Charas-Project

Game Creation => RPG Maker => Topic started by: MarioTheHedgehog on July 25, 2011, 04:20:07 AM

Title: Sonic Brothers
Post by: MarioTheHedgehog on July 25, 2011, 04:20:07 AM
Hey, um, I'm making a rpg with rpg maker 2003 and its a sonic rpg. I named it Sonic Brothers because it's about sonic and shadow and how they team up to fight of a new threat more deadly than that egg-fart but, lucky for them they're not alone, Tails and Knuckles, soon join after them, and shadow has quite an attitude about that...
Title: Re: Sonic Brothers
Post by: A Forgotten Legend on July 25, 2011, 01:22:19 PM
... Okay... And?  Screenshots!  Character descriptions!  Show us what you've been working on.  I would link the Meiscool topic about game topics, but I am on my iPod.
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 25, 2011, 05:13:03 PM
okay, thx alot I'll try but I'm not that into it yet, like I'm still working on the chip-sets and I haven't started with the actual game, I've been finding and making sprites but Ill work on it
Title: Re: Sonic Brothers
Post by: A Forgotten Legend on July 25, 2011, 05:35:19 PM
Well, that's good you are trying.  Although, next time I would suggest waiting a little longer before you tell us about it.  Anyway, as soon as you have screenshots, you can get the community to look at them here:

http://www.charas-project.net/forum/index.php?topic=27493.0

Although, this is only if you are using RM2k3 to make it, which I assume you are since you posted in this board.
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 25, 2011, 05:54:27 PM
Yeah I'm using RPG Maker 2003
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 25, 2011, 05:55:58 PM
Oh and I posted in here for people to help me get some ideas about it, like who are some people I should use as enemys and such...
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 25, 2011, 06:12:45 PM
anyone have any ideas that I can use for my game, I'll accept fan characters like ones that you've made up
Title: Re: Sonic Brothers
Post by: ellie-is on July 25, 2011, 07:35:48 PM
Okay. Also, keep in mind, next time you have something to add, you can just edit your last post instead of making a new one (or two). [=
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 25, 2011, 10:35:54 PM
um, well I'm making a event in it where knuckles and sonic get in a argument and shadow shuts them up, but, I wanna know how you make a event happen only once so it wont repeat, or if you go back to the same place it won't happen again...
Title: Re: Sonic Brothers
Post by: ellie-is on July 25, 2011, 10:51:06 PM
You can turn a switch on after the event is over and then make another page on that event, and on that page, which is supposed to be activated by the switch, you leave everything blank and the graphics transparent.
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 25, 2011, 11:02:06 PM
okay thx
Title: Re: Sonic Brothers
Post by: ellie-is on July 25, 2011, 11:02:59 PM
...huh. There must be a button in the first or second page of event operations that does just that.
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 25, 2011, 11:04:11 PM
thx is see it, I'll try it
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 25, 2011, 11:12:05 PM
when i do that the whole event just doesn't come on at all
Title: Re: Sonic Brothers
Post by: A Forgotten Legend on July 26, 2011, 01:30:33 AM
You make the first page with the argument have no switches at all, and then the empty page with the switch needs to have Action as its trigger.
Title: Re: Sonic Brothers
Post by: fruckert on July 26, 2011, 02:44:24 AM
Okay. Also, keep in mind, next time you have something to add, you can just edit your last post instead of making a new one (or two). [=
READ THIS
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 26, 2011, 05:19:25 PM
um, its still not working I did what u said and it didn't work, tell me exactly what to do step by step.
Title: Re: Sonic Brothers
Post by: Prpl_Mage on July 26, 2011, 05:38:37 PM
You make the "scene" an auto start event or such.
In the event you add a "Turn switch : [scene seen] ON" (or something) at the end.
You now create a second page of the same event, a totally empty one and you look on the left side where it says "preconditions".
In the precondtions tab you pick "switch", opens the list and picks [scene seen].
That way, the first page (which is the scene) won't be seen after the switch is activated because page nr2 will act over page 1. Simply because it checks for that switch to be on.

Good luck.
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 26, 2011, 05:57:09 PM
that worked thx! now I can finally get past that part and keep working on it! thx a lot!
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 26, 2011, 07:11:44 PM
okay, I want to make it where Amy battles you, I got a over-world and battle sprite already but I don't know how to make her battle you
Title: Re: Sonic Brothers
Post by: Prpl_Mage on July 26, 2011, 08:59:23 PM
You take one of her sprites. Copy it
Paste it into it's own picture (or an existing monster picture).
Decrease the colour amount to 256 (can be done with a free program such as Irfanview)
Save as PNG
Import into the maker using the import tool. (remember to pick monster and then click the background for transparency)
Go to the monster tab of the database.
Create a new monster (array size, add one)
Name the monster Amy, go click the graphic button and pick the amy monster picture you imported.
Give it skills and stats.
Go to the battle group tab, create a new battle group(array size, add one).
Add the monster Amy to the battle group.
Name the battle group "Amy battle" or something

When the battle is supposed to take place: "Enemy Encounter" in the event. And then pick the battle group with the Amy monster in it.

You now have a battle with the monster group including an amy, using the monster amy and the graphic you imported.
Success
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 27, 2011, 12:59:32 AM
okay awesome it worked, thanks!
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 27, 2011, 01:31:22 AM
but that made it where if you finish the battle the same thing happens again and I tried to do what you said do for the other event but it didn't work and the event wouldn't come on at all
Title: Re: Sonic Brothers
Post by: Prpl_Mage on July 27, 2011, 07:25:22 AM
If you're already using a certain switch you must create a new switch for the new use. For example.
Switch 1 is activated after the game intro.
Switch 2 is activated after a cutscene.
Switch3 is activated after the battle with Amy.

If all three events check for the same switch : none of the other two will activate since the switch is ON from the intro.

So below the "Enemy encounter" you might want to add one of those "turn switch: [battle w amy] ON" So once the battle is over and the next part of the scene is played - that switch is turned on, and the second empty page of this event (with a precondition that battle w amy is ON) will prevent it from happening again.
Title: Re: Sonic Brothers
Post by: MarioTheHedgehog on July 27, 2011, 05:59:53 PM
thx