Charas-Project

Game Creation => RPG Maker => Topic started by: Prpl_Mage on July 29, 2011, 01:20:20 AM

Title: Turn based project: The good or awesome side?
Post by: Prpl_Mage on July 29, 2011, 01:20:20 AM
These past weeks I've been working on a turn based system for RPGM2k3. It turned out pretty great but still have a future of improvements ahead of it.
To accompany this battle system I also worked in an old story I never got around finishing.

http://www.mediafire.com/?oqt2ggti1fusqz5

"So Purplest of mages, what does this game of your have that would want me to play it?"
- Well, This demo is pretty short. Not filled with 2hour dialogue, about 5% serious story line and focused on battles.

"What if I like storylines?"
-There is a storyline, but it's not that serious...

"Still not interested, what else does it got?"
-Well, for now it's basically a battle system with a "minion selection screen" towards the end. It is planned to have a working decoration in which you decide what kind of throne, shrine, monument, statue, torch, banner ect is present. The system itself works but you just visit a console and change the value of the variable to get a different appearence. Beside that I'm planning four different gods to follow, although changeable at any time. For this demo however you automatically have all skills available at the same time and only first tier minions.

"That sounds pretty good. Tell me more of this battle system please."
-It's basically a turn based system in which you have a leader and 3 minions. The leader is the only one who can use items and only got mana. The minions however are part of the actual battle and can die, when all minions die - it's game over. Spells are either damaging, status inflicting or self targeting. Spells also comes in 5 different target ranges. 1 target, 4 target (square), 3 targets (hor. row), 3 targets (vert. line) and all 9 targets.
Each character comes with 4 skills (although the soldiers at the start only have 1 each). The minions have a defense command instead of items. Bosses have a health bar displayed at the top as well. So I think I have it all figured out.

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Known Bugs so far:
1. You can target dead enemies.
2. You can use the wrong status remover on a character. You lose the item but nothing happens.
3. Health and mana bars sometimes shows that you are all out when you in fact have 5 or less.
4. There is no indication whatsoever what skill you are picking or what item you're trying to use. For skills you only see the target range and red for damage, green for status and blue for party. For items the status removers are: yellow: sleep, red: stun, green: poison, grey: burn, winged: death, odd horseshoe thingy: all (but not death)
5. The random encounters towards the end can end up lagging a bit. Still looking into this one.
6. I've used the RTP chipsets and sometimes charsets as well.

------------------------------------------------------------------

Screenshots.
(http://i53.tinypic.com/amclyq.png)
The four heroes of light talking about their past achievements
(http://i56.tinypic.com/11v3yp1.png)
A vert. line battle skill
(http://i54.tinypic.com/2rw3ggk.png)
Battle with undead ostriches
(http://i56.tinypic.com/2iuf6td.png)
Battle with a minor boss
(http://i53.tinypic.com/wb9wd4.png)
The brave dwaf battling fishheads
(http://i54.tinypic.com/33o7k0k.png)
The heroes finding out that their nemesis is about to destroy the world. Oh noes.
(http://i52.tinypic.com/foztkk.png)
The brave dwarf suggesting a solution to their rivalry with the evil king.

--------------------------------------------------------------
Download
http://www.mediafire.com/?oqt2ggti1fusqz5
PS: download link is dead, contact me with a pm or something and I'll send it over or even upload it again.


--------------------------------------------------------------

I hope you enjoy playing this, but a heads up - I don't make awfully easy games.
Title: Re: Turn based project: The good or awesome side?
Post by: dragovainlord on July 29, 2011, 09:42:16 AM
Very original  :D I liek
Title: Re: Turn based project: The good or awesome side?
Post by: zuhane on July 29, 2011, 10:53:08 AM
I'll try this out later today! Liking the look of it!
Title: Re: Turn based project: The good or awesome side?
Post by: SaiKar on July 29, 2011, 01:56:25 PM
I see that you like to chew. Perhaps you should chew... ON MY FIST!

This whole thing looks hella awesome, but I think my favorite part is how badass that RTP soldier looks with a crossbow.
Title: Re: Turn based project: The good or awesome side?
Post by: Prpl_Mage on July 30, 2011, 03:13:32 PM
So, not to be a drag or something. But anyone got any feedback? Like stuff I should work on or things you'd like to see?
Title: Re: Turn based project: The good or awesome side?
Post by: ellie-is on July 30, 2011, 03:40:26 PM
I would like to see thirty two classes each with custom upgradeable armors and attacks and ten races and both genders for each race and also sprites that change on the map according to what they are wearing and also would like to see all the monsters from WoW and the npcs too and a giant huge world that is the size of earth and then you could go through it doing sidequests and there are like over two hundred side quests you can do each adding another hour of gameplay and the main quest is forty hours so you can play for like three hundred hours the game before finishing and it will be awesome.
Title: Re: Turn based project: The good or awesome side?
Post by: fruckert on July 30, 2011, 08:53:43 PM
After I play with it a bit more I'll gather my thoughts and put down something.
ed: Which isn't going to happen 'till tomorrow.
Sorry.
Title: Re: Turn based project: The good or awesome side?
Post by: zuhane on July 31, 2011, 12:07:11 PM
Just tried it now! That's a very accomplished battle system. Hard to really give criticism, as it's very well put together. I guess
if I could give any criticism, it would be that the battles lack a little bit of flair. Removing the RTP and emphasizing character attacks
and receiving damage would help make it more apparent what it happening.

Also, did you make those penguins? I ****ing love those penguins!!!
Title: Re: Turn based project: The good or awesome side?
Post by: Prpl_Mage on July 31, 2011, 05:54:28 PM
Just tried it now! That's a very accomplished battle system. Hard to really give criticism, as it's very well put together.
Thank you.

Quote
I guess if I could give any criticism, it would be that the battles lack a little bit of flair. Removing the RTP and emphasizing character attacks
and receiving damage would help make it more apparent what it happening.
Yeah, I should look into that.

Quote
Also, did you make those penguins? I ****ing love those penguins!!!

Yes, quite so. They're pretty neat huh?
Title: Re: Turn based project: The good or awesome side?
Post by: zuhane on July 31, 2011, 08:00:32 PM
They really remind me of Disgaea, which is an overwhelming compliment! As far as the battle system
goes, you should keep this game going (obviously with a new story, etc)
Title: Re: Turn based project: The good or awesome side?
Post by: dragorn128 on August 04, 2011, 07:13:21 AM
I tried downloading this game but when I try to run it I get the error Harmony.dll not found
Title: Re: Turn based project: The good or awesome side?
Post by: Prpl_Mage on August 10, 2011, 08:31:55 AM
Interesting, do you perhaps have rpgm2k3 installed on your computer? It is possible that the harmony is not there because of the lack of rtp otherwise. I could upload a version which is a setup file and the rtp included though.
Title: Re: Turn based project: The good or awesome side?
Post by: RockJohnAxe on August 10, 2011, 12:16:02 PM
holy **** prpl!!! This is mind blowingly amazing. I have dabbled with attempting something like this, but failing miserably at anything worth looking at. This however... I'm pretty turned on, gotta say.
Title: Re: Turn based project: The good or awesome side?
Post by: RockJohnAxe on August 11, 2011, 11:29:20 PM
ARGH! File animal cannot be opened! Same thing that keeps crashing Drenrins game on me. I can open in RPG maker and im looking thru it and its so well done, i need to play this!! My Mouth is frothing! Does anyone have file animal!
Title: Re: Turn based project: The good or awesome side?
Post by: Prpl_Mage on August 12, 2011, 06:53:52 AM
It's the rtp file with animals?

Just name a charset file "animal" and place it in the charset folder otherwise.

I think I placed a dog somewhere.

You could just change the graphic of the dog otherwise.
Title: Re: Turn based project: The good or awesome side?
Post by: RockJohnAxe on August 12, 2011, 04:01:23 PM
alright! that worked!! ... btw THIS IS AMZING! I friggin love it! I need more!!!
Title: Re: Turn based project: The good or awesome side?
Post by: drenrin2120 on August 16, 2011, 06:17:14 PM
Wow, I liked this a lot! I have to admit, I gave up after beating the second boss when I couldn't make it out of that room without getting into another random encounter. I love the concept though. It will be much better when everything is labeled. I made a lot of mistakes not knowing exactly what I was deciding to do. The graphics are really cool too. Even though they're RTP, it didn't bother me one bit. I would even suggest sticking with that style 'cuz it works great with everything you have going. The icons and battle HUD were especially cool.

A few gripes, the cursor movement was a bit sluggish, that bothered me a bit. When items were highlighted I couldn't tell what I was selecting. Maybe a quick, every so often flash could fix that, or something else along those lines. Also, the action on the battle field was a little hectic at times, I could figure out was happening but I had to really pay close attention to what enemy was attacking. This isn't a big problem because they were all the same, but when other enemies are on the playing field, I want to be able to easily know who's using what attacks.

It's a fantastic start, I really like what you've got going so far. Keep it up!
Title: Re: Turn based project: The good or awesome side?
Post by: Prpl_Mage on August 16, 2011, 08:52:58 PM
Fun fact, that battle is no random encounter. I should probably make the second room a bit easier, apparently people tend to quit there.

You found the cursor sluggish? The one while targeting enemies or the one for making battle choices? I guess I've just got used to it after my testruns. should check that.
And yeah, in the original version the highlighted thing flashed, but for some reason the flash repeats so often that it looks highlighted in white.
For the enemies, this didn't bother me since I already knew what was going on. But that's one of those traps Sai like to point out. Can't remember but don't the enemy flash white at the beginning of their turn? I know they use guard when they flash grey directly after the white flash at least.

This is kinda on hold for a while though. I wanted to make a functional battle system and it worked out great. I released a demo so that anyone interested can attempt to contact the voices of the database. I doubt anyone can find the time to go through all my messy codes. But anyone should be able to use it if they want to. Got a bunch of school coming now that the summer break is over and I have to deal with that. I have also received a couple of interesting suggestions on how to evolve this project. I'll be trying to see if I can get those things to work as well.

Oh yeah, I should probably do something about the whole cluelessness when using battle skills as well.

I hope everyone enjoyed this demo at least and that some of you were inspired to make some games of your own.
Title: Re: Turn based project: The good or awesome side?
Post by: Fisherson on August 22, 2011, 01:22:03 AM
You had me at "ostriches" I'll give it a try. I've been working on somthing like this actualy. Tyring to build a new CBS for Warped and my other project Legondo Rising actualy...So it may help me.
Title: Re: Turn based project: The good or awesome side?
Post by: RockJohnAxe on August 23, 2011, 03:55:06 AM
I've gotten further and been meaning to go back and finish it, but things have been hectic lately.

I got to the point where the 4 main heroes form a party and start into the castle-type place. Personally I have found it a tad on the easy side so far. I noticed the "random" battles happen pretty quickly, so i tried to take the shortest route possible.

The enemies do flash when they make an action and I never noticed any cursor lag even playing in full screen mode.

My one thing for balance so far (which is probably pretty not very pressing) is lower the Dwarves AOE atk+ buff by 1. The Buff is extremely powerful and raises your dmg to ridiculous levels. Also the Spearman could probably lose 1 attack also.

But this is awesome Purple, i really love it!
Title: Re: Turn based project: The good or awesome side?
Post by: Rahl on September 20, 2011, 12:02:21 AM
Its been less than a month so I don't really think its a necro post... but I just had to say how much I enjoyed this purple. I really hope you build on this. I'm not sure how the heck you beat the evil king as he one hit k/o's you but I got that far atleast. Keep it up man!
Title: Re: Turn based project: The good or awesome side?
Post by: Prpl_Mage on September 21, 2011, 06:50:33 AM
I'm not sure how the heck you beat the evil king as he one hit k/o's you but I got that far atleast. Keep it up man!

Well, there's always the matter of 4 crystals of light in your inventory.

Glad that people enjoy this, still putting it a bit on hold while I'm getting into the studies and such though.