TONIGHT AROUND 8 to 10pm MST
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http://rpgmaker.net/games/3100/
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AFTERMATH: GAME VERSION 0.3
NOTICE: I have changed the font for Aftermath Demo: Version 0.3. The font you need is in the Font folder I have added to the main
folder you get with your download.
- The graphics of the game have been enhanced with new custom textures and sprites.
- Added a new system called the Lucky 7. This system allows the player's party to gain some experience each time
they search seven objects.
- All objects that reward Lucky 7 notches have been given switches so you can't search them twice.
- I sadly had to remove the random conversations some npcs in battle would start up. These would sometimes cause fights to crash
for no reason. This crash seems to be unfix-able and it has something to do with VX or a script interfering.
- All characters have had their base statistics increased so they now gain 1 point of Combat,
Genetics and Initiative every Rank instead of every other rank.
- Characters have had their AP greatly increased and gain much more for each rank they have achieved.
- Light and Dark's Dazzle/Blind attack lines has been buffed to reduce more action points. The cost remains the same.
Please keep in mind spell speed greatly affects the outcome of a mutations damage/healing as well.
- Bottled Water now restores 35% of the character's maximum AP instead of a set 20.
- Larvae Slime now sells for 8 coins instead of 4.
- Added some more stuff into the game. Coins are a bit easier to come by for those who search a lot.
- The cap for mutation growth has increased to rank 6 and eight new powers/animations have been added into the game.
- All rank 1 powers will now upgrade to their 2nd form when a character reaches rank 6. Example: Blood Siphon 2, Quick Heal 2
- Some new monsters have been added into the game to give you a hard time.
UPDATED SCREENS
(http://rpgmaker.net/media/content/games/3100/screenshots/03_Screen_1.png)
(http://rpgmaker.net/media/content/games/3100/screenshots/03_Screen_2.png)