Charas-Project

Off-Topic => Really Old Stuff => Archive => Charas.EX => Topic started by: nightlonewolf on December 25, 2009, 12:08:53 AM

Title: Charas.EX Linux Port
Post by: nightlonewolf on December 25, 2009, 12:08:53 AM
Hello, I'm Nightlonewolf;
as some of you may have read, I've used Linux and Charas.EX doesn't support Linux and the WINE emulation program does not due justice to Charas.EX. Therefore I'm programming my own Charas.EX version for linux; This version will also be ported to Windows if interest grows there.
Planned Main features:
PNG and BMP Support;
Previous Charas.EX and Charas generator similarity;
Easy Point-n-Click interface, no menus.
Open Source (under GNU GPL) using C code, or FreeBASIC;

Any Ideas?
Please add them here, I'll try to please as many as possible but i do have my limits :)

Please Note: As an indie developer, and Linux user, I do not use RPG Maker; I write every piece of code myself, from graphics, to AI.
And when i'm done this little piece of programming, I'll start on my game, yet another thread though.
Title: Re: Charas.EX Linux Port
Post by: nightlonewolf on December 27, 2009, 12:33:26 AM
Progress is coming! I'll soon have enough done to post both a screenshot and demo!
Any feature requests?
oh and, this version cannot do recoloring, not currently anyhow.
the next version might support recoloring though. Right now i'm not so concerned about that cause recoloring isn't that hard, so if i really need something recolored, i'll just open my favorite paint program.

I will post a manual for it when i post the demo; if the buttons are too small (16x16) then give me a yell and i'll fix that.
And Lastly, i hope to have people interested in testing it; Linux and Windows users. :)
Title: Re: Charas.EX Linux Port
Post by: Grandy on December 27, 2009, 01:23:55 AM
 Oh, oh! Features idea, features idea!

 Have a "randomize" option! I've been sugesting that time and time again!

 I'll also test it once it comes out.
Title: Re: Charas.EX Linux Port
Post by: nightlonewolf on December 27, 2009, 01:26:21 AM
cool that'll be easy to add :) i'll make that as soon as i can get everything to load (it won't take me long, but i'm just gonna be a bit laid back...friday should come a good demo :)
Title: Re: Charas.EX Linux Port
Post by: A Forgotten Legend on December 27, 2009, 05:15:07 AM
Wow, you seem to be coming out of the blue.  (Literally, Charas is blue)


Looks awesome!  I can't remember correctly if Charas.ex had its own option to import your own graphics.  =P
Title: Re: Charas.EX Linux Port
Post by: nightlonewolf on December 27, 2009, 05:19:25 AM
It did have it's own option but i found it useless, cause you just couldn't put your gfx in the correct folder; i'm gonna allow almost direct input of this, just drag and drop the image to the program, and it SHOULD automatically import your resource, and if you need to delete it, it's easy, but the manual will have more of that later :)
Title: Re: Charas.EX Linux Port
Post by: lonewolf on December 27, 2009, 09:40:22 AM
nightlonewolf  pm fisherson this page he may help you out as he was working on Charas Ex pacth say lonewolf told you to pm him
Title: Re: Charas.EX Linux Port
Post by: MissingName on December 27, 2009, 02:12:09 PM
This project looks pretty cool.
Title: Re: Charas.EX Linux Port
Post by: Fisherson on December 27, 2009, 04:38:35 PM
Hello, I'm Nightlonewolf;
as some of you may have read, I've used Linux and Charas.EX doesn't support Linux and the WINE emulation program does not due justice to Charas.EX. Therefore I'm programming my own Charas.EX version for linux; This version will also be ported to Windows if interest grows there.
Planned Main features:
PNG and BMP Support;
Previous Charas.EX and Charas generator similarity;
Easy Point-n-Click interface, no menus.
Open Source (under GNU GPL) using C code, or FreeBASIC;

Any Ideas?
Please add them here, I'll try to please as many as possible but i do have my limits :)

Please Note: As an indie developer, and Linux user, I do not use RPG Maker; I write every piece of code myself, from graphics, to AI.
And when i'm done this little piece of programming, I'll start on my game, yet another thread though.

NOW you do this?? After I am almost finsihed with my patch for Chara Ex?? Gaaaaah! *Jumps down an air shaft*
Title: Re: Charas.EX Linux Port
Post by: nightlonewolf on December 27, 2009, 07:29:20 PM
Fisherson, i didn't know u where doing a patch, sadly, i'm almost done my program  :D

all i need to do is loading the images (not very hard), Make all the buttons work (again, not very hard), and make a function to increase the image size 3x cause i think people are gonna get annoyed looking at the 1x size

Should I delete the 1x size and totally replace it with 3x? or put the 1x to the side?

And if i haven't said this:  I will make this for both Linux and Windows (maybe Mac, we'll see). reason for this is that some may like the user-interface better then Charas.EX. And it gives the person an option to use Charas.EX or (unoffically called until Alex gives me the right-a-way) Charas Offline.

Since i'm a bit of a noobie here, is there any place to quickly download all the resources (as in, png or bmp image files)? if not i'm gonna have fun exporting everything from Charas.EX to Charas Offline xD
Title: Re: Charas.EX Linux Port
Post by: fruckert on December 27, 2009, 08:21:51 PM
1x should be an option, some people may like it.
And not everybody plays 2k3 games at 2x rez.
Title: Re: Charas.EX Linux Port
Post by: nightlonewolf on December 27, 2009, 08:30:43 PM
Ok, thats noted xD.
Heres a little update for everyone:

Planned Main features:
PNG and BMP Support;
Previous Charas.EX and Charas generator similarity;
Easy Point-n-Click interface, no menus.
Randomize button
Clipboard feature like Charas.EX (i don't care what people say I like it!)
Open Source (under GNU GPL) using C code