Charas-Project

TESTING & WELCOME BOARD => Test & welcome board => Site News => Topic started by: Osmose on June 14, 2008, 04:31:22 PM

Title: This Time It's For Real
Post by: Osmose on June 14, 2008, 04:31:22 PM
Alright, so we've switched over to SMF again, but this time it's hopefully for good. You might have to clear your Charas cookies to log in properly. Don't freak out if anything is missing, because it is NOT gone, the old database is still alive and well and I can grab anything important that has been "lost."

Any complaints can go here, but try not to freak out like last time and declare that you hate it when really it's just an annoyance. Also, any missing topics should be reported IMMEDIATELY, but again, they're not lost, just messed up in conversion.

PLEASE NOTE, that private messages sent in the last week or so may not be here. If you had important information lost in a private message, tell me and we can work something out (My MSN is zmen8 on msn dawt com and my AIM is osmose1000 for complaints and such).
Title: Re: This Time It's For Real
Post by: X_marks_the_ed on June 14, 2008, 05:14:15 PM
:O

No link to the chat!
Title: Re: This Time It's For Real
Post by: Ben on June 14, 2008, 06:54:14 PM
so far so good...
when the last of the permissions issues are sorted out, well have nothing but potential for awesomeness
Title: Re: This Time It's For Real
Post by: Dragonium on June 14, 2008, 06:58:42 PM
Seems to be working fine. Now I just have to get used to this thing.
Title: Re: This Time It's For Real
Post by: Xecoa on June 14, 2008, 07:28:04 PM
I like it a lot..........I think its a great improvement honestly
Title: Re: This Time It's For Real
Post by: ZeroKirbyX on June 14, 2008, 08:06:46 PM
W-what's going on guys? So confused and disoriented. I'm scared.
Title: Re: This Time It's For Real
Post by: Osmose on June 14, 2008, 09:22:01 PM
Okay, I've found a single problem that is not easily fixable - any topics that never had any replies are pushed to the back of the topic listing due to them being inserted first and having higher IDs.

On one hand, this is incorrect sorting, and the last or last few pages of any forum may contain posts from the old forum that were made recently rather than being old (This doesn't affect new topics). On the other hand, most of these posts that have no replies never would have gotten replies. The notable exception being posts in the games forum.

If one of your posts is a victim of this you're allowed to bump it back to the top. This problem won't happen to new topics and any fix would require re-converting the entire forum AGAIN, which I don't think is worth the trouble. Sorry.
Title: Re: This Time It's For Real
Post by: Moosetroop11 on June 15, 2008, 06:49:29 PM
Hereeee we go again!

I'm a bit miffed that I had to delete all my temporary internet files but it does look pretty good. It's honestly more like what I was expecting from Charas 3.0.
Title: Re: This Time It's For Real
Post by: X_marks_the_ed on June 16, 2008, 09:24:34 PM
I still don't know how to change my title. :(
Title: Re: This Time It's For Real
Post by: Emerates on June 16, 2008, 10:50:12 PM
As you can see, some of our avatars are absent.
(Not meant to sound pugnacious.)
Title: Re: This Time It's For Real
Post by: A Forgotten Legend on June 17, 2008, 02:22:07 AM
I still don't know how to change my title. :(

*Same boat*

I think that the PUB forum should be renamed... seeing how its not run on PUB anymore...?
Title: Re: This Time It's For Real
Post by: Xecoa on June 17, 2008, 04:35:53 AM
You can change your personal text but not your title...........
Title: Re: This Time It's For Real
Post by: Moosetroop11 on June 17, 2008, 02:21:10 PM
I know I said this somewhere else, but I miss the visible join dates. They helped me remember who everyone was (For instance, the difference between the old, currently absent Spike21 and the new dude with spike in his name)
Title: Re: This Time It's For Real
Post by: Archeia on June 18, 2008, 08:15:29 AM
I have another suggestion,
When I was still new to rpgmaking, I really liked charas for the abundance of the resources BUT the color scheme was really bad and I THOUGHT that it won't have any effect on me or whatsoever, SO I WISH FOR A FORUM SKIN CHANGER SINCE THIS COLOR SCHEME MADE ME HALF-BLIND THAT MADE ME DESPISE THIS SITE FOR 4 FREAKING YEARS!!!!

Now I'm wearing glasses and having a hard time drawing, thanks a lot charas.

SO please PLLEEEAAASSSEEEEEEEEE listen to this suggestion.
Title: Re: This Time It's For Real
Post by: Moosetroop11 on June 18, 2008, 01:38:04 PM
>.> This colour scheme is godly.

But yeah, a skin changer would be possible.
Title: Re: This Time It's For Real
Post by: Ben on June 19, 2008, 01:23:37 AM
Um...look around. there already is a skin changer
Title: Re: This Time It's For Real
Post by: Osmose on June 19, 2008, 05:02:27 AM
More than possible. It's part of SMF by default, although right now all we have are Charas Blue and the other default skins. For now.

[spoiler=Also, guess what works now?]Spoilers![/spoiler]
Title: Re: This Time It's For Real
Post by: Archeia on June 19, 2008, 06:04:15 AM
Um...look around. there already is a skin changer

Sorry that I Didn't notice since my eyes are crying in pain :V
p.s. this is no joke and I'm 100% serious.
Title: Re: This Time It's For Real
Post by: A Forgotten Legend on June 19, 2008, 04:52:10 PM
[spoiler]**** Yes.[/spoiler]

...[spoiler]
Code: [Select]
class Game_Interpreter
  def command_122
    value = 0
    case @params[3]  # Operand
    when 0  # Constant
      value = @params[4]
    when 1  # Variable
      value = $game_variables[@params[4]]
    when 2  # Random
      value = @params[4] + rand(@params[5] - @params[4] + 1)
    when 3  # Item
      value = $game_party.item_number($data_items[@params[4]])
    when 4  # Actor
      actor = $game_actors[@params[4]]
      if actor != nil
        case @params[5]
        when 0  # Level
          value = actor.level
        when 1  # Experience
          value = actor.exp
        when 2  # HP
          value = actor.hp
        when 3  # MP
          value = actor.mp
        when 4  # Maximum HP
          value = actor.maxhp
        when 5  # Maximum MP
          value = actor.maxmp
        when 6  # Attack
          value = actor.atk
        when 7  # Defense
          value = actor.def
        when 8  # Spirit
          value = actor.spi
        when 9  # Agility
          value = actor.agi
        end
      end
    when 5  # Enemy
      enemy = $game_troop.members[@params[4]]
      if enemy != nil
        case @params[5]
        when 0  # HP
          value = enemy.hp
        when 1  # MP
          value = enemy.mp
        when 2  # Maximum HP
          value = enemy.maxhp
        when 3  # Maximum MP
          value = enemy.maxmp
        when 4  # Attack
          value = enemy.atk
        when 5  # Defense
          value = enemy.def
        when 6  # Spirit
          value = enemy.spi
        when 7  # Agility
          value = enemy.agi
        end
      end
    when 6  # Character
      character = get_character(@params[4])
      if character != nil
        case @params[5]
        when 0  # x-coordinate
          value = character.x
        when 1  # y-coordinate
          value = character.y
        when 2  # direction
          value = character.direction
        when 3  # screen x-coordinate
          value = character.screen_x
        when 4  # screen y-coordinate
          value = character.screen_y
        end
      end
    when 7  # Other
      case @params[4]
      when 0  # map ID
        value = $game_map.map_id
      when 1  # number of party members
        value = $game_party.members.size
      when 2  # gold
        value = $game_party.gold
      when 3  # steps
        value = $game_party.steps
      when 4  # play time
        value = Graphics.frame_count / Graphics.frame_rate
      when 5  # timer
        value = $game_system.timer / Graphics.frame_rate
      when 6  # save count
        value = $game_system.save_count
      end
    end
    for i in @params[0] .. @params[1]   # Batch control
      case @params[2]  # Operation
      when 0  # Set
        $game_variables[i] = value
      when 1  # Add
        $game_variables[i] += value
      when 2  # Sub
        $game_variables[i] -= value
      when 3  # Mul
        $game_variables[i] *= value
      when 4  # Div
        $game_variables[i] /= value if value != 0
      when 5  # Mod
        $game_variables[i] %= value if value != 0
      end
      if $game_variables[i] > 99999999    # Maximum limit check
        $game_variables[i] = 99999999
      end
      if $game_variables[i] < -99999999   # Minimum limit check
        $game_variables[i] = -99999999
      end
    end
    $game_map.need_refresh = true
    return true
  end
end
[/spoiler]

...just testing.  (BTW, its a fix for the variables function in VX.  Just place it in the materials section)

[spoiler]
Code: [Select]
#=========================================================================
# ● ◦ [VX] Animation Bug Fixed ◦ □ by Woratana (21/05/2008)
# * Fixed bug that animation will follow screen, not stay on character~ *
# * You can place this script in any slot below the slot 'Sprite_Base'
#-------------------------------------------------------------------------
class Sprite_Base < Sprite
  alias wora_bugfix_sprbas_upd update
  def update
    if !@animation.nil?
      if @animation.position == 3
        if viewport == nil
          @animation_ox = Graphics.width / 2
          @animation_oy = Graphics.height / 2
        else
          @animation_ox = viewport.rect.width / 2
          @animation_oy = viewport.rect.height / 2
        end
      else
        @animation_ox = x - ox + width / 2
        @animation_oy = y - oy + height / 2
        if @animation.position == 0
          @animation_oy -= height / 2
        elsif @animation.position == 2
          @animation_oy += height / 2
        end
      end
    end
    wora_bugfix_sprbas_upd
  end
end
[/spoiler]

(And that one fixes something in Animations. ^^)

So.. I guess that the code function works. ^^'
Title: Re: This Time It's For Real
Post by: Moosetroop11 on June 21, 2008, 04:25:05 PM
Cheers for putting the join dates back in man :D
Title: Re: This Time It's For Real
Post by: Felix-0 on June 21, 2008, 04:42:43 PM
do you have to become a hero member to get a custom title  ???
Title: Re: This Time It's For Real
Post by: Osmose on June 21, 2008, 05:26:48 PM
No, anyone can edit them under their Profile options.
Title: Re: This Time It's For Real
Post by: nrsisyourbuddy on June 21, 2008, 08:34:20 PM
Yeah, you can go to "Forum Profile Information", the title's above the sig I belive.
Title: Re: This Time It's For Real
Post by: gamer4048 on June 23, 2008, 06:45:37 AM
hey i cant download anything and it says it cant coonect to the surver so what do u recomend
Title: Re: This Time It's For Real
Post by: roxas99999 on June 30, 2008, 02:16:16 AM
The MIDI section seems down to me.
None of the music is working.
Other than that, works well.
It says I don't have permission to access it.
Title: Re: This Time It's For Real
Post by: PhoenixGames on July 13, 2008, 06:02:04 AM
I am having the same problem. I've tried accessing it from multiple computers and multiple browsers, but nothing seems to work.

And all of the new music says there are 0 downloads, which leads me to believe that roxas, gamer, and I are not the only ones experiencing this problem.