Charas-Project

Off-Topic => Really Old Stuff => Archive => Charas World Fan Kingdom board => Topic started by: WarxePB on June 07, 2007, 03:16:56 AM

Title: CHARAS: THE CARD GAME
Post by: WarxePB on June 07, 2007, 03:16:56 AM
For a while now, I've been working on and off on some rules for a Charas card game. I'm satisfied with the basic rules, so I'm going to post them here and hope something comes of it. Feel free to modify the rules as you like, or to add yourself into it.


CHARAS: THE CARD GAME

Plot: Because Alex was bored one day, he decided to follow all of the 'cool' games, and turn the world of Charas into - you guessed it - a card game. The purpose of this? Absolutely nothing!



CHARAS:

Charas (singular Chara) are the cards used in the game. Every Chara can be played on the Forum (the active field) or used to boost another Chara's attributes (see Expendabilities below). All Charas have standard Functions that they can use, special Abilities that can turn the tide of a battle, and Stats to help them fight. A maximum of 5 Charas can be active on either side at once.

Actions:

When played on the Forum, a Chara can choose to act in one of two ways - they can choose from a list of standard Functions, or use a special Ability.

Certain Functions are available to every Chara, but others can only be unlocked once a Chara has obtained a certain Post Count (explained later).

Post - The Chara uses its ATK stat and Element to inflict damage on an enemy Chara. This function increases the Post Count of a Chara by 1. (1 PC and higher)
Delete - At the cost of 1 PC and one Chara's turn, the player may take 1 friendly Chara off of the field. They can either put this Chara back in to their hand (if the hand is less than 5 Charas), or send the Chara to the Junk Bin and replace it with another Chara from the hand. (5 PC and higher)
Thread - This function allows up to 3 Charas to add their HP, ATK and DEF together and become a single unit. (The PC of the thread is equal to the highest PC of the involved Charas) The player may add or remove Charas from the Thread at any time during their turn, but the Chara who started the Thread must remain in it at all times. (10 PC and higher)
Bonk - This Function can be used on an opponent Chara to immobilize it for one turn. The Chara who used this Function can still Post during this turn, but they cannot use their Ability, and they cannot Post against the Chara who they Bonked. (15 PC and higher)
Lock - This function does nothing to a single Chara, but when used on a Thread, it freezes all Charas in that Thread, preventing them from acting. A Chara with 20 PC or higher may Unlock the Thread, so long as they are not in the locked Thread. This Function may only be used once per Chara per battle. (20 PC or higher)
IP Check - When this Function is used on a Chara, it increases that Chara's stay in the Junk Bin by 1 turn when their HP is depleted. If used again on the same Chara once they have returned from the Junk Bin, they are sent to Quarantine, where they cannot be revived until the battle is over. (25 PC and higher)
Thread Delete - When used on a Thread, the Thread is disbanded, and the Chara who started the Thread is sent to the Junk Bin. This may only be used once per game. (30 PC and higher)
Almost Ban - This Function prevents the target Chara from using their Ability or any Function above Bonk. If used three times on the same Chara, this is converted to Ban status. This status can be removed by another Chara of 35 PC or higher. (35 PC or higher)
Ban - This Function indefinitely suspends a Chara, which prevents them from making any actions. They may still be Posted against, and once their HP is depleted, they are sent to Quarantine. A Chara with 40 PC or higher may remove this status from a Chara, as many times as they like, but a Chara can Ban only once per battle. (40 PC or higher)
Promotion - This Function can automatically increase the PC of a given Chara by up to 5. (45 PC or higher)


In addition, Charas also have Abilities. Every Chara has three different types of Abilities, each of which are unique to the Chara.
-Ability: This is the standard Ability used by Charas. Every Ability falls into one of three categories: Trigger (which must be used instead of a Function), Constant (which is active as long as the Chara is on the Forum) and Random (which randomly activates when the conditions are met).
-Sbility: These hidden techniques can only be used in certain conditions. They are often an enhanced form of a Chara's standard Ability, with much more potent effects. Like Standard Abilities, they can be either Trigger, Constant or Random.
-Expendability: This allows a Chara to be used as an item. Expendabilities are either Attachments (which are given to a certain  Chara, and affect that Chara in some way) or One-Offs (which affect the Forum in some way, then are sent to the Junk Bin). A Chara may  have up to two Attachments at one time, and any Charas used as Expendabilities have 1 turn added to their recuperation in the Junk Bin.


Stats:

These are the cards of this card game. Every Chara has four different stats - Post Count (PC), Hit Points (HP), Strength (ATK) and Resistance (DEF).
Post Count determines the Functions that a Chara has, as well as its HP, ATK and DEF. Every Chara has a Base PC that they start at when played, though their PC does not necessarily remain static throughout the game. Every 5 posts above the Base PC adds +10 HP and +5 ATK and DEF to a given Chara, and every 5 Posts below the base does the opposite.
HP is a Chara's life force. Every Chara has current and max HP, which changes based on the PC of a Chara. Once a Chara's current HP is depleted, they are sent to the Junk Bin (discarded), where they must spend 5 turns recuperating before being shuffled back into the deck.
ATK determines how powerful a Chara's Post is - the higher the ATK, the more damage is dealt to opponent Charas. Likewise, DEF reduces the damage taken by opponent Posts - thus, subtracting ATK from DEF determines how much damage a Chara deals or takes from Posting.

Elements:

In addition, every Chara has an Element. There are two Element Trees:
Generate<-Web<-Beast<-Divine and Water<-Fire<-Air<-Earth.
A Chara's Post will deal double damage to another Chara with an Element one to the left of its own (Air does double damage to Fire, Generate does double damage to Divine, etc.), while damage is halved if attacked by a Chara with the same element, and completely nullified if damaged by an Element to the right. Posts are automatically of the Chara's Element.


BASIC RULES:

Each player has a deck (arranged beforehand). The decks are shuffled, and each player draws the top Chara (card). The Chara with the higher Base PC goes first - in the event of a tie, a coin is flipped to determine the first move.
On your turn, you first have the option of sending all but one of your Charas to the Junk Bin (ie. discarding them). Regardless of whether you choose to do this, the player then draws up to 4 Charas from their deck to get 5 Charas in their hand.
Next, you have the option of using Expendabilities (described below) You may use up to three Expendabilities during your turn. Then, you can place Charas onto the Forum, the active field on which your Charas duke it out. As mentioned before, you must always have at least 1 Chara in your hand.
Once that is done, the Charas may actually act. They can use any Functions, Abilities or Attachments available to them, but a Chara may only act once per turn (save for a few exceptions).
Once all Charas have acted (or the player has opted for them to not act) the player's turn is over. The opponent then gets to act, and once they have performed their actions, the first player gets another turn. This continues until one player meets one of the losing conditions, described below.


WINNING/LOSING THE GAME

The main method to win is by reducing the other player's "Respect". Respect is a measure of how well a player is respected in the Forum. A player starts off with 0 respect - every Action performed by a Chara will increase the player's Respect by 1. Respect is decreased by defeating Charas - a defeated Chara will reduce a player's Respect by an amount equal to their PC. Certain Expendabilities can also increase or decrease Respect by a certain amount. A player is defeated once they have -10 Respect.
Defeat can also be reached if a player cannot draw enough cards to fill their hand (in other words, their deck is gone).
Finally, a player may forfeit at any time.


Well, that's it. Hopefully it's not too complex.
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Post by: WarxePB on June 07, 2007, 03:34:34 AM
EXAMPLES OF CHARAS

Warxe PhoenixBlade
Element: Water
Base PC: 30
HP: 20/20
ATK: 23
DEF: 18

Ability: Revive (Random) - When Warxe's HP is depleted, he will instantly regain 50% of his max HP. The chance of this ability being used decreases with every revival (1/2, 1/3, 1/4, etc).
Sbility: Summon (Trigger) - Warxe can summon the top card of the player's deck. It can be played (where it gets to use an action immediately), used as an Expendability, or placed in the player's hand.
Expendability: Life 3 (Attach) - When a Chara's HP is depleted, they remain in play with 10 HP. The attachment is sent to the Junk Bin after one use.

"HOYYYYYSHAAAAAA!"



Sai'Kar Lum'Eth
Element: Divine
Base PC: 40
HP: 30/30
ATK: 33
DEF: 15

Ability: Heal (Trigger) - Sai'Kar can restore one Chara's HP by up to 20 points. Alternatively, it can be used on a Chara in the Junk Bin to reduce its recuperation time by 1 turn.
Sbility: Revitalize (Trigger) - Sai'Kar restores all friendly Charas' HP by 20 points. Alternatively, it can be used to take a Chara in the Junk Bin and shuffle it into the deck.
Expendability: Sacred Power (One-Off) - Fully restores all friendly Charas' HP to max.

"A good quote by Sai goes here."



To create your own Chara:

Your in-game PC is equal to 1/100 of your current Total Post count on Charas. So, if you have 1050 posts, your PC is 11 (always round up).
Your stats can be distributed as you like, but a general rule is that your max HP, ATK and DEF should all add up to 40 plus your PC. This is just a general rule of thumb, though; feel free to make your Chara as strong or weak as you like.
For Abilities, make something that makes sense with your character. A Constant Ability that allows you to counter Posts is fine, but balance it by doing 1/2 damage back to the attacker (or make it a Trigger Ability and deal the same damage back at the cost of that Chara's action). Likewise with Expendabilities - make it something that makes sense with your character, but keep it balanced.
Sbilties are generally enhanced forms of the standard Ability, but don't hesitate to make it overpowered - they're supposed to be that way.
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Post by: Prpl_Mage on June 07, 2007, 04:39:27 AM
This sounds like it could work really.

But will someone like arrange something? Or is this up to us?
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Post by: Dragonium on June 07, 2007, 09:47:55 AM
Sounds good, IF it doesn't die like the other one did.

I do however think the main reason the other one failed was due to MrMister's "i think you all suck" attitude. So maybe this could work.

I'll help with anything, me.
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Post by: WarxePB on June 07, 2007, 11:40:52 AM
Like I said, I've been working on the rules on and off for about a year, so even if I lose interest for a while, I'll come back to it.

I'm thinking of coding this in RPG Maker, so I have all sorts of options regarding the card layout. Basically, if you want to help, you can post your own stats and abilities so I can get around to making them.
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Post by: Dragonium on June 07, 2007, 02:44:57 PM
I was thinking of making a similar sort of card game deal in Rm2k3, but in the end I got bored of it. Still, Warxey old boy, I trust you to be able to stick with this. Good luck.

Figure I'll give you Dragonium's stats too.

Dragonium
Element: Fire
Base PC: 15
HP: 18/18
ATK: 21
DEF: 21

Ability: Even Odds (Trigger) - Remove all attachments from one enemy Chara of your choice. Dragonium may not take action next turn.
Ability: Repel (Constant) - When Dragonium is the only Chara on the user's side of the Forum, he gains +2 PC from Posting.

"Shut up".

You may wanna check out all the submissions. People may not be sure what counts as "overpowered".
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Post by: Meiscool-2 on June 07, 2007, 02:59:38 PM
So... would I have an insane PC then?

Because I want to make a card, and I want it to be accurate, but I don't want it to seem overpowered.
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Post by: Grandy on June 07, 2007, 04:24:39 PM
...

Dude.

Nerdy.

I like it.

Here is my (most likely under or overpowered) concept of myself:
Grandy Eagleye
Element: Earth
Base PC: 16
HP: 14/14
ATK: 17
DEF: 16

Expendability: Steal - Choose a card at random from the opponents deck or hand. That card is now in the player's control.

Ability: (Trigger) Dodge - Grandy can, if targetered by another card, sacrifice 3PC to not receive the damage from that card. This ability may only be used twice.

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Post by: Fortet on June 07, 2007, 09:47:44 PM
Fortet
Element: Air
Base PC: 10
HP: 10/10
ATK: 12
DEF: 15

Ability: Bonus(Trigger) - When this card is attacked, the player can flip a coin to increase or decrease this card's HP. If called correctly, multiply the HP by 2.5. If called incorrectly, decrease the HP by 5. (Can only be used twice)
Sbility: Shield(Trigger) - If the player's PC is anywhere below 5, increase all friendly Charas DEF by 10. (Can only be used once)
Expandability: One Up(Attachment) - Multiplies the Chara's BASE PC by 2.
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Post by: Osmose on June 07, 2007, 09:58:45 PM
Oh (http://img.photobucket.com/albums/v499/Osmose1000/basefull.png)  the (http://img.photobucket.com/albums/v499/Osmose1000/nesmembermoose.png) fond (http://img.photobucket.com/albums/v499/Osmose1000/memberred.png) memories. (http://img.photobucket.com/albums/v499/Osmose1000/membersai.png) They come flowing back. (http://charas-project.net/forum/showthread.php?threadid=9900&forumid=12&catid=6)
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Post by: Dragoon de Sol on June 07, 2007, 10:10:16 PM
Dragoon De Sol
Element: Fire
Base PC: 24
HP: 26/26
ATK: 24
DEF: 16

Ability: Jump
Dragoon De Sol's attack increases by 50%, and one turn is skipped, this turn dubebd the Standby phase. Damage is dealt one turn after the ability is announced. All damage dealt to Dragoon De Sol during the standby phase is dealt to another Chara. If there is no Chara to have damage redirected towards, double damage is dealt to Dragoon De Sol and the Jump is cancelled.

Sbility: Flara
This ability drains the HP of Dragoon De Sol completely, but in return, all monsters on either side of the field that are of the same or opposing element has their HP reduced to one. If Dragoon De Sol is back onto the field in the same game after Flara is used, then PC gets a temperary +2 boost for the remainder of the game. This side effect only applies once.

Expendability: Sacrifice
If so desired, Dragoon De Sol can be used to cancel out damage directed at a Chara in exchange for doubling the time it takes to recuperate.
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Post by: SaiKar on June 07, 2007, 10:22:41 PM
Cool. Though we demand actual images of the card. Everyone wants to see themselves.

My card looks fine. For a quote, 'Violence is the last refuge of the incompetent" works pretty well. A cookie to anyone that can name the source!
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Post by: Archem on June 07, 2007, 10:30:28 PM
Hmm... This sounds like a total waste of time.




I like it.
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Post by: Dragonium on June 07, 2007, 10:32:33 PM
Quote
Originally posted by SaiKar
For a quote, 'Violence is the last refuge of the incompetent" works pretty well. A cookie to anyone that can name the source!


"Violence is the last refuge of the incompetent", is a quote by Salvor Hardin, a character in Isaac Asimov's 'Foundation'.

My supreme Google skills say that I get cookie.

Also, I agree with Sai. Give's pics. :p

In your own time, of course.
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Post by: Daetyrnis on June 07, 2007, 10:37:28 PM
Daetyrnis
Element: Fire
Base PC: 10
HP: 12 / 12
ATK: 30
DEF: 11

Ability: Flame Tendrils (Trigger) - Inflict damage to all enemy Charas equal to Daetyrnis's ATK divided by the number of enemy Charas.

Sbility: Judgment Inferno (Trigger) - Inflict damage to all enemy Charas equal to double Daetyrnis's ATK.

Expendability: Pierce (Attachment) - When the Chara posts against an enemy Chara, ignore the enemy Chara's DEF when determining damage.

By the way, are there any plans to make images for each card?  I've made some cards a while ago, and I would enjoy doing something like that for this game.  Click here (http://i149.photobucket.com/albums/s69/daetyrnis2/MushroomSpawn.png), here (http://i149.photobucket.com/albums/s69/daetyrnis2/MiracleSeed.png), and here (http://i149.photobucket.com/albums/s69/daetyrnis2/Kataklysmos.png) for examples. :D  Of course, the Charas images would be tonnes smaller since they aren't aimed to be printed, right?
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Post by: WarxePB on June 07, 2007, 11:50:25 PM
I'm working on some concepts for cards right now. Of course, since I'll probably be using RM, it gives me some flexibility for placement (I can change the available Functions and Abilities depending on the conditions, rather than just putting it all on the card). It goes without saying that you're free to make your own layout if you'd like.
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Post by: A Forgotten Legend on June 07, 2007, 11:58:33 PM
A Forgotten Legend
Element: Earth
Base PC: 7
HP: 10 / 10
ATK: 13
DEF: 16

Ability: Lost (Random) - When A Forgotten Legend is sent to the Junk Bin, the Chara on the bottom of the Junk Bin is revived with all stats cut in half.

Sbility: Legendary Quake (Trigger) - All eniemes loose HP equivelant to 1/2 of A Forgotten Legend's current HP.

Expendability: Prayers of the Lost Children (Attachment) - When an enemy attacks an ally Chara, the allied Chara will only loose half the amount that they were to lose.

Is that good?  I like Daetrynis's cards...  Can you post a template or an example of what kind of image we should use Warxe?

I'm interested on how this turns out...

"Eh76 sucks at forum gaming"
Does that work?
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Post by: Bluhman on June 08, 2007, 12:11:48 AM
Bluhman
Element: Generate
Base PC: 19
HP: 16/16
ATK: 21
DEF: 22

Ability: Construct Creation (Trigger) - Bluhman will take 3 turns to create a construction of varying effectiveness. The construction is a game or piece of artwork of some sort. The result of such a creation will increase the post count of all Charas active on the forum, with +1 PC added to the opponents, and +3 PC added to the side Bluhman is on.

Sbility: Hide (Trigger) - Bluhman will become invincible and inactive for 5 turns. At the end of this duration, Bluhman can post a single post at an opposing member as if he had an ATK level of 60 (With +10 added on for each 5 PC he has above his base).

Expandibility: Moot (One-off) - The HP, ATK, and DEF of all members on the forum is reduced to 1, and abilities can't be used. Lasts for 2 turns.

"I'm testing a powered security door in here!"
"In... Your office?"
"Yes."
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Post by: Dragoon de Sol on June 08, 2007, 12:40:28 AM
I didn't put a quote on my card profile. so I'll place it here.


"Your life as a warrior is over. And so is...Your life as a human being."
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Post by: Meiscool-2 on June 08, 2007, 01:03:45 AM
Alright, I'll give it a go.

Meiscool
Element: Air
Base PC: 15
HP: 15 / 30
ATK: 5
DEF: 15

*Meiscool always comes into play with half full-health*

Ability: Multi-Post (Trigger) - Whenever Meiscool acts, you may flip a coin. If called correctly, you gain +1 to PC. You may then continue this cycle until called incorrectly.

Sbility: Spam Posts (Constant) - Whenever Meiscool gains PC, automatically double that number.

Expendability: Spam Thread (Attachment) - Place Meiscool on an enemy thread. Whenever a friendly chara would gain PC from an action on that thread, you may double that PC gain. After four turns, targeted thread becomes locked and Meiscool is sent to the junkbin.

"Spamming is fun"
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Post by: WarxePB on June 08, 2007, 01:24:44 AM
MIC, that works great. Although, honestly, I wouldn't mind if you had a PC of 64, but whatever.


Attached is the first concept for Charas cards. It won't be the final version, as it won't fit in RM2K3 (though I may end up using RMXP), but it fits my general idea: it's based off of the Profile window to the left of a post, if vaguely, and I'd like to stick with something like that (this is, after all, based off of the Charas Forums), but I'm not opposed to a more standard layout. Feedback plz.


Finally, I've added some guidelines to creating your own Chara to my second post.
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Post by: Meiscool-2 on June 08, 2007, 02:55:25 AM
Well... I figured I'd start it off low with low stats. Because of my high PC gain, my stats and PC would start to skyrocket if left alive for a few turns or promoted.

I just recently got into magic cards... so all these condition things are cool :P
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Post by: Prpl_Mage on June 08, 2007, 05:08:09 AM
Prpl_Mage
Element: Divine
Base PC: 6
HP: 16/16
ATK: 13
DEF: 19

Ability:Gravity (Trigger) When activated, this card will cause the posting enemy to lose 1/4  of his/her hp.
Lasts three turns, Prpl_Mage canīt do anything during the first two turns.

Expandibility:Power Vacuum (Trigger)Increase all stats by one for each point of PC.

Sbility:Ultima Flare(Trigger) Damaging the enemy card with his own ATK power added with Prpl_Mages ATK. Two uses.

"Hope is the first step toward dissapointment"

Maybe it got a bit exaggerated... Nah.
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Post by: WarxePB on June 25, 2007, 11:43:15 PM
lol boot


Seriously, I need some more ideas for cards. Post them NOW, or I'll eat you.

Also, see attachment for my current list of Charas. I took the liberty of creating several, so if you want yourself changed in any way, just say so.

EDIT: It's not a topic kick if there's no evidence.
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Post by: A Forgotten Legend on June 25, 2007, 11:47:55 PM
XD!
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Post by: Phayre on June 26, 2007, 12:42:09 AM
Phayre
Element: Fire
Base PC: 2
Attack: 10
Defense: 18
HP: 12
Ability: Vanilla Coke [Trigger]: Phayre lowers enemy charas's defense by 3 points.
S-ability: Pyromania [trigger]:  Attacks with double power, but Phayre's HP goes down by 3 upon use.
Expendability: Hehehe FIRE [constant]: Adds fire element to attack, replacing charas' inherent element. Lowers ATK by 2.

"Have a Vanilla Coke."
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Post by: Roland_Deschain on June 26, 2007, 01:18:49 AM
Roland Deschain
Element: Earth
Base PC: 2
HP: 20
ATK: 7
DEF: 13


Ability: Lousy HTML(Random)- When Roland Deschain posts, he takes 2 damage and deals 2 extra damage

Sbility: Faulty Uploads (Random)- Whenever Roland Deschain takes damage from a source other than himself, he deals that much damage to that source.

Expendability: Threadkilling(Constant)- Threads cannot contain more than five posts as long as you have one point of respect or less

"God damn crappy HTML! It will be the death of me!"

EDIT2: The type on the abilities has been fixed, should've been Random. I automatically assumed that trigger happened when a condition was met. Played too much MTG.
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Post by: Meiscool-2 on June 26, 2007, 01:18:56 AM
In light of recent events, I would like to request my base PC be changed from 15 to 25.

THAT IS ALL.

EDIT: And no, your third ability doesn't work. First off, you can't be expended and alive at the same time....
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Post by: Roland_Deschain on June 26, 2007, 01:31:46 AM
Does it work now? I'm not overly clear on the rules....
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Post by: HackersTotalMassLaser on June 26, 2007, 03:09:12 AM
Kijuki_Magazaki

Element: Generate
Base PC: 17
HP: 10/10
ATK: 16
DEF: 24

Ability: Typo (Random) - Whenever this chara posts, there's a 20% chance that DEF & ATK will swap values AFTER posting.

Sbility: Indignation & Revolution (Trigger) - If a thread on the forum contains 40 ATK or more, this chara's DEF & ATK becomes equivalent to that thread's ATK value, however PC & HP decrease to 1 for 3 turns, then this chara is banned & statuses return to last known values. After 5 turns from ban, if the chara is not sent to Quarantine, it will be discarded and will stay in the Junk bin for 24 recuperation turns. In case of recuperation, DEF & ATK increase by 10 while Base PC & Max HP decrease to 2 (DEF & ATK will return to normal values after this card is discarded in any way). After this sbility is used, whenever this chara is defeated or sent to Quarantine, the player will lose 3 respect points even after recuperations for the rest of the battle (This is false when this card is deleted). This sbility can only be used once.

Expendability: Cheese (One-Off) Skip your own turn.

"You're not being feir with members." (typo intended)



If two sbilities are not allow, I will modify it. This card will prolly end up being more negative than anything but oh well.

Edit: Nvm, I found that there's three. SO changing it right now

Edit 2: Ok, kind of mixed them. HP decresed to 1 (1/10) is different than Max HP decreased to 2 (2/2). same with PC & BPC
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Post by: WarxePB on June 26, 2007, 04:23:16 AM
I've added Phayre and Roland to my text file. I'll probably put it up somewhere so that I don't have to attach it every time.

Kijuki, I've modified your concept a bit, but I hope that it still works for you. Here's what I came up with:


Kijuki_Magazaki

Element: Generate
Base PC: 17
HP: 10/10
ATK: 16
DEF: 24

Ability: Typo (Random) - Whenever this chara posts, there's a 20% chance that DEF and ATK will swap AFTER posting.
Sbility: Indignation (Trigger) - If the enemy Chara's Thread contains a Chara with 40 PC or higher, Kijuki's ATK and DEF are increased to 45, though PC and HP decrease to 1. If/When defeated, Kijuki is sent to the Junk Bin, and requires 24 turns to recuperate. Kijuki is transformed into HTML when reshuffled.
Expendability: Cheese (One-Off) Skips your turn, but allows a random allied Chara to use their Sbility once.

"You're not being feir with members." (typo intended)

HackersTotalMassLaser

Element: Web
Base PC: 8
HP: 5/5
ATK: 32
DEF: 48

Ability: WhiteHat (Constant) - All allied and enemy Expendabilities do not affect HTML. Consequently, no Attachments can be played on HTML.
Sbility: Sock Puppet (Trigger) - HTML creates a Generate-type Puppet that has 0 PC, 1 HP, 16 ATK and 24 DEF. The Puppet may act, but only if it performs the same action as HTML.
Expendability: Firewall (One-Off) - Prevents any Web- or Generate-type Charas from being played. This does not affect Charas already on the Forum.

*quote*
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Post by: HackersTotalMassLaser on June 26, 2007, 04:47:06 AM
Yep, whole lot bettter XD

I had something in mind like that, but dunno if it would've been alright.

But yes that works with me all the way. But I have no idea of a quote so you can put whatever you want in there.
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Post by: Bluhman on July 03, 2007, 07:13:08 PM
More cards, eh?

Bas the Teddybear
Element: Web
Base PC: 1
HP: 5/5
ATK: 5
DEF: 1

Ability: 404 (Trigger) - Bas can disable an enemy member for two turns.
Sbility: 403 (Trigger) - Bas can disable the entire opposing side for two turns.
Expandability: Leech (One-off) - Bas can use this One-off on an opposing member card that has less than half of its health. When used, the opponent member card is turned into a fully functional Bas card, with health, Base PC, and abilities intact, and is converted to the side that the original Bas card was on.

"Aww... I can't come in."

(Bas is basically supposed to be a grunt of the game, which can quickly multiply itself into many Bas'.)

Lonewolf
Element: Beast
Base PC: 10
HP: 20/20
ATK: 2
DEF: 28

Ability: Grandguard (Constant) - While Lonewolf is on the forum, he will automatically take all damage from opposing members' posts and abilities.
Sbility: Protector (Constant) - For every point of health lost, add one point onto Lonewolf's defense.
Expandability: Aid (Attachment) - Lonewolf can add his current Post Count to another member in the forum, at the cost of all his defense.

"All we are saying is give a noob a chance"

I MIGHT add some more.
Title:
Post by: A Forgotten Legend on July 15, 2007, 06:12:25 PM
I was making the image for my card... I'm confused with the attachments thingy.

I guess I might as well attach what I have then.
Title:
Post by: ZeroKirbyX on July 15, 2007, 07:10:36 PM
Hey, awesome dude. Its good to9 see a THOUGHT OUT card game :p
Title:
Post by: Moosetroop11 on July 15, 2007, 07:52:56 PM
0_o

HOW ON EARTH DID I MISS THIS?

Moosetroop11
Element: Beast
Base PC: 38
HP: 90/90
ATK: 2
DEF: 7

Ability: Patience (Constant) - Moosetroop11's ATK is not affected by the opponent's DEF.
Sbility: Eat newb (Trigger) - This can only target a chara with less than 10 PC. It is treated as a post with an ATK of 25.
Expendability: Last words (One-off) - Both players shuffle their hands into their decks and then draw the same amount of cards as was in their hand.
Title:
Post by: A Forgotten Legend on August 05, 2007, 12:54:43 AM
I think that someone should kick this.


Oh...  I guess I'm kicking it by asking for someone to kick it... O_o...


So how's it coming Warxe?  I'm still confused with the attachment thing btw.
Title:
Post by: WarxePB on August 05, 2007, 02:45:05 AM
It's going. I've worked on it a bit, but don't expect anything for a while yet. In the meantime, MORE CARDZ PLZ

As for Attachments: they're like equipment in any other card game. If you attach, say, Warxe to a Chara, they will gain the ability "Life 3", which will revive them with 10 HP if defeated. Any one Chara can have up to two Attachments at a time.
Not all Charas can be attached to one another, though - some Charas have a One-Off ability instead. One-Offs affect the playing field immediately, then are sent to the Junk Bin.

Does that clear it up?
Title:
Post by: A Forgotten Legend on August 05, 2007, 05:39:49 PM
...not really.  I'm not good with these things.
Title: Re: CHARAS: THE CARD GAME
Post by: Silver Zero on August 15, 2008, 09:29:23 PM
Do you intend to make the cards?
EX:(http://i329.photobucket.com/albums/l376/silver_zero/Enigmacard.png)
If so i can make some of them when i have the time as long as whoever wants it has the sprite they want in it.
Title: Re: CHARAS: THE CARD GAME
Post by: Prpl_Mage on August 15, 2008, 09:31:03 PM
One year ago bro... Kicked*
Title: Re: CHARAS: THE CARD GAME
Post by: Red Fox on August 15, 2008, 09:31:22 PM
One year topic kick. But nice looking card.
Title: Re: CHARAS: THE CARD GAME
Post by: Silver Zero on August 15, 2008, 09:32:37 PM
oo sorry i thought it said 2008.
Title: Re: CHARAS: THE CARD GAME
Post by: A Forgotten Legend on August 17, 2008, 05:10:40 PM
I do miss this.  Warxe?  Anything?
Title: Re: CHARAS: THE CARD GAME
Post by: Uberpwn_w00t on August 18, 2008, 05:49:26 AM
I think Warxe is gone... But yeah this is a neat project, it should be continued.
Title: Re: CHARAS: THE CARD GAME
Post by: RockJohnAxe on August 18, 2008, 09:47:42 AM
RockJohnAxe:
Element: Earth
Base PC: 20
HP: 24/24
ATK: 23
DEF: 19

Abilities:
Mean Mug of Booze(use): Your next 3 attacks have a 25% chance to miss but have plus 6 attack. Costs 1 mana.
Axe Throw(use): Instantly Deal 3 damage to any target for 1 mana. Also if an enemy chara is returned to its owners hand this abilitiy triggers for Free against that chara.