Charas-Project

Off-Topic => Archive => Resources => Topic started by: Valiere on April 26, 2009, 04:25:41 AM

Title: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on April 26, 2009, 04:25:41 AM
This is the work-in-progress steampunk chipset I'm making for the upcoming chain game. I'm actually making two chipsets; an outdoor and indoor one, and this is the latter. I'm not posting the actual chipset, because I'd rather it be exclusive to the chain game for now.

(http://i49.photobucket.com/albums/f271/Serithe/s1.jpg)

The shadow is screwy, but it's just there as a demonstration. The clock was originally going to have customizable hands, but I screwed up and placed the face dead-center and am having trouble getting overlapping charsets to align properly. For now, the hands are static.

(http://i49.photobucket.com/albums/f271/Serithe/s3.jpg)

Still working on the elevator, so you'll have to take the stairs for now. This area is based on the Bradbury Building, a real-life steampunk palace.

(http://i49.photobucket.com/albums/f271/Serithe/s2.jpg)

Going to create some rugs to avoid too much dead space. I'm also going to create some objects to place in the shelf to the far right.

(http://i49.photobucket.com/albums/f271/Serithe/s4.jpg)

This is some sort of workshop. Yeah, I know, where are all the steampunk gadgets? I've been working almost exclusively on the chip itself, and I've only done a few animated things today. A lot more gadgets are coming, rest assured. The boiler to the left has two animations; the needle on the dial jumps, and steam spews out of the faucet. The fan to the upper right is great animated. Also, the piping on the walls is fully customizable.

(http://i49.photobucket.com/albums/f271/Serithe/s5.jpg)

The kitchen....not much to see here. Planning on adding all sorts of steampunk kitchen gadgets, but for now you'll have to settle for a copper kettle and a spice rack.



It occurred to me how much work I have to do to even get the bare minimum of a chipset..... o_o ....next update will see this thing spiced up immensely. I'd love to hear some suggestions, especially about what kind of walls and floors to add and modify, as those are my weak spots. And I don't really know what floors qualify as "steampunk."


04/29/09 edit:


As promised, here are the new and improved chip's screenshots. I also included a couple animated gifs.

(http://i49.photobucket.com/albums/f271/Serithe/newapothecary.png)

This is supposed to be an apothecary, very applicable in this setting. The shelves are supposed to have glass backing, so they look a bit better on lighter backgrounds, but they're fine here too. The items on the shelves, like the books in the bookcase are fully customizable, and here I stuffed them with items of Victorian medicine. There's also a phrenology model head on the desk there. I imagine there can be vendors with the medicine cart on the left around town to sell you potions and such on the go.

(http://i49.photobucket.com/albums/f271/Serithe/newbedroom1.png)

Wanted to show off the fixed bed. I'll make it so you can change the colors of the sheets if purple's not your thing (the curtains too). The chest there opens.

(http://i49.photobucket.com/albums/f271/Serithe/newbedroom2.png)

Wanted to show off the mirror.....which is too high for me to reach. :(

(http://i49.photobucket.com/albums/f271/Serithe/newweaponshop.png)


The Weapons Shop. As you can see, there's some steampunk-style guns mounted on the wall. I may redo the crates, since they stand out a bit much, but I think it's cool that you can stack them like I did. The copper tank is highly customizable, but I'll get to that later.

Here's the fan animated...sorry for the crappy quality. It's a blown-up gif and looks pretty blurry:

(http://i49.photobucket.com/albums/f271/Serithe/fan.gif)

(http://i49.photobucket.com/albums/f271/Serithe/newhallway.png)

I made nine paintings for this chip. I can make more if anyone working on the game requests.

(http://i49.photobucket.com/albums/f271/Serithe/newmeetingroom.png)

I think the map on the wall looks pretty damn good. The table is actually based a real one in the White House called the Treaty Table. Also note the model airship in the center of it.

(http://i49.photobucket.com/albums/f271/Serithe/newclock.png)

Mr. Clock wonders why you guys don't love it.

(http://i49.photobucket.com/albums/f271/Serithe/newworkshop1.png)

The workshop revisited. You can add hatches to either side of the copper tank (You can also elongate the tank itself, but I forgot to do that in this chip.) They can then be opened to either be empty or to show a flame and some sparks, I guess for smelting or cooking purposes. You can add a pipe to the top of the tank, too. The dials at the bottom right are animated...I placed them a little too high, but you get the idea.

(http://i49.photobucket.com/albums/f271/Serithe/newworkshop2.png)

The boiler again. I made a bunch of animated gears spinning, but I don't really know where to put them. They'd probably look fine on pipes or walls, or you could put them in the black margin like I did here.

The boiler animated:

(http://i49.photobucket.com/albums/f271/Serithe/boiler.gif)

(http://i49.photobucket.com/albums/f271/Serithe/newhall.png)

I made a few doors, all fully animated. I plan to make many more, but I'll do that when I'm mostly through the outdoor chip.

(http://i49.photobucket.com/albums/f271/Serithe/newfireplace.png)

The fireplace, unlit.

The fireplace, animated:

(http://i49.photobucket.com/albums/f271/Serithe/fireplace.gif)



That's all for now, I think I screenshotted most of what I've done.
Title: Re: Steampunk Town (screenshots)
Post by: Red Giant on April 26, 2009, 04:37:42 AM
Very nice work, but a little rough around the edges. At some points the colours don't blend well... like the telescope stand vs. the carpet and the character's light outline vs. the white tiling. It equally has some beautiful touches. I love the stylised window panes. And I have to commend your efficiency.

Brass globe is smexy.
Title: Re: Steampunk Town (screenshots)
Post by: Darkfox on April 26, 2009, 04:46:02 AM
Indeed, it is quite beautifully done overall despite a few rough edges. I think it shows genuine creativity.

And floor quality, to my understanding, is just anything old fashion. I think places had actual stone tile at around this time too. Overall I think it looks right for the intended atmosphere.
Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 26, 2009, 04:46:53 AM
Yeah, I know, the floors are lousy. D:
Title: Re: Steampunk Town (screenshots)
Post by: Darkfox on April 26, 2009, 04:53:13 AM
Naw, actually IMO the tiled floors look alright. I like it overall. In the workshop by the way, is that... a small brass bladed fan? o_o
Title: Re: Steampunk Town (screenshots)
Post by: Red Giant on April 26, 2009, 04:55:51 AM
Tiled floors are awesome, nicely shaded and that.

Red carpet looks a bit like offal, though.
Title: Re: Steampunk Town (screenshots)
Post by: Darkfox on April 26, 2009, 05:02:44 AM
I like the attention to small gadgets like the old water heater with the pressure gauge and the small brass fan, and then the big clock too.
Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 26, 2009, 05:03:14 AM
Naw, actually IMO the tiled floors look alright. I like it overall. In the workshop by the way, is that... a small brass bladed fan? o_o

It is!

My boyfriend keeps telling me the carpet is perfect for the atmosphere, but I definitely see the problem with the telescope. I dunno. I'll look around for carpet alternatives that aren't so loud or...entrail-like.

I might use the carpet as a rug and go for some other flooring. Wish I could do hardwood floors, but wood is nigh-impossible to make as a chipset tile, and I'm running out of lower-level non-tile room.
Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 26, 2009, 06:05:30 AM
(http://i49.photobucket.com/albums/f271/Serithe/ss6.jpg)


Much improved, I say!
Title: Re: Steampunk Town (screenshots)
Post by: tmerrill420 on April 26, 2009, 06:22:55 AM
Looks great either way
Title: Re: Steampunk Town (screenshots)
Post by: Rahl on April 26, 2009, 06:57:26 AM
Looks great the circles in the windows are a little rough, but very creative to have come from scratch.
Title: Re: Steampunk Town (screenshots)
Post by: Prpl_Mage on April 26, 2009, 07:13:06 AM
Amazing job on the chips.
It sure gives me that steamy feeling.

And the second bedroom looks brilliant
Title: Re: Steampunk Town (screenshots)
Post by: Darkfox on April 26, 2009, 07:52:01 AM
(http://i49.photobucket.com/albums/f271/Serithe/ss6.jpg)


Much improved, I say!

Much improved, indeed! Love the new look!
Title: Re: Steampunk Town (screenshots)
Post by: Red Fox on April 26, 2009, 09:44:02 AM
Amazing work. I bow down to greatness.

But some things need darker outlines since they blend into the floor and is hard to see.

Edit: Also noted something else

(http://i49.photobucket.com/albums/f271/Serithe/ss6.jpg)

You can see the top of the chest of drawers but not on the shelf next to it.
Title: Re: Steampunk Town (screenshots)
Post by: coreystranick on April 26, 2009, 10:42:20 AM
I have noticed something on the bed, under the headbored you can see the floor
Title: Re: Steampunk Town (screenshots)
Post by: ellie-is on April 26, 2009, 12:07:13 PM
Sweet.
Title: Re: Steampunk Town (screenshots)
Post by: Red Giant on April 26, 2009, 12:51:39 PM
New carpet is a big improvement, nice work.
Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 26, 2009, 03:30:26 PM
Looks great the circles in the windows are a little rough, but very creative to have come from scratch.

24-bit limitations, I'm afraid.

You can see the top of the chest of drawers but not on the shelf next to it.


Yeah, I'll fix that. You probably don't need eight shelf spaces anyhow.

I have noticed something on the bed, under the headbored you can see the floor

That's pretty much inevitable. The bed is arranged so that you can slip your character under the sheets. For that to be possible, the blanket must be set to go over the hero, and the pillow and above must go underneath. If I filled in that space where the floor peaks out, that area would go over the hero and look totally wrong.

I tried to make a lower-level pair of tiles to go beneath the bed, but the bed is arranged in such a way as to make this difficult without having extra tile spill out the sides of the bed. I'll see if I can scoot the bed over a bit.
Title: Re: Steampunk Town (screenshots)
Post by: Fisherson on April 26, 2009, 04:03:25 PM
It's beautiful. I think your problem is you are saving you pictures as jpeg and that automatically peculates them making them less detailed and "rough".
Title: Re: Steampunk Town (screenshots)
Post by: Archem on April 26, 2009, 05:59:11 PM
That's pretty much inevitable. The bed is arranged so that you can slip your character under the sheets. For that to be possible, the blanket must be set to go over the hero, and the pillow and above must go underneath. If I filled in that space where the floor peaks out, that area would go over the hero and look totally wrong.

I tried to make a lower-level pair of tiles to go beneath the bed, but the bed is arranged in such a way as to make this difficult without having extra tile spill out the sides of the bed. I'll see if I can scoot the bed over a bit.
Pardon my lack of memory on the subject, but couldn't you just make the blankets an event that's set above the hero and have the mattress as something the player clips through? It would solve the problem of there being a floating headboard while keeping the desired effect.
Title: Re: Steampunk Town (screenshots)
Post by: DedlellyDeth on April 26, 2009, 06:34:15 PM
Couldn't you include the mattress in the chip, just like the rug but white or whatever and maybe not auto-formatting?
Title: Re: Steampunk Town (screenshots)
Post by: Ben on April 26, 2009, 06:38:55 PM
I dont know if it would help anyone....maybe it would help for a battle background, but my platformer tileset in my gallery thread could be used if anyone wanted. Its a bit steampunk....I will dig up the full tileset if anyone wants to use it. Only problem is its a 16 colour palette
Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 26, 2009, 06:45:20 PM
Pardon my lack of memory on the subject, but couldn't you just make the blankets an event that's set above the hero and have the mattress as something the player clips through? It would solve the problem of there being a floating headboard while keeping the desired effect.

Yeah, that would work. I'll do that.
Title: Re: Steampunk Town (screenshots)
Post by: Ben on April 26, 2009, 06:50:41 PM
or just give the balnket its own tile and set it up with a higher priority
Title: Re: Steampunk Town (screenshots)
Post by: ZeroKirbyX on April 26, 2009, 07:01:26 PM
Too lazy to read the other posts. Looks good, but its not steampunk. It's definitely Victorian, maybe neo-Victorian.
Title: Re: Steampunk Town (screenshots)
Post by: ellie-is on April 26, 2009, 07:07:21 PM
And what would steampunk be?
Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 26, 2009, 07:14:37 PM
I'd love to know.
Title: Re: Steampunk Town (screenshots)
Post by: Red Giant on April 26, 2009, 07:21:01 PM
It's definitely Victorian, maybe neo-Victorian.
So steampunk?
Title: Re: Steampunk Town (screenshots)
Post by: Fisherson on April 27, 2009, 07:39:11 PM
I think it looks steampunk. The window alone reminds me of the beautiful animes where you see that kind of architecture.
Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 27, 2009, 08:57:03 PM
I did a lot of research of Victorian/steampunk architecture and movies like the League of Extraordinary Gentlemen and The Golden Compass in making this. If you feel it's too bright or colorful, which is a reasonable complaint, you can always tint the screen in-game to some kind of sepia tone. In my next round of screenshots, I'll take a few doing that and see if it's an improvement. But I wanted there to be some kind of color to keep it from being too drab.

The chipset is complete (My first completed chipset! I'm so proud), but I have a lot of additional objects and animations to make before I can move on to the outdoor set. I might try to make some animated gifs or something to show off the animations.
Title: Re: Steampunk Town (screenshots)
Post by: fruckert on April 28, 2009, 12:40:02 AM
What I think Zeek is trying to say is, he sees the Steam, but where's the Punk?
So yeah...not dark and grungy enough, maybe

I, personally, think they're great. Grade-A job, as usual Val.
Keep up the good work, can't wait to maybe see the Gif of the animations
Title: Re: Steampunk Town (screenshots)
Post by: Red Giant on April 28, 2009, 12:40:53 AM
Steampunk isn't dark and/or grungy.

Necessarily.
Title: Re: Steampunk Town (screenshots)
Post by: fruckert on April 28, 2009, 12:44:36 AM
Necessarily.
Key word
Google just "steampunk" and you'll mainly run into goth stuff, things that looks like they're about to break, and broken glass
That's mainly dystopian steampunk though, which is more popular (I think), due to the heavy amount of goth influences in todays culture
Title: Re: Steampunk Town (screenshots)
Post by: Ben on April 28, 2009, 12:56:58 AM
Okay, Im going to say this one time

Hollywood has yet to do anything steampunk that is good.
Dont look to them for reference.

Seriously, find a steampunk forum, there are quite a few out there, and check things out. Youll get a better idea of what Mr ZKX is talking about. He is a good man, with good ideas
Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 28, 2009, 02:05:21 AM
Or not. Ain't changin' a thing.

Steampunk is in the eye of the beholder. Who's to say anyone has any right to say LXG or HDM isn't steampunk? Can I rely on my own judgment and creativity or do I have to base everything on some rigid definition?

And ZKX may be a good man, but he's yet to offer any kind of useful criticism. I am still waiting.
Title: Re: Steampunk Town (screenshots)
Post by: Red Giant on April 28, 2009, 02:11:37 AM
Hollywood has yet to do anything steampunk that is good.
You clearly have no idea what you're talking about, sir. (http://www.youtube.com/watch?v=XaCzTvn8brc)
Title: Re: Steampunk Town (screenshots)
Post by: Archem on April 28, 2009, 02:31:30 AM
I concur.

...Cautiously. I'll admit right now that I really don't know a hell of a lot about steampunk. I know steam-powered everything, Victorian setting, and goggles, but that's about where my knowledge ends.
Title: Re: Steampunk Town (screenshots)
Post by: Ben on April 28, 2009, 02:47:57 AM
seriously? Wild wild west? Youre telling me that was good?
Title: Re: Steampunk Town (screenshots)
Post by: Archem on April 28, 2009, 02:53:06 AM
I'm sorry? Your opinion matters more?
Title: Re: Steampunk Town (screenshots)
Post by: Red Giant on April 28, 2009, 03:18:09 AM
seriously? Wild wild west? Youre telling me that was good?
No, not seriously. I wuz bein facetious

Although in all seriousness, I wouldn't be a man if I thought an eighty foot tarantula wasn't slightly awesome.
Title: Re: Steampunk Town (screenshots)
Post by: fruckert on April 28, 2009, 04:12:23 AM
I concur with the addendum
The movie amused me greatly when I was little, but now...not so much
Still amuses me though
Title: Re: Steampunk Town (screenshots)
Post by: Darkfox on April 28, 2009, 04:40:11 AM
Or not. Ain't changin' a thing.

Steampunk is in the eye of the beholder. Who's to say anyone has any right to say LXG or HDM isn't steampunk? Can I rely on my own judgment and creativity or do I have to base everything on some rigid definition?

And ZKX may be a good man, but he's yet to offer any kind of useful criticism. I am still waiting.

Steampunk is both an old-style sci-fi and a fantasy. That is how I view it. So some rigid definition is for the uncreative. Bending the rules a bit, going beyond preset rules is what makes a fantasy a fantasy and Steampunk is definitely a form of fantasy. So I say be creative and don't let anyone bugger you about that.

Edit: Just read ZKX's post... it... ... ... ... ... ... ... ... it... um er... wow... somebody needs to check up on Steampunk.
Title: Re: Steampunk Town (screenshots)
Post by: Prpl_Mage on April 28, 2009, 08:13:37 AM
I've always thought that steampunk is not so much dystopia as cyberpunk and post apocalyptic games.
Maybe the pollution and disease part. But not the miserable conditions of life except for the street urchins ect.
The rich are rich and the poor are poor.

Perhaps what we need is a bit more steampipes and gears all around. I know that those things are expected at least. Some random large machines for nothing and so on.
Title: Re: Steampunk Town (screenshots)
Post by: Ben on April 28, 2009, 08:56:10 AM
the towns in ff3 work well for finding chips with pipes, and fans and stuff.
And ripping select elements of every other scifi tileset will do wonders.

Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 28, 2009, 05:03:22 PM
I've always thought that steampunk is not so much dystopia as cyberpunk and post apocalyptic games.
Maybe the pollution and disease part. But not the miserable conditions of life except for the street urchins ect.
The rich are rich and the poor are poor.

Perhaps what we need is a bit more steampipes and gears all around. I know that those things are expected at least. Some random large machines for nothing and so on.

Now, now. Do you think Aunt Val would let you down with a drought of large, pointless machines and random gears and pipes? You just sit yourself down in that nice comfy chair and wait.
Title: Re: Steampunk Town (screenshots)
Post by: HobomasterXXX on April 29, 2009, 06:05:16 AM
Great work, but im not really a fan of your style. Theres something about it that i cant quite put my finger on, but i dont like it whatever it is. But from a purely technical standpoint this is great.
Title: Re: Steampunk Town (screenshots)
Post by: Fisherson on April 29, 2009, 03:31:11 PM
Great work, but im not really a fan of your style. Theres something about it that i cant quite put my finger on, but i dont like it whatever it is. But from a purely technical standpoint this is great.

It's p[robly because it's so smoot and flawless. Kind of like Waraxe's weapon and chara spriting, but better.
Title: Re: Steampunk Town (screenshots)
Post by: Valiere on April 30, 2009, 12:31:07 AM
You guys are difficult to please.

As promised, here are the new and improved chip's screenshots. I also included a couple animated gifs.

(http://i49.photobucket.com/albums/f271/Serithe/newapothecary.png)

This is supposed to be an apothecary, very applicable in this setting. The shelves are supposed to have glass backing, so they look a bit better on lighter backgrounds, but they're fine here too. The items on the shelves, like the books in the bookcase are fully customizable, and here I stuffed them with items of Victorian medicine. There's also a phrenology model head on the desk there. I imagine there can be vendors with the medicine cart on the left around town to sell you potions and such on the go.

(http://i49.photobucket.com/albums/f271/Serithe/newbedroom1.png)

Wanted to show off the fixed bed. I'll make it so you can change the colors of the sheets if purple's not your thing (the curtains too). The chest there opens.

(http://i49.photobucket.com/albums/f271/Serithe/newbedroom2.png)

Wanted to show off the mirror.....which is too high for me to reach. :(

(http://i49.photobucket.com/albums/f271/Serithe/newweaponshop.png)


The Weapons Shop. As you can see, there's some steampunk-style guns mounted on the wall. I may redo the crates, since they stand out a bit much, but I think it's cool that you can stack them like I did. The copper tank is highly customizable, but I'll get to that later.

Here's the fan animated...sorry for the crappy quality. It's a blown-up gif and looks pretty blurry:

(http://i49.photobucket.com/albums/f271/Serithe/fan.gif)

(http://i49.photobucket.com/albums/f271/Serithe/newhallway.png)

I made nine paintings for this chip. I can make more if anyone working on the game requests.

(http://i49.photobucket.com/albums/f271/Serithe/newmeetingroom.png)

I think the map on the wall looks pretty damn good. The table is actually based a real one in the White House called the Treaty Table. Also note the model airship in the center of it.

(http://i49.photobucket.com/albums/f271/Serithe/newclock.png)

Mr. Clock wonders why you guys don't love it.

(http://i49.photobucket.com/albums/f271/Serithe/newworkshop1.png)

The workshop revisited. You can add hatches to either side of the copper tank (You can also elongate the tank itself, but I forgot to do that in this chip.) They can then be opened to either be empty or to show a flame and some sparks, I guess for smelting or cooking purposes. You can add a pipe to the top of the tank, too. The dials at the bottom right are animated...I placed them a little too high, but you get the idea.

(http://i49.photobucket.com/albums/f271/Serithe/newworkshop2.png)

The boiler again. I made a bunch of animated gears spinning, but I don't really know where to put them. They'd probably look fine on pipes or walls, or you could put them in the black margin like I did here.

The boiler animated:

(http://i49.photobucket.com/albums/f271/Serithe/boiler.gif)

(http://i49.photobucket.com/albums/f271/Serithe/newhall.png)

I made a few doors, all fully animated. I plan to make many more, but I'll do that when I'm mostly through the outdoor chip.

(http://i49.photobucket.com/albums/f271/Serithe/newfireplace.png)

The fireplace, unlit.

The fireplace, animated:

(http://i49.photobucket.com/albums/f271/Serithe/fireplace.gif)



That's all for now, I think I screenshotted most of what I've done.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on April 30, 2009, 12:45:28 AM
The horse painting looks...off...
Other than that, it looks great
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: ZeroKirbyX on April 30, 2009, 12:49:56 AM
Mother fuckers I don't have internet unless I'm at work. Chill out.

What I said is that as far as the chipsets go, they look nice, but possess very little to distinguish them as steampunk from a neo-Victorian style. The two things are not the same, otherwise I wouldn't have referred to them separately. Example: V for Vendetta is neo-Victorian. I'm not going to list a steampunk example as I'm not sure if anyone will know what it is, but it is more of a reflection of modern technologies in historic methods.

Oh ****, the one big city in FF9. What the **** is it. With the monster hunt. Yeah that one. It's steampunk. Look at the train station thing or whatever. It's been awhile.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: coreystranick on April 30, 2009, 12:54:18 AM
I like the screen shots, bed looks alot better
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on April 30, 2009, 02:05:19 AM
Needs less "perspective" as in trapezoidness. Realistic perspective only uses one point. (Well, two, but they are pretty close.)

Please make the bookshelves and stuff have a rectangular top. Right now it makes me feel like I don't know where objects are in space.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on April 30, 2009, 02:16:23 AM
Christ, I hate you all.

I evidently can't do anything right.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Archem on April 30, 2009, 03:38:33 AM
I like the random gears floating out in space.









No, seriously.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on April 30, 2009, 05:32:59 AM
Even though that the charset isn't part of the chipset, I must admit, that char is quite nice looking.
Anyways, I like the animations, those are superbly done. Especially the boiler. Although I'd personally prefer it if it was made of brass, but that's quite easily edited, for when you actually release the set.
The random floating gears are pretty badass, nice to see someone actually putting things into the negative space.
As I said before, the horse portrait looks slightly strange to me, but that's mostly due to a fairly high degree of colorblindness.
Wanted to show off the mirror.....which is too high for me to reach. :(
[...]
Mr. Clock wonders why you guys don't love it.
Trust me, I love both of them, although the mirror looks a bit tooo metallic. Like steely.

Oh ****, the one big city in FF9. What the **** is it. With the monster hunt. Yeah that one. It's steampunk. Look at the train station thing or whatever. It's been awhile.
Treno?
Haven't played that game in ages, though, so I might be wrong
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: HobomasterXXX on April 30, 2009, 06:17:05 AM
Yeah, fish is probably right. It's the smoothness of the whole thing. I always prefered clear and clean outlines, rather than this smoothness. Still awesome though.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Prpl_Mage on April 30, 2009, 06:22:59 AM
Treno?
Haven't played that game in ages, though, so I might be wrong

Lindblum.

Christ, I hate you all.

I evidently can't do anything right.

/pat Valiere
They are great. Seriously great. We just let people complaining get their own sets or edit yours to fit their needs.
Great job.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on April 30, 2009, 06:33:41 AM
Thanks......I'm just getting discouraged very quickly. I spent hours and hours on this, and the prospect of people preferring an FF6 rip over my original work is a slap in the face.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Darkfox on April 30, 2009, 07:16:39 AM
Thanks......I'm just getting discouraged very quickly. I spent hours and hours on this, and the prospect of people preferring an FF6 rip over my original work is a slap in the face.

No offense but, being perfectly honest, it is... it is... okay, you know, I'll just outright and be offensive: it's a few people being idiots. The majority though approve and this is what counts. You shouldn't be discouraged because a few people give... questionably intelligible critiques like suggesting a FF6 chipset rip for pipes (no offense, I don't know where it was going here so if I misinterpret the intention...). It is only like two people really. I haven't been keeping up but that's how it seems to me. I don't mean to step on toes but you guys... there's a difference between constructive critique and destructive critique. Try to be helpful and not difficult.

But anyways, don't let it get to you Val. It's coming along and has quite improved. :)

The chipsets are nice and clean and I like the clock I think I mentioned. If I didn't then I forgot to. XD
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on April 30, 2009, 04:27:28 PM
I honestly don't know if I want to continue working on the outdoor chip. I'll wait a few days and see. It's hours and hours of hard work and careful detail for a tepid response. And I have no idea if anyone even wants to use this chip for the chain game. Only Fish has really embraced that idea. If people were specifically requesting items for me to add to the chip, I would appreciate that greatly, but the fact that they aren't suggests to me that this chip is just going to be ignored.

I'm ranting now, but I want to get this out. People rip and recolor professional work and get showered with praise. But put in the massive effort to try to bring something new to the RM2K community, and.....nobody cares. Nobody cares that you spent 24 hours going pixel by pixel. There is no incentive for original artists to make anything new. Why should I bother?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Fisherson on April 30, 2009, 04:32:15 PM
Christ, I hate you all.

I evidently can't do anything right.

:'( I never said anything bad about them. In fact I love everything. I realy like the boiler, it's probly my favorite out of everything.
Despite the fact you hate me and everyone else, keep up the good- no awesome work.  :happy:
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Darkfox on April 30, 2009, 04:52:32 PM
I honestly don't know if I want to continue working on the outdoor chip. I'll wait a few days and see. It's hours and hours of hard work and careful detail for a tepid response. And I have no idea if anyone even wants to use this chip for the chain game. Only Fish has really embraced that idea. If people were specifically requesting items for me to add to the chip, I would appreciate that greatly, but the fact that they aren't suggests to me that this chip is just going to be ignored.

I'm ranting now, but I want to get this out. People rip and recolor professional work and get showered with praise. But put in the massive effort to try to bring something new to the RM2K community, and.....nobody cares. Nobody cares that you spent 24 hours going pixel by pixel. There is no incentive for original artists to make anything new. Why should I bother?

It's bound to occur a few times in a spriter's life. I have a feeling I've felt this before. If you want me to, I'll suggest items.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on April 30, 2009, 05:06:49 PM
I doubt it will make me feel better since it's forced.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Red Giant on April 30, 2009, 05:33:32 PM
Don't be discouraged! This game will lose so much if you stop contributing. These chips, especially the latest, positively stink of quality. People just want to get the most out of you, you know?

You are one of the best and proficient pixellers we've seen here. A rare commodity. When cut pressed, everyone will admit that.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on April 30, 2009, 09:54:25 PM
/sigh Okaaaay.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on April 30, 2009, 11:04:28 PM
I don't like how they don't have edges either, but they're the only steam chips I know of.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 01, 2009, 12:52:54 AM
There definitely are edges. The edges are simply a darker shade than the interior color.

If you want to get all realistic, and I know you do because you bitched about the perspective, black outlines don't actually exist in real life.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 01, 2009, 01:10:41 AM
There definitely are edges. The edges are simply a darker shade than the interior color.

If you want to get all realistic, and I know you do because you bitched about the perspective, black outlines don't actually exist in real life.

I didn't want it to be realistic, just consistent. I'd prefer if you had no perspective and black outlines and it looked good.
Sorry if I'm ignoring your grueling hours of pixel, but I thought you wanted some criticism.

Excellent job for a newbie, I'd say.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Darkfox on May 01, 2009, 01:18:40 AM
I didn't want it to be realistic, just consistent. I'd prefer if you had no perspective and black outlines and it looked good.
Sorry if I'm ignoring your grueling hours of pixel, but I thought you wanted some criticism.

Excellent job for a newbie, I'd say.

After all that dryness an "excellent job for a newbie" sounds like garbage. No offense, but some of you guys are being really craptastic lately in your critiques. The perspective thing was good to point out, but now your saying simple is better. :\

black outlines don't actually exist in real life.

Valiere: 5

Them: -3
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 01, 2009, 01:22:53 AM
Your opinion on the perspective is more than a mite questionable as well. A rectangular top of a bookcase doesn't exist unless you're looking down from directly above it. You're basically asking me to replace a view that's right from only one angle with a view that's wrong from every angle.

And I find calling me a newbie patronizing. I'm striving for something that's up to speed with most other chipsets out there. A newbie wouldn't even bother with something as complex and taxing as a chipset.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 01, 2009, 01:40:12 AM
Your opinion on the perspective is more than a mite questionable as well. A rectangular top of a bookcase doesn't exist unless you're looking down from directly above it. You're basically asking me to replace a view that's right from only one angle with a view that's wrong from every angle.

//That's just what I prefer. You like "realism" and I don't.

And I find calling me a newbie patronizing. I'm striving for something that's up to speed with most other chipsets out there. A newbie wouldn't even bother with something as complex and taxing as a chipset.

Well then accept the critique.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Moosetroop11 on May 01, 2009, 02:28:53 AM
You're overreacting. This is amongst the most impressive chipset work we've seen from a charas member; especially if we're only talking about rm2k3. However, people are used to the fact that you're skilled now, so they're mostly giving critique to look intelligent and help improve it. If everyone just replies with "Wow! This stuff's amazing!" then the thread doesn't really go anywhere, you know?

I agree about the lighter outlines; I was never a fan of them either. But what you've got here is pretty impressive; especially the animated stuff which is awesomesauce. A game made entirely in this style would look incredible considering the lack of graphical creativity amongst most rm2k games. I'd definately use this.

For suggestions, I think some sort of weird treadmill would look kinda cool.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on May 01, 2009, 02:33:08 AM
Oh yeah...forgot to post some suggestions
How about some gyroscopes?
Or some Tesla Coils
Yes, some steampunk games (Arcanum) have electricity
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Darkfox on May 01, 2009, 03:22:13 AM
Well lets not forget that Victor Von Frankenstein's lab is considered around in the steampunk era.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 01, 2009, 03:46:48 AM
Yeah, a gyroscope would look especially cool. Thanks.

DF, if you're harboring any suggestions, you're welcome to share.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Darkfox on May 01, 2009, 04:35:38 AM
Well, I was thinking of the old fashion Frankenstein-type lab with the huge switches, tesla coils, random electron equipment that serves no obvious purpose.

http://louisep.com/pix/frankenstein_lab.jpg

http://subversiveinfluence.com/images/blogposts/frankenstein-lab.png

http://michaelmay.us/08blog/0508a_franklab.jpg

http://2.bp.blogspot.com/_cMdbfkl3Rz4/SUjKe7qMQLI/AAAAAAAAEPw/nEusK8-JZOk/s800/fstshot.jpg

And like random bubbling chemicals. That's pretty much the steampunk lab. Electronic gear and sophisticated science in steampunk were reduced to weird gadgets that when we look at them today were utterly useless.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 01, 2009, 05:16:05 AM
Now that's what I'm talking about. Pictures. Thank you muchly.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: coreystranick on May 01, 2009, 10:30:56 AM
 

(http://i49.photobucket.com/albums/f271/Serithe/newhall.png)


I like your chipset,I'd use it. And I like how there are no black outlines.

The reason for the picture is to show that, if you had balck outlines that screenshot  would look horrible, but it look amazing now all smooth and such.

I'm not sure if i got any suggestions, i'll think of some
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: lonewolf on May 01, 2009, 12:33:14 PM
Well, I was thinking of the old fashion Frankenstein-type lab with the huge switches, tesla coils, random electron equipment that serves no obvious purpose.

http://louisep.com/pix/frankenstein_lab.jpg

http://subversiveinfluence.com/images/blogposts/frankenstein-lab.png

http://michaelmay.us/08blog/0508a_franklab.jpg

http://2.bp.blogspot.com/_cMdbfkl3Rz4/SUjKe7qMQLI/AAAAAAAAEPw/nEusK8-JZOk/s800/fstshot.jpg

And like random bubbling chemicals. That's pretty much the steampunk lab. Electronic gear and sophisticated science in steampunk were reduced to weird gadgets that when we look at them today were utterly useless.

as its you i can make some of the chipset if you like me to ?

http://michaelmay.us/08blog/0508a_franklab.jpg  this is going to be ok to make

made so far
(http://img.photobucket.com/albums/v414/cubwolf/lab.png)

if you look at the last lot there a 3 or 4 that make most of the lab

http://www.charas-project.net/forum/index.php?topic=25131.0

Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 01, 2009, 03:29:16 PM
I'm working on it as well, but you can add that to the chain game if you'd like. It'd be nice if people had some options.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 03, 2009, 03:13:10 AM
Okay, so I made an animated gyroscope and some Frankensteinish machines, but I figure it's important to get the outdoor chip completed before I do anything else, so I'm doing so now.

I figured out an easy way to add rust and such in Photoshop, and I think it looks pretty nice on metallic brass/copper things. An early complaint about the inner chip I got was that everything looks "too clean" (I think Fish said this). Would it be an improvement if I went back and roughed some stuff up after the outdoor chip is complete?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on May 03, 2009, 03:30:39 AM
How about you make two sets, one roughed up, and the other pristine.
I think we might want to be open to choices, since some areas will be older, and have more rust, while others, like in newer cities, will be cleaner and stuff like that.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 03, 2009, 03:42:02 AM
Yeah, that sounds doable.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Bluhman on May 03, 2009, 04:04:33 AM
I'm liking the direction you're taking with these chips, Val. The animated pieces are excellent and the soft coloring style works well in conjunction with the Theodore chipsets. In terms of fittingness, it's fine enough; better than the interiors offered in the Theo set, thanks to the little details you include, such as copper muskets, airship models, and brass pipes. Very nice work.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 06, 2009, 02:12:42 AM
Thanks, hope you enjoy this next chip.

Okay, I think I'm going to post screenshots gradually, just a few at a time, so people can point out specific problems instead of being overwhelmed by screenshots from a lot of different areas. I have a lot more done than what you see here, but I'm having some problems that I'll get to in a sec.

First up: the "treehouse" city.


(http://i49.photobucket.com/albums/f271/Serithe/treehouse1.png)

(http://i49.photobucket.com/albums/f271/Serithe/treehouse2.png)


I thought it would be a great idea if it were possible to build an entire town on these structures. Very steampunk, I say. The smoke coming out of the chimney is animated (Nine freakin' events, fortunately I made a handy picture that shows how to make it fairly easily). The little wheels are also animated. Thinking of adding some pulleys and maybe some random chains hanging down to give it some character.

I'm having problems with the stuff on the ground. Seems like there'll be a lot of empty space...I have gothic fences and barrier walls, but I don't know what else to add. Will anybody be terribly offended if I add a tree or two? Is it possible for a city to include a couple trees and still be steampunk? If not, how bout some shrubbery? I think I'll add a bench and an equestrian statue, but I need ideas!!
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on May 06, 2009, 03:17:35 AM
You can have gardens with trees in them, I think that'd be good.

Anyways...I'm not really feeling with these as much as I was with the interior, mostly do to the empty space.
For some ideas for space fillers:
Lamposts, possibly electric (the Edison light bulb was invented in 1880, well into the Victorian era)
Random gear...thingies
Steam Turbines

I'm out of ideas
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Bluhman on May 06, 2009, 03:34:08 AM
This one seems alright enough... The only slight qualm I've got with it is that the walls don't fit together quite correctly. In the 1st shot, you can see how the roof sort of bends, right? Well, the walls under that don't really match up to this bending motion in the roof. Though, that mainly seems to be an issue with how it was mapped, rather than the actual chip.

Aside from that, I'd say to make the wall design of the houses more complex. Perhaps add some wooden base panels at the bottom of the wall. If anything, that would be what I'd do.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 06, 2009, 03:44:03 AM
Yeah, that's kind of a mapping error. I had made several houses before this one and wanted to try something new. Probably not something I'll try again!

And yeah, the houses are definitely plain. The wooden base thing sounds good....Is there a way you can locate a photo of a house with something like that so I can try to emulate it?

I've got lamp posts. Steam turbines sounds like a great suggestion though...I'll get on that.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Fisherson on May 06, 2009, 07:18:22 PM
That's the most beutiful screen shot I've ever seen. :'( I can't wait to see it in game. Also, did you make the panorama too?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 06, 2009, 07:37:04 PM
:D The panorama is from a photograph actually, though I have the photoshop tools to make a realistic-looking sky panorama, would just take a little time. I love realistic sky panoramas.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Ben on May 06, 2009, 08:26:03 PM
Trash, Maybe some grease stains, moss or mold
Spare parts, maybe a slightly more worn-looking ground tile where people and their foot-traffic would be the heaviest
Trash cans, Ornate Mailboxes and lamposts.
Graffitti, posters, discarded leaflets

Just to throw some ideas at you

Im liking how its progressing Val. Good work and stuff

Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 06, 2009, 08:41:56 PM
Trash cans. Why didn't I think of that?

Was already gonna do some posters, maybe some monochromatic ones along with some Art Nouveau. Graffiti I'm a little iffy about....I think it would look a mite anachronistic if done improperly. The time period is supposed to be roughly the days of Jack the Ripper, albeit in an alternate universe.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Fisherson on May 07, 2009, 05:19:32 PM
:D The panorama is from a photograph actually, though I have the photoshop tools to make a realistic-looking sky panorama, would just take a little time. I love realistic sky panoramas.

Could you do the same with a stary sky?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 07, 2009, 05:44:08 PM
Of course.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Fisherson on May 07, 2009, 06:45:46 PM
Of course.

Thank you.  :happy: I ask because Warped is using a panorama that doesn't work and blends my planets edges to the point the're invisible, so I would apreatiate a new one.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 07, 2009, 06:57:57 PM
Oh, I thought you were asking if it were possible....I kinda gotta finish this chip and then try my hand at facesets first.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on May 07, 2009, 10:49:15 PM
Did you ever finish that gyroscope?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 08, 2009, 01:01:20 AM
I did. I'll send it to you when I get home.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on May 08, 2009, 02:45:19 AM
K, thanks
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 08, 2009, 04:56:17 AM
All right, here's some on the ground....really trying to spruce up these houses.

(http://i49.photobucket.com/albums/f271/Serithe/housez.png)

A ritzier home. Added the "bulging" parts as well as some conal-type things on top. Yes, I know the perspective looks wonky, but it's really hard to fit everything I want into this chipset while still making it customizable.

(http://i49.photobucket.com/albums/f271/Serithe/housey2.png)

Some apartments.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on May 08, 2009, 05:56:12 AM
I like the ritz house, but the apartments look weird.
The pale line is a bit heavy.
Nice job on the trashcan, it looks awesome
As well as those lampposts, those look fantastic
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 08, 2009, 06:01:36 AM
The pale line was present on some real-life old Victorian apartments.

I can make another brick autotile sans pale line if you don't like.

Oh......I think there's some shadows missing, too. Nothing a little Photoshop can't fix.

(http://i49.photobucket.com/albums/f271/Serithe/apart.png)

Much better. Although those shadows act kind of goofy when your structures have a mix of upper and lower level tiles.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Darkfox on May 08, 2009, 06:29:54 AM
Ooh I like the architecture. Nice little things here and there, and you added trash I see. I approve of this, I've never been too good with chipsets but I can get a certain feel from yours. Can't quite place it but it's a good one, has that homemade original feel, in a good way. XD
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: ellie-is on May 08, 2009, 08:55:57 PM
Those... Thingies next to the windows. How are people supposed to get there?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 08, 2009, 11:27:35 PM
The balconies? Man, I don't even know.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Uberpwn_w00t on May 08, 2009, 11:34:10 PM
Looking very, very good. Keep it up. I really liked the treehouse screenshots.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 08, 2009, 11:43:36 PM
These look nice. Maybe the greater texture than before? I don't know but it looks better. I think you need to make the curve of the cylindrical parts of the buildings greater, though, like semicircular level.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 09, 2009, 12:19:17 AM
Only trouble with that is if I made them a semicircle, they wouldn't be as customizable. This way you can make the bulging parts as wide as you want.

Although....mmmm, I guess I could, although it wouldn't be a semicircle. It would probably look worse.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Fisherson on May 09, 2009, 01:35:02 AM
Oh, I thought you were asking if it were possible....I kinda gotta finish this chip and then try my hand at facesets first.

That's fine. I won't need it till I'm done with the second demo since it should take about two to finish the first planet. So don't worry, take your time with it.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Terradont on May 09, 2009, 11:19:01 AM
This looks amazing. I love your style :P
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: zuhane on May 09, 2009, 12:37:01 PM
You... drew all that?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: ellie-is on May 09, 2009, 12:52:43 PM
The balconies? Man, I don't even know.
Fix it :P
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 10, 2009, 01:18:47 AM
Fix it :P

It's a sample screenshot! Just use your imagination!
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Hell Angel on May 10, 2009, 01:30:52 AM
There's two things you are incredibly good at, here. Decoratives / little stuff (doors, pillars, trashcans, windows, fans, boilers, etc.) as well as textures. Structure and perspective you aren't so good at. But you definately have potential to be the best spriter around.

The roof of the mansion thing, in paticular, is out of perspective... And so was the bed from a while back. And the depth of almost everything. When you give things depth, it... doesn't really work right. Specifically, the second apartment shot, when you added the buldge, it seemed to bring down the shot.

Mostly, I'd say you know how to make everything you just have to learn how to put it together. All in all, really terrific job.


Also, Lateralus ftw.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 10, 2009, 02:14:54 AM
I agree -- I think my biggest flaw is, while I can make individual parts, I have difficulty bringing everything together (the perspective problems are part of this). A lot of the flaws here could be fixed by simply borrowing from other chipsets or modifying some of their content, but I have a nagging desire to make everything mine.

However, I'd like to emphasize that it's impossible to get perspective anywhere near correct from the viewpoint RM2K3 is in. It may be that I'm not as put off by the perspective issues as everyone else seems to be, but that may be partly because I made it. Say, though, Hell Angel, if you're experienced with chipsets and feel you could fix the flaws in mine, I can PM you the chipsets and you can have at it.

Anyway, I decided to add trees. I kept them in autumn tones to keep with the steampunk color scheme at least:

(http://i49.photobucket.com/albums/f271/Serithe/park.png)
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: HobomasterXXX on May 10, 2009, 03:03:39 AM


Also, Lateralus ftw.
Parabol+Parabola>Lateralus
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Hell Angel on May 10, 2009, 03:11:11 AM
Say, though, Hell Angel, if you're experienced with chipsets and feel you could fix the flaws in mine, I can PM you the chipsets and you can have at it.

I could sure as Hell try. Send them over.

The thing about RM's perspective, though, is you kind of have to conform and use cartoon-dimensions instead of trying to make it as every bit realistic as you can.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: trymaker on May 10, 2009, 03:40:17 AM
 :*: OMG THIS GAME LOOKS SO GOOD YOU SHOULD BE PROUD  :*:
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Darkfox on May 10, 2009, 03:41:52 AM
...it's not a game, she's displaying a custom chipset and it being used in example maps.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 10, 2009, 03:42:23 AM
Thanks though. :D
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Darkfox on May 10, 2009, 03:51:58 AM
But yeah, I like the small park area. The textures (chips?) and stuff fit well together. And when I say stuff, I mean the walls, trees, etc. Decor. XD
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: X_marks_the_ed on May 10, 2009, 03:18:01 PM
Don't support everything on beams, use other platforms to assist in holding up the paths. have them intersect at points. If you are, then don't have them so high. Even throw in a few buildings that use other buildings' roofs as support. I just don't see using supports that long. If one of them breaks, then that entire section goes down, using other structures as support gives a more stable look and creates several tiny alleyways the player can explore.

More critique on your mapmaking skills than the chips, but better be told now than later.

The chips themselves look great, except for the oddly colored boxes and the houses.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 12, 2009, 11:14:39 PM
Well, it's not supposed to be practical, Ed, it's supposed to be cool!

Okay, so thanks to the wonderful help of Hell Angel, we managed to fix some of the issues with the protruding parts of the buildings. Observe!

(http://i49.photobucket.com/albums/f271/Serithe/a1.png)

(http://i49.photobucket.com/albums/f271/Serithe/a2.png)

Also added pointy things (I don't know what they're called...) that you can add to the tops of buildings, as shown here. Ignore the weird shrubbery, I tend to go nuts and draw all over whenever I make a new tile.

(http://i49.photobucket.com/albums/f271/Serithe/a3.png)

(http://i49.photobucket.com/albums/f271/Serithe/a4.png)

(http://i49.photobucket.com/albums/f271/Serithe/a5.png)

Yes, Lucas, more balconies you can't get to.

Next I shall make a few outdoor animations, such as wind turbines for the treehouse.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Darkfox on May 12, 2009, 11:45:51 PM
Ooh ooh! I love it! It's quite an improvement it made.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 12, 2009, 11:47:16 PM
Good idea. Can I have flat hexagonal roofs also?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Moosetroop11 on May 12, 2009, 11:49:38 PM
I love that last screenshot. Awesome.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: X_marks_the_ed on May 12, 2009, 11:57:34 PM
Well, it's not supposed to be practical, Ed, it's supposed to be cool!

You have just described everything made from the 21st century onward.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 13, 2009, 12:07:58 AM
Good idea. Can I have flat hexagonal roofs also?


Uhhhh, not entirely sure what you mean. Can I get a photo or something?


You have just described everything made from the 21st century onward.


And the crux of the steampunk genre!
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 13, 2009, 12:12:26 AM

Uhhhh, not entirely sure what you mean. Can I get a photo or something?



And the crux of the steampunk genre!

Are there roofs for those hexagonally prismic parts of the buildings; roof tiles that slant backward?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 13, 2009, 12:32:17 AM
Sadly, I don't have the tileset space to make the roofs look hexagonal...I suppose I could add more as charsets, but I really wanted it to be possible to build a lot of houses using only the chipset.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 13, 2009, 12:37:07 AM
It might look bland having a coney thing every time there's a cylinder in a building.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Hell Angel on May 13, 2009, 05:46:08 AM
Looking pretty good. I can't wait to see what you make in the future. Mucho potentialo.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: coreystranick on May 13, 2009, 09:29:59 PM
still not surehowyou got to that balcony in the one screen
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 13, 2009, 10:28:41 PM
Magic!
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: coreystranick on May 13, 2009, 11:46:55 PM
Solution to every problem
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 13, 2009, 11:50:34 PM
Solution to every problem

Including small penises.

Small penis? Try witchcraft today! (http://sonic.net/yronwode/arcane-archive.org/occultism/magic/folk/herbs/breast-and-penis-enlargement-spells-1.php)
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: coreystranick on May 14, 2009, 02:08:20 AM
Wow. Too bad you don't have a little counter to see how many times people click that link
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: trymaker on May 16, 2009, 01:55:00 PM
Wow. Too bad you don't have a little counter to see how many times people click that link
yeah that world be so cool
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: ellie-is on May 17, 2009, 01:32:40 PM
Sweet. Magic balconies!
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 18, 2009, 05:17:01 PM
Fish wanted me to show what a storefront would look like, so here goes:

(http://i49.photobucket.com/albums/f271/Serithe/b1.png)

You can put items in the windows; make sure they're set to "transparent" though. It looks a little nicer. I made a few hanging signs as well...the little holder thing goes above them. There's also signs that can attach to the gas lamps. The font for the stenciled words is Arial Black, bold, 4 point, probably an off-white or very light gray, if you want to make your own words. I only made one long sign above the door, but it should be simple enough to make your own, or you can ask me to make one.

(http://i49.photobucket.com/albums/f271/Serithe/b2.png)

Made an animated fountain and several animated flags based on the designs people came up with. I also made some animated wind turbines to be used in the treehouse. May make some gifs for these if I feel like it.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Fisherson on May 18, 2009, 05:43:54 PM
The water fountain is my favorite piece. Thanks by the way, without these I may have made another blunder using this chip. Hey I see my persona symbol made it as Skruveim's flag. Awesome! :D
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: ellie-is on May 18, 2009, 05:51:26 PM
Sweet
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: zuhane on May 18, 2009, 06:26:47 PM
Effing heck! That's SERIOUSLY impressive, right there!
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on May 18, 2009, 10:36:38 PM
*giggles in delight*
That first screenie reminds me of Arcanum
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 18, 2009, 10:47:03 PM
Looks great. Like a map for a commercial game.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Cerebus on May 19, 2009, 03:52:29 AM
Ooh! That looks nice! It looks like an embassy or something with all the flags in front.
The only thin is that my Terrorist Flag hasn't been used, but I guess that was just an example since it's pretty much the only flags posted.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 19, 2009, 03:53:40 AM
Ooh! That looks nice! It looks like an embassy or something with all the flags in front.
The only thin is that my Terrorist Flag hasn't been used, but I guess that was just an example since it's pretty much the only flags posted.

Isn't it the one on the left?
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Cerebus on May 19, 2009, 03:57:07 AM
Yes.
Just to be sure, the flag I use for Cerebus is the third one, not the first.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 19, 2009, 04:23:05 AM
Ooh! That looks nice! It looks like an embassy or something with all the flags in front.
The only thin is that my Terrorist Flag hasn't been used, but I guess that was just an example since it's pretty much the only flags posted.

I thought the one with the sword and star on the far left was your terrorist flag.

Also, many thanks for the generous praise.....Now to make some CLOCKS.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Cerebus on May 19, 2009, 04:26:40 AM
Yeah it is.
The one on the left, with Sword and Star, is my Terrorist Flag. However, it hasn't been used for anything yet.
The third one, with the weird symbol, is the flag I made for Cerebus.
It's not used in the game yet, but it is supposed to be Cerebus' troops' flag.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 19, 2009, 04:33:25 AM
Maybe it should be the rebel flag.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Valiere on May 19, 2009, 04:35:04 AM
Eh, well, I kinda just used the flags I saw pretty pictures for in that thread.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: Fisherson on May 19, 2009, 04:50:47 AM
Maybe it should be the rebel flag.

the resistance flag is the green one with a gold sunburst on it.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: DedlellyDeth on May 19, 2009, 04:52:25 AM
Then it should be the Falconry flag.
Title: Re: Steampunk Town (new and improved, with more screenshots!)
Post by: fruckert on May 19, 2009, 04:53:23 AM
Now to make some CLOCKS.
:D