Charas-Project

Game Creation => RPG Maker => Topic started by: daoman89 on August 11, 2012, 12:35:58 AM

Title: Eternal Sonja Trailer
Post by: daoman89 on August 11, 2012, 12:35:58 AM
I know it's been awhile since I've mentioned I was going to create a trailer, but I finally did!  It's not the best quality, but it's good enough.  Cut me some slack I posted a demo and other crap for this :P

http://youtu.be/mlRN0wOzXAg (http://youtu.be/mlRN0wOzXAg)
Title: Re: Eternal Sonja Trailer
Post by: drenrin2120 on August 14, 2012, 07:12:15 PM
That trailer is wayyy too long to keep anybody's interest. With a trailer you want to give people a taste of the gameplay, but not too much! So they'll want to see more.

Anyway, about the looks of the game, RTP is RTP and I really just don't like the rtp battlers, but that's just me, it's really not that important. I like that your dungeons don't seem to be linear and just crammed with monsters. The dialogue bothered me a bit, but I can't quite place my finger on it, it just really didn't feel natural. But dialogue can be really hard to do right. I would suggest looking up some tuts on that (I don't know of any, so a google search would be best).
Title: Re: Eternal Sonja Trailer
Post by: Meiscool on August 14, 2012, 07:48:21 PM
I think I agree with dren on the dialog. It feels almost like you are trying to force the personalities through the text, making it feel unnatural.

Some of the dungeon ideas seemed cool, especially cooling the lava. RTP is limited but you used it in imaginative ways.
The mapping bothers me quite a bit... Things like grass edges on bridges and whatnot... but I am a mapping whore so ignore me.

And, as dren said, it was long. However, it was probably meant to be a gameplay trailer, not a teaser :P
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 14, 2012, 08:23:47 PM
Yeah i saw it was over 9 minutes and i was like whatever haha. 

I'm not sure what to say about the dialog.  It may be it shows their personalities without being properly introduced as they would be if u play the game.  Dont forget, some parts of the dialog were cut off.  So some parts of the scene jumped to another part with no transitioning.  Otherwise you wouldve had an even longer video hahaha. 

Let me know about a piece of dialog you didn't understand and I'll see what I can do or maybe explain to you why it said that blah blah u get point haha :)
Title: Re: Eternal Sonja Trailer
Post by: Natako on August 14, 2012, 08:33:51 PM
I feel that you spent too much of the trailer focusing on things which did not really need to be focused on, such as the battle system and menu screens. Trailers are meant to intrigue and draw interest, so it would be better not only to shorten it as mentioned but to focus more on the unique elements of your game, such as glimpses of your puzzles and story which would draw a potential player in. You probably haven't completed the whole game yet and were using what you had on-hand, so I won't harp on that too much. Let's be honest, people play turn-based RPG's primarily for the stories, the dungeons, the environments, and the puzzles rather than for the tried-and-true turn based systems unless the developers have really brought something new to the table. But enough nitpicking about the trailer since this is a work in progress and there was only so much you could include in it.

In addition to what's already been said, I noticed that you're skirting around some possible cliches. It's difficult to tell from a 10 minute video, so maybe I'm wrong. The characters seem to be a bit archetypal - for instance, there's the intrepid hero, the wisecracking mage, and...well, at one point, I saw a cleric-type character with a bow, I believe. I could be wrong; maybe you've done something new with them that I can't see from the trailer, but that's how it came across to me.

Also, the promise. Big cliche. Things of this sort are very common in JRPG's and anime.

There's one more nitpick I have, and then I swear I'll shut up. This is more of a pet peeve of mine than anything else, but I find it rather distracting when a custom RPG borrows its spell and ability names from commercial RPG's like Final Fantasy.

I'm interested to see what you make of the game, though. I'll have to give the demo a try when I get a chance. Morally ambiguous stories are always something to look forward to!
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 14, 2012, 09:10:14 PM
lol u dont have to shut up.  cliches are hard to avoid.  I see them in game after game or show after show etc.  I chose the spell names because most people will know what they are rather than the weird ones I've seen in some recent RPGs. 

The promise was cliche, but I believe it to be necessary for the story. 

I'll give a brief explanation for the 4 main protagonists for you tho.

Vash- The one that shows the most concern towards others, besides Cheryl.  He seeks revenge on the group Sonja because of what they did to his home town.  It is that that drives him forward, sometimes interrupting proper decision-making.  He is easy to manipulate.

Kyro- Vash's best friend, but on his own is a coward.  Due to a horrific event during his childhood, he's very careful and will try to get out of anything that puts his own life at risk.  But in time, he slowly overcomes his flaw of fear.

Arte- The intellectual and strategist of the group.  It takes a lot of focus and patience to learn how to read about using magic, which is why he's the knowledgeable one.  But being that, he's also very cocky and arrogant.

Cheryl- The group's motivator and only person of the group to keep everyone in their right mind.  Without her, the group would emotionally fall apart.  She's very forgiving and merciful.

Yes the turn-based battle system is there, but some of the fights require strategies to win. 

The people whom I have told the story to have found it interesting and wonder how the hell I came up with a lot of the stuff haha. 

And i've come up with some interesting ideas of potential environment puzzles and such.

All in all, this isn't suppose to be a legit game that's aiming for profit.  Just a fun lil hobby to express my imaginative side.
Title: Re: Eternal Sonja Trailer
Post by: Natako on August 14, 2012, 09:20:17 PM
rather than the weird ones I've seen in some recent RPGs. 

There are only so many ways you can say "Fire", after all. :P
Title: Re: Eternal Sonja Trailer
Post by: Meiscool on August 14, 2012, 10:20:33 PM
I think the persona series did the best job with making new names for the elements. Agi = fire, Bufu = ice, Zio = electricity, Garu = wind. They add suffixes and prefixes to stronger variants.

Just throwin' ideas at ya.
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 14, 2012, 11:01:32 PM
It won't be hard at all to chance spell names cuz I don't think there is any in the dialogue haha.

I could just put them in German.  Fire = Feuer, Feuera, Feueraga...  Ice = Eis, Eisa, Eisaga...  Thunder = donnern, donnerna, donnernaga... lol
Title: Re: Eternal Sonja Trailer
Post by: Archem on August 14, 2012, 11:04:31 PM
Something that simple seems kind of transparent. Maybe a corruption of German, or other languages?
Title: Re: Eternal Sonja Trailer
Post by: ellie-is on August 14, 2012, 11:26:28 PM
I think the persona series did the best job with making new names for the elements. Agi = fire, Bufu = ice, Zio = electricity, Garu = wind. They add suffixes and prefixes to stronger variants.

Just throwin' ideas at ya.
I think that's awful. Confusing for no reason, really. My opinion.

I prefer things like,
"Firebolt, Fireball, Inferno, Fire Wall, Meteor"
"Charged Bolt, Lightning, Nova, Chain Lightning, Lightning Storm"
so you know
copying Diablo instead of final fantasy. :P

But no really. Using names of the actual things that the attacks are. Like, a fire ball. A wall of fire. Etc. The whole "Fire/Fira/Firagga" thing doesn't work if you're not final fantasy.
And coming up with completely new and never seen before names for fire/ice/thunder is just... gimmicky and weird.




ps: FOGO
Title: Re: Eternal Sonja Trailer
Post by: drenrin2120 on August 14, 2012, 11:58:09 PM
ICEGO
Title: Re: Eternal Sonja Trailer
Post by: Natako on August 15, 2012, 12:17:51 AM
TORGO

(http://img.photobucket.com/albums/v695/Angelwrath/torgo1.jpg)

Ok, I'll admit it...that was bad.
Title: Re: Eternal Sonja Trailer
Post by: Cerebus on August 15, 2012, 12:18:46 AM
The master would not approve.
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 15, 2012, 04:33:39 AM
How about...

Burn I, Burn II, Burn III

Freeze I, Freeze II, Freeze III

Shock I, Shock II, Shock III

Title: Re: Eternal Sonja Trailer
Post by: ellie-is on August 15, 2012, 05:03:16 AM
There we go. Could work.
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 15, 2012, 06:20:02 PM
What I could also do is sorta an idea from FF2, even tho I didnt really like it, but basically the only way to gain stronger magic is by using it a certain amount of times rather than just leveling up.  Same with white magic.  If you want to heal deadlier ailments, you need to use Panacea a lot rather than using items to heal.  However, white magic would require more uses because it can be used outside of battle. 

Kyro being the green mage sort of, he can learn his skills by... hmm...  I'll make them available at shops lol.  and Vash will be the normal level up.

As for the most powerful skills, they will remain via sidequest.  If u have any ideas, just throw them at this topic!
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 15, 2012, 06:38:07 PM
As for that Volcano place you saw, there's more to than just cooling the lava.  When you get deep enough after the dungeon introduces you how to navigate it, due to the heat, you'll have a time limit to complete it.  Time limit can be increased via Cooling Statues which will reset the time to let's say 25 min.  But in order to use these statues, you need Water Cores which can be found within the dungeon.  This is a close to the end of the game dungeon so things get a lil nuts haha. 

And when you cool the lava, that also has a certain time limit (monster encounters disabled).  Failure to reach the safety point will result in simulated damage bring everyone's health and EP to 1.  You cannot exit the dungeon until it's completion.  Also EXP is not available due to the fact that there are 4 dungeons that you can do in any order. 
Title: Re: Eternal Sonja Trailer
Post by: Meiscool on August 15, 2012, 07:36:51 PM
Well, I am an avid supporter of not using the DBS, so yeah... no opinion on the change in skill development. Personally, such things as upgrading skills based on the number of times they are used and etc is much easier to do in a CBS.
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 15, 2012, 08:48:39 PM
I tried to see how I would do the skill leveling, but I couldn't find a way so I might just do it this way.

Purchase skills at a shop.  Available only to help moving on easier, but if not purchased, it is still possible to move on.  Also with them being sale items, the glitch of getting powerful skills too early or maybe even late will negate. 

So I'll make it so that it's possible to purchase the necessary skills you will most likely NEED along with others if you have spare cash.  Example.  You really only need Freeze II skills, but since you have extra money, why not get Burn II or Shock II?  OR I could make some skills reward items for things you do around a town or something.  Lots you can do haha
Title: Re: Eternal Sonja Trailer
Post by: Archem on August 15, 2012, 09:41:31 PM
That's ok, but I like Lucas' thinking ths time around. Make it so that it's not just the same spell but stronger. Make it so the spell becomes something that makes sense as being stronger. Ignite becomes Fireball, Fireball becomes Wall of Flames, etc.
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 15, 2012, 11:37:28 PM
Burn, Flash Burn, Severe Burn

Frost, Frost Bite, Frost Storm

Shock, Shock Wave, Tetra Shock

???  They have the previous name still in it
Title: Re: Eternal Sonja Trailer
Post by: Archem on August 16, 2012, 12:39:53 AM
Works for me.
Title: Re: Eternal Sonja Trailer
Post by: Natako on August 16, 2012, 01:10:10 AM
To be honest, I think that naming scheme sounds pretty good. You don't have to completely avoid repeating prefixes/suffixes/terms.  :)
Title: Re: Eternal Sonja Trailer
Post by: Meiscool on August 16, 2012, 05:00:13 PM
Friegamin (low fire)
Friegamid (mid fire)
Friegamax (high fire)
Wyfriegamax (wide area of effect high fire)

I like those kinda names for spells in games :) In fact, I like my example so much I might use it in my own stuff.
Title: Re: Eternal Sonja Trailer
Post by: Archem on August 16, 2012, 06:52:44 PM
That's pretty good, too.
Title: Re: Eternal Sonja Trailer
Post by: Prpl_Mage on August 16, 2012, 08:13:49 PM
At first I thought you simply spelled fire wrong. But then the pattern continued.
Min mid max are kinda catchy suffixes though. Sure beats the FF/KH version of adding an A and then AGA at the end. And in later games AJA.

I remember playing PSO for the first time and getting in contact with their Force names. Foie(fire), barta(ice), zonde(thunder), And then the prefixes Gi and Ra for the higher spells. But that game had some interesting naming like with the potions called Monofluids, Diofluids and trifluids.

Only problem with skill names is that they can sound kinda corny. But it's an rpg so things are kinda supposed to sound corny. But then again, I'm not sure english speakers find stuff like that corny. All I know is that any game translated to swedish sounds so silly that you can't take the skills and items seriously.
Title: Re: Eternal Sonja Trailer
Post by: ellie-is on August 16, 2012, 10:53:04 PM
Certainly sounds corny to me. But not half as much as when translated to Portuguese.
Thankfully most games are never translated.

But there's like... anime. Now, things like Dragonball have the decency of keeping the Japanese names, which sound really great, especially if you count the fact that kids have no bloody idea what it means (Say what you will, Rogafufuken beats the **** out of Wolf Fang Fist), but then there's like... Pokémon. And good lord, those attack names are AWFUL when translated to Portuguese.


That said, I like RPGs that aren't corny. Too much of that can ruin a game.


ps: Tornado Flame (https://www.youtube.com/watch?v=rpXMX7kv-Lo) is the best technique name ever.
Title: Re: Eternal Sonja Trailer
Post by: drenrin2120 on August 17, 2012, 10:18:53 AM
You should go up to IV.

Burn I, Burn II, Burn III, Burn Mo' IV

That'll show 'em.
Title: Re: Eternal Sonja Trailer
Post by: Meiscool on August 17, 2012, 03:33:13 PM
Doramin
Doramid
Doramax
Trogdoramax

0:-)
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 17, 2012, 05:09:49 PM
There is a level 4, but it's from Eidolon's most powerful skills.  The way you get them is the mage has to do a solo fight against that element.  Item use is forbidden, so potions and ethers cannot be used.  However, with the right equipment, you can always have Auto-Regen. 
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 17, 2012, 05:33:57 PM
ANYWAYS, we have more important flaws to discuss!!  Dialogue.  Here's what somebody's gonna do...  Pick one of those scenes and quote them and then describe why you don't like it or how it's unnatural.

FYI, do not bring up the promise part becuz that was already discussed.  Also, the full conversations are not there and were cut out partway through the video.  Commence criticism!! :P
Title: Re: Eternal Sonja Trailer
Post by: Meiscool on August 17, 2012, 06:40:53 PM
I dunno, I wouldn't put those kinds of situations in my games where idle banter is used, so I can't really help.

Maybe I'll attempt later.
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 17, 2012, 06:52:17 PM
They did it in Xenoblade Chronicles a little bit.  Always coming at Reyn.
Title: Re: Eternal Sonja Trailer
Post by: Meiscool on August 17, 2012, 06:55:53 PM
A little bit? Just a little lol?

But yeah... Xenoblade is just so good that I didn't mind it. Part of it was assisted by the fact that I wasn't reading text, but rather hearing voices and watching movements. That kind of banter is easy to do in 3d, but harder to pull off with personality and movement in 2d.
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 17, 2012, 09:21:44 PM
ok.  I personally thought the bridge scene went quite well, although there wasn't any sound effects, but regardless.  Same with my scene in Iirah, but that wasn't displayed. 

But if you'd like, I could change the dialogue to how Tales of Abyss did some of their scenes.  Their sprite cutscenes weren't the greatest I have seen. 

I still haven't completed Xenoblade, but goddamn were the scenes I've seen so far goood.  That being said, do not post any spoilers about it haha :P
Title: Re: Eternal Sonja Trailer
Post by: Prpl_Mage on August 17, 2012, 09:49:21 PM
do not post any spoilers about it haha :P

Aw.


The scenes seem fine. If you want them to appear even better you could just make some poses for the characters different expressions and match them with facesets with facialgestures.
Simple things work as well, anything that doesn't force the character to turn around to speak does wonders.

Think there was some spelling mistakes from time to time but no biggie.
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 17, 2012, 10:17:48 PM
Feel free to point out spelling.  I am changing damnit to dammit. Just didn't get that far yet lol
Title: Re: Eternal Sonja Trailer
Post by: daoman89 on August 18, 2012, 04:52:53 PM
UPDATE*  Skill shops have been placed where they need to be.  Just gotta figure out what to do about the most powerful normal skills.  I'm thinking about putting them in dungeons/places and if you somehow miss them, you can always purchase them at the Skill Shop when you complete the Port Muun Revival side quest. 

Vash is the only character that gains his skills through leveling up because his can be very useful and will encourage minor level grinding.  But with the other skill shops, a character won't be overly powerful no matter how many levels they gain to an extent.  Example; you can level up Arte all you want but he won't be able to learn his level three elemental magics or his uber powerful non-elementals until you buy them from a certain place. 

Also on the plus side, if you're under-leveled then at least you can buy the more powerful spells, etc.  It all works out!