Charas-Project

Game Creation => Requests => Tutorials => Topic started by: Hirochi-Zangus on January 16, 2010, 06:31:17 PM

Title: RPG VX ABS
Post by: Hirochi-Zangus on January 16, 2010, 06:31:17 PM
Can anyone tell me how to set up an easy, yet fairly decent ABS for RPG VX? I'm planing of working on a game for that system since RPG 2k3 wouldn't have the graphics I desired.
Title: Re: RPG VX ABS
Post by: Prpl_Mage on January 17, 2010, 01:12:29 AM
No clue. Haven't even tried VX. After all, VX is just XP but with cooler RTP?
Title: Re: RPG VX ABS
Post by: HobomasterXXX on January 17, 2010, 08:35:24 AM
No clue. Haven't even tried VX. After all, VX is just XP but with cooler RTP?
Different battle system, and more advanced scripting. Still awful though.
Title: Re: RPG VX ABS
Post by: Hirochi-Zangus on January 18, 2010, 11:02:04 PM
Sooooo.... you don't know?
Title: Re: RPG VX ABS
Post by: ellie-is on January 18, 2010, 11:47:34 PM
Events or scripts?
If events, probably the same way RM2k.
If script, nobody here can help you.
Title: Re: RPG VX ABS
Post by: Bluhman on January 19, 2010, 03:59:32 AM
No clue. Haven't even tried VX. After all, VX is just XP but with cooler RTP?

VX has SHIT RTP.
Title: Re: RPG VX ABS
Post by: ellie-is on January 19, 2010, 03:41:06 PM
I think its better than XP.
Title: Re: RPG VX ABS
Post by: fruckert on January 19, 2010, 06:57:12 PM
XP is goofy looking, but VX is more square than Kyoob.
Title: Re: RPG VX ABS
Post by: Hirochi-Zangus on January 19, 2010, 11:36:46 PM
Events work. That should be plenty good. Does anyone have a basic set up with events or a picture that I can work off? Even an explanation. NOTE: VX is on my computer, this one's on the other side of the house, so if you could make it simple as possible that would also help, but don't leave out details that're important.
Title: Re: RPG VX ABS
Post by: Jek on January 20, 2010, 01:40:19 AM
Is anyone actually gonna answer the question?
Look for a script with google. Type in "RMVX ABS Script"
Title: Re: RPG VX ABS
Post by: HackersTotalMassLaser on January 22, 2010, 01:27:39 AM
Yeah there's PLENTY of AWESOME abs scripts out there. Some that make me want to make games like crazy but it's not the point.
Title: Re: RPG VX ABS
Post by: Daetyrnis on June 04, 2010, 10:09:03 PM
easy, yet fairly decent ABS

No.  Any decent battle system is going to take a lot of work.  If you want an easy ABS, you're using the wrong program; RPG Maker makes it easy to make RPGs.  Maybe you should check out a program called Game Maker. :)
Title: Re: RPG VX ABS
Post by: HackersTotalMassLaser on June 06, 2010, 02:18:01 AM
You obviously haven't seen some ABS out there. More over the ABS out there with additional event scripting.
Title: Re: RPG VX ABS
Post by: Daetyrnis on June 06, 2010, 02:54:30 AM
Well, I'd much rather make battle systems from scratch.  I suppose there are resources to make these sorts of things easy. :P

But where's the fun in that?
Title: Re: RPG VX ABS
Post by: Felix-0 on June 06, 2010, 02:56:02 AM
Well, I'd much rather make battle systems from scratch.  I suppose there are resources to make these sorts of things easy. :P

But where's the fun in that?

None. which is why I work 2k3
Title: Re: RPG VX ABS
Post by: HackersTotalMassLaser on June 06, 2010, 04:49:22 AM
Well, I'd much rather make battle systems from scratch.  I suppose there are resources to make these sorts of things easy. :P

But where's the fun in that?

I have a theory: If someone already did something you want to use, and they allow to use it, why not use it? The whole do it yourself things is almost ludicrous. I understand that self-made can make you feel better and in terms is best for tighting up your skills, however companies bring programmers together so they can share/create something, all whilst in supervision. I say it's almost the same process as if I use someone's script and revise it, and modify it to make it my own. I have done this with over 20 scripts and achieved very impressive results. I am all for original scratch-made stuff, as an artist i support it ten fold. As an  intermediate scripter only at the moment I am able to modify extensively, but there's nothing wrong with that. Specially if I am achieving the result I wanted or more.

Of course this is all non-commercially speaking.

Besides I already did ABSes and  CMSes from scratch by myself.
Title: Re: RPG VX ABS
Post by: SaiKar on June 07, 2010, 04:17:15 PM
I have a theory: If someone already did something you want to use, and they allow to use it, why not use it? The whole do it yourself things is almost ludicrous. I understand that self-made can make you feel better and in terms is best for tighting up your skills, however companies bring programmers together so they can share/create something, all whilst in supervision. I say it's almost the same process as if I use someone's script and revise it, and modify it to make it my own. I have done this with over 20 scripts and achieved very impressive results. I am all for original scratch-made stuff, as an artist i support it ten fold. As an  intermediate scripter only at the moment I am able to modify extensively, but there's nothing wrong with that. Specially if I am achieving the result I wanted or more.

Of course this is all non-commercially speaking.

Besides I already did ABSes and  CMSes from scratch by myself.

I think the idea here is we're not just programmers being told to do a job; we're game designers with a vision. Creating something completely from scratch ensures that you have full 100% control over how it works in every aspect. If you take someone else's work it will never be quite right and modifying some of those scripts without being the original creator can be maddeningly confusing.
Title: Re: RPG VX ABS
Post by: HackersTotalMassLaser on June 07, 2010, 08:10:34 PM
I've managed to get help in some parts. The big problems I had to overcome wasn't making it look right; it was having to make each every single script compatible to each other.
Title: Re: RPG VX ABS
Post by: Daetyrnis on June 16, 2010, 09:00:14 PM
I have a theory: If someone already did something you want to use, and they allow to use it, why not use it? The whole do it yourself things is almost ludicrous. I understand that self-made can make you feel better and in terms is best for tighting up your skills, however companies bring programmers together so they can share/create something, all whilst in supervision. I say it's almost the same process as if I use someone's script and revise it, and modify it to make it my own. I have done this with over 20 scripts and achieved very impressive results. I am all for original scratch-made stuff, as an artist i support it ten fold. As an  intermediate scripter only at the moment I am able to modify extensively, but there's nothing wrong with that. Specially if I am achieving the result I wanted or more.

Of course this is all non-commercially speaking.

Besides I already did ABSes and  CMSes from scratch by myself.
I completely understand what you're saying.  I've made games with teams of programmers, and it's obviously a lot more effective when multiple people work on one project.

However, when I'm using RPG Maker, I don't really want that sort of set-up.  I ENJOY using RPG Maker, especially making battle systems or menu systems.  For me, it's more a case of not letting other people do the fun parts! xP
Title: Re: RPG VX ABS
Post by: Hirochi-Zangus on June 19, 2010, 09:51:07 PM
I've tried Game Maker and it is confusing to the point of frustration, to me, so can anyone help me figure out how to make even a simple game? I have an idea for a game, but i want to get the basics down first so any help would be grateful!
Title: Re: RPG VX ABS
Post by: fruckert on June 19, 2010, 09:57:49 PM
Go look up tutorials here (http://gmc.yoyogames.com/index.php?s=63b8207d9f981dc7c9dca9d14d67f8fe&showforum=28), and at the yoyo site.
Title: Re: RPG VX ABS
Post by: Hirochi-Zangus on June 19, 2010, 10:03:46 PM
Thank you Fruckert!