Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Obvious Sock Account on August 26, 2010, 09:08:58 PM

Title: Tech demo.
Post by: Obvious Sock Account on August 26, 2010, 09:08:58 PM
OMG RTP D:<<<<<<

(http://i769.photobucket.com/albums/xx335/Pain_Seared_Shrimp/01.png)

(http://i769.photobucket.com/albums/xx335/Pain_Seared_Shrimp/02.png)

(http://i769.photobucket.com/albums/xx335/Pain_Seared_Shrimp/03.png)

(http://i769.photobucket.com/albums/xx335/Pain_Seared_Shrimp/04.png)


http://www.box.net/shared/mub10n5yt7
Title: Re: Tech demo.
Post by: SaiKar on August 26, 2010, 09:25:04 PM
It sure is 14 14 around these parts lately.
Title: Re: Tech demo.
Post by: Ben on August 26, 2010, 10:13:12 PM
the boar has mastered spacial displacement...or photonic telekinesis...I wouldn't mess with it
Title: Re: Tech demo.
Post by: Shady Ultima on August 27, 2010, 12:23:55 AM
I'm really confused about what's going on here at all...
Title: Re: Tech demo.
Post by: Bluhman on August 27, 2010, 12:45:50 AM
Woah, crap, modified HOMMII Graphics/battlers!

Looks like some interesting tech/clock things you got there (Or is that a counter? It looks sort of like a military time thing to me, but I might be wrong, now that I realize each one has 14 in the number).
Title: Re: Tech demo.
Post by: fruckert on August 27, 2010, 12:51:54 AM
Some explanation beyond some screenshots usually helps to persuade people to download your thing, dude.
Title: Re: Tech demo.
Post by: Obvious Sock Account on August 27, 2010, 01:24:27 AM
But that implies effort.  And the idea that I'm doing a whole lot more than cataloging the fact that at one point, in some small way, this game existed.  Just in case

Do we still do that?

Either way.  A bit of elaboration is fair to ask, I suppose.  An idea I've been dicking around with for a few days.  In its current state it's a buggy 15 minute long adventure game with rpg influence.  The bigger plans for it are along the lines of an open-ended, 500 by 500 tile world with strong Elder Scrolls influences (Minus terrible plot, I hope.) and an emphasis on problem solving, rather than wearing out your enter key - though the option still exists.

The vast majority of encounters will be scripted and come with the opportunity to in some fashion 'skip' them, with the help of a specific item, or what-have-you.  Which solution the player picks is a matter of preference and some pride, as only resolving quests will award experience.  To say again, though, as it is now, it's a half-complete, bug-marred proof of concept.
Title: Re: Tech demo.
Post by: Prpl_Mage on August 28, 2010, 09:31:20 PM
I think the thing in the upper left corner is the hero health?
Or is it time, it kinda feels like the health since it's 14 14 except for the battle.
Title: Re: Tech demo.
Post by: zuhane on August 29, 2010, 02:03:13 AM
What is this!? :/
Title: Re: Tech demo.
Post by: Emerates on August 31, 2010, 01:44:46 AM
I believe it's counting down the minutes 'till the moon crashes into Termina.
Title: Re: Tech demo.
Post by: fruckert on August 31, 2010, 04:31:57 AM
What is this!? :/
But that implies effort.  And the idea that I'm doing a whole lot more than cataloging the fact that at one point, in some small way, this game existed.  Just in case

Do we still do that?

Either way.  A bit of elaboration is fair to ask, I suppose.  An idea I've been dicking around with for a few days.  In its current state it's a buggy 15 minute long adventure game with rpg influence.  The bigger plans for it are along the lines of an open-ended, 500 by 500 tile world with strong Elder Scrolls influences (Minus terrible plot, I hope.) and an emphasis on problem solving, rather than wearing out your enter key - though the option still exists.

The vast majority of encounters will be scripted and come with the opportunity to in some fashion 'skip' them, with the help of a specific item, or what-have-you.  Which solution the player picks is a matter of preference and some pride, as only resolving quests will award experience.  To say again, though, as it is now, it's a half-complete, bug-marred proof of concept.
Title: Re: Tech demo.
Post by: Obvious Sock Account on September 03, 2010, 09:12:26 AM
As is the legacy of RPGmaker the universe conspires against its users.  My external hard-drive exploded.  The very same external hard-drive that this game was on.  Truth be known, that all but killed my enthusiasm - little work as remaking one third of the world map and a decent chunk of the user interface systems would be on a grander scale.  Might still make a game, since I'm still in the mood, but it won't be on the same grandiose scale.

Also worth noting

Quote
What is this!? :/

I laughed my pointless censorship off.  Never change, Charas.  Never change.
Title: Re: Tech demo.
Post by: fruckert on September 03, 2010, 10:19:02 AM
I laughed my *** off.  Never change, Charas.  Never change.
Don't worry, we won't.

:|