Charas-Project
TESTING & WELCOME BOARD => Test & welcome board => Site News => Topic started by: Osmose on June 14, 2008, 04:31:22 PM
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Alright, so we've switched over to SMF again, but this time it's hopefully for good. You might have to clear your Charas cookies to log in properly. Don't freak out if anything is missing, because it is NOT gone, the old database is still alive and well and I can grab anything important that has been "lost."
Any complaints can go here, but try not to freak out like last time and declare that you hate it when really it's just an annoyance. Also, any missing topics should be reported IMMEDIATELY, but again, they're not lost, just messed up in conversion.
PLEASE NOTE, that private messages sent in the last week or so may not be here. If you had important information lost in a private message, tell me and we can work something out (My MSN is zmen8 on msn dawt com and my AIM is osmose1000 for complaints and such).
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:O
No link to the chat!
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so far so good...
when the last of the permissions issues are sorted out, well have nothing but potential for awesomeness
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Seems to be working fine. Now I just have to get used to this thing.
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I like it a lot..........I think its a great improvement honestly
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W-what's going on guys? So confused and disoriented. I'm scared.
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Okay, I've found a single problem that is not easily fixable - any topics that never had any replies are pushed to the back of the topic listing due to them being inserted first and having higher IDs.
On one hand, this is incorrect sorting, and the last or last few pages of any forum may contain posts from the old forum that were made recently rather than being old (This doesn't affect new topics). On the other hand, most of these posts that have no replies never would have gotten replies. The notable exception being posts in the games forum.
If one of your posts is a victim of this you're allowed to bump it back to the top. This problem won't happen to new topics and any fix would require re-converting the entire forum AGAIN, which I don't think is worth the trouble. Sorry.
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Hereeee we go again!
I'm a bit miffed that I had to delete all my temporary internet files but it does look pretty good. It's honestly more like what I was expecting from Charas 3.0.
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I still don't know how to change my title. :(
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As you can see, some of our avatars are absent.
(Not meant to sound pugnacious.)
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I still don't know how to change my title. :(
*Same boat*
I think that the PUB forum should be renamed... seeing how its not run on PUB anymore...?
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You can change your personal text but not your title...........
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I know I said this somewhere else, but I miss the visible join dates. They helped me remember who everyone was (For instance, the difference between the old, currently absent Spike21 and the new dude with spike in his name)
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I have another suggestion,
When I was still new to rpgmaking, I really liked charas for the abundance of the resources BUT the color scheme was really bad and I THOUGHT that it won't have any effect on me or whatsoever, SO I WISH FOR A FORUM SKIN CHANGER SINCE THIS COLOR SCHEME MADE ME HALF-BLIND THAT MADE ME DESPISE THIS SITE FOR 4 FREAKING YEARS!!!!
Now I'm wearing glasses and having a hard time drawing, thanks a lot charas.
SO please PLLEEEAAASSSEEEEEEEEE listen to this suggestion.
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>.> This colour scheme is godly.
But yeah, a skin changer would be possible.
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Um...look around. there already is a skin changer
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More than possible. It's part of SMF by default, although right now all we have are Charas Blue and the other default skins. For now.
[spoiler=Also, guess what works now?]Spoilers![/spoiler]
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Um...look around. there already is a skin changer
Sorry that I Didn't notice since my eyes are crying in pain :V
p.s. this is no joke and I'm 100% serious.
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[spoiler]**** Yes.[/spoiler]
...[spoiler]class Game_Interpreter
def command_122
value = 0
case @params[3] # Operand
when 0 # Constant
value = @params[4]
when 1 # Variable
value = $game_variables[@params[4]]
when 2 # Random
value = @params[4] + rand(@params[5] - @params[4] + 1)
when 3 # Item
value = $game_party.item_number($data_items[@params[4]])
when 4 # Actor
actor = $game_actors[@params[4]]
if actor != nil
case @params[5]
when 0 # Level
value = actor.level
when 1 # Experience
value = actor.exp
when 2 # HP
value = actor.hp
when 3 # MP
value = actor.mp
when 4 # Maximum HP
value = actor.maxhp
when 5 # Maximum MP
value = actor.maxmp
when 6 # Attack
value = actor.atk
when 7 # Defense
value = actor.def
when 8 # Spirit
value = actor.spi
when 9 # Agility
value = actor.agi
end
end
when 5 # Enemy
enemy = $game_troop.members[@params[4]]
if enemy != nil
case @params[5]
when 0 # HP
value = enemy.hp
when 1 # MP
value = enemy.mp
when 2 # Maximum HP
value = enemy.maxhp
when 3 # Maximum MP
value = enemy.maxmp
when 4 # Attack
value = enemy.atk
when 5 # Defense
value = enemy.def
when 6 # Spirit
value = enemy.spi
when 7 # Agility
value = enemy.agi
end
end
when 6 # Character
character = get_character(@params[4])
if character != nil
case @params[5]
when 0 # x-coordinate
value = character.x
when 1 # y-coordinate
value = character.y
when 2 # direction
value = character.direction
when 3 # screen x-coordinate
value = character.screen_x
when 4 # screen y-coordinate
value = character.screen_y
end
end
when 7 # Other
case @params[4]
when 0 # map ID
value = $game_map.map_id
when 1 # number of party members
value = $game_party.members.size
when 2 # gold
value = $game_party.gold
when 3 # steps
value = $game_party.steps
when 4 # play time
value = Graphics.frame_count / Graphics.frame_rate
when 5 # timer
value = $game_system.timer / Graphics.frame_rate
when 6 # save count
value = $game_system.save_count
end
end
for i in @params[0] .. @params[1] # Batch control
case @params[2] # Operation
when 0 # Set
$game_variables[i] = value
when 1 # Add
$game_variables[i] += value
when 2 # Sub
$game_variables[i] -= value
when 3 # Mul
$game_variables[i] *= value
when 4 # Div
$game_variables[i] /= value if value != 0
when 5 # Mod
$game_variables[i] %= value if value != 0
end
if $game_variables[i] > 99999999 # Maximum limit check
$game_variables[i] = 99999999
end
if $game_variables[i] < -99999999 # Minimum limit check
$game_variables[i] = -99999999
end
end
$game_map.need_refresh = true
return true
end
end
[/spoiler]
...just testing. (BTW, its a fix for the variables function in VX. Just place it in the materials section)
[spoiler]#=========================================================================
# ● ◦ [VX] Animation Bug Fixed ◦ □ by Woratana (21/05/2008)
# * Fixed bug that animation will follow screen, not stay on character~ *
# * You can place this script in any slot below the slot 'Sprite_Base'
#-------------------------------------------------------------------------
class Sprite_Base < Sprite
alias wora_bugfix_sprbas_upd update
def update
if !@animation.nil?
if @animation.position == 3
if viewport == nil
@animation_ox = Graphics.width / 2
@animation_oy = Graphics.height / 2
else
@animation_ox = viewport.rect.width / 2
@animation_oy = viewport.rect.height / 2
end
else
@animation_ox = x - ox + width / 2
@animation_oy = y - oy + height / 2
if @animation.position == 0
@animation_oy -= height / 2
elsif @animation.position == 2
@animation_oy += height / 2
end
end
end
wora_bugfix_sprbas_upd
end
end
[/spoiler]
(And that one fixes something in Animations. ^^)
So.. I guess that the code function works. ^^'
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Cheers for putting the join dates back in man :D
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do you have to become a hero member to get a custom title ???
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No, anyone can edit them under their Profile options.
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Yeah, you can go to "Forum Profile Information", the title's above the sig I belive.
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hey i cant download anything and it says it cant coonect to the surver so what do u recomend
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The MIDI section seems down to me.
None of the music is working.
Other than that, works well.
It says I don't have permission to access it.
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I am having the same problem. I've tried accessing it from multiple computers and multiple browsers, but nothing seems to work.
And all of the new music says there are 0 downloads, which leads me to believe that roxas, gamer, and I are not the only ones experiencing this problem.