Charas-Project

Game Creation => Requests => Topic started by: daoman89 on April 17, 2012, 03:44:00 PM

Title: An Upper Layer Ground Piece for RPM2K3
Post by: daoman89 on April 17, 2012, 03:44:00 PM
I really need a chipset piece or a charaset piece that can fix my problem when there's a hole etc.

(http://i1270.photobucket.com/albums/jj618/EternalSonja/ChipsetRequest.png)

As you can see, It doesn't look good.  So I am hoping to find a solution :)
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: Meiscool on April 17, 2012, 04:01:22 PM
I made an instant transition, a single tile one, and a 3 tile one. Use whichever you like.

(http://i26.photobucket.com/albums/c105/Meiscool2/RequestedTiles.png)
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: daoman89 on April 17, 2012, 04:06:41 PM
Can they be used as upper layer tiles?? :D
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: Meiscool on April 17, 2012, 04:16:34 PM
.... You don't know how to edit chipsets at all, do you?

Open paint and paste whatever you want wherever you want. Areas with the pink behind them are considered upper layer tiles.
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: daoman89 on April 17, 2012, 04:19:24 PM
Hey, we learn something new everyday.  Thank you again Jesus.  Maybe I'll start reading the bible  :bend:
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: daoman89 on April 17, 2012, 08:35:30 PM
Yeah sorry...  I didn't work :(
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: Meiscool on April 17, 2012, 09:05:35 PM
It should work fine. You are just doing something wrong.

Make sure to convert everything into 256 colors when you are done, and to import it through rm to select the pink color as transparent.
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: daoman89 on April 17, 2012, 09:53:30 PM
Word
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: daoman89 on April 17, 2012, 10:01:15 PM
Got it to work thanks! :D

Do you happen to have those chips for the other three layers?
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: Ben on April 17, 2012, 10:06:25 PM
works the same way for the other layers, dude.
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: daoman89 on April 17, 2012, 10:23:57 PM
Nope didn't work.  The pink still covers lower layer.
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: Moosetroop11 on April 18, 2012, 12:00:52 AM
And you're definately clicking on the pink so it all flashes when you're importing it?
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: Ben on April 18, 2012, 12:04:31 AM
Yeah you have to import the whole chipset as 256 colours and all that. You cant just paste the new tile in. Can screw your whole game up.
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: daoman89 on April 18, 2012, 01:57:59 AM
There it goes.  Yea, u nv said I had to click on it.  The only problem is that that colors have slightly changed...
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: A Forgotten Legend on April 18, 2012, 02:28:58 AM
Never use MS Paint to switch something to 256 colors!  A program like Ultimate Paint, Photoshop, etc will not take out colors.
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: daoman89 on April 18, 2012, 02:44:20 AM
Oh derp!  Thanks Legend.  Finale ftw!! :)
Title: Re: An Upper Layer Ground Piece for RPM2K3
Post by: Prpl_Mage on April 18, 2012, 05:11:08 PM
Irfanview also does a good job. And it's free. Just copy the picture, paste it into irfanview. The go to the tabs and pick "Decrease colour depth" and enter "256". Save as png.