Post by: ellie-is on August 14, 2010, 03:05:22 AM
Very NES like. You can judge if thats a good or bad thing. Depends on what you were going for.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 14, 2010, 03:06:17 AM
I actually said that to one of my friends after I finished the grass.  I'm not sure if it's quite the style I wanted, but its closer than what I've got from other sites.
Title: Re: ~Screenshot Central~
Post by: zuhane on August 14, 2010, 12:08:15 PM
I'd personally just lace is with a few shrubs here and there to give it character.
Title: Re: ~Screenshot Central~
Post by: ellie-is on August 14, 2010, 01:53:31 PM
The trees are also very short :/
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 14, 2010, 02:25:33 PM
Well, I couldn't make them too big, or else I'd have nowhere to put the enemy. o.o

This is based off a map at the beginning of the game.
Title: Re: ~Screenshot Central~
Post by: ellie-is on August 14, 2010, 02:40:59 PM
Well, you could've made them taller. They're incredibly short.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on August 15, 2010, 03:37:10 AM
Maybe they are short trees?

They aren't, but... I hashave to redo a lot of it anyway. -.-"

EDIT: Fixed wording.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on August 15, 2010, 02:59:12 PM
They just look awkward next to that massive bird. The trunk of the tree looks about the right size, but the leaves and its canopy don't seem to match, they're just too small. Both might work well with different parts. Give that trunk a larger canopy and give that small bundle of leaves a small trunk.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on August 15, 2010, 05:58:51 PM
The trees are about the same height as that character and smaller than the bird. It's kinda awkward. So some kind of heightening would be neato.

Oh and also, do a John Bauer if you can't get the trees right - just make the trunks of the trees and never the leafs and stuff.
Title: Re: ~Screenshot Central~
Post by: Fortet on August 20, 2010, 07:13:12 PM
Some more incomplete Dun Loireag!

(http://i36.tinypic.com/qn07kn.png)
Still working on those statues. There's something abut them I really don't like... But I'll get it fixed!
Title: Re: ~Screenshot Central~
Post by: FlyBoyUnder on August 28, 2010, 06:26:21 PM
Nice, nice. The statues are just to white. Try to use some gray on it.

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/logo-20.png)

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/title-6.png)

This is the title screen.

[spoiler]Novo jogo = New game
Carregar = Load game
Opções = Options
Extras = Extras
Sair = Close

Modo História = Story Mode
Modo Online = Online Mode
Modo Treino = Training Mode
Cancelar = Cancel[/spoiler]

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/usa.jpg)

This was a small test with a menu of language. I've replaced it for a option in Options Menu of the title screen.

(http://i459.photobucket.com/albums/qq320/FlyBoyUnder/Introduo-7.png)

This is a screenshot in-game of the 80s part of the game. Actually, it is also the intro.
Title: Re: ~Screenshot Central~
Post by: Emerates on August 31, 2010, 03:19:58 AM
Is that in C++ or AGM?  Looks pretty spiffy.
Title: Re: ~Screenshot Central~
Post by: ellie-is on August 31, 2010, 03:24:05 AM
XP.
Title: Re: ~Screenshot Central~
Post by: fruckert on August 31, 2010, 04:31:16 AM
You should make a topic.
I'm interested in it, especially seeing as how from the "80s part of the game", I'm assuming it's traveling through the various stages of an outbreak.
Title: Re: ~Screenshot Central~
Post by: Linkforce on September 11, 2010, 11:40:20 PM
Hey guys, thought I'd show you the progress I've made with that desert map.  It's pretty much done, aside from more events that I have to put in.  What do you guys think?  Also, I posted the first 2 screens to show you my progression.  Thoughts?

(http://i7.photobucket.com/albums/y266/Linkforce712/DesertTown2.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/DesertTown3.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/DesertTownn.png)
Title: Re: ~Screenshot Central~
Post by: Legacy of Elecrusher on September 12, 2010, 02:06:10 AM
Ok, the current one DEFINITELY gives the "thriving bustling oasis city" feel. Good job!
Title: Re: ~Screenshot Central~
Post by: fruckert on September 12, 2010, 02:17:50 AM
I like the larger abundance of trees.
Much, much, much better job.
Title: Re: ~Screenshot Central~
Post by: Linkforce on September 18, 2010, 06:39:06 AM
Thanks for the compliments guys :D

I have another before/after to show.  This is a remake of the first village in my game.  Tell me what you guy think?  Better?  Worse?  Anything else I can do to make it better?

(http://i7.photobucket.com/albums/y266/Linkforce712/New-OldBaven.png)
EDIT:Sorry for the extra black on the right, I didn't notice that until after I posted it.
Title: Re: ~Screenshot Central~
Post by: fruckert on September 18, 2010, 06:49:39 AM
Waaaay better.
So much more interesting to look at.

A couple of things look a tad like clutter, though.
I'd experiment with removing certain useless map features to see what it'd look like.

ed: The lower left corner is a big offender of "too much going on".
I'd straighten the fence out and take out a couple of the bushes, having it go all wonky there looks kind of odd.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on September 18, 2010, 04:35:20 PM
I agree with fruckert here.
It looks way better, tons of better just like that other update you did.

But you need to sort out the wobbly fence in the bottom left, fences are usually pretty straight. Maybe add a locked house or so to fill it out if that's what you're trying to do.
Title: Re: ~Screenshot Central~
Post by: Linkforce on September 20, 2010, 06:18:15 PM
Thanks for the advice guys!  I straightened out that fence a bit and removed some flowers and bushes. I think it looks much better now, not too open but not over-cluttered
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 12, 2010, 11:12:21 PM
I <3 my floaty save point.
(http://img822.imageshack.us/img822/5512/savej.png)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on October 13, 2010, 02:58:45 AM
Its nice to know someone cared enough to put the plants in pots.
Title: Re: ~Screenshot Central~
Post by: MissingName on October 13, 2010, 04:45:31 AM
I always thought they were water jugs or chamber pots... but I guess flowers work fine too.
Title: Re: ~Screenshot Central~
Post by: fruckert on October 18, 2010, 04:20:41 PM
...sorry for breaking the rules here, but I have to say...this is simultaneously the dumbest and smartest bot I've ever seen.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on October 18, 2010, 04:23:53 PM
Wait what? Didn't I delete that post?
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 18, 2010, 10:07:50 PM
WIP here. I removed the pots. Even though they make sense if you played the game. Don't want to offend any Bots or Humans.

Title: Re: ~Screenshot Central~
Post by: Bluhman on October 18, 2010, 10:49:57 PM
Dude, put them back in. I loved them.  :'(
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on October 19, 2010, 12:20:19 AM
Oh, we didn't know the context.  Could you show us some pics so it would be in context then?  :D
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 19, 2010, 09:37:47 PM
I'll can has be having a demo soon.
The caves were going to inhabited, but I scratched the idea and replaced them with good ole grass and rocks.   :]]

I have some .gif's of the characters. But I did happen to leave em at vocational (which got robbed this morning) and forgottened to put em on ma flash drive. D: (why don't we have a smiley like this?)

So for now.
A pic of a critical hit.
(http://img143.imageshack.us/img143/6946/criticalhit.png)
(HUD is majorly WIP)

:EDIT:
Here is Sykes Punch Jump Combo
(http://img198.imageshack.us/img198/9509/sykespunch.gif)
Title: Re: ~Screenshot Central~
Post by: MissingName on October 19, 2010, 11:06:29 PM
Poor chicken thing...

These are looking better!
Title: Re: ~Screenshot Central~
Post by: Felix-0 on October 19, 2010, 11:39:04 PM
More Chicken Abuse.
(http://img15.imageshack.us/img15/1344/meowh.gif)
Title: Re: ~Screenshot Central~
Post by: ZE on November 01, 2010, 10:12:50 AM
I'll can has be having a demo soon.
The caves were going to inhabited, but I scratched the idea and replaced them with good ole grass and rocks.   :]]

I have some .gif's of the characters. But I did happen to leave em at vocational (which got robbed this morning) and forgottened to put em on ma flash drive. D: (why don't we have a smiley like this?)

So for now.
A pic of a critical hit.
(http://img143.imageshack.us/img143/6946/criticalhit.png)
(HUD is majorly WIP)

:EDIT:
Here is Sykes Punch Jump Combo
(http://img198.imageshack.us/img198/9509/sykespunch.gif)


So you found meiscool chipsets. Took you long enough. Hope you stole his codes so you have a descent ABS too.
Title: Re: ~Screenshot Central~
Post by: coreystranick on November 01, 2010, 11:37:18 AM
I can't tell is your being an *** or what, but either way Felix your doing great. Only problem if see in the map is that the cliff side is really straight.

otherwise great job man.
Title: Re: ~Screenshot Central~
Post by: Obvious Sock Account on November 01, 2010, 11:43:00 AM
Protip: Getting offended on everyone's behalf doesn't make you look tactful.  It makes you look like a whiny, simpering wank stain.
Title: Re: ~Screenshot Central~
Post by: Ben on November 01, 2010, 02:21:26 PM
Protip: You're not a very  good troll.



Dont flame
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 02, 2010, 06:32:26 AM
Not too sure if I should be showing this yet, but...

(http://img.photobucket.com/albums/v244/drenrin2120/Project%20Revival/Nov22010.png)

Cool thing about this is it's not a mock up.

Uncool thing is it's still fairly early development, though it feels like a good chunk of the battle system has been coded.
Title: Re: ~Screenshot Central~
Post by: coreystranick on November 02, 2010, 11:25:48 AM
Protip: Getting offended on everyone's behalf doesn't make you look tactful.  It makes you look like a whiny, simpering wank stain.

I never once got offended just stated an opinion.
 
Not too sure if I should be showing this yet, but...

(http://img.photobucket.com/albums/v244/drenrin2120/Project%20Revival/Nov22010.png)

Cool thing about this is it's not a mock up.

Uncool thing is it's still fairly early development, though it feels like a good chunk of the battle system has been coded.


Is it a stationary battle? NOt so much like an ABS? It looks like it could be, but either way even if it is in early development it looks great.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 02, 2010, 08:23:30 PM
Thanks. Its a stationery time-based battle system. I'm making relatively big strides rather quickly with it tho.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 02, 2010, 09:18:01 PM
Love the relevant mapping battle screen drenrin2120.
I hope your characters have some animations to them. As in idle stance, walk forward, animated poses for skills.
If not I can help. I'm good at animating character sets.

ZE, they came from Treasure of Rudra.

OSA:
Well.

Ben:
Who are you again anyways?
I forgot with all the name changing.
Title: Re: ~Screenshot Central~
Post by: Ben on November 02, 2010, 09:28:00 PM
Seriously?

Signatures felix. Signatures
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 02, 2010, 09:40:32 PM
XD, felix. Thanks for the offer, but I'm doing pretty alright with animations. :P
Title: Re: ~Screenshot Central~
Post by: Muraiko on November 02, 2010, 10:00:32 PM
Looks like it'll be awesome, Dren. Not that there are enough CBS games around, but ABS's are common in Custom Battle System games.

Things can get real tricky once you try to code party members into the fight, but it looks like you know what you're doing. Great job so far!
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 02, 2010, 10:17:10 PM
Ben: You and Razor has the same. So your...
Gemini. Right?

Dren: Kupo
Title: Re: ~Screenshot Central~
Post by: Ben on November 02, 2010, 10:32:00 PM
Your powers of deductive logic are astounding.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 02, 2010, 10:44:17 PM
Come on here give me a break. D:

I get confused easily.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 02, 2010, 11:39:19 PM
Muraiko: its not an abs, so controlling multiple characters is pretty easy to code. I'm gonna brag a bit. I'm real stoked about this, I'm just happy with the whole thing so far. Everything is real clean and smooth, there's 0 lag as well. Of course there's been bugs and will be more, but the way I coded it cut the usage of conditional branches so much, fixing bugs is a lot less time consuming. So yeah. [/brag]
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 02, 2010, 11:42:29 PM
I stack CB's all day!

Lol, no seriously. for ABS it's liek one of the main ways to keep everything in order. Especially for an ABS with more than 1 person in your party.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 02, 2010, 11:53:14 PM
Do you use temporary variables at all? If you have a lot of similar variables that need computing, they can be really helpful. All you do is set up a seperate event, like a common event, then store the information in temp variables, call the event that does all the computing, then apply the values in the temp variables where they're needed. This cuts down on conditional braches and centralizes important code. So if there's a bug, you know exactly where it is, or atleast can find very quickly.

Did that make any sense?
Title: Re: ~Screenshot Central~
Post by: Muraiko on November 04, 2010, 02:21:03 AM
I personally have always thought other types of CBS would be harder to code than an ABS. For ABS, the movement is already done for you. Creating actions is a very simple process. For a CBS, you have to program each individual party member and create some sort of AI, If not for members, then for enemies. Such has making it know who to target (Who CAN be targeted, for that matter) and what skill to use, and other tactics. Creating the menu system seems tough as well.
In an ABS, there is no need to make an AI because the player directly controls the hero and foes only have one hero to target. Of course, this is all just my oppinion. If it's a piece of cake to you, then awesome! ^-^

I have somewhat of a different kind of CBS coded for another project of mine... but I gave up on it a long time ago because I just got tired of trying to figure out a code. But I think I might try to get back to it now.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on November 04, 2010, 04:08:10 AM
Do you use temporary variables at all? If you have a lot of similar variables that need computing, they can be really helpful. All you do is set up a seperate event, like a common event, then store the information in temp variables, call the event that does all the computing, then apply the values in the temp variables where they're needed. This cuts down on conditional braches and centralizes important code. So if there's a bug, you know exactly where it is, or atleast can find very quickly.

Did that make any sense?

THIS SAVES SOOOOO MUCH TIME AND EFFORT.  =D  I discovered this as well when working on mine.  (That I have made no progress in... oops. haha  College kinda caught me by surprise)
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 04, 2010, 01:08:44 PM
I personally have always thought other types of CBS would be harder to code than an ABS. For ABS, the movement is already done for you. Creating actions is a very simple process. For a CBS, you have to program each individual party member and create some sort of AI, If not for members, then for enemies. Such has making it know who to target (Who CAN be targeted, for that matter) and what skill to use, and other tactics. Creating the menu system seems tough as well.
In an ABS, there is no need to make an AI because the player directly controls the hero and foes only have one hero to target. Of course, this is all just my oppinion. If it's a piece of cake to you, then awesome! ^-^

I have somewhat of a different kind of CBS coded for another project of mine... but I gave up on it a long time ago because I just got tired of trying to figure out a code. But I think I might try to get back to it now.

Sorry, I didn't mean to sound like a jack off know it all. =P I'm just happy with progress. There's still some things I'm uncertain of, since the heroes are in place using charasets, I'm not too sure how I'm gonna code movement to and from monsters. Though, now that I'm thinking about it, I might have enough free pics to just make the characters pictures.

Code is annoying. I have to take breaks in between long spurts of doing this or else I'd break my laptop.
Title: Re: ~Screenshot Central~
Post by: zuhane on November 04, 2010, 09:53:42 PM
(http://i302.photobucket.com/albums/nn111/zuhane/1-2.jpg)
(http://i302.photobucket.com/albums/nn111/zuhane/2-2.jpg)
(http://i302.photobucket.com/albums/nn111/zuhane/3-2.jpg)
(http://i302.photobucket.com/albums/nn111/zuhane/4-2.jpg)
(http://i302.photobucket.com/albums/nn111/zuhane/5-2.jpg)
(http://i302.photobucket.com/albums/nn111/zuhane/6-2.jpg)
(http://i302.photobucket.com/albums/nn111/zuhane/7-1.jpg)

The "Quasigen" sign at the bottom-right is actual a moving marquee-type thing using triple-layered menus!
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 04, 2010, 10:21:14 PM
Is that a flippin MARQUIS?
Title: Re: ~Screenshot Central~
Post by: ZE on November 05, 2010, 08:36:32 AM
ZE, they came from Treasure of Rudra.

Yeah, I do know that.

But don't lie, this is where you got them from:
http://www.charas-project.net/forum/index.php?topic=20441.0 (http://www.charas-project.net/forum/index.php?topic=20441.0)
http://www.charas-project.net/forum/index.php?topic=17045.0 (http://www.charas-project.net/forum/index.php?topic=17045.0)
Title: Re: ~Screenshot Central~
Post by: Linkforce on November 08, 2010, 06:55:41 AM
If you remember the desert village that I posted, this is the actual desert "dungeon" if you will, that will accompany it.  This is the entrance to the mountain caves that will eventually lead to a desert.  What do you think so far?  I don't know what else to add to it but to me it seems a bit...bland.  Or is it fine?

(http://i7.photobucket.com/albums/y266/Linkforce712/DesertEntrance.png)

Also, can somebody help me with my sig?   ???
Title: Re: ~Screenshot Central~
Post by: Felix-0 on November 10, 2010, 01:33:24 AM
Yeah, I do know that.

But don't lie, this is where you got them from:
http://www.charas-project.net/forum/index.php?topic=20441.0 (http://www.charas-project.net/forum/index.php?topic=20441.0)
http://www.charas-project.net/forum/index.php?topic=17045.0 (http://www.charas-project.net/forum/index.php?topic=17045.0)

lol no. That would've been helpful.
I downloaded a game called A Home Far Away and took it from that ^^
Title: Re: ~Screenshot Central~
Post by: zuhane on November 10, 2010, 02:02:47 AM
If you remember the desert village that I posted, this is the actual desert "dungeon" if you will, that will accompany it.  This is the entrance to the mountain caves that will eventually lead to a desert.  What do you think so far?  I don't know what else to add to it but to me it seems a bit...bland.  Or is it fine?

(http://i7.photobucket.com/albums/y266/Linkforce712/DesertEntrance.png)

Also, can somebody help me with my sig?   ???

Looking awesome!
Title: Re: ~Screenshot Central~
Post by: Linkforce on November 17, 2010, 07:18:23 AM
Thanks Zuhane!  :)

Alright, here's one more map so show you guys.  I've basically been re-mapping the first chapter in my game since a lot of the maps aren't that good.  What do you guys think of this one?  Better?  Worse?  What can I do to make it better? 
(Old is on right, new is on left)

(http://i7.photobucket.com/albums/y266/Linkforce712/NewTemeri2.png)
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on November 17, 2010, 08:22:34 AM
I dig it, more house sized houses this time around.
Although I miss the L shaped house.
Title: Re: ~Screenshot Central~
Post by: zuhane on November 17, 2010, 12:47:06 PM
I would, Linkforce. As in, I WOULD live there!

EDIT: As in "it's nice!"
Title: Re: ~Screenshot Central~
Post by: SaiKar on November 17, 2010, 01:56:43 PM
It's cool that the people of this town have discovered footpath technology. They've also apparently discovered making bridges to little outcroppings with nothing on them. Yes, it looks much better. Smaller definately helps in this case.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on November 17, 2010, 03:47:27 PM
You're mad Sai!  That outcropping is a whole square higher than any other point in the village! It's the ultimate lookout point for bandits and monsters!  Also I imagine Mr Orange dancing there to revive the elder sapling or something.

But yeah, it's way better. No-one needs tons of empty floorspace in a town.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 21, 2010, 06:21:17 AM
xD


(http://img.photobucket.com/albums/v244/drenrin2120/Project%20Revival/Nov212010.png)
I've been messin around with various tools/patches for rm2k3. So far, basic custom title screen.
Title: Re: ~Screenshot Central~
Post by: Linkforce on November 21, 2010, 07:04:50 AM
Thanks for all the comments guys :)

Ohhh Dren I like that a lot!!
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 22, 2010, 11:45:16 PM
bloop
http://www.youtube.com/watch?v=QnqT3E74RbI
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on November 25, 2010, 10:20:37 PM
*Like*
That's pretty cool!  Although, the RTP music right as the map appeared made me cringe a little. Haha

(http://i202.photobucket.com/albums/aa18/aforgottenlegend/TitleShotcompare.png)


Messing around with some VX scripts I obtained.  The title screen is actually a map.  I need to get the game title on it still though...  This is still pretty early shots.  The characters probably will change.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on November 25, 2010, 11:05:15 PM
Those are the first actual screenshots I've seen of a VX game.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on November 25, 2010, 11:31:36 PM
I'm sorry. Haha.  I should've worked harder on them.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 26, 2010, 03:15:15 AM
Sweet stuff.
Title: Re: ~Screenshot Central~
Post by: Bluhman on November 26, 2010, 03:44:54 AM
Very neat AFL.
Title: Re: ~Screenshot Central~
Post by: Valiere on November 26, 2010, 03:50:17 AM
Where'd you find those charsets? They look great.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on November 26, 2010, 06:46:57 PM
I think it's kaduki (sp?) sprites.  They come with facesets as well.  And they have battlesets to go with a VX sideview battle system I will have to post a screen of as soon as I get back from this drum corps camp.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 26, 2010, 08:30:11 PM
Those are the first actual screenshots I've seen of a VX game.

that I've liked.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on November 29, 2010, 12:41:19 AM
Where'd you find those charsets? They look great.

You'll have to translate it, but its on this site.

http://usui.moo.jp/rpg_icon.html

And here is the battle system for those kind of characters

(http://i202.photobucket.com/albums/aa18/aforgottenlegend/BattleSystem.png)
Title: Re: ~Screenshot Central~
Post by: fruckert on November 29, 2010, 12:54:43 PM
Looks...kind of empty, at the current moment.
I doubt you'll keep it that way, but those tiny characters make the space seem bigger than it actually is.
Title: Re: ~Screenshot Central~
Post by: zuhane on November 29, 2010, 01:43:34 PM
AFL, that looks pretty shweet! I kinda like the minimalist look to the game. The emptiness adds to it!
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 29, 2010, 01:55:38 PM
Don't really dig the BG. Makes the perspective seem wonky. If you could just rotate it a little... XD
Title: Re: ~Screenshot Central~
Post by: Phayre on November 29, 2010, 09:30:09 PM
I love the color scheme of the system you're using. It looks sort of old-timey-storybook-ish.
Oh yes, I am a master of words.
Title: Re: ~Screenshot Central~
Post by: MissingName on November 29, 2010, 09:51:06 PM
If it were bright colors, I'd love it.  (Earthbound backgrounds!)

But yeah, I think the characters are too small.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 30, 2010, 12:46:59 AM
Ignore what I said about the BG, I was looking at it wrong. Great one.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on November 30, 2010, 02:22:09 AM
The background is created by the tiles around you when the battle starts.  It is a default feature of VX.  I do agree that it's empty though.  Not sure what I'm going to do about that yet.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on November 30, 2010, 02:33:25 PM
AFL, I love the sprites way more than the default VX sprites. Goddamn anything Enterbrain makes as default.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on November 30, 2010, 03:59:02 PM
Haha. 
Title: Re: ~Screenshot Central~
Post by: Valiere on November 30, 2010, 06:56:39 PM
You're making me want to mess around with VX so bad.
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 30, 2010, 09:05:53 PM
You're making me want to mess around with VX so bad.
You're making me want to mess around with you so bad.
Title: Re: ~Screenshot Central~
Post by: Ben on November 30, 2010, 11:13:12 PM
You're making me want to mess around with you so bad.


Keep it in your pants, Captain Pervo
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 30, 2010, 11:31:59 PM
But... My horoscope!
Title: Re: ~Screenshot Central~
Post by: Phayre on November 30, 2010, 11:37:36 PM
You're really working hard on that whole "lucas pedobait" thing, aren't you, man?
Title: Re: ~Screenshot Central~
Post by: Cerebus on November 30, 2010, 11:41:12 PM
Must be a phase. A sudden libido rise, yes. You girls shouldn't have posted pictures... look what you've done! It was part of your plan, admit it!
Title: Re: ~Screenshot Central~
Post by: Phayre on November 30, 2010, 11:50:38 PM
Oh no! They're onto us!
Title: Re: ~Screenshot Central~
Post by: ellie-is on November 30, 2010, 11:57:38 PM
You're really working hard on that whole "lucas pedobait" thing, aren't you, man?
Totally. Blame Val.
Title: Re: ~Screenshot Central~
Post by: drenrin2120 on December 01, 2010, 01:01:00 AM
It's like high school all over again.
Title: Re: ~Screenshot Central~
Post by: Valiere on December 01, 2010, 01:29:14 AM
Actual photo of Lucas

(http://www.thatsfamous.com/wp-content/uploads/2010/09/chris-hansen2.jpg)
Title: Re: ~Screenshot Central~
Post by: SaiKar on December 10, 2010, 02:59:26 AM
(http://img.photobucket.com/albums/v319/SaiKar/CoD2/MinigameInterface2.png)

I've learned my lessons about big announcements and release dates and other methods of self-fail, so I'll just say that I have a minigame collection in the tube.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on December 10, 2010, 05:22:56 AM
That looks fun! Although, the holes in the floor look pretty awkward.
Title: Re: ~Screenshot Central~
Post by: SaiKar on December 10, 2010, 02:17:51 PM
Well it's a puzzle game. You can make the holes vanish and reappear by manipulating various elements of the puzzle.
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on December 10, 2010, 03:30:48 PM
Looks nice.  Holes in the floor tend to remind me of victory road though *shudder*
Title: Re: ~Screenshot Central~
Post by: SaiKar on December 11, 2010, 08:45:24 PM
(http://img.photobucket.com/albums/v319/SaiKar/CoD2/MinigamesVictory.png)

That row where the trophy is reserved for up to 5 optional collectibles so I lose a bit of real estate there. If you don't get platinum, instead of saying "Perfect!" it tells you the moves you need for the next highest rank.

Any quick thoughts? I'm a hack for design and I have a 20 picture max here (this uses 17) so I'm aiming for functional and easy to read with a spice of not looking like total garbage.
Title: Re: ~Screenshot Central~
Post by: Phayre on December 11, 2010, 10:01:32 PM
Purely visual: I'd suggest darkening the green background and upping the saturation on the text in those graphics, as well as adding some dithering to the shading on the star to make it blend a bit better and look less pillow-shaded.
Title: Re: ~Screenshot Central~
Post by: fruckert on December 11, 2010, 10:16:21 PM
I think the layout is fine, however.
I'd go with Phayre's suggestion though.
Title: Re: ~Screenshot Central~
Post by: SaiKar on December 12, 2010, 12:34:12 AM
(http://img.photobucket.com/albums/v319/SaiKar/CoD2/MinigamesVictory2.png) maybe? Guess I'll have to give the high score a shadow too.
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on December 12, 2010, 01:21:14 AM
I could imagine it looking a bit like this.
(http://i53.tinypic.com/2jb46lc.png)
Title: Re: ~Screenshot Central~
Post by: SaiKar on December 12, 2010, 05:01:35 AM
Okay okay fine, darker green it is.
Title: Re: ~Screenshot Central~
Post by: zuhane on December 12, 2010, 01:51:55 PM
It's hard finding a good font which looks nice in RPG Maker. When upscaled and now antialiased,
they all tend to look a bit ugly. I'd recommend using the Fixedsys, Smallfonts and Tahoma fonts
when dealing with sprites. They tend to retain their gorgeousness even when blown up!
Title: Re: ~Screenshot Central~
Post by: Moosetroop11 on December 12, 2010, 04:35:20 PM
With the darker green background you might poooossibly want to outline some stuff.  I dunno, what do you think of the medal?

(http://i23.photobucket.com/albums/b377/Jimeth/Saiscreen.png)
Title: Re: ~Screenshot Central~
Post by: Thiamor on December 14, 2010, 11:58:17 PM
I am working on 2 games, the first one is the one I posted, this one is going to be a puzzle, exploration type of game. I wanted to see how the map itself looks for the side scrolling type of view.

(http://img816.imageshack.us/img816/715/gamepicture.png)
Title: Re: ~Screenshot Central~
Post by: zuhane on December 15, 2010, 12:29:57 AM
I love that film noir art style, Thiamor! Keep it up! :D
Title: Re: ~Screenshot Central~
Post by: SaiKar on January 01, 2011, 07:00:30 PM
With the darker green background you might poooossibly want to outline some stuff.  I dunno, what do you think of the medal?

Don't really care for the outline, I'm sorry to say. But the rest of my screen looks like that, darker colors and text shadows and all.

Also, shot from one of the boss battles:
(http://img.photobucket.com/albums/v319/SaiKar/CoD2/CotSBoss2.png)
Title: Re: ~Screenshot Central~
Post by: Thiamor on January 02, 2011, 12:33:12 AM
A picture of the game that deleted from my files. This is a remade version, and the actual house will take up 500 by 500 on the map. Many  rooms, upstairs and down stairs will actually be on one map. This is a super small part of it. The Guest Room.
(http://img717.imageshack.us/img717/3743/screenshot1yn.png)
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on January 02, 2011, 03:00:39 AM
The small room isn't that bad because its very condensed, and there isn't much room for anything else.  But the hallway is pretty empty.  Objects like some old armor, paintings, potted plants, rugs, etc. are a good idea.
Title: Re: ~Screenshot Central~
Post by: Thiamor on January 02, 2011, 06:22:12 AM
Well I'll have to have a few rooms empty. If I start to clutter it up room by room it'll just look thrown together. It is gonna be a very BIG map for the mansion.
There are gonna be like 3 different maps, with rooms all over each map. You'll only be able to access 1 from the start of the game, and then as it progresses you'll venture into the other maps with new characters as by the time you can reach it, the character you start out with is now the main villain.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on January 02, 2011, 07:46:13 AM
Maybe just make the hallway smaller then?  It just looks really empty.  In a mansion there is stuff everywhere, isn't there?
Title: Re: ~Screenshot Central~
Post by: Thiamor on January 02, 2011, 08:01:00 AM
Normally if the owner buys the stuff. You never really see pictures on TV showing totally empty Mansions normally because "What would be the point?" due to mostly they only care about the people in them and not about the home itself. I'll be adding more, but it isn't going to be a pack-rat type of home. It is his home, where he mostly uses his labs.
Title: Re: ~Screenshot Central~
Post by: A Forgotten Legend on January 02, 2011, 08:14:05 AM
I suggest giving all that information out front so we know what we are looking at next time.  I really think that if its going to be that empty then the player might get pretty bored with their surroundings fast.  Try to find some maps Meiscool has done.  They should be somewhere in this forum.  He had some really good mansion maps. (Or just maps in general, but whatever.)
Title: Re: ~Screenshot Central~
Post by: Thiamor on January 03, 2011, 06:08:42 AM
I will be adding many more bookshelves and you have to read a few books from each later on in the game, in order to CHASE after the main Villain.
Title: Re: ~Screenshot Central~
Post by: Linkforce on January 07, 2011, 09:21:53 PM
Well I'm still working on that desert map I showed here like a month ago.  Anywho, here's another part of it I just finished.  Any tips, comments, or ideas to make it better?


(http://i7.photobucket.com/albums/y266/Linkforce712/FaradianDesert1.png)

(Re-posted because nobody noticed it since Charas died like a week ago)
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on January 07, 2011, 09:43:12 PM
I can't complain, it's a mountain and it's pretty barren.
Title: Re: ~Screenshot Central~
Post by: Linkforce on January 20, 2011, 07:02:57 AM
I can't complain, it's a mountain and it's pretty barren.

Yeah but a little too barren.......maybe......lol
Title: Re: ~Screenshot Central~
Post by: Felix-0 on February 02, 2011, 02:15:00 PM
I don't know why I like doing things like this.

This is the Beginning town. Just to show how the cliffs and roads connect.
(http://img15.imageshack.us/img15/4775/townw.png)

This is the Fenrir Forest. I use a giant map to make everything run together so things don't look messed up during the
Screen transition.
(http://img17.imageshack.us/img17/9056/foresto.png)
Title: Re: ~Screenshot Central~
Post by: Prpl_Mage on February 03, 2011, 12:22:24 AM
Maybe you can find some more trees or bushes for your forest. Looks kinda empty.
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on February 03, 2011, 07:56:51 AM
Well I'm still working on that desert map I showed here like a month ago.  Anywho, here's another part of it I just finished.  Any tips, comments, or ideas to make it better?


(http://i7.photobucket.com/albums/y266/Linkforce712/FaradianDesert1.png)

(Re-posted because nobody noticed it since Charas died like a week ago)

I have a question, do you have it set that you can walk under AND over that bridge?
Title: Re: ~Screenshot Central~
Post by: fruckert on February 03, 2011, 08:01:27 AM
Judging from the lack on the bottom level, I'd assume you can't go down there.

Anyways, Felix, I'd go with what Purp says, your forest is kind of empty.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on February 03, 2011, 01:21:49 PM
Maybe you can find some more trees or bushes for your forest. Looks kinda empty.

Judging from the lack on the bottom level, I'd assume you can't go down there.

Anyways, Felix, I'd go with what Purp says, your forest is kind of empty.

I agree with both of you. I can't find a bush to fit it properly. I'll try and add in mowar tree's and I have shrubbery events that won't show up in that type of screenshot.
Ya know, since their events.

:edit:
Here's 4 different tree's I can add via events.
(http://img98.imageshack.us/img98/3520/tknow.png)
Title: Re: ~Screenshot Central~
Post by: zuhane on February 03, 2011, 05:43:25 PM
That a boy!
Title: Re: ~Screenshot Central~
Post by: Felix-0 on February 03, 2011, 07:00:06 PM
which ones look right and which don't?
Title: Re: ~Screenshot Central~
Post by: coreystranick on February 03, 2011, 10:35:38 PM
The tall one outlined in red (at the bottom), and the one outlined in green look good.

Really, I think they all fit, though the one outlined in blue looks like one of those Exploding Flood creatures from Halo.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on February 03, 2011, 10:55:12 PM
Hmmm...
I guess I can try
Title: Re: ~Screenshot Central~
Post by: Linkforce on February 04, 2011, 05:12:57 AM
I have a question, do you have it set that you can walk under AND over that bridge?

Well I'm actually still in the process of making that dungeon so I haven't decided yet.  I'm probably gonna leave that lower level inaccessible. 
Title: Re: ~Screenshot Central~
Post by: Shady Ultima on February 04, 2011, 09:46:13 AM
Just wanted to show a VERY rough screen shot of a mini-game that will be featured in Circle of 13

(http://i22.photobucket.com/albums/b349/Shadyultima/thejoust.png)

It works pretty well, just the background will need to change (as I won't use RTP)
Also, I'll be needing some edits done of the char and a bunch of enemies, where they are using some lances.
Title: Re: ~Screenshot Central~
Post by: Felix-0 on February 04, 2011, 01:28:11 PM
Jousting!
lol looks like fun
Title: Re: ~Screenshot Central~
Post by: ReebotMachine on March 21, 2011, 07:00:41 PM
Just wanted to show a VERY rough screen shot of a mini-game that will be featured in Circle of 13

(http://i22.photobucket.com/albums/b349/Shadyultima/thejoust.png)

It works pretty well, just the background will need to change (as I won't use RTP)
Also, I'll be needing some edits done of the char and a bunch of enemies, where they are using some lances.

Rough indeed, not much else to comment on. Congratulation you have jousting in your game.
Title: Re: ~Screenshot Central~
Post by: SaiKar on March 21, 2011, 10:16:21 PM
Z!
Title: Re: ~Screenshot Central~
Post by: ReebotMachine on March 22, 2011, 12:21:43 AM
Z!

It's a ballin' Z indeed.
Title: Re: ~Screenshot Central~
Post by: gingy on April 08, 2011, 03:45:22 AM
The forest map is great. Great use of your chipset.
Title: Re: ~Screenshot Central~
Post by: Cerebus on April 08, 2011, 04:07:19 AM
Nice try, Bot! There is no forest there.
Title: Re: ~Screenshot Central~
Post by: Natako on April 08, 2011, 04:37:45 AM
I LIKE WALKING IN THE FOREST!

...Sorry, couldn't resist.
Title: Re: ~Screenshot Central~
Post by: zuhane on April 08, 2011, 01:55:45 PM
How are these bots getting on? Do people realize that nobody EVER clicks the links, and they're instantly
blocked and threads locked. They should just quit. It's annoying.