Charas-Project

Game Creation => Requests => Tutorials => Topic started by: Prpl_Mage on October 01, 2008, 02:26:45 PM

Title: Limited inventory space
Post by: Prpl_Mage on October 01, 2008, 02:26:45 PM
Well, I had the idea and I made it work. It's pretty basic, and I'm kinda confused why I havn't heard anything about it earlier.
The actuall limitation was just some varaible operations after all. Anyway- the system worked except for 4 things.

1. Whenever you shopped you could exceed the limit.
2. Enemies wasn't allowed to drop items(random encounters) or they would simply be added and the limit would've been exceeded again.
3. Unequiping items allowed you to exceed the limit.
4. You had to sell items to make space since there is no option to discard items.

Well, I mixed the first with a custom shopping system. Really lame, but it works.
Second one was solved with NO random encounters and just overworld charsets bumping into you. Although after a victory you had to but some conditional branches to check the ammount ect.
Third one was solved with a crappy CMS. Although I've yet to make the actuall equipment screen.
Fourth problem was solved with the CMS as well.

--------------------
So, the thing works now, the CMS displays the 20 items in your inventory, you can discard them as you see fit and you can check your money(too lazy to make pictures for it).

So yeah, I did it. It worked and all. Still gotta figure out some smaller problems before I try to make an actual game with it.
For example: easier ways to display the items in the CMS. I simply put events on every spot(yes the cms is a map and not pictures or whatever is used for those fancy things) and made a page for every item(that was in the demo).'
Could use some tips on how to make a decent status, skill and equip menu without having to go through too much trouble.

And let me know if you want it... I guess. I made it for people to use although it's far from fancy and 100% working.

Cheers
Title: Re: Limited inventory space
Post by: Fisherson on October 01, 2008, 03:44:24 PM
I'd love to see it, it sounds fasinating. 
Title: Re: Limited inventory space
Post by: Hell Angel on October 01, 2008, 08:55:04 PM
This sounds pretty good... I might actually be looking for something like this, without all the other sub-menus (skills and stuff), too. Can't wait for a couple screens.
Title: Re: Limited inventory space
Post by: Meiscool-2 on October 01, 2008, 10:33:34 PM
Sounds like more work that it is worth, but most things in rpg maker are lol.

Looks good. I like how you made more systems to make your original system work.
Title: Re: Limited inventory space
Post by: Prpl_Mage on October 02, 2008, 09:35:54 PM
When I get the status and equipment to work and post the project here I bet you guys will be kinda surprised how easy it was.
Don't quite have the time for it at the moment. Got some other things going on in my life. I'll get it doen though. Should just require some varaibles as always.

@Fish: Why, thank you.

@Hell: Let me know and I can explain the basics, I could just send you the project though and have you figure it out yourself if you need it now.

@Meis: It's like everything else; repeative coding. The demo only includes 6 items, I'd hate to go through that coding for 100. But for being a test to see if it works; yes. It's kinda too much work but still not that complicated.