Charas-Project

Game Creation => RPG Maker => Topic started by: Fallen-Griever on February 19, 2014, 06:50:27 PM

Title: [RM2K3] Sore Losers: Riot Grrrl
Post by: Fallen-Griever on February 19, 2014, 06:50:27 PM
SORE LOSERS: RIOT GRRRL (http://rpgmaker.net/games/1158/)

NOMINATED "MOST PROMISING DEMO", 2010 MISAOS
NOMINATED "BEST INTERFACE", 2010 MISAOS


...::: What People Are Saying :::...

"Ever played an RPGMaker 2003 game where you almost forgot you were playing an RPGMaker 2003 game? Sore Losers: Riot Grrrl accomplishes just that!" - acknowledge101

"Notice how I'm saying unique a lot? That's probably because Sore Losers: Riot Grrrl isn't like any RPGMaker 2003 game I've ever played. It takes a lot of chances with most of the custom systems and the emphasis on gameplay (and minigames!) over story, but I feel that the game fairs pretty well." - Xanedil

"It has it's own unique play style that is very well thought out and balanced and great in a survival/sandbox/exploration kind of way." - Orphansmith

...::: Storyline and Setting :::...

"We thought that they had everything under control in "Central Ferusia". That a slum stuffed with all the nation's criminals couldn't ever be a problem because our all-powerful military was there to pen them in. That the riots caused by the rebel Free Radicals would soon be put down, and that future generations would laugh at the effort they had put into their treacherous ploy. We believed everything that the Government told us about their control over the riots, and sat happily in our houses as the curfews and blockades dragged on and on, because we didn't think for a moment that the Government could possibly be wrong. After all, we had the most powerful military in the world protecting us, so the very idea of a rebellion sounded like a tasteless joke.

The joke was on us.

As rebel-led mutiny spread-wide and the military spread-thin, those condemned to "Central Ferusia", criminal bastards that they are, spilled out of their captivity in a tidal wave of violence and vitriol the ferocity of which our generation had never experienced before. The violence spread quicker and further than anyone had ever imagined it could, and now I am trapped in an apartment full of gadgets that I cannot eat, paid for by credits that I cannot drink, and with a panoramic view of the violence unfolding on the streets below me.

I have to get out. I do not care what the television says about military victories anymore; I cannot keep sitting next to this knife in wait of another criminal trying to break down my barricaded doors. I already have too much blood on my hands!"

~ Diary of Cheska Frederick, Ferusian Citizen.

...::: Gameplay, Features and Comments :::...

Sore Losers: Riot Grrrl is a highly experimental game where nearly everything you do involves some kind of minigame; from searching areas for items to lockpicking doors; from hotwiring electrical equipment to dodging rioters; from arguing with NPCs to hacking into computer systems; from breaking through barriers to sneaking around enemies. Why? Because I wanted to make an RPG where character abilities aren't reliant on a lifeless table of stats, and are instead reliant on the skill of the player. Hopefully my excessive use of minigame sequences is going to achieve just that.

Battles are also going to be more interactive than in a standard RPG. In Sore Losers: Riot Grrrl you'll be able to knock weapons out of your opponent's hands, kick bookcases over onto people, throw your enemies into electric fences, and use human shields to stop enemies from being able to attack you; you'll basically be able to use multiple elements of the battle environment to get your own way. Why settle for just the weapon in your hand? Use everything to your advantage!

Additionally, most of the graphics will be custom-made for the project in a purposefully high-contrast manner that will give the game a drastically different look. The game will also feature a modern soundtrack comprised of tracks by Brand New, Be Your Own Pet, The Postal Service, The Sleeping and more. As such, there will be a strong, stylistic element to this game that may well end up being divisive, but I believe it will also lead to a very unique gameplay experience!

...::: Screenshots :::...

See more in the full gallery, which is located here: http://rpgmaker.net/games/1158/images/ (http://rpgmaker.net/games/1158/images/)

(http://rpgmaker.net/media/thumbnails/rpgmaker_net/98a82b59152fb83791eff4f94e90dafe300610cc.png) (http://rpgmaker.net/games/1158/images/44885/) (http://rpgmaker.net/media/thumbnails/rpgmaker_net/77378420923c0de6edc0aa1656de613e71181353.png) (http://rpgmaker.net/games/1158/images/44069/) (http://rpgmaker.net/media/thumbnails/rpgmaker_net/597b536da3d9f48febd168b8e053cc7d6bfc247b.png) (http://rpgmaker.net/games/1158/images/44058/) (http://rpgmaker.net/media/thumbnails/rpgmaker_net/1f3e970856591418a29e7dd328113a1ba07c6fde.png) (http://rpgmaker.net/games/1158/images/43898/) (http://rpgmaker.net/media/thumbnails/rpgmaker_net/dce20887e329df6674dcbf4af93637bbb9fafcb4.png) (http://rpgmaker.net/games/1158/images/43845/) (http://rpgmaker.net/media/thumbnails/rpgmaker_net/6c9965c7db2ae004cca6ab69003a147c4ed3f12f.png) (http://rpgmaker.net/games/1158/images/12059/)