Charas-Project

Game Creation => RPG Maker => Topic started by: zanrei on May 18, 2011, 12:46:27 AM

Title: Decreasing Skill Effectiveness - Fixes?
Post by: zanrei on May 18, 2011, 12:46:27 AM
In the process of battle-testing skills? I've noticed that skills drop DRASTICALLY in effectiveness as you and your enemies increase in strength. At lv 99 and facing an equivalent enemy, a skill that did 2x the damage of a base attack at level 1, dropped to LESS than base attack damage. Approximately half. Any suggestions toward fixing this would be appreciated, as the only fix I've been able to come up with is a scripted swap for identical skills with more powerful modifiers at set levels, and that would be a HUGE event and result in jumps in skill effectiveness.
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: WarxePB on May 18, 2011, 01:01:51 AM
It's due to the damage calculation used in RM2K3. Even with increased stats and max Influence, battle skills tend to not do a whole lot more damage, or so I've noticed.

The only realistic way to fix them is to create your own custom battle system and use different algorithms. Otherwise, you'll just have to let your characters learn more powerful skills over time.
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: zanrei on May 18, 2011, 01:30:21 AM
Blech. A CBS would be more work than every other custom system in my game combined. -disgusted face-
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: drenrin2120 on May 18, 2011, 01:46:22 AM
The DBS is a pain in the ***. I find lowering the scale of everything's stats helps a lot. Example, instead of having max hp at lv 99 equal 8000, make it equal to 2000. That way, somewhere round lv 50, the character finally brakes 1000 HP. The same applies to attack, defense, agility, intelligence. Just make your stats vary wildly. If you want a character to be good with magic, have his magic stat max at 999. While a character who's suppose to be bad with magic maxes out at 200 or even lower. the same for attack, defense. But NOT agility. Agility is touchy and shouldn't vary so wildly.

Even with all this, like WP said, the DBS algorithms suck. Having lower max HP helps a lot.
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: zanrei on May 18, 2011, 02:15:33 AM
Hmmm... lowering stats probably WOULD help with the way skills suck at higher levels... the only other alternative would be to switch out everyone's skills every 10 levels or so. And since the main character can learn something like 120 active skills that would be a huge pain in the ***. Thanks guys. Oh and Drenrin. I wanted a) to compliment you on the quality of your MIDIs and their amusing titles and b) ask how you did the custom start/load screen in AoA. I've grown to hate almost every default feature of 2k3 now for some odd reason.
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: drenrin2120 on May 18, 2011, 02:26:14 AM
Default features always suck. The real strength of any program is the ability to customize. With that said, rm2k3 is a steaming heap of crap.

Thanks for the compliment on my midis, I keep forgetting I even have a gallery on here. Haha

As for the custom title, google cherry tree patches. He makes very useful patches which allow you to customize more than rm2k3 on its own will. patches like, pics in the dbs, more than 50 pics, notes as big as you want them, easy font fixes, stuff like that. That's why there's the special thanks to cherry in the intro credits.
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: zanrei on May 18, 2011, 02:29:33 AM
VERY nice stuff. Thank you. This game will hopefully suck less than my previous efforts.
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: zanrei on May 18, 2011, 02:56:02 AM
DAMNIT. Lowering stats doesn't seem to have fixed it. A skill that does 2x base damage at 30 attack still does 0.8x base damage at 500. -sigh- Hello ten massive events. Unless Cherry Tree can patch the battle algorithms. lol
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: drenrin2120 on May 18, 2011, 03:12:06 AM
Do you have skills "influence" set to 10?
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: zanrei on May 18, 2011, 03:46:32 AM
For the skill in question, yes. I imagine I will for most of my active skills
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: zanrei on May 18, 2011, 08:58:24 PM
I have a cop-out fix. I'll just have to switch the skills out at every 10 points of the influencing stat. It's an artificial and forced way to solve it but it's all I can think of. By raising the base damage in unison with stat growth I'll create the illusion of the skills growing with the player.
Title: Re: Decreasing Skill Effectiveness - Fixes?
Post by: zanrei on May 18, 2011, 08:58:54 PM
Er I mean 100 points.