Sorry, for the double post but I REALLY NEED someone to test my opening and give their opinion if they like it or not. I also need someone to go over my music and see if its good enough (all besides 2 songs is original. (I think..)) I cannot stress enough on how the game is NOT DONE (Nor is it even alpha or beta ready.) The CMS and CBS has LOTS of bugs and unfinished events that I already know of. I just need some opinions on the quality of the dialogue and my music choice.
If anyone is interested I will PM them a link to a download. (since I don't want random people from out of no where to rip my graphics/music as of yet.)
P.S. My game is 15MBs.
whats the music on this one ?
http://www.youtube.com/watch?v=OaZnC_v93gs&feature=channel
and when is the game going to come out so we can play it as it look real cool
Hey, you leave.
Is the graphic stuff you have all custom?
Good greif! O.o;; You put alot of working into all the cutom stuff on this game...o.o And you still haven't even mapped it XD
lol yeah xD. I did a LITTLE mapping after the opening, but in the end I decided to redo the opening entirely thus needing new maps xD. But yeah, I guess I enjoy creating the custom stuff alot more. I'm just SOO close of getting the CBS done and demo playable. The CMS doesn't need much either; just coding/updating for Tyler's stuff. Once those are done I can finally start the game.
Ha, most CMS give people alot of trouble to the point of actual pulling hair out XD I don't see the point. I have one to handle "extras" like Holocrons and the "Whatcha doing now" mission log and an alchemy system. But that's about it. Though I had once considered having a custom "item" menu XD....>Big mistake! Really taught to code it to keep up with how many "items" it had. Then coding all the items? A true Night mare! O_O;
Is that still in 2k3? Cause it sure doesn't look like it.
I just played it, and I must admit that I'm very impressed. You did a very good job with the systems and they all seem to work as planned.
Only issue I saw was that Shori's icon on the act bar was of his "older" charaset, not his newer one, but that can be fixed no problem.
Keep up the good work! The game is just amazing!
Okay, downloaded it and played it and have some comments.
From a technical standpoint, it's amazing. Apart from some commands that didn't seem to work (it's a demo, I understand) everything was perfect and there were no apparent bugs. The guages filled up nicely, the characters and enemies attacked as expected, that's cool. From a graphical standpoint, it's also really really good. The interface was streamlined and awesome and the animations, both spriting and picture-based, were sweet and left nothing to be desired.
That said, from a gameplay angle, it wasn't all that much fun to actually play. It's basically just a normal timed battle system with attacks giving enemies an act penalty. So when you're winning, it's easier to keep winning, but when you're outnumbered you get beat up on and can't do much about it. The act-damaging skills are a neat concept but didn't seem remotely useful. Sure my gunner can make an enemy lose a lot of act, but he also uses up all of his and it doesn't do any damage. At best, it's break even and wastes time; at worst, it actually seem to disadvantage me since the enemy I hit with the act penalty still gets to go before I do.
In the end, I mostly just hit normal attacks a lot, since all the other commands, while well-programmed and flashy, didn't seem to actually help me win the fights.
I don't know if this is just because a lot of features are still locked or what, or maybe it's your AI being a bit too clever, but as-is I don't think I would want every single random battle to be this much of a hassle to complete.
I can not understand how you dowload from your hosting site....@_@
Man, the games board really became inactive. =(I...fail to see the logical evolution, personally.
Zack:
(http://i4.photobucket.com/albums/y146/DraikRoan/ZackCollage.png)
(LOLS at #1)