Charas-Project

Game Creation => Other Makers => Topic started by: drenrin2120 on March 07, 2011, 04:47:47 AM

Title: ~Screenshot Central for Misc. Games!
Post by: drenrin2120 on March 07, 2011, 04:47:47 AM
This thread is specifically for posting screen shots from your current project for critical review. Not many rules, you may post as many screen shots at a time as you like, or over a period of time and other people will come and look at them and give your advice or praise.

The whole point of this thread is to showcase what you can do while receiving tips and feedback on your work. This also helps prevent cluttering up your own game thread. So, use it as much as you need to!
Title: Re: ~Screenshot Central!
Post by: fruckert on April 26, 2011, 11:00:14 PM
YAY FIRST POST :DDDD

(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/kyoobScreen55.png)
Shows the new font that I'm using.
The symbols are lowercase letters, and are the reason why I'm switching from my normal font to that.

Not shown is Kyoob blinking.
And the fact that the tiles are actually tiles now and not sprites (which ate up some FPS)

ed: Screenshot balleeted, sorry.
Title: Re: ~Screenshot Central!
Post by: drenrin2120 on April 27, 2011, 05:49:20 PM
wooo, I'm lovin' it!
Title: Re: ~Screenshot Central!
Post by: fruckert on May 04, 2011, 12:28:03 PM
New enemy drafted.
It's called the Bipulse.

(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/bipulseScreenie0.png)

(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/bipulseScreenie1.png)

What it does is open up and shoot an energy blast out of it's sides after a quick charge up.
The blast hits instantaneously, so that's an issue.
However, hit it while it's open and it'll shut again.

Still thinking up how exactly it should act, but I loved the design so much on paper that I wanted to see how it looked in motion (the answer is pretty alright, although the "eyes" are a little weird)

ed: Also, you can't tell but the room is actually a good 2x the size shown.
The camera is stuck because of these new gizmos that I made (which still need a lot of work)

[spoiler=Original Design (for reference)]
(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Art/Pulsejaw.png)
It had a different name at first.
[/spoiler]
Title: Re: ~Screenshot Central!
Post by: Miracle on May 06, 2011, 03:47:05 AM
:0 that looks really really cool. We need more low-res custom games like that ><

(http://rpgmaker.net/media/content/games/2524/screenshots/SS36.png)
Jump puzzles!

(http://rpgmaker.net/media/content/games/2524/screenshots/SS37b.png)
Spell-Duel time :000
Title: Re: ~Screenshot Central!
Post by: A Forgotten Legend on May 06, 2011, 04:13:43 AM
That loloks really fun Miracle.  For some odd reason I wanted to call you M iroza.

...Drunk charasing doesn't seem like a good idewa.
Title: Re: ~Screenshot Central!
Post by: fruckert on May 12, 2011, 11:02:37 PM
(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/attackMeterPreview0.png)

Preview of part of the new-ish attack system.
Your blades take damage as they hurt foes.
They have an immunity period between hits, but after they break they take a couple seconds to recharge.
You can recharge them (much) quicker if you break off the attack quickly, however.

Screenshot of them being damaged:
(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/attackMeterPreview1.png)

ed: Sprite is massively different and much easier to read now.
I don't think a newly introduced concept has changed so much so rapidly in my entire "career" as a game designer.
Title: Re: ~Screenshot Central!
Post by: Natako on May 13, 2011, 02:54:11 AM
Kyoob is looking pretty awesome. Seems like this will be a very fun game once it's completed. :D
Title: Re: ~Screenshot Central!
Post by: fruckert on May 22, 2011, 03:41:18 AM
I need some opinions.

Does the hud look better with or without a boxed background?
The reason why I'm asking is because the sheer amount of white in this game makes it hard to read sometimes, and because I kinda sorta like the style of the game, I'm not changing that.

(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/Hud%20Issues/before1.png)
Not in front of a wall.

(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/Hud%20Issues/before2.png)
In front of a wall.

(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/Hud%20Issues/after1.png)
Not in front of a wall, with box.

(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/Hud%20Issues/after2.png)
In front of a wall, with box.

edit: Also pictured, debug text, and a key drop (because I thought key tiles were kind of silly)
Title: Re: ~Screenshot Central!
Post by: fruckert on May 22, 2011, 11:04:58 PM
:(
Title: Re: ~Screenshot Central!
Post by: Prpl_Mage on May 22, 2011, 11:32:47 PM
I'd go with in front of wall with box, seems like the most practical version.
Title: Re: ~Screenshot Central!
Post by: zuhane on May 23, 2011, 01:19:08 PM
(Remove me)

(no (http://www.youtube.com/watch?v=WWaLxFIVX1s))
Title: Re: ~Screenshot Central!
Post by: drenrin2120 on June 19, 2011, 05:32:07 AM
Miracle, Zuhane... this is the miscellaneous screen shot thread. Those are both from rm2k3.

Fruck: I don't really like the box, but mage is right about it's practicality. Maybe a black box without a white border? That way it blends in with the background when it's black, but in front of a wall, the icons are still visible. Maybs?
Title: Re: ~Screenshot Central!
Post by: zuhane on July 20, 2011, 10:56:52 AM
It says something about posting screens on your current project though, doesn't it?
Title: Re: ~Screenshot Central!
Post by: A Forgotten Legend on July 20, 2011, 11:01:50 AM
This is the one specifically for rm2k3 though: http://www.charas-project.net/forum/index.php?topic=27493.15
Title: Re: ~Screenshot Central!
Post by: fruckert on July 20, 2011, 11:44:56 AM
Hey guys?
It's a bot.

:V
Title: Re: ~Screenshot Central!
Post by: A Forgotten Legend on July 20, 2011, 02:15:00 PM
I completely read Zuhane's post wrong and thought he was talking to Drenrin.  So I posted the link to the Rm2k3 screenshot topic.
Miracle, Zuhane... this is the miscellaneous screen shot thread. Those are both from rm2k3.

EDIT:  I am pretty sure I didn't read it wrong and that Zuhane WAS talking to drenrin.
Title: Re: ~Screenshot Central!
Post by: fruckert on July 20, 2011, 02:28:36 PM
Honestly, I'm not sure who he was talking to...
Title: Re: ~Screenshot Central!
Post by: zuhane on July 20, 2011, 08:04:43 PM
My bad then! I'll re-post in the correct thread, brah!!
Title: Re: ~Screenshot Central!
Post by: drenrin2120 on July 24, 2011, 06:20:07 AM
Damn right you will!!!
Title: Re: ~Screenshot Central!
Post by: fruckert on February 12, 2012, 12:05:44 PM
(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/HUDTesting.png)

What's this?!

**** if i know

For added fun, I'm in the same debug room, as well.

ed:
(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/powerEmptyTrail.png)

(http://dl.dropbox.com/u/3104371/Projects/Kyoob/Screenshots/powerFullTrail.png)

Sorry for the long post, spoilers ate the images.
Title: Re: ~Screenshot Central!
Post by: Prpl_Mage on February 12, 2012, 08:09:50 PM
Looking flashy there frucker.
Title: Re: ~Screenshot Central!
Post by: Momeka on May 05, 2013, 09:42:04 PM
Something I've started on at a jam last week but never got around to finish.

(https://dl.dropboxusercontent.com/u/2123728/Image%20Dump/Unnamed%20Plattformer/screenshot1.png)

(https://dl.dropboxusercontent.com/u/2123728/Image%20Dump/Unnamed%20Plattformer/screenshot20.png)

(https://dl.dropboxusercontent.com/u/2123728/Image%20Dump/Unnamed%20Plattformer/screenshot45.png)
Title: Re: ~Screenshot Central!
Post by: fruckert on May 06, 2013, 12:06:47 AM
I really need to work on a Ludum Dare sometimes :|
Title: Re: ~Screenshot Central!
Post by: drenrin2120 on May 06, 2013, 10:29:11 PM
Hey, mom... Looking great!
Title: Re: ~Screenshot Central!
Post by: Momeka on July 07, 2013, 08:34:02 PM
Working on a game for the GBJAM (http://www.gbjam.net/). Decided to take their rules one step further and do an actual Game boy game.

(https://dl.dropboxusercontent.com/u/2123728/Image%20Dump/gbjam-game01.png)   (https://dl.dropboxusercontent.com/u/2123728/Image%20Dump/gbjam-game02.png)
Title: Re: ~Screenshot Central!
Post by: zuhane on July 10, 2013, 02:40:34 PM
What do you develop in, Momeka? Looks very good!
Title: Re: ~Screenshot Central!
Post by: Momeka on July 10, 2013, 03:07:07 PM
What do you develop in, Momeka? Looks very good!

(https://dl.dropboxusercontent.com/u/2123728/Image%20Dump/Unnamed%20Plattformer/screenshot1.png)

This is Unity3D (http://Unity3d.com)...

(https://dl.dropboxusercontent.com/u/2123728/Image%20Dump/gbjam-game01.png)

... and that is GBDK (http://gbdk.sourceforge.net/)
Title: Re: ~Screenshot Central!
Post by: Moosetroop11 on July 10, 2013, 05:29:49 PM
...what?!? Where's most of this thread gone?
Title: Re: ~Screenshot Central!
Post by: Archem on July 10, 2013, 05:34:48 PM
Whoa, what the hell? I'm nearly certain that there were a fuckton of pages just yesterday.
Title: Re: ~Screenshot Central!
Post by: Prpl_Mage on July 10, 2013, 06:14:34 PM
This is the screenshot thread for non RPGM games.
Title: Re: ~Screenshot Central!
Post by: Momeka on July 10, 2013, 06:19:13 PM
Yeah guys, hang more on this board, it's almost dead :<
Title: Re: ~Screenshot Central!
Post by: Moosetroop11 on July 10, 2013, 06:26:42 PM
Ohhhhhh.
Title: Re: ~Screenshot Central!
Post by: Archem on July 10, 2013, 06:58:22 PM
Having the same title doesn't really help.
Title: Re: ~Screenshot Central!
Post by: fruckert on July 10, 2013, 08:21:49 PM
Yeah, somebody should get on that.

~Screenshot Central for Misc. Games!
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Archem on July 10, 2013, 09:40:09 PM
Aaaaand done.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on July 31, 2013, 04:23:43 PM
Playing around with a new gameboy game.

(http://i.imgur.com/ZqAH1VT.png)

The tiles are 8x8. A bit worried it will be to hard to see. Need to test it on the device later.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on July 31, 2013, 07:37:14 PM
So, what's the goal of the game insofar?
I'm guessing the little eyeball guys are enemies and the boxy guy is the player?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on August 02, 2013, 09:07:03 AM
Not much of a game yet. The plan is kill all enemies to win the levels, upgrade weapons in between.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on August 02, 2013, 09:58:56 AM
(http://i302.photobucket.com/albums/nn111/zuhane/DEA1_zps82ecc4e9.png) (http://s302.photobucket.com/user/zuhane/media/DEA1_zps82ecc4e9.png.html)

Latest build of DEA. It looks much better in motion, as I have nice animation and some parallax. Anyone know anything nice and lag-free to record XNA with?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on August 02, 2013, 11:50:45 AM
Looks nice Zu.

You could try LiceCap (http://www.cockos.com/licecap/). It turns it all into a gif.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on August 02, 2013, 06:45:04 PM
Looks nice Zu.

You could try LiceCap (http://www.cockos.com/licecap/). It turns it all into a gif.
Thank you, I've been wondering how people do that.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on May 19, 2014, 10:44:23 AM
So it's been an awfully long time since I last posted! Hope everyone's doing okay and staying nice and creative!

Been very busy with a Kickstarter project and also been trying to finish my university dissertation. I've got a few GIFs together anyways. They're a bit laggy,
but they kind of show the game off. The running mechanics are going to be a big bit of the game, and I'm trying to eventually work towards seamless animation
switching, pixel perfect player collision, wall-sliding and some more physics-based mechanics to help with the free-running.

(http://postimg.org/image/47me39jcl/]http://postimg.org/image/47me39jcl/)



Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on May 19, 2014, 06:13:35 PM
So it's been an awfully long time since I last posted! Hope everyone's doing okay and staying nice and creative!

Been very busy with a Kickstarter project and also been trying to finish my university dissertation. I've got a few GIFs together anyways. They're a bit laggy,
but they kind of show the game off. The running mechanics are going to be a big bit of the game, and I'm trying to eventually work towards seamless animation
switching, pixel perfect player collision, wall-sliding and some more physics-based mechanics to help with the free-running.

(http://postimg.org/image/47me39jcl/]http://postimg.org/image/47me39jcl/)

Fixed your link: (http://s18.postimg.org/a8k30c5yv/running3.gif)

Looks sweet zuhane. Keep it up. Is it XNA?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Meiscool on May 19, 2014, 08:06:01 PM
I don't see a link to go to :(
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on May 19, 2014, 09:30:19 PM
Weird. It worked when I posted it... Upload it somewhere else?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on June 02, 2014, 12:43:19 AM
I'mma try a different site!

(http://cdn.makeagif.com/media/6-01-2014/L4exgn.gif) (http://www.makeagif.com/L4exgn)

(http://cdn.makeagif.com/media/6-01-2014/f9BNJz.gif) (http://www.makeagif.com/f9BNJz)

Title: Re: ~Screenshot Central for Misc. Games!
Post by: Meiscool on June 02, 2014, 05:41:34 PM
lol, I love the character movement. So charming.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on June 03, 2014, 01:09:17 PM
Thanks :D Wanted to give him this panicky/frantic kind of look as he darts about
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on June 05, 2014, 12:30:15 PM
Looking good, zuh. What are the million squares that you pick up?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on June 06, 2014, 10:37:24 AM
It's essentially just the currency of the game used for upgrades and new weapons. There's not usually that much, but I've optimized
the engine so nicely that you can have literally thousands of them interpolating to you at once and it looks nice, kind of like Ratchet and Clank :D
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on September 14, 2014, 06:37:35 PM
(https://dl.dropboxusercontent.com/u/3104371/Projects/Kyoob/FalseTiles.gif)

(https://dl.dropboxusercontent.com/u/3104371/Projects/Kyoob/ButtonBlocks.gif)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Prpl_Mage on September 14, 2014, 07:24:19 PM
Holy crappers, those are some sweet effects right there. I thought you had given up on Kyoob
Title: Re: ~Screenshot Central for Misc. Games!
Post by: ellie-is on September 14, 2014, 09:28:47 PM
Still going stronger than ever.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on September 17, 2014, 12:21:09 AM
I haven't posted in a long time and thought now might be the time. Those are some really nice screens for Kyoob! Seems like your game
has come a long way since I last saw it. It looks really crisp and stylized and that's something I like to see in games :)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on September 17, 2014, 07:12:40 AM
Ellie's done an amazing job with the spritework on this one. I vastly prefer the look it has now compared to the super stark simple artwork of the old Game Maker version.
Programmed in C#, btw.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on September 19, 2014, 08:27:59 PM
Been playing around with the gameboy a bit lately.

Wave effect
(http://i.imgur.com/DGbQ8WK.gif)

And a glitch I accidentally made when doing the wave
(http://i.imgur.com/DSErGQz.gif)

Cyberpunk-ish title screen
(http://i.imgur.com/suBMzt2.gif)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Archem on September 19, 2014, 08:58:34 PM
That glitch actually looks pretty awesome.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on September 20, 2014, 04:56:29 PM
I would totally use that glitch. Considering the cyberpunk aesthetic it's really fitting.
glitchcore woo
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Prpl_Mage on September 20, 2014, 05:52:59 PM
I'll never get tired of looking at games made in the gameboy palette too many good memories of that greenish display.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Meiscool on September 21, 2014, 05:16:48 PM
Impressive use of those 4 colors :D
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on January 12, 2015, 01:05:27 AM
Work in progress for my final year project at uni. I have to make a networked tower defence game with
client-server architecture that allows at least 2 players. It's a right stinky mess at the moment!

(http://i302.photobucket.com/albums/nn111/zuhane/towerdefence_zpsee88887c.png) (http://s302.photobucket.com/user/zuhane/media/towerdefence_zpsee88887c.png.html)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on January 12, 2015, 10:51:02 AM
Not sure what I'm looking at. Is it a top down view or from the side?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on January 12, 2015, 02:22:35 PM
Maybe I got a bit carried away with the particle effects :p

It's a side-on view, but it's camera-controlled, so you can only see a small portion of the game screen.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on January 18, 2015, 12:47:26 AM
The joys of testing....

(http://i302.photobucket.com/albums/nn111/zuhane/NewBitmapimage_zps87464553.png) (http://s302.photobucket.com/user/zuhane/media/NewBitmapimage_zps87464553.png.html)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Meiscool on January 18, 2015, 04:25:24 PM
Still no idea what it is
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on January 25, 2015, 10:35:35 PM
(https://dl.dropboxusercontent.com/u/3104371/Projects/Eldritch%20Survival/LightingTest.gif)
Playing around with normal maps.
It'll be cooler when the environment is in.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Meiscool on January 26, 2015, 05:18:39 AM
I'm excited to see that in some tunnels with lights going by or something.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on January 27, 2015, 06:51:39 AM
Looks nice, Fruckert.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Sated on November 02, 2015, 11:55:24 AM
Oops, wrong section. Ignore this post!

>_<
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on November 02, 2015, 07:19:33 PM
Still no idea what it is

Me neither at the moment. Very nice, Fruckert! What language are you using for that?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on November 03, 2015, 12:11:10 AM
Very nice, Fruckert! What language are you using for that?
It's been quite a while since I've touched that, but the shader's in GLSL and the engine's (http://otter2d.com/) in C#.

Not that anybody really cares but I've been working on this thing in PICO-8 (http://www.lexaloffle.com/pico-8.php) lately:
(https://dl.dropboxusercontent.com/u/3104371/projects/cultbusters/swoosh2p0.gif)
Just a little zelda roguelike thing.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Archem on November 03, 2015, 01:27:53 AM
Pros: Zelda
Cons: Roguelike

Getting a little tired of everything being roguelikes these days. I miss when level design was deliberate and well-planned instead of based on a randomized algorithm.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on November 03, 2015, 02:26:27 AM
Yeah, sure, whatever.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Prpl_Mage on November 03, 2015, 07:30:58 AM
It's been quite a while since I've touched that, but the shader's in GLSL and the engine's (http://otter2d.com/) in C#.

Not that anybody really cares but I've been working on this thing in PICO-8 (http://www.lexaloffle.com/pico-8.php) lately:
(https://dl.dropboxusercontent.com/u/3104371/projects/cultbusters/swoosh2p0.gif)
Just a little zelda roguelike thing.

Looks interesting and I like the style.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Sated on November 03, 2015, 10:35:55 AM
Yeah, I like how simple - yet obvious - the graphics are. Important for a game like that IMO.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Fisherson on November 03, 2015, 03:08:24 PM
It's been quite a while since I've touched that, but the shader's in GLSL and the engine's (http://otter2d.com/) in C#.

Not that anybody really cares but I've been working on this thing in PICO-8 (http://www.lexaloffle.com/pico-8.php) lately:
(https://dl.dropboxusercontent.com/u/3104371/projects/cultbusters/swoosh2p0.gif)
Just a little zelda roguelike thing.

That is just nifty looking! Reminds me of thost itty bitty 8-bits they have in the App Store sometime. Very cool, Fruck!
(https://dl.dropboxusercontent.com/u/3104371/Projects/Eldritch%20Survival/LightingTest.gif)
Playing around with normal maps.
It'll be cooler when the environment is in.

I like the lighting effect. Sorta a cascade of shadowing that reminds me of water rippling. Very natural looking. Also like the character style. Simular to RPG maker 2003 but larger and yet not over sized like VX. Is it a custom style or did you pick it up somewhere?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Archem on November 03, 2015, 08:46:40 PM
Yeah, sure, whatever.
Hey, I'm allowed to have my opinions about things, even if they're negative. Roguelikes are played out.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on November 03, 2015, 09:38:34 PM
Mhmm, whatever you say.

Now, not being a dick: Yes, you have your opinion. I'm just dismissing it because I don't agree. Free speech, woo!
The technical challenges in making these actually feel like Zelda dungeons has been an absolute delight, even with PICO-8's bizarre code limitations. I've got to hand-craft rooms that can be placed in any order, that still feel like nice, puzzley challenges. It's been quite exhilarating, and were I to have just made a Zelda-like, the thing would've been done by now, and I wouldn't be near as happy with it due to the map space limitations that are imposed with the platform.

Yeah, I like how simple - yet obvious - the graphics are. Important for a game like that IMO.
I'm really proud of the spritework that I've done. Never really worked with such harsh limitations before.
Also, nice to meet you.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Prpl_Mage on November 03, 2015, 09:45:30 PM
I thought roguelikes were supposed to be turn based and without saving? I never considered it to be a "perspective" and generated levels.

Also, making that kind of stuff is a different type of challenge of course. Just look how the algorithms of terraria screw up sometimes

Also, constructive criticism. I feel like the lower halves of the doors should have a darker shade or something.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: fruckert on November 03, 2015, 09:56:32 PM
This game's permadeath. It was styled more like Nuclear Throne * Binding of Isaac, but it's changed a lot. Now it's more like Chasm than anything. The very, very first iteration was like Castlevania 1, but I turned it into a top-down because the math's simpler (and cheaper).
Language changes. Some people prefer the term "roguelite", personally I use whatever I end up saying.

It's called CULTBUSTERS, btw. All caps.

I'll definitely try the doors out. I always thought they looked a little flat.

ed: Unfortunately, couldn't get that to work. I'm doing a lot of palette swapping and it just made things look weird :/
Going for minimalist monocoloured dungeons to better feel like classic Zelda.
(https://dl.dropboxusercontent.com/u/3104371/Projects/Cultbusters/behindthetileset.png)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on November 04, 2015, 06:42:57 AM
(https://dl.dropboxusercontent.com/u/3104371/projects/cultbusters/swoosh2p0.gif)

That looks great, Fruckert.
Been meaning to try pico-8 out. Looks like it's all the fun parts of gameboy programming minus the really frustrating debugging process and headaches.

Here's what I've been working on the last week:
(http://i.imgur.com/vj36jtv.png)
There is like a million other tools to export images for the gameboy but none of them works how I want them to. So decided to do my own. Once it's
done I'll get back to regular gamedev.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on February 19, 2018, 06:53:16 AM
Messed around a bit in monogames yesterday and tried to create the basics for a wolfenstein 3D-ish game

(https://i.imgur.com/bBHslfu.gif)

(https://i.imgur.com/BoPyb9p.gif)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Archem on February 19, 2018, 07:43:38 AM
Well, you've got the floor and ceiling sharing a single color, so you're not too far off from Wolf3D standards.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on February 19, 2018, 11:33:07 AM
Well, you've got the floor and ceiling sharing a single color, so you're not too far off from Wolf3D standards.

Well, I do intend to add floor and ceiling tiles. Just haven't figured out how to do it yet. Not really the highest priority either, first I'm gonna try to get rendering of sprites to work and after that probably some system for loading and building levels.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Prpl_Mage on February 19, 2018, 06:12:16 PM
Looks pretty sweet, I would advice against the diagonal pattern on the walls though. It's hard to tell progress.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Moosetroop11 on February 20, 2018, 08:08:42 AM
Nice :) I'd be very interested to see how you use 3D!
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on February 24, 2018, 01:34:53 AM
Messed around a bit in monogames yesterday and tried to create the basics for a wolfenstein 3D-ish game

(https://i.imgur.com/bBHslfu.gif)


Looks awesome as usual! Just out of curiosity, how did you go about this? Did you use any libraries or did you type it all up
yourself in Monogame? Did you use raycasting etc? I often code in XNA and picked up Aseprite a while ago, so I fancied a try at making a horror arena shooter type game using the old Wolf/DOOM graphical style with billboard sprites and 16-bit sprites and this is the sort of thing I'd like to make.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on February 24, 2018, 10:09:52 AM
Looks awesome as usual! Just out of curiosity, how did you go about this? Did you use any libraries or did you type it all up
yourself in Monogame? Did you use raycasting etc? I often code in XNA and picked up Aseprite a while ago, so I fancied a try at making a horror arena shooter type game using the old Wolf/DOOM graphical style with billboard sprites and 16-bit sprites and this is the sort of thing I'd like to make.

No libraries just raycasting, mostly just followed this (http://lodev.org/cgtutor/raycasting.html) and this one have some good info as well. (http://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/).
Yeah, I want to do billboard sprites as well, but got kinda side tracked and started building a level editor for it instead.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on February 26, 2018, 05:48:39 PM
Thanks for the pointers! I'mma try and something like your demo working this week if possible. I'm super impressed anyway,
so keep me in the loop as I'd like to see what you come up with.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on February 26, 2018, 07:51:06 PM
Thanks for the pointers! I'mma try and something like your demo working this week if possible. I'm super impressed anyway,
so keep me in the loop as I'd like to see what you come up with.

Oh man, post gifs if you do!

Here's a shot of the level editor:

(https://i.imgur.com/kYEqVzb.png)

And here I am running around in a test map

(https://i.imgur.com/XSDbW35.gif)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Prpl_Mage on February 26, 2018, 08:27:36 PM
That's cool, the worst part is that if you show this to kids today they will be like "omg minecraft clone".
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Fisherson on February 27, 2018, 06:50:08 AM
That looks great Red but I still don't get how you share images using the Imgur App.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Moosetroop11 on February 27, 2018, 08:16:35 AM
God, did you do that level editor from scratch?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on February 27, 2018, 11:26:13 AM
That's cool, the worst part is that if you show this to kids today they will be like "omg minecraft clone".

Oh god, the horror.

That looks great Red but I still don't get how you share images using the Imgur App.

Well, never used an app for it, but on the website it's pretty simple.

1) a: Upload your image
    b: hover your mouse over it
    c: press that downwards arrow at the corner of the image
    (https://i.imgur.com/x5vgcfy.png)

2) a: Find the "BBCode (Forums)"
    b: Press the copy button beneath it
    c: Go to your forum post and paste it
    (https://i.imgur.com/arLny20.png)


God, did you do that level editor from scratch?

Yeah, well, it's made in winforms so all the ui stuff is like premade standard windows stuff. But other than that, yeaaah. If I turn it into a game
I want to release it with a level editor so people can build custom maps for it.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Fisherson on March 02, 2018, 10:54:48 PM
-Never mind wrong one get do we have two boards for this lol-
Title: Re: ~Screenshot Central for Misc. Games!
Post by: zuhane on March 03, 2018, 12:41:44 PM
Winforms make so much sense. I developed the level editor for DEA using XNA instead, so there's absolutely nothing event-driven about it,
and everything took ten times longer to build than it should have lol. Have you thought about the game loop yet for the game? Will it be an
arena-type FPS or roguelike or something?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on March 04, 2018, 02:22:04 PM
Winforms make so much sense. I developed the level editor for DEA using XNA instead, so there's absolutely nothing event-driven about it,
and everything took ten times longer to build than it should have lol. Have you thought about the game loop yet for the game? Will it be an
arena-type FPS or roguelike or something?

Leaning towards story driven and level based. Not too big fan of just moving between monster arenas, would want to mix it up with puzzles or other activities as well. Just not sure what it would be yet. Story would be told between level in cutscenes more akin to something built in rpgmaker, like small sprites and top down angled perspective thing. But yeah, things might change starting to build a game in it is still a bit away.

Got floor and ceiling tiles working. Still need to update the editor to support it, so right now it's just the same temp textures on all the tiles.

(https://i.imgur.com/U3qEZMo.gif)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Prpl_Mage on March 04, 2018, 04:28:06 PM
Looks great. My first though was that the floor and ceiling was the same, but realized it wasn't.

would want to mix it up with puzzles or other activities as well. Just not sure what it would be yet.

I imagine it being a lot of levers to be pulled, objects to be destroyed, finding clues to riddles/finding answers to trivia questions, codes etc. I assume it is limited by what type of actions the player can take.
As for activities, I imagine a shooting gallery type of game being realistic to make.

But you'll probably come up with something on your own, it's not like you are lagging behind in the puzzle department.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Zoltar on March 05, 2018, 09:28:41 PM
Messed around a bit in monogames yesterday and tried to create the basics for a wolfenstein 3D-ish game

(https://i.imgur.com/bBHslfu.gif)

(https://i.imgur.com/BoPyb9p.gif)

My preteen years were spent in games like these. I didn't know there were makers for it. Aren't they a little gnarly and mondo out of date?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on February 02, 2019, 02:40:36 PM
Found the old code for this. Made the movement tile-based and added some code of ui. Thinking of turning it into a small dungeon crawler rpg thing:

(https://i.imgur.com/cwO1b2A.gif)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Prpl_Mage on February 02, 2019, 07:20:56 PM
I both like it more than the previous version and not.
It kinda feels older with tile by tile movement, but at the same time I see the advantages of it when making a game.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Donut on February 05, 2019, 08:47:14 AM
You made it look better than Tower, I'm jealous :P
Would it be possible to see the code, just out of curiosity?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Prpl_Mage on February 05, 2019, 07:54:00 PM
You made it look better than Tower, I'm jealous :P
Would it be possible to see the code, just out of curiosity?


How is Tower coming along btw?
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on February 13, 2019, 07:07:06 PM
I both like it more than the previous version and not.
It kinda feels older with tile by tile movement, but at the same time I see the advantages of it when making a game.

Yeah, was making an fps before but turning it into a dungeon crawler like Grimrock now. Feels more inline with what I usually make.

You made it look better than Tower, I'm jealous :P
Would it be possible to see the code, just out of curiosity?

Mainly been following this ( https://lodev.org/cgtutor/raycasting.html (https://lodev.org/cgtutor/raycasting.html) ) and converting it into C#. But I can send it to you if you want. The code is really messy though : P
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Donut on February 28, 2019, 03:33:20 PM
How is Tower coming along btw?

It's been abandoned, actually. I got bored of doing the level design. I hate level design xD

Mainly been following this ( https://lodev.org/cgtutor/raycasting.html (https://lodev.org/cgtutor/raycasting.html) ) and converting it into C#. But I can send it to you if you want. The code is really messy though : P

Oh looks great, I'll look into it. I'm not a fan of C#, so I'll pass on the code ahah. Thanks anyways :)
The idea looks similar to what I did for Tower tbh, maybe a bit better as it loops whereas I wasn't doing  a loop per say. The joys of a real programming language being used !
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Orka on March 17, 2019, 08:01:36 PM
Found the old code for this. Made the movement tile-based and added some code of ui. Thinking of turning it into a small dungeon crawler rpg thing:

(https://i.imgur.com/cwO1b2A.gif)

I'm totally digging it. Very nice. :)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Donut on April 10, 2019, 06:56:14 PM
https://gfycat.com/ClosedBeautifulAuklet

I've remade Starr Mirror on Game Maker to remember how to use it so I can carry on HW. Bugless, and with highscores!
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on April 13, 2019, 10:04:22 AM
Looks great, Donut. The background art looks really nice. I've also been meaning to try and learn Game Maker but haven't gotten around to it yet.
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on August 18, 2019, 09:44:48 AM
Coded text display stuffs

(https://i.imgur.com/PedbrlJ.gif)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Momeka on August 28, 2019, 07:09:43 AM
Continuing writing a code library stuff for Monogame. Here's an old map generation thing I converted into the new systems + logo screen

(https://i.imgur.com/GCBNN3L.gif)
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Zoltar on August 30, 2019, 08:24:29 PM
Coded text display stuffs

(https://i.imgur.com/PedbrlJ.gif)

Akaw! That is a really mondo cool what you did thar, brosef!
Title: Re: ~Screenshot Central for Misc. Games!
Post by: Fisherson on August 30, 2019, 08:37:04 PM
Continuing writing a code library stuff for Monogame. Here's an old map generation thing I converted into the new systems + logo screen

(https://i.imgur.com/GCBNN3L.gif)

Nice trick Red! Like how they rearrange in fairly random order.<.< If it just me or does one of the paterns say "Fish" in big blocky letters? Maybe I'm just seeing what I want though...