Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: WarxePB on November 23, 2006, 05:59:37 PM

Title: Programming FAQ
Post by: WarxePB on November 23, 2006, 05:59:37 PM
I found the other FAQ wasn't really programming-oriented, so this will be updated with questions that actually have to do with the program.


Q: When I try to start the game, it says "You must set a start position" and closes.
A: To fix this, go into Event Editing mode (press F7, or click the yellow square icon on the second-highest menu bar), and right-click on a tile. Select "Place Party Start Position", and that should fix it.


Q: When I make a treasure chest event, it keeps giving me the same item without disappearing.
A: You need switches. For an explanation on those, look at this thread (http://charas-project.net/forum/showthread.php?threadid=17908&forumid=22&catid=8).


I can't think of any more off the top of my head, so post any questions like that in here.
Title: event animations
Post by: jj1546 on February 04, 2007, 02:19:06 PM
hi i downloaded rpg maker xp the other day and im already in progress of making a new zelda rpg but 1 thing realy ticks me off i dont know how to animate something like flames or water rushing through a pipe i really need some help ive tried nearly everything so bassicly i need to know how to run more than 1 picture (flames water etc) in an event(to create the efect that water is movig,flames flickering)
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Post by: ellie-is on February 04, 2007, 02:28:56 PM
set the moviment tipe to continuous
Title: re
Post by: jj1546 on February 04, 2007, 02:48:18 PM
umm in the movement types theres only fixed,approached,random and custom if thats what you mean ps i need a step by step guide
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Post by: ellie-is on February 04, 2007, 02:59:36 PM
ops, its not movimen. Set  animation tipe to continuous
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Post by: jj1546 on February 04, 2007, 03:05:01 PM
how?
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Post by: Meiscool-2 on February 04, 2007, 10:42:42 PM
 
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Post by: jj1546 on February 08, 2007, 01:30:16 PM
oh dat aint on mine i gt rpgmxp
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Post by: Meiscool-2 on February 09, 2007, 03:13:32 AM
Well, it should look roughly the same....
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Post by: Rommer on February 25, 2007, 09:30:35 PM
I'm having trouble putting battle sprites in for RPG maker 2003, I'm not sure what to do... I've got everything else down, but thats the one thing I don't know for sure how to do...
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Post by: Humpster on April 22, 2007, 10:49:29 AM
I have a probelm with one of my tilesets: everything in the tile setting screens seem to be okay (circles) but still when I enter the map I can't move. What gives?
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Post by: Daetyrnis on April 22, 2007, 03:51:11 PM
Make sure that on the second layer that the first tile (usually used for transparent nothingness) is set to a star.
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Post by: Humpster on April 22, 2007, 04:30:03 PM
Only problem is that I use RMXP (maybe I should've told that in the beginning)
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Post by: Doc-tor3 on June 08, 2007, 06:23:57 AM
Hey there!
ive made this game, but i cant seem 2 get the tiles right
My guy keeps on walking through everything, witch is a very big :yell: to me
  :guns:  :bend:    
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Post by: A Forgotten Legend on June 08, 2007, 12:14:15 PM
A) This isn't really the place to post this.

B) To change the tiles "walk-ability", go to tilesets (or chipsets depending on translation) in your database.  Then press the passibility button.  Then, to make a tile unable to be walked on, press the tile until it turns to a white 'X'.  The character no longer should be able to walk on it.
Title: Re: Programming FAQ
Post by: SqareMan on September 13, 2009, 09:05:46 PM
     I'm useing RM2k3 and when I put "Item Management" as an event and set it to be trigered by the action key, witch is enter, when I test play and try to get the item nothing happens :(. Somebody please tell me what im missing.