Charas-Project

Game Creation => RPG Maker => Topic started by: Linkforce on November 12, 2009, 05:46:30 PM

Title: Carpe Diem: The Living Flame
Post by: Linkforce on November 12, 2009, 05:46:30 PM
Hello people of Charas!  Yes you've read correctly, Carpe Diem is back.  Well it actually never left, but it did drift down all the way to the 5th page.  :X  This is due to my lack of activity on the site and school.  Yes, school has consumed my life but as the semester is dwindling down, I find myself with more and more time so I'm getting back to work on the game.  I figured since my last thread was 18 pages long and so far away that I should start a new one to keep things fresh.  I went back to my bios and back-story and revamped most of it so if you think you've already read everything 100 times over, go back again there's probably something new.  Anyways, without further distractions, here's the game!  Enjoy!

Carpe Diem: The Living Flame  -Episode 1-

Story-Part 1: In the Beginning

In the year 2715, there was a prosperous world that flourished in it's technology and advances in science and research. This world relied on its natural resources to fuel its machines and ran on a global economic system that benefited everyone who lived on it. This world had only one continent on it named Kelevor. Everyone accepted everyone on this singular continent and the people lived in peace. However, there were a few people who were different from the rest. Those who were bored of the way of life, tired of the day to day rituals that plagued their existence, were ready to shake things up. For these few people, they saw the prosperous times as a perfect time to change the world and make a difference so that things wouldn't be so monotonous anymore. So they formed a pact known as the Arakian Seven. They rose up to the top of the worlds economy and soon gained enough political power to have an influence on the world itself. As their power increased, they needed to appoint a leader, a representative in the main branch of Kelevors government. So a man named Kedrak broke away from the Arakian Seven and became their formal leader, leaving the ranks of the Arakian Seven and changing them to the Arakian Six.

Story-Part 2: An Imbalance of Nature

As Kedrak and his Arakian Six rose in the ranks of government, they were soon feared around the world. As time went by, people began to realize the kind of man Kedrak was, the Arakian Six included. It seemed that Kedrak's true colors didn't come out until he stepped away from the Arakian Seven. He liked to stir up trouble, test the limits, and explore things nobody else dared to. His curiosity led him through a search through ancient texts, ones that were written in the times of a civilization thought to have been made up. It was then that he came across a discovery. He discovered the seven "Soul Flames"; mysterious objects that continued to appear and disappear throughout history. He gathered information on their locations and went with the Arakian Six to find them all. After years of searching, Kedrak had obtained all the Soul Flames. In an attempt to understand what their significance was, he brought them all together in an underground lab to conduct experiments. By doing so however, Kedrak created an imbalance in the energies of nature. The amount of energy emanating from having all seven Soul Flames in the same location had incredible negative effects on anything that required energy to work. Machines began breaking down all over the world and buildings' structures were failing. Civilization was beginning to be destroyed by the imbalance that Kedrak had created by bringing all the Soul Flames together.


Story-Part 3: From Death Comes Birth

As time went on and the world continued to crumble, Kedrak soon realized that this power would soon destroy the world he was trying to recreate. When he tried to separate the Soul Flames, he found that the immense energy wouldn't allow them to separate far enough to weaken their force. So with the knowledge he had gained from the ancient texts, he discovered a way to extract the "essence" of the Soul Flames and create one item that would serve as a negative force against the Soul Flames. He named this item the Star Stone. However, upon creating this stone, the conflicting energies reacted in a way that nobody expected. Things only got worse, as the skies turned black as the world began to change. Kelevor began to have massive earthquakes so fierce that it ripped the continent apart and separated it into four separate continents. As this was occurring, the Soul Flames were flung back to the far corners of the world on their own, resulting from the negative energy of the Star Stone. Voids in the sky began to appear everywhere. Beings came from these voids. Monsters and un-explainable creatures appeared and began to multiply throughout the world. In a matter of minutes, the world was a completely different place. When the chaos seemed to be reaching its peak, a massive void engulfed the entire sky. As Kedrak gazed at the sky, strange black life forms began pouring out of it. They rapidly erupted from the void and soon engulfed Kedrak in a massive dark aura. Suddenly, the Star Stone began emanating a bright light. Within a matter of seconds following the light, the skies cleared, the void had disappeared, and the chaos that had been awakened began to settle.
Kedrak had unleashed unto the world beings called Zylacs. These curious creatures began to roam the world and destroyed everything in their wake. An extermination of mankind began and from that day on, civilization would fight for their survival. Kedrak was never to be seen again, and the Star Stone as well. Now the Soul Flames lay hidden and they were never bothered with again, for fear of what might happen again.

Story-Part 4: A New Age of Man

Now, 212 years since those events, in a time of war over government, a familiar threat to the world is beginning to once again unfold. Although it hasn't surfaced yet, underground companies are conducting secret conspiracies. Also the technology that used to exist in the past is beginning to be rebuilt. Although Zylacs still roam the world, over the years, people have gotten a little more defense against them. Little is still known about them, as they are very hard to track. Their attacks seem random, but are always well thought out and tactical.
The story begins with the hero Skylar. A young man who lives deep in the Underground; a land that has been covered up by civilization to help forget about the events that happened over 200 years ago. Permission to leave the underground world is strictly forbidden, unless you are purchased a "favor". Usually, these favors span the length of 1-3 days of admission to the surface world. Lucky for Skylar, his best friend has gotten him a 2 day favor. But unknown to Skylar, is that his favor is about to be extended.


-Main Characters-

Skylar Lancaster
(http://i7.photobucket.com/albums/y266/Linkforce712/Skylar-1.png)
Age: 17
Sex: Male
Weapon: Sword
Description/Bio: The Hero of the story, Skylar doesn't really show any forward momentum to save the world. Since he no longer lives on Kelevors surface, he has no intention of saving or helping it. Skylar is a trustworthy person and trusts other people quickly. This usually leaves him in rough situations but he relies on his friends to help him out of them.  Haru is his best friend since they were babies and although they have their fights, they always have each others back.  Skylar is a person who wants to help others, but by being the "nice guy", usually gets burned.  Skylar is not really the fighting type, but he can hold his own against a tough opponent with his skills with the Thunder element.  Skylars soul calls Zelith; the Yellow Soul Flame.  Although at first he won't accept it, the events that take place while he encounters it will show him the truth.  But when something happens to Skylars Soul Flame, Skylar soon realizes that he can no longer be himself anymore.

Haru Linaf
(http://i7.photobucket.com/albums/y266/Linkforce712/Haru2.png)
Age: 18
Sex: Male
Weapon: Double Swords
Description/Bio: One of the less mysterious characters in the game, Haru is Skylars childhood friend.  Haru first met Skylar when he was 2 years old.  He boasts in his incredible skill with his Double Swords.  Given to him by his father and mother, he never goes anywhere without them and refuses to use any other weapon besides them.  He is one of the very few people in the world that can wield two swords and still have the skill and speed as if he were holding nothing.  His strength adds to his personality, sometimes making him arrogant. Skylar has learned to deal with it, but it is not without its conflicts.  Unknown to Skylar is that Haru has changed while they were separated.  This confusion of personalities may lead to more fights.

Zephyr
(http://i7.photobucket.com/albums/y266/Linkforce712/Zephy2.png)
Age: Unknown. Completed in 47 years.  Buried for 212 years.
Sex: Unknown. Looks Male.
Weapon: Arm Blaster
Description/Bio: Formally named Zyero-0001, Zephyr comes from the past.  Zephyr was, at the time when the Zylacs first showed up, just completed by a science team under Kedraks direct control.  Kedrak funded the program so that he could have any information he needed at a moments notice.  It had been a 47 year old project, filled with everything there is to know about almost everything. It was designed as a memory bank of all the universe's knowledge, meant to be tapped whenever necessary.  Once completed though, they had to preserve it so that it would not be destroyed by the Zylacs.  Although it was made as a gatherer for information, in his last year of development when the Zylacs came they installed into it an integrated weapons system just in case.  With no time to test it, they buried it underneath a secret location in the ground.  A place where 212 years later is being excavated for construction.  Zephyrs awakening would mean terrible things.  With a being walking around containing all history's knowledge, only bad things can happen to obtain it.  But with the knowledge of the Soul Flames, can this creation have an objective?

Rayne Valentine
(http://i7.photobucket.com/albums/y266/Linkforce712/Rayne2-1.png)
Age: 16
Sex: Female
Weapon: Energy Bracelets
Description/Bio: Rayne is the princess of the Southern Kingdom.  She's a sweet girl but with her other family members running the kingdom, she is usually left with not much to do.  She depends a lot on Alkamar, one of her guardians since she was a baby, to keep her occupied and keep her from being lonely.  Rayne doesn't get out much because the castle walls are all she has known her whole life.  Her relationship with her family isn't very strong at all.  Unless their lives are in danger, they rarely communicate.  Rayne dreams of a world without death and a place where she can live without constant protection.  Protection from what?  Rayne has always asked herself why she has not one, but two guardians.  It won't be long before her curiosity gets the best of her.

Draight Klaynehart
(http://i7.photobucket.com/albums/y266/Linkforce712/Draight-1.png)
Age: 64
Sex: Male
Weapon: Gauntlets that temporarily increase his arm strength.
Description/Bio: Draight is a veteran airship pilot of 27 years in the W.A.A. (World Alliance Army)  Retiring after losing a dear friend in combat, he then set out to further his life in what he had become in the army; a pilot.  He pursued being an air pilot for 4 more years and then decided it was time to retire at the age of 53.  Since returning back home, his desire to continue to be somebody ruined his marriage.  Willing to sacrifice anything to be a pilot again, he joined up with a band of criminals to fly their ship for them.  This lasted 2 years.  During one of their "jobs", Draight got shot in his right shoulder and twice in his left arm, leaving them dead.  Using the money he had from the army he had surgery done, enough to save the arms but not enough to make them very useful.  He returned home to a wife that had left him and taken his only daughter away from him.  Draight set out to find them, hoping he could make up for the pain he had caused them and resume the life he once had with his family.  He searched for 6 years but to no avail.  Then at the age of 61, he secluded himself from the world and began to live on his own in a far off corner of the world.

Trance Lyel
(http://i7.photobucket.com/albums/y266/Linkforce712/Trance2-1.png)
Age: Looks 24
Sex: Male
Weapon: Ice Brand
Description/Bio: Trance is a very mysterious person, and tends to not be very open about it.  He speaks as though he has been alive for hundreds of years.  He knows a lot about Kelevor but keeps to himself most of the time.  Currently he is Rayne's other guardian, due to the promise of a long since dead friend.  While around her he tends to be open.  But around others he keeps to himself.  He is the quite type and always seems to be meditating or something.  He is a different type of guardian in that he is not always with Rayne.  Only when she needs him, he is there.  With this in mind he tends to travel around a lot.  Trance has a hidden strength about him.  He definitely doesn't look intimidating but he can give a look of fierce power.  Presently, he is on a personal mission.  One that will enlist the help of Skylar and Haru.  Unknowing to him, this meeting has a lot more to it then first glance.  

Alkamar Orbal
(http://i7.photobucket.com/albums/y266/Linkforce712/Alkamar3.png)
Age: Looks around 25-30
Sex: Male
Weapon: Pinwheel
Description/Bio: Alkamar is Rayne's second guardian.  He has a special relation to Trance though they are not brothers.  Although he may seem cold at times, it is only due to his lonely past.  He always says whats on his mind and is not afraid to tell the truth about anything or anyone.  Although he may seem like a bad choice as a guardian he has sworn himself to always being by Rayne's side and he does not go anywhere without her.  He shares a close bond with the the king, Rayne's father too.  They have been friends for years and the king can always trust him.  Alkamar hides his emotions well, masking how he feels with a constant stern face.  His cold and sarcastic attitude helps him give people sometimes hurtful nicknames.

Ledron Key
(http://i7.photobucket.com/albums/y266/Linkforce712/Ledron.png)
Age: 9
Sex: Male
Weapon: Small Training Rod
Description/Bio: When Ledron was 2 years old, both of his parents died from separate illnesses.  At age 3, he was adopted by a man named Tomura Miyagin; a martial artist who specializes in "peaceful" fighting that does not involve the use of limbs.  While Ledron was adopted, Tomura had already adopted another child by the name of Simon Ramlik; a child prodigy who by the age of 7 could solve all types of Algebraic equations in his mind.  Ledron was always a hot-head and tried to be tough and show off whenever he could. (He is actually a pretty big coward.) While he trained with Tomura, he would always fight until he could no longer stand.  And when he lost, he would then make up an excuse.  Ledron was not the type to take defeat so easily...even though he lost quite often.  He's like a punk kid that needs to be put in his place.  He's special somehow though...


Well, I hope you guys are still interested in CD. Comments are appreciated, and would be helpful too. Enjoy!!!

Nandez's Reviews: Want to see a review of each chapter before you play it?  Want to see a review of each chapter just for fun?  Then watch Nandez's Reviews, courtesy of Nandez himself!  Keep checking back here for updates and new reviews!  ::SPOILER ALERT:: Just be aware that the reviews may contain a few spoilers, though Nandez tried to avoid many of the major ones.  

Chapter 1 (http://www.youtube.com/watch?v=19Z5a6RLqkE)

Chapter 2 (http://www.youtube.com/watch?v=vsWrs2DIjm0)


Game Demo:
Carpe Diem: Episode 1 Demo #3...again (http://www.mediafire.com/?0dwdydiyqmd)

Now, whilst downloading the demo, please read these points to better understand things.

1. Anything marked with a CD in the resources has either been made for me, made by me, or a combination on the two.  Therefore, if you want to use any of them, I would appreciate it if you consulted with me first.  This includes all main Character resources even though they are not marked with a CD.

2. The intro of this game is timed with the music, so it would be wise to have as little programs running as possible, while the game is being played.

3. I don't think there are any game stopping errors in here.  The most you'll find are just spelling errors.

4. I would appreciate it if anybody who plays write what they think about it.  I am always open to constructive criticism.  

5. Just enjoy the game and take it all in.  Also, don't steal my ideas, that's a no no!  Lol, but of course have fun and play the game!!

To everyone who has waited patiently, enjoy the demo re-release!!!
Title: Screenshots
Post by: Linkforce on November 12, 2009, 05:47:23 PM
Here are some various screenshots throughout the game.

Screenshots

(http://i7.photobucket.com/albums/y266/Linkforce712/Whattodonext.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/BorderBlocked.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/CargoShip.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/NewSC.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/Drifting.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/Ignis4.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/Haruandskyfight.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/KingSpeech.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/Kaelor.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/Merchantfight.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/SouthBorder.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/RowanForest4.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/KaelorItemShop.png)

(http://i7.photobucket.com/albums/y266/Linkforce712/InroForest.png)

(Sorry for the random sizes, I don't know how to fix that)
Title: Arakian Six
Post by: Linkforce on November 12, 2009, 05:47:45 PM
Arakian Six

Arakian Six:The Arakian Six has been around for around 215 years.  They were formed to change the world to a "better" place in their eyes.  Many saw them as evil, but they were trying to "purify" the polluted and technological world.  When the Zylacs came around, they severed a major blow, and were destroyed.  They came back 52 years later, but with a new vision.  They were re-formed to eradicate the new worldly foes.  It was only composed of the strongest and most powerful of people.  Since the time of the first six members, each new member had to be the old members son or daughter.  It was simply heritage only.  But long since then, and since the new uprising of the new Western King 4 years ago, the Arakian Six has become a corrupt and evil organization, doing underground missions for the most pay.  Also, since this time, the tradition of heritage-to-join has been extinguished and is now mostly composed of the strongest out there.

Members:

(http://i7.photobucket.com/albums/y266/Linkforce712/Ephram.png)
Ephram
Age: Unknown
Sex: Male
Description/Bio: The Leader of the Arakian Six, Ephram is a very calm and mellow guy. He leads the Arakian Six, but not frontally though. He likes to give orders from behind a defense. Some may see this as cowardice, but he is an incredibly smart man, and can always outwit his opponents quickly. If things change in an instant, he will know what to do within a matter of seconds. He is never caught off guard, and is therefore never intimidated.  As far as his abilities go, he isn't very strong. Nor fast, or skilled in magic. He fights, but dislikes it. He is a man of the mind; able to psych out his opponents so that there is no need for a fight. Ephram's recent disappearance has forced the Arakian Six members to appoint a temporary leader though. This temporary leader gets right to work, to try and take advantage of his temporary high point in the food chain.

(http://i7.photobucket.com/albums/y266/Linkforce712/Bersius.png)
Bersius Shelgot
Age: 48
Sex: Male
Description/Bio: Bersius is the second strongest of the six, but not very smart. He used to be a champion Martial Artist, until one dreadful day when his mother was kidnapped. He set out to find her, and when he did, she was found violated and dead with scars. Filled with rage, he went on a rampage and attacked the tribe that had captured his mom. He was far too outnumbered, and was captured. As punishment for fighting their people, the tribe chained him down, and pored boiling lava onto his faced. Severely burned, they left him on the shore to die there. He miraculously rose the next morning but was blind and could not smell anything. He somehow managed to find himself back to the village which had been abandoned last night. He stumbled upon an ancient tribe mask depicting the tribal God of hope. He wore it from then on, and swore revenge over his life. He was later recruited to the Arakian Six.

(http://i7.photobucket.com/albums/y266/Linkforce712/Cilvikea-1.png)
Cilvikea Rencid
Age: 26
Sex: Female
Description/Bio: When Cilvikea was born, her mother had died in the process. Through the early years, her father took care of her. One night though, a gang of thieves came and stole everything from her village and burnt it down to the ground. Everyone died, and Cilvikea was left alone under rubble. The next morning though, when soldiers arrived, they had found her just barely alive and took her to an orphanage. There she was adopted by wicked parents who made her do slave work until she was 21 years old. Finally, one day while she was working in the fields, her spirit and her will broke, and she could not take it any more. She went to the shed and took out the field scythe. She then killed her parents, and escaped that wretched place. After escaping, she soon found out that her real father was a member of the Arakian Six, and soon joined to live on her fathers legacy.

(http://i7.photobucket.com/albums/y266/Linkforce712/Lankers2.png)
Lankers Hymnal
Age: 27
Sex: Male
Description/Story: Lankers was raised in a very bad part of the world. A slums if you will. He was poor all his life, and didn't really have a good relationship with his parents. His mother was always away, and his father was always at work. One day though, Lankers followed his father to work. He had never known where he worked, and just got curious that day. When his father had reached his work, he knew right away that Lankers had followed him. Little did Lankers know, that his father was a member of the Arakian Six. What else he didn't know was that his father was a very big drug addict. Being on drugs at the time, Lankers' father beat Lankers nearly to death for following him. He broke his arm in three places, and officially disabled it. Years later, Lankers' father had died from Overdose, and Lankers assumed his position in the Arakian Six. Since being there, he has been granted with a magical aura made specifically to make his limp arm into a weapon.

(http://i7.photobucket.com/albums/y266/Linkforce712/Lascius2.png)
Lascius Tavigard
Age: 20
Sex: Male
Description/Bio: Lacius is the oldest of the two brothers. Lacius was always the misunderstood child in the family. His father was a well respected and well known scientist in the A.S.G. After much preserverance in his studies, Lacius' father than was accepted as a member of the Arakian Six. Not for his strength particularly, but for his knowledge. Since then, Lacius' father never wanted kids. But was forced to when he was nearing his death. Lacius is a very calm and collected person. He hides almost all of his feelings inside. Very smart and tactical, he usually comes up with most of the plans for the Arakian Six. At birth, he and his brother both had an un-definable birthmark on their foreheads. This "special insignia" allows them to telepathically communicate. Lacius doesn't give much of a front, but with all he can do, he just might one of the most powerful members.

(http://i7.photobucket.com/albums/y266/Linkforce712/Rander2.png)
Rander Tavigard
Age: 17
Sex: Male
Description/Bio: Rander is the youngest of the two brothers.  Always the trouble maker in the family, Rander liked to break the rules and make new ones to benefit himself.  At the age off 17, he discovered a secret power that he had as a result from the birthmark on his forehead.  He had the power to control and manipulate fire.  As he began to harness this power, his physical appearance began to change.  His hair began to turn red, and he eventually could no longer feel his hands or fingers.  The nerves in his hands and fingers were permanently destroyed from the intense heat.  But Rander soon used this to his advantage.  Now he could use fire without any pain in his hands.  Rander is a hot-head, and doesn't usually think before he acts.  He'll rush into any battle just to prove a point.  No matter what the odds.  Since he can control fire, he is a force to be reckoned with.  With his brother controlling the front, and Rander with support, they are almost impossible to beat.
Title: Zylacs
Post by: Linkforce on November 12, 2009, 05:48:06 PM
Zylacs

Zylacs:The Zylacs are creatures who first made an appearance when the Soul Flames created the Star Stone.  They are deadly creatures who are relentless when in battle.  Very little is known about them, but they seem to travel in massive pacts.  It is very rare to see only a few at a time and this usually only happens when they are leaving an area or have just attacked an are.  Zylacs appear through rifts in space that appear without warning.  These rifts usually have a purple glow to them, and it serves as a gateway in which the Zylacs can travel through.  To date there has only been one man brave...or crazy enough to actually jump into one of these rifts.  He has never been heard of since.  It is unknown what the true purpose of these creatures is, but as far as the world is concerned, life would be a lot better without them.

Here are just a few types of Zylacs. (All sprites are 100% custom by Bluhman and Spike21).  Remember, these were made custom for my game.  NO stealing!

(http://i7.photobucket.com/albums/y266/Linkforce712/Reaver.png)
Reaver: The Reaver is the standard Zylac "soldier".  When a portal appears, usually almost 100% of the Zylacs that come out of it are Reavers.  They stand at roughly 8 feet tall.  Their primary attacks are a slash from their sharp arm and a burst of cloudy dark magic.

(http://i7.photobucket.com/albums/y266/Linkforce712/ZelotPawn.png)
Zealot Pawn: Often referred to as cannon fodder to A.Z.A.F. forces, the Zealot Pawn does not pose much of a threat to a standard armed soldier.  They lack a formidable offense and defense, but what they do provide is magic support for some of the bigger Zylacs.  They have the ability to transfer their magic to other Zylacs, effectively increasing the bigger ones' magic strength.

(http://i7.photobucket.com/albums/y266/Linkforce712/ZelotKnight.png)
Zealot Knight: The Zealot Knight is an older and more developed version of a Zealot Pawn.  It retains all the qualities of the Pawn but also has a formidable attack and defense.  Zealot Knights are like a miniature version of Reavers.

(http://i7.photobucket.com/albums/y266/Linkforce712/Malasii.png)
Malasii: The Malasii, at first glance, looks harmless.  Although it is a slow Zylac, it is extremely toxic.  It is said that even coming into contact with a Malasii will infect a person with a deadly bacteria.  If untreated, the bacteria will infest the body, kill the subject, and then decompose it into a thick, black, poisonous sludge.  A very gruesome death.

(http://i7.photobucket.com/albums/y266/Linkforce712/Zethanian.png)
Zethanian: The Zethanian is often referred to as the "daddy" of the Reaver.  It stands at roughly 12 feet tall and is protected by a thick outer shell.  Usually, when a Zethanian emerges, it is alone.  Some A.Z.A.F. soldiers compare its strength to that of 10 Reavers combined.

(http://i7.photobucket.com/albums/y266/Linkforce712/Gatastar.png)
Gatastar: The Gatastar, like the Zethanian, is often referred to as the Reavers' "big brother".  It is an extremely thick Zylac and stands at the same height as a Reaver.  Slow and cumbersome, the Gatastar is a tough Zylac, often requiring massive firepower to take down one at a time.
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Fisherson on November 12, 2009, 06:39:20 PM
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!!! ^o^ My second favorite charas game (though quicky becoming my favorite....don't tell Dren <.<) is BACK! ^ ^

Edit: ....Why can I not download the demo?
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Uberpwn_w00t on November 12, 2009, 10:34:32 PM
Oh I remember this. Neat.
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Rowan on November 12, 2009, 10:48:33 PM
Oh hey. Its back.
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: ellie-is on November 12, 2009, 10:51:48 PM
Sweet. I need to download that demo some time. I also have a feeling that the SoM tree in the last screenshot does not fits so well, but I guess its not such a big deal.
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: zuhane on November 12, 2009, 11:04:27 PM
Looking very lovely as always. If the characters aren't bland and all "I'll give it
my best." and "We must make haste to the town of Elderith." or something, then
I'll be sure to give it a try!
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Muraiko on November 13, 2009, 01:58:52 AM
Download's not working...
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: SaiKar on November 13, 2009, 02:01:28 AM
Alkamar = craziest character design evar

*eyes demo suspiciously* I dunno. Last time I tried this game I got completely and hoplessly stuck at the endish of Alkamar's little subplot by totally impossibly hard bosses. Did you ever do anything about that?
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Linkforce on November 13, 2009, 04:40:07 AM
Haha thank you everyone!   :D  Umm, as for the demo not being available, I think something is wrong with the site, so for now I guess I just have to wait until it's fixed.  Once it get's running I'll let you guys know! 

Zuhane: The characters are not bland at all.  In fact I believe them to be the driving force in the game!

SaiKar: Thank you sir, Alkamar is quite intense lol :P  I have blackskullwarlock to thank for him.  Aaaand that portion has been tweaked a bit so he's not so impossible!  :]
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Fisherson on November 14, 2009, 01:08:21 AM
*Paces backand forth waiting for demo*
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Linkforce on November 16, 2009, 01:24:16 AM
Hehe, sorry Fish, idk what's up with the download.  :/  Fortunately, and unfortunately my main concern is just on the game as a whole, no the previous demo.  But I promise if I get some extra time I'll try to get the demo up again!!  Don't throw stuff at me!!  *Braces self*
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Fisherson on November 16, 2009, 03:24:35 AM
Hehe, sorry Fish, idk what's up with the download.  :/  Fortunately, and unfortunately my main concern is just on the game as a whole, no the previous demo.  But I promise if I get some extra time I'll try to get the demo up again!!  Don't throw stuff at me!!  *Braces self*

Hmm....Very well I'll throw nothing at you... Execpt bolts of Force Lightning!! >_O *Zaps Sky* Work faster! I wana play that demo!
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Linkforce on November 16, 2009, 05:38:09 AM
Lol I know, I know, I'm working! 

P.S.- I updated the Arakian Six and Zylac posts.  I hope you guys like them!  :)
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: SaiKar on November 16, 2009, 09:15:56 PM
Did you ever use those poses I made for what's-his-hair?
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Fisherson on November 16, 2009, 11:29:52 PM
Zylacs sound like fun enemies. ^ ^ And very interesting little back stories on the perticuly the portal traveling...
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Shady Ultima on November 17, 2009, 09:38:23 PM
Hey... I think I remember this game...
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Linkforce on November 18, 2009, 04:18:35 PM
Sai: I'm not sure who you're referencing...but I'm sure I used whatever poses you made lol

Fish: Thanks!  :D

Shady: I hope you do........ :p
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: drenrin2120 on November 23, 2009, 06:17:03 PM
Looking good man! It's amazing how long you've been working on this, I hope one day you finish it. I'd love to see the full vision you have for it.
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Linkforce on December 12, 2009, 06:24:23 PM
Haha yeah I've been at it forever Dren.  The best part is, is that I'm not bored with it at all :D
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Nandez on December 16, 2009, 02:57:06 PM
Liiiiiiiink hurry up and finish Episode 1 i'm waiting to see how it ends.
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Shady Ultima on December 16, 2009, 03:48:42 PM
I swear I had the demo of this on my computer forever.
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Linkforce on January 05, 2010, 09:47:03 PM
Hey everyone!  Just giving a small update here.  Sadly, I don't have any screens to show you.  I could very well take some now and show off sections of late Chapter 4, but I've already shown a few from early on in the chapter.  I've gotten numerous complaints that my old demo isn't up anymore and honestly, this problem seems to haunt me every time I release a demo!!! Urgghhh!!  But, the good news is that next demo I release will be saved separately from my game.  That way if the download doesn't work I can just re-upload it.

Speaking of demos.............................































Sorry, no demo, lol.  But I am working on the game day by day and the progress is going smoothly.  I'm currently coding a mini-game and it's a spin on Simon Says haha.  Ok, it's more like a copy then it is a spin on.  With that said, I plan to release 2 more demos, with the last one ending midway through the game.  There's no sense in continuously putting out demos, because it will take away from the fact that it is an entire game.  As of now, the game is well in its fourth chapter with about 6 1/2 hours of gameplay.  As for a release date for the next one.......I'm hopeful.  If things all go well you can expect one in the spring. 
When things get closer to it though I will definitely let you all know.  Have a nice day :)
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: drenrin2120 on March 17, 2010, 12:38:01 AM
**** it. KICK!

I just wanted to sayyyy, those sprites in yo sig are awesome!
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Fisherson on March 17, 2010, 01:01:13 AM
They do indeed. o.o Sadly since my copy was buged I didn't get to finish and only recognize a handful of them.  -   -;
Title: Re: Carpe Diem: The Living Flame (It's back!)
Post by: Linkforce on March 17, 2010, 07:23:48 PM
Hahaha thanks a lot guys!!!  :D  I was actually going to kick this myself but since you did it for me Dren, now's a good a time as any!
There's no game update other then I'm working to get a remake of the previous demo out sometime this week, for those who haven't played the game yet.  It's looking good thus far!

The reason I was going to update this actually has to do with my new sig!  I made my new sig for me, but I also made character specific sigs that I think look pretty cool.  I'm going to post them all here and if anybody wants to put their favorite character on their profile or something, that would be awesome!!  If not, then you can at least look at it!!  :)  (I didn't know how to post the image's link so you can put it in your sig, so I just took the "I" out of "IMG" in the very beginning of the link.  I'll do that for all of them so just put an "I" in front of "MG" if you want to put it in your sig!)

Alkamar:
(http://i7.photobucket.com/albums/y266/Linkforce712/AlkamarBanner.png)
[MG]http://i7.photobucket.com/albums/y266/Linkforce712/AlkamarBanner.png[/IMG]

Draight:
(http://i7.photobucket.com/albums/y266/Linkforce712/DraightBanner.png)
[MG]http://i7.photobucket.com/albums/y266/Linkforce712/DraightBanner.png[/IMG]

Haru:
(http://i7.photobucket.com/albums/y266/Linkforce712/HaruBanner.png)
[MG]http://i7.photobucket.com/albums/y266/Linkforce712/HaruBanner.png[/IMG]

Ledron:
(http://i7.photobucket.com/albums/y266/Linkforce712/LedronBanner.png)
[MG]http://i7.photobucket.com/albums/y266/Linkforce712/LedronBanner.png[/IMG]

Rayne:
(http://i7.photobucket.com/albums/y266/Linkforce712/RayneBanner.png)
[MG]http://i7.photobucket.com/albums/y266/Linkforce712/RayneBanner.png[/IMG]

Skylar:
(http://i7.photobucket.com/albums/y266/Linkforce712/SkylarBanner.png)
[MG]http://i7.photobucket.com/albums/y266/Linkforce712/SkylarBanner.png[/IMG]

Trance:
(http://i7.photobucket.com/albums/y266/Linkforce712/TranceBanner.png)
[MG]http://i7.photobucket.com/albums/y266/Linkforce712/TranceBanner.png[/IMG]

Zephyr:
(http://i7.photobucket.com/albums/y266/Linkforce712/ZephyrBanner.png)
[MG]http://i7.photobucket.com/albums/y266/Linkforce712/ZephyrBanner.png[/IMG]
Title: Re: Carpe Diem: The Living Flame
Post by: InsaneJP on March 18, 2010, 12:19:01 AM
Still staying strong i see... good work
Title: Re: Carpe Diem: The Living Flame
Post by: Fisherson on March 18, 2010, 02:17:13 AM
O.O Duuuuude...I wonder if I have enough room for one....I was already planing on adding a link-to-sig for Warped when I get back to work this s-...<.< When I get back to work.
Title: Re: Carpe Diem: The Living Flame
Post by: Rowan on March 18, 2010, 11:19:41 AM
Demo download link isn't working =(.

Try hosting your game file on RMN.
Title: Re: Carpe Diem: The Living Flame
Post by: Linkforce on March 18, 2010, 09:44:45 PM
Lol that link hasn't worked in ages.  But I'm planning on a new updated demo sometime this week for those who haven't played it yet and those who never got a chance to play due to the broken link.
Title: Re: Carpe Diem: The Living Flame
Post by: Desimodontidae on March 26, 2010, 03:20:41 PM
my only problem is with your screen shots, your maps look "astrewn", uneven, random clutter. they don't flow well. not that they're bad just keep that in mind.
Title: Re: Carpe Diem: The Living Flame
Post by: Linkforce on March 26, 2010, 07:00:20 PM
Hmm...I guess you can say my maps aren't exactly "graceful," but I'd like to think it does the job.  It's always tough to reach a point where it's not too cluttered and not to open.  So I see what you mean by uneven but like I said, it's tough sometimes.
Title: Re: Carpe Diem: The Living Flame
Post by: Linkforce on April 09, 2010, 09:41:54 PM
Hello everyone, Linkforce here with a demo update. 

I just finished all the scenes for the fourth chapter!!  Woohoo!!!  I'm currently going through the whole thing to fix bugs, spruce up some events, and make sure everything flows.  I'm also going to clock my playtime to let you all know how long it is approximately. 

If you have played the latest demo, the only thing you'll find here is one new chapter.  Now, that's not to say that's a bad thing, this chapter has hours of game-play in it.  The reason I'm releasing another demo so soon is because I want the people who never got a chance to play it, whether it be from them not knowing it was up, or not being able to DL it because it was taken off of fileshare, to be able to play it.  It's still going to be a new demo to everyone though.

Anywho, I'll try to get it done as quickly as I can.  I'm having someone test it while I test it too.  Just keep your eyes open for the demo to come out sometime next week.  Cya soon!
Title: New demo is offically released!!!
Post by: Linkforce on April 19, 2010, 03:57:23 AM
My fellow Charasians....Charalites........Charas members!!  I, Linkforce, have finally re-released the demo that many of you never got a chance to play!  With it, is a brand new chapter, full of story, gameplay, and annoying little things!  xD  Go to the first page, download it, and play it!  Thank you all for waiting and for being patient!  to all my loyal fans, the moment has arrived!!!!!

But in all seriousness, I've uploaded the new demo.  Check it out and have a blast.  The demo spans the length of 4 chapters and is around 8-10 hours depending on your level of exploration.

Enjoy!!  :D :D :D
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Rowan on April 19, 2010, 06:38:45 AM
I have an edit of the GREENHILL midi used in the opening (when skylar is walking along the forest road) if you want. It sounds a little bit better on the ears.


Annoyance #1: Holding the SHIFT Key to run. Can you please reverse this? Have the main character run on default and hold SHIFT when you want to walk. I'm lazy and can't press 2 keys at the same time.
Annoyance #2: Slow text speed. I ended up pressing SHIFT alot to cut conversations. 

-----

Oddity #1: Why does the cave begin to collapse when you defeat the big bad? This is a very tired storytelling tactic. I'm not going to put too much fault in this though since you're kinda deep in production.
Oddity #2: Found a couple of bugs with the running key; particularly when you're going off/on a ladder. Sometimes skylar will be stuck walking in his forward animation, other times Skylar's ladder animation will be borked. When holding the SHIFT key, the movement speed will stay the same while on the ladder.
Oddity #3: The "shack" (or w/e) in the back of the mayor's house is a dungeon lol. It would make a little more sense if it was a small cavern or something.

---------------------

Will continue playing later.

Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on April 19, 2010, 07:24:53 AM
Damn Rowan, you're a fast player!  :P  But to answer your points:

Annoyance #1: Though I understand how you feel, I like the run system I use because I don't like it when the Hero is constantly zipping by everywhere.  Makes the gameplay seem......childish?  Idk, that's how I feel about it though.

Annoyance #2: Like the sprinting, I think the default text speed is just waaay too fast.  I think it speeds up the gameplay too much and if you've noticed anything about my game, it's slowed down a lot.  The pace is much slower then other games, because I want the player to just relax and play.  I don't want the player to zip past the game, I want them to slowly enjoy it.  Also, I hope you're not pressing SHIFT through scenes that don't require you to press anything!  :P  They're like that for a reason, lol.

Oddity #1: Ya know, I think I put too much faith in the player haha.  I figured the player would realize the explosion that occurred when Skylar stepped on the button caused it, along with the fighting with the main boss.  I went back and put that in though, so when the cave begins to collapse, Skylar says, "I think the explosion from before is causing this."  Lol, so thanks I guess?  :P

Oddity #2: Those ladders will be the death of me!  x_x  I've tried going back and forth to fix those glitches but every time I think I've got them figured out, someone always finds a problem with them lol.  I'll go back and work on them again, thanks for the heads up!

Oddity #3: I'm too lazy to remake that cave area underneath the mayors house.  xD  If enough people mention it I'll change it lol

I hope you enjoy the rest of the demo!  :)  Thanks for your input thus far.

Edit: Oh, and I'll take that midi if you think it sounds better.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on April 20, 2010, 12:40:25 AM
Ok I updated the first page.  If you look above where the demo is, you'll see Nandez's Reviews.  That's right Nandez has been kind enough to review my game, chapter to chapter. Although the first on is kind of a walkthrough, it still serves as a review.  With that said, check it out and let him and I know what you think!
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: zuhane on April 20, 2010, 01:09:22 PM
Looks fantasmic. That's a blend neologism for fantastic and orgasmic, by the way.

I'll tell you whether it's f**king sh*t and awful, or whether it's really good! :D
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: MissingName on April 20, 2010, 03:29:25 PM
Downloaded.  I'll try it.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Muraiko on April 20, 2010, 09:16:00 PM
I loaded my file from before, and I must say that I find the game very difficult at the moment. The enemies in the Rowan Forest aren't hard, and I mean that as in the damage they deal to you is quite low physically. What makes up the difficulty is the fact that they constantly poison my characters, and the foes have alot of HP, making the battles drawn out, with the poison nibbling away at everyone's health. I've reached the point where I have no more items to restore character's conditions and the girl doesn't have any status clearing spells at the moment...

I would suggest making a traveling merchant in the forest or just give the player some sort of access to a items dealer at that point.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on April 21, 2010, 02:44:14 AM
Looks fantasmic. That's a blend neologism for fantastic and orgasmic, by the way.

I'll tell you whether it's f**king sh*t and awful, or whether it's really good! :D
Haha sweet new word xP  And yes, let me know what you think!!

Downloaded.  I'll try it.
Enjoy it!

I loaded my file from before, and I must say that I find the game very difficult at the moment. The enemies in the Rowan Forest aren't hard, and I mean that as in the damage they deal to you is quite low physically. What makes up the difficulty is the fact that they constantly poison my characters, and the foes have alot of HP, making the battles drawn out, with the poison nibbling away at everyone's health. I've reached the point where I have no more items to restore character's conditions and the girl doesn't have any status clearing spells at the moment...

I would suggest making a traveling merchant in the forest or just give the player some sort of access to a items dealer at that point.
Hmm...I see what you mean.  Someone said I should've put a merchant or some way to get items in that forest and I guess I probably should.  Seeing as how long it is that would probably be a good idea.  Either that or I'll make Rayne learn her cure poison skill earlier, because she does learn that eventually.

Also, I'm surprised someone kept their old file!!  Haha, let me know what you think of chapter 4!  :)
Title: Game Progress (and other various important things!)
Post by: Linkforce on June 16, 2010, 05:20:09 PM
Hello Charas nation! Linkforce here with an update on the game and all things relevant. I'll write this update in list form to make it more organized.

Game Progress: After I released the demo, I took a bit of a break. I worked on some things here and there, but nothing too major. As of last week I finally got back into the thick of it and am working now on Chapter 5. For those of you who played and finished the demo, you know that it ended at the end of Chapter 4, where Alkamar, Rayne, and Draight were crossing the border to continue on their journey to reach the World Alliance. Chapter 5 will pick up from the end of Chapter 3, where Skylar was taken away by the World Alliance soldiers, Haru was recruited to the A.Z.A.F. and Trance and Ledron were left on their own. A lot of main characters are now on their own in separate locations and Chapter 5 will jump start the main story of the game and the player will start to learn the core details of the plot.
Currently, I'm working on a scene in Chapter 5 that introduces the final main character in Episode 1, Zephyr. I won't give anything away about this scene but I will say this. It's a scene that I have played through my head over and over and over for years. I strongly believe that this scene will land my game a spot in amateur rpg making history. This isn't me trying to be cocky or anything, I just really think this scene will just be so awesome. At the very least, it'll have people talking about it long after they've seen it. But I suppose that's for the player to decide.  I want to keep it a secret as much as possible until it's released, but I will give you guys one screenshot to give you some idea of what kind of scene it will be.  You can find that screenshot below.
(http://i7.photobucket.com/albums/y266/Linkforce712/ZylacAttack.png)
Anywho, I will continue to work on the game and will report on things as they happen.

Other important things:
I need some help in mapping. More specifically, I'm trying to make a "complicated" desert city map. I have the tileset, but for the life of me I can't make a half decent map. It needs to be a medium sized city and if you're interested you can just PM me and I will give you all the details. I would really appreciate the help and in return I'll help you with anything you need.

And that's basically it. If I remember anything else that needs updating I'll just edit this post. Thanks for reading!

Edit: I've also updated my story, making it less cliche and less cheesy. It's the same story just described better and a little more detail has been put into it. Ch-ch-check it out!
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: zidane912 on July 23, 2010, 10:39:31 PM
Damn, i havent been on charas in a looong time. 

Oh snap you have a demo out!?  im downloading it right now!  this game is awesome i cant wait to play it!  ill let you know what i think when im done!

p.s.-that screen above is pretty sick.  looks like a hell of a battlefield!
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on July 30, 2010, 12:09:58 AM
Thanks man, enjoy it!  Let me know what you think!  :)
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: SaiKar on July 30, 2010, 01:29:22 AM
I should probably man up and play this. I sure hope some of those early fights with crazyhair changed a bit in the past couple years...
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on July 30, 2010, 05:57:01 AM
Sai!  I'm hurt!  Those early fights have been addressed, you should have no problem.  .....ok well not "no problem" but far less problems than you had last time.  Go play it!  Don't even think about it, click that link and DL it lol.

P.S.-  I have been messaging you relentlessly on MSN!  Why don't you answer meeeeeeeeeee??   :'(
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Legacy of Elecrusher on July 30, 2010, 06:21:08 AM
I still think that the opening with the planets it absolutely amazing.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 04, 2010, 04:14:33 AM
I think you're thinking about drenrins game, Apathy of Angels, lol.  Well, mine has like flying stars in the very beginning, if you were referring to that.

Anyways, I have a new title for the game.  It's not a huge deal, but I thought it was something I should share.
Love it?  Hate it?  Let me know.

(http://i7.photobucket.com/albums/y266/Linkforce712/CarpeDiemTitle.png)
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Emerates on August 04, 2010, 02:21:30 PM
I think the text could use a little work.  It doesn't really agree much with the picture.  Try more of a peeling paint kind of look, or like they might have been exposed to flames.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: zuhane on August 04, 2010, 02:49:59 PM
I agree with Emerates for the top bit, but I like where you placed "Episode 1"!
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Legacy of Elecrusher on August 04, 2010, 05:50:56 PM
I think you're thinking about drenrins game, Apathy of Angels, lol.  Well, mine has like flying stars in the very beginning, if you were referring to that.

I could've sworn I was in that topic... Ah well. Fail on my part.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 06, 2010, 05:34:12 AM
Alright I edited it a bit, I just made the words a little lighter.  Idk what else to do to it.


(http://i7.photobucket.com/albums/y266/Linkforce712/CarpeDiemTitle-1.png)
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: zuhane on August 06, 2010, 07:10:25 AM
I think it looks pretty nice, to be honest!
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Muraiko on August 06, 2010, 04:32:37 PM
I don't know... I personally think it doesn't match with the rest of your game.

Your project is more "Anime-ish" and having a photolike title screen kinda kills the consistancy in my oppinion.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 06, 2010, 06:03:45 PM
Thank you zuhane!  :D

And Muraiko I definitely see what you mean.  The reason I even changed my title in the first place is because the one that I originally had (the one with the oracle-looking lady and the birds) didn't associate with my game anymore.  I used that title back when my game had an oracle-like character in it.  So I looked for a picture that had to do with a "living-flame" and this one above was perfect.  Though I agree the tone of the picture doesn't exactly match up wit the rest of the game I do like it a lot.  But I DO see your point....hmmm.....idkkkkkk lol
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Muraiko on August 07, 2010, 04:55:28 AM
What you could do is just photoshop/alter it a bit to make it seem less like a photo. Maybe turn the figure into a silhouette. Make the background seem less "real". I think it'll fit in more then. That's just my suggestion.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Emerates on August 08, 2010, 03:31:31 AM
Linkforce I must admit that at parts your game is downright infuriating.  Also, when I went to do the thing with the carriage, there was no way to actually get to the carriage, as far as I could find.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 09, 2010, 12:45:12 AM
Muraiko: Hmm...you make some good points.  I'll see what I can do with it.  Thanks!

Emerates: Which parts in particular?  And if you're talking about Bisvale, it's impossible NOT to get into the carriage lol.  What exactly is the problem?
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Emerates on August 09, 2010, 02:35:37 AM
Kaelor.  It didn't teleport me to the carriage, and there was no way to jump the fence.  Am I missing a step here?
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Prpl_Mage on August 09, 2010, 08:12:23 PM
There's a new demo? Must play
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 09, 2010, 09:03:57 PM
Emerates: Hmm....well did you enter the Mayors house yet?  From the side of the house?

Prpl: Yes, go play!!  :D  Enjoy it!
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Emerates on August 10, 2010, 04:41:23 AM
Yes.  The problem comes after that part.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 10, 2010, 03:52:18 PM
Ok the cutscene is supposed to automatically teleport you over the fence.  Skylar jumps it and then you gain control of him, did that not happen for you?
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Emerates on August 11, 2010, 02:33:17 AM
No, my broheims just kind of ditched me.  Eventually I just ran it in test mode and cheated my way through the fence.  It might be good to add an extra event that lets you jump the fence one way in case this happens to anyone else.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Shady Ultima on August 11, 2010, 02:42:21 AM
I can't seem to get past the intro? When the battle with the two Final Fantasy style guards starts, the game says it's missing a 'spear' resource, and quits. Maybe that's just me? A problem with it not having the RTP?
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Prpl_Mage on August 11, 2010, 08:57:08 PM
I can't seem to get past the intro? When the battle with the two Final Fantasy style guards starts, the game says it's missing a 'spear' resource, and quits. Maybe that's just me? A problem with it not having the RTP?
I assume that's the Battle animation file for spear attacks. So yeah, you might need the RTP
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 11, 2010, 09:26:55 PM
Emerates: hmm you may have pressed a button that messed up the event. I'll try and fix that so it doesn't happen again. Were you at least able to move on?

Shady: yeah you need the rtp sorry ^_^'
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Emerates on August 17, 2010, 03:58:34 AM
Not without cheating.  Without a backup, the glitch pretty much ephs you.  That's why I suggest adding a one-way jump thing in case, or revising the other one so it can go both ways.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 19, 2010, 06:43:42 AM
Yeah I fixed it right up.  Sorry for the inconvenience Emerates ^^'
I hope you didn't run into any trouble after that!
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: zidane912 on August 19, 2010, 06:07:34 PM
so i played your game until the part where yuo fight Leonis and i just got into Bisvale i think its called.  The cave flooding was pretty awesome i like how you made it flood more and more each map.  and leonis was really hard but not unbeatable so it was good.  I gave the game to my bro to play and hes a lot better at writing then me and plus hes older so he sent me what he thought about the game.  Heres what he said.


Yeah, I got to play Carpe Diem, I'm at the part where Alkamar just layed the smack down on those two guys Lascius and Rander (sp?).  So far I like the game a lot.  When I first started polaying it (Chapter 1) I thought it was going to be a boring game, but this just gets better and better with each chapter.  My favorite chapter so far is 3 but if this one continues the way it is, it might be this one.  Haha, you like Haru?  Of couse you would, cause you know I would like his best friend haha.  No but seriously, I do like Skylar, I just think his story needs to be told more...you know more about the other characters then ytou do about him.  I hope the next chapter (which I'm guessing will switch back to him) will focus on him more instead of everyone else.  (Especially that little kid, Ledren?  Or Ledron?  Idk I'm too lazy to check)  Yeah, I don't see how he's an important character except that he saw that flame thing but it's still early in the game.
The only thing I want to see is the actual main plot develop.  So far I'm just going from point to point because of things that happen, but what is the actual plot?  What's the story and what's the bigger picture?  I hope I find out before the demo is over or I'm going to have to go on that website myself and ask the game developer directly, hahaha.  I'll tell you what I think of the rest of the demo once I finish.  If I have time, ask the game maker if he wants a review or something, I still have a couple weeks before classes start.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: SaiKar on August 20, 2010, 02:57:29 AM
Decided to stop being lame, am downloading now. Will play sometime this weekend and see how things are. I swear though, if I get hit with berserk / blind on that stupid orc boss in the second chapter and die a horrible death without being able to do anything about it, I'm never touching this game ever again.

Edit: as follows is basically every thought I had while playing the game:

CHAPTER 1
* Man, it's kind of annoying not having ANY way to stop the text. After a few minutes I wanted to get a snack and had to just let the scientists babble away their crytic nonsense I didn't understand anyway.
* The merchent gives Skylar a lift of all of like 20 feet down this road.
* "Neutral soldier" seems like an oxymoron
* SKYLAR VICTORY EYE TWITCH!!! He should get that checked out.
* The whole "I needed you to kill the guards" thing seems a bit contrived. And really, was this guy smuggling exactly 1 sword? I mean, the guards DID check the carriage and they found nothing, so unless this merchant has like a thousand swords under his shirt... okay, I'll stop.
* Can't save on overworld map...
* Skylar's face makes him look like an 8-year old girl.
* The overlay clouds on the overworld are cool (first positive comment?!)
* It's weird to introduce a new character and then make it so we can only see a few pixels of the top of his head.
* Christ, is ALL the text in this game the auto-close box variety? What made you think this was a good idea?
* Skylar talks to Haru like he's his father. "You've really matured"? I mean, who says that?
* I think the most lasting impression Chrono Trigger has had on gaming is having the general-purpose fanfare music for when a new character joins the party.
* "There are many save points in this game" my ***...
* I like how there are cats everywhere. Cats are cool.
* Okay, now we're going through a dangerous cave to try to find a ship just so Skylar can reach his hometown for like a day. Talk about impulsive plans running amok.
* I already read the damn sign, don't make me read it again!
* Sort of defeats the point of having visable, avoidable enemies if you can't avoid a bunch of them because they're blocking hallways...
* Haru is about a thousand times cooler than Skylar in combat.
* I do like how the monsters are all of the same style as the characters.
* Not sure why you decided to have the "miss" text say 0 damage. Seems sort of confusing.
* I have a strong feeling that if I ran out of time on the other side of this bridge I would have to force quit the game and restart. Not willing to go back to my last (only) save to test it though. Just sayin, that seems really crappy.
* Oh wait, another save. But now I can't hit the bridge switch for some reason.
* I just found out that you can hold shift to dash. The game sure didn't tell me this! And it also makes me wonder why I have to hold down a key to move faster when you could just make it so you automatically dash and save me a finger cramp.
* Okay, I admit I just control-walked through the walls to avoid these stupid spikes after a while. They got kind of old after about the 5th room full of them. This dungeon started out pretty cool with the lizards and the spikes and stuff, but it seems you kind of ran out of ideas after that and so just put in more and more rooms full of lizards and spikes.
* MAN Skylar blows at combat compared to Haru. I might just stick him on salve duty.
* Save points are awfuly talkative.
* Oh come on, you can totally just walk between those spikes!
* Oh gee, mandatory loss battle at the very first boss fight. That's freaking wonderful. Glad I burned a bunch of healing items trying to win this.
* OKAY WHAT THE HELL. This new guy was totally ****ing useless. Him AND Skylar hit the boss for 0 damage, with the exception of newguy being able to do exactly 3 30-ish hits from his special move which I couldn't use more than 3 times since I have no way to restore MP. Only the allmighty Haru was able to break 0 damage and did 4 or 5 per hit. Meanwhile the boss was hammering away with 20-30 per hit faster than all of my characters combined. I had to use all 10 of my salves and both my cure salves and STILL had both non-Haru characters dead at the end of the fight. So of course only Haru gained any exp.

Actually, you know what, I'm just gunna stop here. This feels like I'm being punked. Is there a secret "not completely get your *** kicked in combat" button or something? That battle was ridiculously overpowered for a first boss fight and the fact that only Haru got exp from that fight pisses me off. I don't think I want to play this game anymore if it's gunna be like that. So yeah. See ya in another year or so.

Edit: Oh, cool, my Rander poses made it into the files. I spent a solid afternoon working on those way back when.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: RPG LORD on August 20, 2010, 10:38:18 AM
OK, so I played the demo until I got to the first town.
Seriously.
Not being able to skip any text at all, let alone the intro, not being able to save unless you find a save point...wherever you might be able to find one.
I do want to continue playing some day, but come on, some more player activity, especially in the early parts, might not hurt so bad.
I'm not looking forward to enduring that mighty long opening again just to see if I can find a save point somewhere after that.

I don't wish to appear mean after that long absence of mine, but it definitely needs some work.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Prpl_Mage on August 20, 2010, 03:50:27 PM
* Oh gee, mandatory loss battle at the very first boss fight. That's freaking wonderful. Glad I burned a bunch of healing items trying to win this.
* OKAY WHAT THE HELL. This new guy was totally ****ing useless. Him AND Skylar hit the boss for 0 damage, with the exception of newguy being able to do exactly 3 30-ish hits from his special move which I couldn't use more than 3 times since I have no way to restore MP. Only the allmighty Haru was able to break 0 damage and did 4 or 5 per hit. Meanwhile the boss was hammering away with 20-30 per hit faster than all of my characters combined. I had to use all 10 of my salves and both my cure salves and STILL had both non-Haru characters dead at the end of the fight. So of course only Haru gained any exp.

I got stuck as this the last time I played.
I think the strategy involved "hope that the boss don't increase its defense", punch it and after it uses that stupid skill - > use your character abilities.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 20, 2010, 04:39:45 PM
zidane912: Thanks man, and thanks for giving it to your brother!  I'm glad he stuck with it and found an enjoyable experience :)  Tell him to join charas, haha!

SaiKar: Ok, after reading everything you said, I found the only way to rebut this is to go point for point on what you said. 

*It's called an intro.  They're usually long and filled with things you won't understand until you keep playing.  Usually intros do that.  Unless you are playing an action game...this is an RPG.
*I wouldn't say 20 feet but its not too long.  Did you want me to make the road 10x as long and have you go down the whole thing for 5 minutes?  If you also noticed, there was more path leading to the town.  Skylar jumped off early.
*Not even gonna bother with this one cause you would understand why its "neutral soldier" if you continued to play.
*He's winking?  It's called a victory pose.
*You know, it's a fantasy RPG for a reason.  Maybe you can use your imagination for a second and not take everything so literally.  Maybe it was covered in the carriage?  Maybe he just had one stashed away under his shirt that fell out?  Yes stop..
*There's a save in the first village.
*Maybe he has great skin complexion.
*Thanks.
*It's supposed to make you think, "who is that, etc etc."  That scene isn't very long too idk why you must complain.
*No, all the text isn't auto-close in the game.  Most important scenes are but everything else is at your leisure.  And they're called "cutscenes" for a reason.
*His father?  He hasn't seen his best friend in 4 years.  That means they were 13 and 14 when they last saw each other.  A lot of maturing happens in those years.
*Ok
*Many save points meaning types of save points.  You should maybe play past Chapter 1 to see them all.
*'Cats everywhere huh?  You mean the 1 in the inn and the 1 in the item store?  My fault...waaaaay too many cats.
*fighting through a dangerous cave.  Would you have rather just got there and mission accomplished?  It's an RPG not, use your imagination, obviously things are going to not work 100% with common sense.  You could say oh why don't they just swim around the border or oh why don't they just climb over the border.  It's a game.
*Oh no reading a sign twice!
*Maybe I didn't want all the enemies to be avoidable?  Just because you can see them doesn't mean they'll just get out of your way or won't block places off.
*Thanks.
*Thanks.
*Just a design choice really.  I have a "missed" sound effect that goes along with it though.
*You have more then enough time to get across the bridge and back.
*Can't hit the switch?  I'll have to double check that.
*Yes, I should probably include a small tut in the beginning to let the player know about the run button.  Also, I don't like my player sprinting wherever he goes.
*The cave is only 5 maps long, you must have a very very low tolerance...to everything it seems.
*Yeah Haru is a little overpowered and Skylar needs a tune up, I've always had stat issues, gotta work on that.
*They just wanna be your friend.
*Really?  Walk between the spikes?  Dude, give me a break this is a VIDEO GAME.  This isn't some movie where if one thing is off it destroys the integrity and creates a plot hole.  If he could fit between the spikes, then are you really fighting s floating lizard holding a spear?  Are you really walking through a cave with automated spikes in it and random switches that god knows who placed?  You think tiny lizards would actually constitute slicing with your sword when you can just walk over them?  What about those holes in the ground, do they really have items in them?  How does that bridge just appear and disappear out of thin air?  And for that matter, what are those sparkling lights where you can save your game?  What does that mean, save your game?  Is life just a game?  Oh wait, it isn't life, its a VIDEO GAME.  Honestly dude, give me a break.  If you're gonna sit there and nit pick at all the things that you can't except are fantasy and not use your imagination and be so close minded and one sided then what are you even doing here?  If you can't grasp this concept then idk even what to say anymore.
*I agree, this boss battle needs tweaking I'm gonna go back and work on it.

Also, if you're quitting after the FIRST dungeon, then you sir have no patience what so ever.  You can't even give it a chance and giving it a chance isn't nitpicking every small thing, and then giving up once things get hard.  Giving it a chance is at least playing the demo, because it's supposed to show you what the game will be like.  But hey, if you don't want to then that's fine with me.  May I suggest you change your attitude about RPG's in general, if this is indeed how you interpret them, because you're going to continue to be disappointed at anything that isn't on a major console.  Keep in mind....this isn't Final Fantasy or Chrono series or what not...it's an rm2k3 game.

RPG LORD: The above post will answer your points.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Prpl_Mage on August 20, 2010, 05:40:06 PM
Dude. He just mentioned what went through his head while playing. Everyone have their own taste.
You don't need to take it as a frontal assault.


Erhm... I got a game over after the Inn scene in Temerill. I think it was becasue skylar died againts the boss and the other two left the party in the Inn scene.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: SaiKar on August 20, 2010, 09:01:37 PM
Yeah. Not all of those thoughts were "agg this game is awful" type things. A lot of them poke fun at the genre in general and were just my observations as I was playing through. NOTHING I said was directly inflammatory or saying I hated the game or I hate you or anything. It was ALL constructive criticism and you got defensive about almost all of it. The fact is that this game could use a lot more polishing up and a few second looks at some parts... especially since this is the very first chapter, the one that is supposed to hook the player into continuing on. If you want to ignore almost all of it, that's your prerogative. At least I'll say I gave my honest feedback.

If you want the super-summary list, I'd say that the fact you can't read the text at your own pace (even if it's an intro. You can stop reading books and pause DVDs), the overuse of the exact same puzzle element (not stepping on spikes when they're up) and a very difficult first boss encounter (using every single healing item the game had given me and barely winning by the skin of my teeth and sheer dumb luck) are deal-breakers for me. This feels like a game that was designed to challenge you, who knows everything and has tons of patience, not me, who has no reason to like the game yet until the game gives me things to like. You call it nit-picking; I call it just having no reason to go on.

Basically I'd recommend you take the "4. I would appreciate it if anybody who plays write what they think about it.  I am always open to constructive criticism." out of your opening post. It's flat-out untrue.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Nandez on August 21, 2010, 12:56:05 AM
Dude. He just mentioned what went through his head while playing. Everyone have their own taste.
You don't need to take it as a frontal assault.


Erhm... I got a game over after the Inn scene in Temerill. I think it was becasue skylar died againts the boss and the other two left the party in the Inn scene.

Yes thats is the reason and its something I've mentioned before and one of the bigger complaints I have with the game that I've mentioned is how the characters are not in the party. (he has explained to me why but I still am not fond of the idea) Though if the only actual character in the party dies in battle then yes it will be game over.

@ Saikar I do like this game but I do find some of things you said accurate but mostly the "(using every single healing item the game had given me and barely winning by the skin of my teeth and sheer dumb luck) are deal-breakers for me. " I had to agree to that because in Chapter 1 I was at the point I overtrained my characters in the first chapter so they easily floated through the rest of the game to a certian point because the first boss was extremely hard,a nd when it hit chapter 2 the fights were ridiculous they were fun but incredibly hard with barely enough equipment or power with a Level 2 character that I had to play the part over several times and when I won it was like I can't believe I actually won.

@ Linkforce I don't really think Saikar was flaming just constructive criticism   of what he thought. I can also see why Linkforce may be a bit defensive you work on a game for long you don't want people to really dismiss it. I don't really think Saikar was completely dismissing it just more of he wasn't having fun because of the extremely hard fights so he didn't continue the game so he stopped, which in honestly is probally a good choice because the game only gets harder.
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Prpl_Mage on August 21, 2010, 07:41:09 AM
which in honestly is probally a good choice because the game only gets harder.

It does indeed.


I beat the demo yesterday. Played trough it all again.
First off, I have to agree that Skylar seems a lot weaker than Haru. It is more apparent in this demo, not sure why though - maybe you changed something?
Skylars ordinary attacks did around 9-18 damage. Haru slapped 'em up about 25-55 two times.
Skylar needed 2-3 attacks to kill a lizard.
Haru could kill 2 different lizards during one Attack command.
And then it kept being like that, no matter what - Haru dealt more damage than Skylar and Trance combined.
And when the boss didn't use scale armor everything was fine, it died as it should. Then I got a game over after the inn and had to do it again. This time he used the scale armor skill twice and the damage taken dropped so badly. Like I remember Trance's skill still deal the same damage (around 30) while Skylars skill is absorbed and Haru's skill does little. Ordinary attacks against the boss after 2 scale armor is basically 0,0,1,4 when all my characters attacked.
Also, remove the save point when the place is falling down. I kinda figured I could use a save in case I had another game over screen at the inn scene and didn't make it out because of it. My own fault of course.

I think you remember how I feel about the middle part of the game. I knew it better this time around but it's still hard and that boss is strong as Bidoof.
But how come those jelly's absorb Arkamars ordinary attacks? So annoying, good thing that pinwheel costs nothing though.

Also Rayne can't do much in battle, her Attack command barely leave a mark. And her heal healed about 30-40 which is hardly enough against the jellys who deal about 25 damage with rain and 19 with aqua.
Had to kill a bunch of things so she gained lvl 2 and learned some stuff. And I'm not too fond of grinding when there are no inns or shops at the area. It was a 50 / 50. Either you lost far too much hp or you made it through okay.
And Dwight/ Deight or whatshisname didn't seem to have enough defense to survive that part, most attacks damaged him far too much and you can't heal or revive him after battle. I'd suggest that those "guest characters" at least gets revived if killed after battle. But at least his Spire attack did some nice hunk of damage, too bad I didn't have a lot of mp restores though...

About the - I guess secret boss. (you need to give him a new graphic by the way. It was just so very pixely)
It hurts so bad, and he never died. Well he died eventually but at the time I got to the actual boss afterwards my healing items were very few.
I did make it through that battle easier though, sometimes I could get unlucky and he killed Rayne who doesn't have a lot of hp. But it was fine.

The second boss battle was in true CD style though. The pair is so annoying. The guy with digitalizer just blew my party away at the first try. All stats were lowered and they are both so fast that I barely had the chance to heal up before it was too late. The damage output of my party was also pretty lame at this time since I was completely out of mana restoring items. Dwight couldn't use spire and his normal attacks did little. Arkamar spammed pinwheel(thank god that it ignores accuracy checks) and Rayne were on healing duty. I went back and leveled up once and gave it another shot, knew what to expect and barely survived with only Rayne and Arkamar left.


Yeah a hint to all those who play this game - get recovery items, train your characters and restart battles if they somehow seems to go very wrong.
This game is not for those who want to breeze through. You kinda need patience and rather buy those cure salves rather than a new hat. 'cuz it is hard when you don't have the ability to simply strut back to town and get some new. Train a lot when possible or realize that your characters just aren't strong enough when the bosses kill you.

EDIT: I'll give you this slime instead of the one you had. It's basically the same slime only I smoothed the edges, so it's no masterpiece. (http://i36.tinypic.com/b66ff5.png)
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Nandez on August 22, 2010, 10:43:35 AM
Oh dude no doubt the forest part was like nothing but Death (I played the test demo  before it was released where the monsters in the forest were 3 times harder than when the demo was released) I actually trained Rayne up until the point where she could restore her mana and had her and Alkhamar on heal duty since Dwight did the most damage the Secret Boss wasn't so bad the Second boss was harder but my characters were strong enough to take it down now like you stated Prpl the final two were true CD and it doesn't play around I got wiped out the first time and the second I still got my *** beat by them what was worse was the one I cocentrated on first healed 6 times in a row basicially erasing all the damage i did for 10 rounds. It was as bad as Beelba was in chapter 2 who kept me enraged and kept healing also. Like you said if you're looking for a breeze through then the game isn't for you despite the story. It's hard there is no doubt about that it challenging nerve racking and painful at times but when you win you freaking earned it.

I think Haru was so strong because you can't really upgrade Haru's weapons ever and his skills are incredibly useless. I agree with you when you said don't buy equipment because you need nothing but healing items and maybe some Mana items because you will need them.
Out of everyone Haru is the most useful though at least he is strong cause Alkamar,Skylar, and Ledron are pretty much useless. the only diffrence was I trained in the first dungeion until I got 100 salves from the monsters so my Skylar and Haru were doing mad damage in in every boss fight. Even with 100 salves by the end of chapter 2 I had  62 left by the end of chapter 4 I had 3 left.
If I hadn't of grinded in the first dungeon then I would have been boned in chapter 4.
During chapter 4 I had the urge to quit because the regular monsters (in my version) were 30 minutes battles I was only doing 3 damage to the flames. (I'm glad he made the monsters weaker before he released the demo because if everyone fought what I fought I don't think anyone would have gotten thorugh it without cheating)

The game is no doubt challenging but it's worth it and hey it's not as hard as Demon Souls.
There is a sense of satisfaction once you win and continue with the story because you know without a doubt you f*cking earned it,
Title: Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
Post by: Linkforce on August 23, 2010, 06:43:50 PM
SiaKar: Alright, I understand now that you weren't trying to flame or anything but I hope you can realize that some of the things you said were just down right demoralizing, even if it was you poking fun at the genre..you were using my game to do it.  I do take criticism and I do like when people tell me their opinions so I can make my game better and more enjoyable, but not when it comes in the form of making fun of things I can't change.  (Like traveling through a dangerous cave for no reason-type thing, Skylar winking at the end of a battle.)  Perhaps next time if you were to make criticism about my game, you could formulate your thoughts in a post, instead of showing me everything you were thinking, because some of those thoughts were ridiculous when you thought them and not helpful/sensible to an rpg game.  I do appreciate your input though and the parts that you said that weren't poking fun, I have taken into consideration. 
So yes, my game does have stat issues I realize that, so I'll be going back into my database to correct those errors and make battles a lot more enjoyable and fluent.  So thank you for those points...but not some of the others.  I hope you reconsider continuing the demo.  (Oh, and I also kind of agree about the spike traps...maybe I can make alternating patterns or do something with them to spice it up a bit.)

Prpl_Mage: Well, I'm glad you got to finish the demo and I thank you for your input!  For starters, I've had trouble with those slimes in the past, as Nandez mentioned.  I'm reworking their stats now too so battles with them will be much less challenging but still fun.  As for the whole item scenario, I was planning on having a character (One you've already met...but it would make sense for him to be where Alkamar is cause he is on a different continent at the time) be everywhere the party is, offering them items, but it wouldn't work in context with the story in Chapter 4.  Perhaps I'll add a stray merchant or something, kind of like in Chapter 3 when you were in Makran cave and you found that old miner.  But I do understand what you mean so I know my biggest issue is reworking stats so that will be my main focus now as I go through the game again.  Oh and thank you for the retouched slime!  He looks much better!  :)  Now only the Zylacs are pixelated :P

Nandez: Yeah I need to rework the optional boss too.  And yes, Haru is super powerful because he keeps the same weapons at all times so he needs to compensate for that somehow. 

I think for the fist boss I'm going to make it, instead of using Scale Armor, create a barrier that the player needs to destroy in order to continue attacking the lizard.  So instead of Scale Armor, every now and then it'll throw up a barrier that you need to break so you can get through to the actual boss.  Is this a better idea then simply increasing the boss' defense?  Again, sorry for coming off as attacking, I was simply responding to what was posted and I thank everyone else for their input and help.  I really do honestly appreciate it!
Title: Re: Carpe Diem: The Living Flame (Demo on Pg. 1)
Post by: Emerates on August 31, 2010, 02:05:19 AM
Personally I think that making the text in cutscenes auto-close was a pretty smart idea because it forces the player to read or else miss out on a lot of stuff.  While playing, I found myself more engaged in the cutscenes because of that sense of 'the next one's coming soon and I can't stop it WHERE ARE THE BRAKES'.

E:D:I:T: Also, a little bit of grain never hurt anyone.
Title: Re: Carpe Diem: The Living Flame (Demo on Pg. 1)
Post by: Linkforce on September 02, 2010, 10:37:57 PM
Haha thanks Emerates, at least I found someone who likes the auto-close texts. Also, what do you mean by grain?
Title: Re: Carpe Diem: The Living Flame (Demo on Pg. 1)
Post by: Muraiko on September 03, 2010, 01:37:21 AM
When playing the game for the first time, the slow atmosphere isn't so bad, infact, it's quite enjoyable. And in the pauses, I do find myself on the edge of my seat wondering what's going to happen next. Great for a first time playthrough, but very bad for replay value. Forcing players to rewatch a scene just because he/she lost the boss battle is INCREDIBLY discouraging.

Of course, you already have auto-close, slow text speed, and pauses-in-text integetrated into the game, so unless you're willing to spend hours editing all your messages, I doubt it's going to change. It's silly how people nag or complain about how slow the game is when it's pretty much impossible to change at this point.
Title: Re: Carpe Diem: The Living Flame (Demo on Pg. 1)
Post by: SaiKar on September 03, 2010, 02:24:36 AM
Pretty much impossible? It'd take a couple hours  maybe. Fairly boring hours, and he'd prolly miss a few the first time through, but a drop in the bucket as far as the whole project's timeline is concerned.

Also: haven't forgotten the request for science; just don't get much time during the workweek to do stuff like that.
Title: Re: Carpe Diem: The Living Flame (Demo on Pg. 1)
Post by: Shady Ultima on September 04, 2010, 06:59:07 AM
Alternatively, he could simply use a skip button.

Instead of forcing a player to re-watch the scenes, have a key command active for say shift, which then skips the scene, taking you to the next part.
Title: Re: Carpe Diem: The Living Flame (Demo on Pg. 1)
Post by: Linkforce on September 05, 2010, 07:23:00 AM
Muraiko: Wow, you actually got it exactly how I wanted everyone to get it!  Bravo sir!  But I agree on how it can be discouraging for players to have to re-watch long cutscenes after losing a boss battle, especially when the battle are flawed (due to balancing issues.)  I think once I perfect the battles, people wont get a game over as much and if they do, it'll be for the right reasons.  (AKA the boss being an admirable foe, not an impossible struggle.)

Sai: It would take an EXTREMELY long time to go through the entire game and change everything.  But even if it was easy, I just don't want to deviate from what I like so all I can do for now is fix all of the balancing issues so that people don't mind the cutscenes and text speed.  And thank you, I was beginning to wonder if you saw my thread or not!  ;)

Shady: Hmm....I could do that.  But I'd have to find a way to allow the player to skip the scene if they're ALREADY watched it, because I don't like giving players an option to skip a scene.  Why would I make the scene then?  But you do have a good point.  Hmm....
Title: Re: Carpe Diem: The Living Flame (Demo on Pg. 1)
Post by: Prpl_Mage on September 05, 2010, 11:59:21 AM
I have 2 problems with the text. That's all.

1. It's too slow for me, I usually speed up most texts in RPGs that allow it because I'm a fast reader. So when I read it in my mind it's like I'm a kid stumbling over words. So try to make it go just a little bit faster and I'm a happy mage.

2. The fact that I have to watch it all again. I had to restart the game when playing this demo since I didn't have my old save file. And I still remembered everything, the mayors house, the merchant, the conversations, the boat, the cave and the castle ect. I knew what were going to happen all the time so it was kinda boring. I remember that it was completely awesome during my first play though.
And well, bosses. You lose against a boss and you suddenly realize that the scene before the battle was pretty long. Like the lizard boss in the beginning, the fight in the cave and really all 3 boss fights in the latest demo. That secret boss fight had a pretty long scene, and the same for the last boss there.
It was cool the first time. But after a bunch of deaths I grew bored off it.

What I'm trying to say is this.
If you add a skip button - do it only for scenes before bosses.
And if you don't add a skip button (which I'd prefer).
Please make it possible to click the action button to get all the text at once during the pre-boss scenes it would make the game a lot more enjoyable.
Title: What's Been Going On...
Post by: Linkforce on February 04, 2011, 07:00:23 PM
Well it's been about 5 months since I've updated my page so I figure now is as good a time as any to let you guys know what I've been up to all this time.
Since I released my demo a few months ago, I've been working diligently on fixing up parts of the game that needed some serious polish as well as doing a complete overhaul on battles and stats. It's a long and tedious process, what with constantly testing to see if things are done correctly. The main portion of the game that needed the most attention was Chapter 1, as it is the oldest part of my game, in the sense that it was made first. I'm almost done with it though and once I am I can move through the rest of the game much faster and fix the entire demo up. Here's a list of things I have done thus far and a list of what else needs to be done.

What's done:
-Editing and smoothing out intro scene. (Took out lots of nonsensical dialogue.)
-Re-mapped first village.
-Changed dialogue speed for non-cutscene text. Basically now all the text will be at "normal" speed whereas text during cutscenes will remain the speed it was.
-Re-mapped all of Serpent Cave, added a mini-boss and a little time bomb event whenever you try to get a new item. (As in from a 'chest'.) It should help to change the pace up a but from just fighting monsters.
-Edited all monsters stats in the cave.
-Re-mapped Temeri. It looks much compact and town-like. I've heard good things from the people I've shown it to.

What needs to be done:
-Finishing up Temeri. (Smoothing out events and re-mapping inner maps.)
-Re-eventing Cargo Ship scene to make it less....cheesy.
-Go through the rest of the game to work out minor kinks and also redo text speed and monster stats.

As you can see I've gotten a lot done but there's still a lot that needs to be done. My goal is to finish all these revisions by the end of the month and get a revised demo out so that anybody who didn't get a chance to play it can play it, and all those who already played it but were annoyed with many of its shortcomings can replay it and enjoy it for what it's truly worth.
For now though, I just wanted to give you guys some information and to let you all know what I'm working on and that I'm still working. I'll be sure to get some new screens up soon to show you my progress as well.
If you have any comments, questions, or concerns, please let me know! Anything at all is a real morale boost. :) Thanks for reading!
Title: Re: Carpe Diem: The Living Flame
Post by: Linkforce on April 11, 2011, 05:23:54 AM
Hey everyone,

So, I'm still working on the game, fixing up the early portions to match the latter ones. Turns out that it's a lot of tedious work, since I'm basically going through EVERY part of the game. I would really like to be advancing the game at the same time, but I'm just one person and it's a heavy workload.

This is why I am asking for some assistance while I tend to the rest of the game. It would be ideal if someone could me making some maps for me while I work on everything else. This way when I'm done with reworking everything, I'll have maps ready to event and therefore I can move forward with the game.

If anybody is willing to help, it would help me so much! The first map that I would need is a desert dungeon map.

I don't have much to offer in return, but I'll do anything I can to try and return the favor to whoever helps.
Title: Re: Carpe Diem: The Living Flame
Post by: Linkforce on January 02, 2012, 07:44:05 PM
Wow, I wasn't even able to find this thread by just browsing the forum!  I guess it was buried pretty deep haha.

Hmm, a game update...haven't written one of those in a long time.  Well truth be told I haven't worked on my game in quite a bit.  If you've read my welcome back thread you know why.  Before that whole fiasco I wasn't making much progress on the game.  All my time was spent going back and fixing up earlier parts.  Going back to it now, I'm deciding on completing my redo's of older parts and then it's right back to continuing production.
It's been a long time since I released anything so my plan is to have a demo out soon.  Kinda like a 3.1 version since my last one was my third demo. 
Anyways, I don't have much else to say other than I'm back to game making.  Hope you're all still interested.  I'll have a clearer date on a new release once I get back in a rhythm.  For now, here's a screen from Chapter 6!

(http://i7.photobucket.com/albums/y266/Linkforce712/Sandstorm.png)
If you haven't figured it out by now, Chapter 6 takes place in a desert :P
Title: Re: Carpe Diem: The Living Flame
Post by: fruckert on January 02, 2012, 07:52:18 PM
That's a very yellow desert you got there.

Might want to lighten up the fog.
Title: Re: Carpe Diem: The Living Flame
Post by: Linkforce on January 02, 2012, 07:57:36 PM
Well it actually fits the scenario, probably should've clarified on that lol.  The gang is stuck in a sandstorm and is contemplating breaking into that house.  That's why the map is so bright and foggy
Title: Re: Carpe Diem: The Living Flame
Post by: A Forgotten Legend on January 03, 2012, 12:03:29 AM
Maybe some kind of overlay or something instead?  It looks okay, but I think a moving overlay would give you more of that effect then.
Title: Re: Carpe Diem: The Living Flame
Post by: Brieg on January 03, 2012, 12:04:47 AM
Ooooo, a desert scene? It's not a snowy scene, but it's still close enough to convince me to play. Welcome back.
Title: Re: Carpe Diem: The Living Flame
Post by: Linkforce on January 03, 2012, 07:01:32 PM
AFL: I'll definitely look into it!

Brieg: Thank you!  ^_^
Title: Re: Carpe Diem: The Living Flame
Post by: Rowan on January 22, 2012, 08:18:34 PM
lol I thought you gave up on this. :P
Title: Re: Carpe Diem: The Living Flame
Post by: SaiKar on January 24, 2012, 01:41:18 AM
... I thought YOU gave up on us!
Title: Re: Carpe Diem: The Living Flame
Post by: ellie-is on January 24, 2012, 03:54:26 AM
Apex, Linkforce, Almeidaboo, Rowan.... Where are all those oldies coming from?
Title: Re: Carpe Diem: The Living Flame
Post by: fruckert on January 24, 2012, 04:07:22 AM
Hell.
Title: Re: Carpe Diem: The Living Flame
Post by: Linkforce on February 25, 2012, 08:55:59 PM
Still working on this fellas!  I've been super busy with homework but this is still very much alive.  I'll have a more substantial update for you once I get closer to a demo release!

I'm also looking for a beta tester too.  This person needs to be readily available and willing to work with me to answer any questions I may have.