Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Rahl on April 17, 2009, 01:50:25 AM

Title: Survive
Post by: Rahl on April 17, 2009, 01:50:25 AM
This began yesterday as a free-time shooting tutorial but I got carried away making it a full blown mini-game.

-Fight a hourd of 15 zombies at a time.
-Use guns to plow bloody waves through zombies
-Us a short range Shotgun to lay way to monsters in rows of 3x2 sections
-Bullets that can miss thier target.
-Fast paced ammo conserving shooting.
-Pictures that show your guns and how much ammo they have left, and how many clips remain.

(http://i43.photobucket.com/albums/e354/hellroc/zombies.jpg)

-Controls-
[Shift] Shoot
[1] 9mm Equip (after you find it)
[2] Shotgun Equip (after you find it)
[Z] Reload
[X] Melee Scythe
{0} Pause


Tell me what you think and feel free to use this as a resource for your own game.
http://www.savefile.com/files/2079757
Title: Re: Last Stand
Post by: Fisherson on April 17, 2009, 02:04:01 AM
Look's good, i'll give it a try. Many flashes?
Title: Re: Last Stand
Post by: _JeT_ on April 17, 2009, 02:21:06 AM
Sounds promising, I'll try it tomorrow. One question, is this based off that The Last Stand Game? Same name, and concept.
Title: Re: Last Stand
Post by: Rahl on April 17, 2009, 04:11:12 AM
Sounds promising, I'll try it tomorrow. One question, is this based off that The Last Stand Game? Same name, and concept.

Nope completely different game, never even new there was a game called last stand.

Look's good, i'll give it a try. Many flashes?

Doesn't have any red or blue flashes, I made sure of it. BUT when you get hurt you screen does get grow more and more red with each damage you take. I hope this isn't bad for you fish.
Title: Re: Last Stand
Post by: DedlellyDeth on April 17, 2009, 04:24:05 AM
I bet you could use the same system as this for boss AI in your game, Rahl. Having charset events control attack ranges. Am I nagging you too much? :P
Title: Re: Last Stand
Post by: Nandez on April 17, 2009, 04:50:30 AM
I'll check it out tommorow killing Zombies is always so enticing.
Title: Re: Last Stand
Post by: Rahl on April 17, 2009, 04:54:41 AM
I bet you could use the same system as this for boss AI in your game, Rahl. Having charset events control attack ranges. Am I nagging you too much? :P

I do use the same system in my game as is used in this one. But just for Raynes sword.

To add a little more excitement to the game I added a, difficulty system. The harder the dificulty the less hits you can take. Oh and remember if you don't get hurt the damage will go away, 3 seconds per level of damage to be more exact. And I have added a score system, kill all the zombies you can and post your scores here to try to beat everyone else!

(http://i43.photobucket.com/albums/e354/hellroc/zombies2.jpg)

Download:
http://www.savefile.com/files/2079757


*Cough* Ignore the Zelda title. Got the names mixed up. *Cough*
*Cough* Now fixed *Cough*
Title: Re: Last Stand
Post by: Muraiko on April 17, 2009, 11:56:52 AM
I have a minigame in my game that is sort of like this. Except instead of killing Zombies, you kill an army of hundreds of soldiers on both sides of the screen. I'll play this later, and see how it's like :D
Title: Re: Last Stand
Post by: Nandez on April 17, 2009, 12:41:39 PM
Ok I am actually still playing it.

Well after dieing soon on hard I switched to medium to get the feel between yelling COME GET SOME loud enough to wake my neighbors after getting the shotgun (finding out its not as useful as I hoped it would be) and blasting zombies in a row with the 9mm I have to say this is fun.

Though I have died quite a few times most from bugs though. Sometimes after getting hit you will get stuck in position you won't be able to turn or anything unless you get hit enough until near death though you can still wlak strnage enough. Sometimes I will come across a Zombie who doesn't die no matter how many times its shot and I will get like gang raped by a dozen zombies trying to get past that one when there no way to go up or down without dieing. The shotgun teases you by being able to see it at first but then it dissapears and ur left with 9mm sometimes I would get alot of shell boxes while trying to survive waiting for a another 9mm clip but no big deal.  Also rare time I would shoot into nothing a Zombie on the other side of the screen would die. Getting frozen in place suck cause if there is a zombie behind u you're screwed cause there is just no moving up or down to get away so you just sit there frozen getting hit until you die.Thats the bugs I came across.
It is terribly fun to play : )
Think i'll go continue playing it now since I died with only 20 seconds left.

Title: Re: Last Stand
Post by: Rahl on April 17, 2009, 01:00:15 PM
Yeah I've run across the damn invincible zombie before as well, the only problem is that I can't fin which it is in the script. Theres so damn many of them, and I could swear they're all coded right.

The shotgun is awesome, and the clip is only 4 rounds because its so devistating. And when you get locked into facing a single direction you just have to run around and let yourself get hit again, though this is a common problem with most ABS's. I may may a button especially for unlocking hero facing. The thing with random zombies dying though is that your bullet is an actual event and it dissipears reappears where it landed so fast that you can't see it but it still registers before being shot out of the hero's gun.
Title: Re: Last Stand
Post by: Fisherson on April 17, 2009, 03:02:39 PM
Yeah I've run across the damn invincible zombie before as well, the only problem is that I can't fin which it is in the script. Theres so damn many of them, and I could swear they're all coded right.

Do what I do with buggy enemies. Change the graphics up make two or three original ones and swap out, that way you'll at least no which one's aren't hm and which color category he's in.
Title: Re: Last Stand
Post by: Nandez on April 17, 2009, 03:23:08 PM
The shotgun dissapointment was only because I expected it to take out more enemies, maybe it was my fualt for trying to live and blow them away at the same time.
Title: Re: Last Stand
Post by: Rahl on April 17, 2009, 03:55:44 PM
Well it can take out up to 6. Do you think it should be a 3x3 radius?
Title: Re: Last Stand
Post by: Nandez on April 17, 2009, 04:32:26 PM
Up to 6 really mine only took out like 3.
Title: Re: Last Stand
Post by: Rahl on April 17, 2009, 04:39:22 PM
The shotgun has this area of effect:

  XX
<XX
  XX

Do you think it should be like this?

  XXX
<XXX
  XXX
Title: Re: Last Stand
Post by: ellie-is on April 17, 2009, 04:47:48 PM
One thing I dont like is the name, I havent read the thread so maybe you mentioned it already, but, its the name of an (awesome) flash game. Pretty much the only flash game I like XD
Its plot is just like yours. (No plot, just go shooting zombies.)
http://armorgames.com/play/269/the-last-stand

But looks good, I ll give it a try later =P
Title: Re: Last Stand
Post by: Rahl on April 17, 2009, 04:53:36 PM
I'd honestly never heard of the game before, but I'll change the name to somthing else. Play it and try it out.
Title: Re: Survive
Post by: ellie-is on April 17, 2009, 05:17:02 PM
Yeah, most people never hear about most flash games. As far as I know, you could use the exact same name and have pretty much the exact same game and you wouldnt be breaking any laws too.
Title: Re: Survive
Post by: Rahl on April 17, 2009, 07:18:24 PM
I would like to anounce the next and possibly final (deciding wether or not I should put placeable landmines/ grenades things like that) version of Survive.

-Put in cheat code possibilities
-After each level you get a new code like infinite ammo 9mm/ infinite ammo Shotgun/ Golden Shotgun
-You can put these codes in at the beginning of the game.
-Your character will not get frozen in a single poze and more.

!Golden Shotgun!

(http://i43.photobucket.com/albums/e354/hellroc/zombies3.jpg)

(http://i43.photobucket.com/albums/e354/hellroc/zombies4.jpg)


The Golden Shotgun now does a damage radius of:

  XXXXXXXX
<XXXXXXXX
  XXXXXXXX

http://www.savefile.com/files/2079757
Title: Re: Survive
Post by: ThexXtremeXx on April 17, 2009, 07:23:53 PM
We.Need.Lazors.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 01:11:59 AM
I son't think lazers would fit the setting very well.
Title: Re: Survive
Post by: ThexXtremeXx on April 18, 2009, 01:15:41 AM
yeah... then again, I tried to eat my toe.
Title: Re: Survive
Post by: Valiere on April 18, 2009, 01:16:01 AM
I think you should work on the zombie's sprite too. I bet you could make it better-looking. Right now, they just look like a green goblin in a bath towel.
Title: Re: Survive
Post by: Nandez on April 18, 2009, 01:19:11 AM
I do think the bottom would work better.
Especially when they are swarming everywhere.
Plus I know the range is shorter than the 9mm but when it cna take out 3 in a row if ur close

Enough i thought the shotgun should be able to also.

Like
  XXX
<XXX
  XXX

But I gotta agree the zombie sprites could be better but there not bad.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 01:46:41 AM
I think you should work on the zombie's sprite too. I bet you could make it better-looking. Right now, they just look like a green goblin in a bath towel.

Yeah, I know. If you guys have any I can use I would appreciate it. What did you think of the overall gameplay Val?

I do think the bottom would work better.
Especially when they are swarming everywhere.
Plus I know the range is shorter than the 9mm but when it cna take out 3 in a row if ur close

Enough i thought the shotgun should be able to also.

Like
  XXX
<XXX
  XXX

But I gotta agree the zombie sprites could be better but there not bad.


I'll make it a 3x3 row then, it does seem appropriate.
Title: Re: Survive
Post by: Fisherson on April 18, 2009, 02:03:47 AM
I think you need a weapon that doesn't use ammunition for while you're out of ammo so you're not so defenseless when your cornered and outnumbered.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 02:06:50 AM
Thats suppose to be part of the challange, but maby I could. What kind of melee weapon you guys prefer?
Title: Re: Survive
Post by: Valiere on April 18, 2009, 02:09:45 AM
Yeah, I know. If you guys have any I can use I would appreciate it. What did you think of the overall gameplay Val?

I could probably whip one up when I get a moment.

I'm probably not the best person to ask...I suck at shooters. I tend to freak out when surrounded, which is usually what I did here. So for people like me, it'd be great if you put a little more distance from the zombies initially in Easy Mode. I found myself having to restart several times because there was very little time to walk over to the gun, press 1, then get into a good position to defend myself before being mauled. I also had issues with zombies spontaneously generating behind me. D:

It's certainly a cool idea, and I love the execution. I couldn't get past the first level after like 20 tries (yeah, I know), but I may try again. I hope you have more chances to take advantage of the terrain in later levels, because that seems to be the key to surviving.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 02:19:29 AM
I may put in moving terrain just to make it a bit more interesting.
Title: Re: Survive
Post by: Fisherson on April 18, 2009, 02:25:45 AM
Thats suppose to be part of the challange, but maby I could. What kind of melee weapon you guys prefer?

How about somthing simple like a knife or machette?
Title: Re: Survive
Post by: Red Giant on April 18, 2009, 04:24:52 AM
Fun, and also a pretty tight system you got here, Rahl. I do have a criticism though. I HATE the respawing system. HATE HATE HATE. I don't really have an alternative. Maybe they could come in from a respawn point? Maybe jump down into the pit from the ledge? Just any kind of warning you know.
Title: Re: Survive
Post by: Fisherson on April 18, 2009, 04:35:57 AM
Fun, and also a pretty tight system you got here, Rahl. I do have a criticism though. I HATE the respawing system. HATE HATE HATE. I don't really have an alternative. Maybe they could come in from a respawn point? Maybe jump down into the pit from the ledge? Just any kind of warning you know.

Oh yeah I remember that. I liked how I could line them up and take them out with one shoot killing four at a time, but then they'd just spring up out of the ground and I'd be all "Holy ****! Where'd you come from?!" Also can you send me the script you used for respawning? I'd like to see it.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 04:59:47 AM
I've added a short sword that can attack 1 square in front of you when you press [X].

http://www.savefile.com/files/2079757
Title: Re: Survive
Post by: Valiere on April 18, 2009, 05:00:19 AM
All right, here's a zombie. I tried to make it limp along like a zombie with limited success.

(http://i49.photobucket.com/albums/f271/Serithe/Zombie.png)
Title: Re: Survive
Post by: Rahl on April 18, 2009, 05:01:30 AM
All right, here's a zombie. I tried to make it limp along like a zombie with limited success.

(http://i49.photobucket.com/albums/f271/Serithe/Zombie.png)

Thanks alot for making it, I'll use it from now on.
Title: Re: Survive
Post by: Red Giant on April 18, 2009, 05:03:02 AM
I'm gonna cut you one day Val.
Title: Re: Survive
Post by: Valiere on April 18, 2009, 05:14:28 AM
Okay, but not the face.
Title: Re: Survive
Post by: ThexXtremeXx on April 18, 2009, 05:19:23 AM
Okay, but not the face.

I was just watching the r. kelly episode of the boondocks then-

nevermind.
Title: Re: Survive
Post by: Valiere on April 18, 2009, 05:28:08 AM
I wouldn't want the rest of me peed on either.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 08:12:20 AM
For the last 4 hours I've been trying to script a good AOE land mine, and for 4 hours I have failed. There may eventually be one in there but it wont be today.
Title: Re: Survive
Post by: Fisherson on April 18, 2009, 04:02:53 PM
All right, here's a zombie. I tried to make it limp along like a zombie with limited success.

(http://i49.photobucket.com/albums/f271/Serithe/Zombie.png)

It look's like Lilsniffs XD

I'm gonna cut you one day Val.

This is why you have a Jedi bodyguard, we come in hand in case walking skeletons just suddenly decide to start cutting young women for no apparent reason.
Title: Re: Survive
Post by: ellie-is on April 18, 2009, 04:08:22 PM
Oh and have a boss that does not dies in one shot, would be sweet. Like a big ****ing ghost that moves around and has more than one attack and all.
Title: Re: Survive
Post by: Red Giant on April 18, 2009, 05:15:36 PM
Dammit rahl change the regen system. My opinion is the only one that matters!
Oh and have a boss that does not dies in one shot, would be sweet. Like a big ****ing ghost that moves around and has more than one attack and all.
Also this.

This is why you have a Jedi bodyguard, we come in hand in case walking skeletons just suddenly decide to start cutting young women for no apparent reason.
im quakin in ma boots
Title: Re: Survive
Post by: Nandez on April 18, 2009, 05:28:38 PM
The sword *scythe* helps but I gotta agree the spawn is very deadly/annoying at certain times other times I don't mind it though.

So I can deal with the respawn.
Title: Re: Survive
Post by: Red Giant on April 18, 2009, 05:30:26 PM
Oh yeah the scythe was epic useful in terms of functionality, but the animations kept bugging up on me. I'd go invisible permanantely or wouldn't go invisible at all.
Title: Re: Survive
Post by: Nandez on April 18, 2009, 05:32:28 PM
Really I havn't had any bugs in the new one.
Title: Re: Survive
Post by: DedlellyDeth on April 18, 2009, 05:41:54 PM
Instead of a short sword, have a 2x4 with a nail. YES. DO IT.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 06:34:22 PM
Oh yeah the scythe was epic useful in terms of functionality, but the animations kept bugging up on me. I'd go invisible permanantely or wouldn't go invisible at all.

I'll fix this

Dammit rahl change the regen system. My opinion is the only one that matters!Also this.
im quakin in ma boots

Whats wrong with the regen system?

Oh and have a boss that does not dies in one shot, would be sweet. Like a big ****ing ghost that moves around and has more than one attack and all.

This is very likely.



Instead of a short sword, have a 2x4 with a nail. YES. DO IT.

This is unlikely.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 08:33:16 PM
Now has it's title and Gameover screens.


(http://i43.photobucket.com/albums/e354/hellroc/zombies_title.jpg)

(http://i43.photobucket.com/albums/e354/hellroc/zombies_gameover.jpg)

Also now the scythe animation has been fixed, so no more dissipearing. And when a zombies respawns, right before it does so a hand will pop out of the earth to let you know to get the hell out of the way.


http://www.savefile.com/files/2079757
Title: Re: Survive
Post by: Valiere on April 18, 2009, 09:32:10 PM
Haha, the title screen is much improved.
Title: Re: Survive
Post by: ellie-is on April 18, 2009, 09:33:16 PM
Just got to the end. Its pretty cool :P
Title: Re: Survive
Post by: Red Giant on April 18, 2009, 09:37:29 PM
Yes! The animation could be smoother, but I'm not going to look a gift horse in the mouth. The rising animation is certainly an improvement. Let us whisk off to spain where I will make love to you in the summer moonlight.
Title: Re: Survive
Post by: Nandez on April 18, 2009, 10:09:54 PM
Either way dude I have to give you props for this not like its Epic or anything but it sure is fun as hell to play.
You killed 91 zombies and no one will ever know 40 seconds left Damn!
It seems like he moves a little slower.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 10:30:41 PM
Thanks guys I really appreciate the props. Are there anymore bugs that you can see in it?
Title: Re: Survive
Post by: Nandez on April 18, 2009, 10:31:54 PM
I just found one the Shotgun amo is messed up sometimes even when loaded it shows empty and when empty it shows loaded.
Title: Re: Survive
Post by: Rahl on April 18, 2009, 11:09:16 PM
Fixed.

You killed '256' zombies and lived to tell about it.
{Cheater}

I used unlimited shotgun ammo.
Title: Re: Survive
Post by: ellie-is on April 18, 2009, 11:13:18 PM
I killed 300something but I was cheating too. :P
Title: Re: Survive
Post by: Nandez on April 18, 2009, 11:33:16 PM
I got 200 only using unlimited 9mm.
Then I got a text looked away and died.
Title: Re: Survive
Post by: Rahl on April 19, 2009, 01:37:44 AM
Sorry I took the only way to pause the game away, but it seemed the best way to use a melee wemon.
Title: Re: Survive
Post by: Red Giant on April 19, 2009, 01:41:45 AM
You can just make an alternate button for menu, right? Like 1 or someshit.
Title: Re: Survive
Post by: Rahl on April 19, 2009, 01:55:38 AM
Yeah I guess I could. I'll make it 0 then.
Title: Re: Survive
Post by: Rahl on April 19, 2009, 02:13:29 AM
New Pause

(http://i43.photobucket.com/albums/e354/hellroc/zombies5.jpg)

http://www.savefile.com/files/2079757
Title: Re: Survive
Post by: Rahl on April 20, 2009, 04:02:57 AM
Unless anyone can find bugs in this game, I do believe it is finished. Continue to post your scores here if you wish and I'll do thae same, and thanks all of the support and props I got in the making of it. I wouldn't have been able to make it as good as it is without the help of all of you.
Title: Re: Survive
Post by: Nandez on April 20, 2009, 04:10:20 AM
I havn't found anymore bugs.
Title: Re: Survive
Post by: DedlellyDeth on April 20, 2009, 04:11:56 AM
Unless anyone can find bugs in this game, I do believe it is finished. Continue to post your scores here if you wish and I'll do thae same, and thanks all of the support and props I got in the making of it. I wouldn't have been able to make it as good as it is without the help of all of you.

There's a bug in the movement tracking. When I run into a wall, the weapon and ammo positions are thrown off.
Title: Re: Survive
Post by: Rahl on April 20, 2009, 04:13:42 AM
Could you be more specific?
Title: Re: Survive
Post by: DedlellyDeth on April 20, 2009, 10:54:53 PM
I step left at the start into the doorway and the weapon pick-up positions are different than if I didn't.
Title: Re: Survive
Post by: Rahl on April 21, 2009, 04:19:02 AM
I'll look at it and see I can find ouy what you mean.
Title: Re: Survive
Post by: fruckert on April 21, 2009, 07:17:06 AM
I'm going to try this later, right now I need to sleep
Title: Re: Survive
Post by: zuhane on June 02, 2009, 10:40:28 AM
That's got some serious potential right there! I seriously think
you should expand on it... maybe add some abilities, escaping maneouvres,
depth... something like that. That's very fun to play!
Title: Re: Survive
Post by: Rahl on June 03, 2009, 08:05:18 PM
Thanks alot I actually got it back out and was playing it again today and have been considering expanding it. It was originally a small project to direct my attention from my main game POR. But its very possible I will add more in the future.
Title: Re: Survive
Post by: Shady Ultima on June 04, 2009, 12:16:24 AM
I can't even get past the first level / get anything better than the pistol and I always run out of ammo. I suck...
Title: Re: Survive
Post by: Fisherson on June 04, 2009, 04:12:32 PM
That's got some serious potential right there! I seriously think
you should expand on it... maybe add some abilities, escaping maneouvres,
depth... something like that. That's very fun to play!

That's what i thought when I played it. I mean your shooting system has more range capabilities than Warped does and you have a wonderful respawning system. You don't even realy need all that much of a story and adding levels would increase game play.
Title: Re: Survive
Post by: Rahl on June 04, 2009, 06:09:18 PM
I probably will, Im not sure wether I should keep with the arcade feel or go into an actual game setting. What do you guys think?
Title: Re: Survive
Post by: DedlellyDeth on June 04, 2009, 06:16:50 PM
Arcade.
Title: Re: Survive
Post by: Fisherson on June 05, 2009, 03:58:56 AM
We not do both? Have a monster kill counting system that awards you with points for killing zombies and then give them the ability to spend these points on things like upgraded stats and abilities. If you decide to develop Vayne's past you could have him have a journal with all the pages torn out and have option of collecting them instead of making his story the most important thing and smothering out the arcade feel.
Title: Re: Survive
Post by: Rahl on June 05, 2009, 10:37:44 AM
Sounds like something from Resident Evil. But yeah I like it. I might try it soon.
Title: Re: Survive
Post by: DedlellyDeth on June 05, 2009, 10:15:24 PM
You better not be making ink reels, n*gger.
Title: Re: Survive
Post by: Shady Ultima on June 06, 2009, 04:37:13 AM
Can you send me a notepad tutorial of that?
Title: Re: Survive
Post by: Rahl on June 06, 2009, 07:55:43 AM
Of what?
Title: Re: Survive
Post by: Shady Ultima on June 06, 2009, 08:23:24 AM
I meant of the shooting, but I think I've got it now.
Title: Re: Survive
Post by: Rahl on June 06, 2009, 08:39:04 AM
Yeah its really very complicated.

-=Edit=-

Well not really complicted just a very long winded proceedure.
Title: Re: Survive
Post by: Rahl on August 17, 2009, 05:48:12 PM
Lately playing some Left 4 Dead, and Red's new game has given me newfound inspiration to expand on this game as manyof you have asked for, and well I'm beginning work on this again today. But this time there will be more zombies than ever before. I have already in a short time scripted 5 more zombies into the game making for a total of 20 zombies! There are more to come as Im going to be scripting atleast 5 more today. 5 may not sound like alot to you but trust me ittakes time and patience to script each one. So give me a shout and tell me what you would like to see in the new Survive exansion pack.
Title: Re: Survive
Post by: Fisherson on August 17, 2009, 07:46:52 PM
I wish you'd try making some story to it and having a level progression in place. It'd make this an awesome game.
Title: Re: Survive
Post by: Red Giant on August 17, 2009, 07:59:20 PM
Can't wait to see the new version. Yeah, scripting new ABS enemies is an awesome pain in RPGM, I been there bro.

Don't really think a story is necessary for this form of game.
Title: Re: Survive
Post by: Rahl on August 17, 2009, 08:02:53 PM
I never was very good at horror stories, if you hadsomthing in mind fish it woulde great if you'd email me with some ideas. As for levels and upgrades and things of that sort I'll have to see what I can do and what everyone else would think of it.

On another note thier are now even more zombies scripted, there are now 25 scripted tested and fully functional zombies for you to plow through. Though I probably wont release an expansion beta until I have a bit more done, don't worry extra zombies isnt all I have in store.

On of my latest ideas is profiles: Where all of your upgrades and weapons and things are stored in your profile, as well possible medals and level selection.
Title: Re: Survive
Post by: ellie-is on August 17, 2009, 08:13:13 PM
But levels with different designs could be cool.
Maybe picking a level when you start and staying there.
--
Oh crap he posted before I did >.>
EDIT: Wow it took me 10 minutes to post. xD
Title: Re: Survive
Post by: Rahl on August 19, 2009, 07:06:11 AM
Believe it or not I have spent just about every free second since I got out of class around 4:30 today developing the level selection menu and its still notcompletely done. Though I have got some time consuming scripting out of the way, like locked levels, scrolling, drawing all of the graphics by hand, and completing how the story will play out in my head.

Features already induced:

-Player Profiles
-Load Menu
-Level Selection Menu
-Opening Cutscenes
-1st Playable Level

Features To Come:

-Med Kits (Mid Price)
-2 Different 1 use armor (High Price)
-Ammunition (Low-Mid Price)
-Temperary obstacles (Mid Price)
-Buyable Survival Levels (High Price)
-Spoils of War-Ammunition Found more often (High Price)
-Golden shogun is no longer a cheat, but the most expensive weapon in the game, and availiable only in final Survival Level.
-Player Scores will be recorded
-Players earn spendable points in the campaign mode
-4 different Survival Levels Including the original gaveyard level.
-Choose you time limit on Survival Levels (Bonus points for higher time limits)

Things that MIGHT be coming-

-Land Mines (Low Price/Survival Only)
-Deployable Decoys (Med Price/Survival Only)
-Possibly be able to buy other cheats for a rediculous price.

Let me know what you think.
Title: Re: Survive
Post by: Red Giant on August 19, 2009, 10:55:16 AM
Sweet stuff. Looks like you're working hard.
Title: Re: Survive
Post by: Fisherson on August 19, 2009, 03:44:42 PM
Awsesome, bro. Glad to see you took some of my advice, also I'll read your story you sent me tonight and tell you what I think.
Title: Re: Survive
Post by: Rahl on August 19, 2009, 05:14:25 PM
Well as far as the story goes, the way its going to play out is like this:

-Instead of roaming around all over the place and advsncing in the story the only ACTUAL gameplay will be fighting, there may be a few cutscenes here and there most likley a begginning and endng cutscene, but for the most part most of the story will come from Vaynes journal, an exerpt from which will be told at the beggining of each level.

This will hopefuly satisfy both those who want a story and those who just want to get down to the fighting. Thse who just want to fight can just click through each journal entry as fast as they please, and those who want story can read it. Let me know what else you would like to see in this game.
Title: Re: Survive
Post by: Fisherson on August 19, 2009, 06:21:58 PM
Sounds okay to me. Maybe consider a boss and some new enemies. If you need any help with coming up with stuff, IM me when and I'll see what I can do. I'm on most of the time at 2:00 PM and 7:00 PM.
Title: Re: Survive
Post by: Rahl on August 19, 2009, 07:44:26 PM
Theres a possibility of a boss, in the final campaign leve, though I could really realy use someone to sprite him for me, would anyone be intereted?
Title: Re: Survive
Post by: Rahl on August 20, 2009, 03:13:51 PM
I hope to have a demo/tommorow after I work out some more bugs and finish the second level. (Sorry for missing some letters here and there, its my new keyboard you have to push harder than the old one.)
Title: Re: Survive
Post by: Fisherson on August 21, 2009, 01:51:32 AM
Theres a possibility of a boss, in the final campaign leve, though I could really realy use someone to sprite him for me, would anyone be intereted?

Tell me what it looks like and I'll give it a try.
Title: Re: Survive
Post by: Rahl on August 21, 2009, 04:36:39 AM
It doesnt really mater, jsut somthing close to the zombie sprite I use that val made for me.
Title: Re: Survive
Post by: Fisherson on August 21, 2009, 07:54:29 PM
It doesnt really mater, jsut somthing close to the zombie sprite I use that val made for me.

Kay, what size? Charaset sized, or picture?
Title: Re: Survive
Post by: Rahl on August 21, 2009, 09:29:05 PM
Charset I guess.
Title: Re: Survive
Post by: Fisherson on August 23, 2009, 08:35:17 PM
Verywell. I shall IM you when it's finished.
Title: Re: Survive
Post by: Rahl on August 24, 2009, 12:19:36 AM
Ok thanks fish.
Title: Re: Survive
Post by: Rahl on August 25, 2009, 09:02:30 PM
Still working on this, school has throw a wrench in my game making time, and between it and Halo3 theres not alot of time left but still in progress.
Title: Re: Survive
Post by: Rahl on September 02, 2009, 10:57:56 PM
As soon as I finish the next level of the game I will put up a demo.
Title: Re: Survive
Post by: Rahl on November 10, 2009, 03:47:58 AM
(http://i43.photobucket.com/albums/e354/hellroc/132312.jpg)

(http://i43.photobucket.com/albums/e354/hellroc/23442.jpg)

Its been a while but I thought I would post some progress. Firs picture is part of a cutscene, second is the level selection screen.
Title: Re: Survive
Post by: MissingName on November 10, 2009, 12:12:17 PM
Cool.