Charas-Project

Game Creation => RPG Maker => Topic started by: Rahl on March 07, 2011, 04:26:10 AM

Title: Unamed New Game
Post by: Rahl on March 07, 2011, 04:26:10 AM
Just started a new game, I've found out I like making arcade-like games more than actual full length games. I wasn't planning on posting it yet but I'm starting to get a migraine from a piece coding that SHOULD be working but for some reason it doesn't want to.

The gist of the new game is going to be a post-apocalyptic death race kind of arcade-ish game where you can use weapons to fight off your opponents, upgrade your bike and weapons to give you that edge in battle, while still having an RPG feel to it. I don't have any screenshots of the game yet because like I said this is the very early stages of the games development.

But here is the code I've been using for my shooting, and the problem always seems to turn out that the game ignores my hero facing up/right/down/left branches and flashes the hero anyway as long as either the X lines up or Y lines up.


(http://i43.photobucket.com/albums/e354/hellroc/1-1.jpg)
(http://i43.photobucket.com/albums/e354/hellroc/2.jpg)
(http://i43.photobucket.com/albums/e354/hellroc/3.jpg)
(http://i43.photobucket.com/albums/e354/hellroc/4.jpg)
(http://i43.photobucket.com/albums/e354/hellroc/5.jpg)
(http://i43.photobucket.com/albums/e354/hellroc/6.jpg)
Title: Re: Unamed New Game
Post by: Rahl on March 07, 2011, 02:03:18 PM
Have also tried using:

"if hero X equal and Hero Y is greater> then flash object", to substitute for telling the computer that the enemy is directly under the hero. This turned out the same way and it winds up flashing both when below and above hero, this is really driving me crazy. I know its all simple coding but I plan on adding more complex mechanics to it once I find a way around this bug. It also worries me with this because I plan on doing area of effect explosions with coordinates as well, but if the game keeps ignoring my conditional branches like this its just not going to happen.
Title: Re: Unamed New Game
Post by: Prpl_Mage on March 07, 2011, 08:54:47 PM
I'd say that this sounds interesting. But a game like this would be easier to make with Gamemaker, as in - a lot easier.

Not sure what the problem might be though.
Title: Re: Unamed New Game
Post by: Rahl on March 07, 2011, 09:27:22 PM
I've never used game maker, is it a big learning curve from 2k3?
Title: Re: Unamed New Game
Post by: ellie-is on March 07, 2011, 09:47:42 PM
Well, it's VERY different from RPG Maker, so it's hard to tell.
Title: Re: Unamed New Game
Post by: Shady Ultima on March 08, 2011, 06:37:15 AM
I think I know what your problem is. You should only have 2 pages. One for Left/Right and one for Up/Down, then have

Label 1
If Monster X = Hero's X
  If Hero faces (UP)
     If Monster Y Less than Hero Y
     Flash Monster
     Jump to Label 1
     Else Case
     Jump to Label 1
  Else
  If Hero Faces (Down)
     If Monster Y is Greater than Hero Y
     Flash Monster
     Jump to Label 1
     Else
     Jump to Label 1
     
Rinse and repeat for Y being equal and the X being greater or lower. Let me know if that works.
Title: Re: Unamed New Game
Post by: Rahl on March 09, 2011, 02:00:05 AM
Its an interesting theory, I know what labels are but I don't really see their uses in this event. I'll give it a try though thanks shady for the idea. Also I tried out gamemaker, its different and I like it, thought its does seem like it has alot of new potential I do see it having some limitations that RPG maker doesn't. I think I will play around with both for the moment.
Title: Re: Unamed New Game
Post by: Shady Ultima on March 09, 2011, 05:48:52 AM
I've used Labels in my enemies in my ABS, and they fixed it up. I would think that it SHOULD work the way I have it.

Mind you, what I would do, would have your projectile item have an x and y coordinate and if the projectile's x&y are equal to monster x&y, then the monster gets hurt.
Title: Re: Unamed New Game
Post by: Prpl_Mage on March 09, 2011, 06:54:42 AM
And the whole collision part of events is what's easy to make work with Gamemaker. One can simply choose it as a precondition. "Enemy collision with : left bolt" > Var Ehealth -1 > destroy object : other."

Or something.
Title: Re: Unamed New Game
Post by: Rahl on March 09, 2011, 08:27:16 AM
I've used Labels in my enemies in my ABS, and they fixed it up. I would think that it SHOULD work the way I have it.

Mind you, what I would do, would have your projectile item have an x and y coordinate and if the projectile's x&y are equal to monster x&y, then the monster gets hurt.

Yeah I did that with my zombie game a while back, and it takes alot of work if your going to have alot of enemies, but I'll probably end up doing that anyway. Man I wish I still had my zombie game, I put a crap ton of work into that thing and lost all of my old computer files. Now I don't have it OR my path to redemption game, which used alot of the same code as my zombie game and took hours upon hours and hours to complete the battle system. Alas...

And the whole collision part of events is what's easy to make work with Gamemaker. One can simply choose it as a precondition. "Enemy collision with : left bolt" > Var Ehealth -1 > destroy object : other."

Or something.

But yeah game maker seems like it would be easy to code a shooter with, I just suck at drawing And I was always kind of proud of the little innovative  coding I did in rpgm2k3 because it was pretty complex stuff. Game maker seems like it will be really good but dumbed down a bit and not as challenging to make something really good with.
Title: Re: Unamed New Game
Post by: Shady Ultima on March 09, 2011, 09:00:26 AM
Oh dude, you're not gonna believe this, I JUST erased Survive from my computer about a week ago. If I still had it, I'd send it on over.

And I know you did that for Survive, as well as a variation for the Charas Community Project, because I basically taught myself how to do everything by studying how you had done it.
Title: Re: Unamed New Game
Post by: Rahl on March 10, 2011, 07:28:33 AM
Wow, glad someone took the time took learn from my work. It was a really good system and I was pretty proud of it to tell you the truth. Takes a lot of coding and time but its worth it if only just a few people take the time to look at it. I hope someone else on the forum still has it.
Title: Re: Unamed New Game
Post by: Rahl on March 11, 2011, 07:04:47 AM
I'll add some actual screenshots in another day or two I promise. Its just that recently my every waking non-working hour is spent playing Dragon Age 2 and I can't seem to find myself doing anything else.
Title: Re: Unamed New Game
Post by: HobomasterXXX on March 13, 2011, 01:59:02 PM
Game maker seems like it will be really good but dumbed down a bit and not as challenging to make something really good with.
Making a cake is harder if you don't have hands, but having hands is way too dumbed down.

This is what it looks like you're saying. Just go with Game Maker, man, stop crippling yourself.
Title: Re: Unamed New Game
Post by: fruckert on March 14, 2011, 12:46:04 AM
RPG Maker is dumbed down, because it allows you to make 1 specific type of game.
Game Maker allows you to make damn near anything you can think of...as long as you have the skill for it.
Title: Re: Unamed New Game
Post by: Natako on March 14, 2011, 01:35:15 AM
RPG Maker is dumbed down, because it allows you to make 1 specific type of game.

Well...sorta. It allows you to make one type of game well, you could say. I've seen other types of games made in it but they tend to have major problems like unresponsive controls and weird hitboxes.
Title: Re: Unamed New Game
Post by: Rahl on March 14, 2011, 07:10:26 AM
I probably haven't explored game maker enough just yet, I'm making the game with it though. And I guess Im not using advance mode just yet so it might get deeper.

I only wish I could draw worth a crap, thats the worst part of game making for me. Story and scripting I'm good with, but I couldn't draw a straight line if you begged me to.