Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Obvious Sock Account on August 26, 2010, 09:08:58 PM
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OMG RTP D:<<<<<<
(http://i769.photobucket.com/albums/xx335/Pain_Seared_Shrimp/01.png)
(http://i769.photobucket.com/albums/xx335/Pain_Seared_Shrimp/02.png)
(http://i769.photobucket.com/albums/xx335/Pain_Seared_Shrimp/03.png)
(http://i769.photobucket.com/albums/xx335/Pain_Seared_Shrimp/04.png)
http://www.box.net/shared/mub10n5yt7
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It sure is 14 14 around these parts lately.
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the boar has mastered spacial displacement...or photonic telekinesis...I wouldn't mess with it
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I'm really confused about what's going on here at all...
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Woah, crap, modified HOMMII Graphics/battlers!
Looks like some interesting tech/clock things you got there (Or is that a counter? It looks sort of like a military time thing to me, but I might be wrong, now that I realize each one has 14 in the number).
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Some explanation beyond some screenshots usually helps to persuade people to download your thing, dude.
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But that implies effort. And the idea that I'm doing a whole lot more than cataloging the fact that at one point, in some small way, this game existed. Just in case
Do we still do that?
Either way. A bit of elaboration is fair to ask, I suppose. An idea I've been dicking around with for a few days. In its current state it's a buggy 15 minute long adventure game with rpg influence. The bigger plans for it are along the lines of an open-ended, 500 by 500 tile world with strong Elder Scrolls influences (Minus terrible plot, I hope.) and an emphasis on problem solving, rather than wearing out your enter key - though the option still exists.
The vast majority of encounters will be scripted and come with the opportunity to in some fashion 'skip' them, with the help of a specific item, or what-have-you. Which solution the player picks is a matter of preference and some pride, as only resolving quests will award experience. To say again, though, as it is now, it's a half-complete, bug-marred proof of concept.
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I think the thing in the upper left corner is the hero health?
Or is it time, it kinda feels like the health since it's 14 14 except for the battle.
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What is this!? :/
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I believe it's counting down the minutes 'till the moon crashes into Termina.
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What is this!? :/
But that implies effort. And the idea that I'm doing a whole lot more than cataloging the fact that at one point, in some small way, this game existed. Just in case
Do we still do that?
Either way. A bit of elaboration is fair to ask, I suppose. An idea I've been dicking around with for a few days. In its current state it's a buggy 15 minute long adventure game with rpg influence. The bigger plans for it are along the lines of an open-ended, 500 by 500 tile world with strong Elder Scrolls influences (Minus terrible plot, I hope.) and an emphasis on problem solving, rather than wearing out your enter key - though the option still exists.
The vast majority of encounters will be scripted and come with the opportunity to in some fashion 'skip' them, with the help of a specific item, or what-have-you. Which solution the player picks is a matter of preference and some pride, as only resolving quests will award experience. To say again, though, as it is now, it's a half-complete, bug-marred proof of concept.
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As is the legacy of RPGmaker the universe conspires against its users. My external hard-drive exploded. The very same external hard-drive that this game was on. Truth be known, that all but killed my enthusiasm - little work as remaking one third of the world map and a decent chunk of the user interface systems would be on a grander scale. Might still make a game, since I'm still in the mood, but it won't be on the same grandiose scale.
Also worth noting
What is this!? :/
I laughed my pointless censorship off. Never change, Charas. Never change.
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I laughed my *** off. Never change, Charas. Never change.
Don't worry, we won't.
:|