Charas-Project

Game Creation => RPG Maker => Topic started by: Zoltar on October 01, 2014, 12:57:06 PM

Title: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 01, 2014, 12:57:06 PM
Hello Charas! Zolty here to tell you about a project on RPG Maker. The title it's called Zoltar: Some Kind Of Supernatural Story. It is set on Earth in 2001 but takes place in a fictional city called Arcanum City and centers around the adventures of a 19 year old boy named Zoltar Thanos.

You play as Zoltar the, understandably confused,  young protagonist with self esteem issues who with Terra's help learns how to summon his own Phant named Proud Mary who is a sword wielding sociopath with a free spirit, no pun intended. From there you'll need to pressue this "Specter Nine" and train with Mary to become a better Shaman.  How you'll do this is by exploring Arcana City and making allies and enemies as you attempt to locate and destroy the bosd with Terra's soul so you can recover it and Zolty can live happily ever after.

Update!!
-The Story-

We open our little tale of life with a death in the Thanos Family. The death of Zoltar's father Maxim whom meant the world to Zoltar but now he can think nothing but resentment for this man and has to get away. He pushes past his relatives and hops in his car flying away from the graveyard cursing his father for leaving him with nothing but a whining sister and a stern uncle. As he's driving suddenly he see's a figure manifest before him: his father!  :o If that wasn't weird enough Maxim suddenly roars at him causing Zolty to crash into the side of the road!

Our hero awakes sometime latter bruised but oddly not seriously hurt. The same can't be said for his car however. He has to dodge speeding cars as he navigates a maze of roads and parking lots but it appears this town is deserted of anybody who can help him....or maybe not? There's a hot red head nearby who's just standing by herself in an empty paring lot? Tubular! He rushes over but finds the lot is now empty....except for several strange creatures that want to eat his soul! Waah! But never fear as the red head from before shows up again and turns out to be some sort of super human called a Shaman and believes since Zoltar could see the "Geists" as she calls them he must be too! Zoltar has his doubts but cornered and unable to get out of a fight he decides to go out as a hero, instead of gyro sandwich with a side of tubular glasses! To his surprise during the battle his father's old Egyptian souvenir  activates and gives him incredible powers which help defeat the Geists!! Terra is impressed but Zoltar has had enough of this weirdness and wants to just get his car fixed so he can go back to the funeral. Terra says she knows a guy into cars, her friend Mark, and offers his services if Zoltar will accompany her to her aunt Laurena's. Seeing no harm he follows the girl....big dumb lug that he is.

At the Fortune Tellers Zoltar discovers Mark only likes to look at cars and doesn't know much about anything under the hood and that Terra actually wishes to see if Zoltar can bond to a Phant and thus allow her enough members to finally form an official Shaman Guild. Zoltar feels violated and wants to leave on the spot till Laurena tells him that in order to Bond one has to cross into the Ether Realm and it's dangerous as one can meet people whom have recently crossed over, especially loved ones. Zoltar decides he'll do it, not for that manipulative woman or to fight Geists but to get answers from his father or even to just see him again for a moment. Little does he realize he is only following someone else's design and it's not entirely Terra's.

-Demo Info-
The demo, once complete will contain all of the prologue chapter and part of the first. When it's over you'll be taken back to the Z-System launch and prompted to get another disc. See Z-System.

-Z-System-
[spoiler]Before the game begins you'll find yourself appearing in a small bedroom with a guy named Elion. Now I know that sounds totally squicky but worry not he's harmless. Anywho he'll tell you about the Z-System how you can go to the bookshelf and select a disc and then insert it into the computer to begin Zoltar SKOSS (Some Kind Of Super Natural Story) and that's all there is to it! All my future games will use the Z-Launch most likely. In addition to being for crap and laughs it's a tubular way to keep track of the various episodes of Zoltar SKOSS and see what else I'm working on by using your PC's "Game Shop". You can also use the PC to play fun mini games if the game ever get's too boring or challenging! How do you unlock them? By exploring SKOSS and checking carefully....or you can shell out real "G" for vouchers and buy them from the Game Shop. While playing the game you can return to the Z-System by use of a save point. The Z-System acts as the title screen so anytime you lose you get sent back there. Use the door or just hit 'x' to exit the game.[/spoiler]


-- The Game --
Okay I've talked enough about the story so let's get into how the game works:

- Systems -
[spoiler]Astral Points:
Astral Force is your magic in the game, but unlike MP in fantasy games it can't just regen on it's own or with Ethers on the main map. Instead each character type will tell you how they regain their AP.

AP Regen types
Duelist: Attacking is the only way to regenerate AP.
Balanced: Regenerates AP with any action but in very small amounts.
Guardian: Regenerates AP by deffending only.
Empath: Regains AP by using Triage to heal a random amount of HP.

Phantasm Summons:
Each character can summon a Phant, a powerful spirit gaurdian to assist them in battle. They act like their own skill set and use AP to be called forth to battle. However they are able to be interacted with outside of of battle too as they are their own characters. Many have mysterious pasts that can only be divulged through on map interaction. Whoever is in your party when you visit The Appartment will determine which Phants appear inside it.

Quest EXP:
So you may get anoyed by this but no mater what you only receive 5-50 EXP for a normal battle. Doesn't matter how hard the foe is. The exception is boss battles. You need 300+ EXP just to level up from Level 1. So how do you get it? There's quite a few ways! Side quests always give about 100 EXP for non-story related stuff and are mostly non-cannon and mediocre and sometimes repetive such as Defeat X number of Rogue Phants, retrieve item A and exchange for item B. Just little stuff. Defeating the final boss awards you with no EXP.[/spoiler]

Weapon Accessorize:
Weapons in this game never actually change. That is to say Zoltar's Ankh (Anubis) starts out as an akward blunt weapon but visiting a store will allow him to buy a rod to attach it to. This will increase it's power and make it look cooler in battle but the next set of upgrades will just be adding a power stone that increases magic or a protective rune to increase defense. Terra's Tonfa (Red Oni + Blue Oni) will have an option to increase or decrease their weight in order to gain more attacks or more speed. Mark's wand (Potter) can change cores and replace the tip with power stones. But you see right? There's no different themes in your weapons. They always look the same with a slight exception to Anubis.

■■Playable Characters■■
(http://i47.photobucket.com/albums/f198/zoltar7/ZoltyAvy_zpsb04d6c91.png) (http://s47.photobucket.com/user/zoltar7/media/ZoltyAvy_zpsb04d6c91.png.html)
Zoltar "Zolty" Thanos:
Type: Balanced
Weapon: Anubis (Ankh Staff)
The main character. This is his story and as such you are always controlling him except for very special events. He's new to Shamanism and finds the job challenging but rewarding. His weapon is an old Ankh that was his only inheritance after his father passed away. Given how he came to posses it he calls it Anubis. Zoltar's Phant is Proud Mary: A sword wielding sociopath who enjoys the heat of battle the best and wields a titanic blade called Anbureiji. She is very freindly and bubbly towards most everyone she meets, with the exception of Geists. Her Element is Darkness.

(http://i47.photobucket.com/albums/f198/zoltar7/TerraandKuyuki_zps231f7a8d.png) (http://s47.photobucket.com/user/zoltar7/media/TerraandKuyuki_zps231f7a8d.png.html)
Terra Gardener
Type: Duelist
Weapon: Red Oni + Blue Oni ( Tonfa)
Zoltar's one true love. She's a tonfa wielding heroine who saved his life. She doesn't know if she feels quite the say way as he does but see's him as a useful member for registering her Guild at long last, but her dreams are cut short when one of the Specter Nine cuts her down and takes her soul. Her Phant is Tsukoyomi or Mooney as she calls her. Mooney can manipulate gravity to mess with an opponent's speed or do a Moonlight Sonata to heal all allies.

(http://i1126.photobucket.com/albums/l613/Zoltar13/Mobile%20Uploads/Mark%20and%20Romana_zpstsqplkwc.png) (http://s1126.photobucket.com/user/Zoltar13/media/Mobile%20Uploads/Mark%20and%20Romana_zpstsqplkwc.png.html)
Mark Sampson
Type: Guardian
Weappon: Potter (Wand)
An easy going guy who is Terra's second in a command. He tends to come off as not very serious and exudes an aura of comical goofiness till he whips out his wand and uses his Astral Force to make simple magic tricks into a more than just a distraction for his enemies. He's skeptical of Zoltar but since Auntie Laurena vouched for him Mark is prepared to follow him into hell if need be! Mark's weapon is called Potter which has lead to many taunting him not understanding that he named it for a famous African American Magician and not Harry Potter. His Phant is a primal, wild snake woman named Romana who uses her Earth based powers to seal foes in stone or call brambles to rip appart large groups. She enjoys teasing Mark because she knows he is at his best when he has something to prove to the world.

(http://i1126.photobucket.com/albums/l613/Zoltar13/Mobile%20Uploads/Harick%20and%20Emeris_zps2wghlcjj.png) (http://s1126.photobucket.com/user/Zoltar13/media/Mobile%20Uploads/Harick%20and%20Emeris_zps2wghlcjj.png.html)
Harrick Kingsinton
Type: Duelist
Weapon: Glacial Thunder (Ice Claymore)
Harrick is a mercenary who uses his Phant and sword skills to get him money. He cares about very little other than testing himself against a worthy foe he's been payed to slay and even works for the Specter Nine willingly. His sword is actually frozen, rock hard, ice! His Phant is called Hiralith who is a towering giant made of ice with a hot lust for intense combat.

(http://i47.photobucket.com/albums/f198/zoltar7/TiteandFluffy_zpsa242353c.png) (http://s47.photobucket.com/user/zoltar7/media/TiteandFluffy_zpsa242353c.png.html)
Tite Kusaki
Type: Balanced
Weapon: sensei (Bokken)
Tite is a zen swordsman who uses a simple Bokken but can cleave even Astral weapons and steel! He is very calm outwardly but doesn't seem to want to let people get close to him and claims no affiliation with any Shaman organization instead saying he's a Kensei, sword saint. He appears to be in Arcana City looking for his long lost sister who was kidnapped by a man in white 7 years ago in Japan after defeating Tite in single combat. His Phant is named Crackers who, unlike his master, is less combat capable and mostly can distract or annoy his targets. Crackers is the only Phant who can use a variety of elements in battle ranging from Wind to even Darkness but has the least highest amount of damaging skills.

(http://i44.photobucket.com/albums/f29/david-n-dent/Mercer%20and%20Verga_zpsarnp5621.png) (http://s44.photobucket.com/user/david-n-dent/media/Mercer%20and%20Verga_zpsarnp5621.png.html)
Mercer Faris
Type: Empath
Cupid (Bow and Arrow)
Mercer is a cross dresser and quite proud of it and very much wishes he had been born female. He's good friends with a working girl named Sara whom finds Mercer's behavior adorable and treats him just like one of the girls despite his obvious differences. When Sara disappears one day and Mercer can't get any answers about it from the police he turns to Zoltar and his band, desperate to find his BFF, he agree's to help them get into the Booty Botique Nightclub if they help find and rescue Sara. Mercer's Phant is awoken during a fight with a Geist and gives you a example of young Phant besides Proud Mary. His Cupid Bow fires arrows manifested from his Astral Force.

(http://i44.photobucket.com/albums/f29/david-n-dent/Norie%20and%20Pelipops_zpsnxivqljn.png) (http://s44.photobucket.com/user/david-n-dent/media/Norie%20and%20Pelipops_zpsnxivqljn.png.html)
Norie Alucard
Type: Guardian
Ahool (Fuma Shurikem)
A mysterious member of the Shadow Shaman Guild: Blood Moon, all of whom are loyal to Dalviam of the Specter Nine and have been sighted grave robbing. She is a goth who uses her Phant's vampire abilities to drain her foes and wield curses. Her cape is capable of deflecting Astral weapons and she seems to have unnatural speed. If she could be convinced that Dalviam is using her and her gothy pals in black she may join up. Her phant Archnae enjoys sucking weaker Phants dry then using that energy to utterly crush them in battle.

(http://i44.photobucket.com/albums/f29/david-n-dent/Rachel%20Mr%20Big_zpszlexvxwb.png) (http://s44.photobucket.com/user/david-n-dent/media/Rachel%20Mr%20Big_zpszlexvxwb.png.html)
Rachel Badlots
Type: Empath
Weapon: Miss Kissy (A Doll)
A lonely orphan who's only friend is the Phant she's befriended. Together the two of them protect the church from the unseen horrors that prowl their world. She wields a stuffed toy as a weapon but it's not overly effective. Her Phant is Mister Ginormous, a huge specter capable of taking more than he can dish out. His soft fluffy body can cushion blows of anything aimed at Rachel and the party and his childish Off Key Songs can drive foes mad with rage. The two may follow you if you listen closely and find them a home.
 
(http://i1126.photobucket.com/albums/l613/Zoltar13/Mobile%20Uploads/Chasity%20and%20Holladay_zpsdbkw8fgq.png) (http://s1126.photobucket.com/user/Zoltar13/media/Mobile%20Uploads/Chasity%20and%20Holladay_zpsdbkw8fgq.png.html)
Chasity Collins
Type: Empath
Pearl Hart (1800's Pistol)
Chasity is a rough talking, wiskey drinking rootin' tootin cow girl. She and her 1873 Colt Single Action revolver are a force to be reckoned with by themselves but when she Summons "Doc" all three of them are unstoppable. However her fierce attitude in battle isn't reflected in her lax social state. Her Phant is Doc Holladay, an Outlaw who wields a massive riffle that fires toxic bullets.

(http://i44.photobucket.com/albums/f29/david-n-dent/Sumeria%20and%20Cerebus_zpsqykk7lws.png) (http://s44.photobucket.com/user/david-n-dent/media/Sumeria%20and%20Cerebus_zpsqykk7lws.png.html)
Sumeria:
Type Balanced:
Chain of Tartarus (Astral Chain)
Sumeria is a strange guy. He appears to Zoltar during a battle with Kaylee of the Specter Nine assisting him with his vast stores of Astral Energy which he changes into a long chain he calls the Chain of Tartarus . He claims to be interested in helping Zoltar learn to use his Astral Energy and says their destinty is connected like the links of a chain. His Phant is called Cerebus and uses Fire,Darkness and Gaurdian Seals to slay Phants effortlessly.

-Secret Characters-
(http://i44.photobucket.com/albums/f29/david-n-dent/Rip%20and%20Unkown_zpssimvqkxe.png) (http://s44.photobucket.com/user/david-n-dent/media/Rip%20and%20Unkown_zpssimvqkxe.png.html)
Rip
Type: Balanced
The one member of the Specter Nine who can join you if you figure out how to re-tether him when his rival Liz destroys his Talisman. If you do he is the one Phant you can't summon but will always remain in battle. Using his Spectral Light command will cause him to take his true form however and will give him access to even more powerful abilities.


(http://i44.photobucket.com/albums/f29/david-n-dent/The%20Batter%20and%20Kathryn_zpsq9s0aidi.png) (http://s44.photobucket.com/user/david-n-dent/media/The%20Batter%20and%20Kathryn_zpsq9s0aidi.png.html)
The Batter
Type: Duelist
Purifier (Heavy Base Ball Bat)
A wayward soul from a place he refers to as The Homeland. He is capable of turning a simple bat made of wood into a dangerous weapon that can disperse them back the Ether. He is followed around by a pale cat with glowing eyes who says she is his Phant for his duration in the city. Her name is Kat and her skill set seems to focus mostly on biting and scratching.

Star Signs:
Instead of accessories you have Star Signs. Equipping these is PERMANENT and causes some stat changes but also affect elemental balance too so use them wisely to temper some weaker characters or you may end up ruining a good character and have to start over. :'(  They're based of the main constellations of our galaxy for now.
[/spoiler]

■■Supporting Cast■■

♢♢♢♢♢♢♢♢♢♢♢♢♢♢♢♢♢
Madam Laurena Gardner
Terra's Aunt and the Patron of Zoltar's Shaman Guild. She acts mostly as a mentor to him helping to fill in the gaps in his training. She tends to be supportive but condescending.  She is non-playable and mostly sells you potions and spells and clues you in to main quests. She is also the Gatekeeper for District 1 and thus the only one who can get you into The Ether.

Azrael Osccar Rozenhardt:
A weapons enthusiast who can Accessorize your weapons to increase their optimum output. He desperately wants a Phant of his own and is fascinated with Zoltar's Shaman Guild.

Doctor Angela Hernandez:
A freind of Madam Laurena's who will treat the party for practically nothing in exchange for medical data on Shaman or Geists you encounter. She also sells conviential non-Latin named medical supplies unlike Madam Laurena but they are less effective and labeled in spannish...

Balthazar Sampson:
Mark's uncle who runs the District 1 Garrage. He can repair Zoltar's car but only with parts from Taiwan which takes a while to send out for. He can sell you a car to get around in for a while though! With a discount for being Mark's freind.

Specter Nine:
(http://i47.photobucket.com/albums/f198/zoltar7/SpecterNine_zpsb447c501.png) (http://s47.photobucket.com/user/zoltar7/media/SpecterNine_zpsb447c501.png.html)
The mysterious group of Phants who seem to be able to enter the world without being bonded to a human and act like some kind of mafia taking out the strongest Shaymen and taking their souls as trophies as well as trying to further some hidden goal that involves Arcana City and implied domination of the human race. Though one wonders...why don't they just do it?  Extra! All the Specter Nine's names give a detail as to who they're modeled off of. Hint: It's not all famous phantoms from the real world.

Named Specter Nine: (Working on this give me some time)
#1 Webster
Quote
The cunning tactician of the  Specter Nine. He enjoys games and puzzles and uses the Wprld Wide Web to suck souls from humans. His minions are a mix of spider-like and digital based. 
#2 Kallee
Quote
The enforcer of Spector Nine. She is very masculine and often gets mistaken for a guy, which irritates her to no end. She uses dangerous ring blades dance and spin killing her foes with a villainous laugh. Her minions are back up dancers and melody based. 
#3 Lizabeth
Quote
Axe wielding maniac who enjoys nothing more than chopping up people and objects. In Spector Nine she's a foot soldier with no real henchmen or authority which makes her more dangerous than all the others put together.
#4 Kiyumi
Quote
A master ninja who tries to avoid combat using duplicates to attack multiple souls and then allowing Shaman to attack them one at a time from a distance taking the kill shot with kunai.
#5 Dalv
Quote
The gallant "Crimson Knight" one of the few Specters who has a sibling. Dalvaim is his full name and he has obsession with blood and history and claims to be the oldest Specter in the group even older than his barbarian brother. He uses a brutal Bastad Sword named 'Impailer'
#6 Xandro
Quote
Brother to Dalv, but he knows his brother hates him for achieving immortality and fame in the history of man long before him. He tends to actually use his hench men in war-like formations and only moves onto the battle field engaging his foes with his shield and sword when they are all but over run.
#7 Matty
Quote
She is the most unstable but most passive of all the Specters. She seems to only desire to feed on souls of young women and tends to avoid combat using corridors of spiritual energy to create pathways in the Ether. She engineered most of the Specter Nine's gear.
#8 Rip
Quote
The rebel of the group he tends to go off on his own and has a pequliar interest in Proud Mary stating that they were rivals in life and swore to be forever even in death. He hates being compared to that amateur Grimjoww from that lame **** anime Bleach though. He wields a massive Astral Cleaver named 'Raiden' and seems able to control the wind trapping your allies in whirlwinds and siphoning away their HP a little at a time. Editor's Note: Secretly playable if you can find the Shaman he's supposed to be bounded to.
#9 The Master
Quote
(Not pictured, big secret only revealed at the end of the game unless you're good at detective shows!  ;) ) The mysterious figure who seems to give orders to his subordinates but never appears on the battle field itself. All have sworn allegiance to him and his strange ideals and he's promised allot: the world of the living the Ether and the Realms of the Dead will belong to all who pledge themselves to the Specter Nine.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on October 01, 2014, 08:45:27 PM
Interesting idea! Reminds me of Bleach and Persona. Though I'm going to tell you if you do this in RPG maker 2003 and try to make a dual turn system? Good luck. XD It's not friendly to such extreme changes in it's basic DBS. You'd need a CBS which is allot of a time and energy. I do like Vivi though. o.O She's like a silky Sonja from Mortal Combat and is that Black Gotomon?? o.O
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Prpl_Mage on October 02, 2014, 08:07:33 AM
Not gonna lie also thought of Persona, but I think you wrote something about Persona in one of your previous posts so that's cool. Seems like your idea is more about spirit beings instead of the a bit more servative persona personas.

The intro explanation of your story is short and pretty concise. But will the player play through this part or is it explained in a cutscene or such? Might want to save some of the suspense.

Although Fish suggests doing a Custom Battle System you mentioned that you played Wrath of Gaia so you know that a lot can be accomplished with it, don't go down the "program your own battle system" lane unless you really need to. I assume that your idea is that the phantasms are their own characters that can be summoned, not that the player acts twice anyway.

Still if you need some help or advice, feel free to ask.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 05, 2014, 12:15:47 PM
Interesting idea! Reminds me of Bleach and Persona. Though I'm going to tell you if you do this in RPG maker 2003 and try to make a dual turn system? Good luck. XD It's not friendly to such extreme changes in it's basic DBS. You'd need a CBS which is allot of a time and energy. I do like Vivi though. o.O She's like a silky Sonja from Mortal Combat and is that Black Gotomon?? o.O

It is sort of inspired by them both. Bleach is one of my all time top favorite animes and Persona was a game that sort of changed the way I looked at RPGs. Plus you had to love all the bonus stuff. Sadly I won't be adding a dating sim to this or any of that unique inter-character relations system it had. _sweat_ Too much work and it would probably detract from the story. Sonja? Oooh that chick who fell in love with Lu-Kang? Or was that just in the movie? Ah either way may have some  inspiration there, but not much other than the blonde hair I guess.

Not gonna lie also thought of Persona, but I think you wrote something about Persona in one of your previous posts so that's cool. Seems like your idea is more about spirit beings instead of the a bit more servative persona personas.

The intro explanation of your story is short and pretty concise. But will the player play through this part or is it explained in a cutscene or such? Might want to save some of the suspense.

Although Fish suggests doing a Custom Battle System you mentioned that you played Wrath of Gaia so you know that a lot can be accomplished with it, don't go down the "program your own battle system" lane unless you really need to. I assume that your idea is that the phantasms are their own characters that can be summoned, not that the player acts twice anyway.

Still if you need some help or advice, feel free to ask.


It is! I was more inspired by the spirits of Zanpakutos and some of the spirit reapers and hollows than the creatures in Persona. I have to admit I like the way the "Shadows" were a unified enemy more than the way most Hollows are vanilla until the Arracnar show up. I'm probably going to make most things you encounter in the "wild" small and featureless nearly like the Shadows since I don't want this to be about "masks"  ;) As for the intro thanks! I was going for short but enough to make your understand what the story is all about. The introduction chapter pretty much plays out as you've seen. From Zolty's entering of Arcana City till his nearly being killed by one of the Specter Nine. After that you have to get Terra's body to the Shaymen's HQ in the time to save it from decomposition where you'll meet the higher ranking members of the order and get the official quest to investigate the Specter Nine.

Huh so you both have said that. Alright then I'll not go into making a big custom battle system but try to tweak the DBS like you guys did in Wrath of Gaia. :-[ Also yeah beasicaly I had thought about having a sperate "skill window" for Phants then you call them out originally, but then I thought about it and decided to try that plus after your player turn is over and then a custom code will call them out to attack or whatever....Now that I say that aloud it does sound sorta complex. Advise? Well I'll certaintly take any you want to give but so far I haven't seen any problems yet...Other than a lack of resources.  :'( But I'm going to try the Request Board after I update some info on this page.  ;D


Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Prpl_Mage on October 06, 2014, 03:06:44 AM
Well, you could probably do that in some way. Either by changing the character's class to a new class that includes the phantasm attacking instead and a battlecharset with the phantasm. However, in that case the spent mana would affect the hero as well and you can't really level the phantasm up since it's just a difference instance of the hero.

I suppose the easiest way to do it is to never have more than 3 characters in battle at a time and leave the 4th slot for a phantasm. Each time hero1 uses a skill command a battle event adds phantasm1 to the party, the phantasm have like 999 speed so that his time can occur pretty much after being added. You might even inflict the phantasm with a stat that doubles speed to increase this further.

When phantasm1 uses the fight or skill command it is also removed from the party preventing it from overstaying it's welcome. Also, you might need to add a battle event that removes the phantasm before the battle ends to prevent it from getting battle exp.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on October 06, 2014, 10:36:47 AM
Well, you could probably do that in some way. Either by changing the character's class to a new class that includes the phantasm attacking instead and a battlecharset with the phantasm. However, in that case the spent mana would affect the hero as well and you can't really level the phantasm up since it's just a difference instance of the hero.

I suppose the easiest way to do it is to never have more than 3 characters in battle at a time and leave the 4th slot for a phantasm. Each time hero1 uses a skill command a battle event adds phantasm1 to the party, the phantasm have like 999 speed so that his time can occur pretty much after being added. You might even inflict the phantasm with a stat that doubles speed to increase this further.

When phantasm1 uses the fight or skill command it is also removed from the party preventing it from overstaying it's welcome. Also, you might need to add a battle event that removes the phantasm before the battle ends to prevent it from getting battle exp.

Duuuuuuude that sounds like a FF10 summoning system for RPG Maker 2003 and Zolty I've seen this work with battle animations so you can have some very interesting idle poses and attacking poses with multiple frames. **A little jealous of you I am. Alas I don't have any projects this could apply to but that's a awesome idea. T.T

That being said I agree on a three member battle system. It's more challenging in the long run and doesn't require allot of custom code in a party change system either.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 08, 2014, 06:29:07 PM
Quote
Well, you could probably do that in some way. Either by changing the character's class to a new class that includes the phantasm attacking instead and a battlecharset with the phantasm. However, in that case the spent mana would affect the hero as well and you can't really level the phantasm up since it's just a difference instance of the hero.

I suppose the easiest way to do it is to never have more than 3 characters in battle at a time and leave the 4th slot for a phantasm. Each time hero1 uses a skill command a battle event adds phantasm1 to the party, the phantasm have like 999 speed so that his time can occur pretty much after being added. You might even inflict the phantasm with a stat that doubles speed to increase this further.

When phantasm1 uses the fight or skill command it is also removed from the party preventing it from overstaying it's welcome. Also, you might need to add a battle event that removes the phantasm before the battle ends to prevent it from getting battle exp.

Whoa! That sounds...smarter than what I was doing. I suppose I may give it a try though...It'd mean only one Phant at a time could  be controlled. That would make things more limited.

Quote
Duuuuuuude that sounds like a FF10 summoning system for RPG Maker 2003 and Zolty I've seen this work with battle animations so you can have some very interesting idle poses and attacking poses with multiple frames. **A little jealous of you I am. Alas I don't have any projects this could apply to but that's a awesome idea. T.T

Hm that does sound fun. Shame RPG maker 2003's battle system can't support a six member team...Wait what if I drop the plyaer's skills and have it so my phants ARE their skills? Couldn't that work?

I updated the top page by the way! Included the names of the Specter Nine:
#1 Webster
#2 Kallee
#3 Lizabeth
#4 Kiyumi
#5 Dalv
#6 Xander
#7 Matty
#8 Rip
#9 The Master
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Prpl_Mage on October 13, 2014, 12:14:42 PM
Wait what if I drop the plyaer's skills and have it so my phants ARE their skills? Couldn't that work?

Yes, that would work. But it could also be the case if you make the phantasms be a class of the hero for example.
Zoltar is all non phantasmic, uses a skill. Battle event kicks in and changes his class(and his skills, visuals)

Another option is to just change the battle commands of the hero- you still got Wrath of Gaia right? So you can make it like Schomps Overcharge mode (if you complete his sidequest in chapter 8 ) or like Yara's Valkyria jump. There are ways to do it. But only way to change a characters poses is to change a class to a different battlechar. Otherwise you can change the idle pose to a status problem look. But then the attack and skill use animations would be the same as the normal character.
Anyway, you can do like how Overcharge works in battle in Wrath of Gaia, after a limited skill uses the overcharge is lost and the character returns to his non-overcharged state.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on January 10, 2015, 12:38:25 PM
Umm...I hate to say this but I'm wanting to shut down this project and maybe just write about it or make it a sprite comic. I just can't work on it too much right now. Not with my main source of RPG Maker being on my roommate's computer. Sorry people. :(
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Prpl_Mage on January 10, 2015, 01:04:11 PM
No problamos, no need to apologize. Do whatever fits your creativity the best
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on January 11, 2015, 07:31:31 PM
Aww! But I was looking forward to playing this one. =/ Ah well tis the fate of many interesting RPG maker games. Hope you come back to it or get a PC of your own soon. ^_^ It had so much potential!
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on March 12, 2015, 11:28:29 AM
So I don't want to raise false hope but I'm thinking about reviving this game. I have begun to realize where I went wrong and with a little effort I can fix it. Bellow is a  list of changes:
# Phants are just skills/ Summons. They still can get more powerful but you have to do bonus events to unlock these new powers. Also their skill tree will be in it's own slot and your skills in another.
# Ethereal Backgrounds: playing HOME made me realize that backgrounds don't have to be fancy! A simple but artistic one can suffice.
# Smaller cast...unless I get some help making all the stuff I need.  _sweat_
# Re-written profiles. Check above to see!
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: drenrin2120 on March 12, 2015, 06:19:19 PM
Sometimes you need time to reimagine things and refocus your goals!
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on March 13, 2015, 11:06:05 AM
Sometimes you need time to reimagine things and refocus your goals!

Thanks! I hope it works out that way. Lol It seems to be the only project I want to work on currently. The Zoltar's head is mostly empty of ideas so far besides this project. So I'm sunk if it falls through. ^^; Unlike Fishman and some others on this site this is my destiny. _sweat_
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on March 13, 2015, 03:48:55 PM
It's back, yes!! Don't you dare pull a me again and quit! XD I really want to try this. More so since I'm in the Fullbringer Arc of the Manga version of Bleach. =/ Not much more left for me. Stupid Tite Kubo making specefic arcs for the show and not re-making some for the manga too. Doesn't help this is as close to Bleach as I've seen in a long time game wise without it being too creepy. ^_^ Good luck Zoltar!
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on March 15, 2015, 11:34:41 PM
It's back, yes!! Don't you dare pull a me again and quit! XD I really want to try this. More so since I'm in the Fullbringer Arc of the Manga version of Bleach. =/ Not much more left for me. Stupid Tite Kubo making specefic arcs for the show and not re-making some for the manga too. Doesn't help this is as close to Bleach as I've seen in a long time game wise without it being too creepy. ^_^ Good luck Zoltar!

What?! It's not creepy?? :O Aww! Nah just kidding Lol. I love supernatural but the scary side of it sometimes bothers me really. I prefer a group of heroes fighting back the darkness and avoiding the temptation to becoming it. That's what I admire Ichigo since he literally became the darkness then fought it all int he name of love. Very romantic that!  :blush: Shame Orihime is kind of a ditz for a long time in the series. Lol

I have decision to make. I have an idea for upgrades for your weapons without changing their name or graphics. It'll work like this: Say you go to a merchant and want to get a upgrade for Mark. You would see:

[spoiler]- Shop window -
Salamander Token
A fiery token that may burn foes. Off+10 Def-10
Siren Token
A watery token that may charm foe. Off-5 def+5
- -  -
[/spoiler]

See? It means you cna have universal Arcana type equips that everyone can use instead o individual weapon sets. Which honest weapons matter very little compared to your Phants. They're where all you powerful skills will be based. Your characters only have handfull of non-phant skils that are mostly gimmicks till the higher levels anyway. So do you guys think it'd work out well?

See how that works? You'd equip the seal

Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on March 21, 2015, 12:44:33 AM
Okay quick question for you Charas dwellers. Umm what makes this game unique is the Shaman + Phant bond but i have to ask....Do you think I should have some non-Shaman types in the party? And nevermind about weapons. I think I have it figured out.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: drenrin2120 on March 21, 2015, 02:09:01 AM
Variety in a battle system can make characters unique and keep things interesting. Take FF6 or Charles Barkley: Shut Up and Jam: Gaiden, for example. Both games had characters with unique abilities that nobody else could use making choosing your team even more important (though I don't think there were many characters in Shut Up and Jam). This can get complicated very quickly though, so, don't go too crazy, you don't want to burn yourself out.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on March 22, 2015, 10:22:44 PM
Variety in a battle system can make characters unique and keep things interesting. Take FF6 or Charles Barkley: Shut Up and Jam: Gaiden, for example. Both games had characters with unique abilities that nobody else could use making choosing your team even more important (though I don't think there were many characters in Shut Up and Jam). This can get complicated very quickly though, so, don't go too crazy, you don't want to burn yourself out.

Heh well firstly thanks for commenting and I agree with you. Each party member should do something the others can't, but they already function like that. For example Zoltar can shield allies, Vivian's Vital; Strike Strategy can render an opponent unable to move and slowly dying and even Mark's crazy Magic Box can shield allies from Astral attacks and that's not even counting what all their Phants will be able to do once I map them all out. Speaking? Re-organized all my playable characters and added a few systems that will be in the game to the list.  ;)  I'm going to re-organize the story too cause my roomate helped me with some notes.  :happy:  Now I just need to make sure my tile set works right. Want to let you all know right away there's no actual nature stuff much in this game. It's set in Arcana City and you won't see a forested area till Verdant Park. Ooh and I'll be posting a list of all locations once I get to them and this is the biggest piece of news: EVERY BATTLE CHARACTER IS DOONNNNNNNNNNNNNNNE!!  :Plight: :) :Plight: Yes! Okay well I am debating a fourteenth but I dunno. The character might make a better NPC anyway *Shrugs* We'll see what happens. For now? Peace out ya'll! Gonna go work on mah citeh~ Oh! Feel free to suggest names for locations or add info to the bios I have. Some are....lacking in areas.  :-\
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on March 24, 2015, 09:01:50 PM
Woooow! You've added allot of playable characters Zoltar. I'm wondering how you'll make them all feel original and unique. I am surprised you manged to do 13 something battle characters. o.O Must have a unique style cause it takes me a while to do all those battle poses one at a time even with my skills. I would sugest info but honestly? I'm creatively drained as of lately. ^^; I will say I like that one of the villains is playable. You rarely see that! o.O Think that it's cool your main character has a unusual weapon too. Took what i said seriously huh? XD I also find your AP Regen system...interesting. Sounds like something I saw in a Digimon fan game once. Makes it have a tactical edge having it so you have to build up your MP as you fight instead of it being regened at the start. Wish I could help you out with sprites but I'm 100% working my stuff right now. ^_^; Either way good work and keep up the work!! I really want to play this....Especially since I'm just about on the last arc of Bleach and...I don't have anything else in my life besides my web comic that even fills that empty spot it occupied.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on March 26, 2015, 02:40:14 PM
Woooow! You've added allot of playable characters Zoltar. I'm wondering how you'll make them all feel original and unique. I am surprised you manged to do 13 something battle characters. o.O Must have a unique style cause it takes me a while to do all those battle poses one at a time even with my skills. I would sugest info but honestly? I'm creatively drained as of lately. ^^; I will say I like that one of the villains is playable. You rarely see that! o.O Think that it's cool your main character has a unusual weapon too. Took what i said seriously huh? XD I also find your AP Regen system...interesting. Sounds like something I saw in a Digimon fan game once. Makes it have a tactical edge having it so you have to build up your MP as you fight instead of it being regened at the start. Wish I could help you out with sprites but I'm 100% working my stuff right now. ^_^; Either way good work and keep up the work!! I really want to play this....Especially since I'm just about on the last arc of Bleach and...I don't have anything else in my life besides my web comic that even fills that empty spot it occupied.

You compare allot of my stuff to Tite Kubo's Bleach.  _sweat_ Which is okay as I loved that series and Zanpukutos did inspire the Phant to Shaman bond but I really am more trying to be my own thing. XD Or like Persona but you actually get to know the creatures. It's okay! I don't expect people to take that much interest really. I just wanted to see if I could get some non-author related info in the bios and stuff or maybe do what you did with Warped and have fans help you shape the universe itself. By the way whatever happened to that? Oh thanks on the weapon comment! I did take your suggestions about the energy shield having a physical form. As for the AP Regen System...I stole that but I doubt from the same game you'd know: Chains of Retribution? It's a RPG maker.net Chain Game I took their simple system and added another job class though. Also I didn't you had a web comic! Link me sometime! I love to read them.  :D I will try! Mostly got this done cause my roomate Greg has been cooperative...Buuut we're having a disagreement about adding his characters to this game.  ::) So who knows If I'll get any more actually done. But I will try.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Felix-0 on April 01, 2015, 06:16:58 AM
The Batter~
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on April 01, 2015, 01:42:51 PM
You compare allot of my stuff to Tite Kubo's Bleach.  _sweat_ Which is okay as I loved that series and Zanpukutos did inspire the Phant to Shaman bond but I really am more trying to be my own thing. XD Or like Persona but you actually get to know the creatures. It's okay! I don't expect people to take that much interest really. I just wanted to see if I could get some non-author related info in the bios and stuff or maybe do what you did with Warped and have fans help you shape the universe itself. By the way whatever happened to that? Oh thanks on the weapon comment! I did take your suggestions about the energy shield having a physical form. As for the AP Regen System...I stole that but I doubt from the same game you'd know: Chains of Retribution? It's a RPG maker.net Chain Game I took their simple system and added another job class though. Also I didn't you had a web comic! Link me sometime! I love to read them.  :D I will try! Mostly got this done cause my roomate Greg has been cooperative...Buuut we're having a disagreement about adding his characters to this game.  ::) So who knows If I'll get any more actually done. But I will try.

No offense Zoltar but you can't be as big as Persona. I almost swore that it was better than Final Fantasy. Like the whole series. ^^;; I mean I had to make a scheadule for that game's "day-by-day" system. I was a top student in my high school, the kind of guy who says "school is fun to me!" and means it. But I never would have made a schedule for my classes and free time. Unless Phants are as versatile as Personas I don't see that I will in your game either. Don't get me wrong I need this. The only Supernatural Vibe I get anymore since Bleach is practically gone for me now is through Metronoia, a web comic a buddy of mine does, and my campaign to locate Yu Yu Hakusho and Shaman King and give their mangas a try...Least till I can afford to get the uncut Bleach DVDs. < <; Or til I hear of something new that's not piss-your-pants-scary on my radar.  Oho! Stealing from RM2K.net? Seems risky to me....But examining your code could give me what I'm looking for in a more strategic battle system for the Dentverse expansions. <u<....Wait did you just say RM2k net does chain games??? O_o Didn't we invent that? I never heard of before I came here....But RM is almost as old as I think....Hmm have to investigate that cause I love the random crazy stories that Chain Games make. As for my web comic...Ah...still need an artist. ^^; Sorry it's just a development thing right now. Let you know if I can ever keep an artist though XD

The Batter~

O_O Wha?! *Looks again* Nooooo! I wanted to be the first one to make a tribute to HOME in my game. T-T Darn you Zoltar! ZOOOOOOOLTAAAAAR! *Wrath of Khan Echo* Also nice substitute batter! o.O That from VIP RPG maker.net or whatever that Japanese site is?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on April 16, 2015, 11:31:09 PM
The Batter~

 ;) Saw that did you?  Hope the sprites match. I got it from a Japanese site. I didn't think The Batter's original set would work as well as the cat sprite I edited.  _sweat_

Quote
O_O Wha?! *Looks again* Nooooo! I wanted to be the first one to make a tribute to HOME in my game. T-T Darn you Zoltar! ZOOOOOOOLTAAAAAR! *Wrath of Khan Echo* Also nice substitute batter! o.O That from VIP RPG maker.net or whatever that Japanese site is?

 :violin: Sorry, Fishman.  ;) But you know what they say about the early bird right?  :happy: Besides I'm not making a HOME game, just a tribute to it. ::)


Update:
Made some new screens and those are incomming and also wrote a new opening. I will be editing a few bios to meet these standards and oh and the game now uses a special launch system called Z-Launch which will be in all of my games.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on May 21, 2015, 03:54:59 PM
Updated the main page and added a little detail to the z-launch system. I'll do the bios latter though because I'm beat!! Though I can say after a few tries I managed to totally make my tubular Astral Point generator work. Added some more "Balanced" archetypes though because I felt there weren't enough. Sumeria and Laurena specifically. I'll update their pages next time I log in and I want to see a demo is coming soon! Screen shots also inbound. Keep it tubular, peeps! :happy:
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on June 28, 2015, 02:51:57 AM
Soooo this game has progressed well but got a question before I try to make a demo. How long should a demo be?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on June 28, 2015, 08:49:07 PM
Soooo this game has progressed well but got a question before I try to make a demo. How long should a demo be?

Ahh that's hard to say. Most of  my demos are close to fourty minutes long for me, but for a less skilled player it may take two to five hours depending upon how well they adapt. ^^; It's variable. Most demos are short though just a taste. Play Dren's Opus! Good example of the demo. Doesn't leave you hanging so much as feel like a "hook" to draw you into a book and keep you reading. I always hate it when demos don't end with text telling me it's over and just allow me to go on trying to figure out what to do next or pit you against an unwinnable boss. >_< Those are no no's for me. I always put text at the end of my demos now or have Dave and Jet appear to talk to the player about the next segment and thank them for putting up with the wild ride I give to my fan's. XD Sorry. Just trying to help. Eheh heheh heh heh. I'm terrible to babble. > >
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on August 29, 2015, 01:27:57 PM
So my roommate bought the new RPG Maker 2003 and it racked my game.   _sweat_ I have allot of work to do so no demo for now. So sorry.  :'(
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: DragonBlaze on August 31, 2015, 12:25:07 AM
It racked it? How so? I'm able to switch back and forth between the official steam version and the old rm2k3 version just fine. The only thing I had to do was edit RPG_RT.ini in the main folder, and add "FullPackageFlag=1" on the second line.

Hopefully that helps!
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on November 19, 2015, 01:18:21 PM
It racked it? How so? I'm able to switch back and forth between the official steam version and the old rm2k3 version just fine. The only thing I had to do was edit RPG_RT.ini in the main folder, and add "FullPackageFlag=1" on the second line.

Hopefully that helps!

Really? Darn. That might have helped before I lost all my animation files but like three and deleted them in a fit of violent rage vowing not to use RTP.  _sweat_

Okay people! Pay attention. Ahem..... Could you not stare so intently at my Sexy body? Thanks. Alright so I've been going over old game stuff and am wondering if I shouldn't cut down on my cast a little. Now before you ready the rotten tomatoes! I would have you know I'm not trashing them.  Just considering porting them to a sequel. Thoughts?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Prpl_Mage on November 20, 2015, 11:34:25 AM
Do it
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: DragonBlaze on November 20, 2015, 07:43:51 PM
Don't add characters to the game that you don't have time to develop. Lots of times people will add characters to a game without developing there story and so the player doesn't care about them. I'd rather play a game with a small number of characters that I care about over a game with a lot of characters that I couldn't care less about.

Other than that, keeping them all or removing a bunch should be determined by the story you want to tell.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on November 25, 2015, 01:26:32 PM
Yeah. But who to cut?   _sweat_ The Batter can stay since he's just a tribute with very little story. Mostly he's just for fun. Me. I get to stay because..... Well I don't want Mary Phanting for anyone else!... Also it'd be a pain to make a new main character. Terra has too big a role to dismiss. Mark is the only black man in the party. Sort of need him for diversity right? Tite and Norie are my Asians.... Aaaaaaagh!  :'( I wuv all of them! How can I tell them not to come along and wait to see if this has enough interest to be a series..... I can't write that many stories into a game though-..... Wait..... Shut up. Just shut up a minute! Oh here's a wild idea. What if I made them all playable BUT it's up to YOU to find them! Make it so you have to actively look for them and convince them to join your cause! Then have it so they all appear at your HQ center and tell you about their stories. Wouldn't that add to the replay factor? I'll just make four easy to unlock to give you a starting party. Problem solved ja?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Prpl_Mage on November 26, 2015, 01:12:51 AM
You can make them NPCs, no need to make them part of the party.

The problem with too many characters as mentioned is that in the end only 1 character is develeoped and the rest are Vincent. They participate in battle and appear in cutscenes but they won't utter a word about the things happening. So they are just there, hanging out with the crew like a photobomber.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on November 27, 2015, 01:12:39 PM
You can make them NPCs, no need to make them part of the party.

The problem with too many characters as mentioned is that in the end only 1 character is develeoped and the rest are Vincent. They participate in battle and appear in cutscenes but they won't utter a word about the things happening. So they are just there, hanging out with the crew like a photobomber.

Well to be fair Vincent did latter get Dirge of Cerebus. Never played it but I'm sure being the main character of that had to make up for his gross mistreatment in Final Fantasy 7.  :)  Though maybe some could just be NPCs. Laurena was just for kicks. Now that I think about it. I mean who would sell you magic and items? But then I also think my plan to make the others unlockable through research and some playable content isn't a bad idea. Oh by the way the badge as Zolty's weapon was a terrible idea. Just doesn't work well. I'm thinking I might try using the Phant's weapons as the main character's as well... Either that or do the Quincy thing and make them various types of energy maybe? But then again it's mostly Zolty's that needs reworking.... Maybe just an energy sword for him?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Prpl_Mage on November 27, 2015, 03:39:35 PM
Well to be fair Vincent did latter get Dirge of Cerebus. Never played it but I'm sure being the main character of that had to make up for his gross mistreatment in Final Fantasy 7.  :)

Yeah you clearly didn't play the game
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on November 27, 2015, 07:19:50 PM
Well to be fair Vincent did latter get Dirge of Cerebus. Never played it but I'm sure being the main character of that had to make up for his gross mistreatment in Final Fantasy 7.  :)  Though maybe some could just be NPCs. Laurena was just for kicks. Now that I think about it. I mean who would sell you magic and items? But then I also think my plan to make the others unlockable through research and some playable content isn't a bad idea. Oh by the way the badge as Zolty's weapon was a terrible idea. Just doesn't work well. I'm thinking I might try using the Phant's weapons as the main character's as well... Either that or do the Quincy thing and make them various types of energy maybe? But then again it's mostly Zolty's that needs reworking.... Maybe just an energy sword for him?

8D I may be a little biast but I looooove energy swords! I also like the idea of finding and unlocking the party membes you want yourself but keep in mind if you want to make this a series, like you tell me all the time you do,  you want to make more than your main character interesting.Granted I made Dave the main focus of the Dentverse games, comics and even RPs I surrounded him with a cast of equally if only slightly less equal characters. One of the reasons I'm using about a seven playable character system in Origins is because I have such a limited time to make Jhani, Stu,Mormo, Jet and everyone as interesting as Dave if not more. Also keep in mind for each playalbe character there's Armor, Weapons, Accessories and Skills to have to add. Now add to this that you have TWO per every ONE playable character (the Phant and the Shaman) and it leads to allot of work if you go with all 12 or 15 characters you have on the leader board currently. @-@ That's daunting even to me who adores games with 10 or more playable characters. Heck it's one of the reasons I still play FF6. Must unlock all characters. @-@ So luck with that, Zolty!
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on December 04, 2015, 01:35:42 PM
Fishman, no need to worry! Star Signs are uniform and permanent equips. So I don't need to make accessories. Likely those will go in the helm slot. Here let me break it down to it's gnarly roots:

Weapon={ Weapon
Sheild={Phant
Armor={Body
Accessory={Bling
{Star Sign

As you can see two types of Equips can't be unequiped. Ever. For any reason. Weapon body and bling are the only free slots. Now that may sound bad but it adds more gnarly challenge to the tubular game!  :D

Speaking of equipment... Going to make a CMS since Meiscool told me they are so mega important. Part of it will allow you to set your own commands besides Attack and Change Position... Since scripting this out would be mondo trouble.  _sweat_ But yeah more on that depending on how this CMS goes.

Edit: Ummm what does one put in a CMS just out of curiosity? I mean I would think:



(     MENU 
      Music
      Party Change
      Arcana City Map
      Phantasm Management
      Misc  Options
      Active Quests


That look right? Or am I missing something?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on December 30, 2015, 09:38:00 AM
Okay this is gonna sound morbid but can any of you chilly felines think of a scenario that would make you get into a fight with your uncle at your dad's funeral enough to storm off?  Prize to be had if I like your idea since it's crucial to the opening cut scene of may game.

Speaking of I once again wonder if everyone should be a Shaman and use Phantasms or if I shouldn't have multiple types of class. Granted Persona basically has nothing but summoners with allot of weapon choices but they also don't have such a mondo huge cast!  _sweat_ Maybe I could use certain Phants differently? Like make some like Herrick's cause him to dual cast when used or Norrie's do a Blood Suck skill. See there's just not enough signature attacks and skill Zolty feels. What do you brahs and brahettes think?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Moosetroop11 on December 31, 2015, 08:33:48 AM
Simple enough, tensions are running high.

* Fight over the will
* Fight over whether or not you saw him  enough before he died
* Fight over whether or not the dad was a good man (uncle had some gripes with him and the situation makes him run his mouth)
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Archem on December 31, 2015, 09:57:52 AM
Nothing tears a family apart like inheritances. I know from experience (and there wasn't even much of an inheritance to be had).
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Relux the Relux on December 31, 2015, 10:23:42 AM
Well... generally it's not about not what there is to be inherited, but how much people think they were more important to that person than the others. It's not about the money, it's about the ego.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Archem on December 31, 2015, 11:16:46 AM
No, in my case, it was more about a lack of a will and the belief that there was money hoarding. The lack of a will made it difficult to prove that there was no money, and things got messy.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on January 03, 2016, 03:30:29 AM
Simple enough, tensions are running high.

* Fight over the will
* Fight over whether or not you saw him  enough before he died
* Fight over whether or not the dad was a good man (uncle had some gripes with him and the situation makes him run his mouth)


Those are all good but the bottom might best tie-in to the subtle secrets of Zolty's dad dying. Thanks for the help, moose brah! You've been tubular.

Nothing tears a family apart like inheritances. I know from experience (and there wasn't even much of an inheritance to be had).

Mondo sadly true, Ghost brah. Sorry to dredge up these painful memories, mi amigo!  :( The Supernatural stuff does that allot but sometimes a good RPG or any story actually needs a dark moment to make the light ones stand out more clearly. I hope this game does that for all of you. *Brah hugs you all* Otherwise I'm just terrible game maker and freind.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on September 19, 2016, 11:54:20 AM
A big alohai everyone! Time put away my surf board and get back to my game with some anouncements and qyestions!

1: It has been decreed by the Big Z that only the first four characters will be 100% auto recruit. Everyone else will have to be  Persuaded  to join you. This means it's on you to figure out how to unlock them. I'll be changing their bios to only show hints of this so that it's mondo difficult too.
2: Since Empaths are non-scriptable till a solution presents itself there will only be Gaurdian,Duelist and Ballanced
3: All EXP will not need to be earned in battle and in fact exploring dungeons will give you more than battle.
4: Ether Portals will take you to a sub map to hunt Geists when you aren't on a Official Job. They will appear randomly and enemies there will be stronger the more you level up.
5: Phantasms will not be unequipible. They will learn the more you use their command in battle.

Okay I think that wraps it up for changes. Let's get to some questions to you!

1: Is Mark a realistic African American name? Also should his hair stay red and anime styled or should it be more realistic?
2: What services would you expect from Arcana city?
3: Anybody want to sugery alternate ways to make money besides simply beating Geists?
4: Is Mercer's outfit accurate for a Trans Woman? Or should it be less pink?
5: Does anyone have issues with LBGT members? Or more do you mind if two male sprites kiss? What about a pair of female Phants implied to be married? Stuff like that.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on September 19, 2016, 04:17:35 PM
Aww no demo? I want to play this darnit...

Well firstly I think the idea of a party you have to recruit yourself and make effort do so? Isn't a bad idea, but may deture some others who are less interested in beating a game 100%. People who for example get so caught up int he story they move on past the recruitment point and get locked into an area. Means using barriers to keep people out of sections will be...tricky to say the least. I recommend making one area where people will appear if you do their sidequest or whatever to unlock them so you can go back on your own time. Either that or leave only your final area enclosed and keep everyone unlockable without a ascending order. ^^;

EXP outside of battle is a smart idea. Ever think of having puzzles reward EXP for completion?

So there will be two world maps? Or will it be like Persona where you went to the tower and had to explore it and unlock each level by exploration and clearing floor bosses?

Wise idea. Summons should be a command, not a piece of equipment. Especially considering how integral they are to this story. Just don't over load your DBS with custom scripts. ^^;

1: Mark itself? Meh somewhat. Mark JASTER on the otherhand I would say not. Though honestly we play JRPGs all the time where the characters do not have accurate names. Heck look at me! I'm a Jedi named DAVID DENT. <.< No D'veed Dentronos or something spacey. Bandit from JO also really makes you think he'd be a theif robot or something but he's just Demolition Bot and fun character. *Shrugs* Names are important I suppose but in games you can get some leighway with them. Especially on ethnics. Though weirdly this does make me realize in most games we don't really have many ethnically accurate members much. More 'token' characters like Barret and Yuffie.

Oh and n the subject of corret hair type and color on game characters? XD Need I point to Sonic, Sephiroth, Marth or any other character in existance? Leave it be. Kinky hair isn't easy to sprite and make it look good. Just take a browse through the Charas Online Gen and you'll see we don't have many that are really all that accurate.

2: Services? Same as any RPG I suppose. Inn, Shop, Weapons Shop and any other extras you want to add. There's no real standard mix for any modern RPG. I'd personally add some flavor areas like a comic book store or such just to get people to go into them since EXP is tied to maps too.

3: Er I think your phone is messing up but I think what you are trying to ask is should there be alternate ways to make money? Sure why not? Depends on how much you want to program, Z.

4: ...I guess? Not sure. Honestly I've never met many trans people but I do suppose that pink shirt is a bit much. I'd more adjust the hair as it looks like Zoltar's only recolored. <.< Using my Charas Ex 2.0 upgrade? Do you still have copy? I lost mine and I really, really don't want to re-make it by hand.

5: None at all. Just try to be subtle maybe? Let it be part of the characters and not some message? Subtle like.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on September 27, 2016, 12:19:33 PM
Okay before I update my characters to show their new Phants I decided to post this.
(http://i1126.photobucket.com/albums/l613/Zoltar13/Mobile%20Uploads/New%20Facesets_zpsnxb0zkwy.png) (http://s1126.photobucket.com/user/Zoltar13/media/Mobile%20Uploads/New%20Facesets_zpsnxb0zkwy.png.html)
Oh and that issue with the four types? Ressolved.
  (http://i1126.photobucket.com/albums/l613/Zoltar13/Mobile%20Uploads/Four%20Types_zps0o9solgu.png) (http://s1126.photobucket.com/user/Zoltar13/media/Mobile%20Uploads/Four%20Types_zps0o9solgu.png.html)

Empaths will heal the party a random amount for no AP cost BUT using their skill will put the user into a defence pose and it's random between 50-200 which is great early on but latter that will pale in comparison to actual healer's abilities. Still nifty tough!
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on September 28, 2016, 12:29:23 AM
So THAT'S What you wanted my skull helm sprite for. Nice! =D Very cool, Zolty! Though I'm not sure you should have posted two new characters. ^^; But I must admit I've not seen a more impressive looking party in a while.

The Empath's skill sounds like it's well balanced for a 'free heal' move too. Maybe vary it between Empath's so it's not stackable? I mean cause I'd have a pair myself. Even if it's only 50 for one then 100 for the other that's gonna make grinding wild monsters waaaaay easier. Probably will let me conserve my potions and horde my good healing items. ^_^; Don't want to make it too easy.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Donut on September 28, 2016, 05:01:11 AM
That looks very good indeed!
I haven't had much time to play the past few months, and I still have the chain game to play *panics* but when you release something I'll definitely have a look at it :)
I like your monsters they look cool!
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on September 28, 2016, 02:52:21 PM
That looks very good indeed!
I haven't had much time to play the past few months, and I still have the chain game to play *panics* but when you release something I'll definitely have a look at it :)
I like your monsters they look cool!

Thank you! I worked mondo hard on those monsters. Some of the larger sprites are in need of cleaning up. Also  because I make them by hand making map sprites is harder. Still I am mondo appreciative that you like them, Donut Brah! I am working on a minute or two long demo right now and it's going well. Just adding a facset system and getting the hang of balancing the word ratio. I would use pictures but you can't use them in battle I think? Otherwise you could male a Boss HP grid.

So THAT'S What you wanted my skull helm sprite for. Nice! =D Very cool, Zolty! Though I'm not sure you should have posted two new characters. ^^; But I must admit I've not seen a more impressive looking party in a while.

The Empath's skill sounds like it's well balanced for a 'free heal' move too. Maybe vary it between Empath's so it's not stackable? I mean cause I'd have a pair myself. Even if it's only 50 for one then 100 for the other that's gonna make grinding wild monsters waaaaay easier. Probably will let me conserve my potions and horde my good healing items. ^_^; Don't want to make it too easy.

Yep! Thanks for lending it to me, Fishman. Though a tip? You're using the original unedited Cuebone specs and Doc's are more suited for a charaset. Feel free to study it or take his cow skull version. Oh and Chasity isn't new but has been remade. Shauna is brand new. Her bio  will be up soon. Need to make a battle chara and test how useful her skill set is in practical use.

They will be blanced, my brosef. But grinding is worthless to gain EXP. You get more from actually doing quests and completing them. Read the front page.  :happy:
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Donut on September 29, 2016, 02:39:34 AM
Thank you! I worked mondo hard on those monsters. Some of the larger sprites are in need of cleaning up. Also  because I make them by hand making map sprites is harder. Still I am mondo appreciative that you like them, Donut Brah! I am working on a minute or two long demo right now and it's going well. Just adding a facset system and getting the hang of balancing the word ratio. I would use pictures but you can't use them in battle I think? Otherwise you could male a Boss HP grid.

If you're using the unofficial RM2k3, there's a Cherry Patch that allows you to use pictures in battles, which is quite useful if you wish to animate your monsters especially.
Since patches don't work on the official release, this won't work then, unless Cherry changed that in an update to the official release (and that would be Steam only, unfortunately)?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on September 30, 2016, 11:45:27 AM
Quote
Yep! Thanks for lending it to me, Fishman. Though a tip? You're using the original unedited Cuebone specs and Doc's are more suited for a charaset. Feel free to study it or take his cow skull version. Oh and Chasity isn't new but has been remade. Shauna is brand new. Her bio  will be up soon. Need to make a battle chara and test how useful her skill set is in practical use.

Huh I'll take a look for sure and I might add it to my gen ex 2.0....though honestly I lost the most current version when I upgraded laptops and I can't even find my old zip file. ;_; It'll take a while before it's updated to it's full glory. I am pleased you remember that thing though! ^_^ Wait....unless you might per chance have that zip file?! =D Free requests forever if you do!

Quote
They will be blanced, my brosef. But grinding is worthless to gain EXP. You get more from actually doing quests and completing them. Read the front page.

Really now? I'll have to keep that in mind.  Do you have a sub menu for reviewing quests then? Cause you'll need one. Especially if you have side quests and such.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 03, 2016, 10:19:36 AM
If you're using the unofficial RM2k3, there's a Cherry Patch that allows you to use pictures in battles, which is quite useful if you wish to animate your monsters especially.
Since patches don't work on the official release, this won't work then, unless Cherry changed that in an update to the official release (and that would be Steam only, unfortunately)?

I'm afraid I ditched the old Tsukuru for the Steam.  :'( Cherry should update to modify the Steam 2003! It'd be a smarter move. I suppose I could use a background with an HP bar for bosses that changes as the battle progresses? Anybody ever do something that tubular before?

I touched up the story and added some support characters, without pictures for now. Madam Laurena is not going to be playable. Mark's last name has been changed from Jaster to Sampson. It sounds African American now right? Hope so. Oh and added a panel about how weapons don't change form but their  abilities are changed by buying equips. Just a little question though....

What happened to the spoiler options?! 

I had them once but now they are gone! Why??
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on October 04, 2016, 09:41:22 PM
I'm afraid I ditched the old Tsukuru for the Steam.  :'( Cherry should update to modify the Steam 2003! It'd be a smarter move. I suppose I could use a background with an HP bar for bosses that changes as the battle progresses? Anybody ever do something that tubular before?

I touched up the story and added some support characters, without pictures for now. Madam Laurena is not going to be playable. Mark's last name has been changed from Jaster to Sampson. It sounds African American now right? Hope so. Oh and added a panel about how weapons don't change form but their  abilities are changed by buying equips. Just a little question though....

What happened to the spoiler options?! 

I had them once but now they are gone! Why??

Spoilers have been gone for a bit mysteriously haven't they? Weird. Also weapons with a add-on thing eh? Inspired by my weapon mod system in the Grande Adventure?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 06, 2016, 06:50:27 PM
Spoilers have been gone for a bit mysteriously haven't they? Weird. Also weapons with a add-on thing eh? Inspired by my weapon mod system in the Grande Adventure?

Umm....maybe, Fishman. I think it was more me not wanting to make anymore weapon sheets lol  ::)
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 07, 2016, 11:17:22 AM
(http://i1126.photobucket.com/albums/l613/Zoltar13/Mobile%20Uploads/The%20Town%20Map_zpsb0xnrjec.png) (http://s1126.photobucket.com/user/Zoltar13/media/Mobile%20Uploads/The%20Town%20Map_zpsb0xnrjec.png.html)

Arcana City First District rough draft. I'm trying to get the streets to be more realistic but I have to ask do they need to be really? I mean it I'd a video game and yet you will get to drive a car on them eventually as it's the only way to travel between Districts. What do you think?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Momeka on October 07, 2016, 11:31:08 AM
Nice map, I like it and the streets looks all right to me. I think it might look a tad nicer if the character and cars were a bit smaller on it.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 07, 2016, 05:38:31 PM
Nice map, I like it and the streets looks all right to me. I think it might look a tad nicer if the character and cars were a bit smaller on it.

Hey that would look cooler! Well if I can make the sprites smaller without losing too much detail. Is there anybody on Charas who specializes in miniturizing sprites or is there a program?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Momeka on October 08, 2016, 05:08:25 AM
You can scale it down in most paint programs, but it will require you to go in and clean up the sprites cause it will probably mess up some lines and such.

Here's a quick example:

(http://i.imgur.com/TqAGmoS.png)
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 08, 2016, 08:38:52 AM
You can scale it down in most paint programs, but it will require you to go in and clean up the sprites cause it will probably mess up some lines and such.

Here's a quick example:

(http://i.imgur.com/TqAGmoS.png)

Okay that doesn't look so hard! Little update too. I made a Boss HP system using the advice Fishman gave me about backgrounds. It's ...primitive and sometimes it doesn't remove the last bar but it does the job! Just four colors with a 25% reduction rate and a basic screen shake and scream for the victory tone. I sort of wanted it to flash and fade away like in tye olden ganes but the options for that are limited in RPG Maker 2003....unless....what if I used the Monster Transform to switch between a slowly fading away monster sprite? That'd work right?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 08, 2016, 01:13:24 PM
Here's a screenie of the basic Boss HP bar. Very basic right now aforementioned. Also showing off level 1 of the Ether with its new tile set and a mini boss.
(http://i44.photobucket.com/albums/f18/zoltar14/Mobile%20Uploads/Boss%20HP%20System_zpsrurkciwl.png) (http://s44.photobucket.com/user/zoltar14/media/Mobile%20Uploads/Boss%20HP%20System_zpsrurkciwl.png.html)
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on October 11, 2016, 09:21:18 PM
Ha ha ha! Nice one, Zolty! Very nice. I'm glad the code worked for you. ^_^
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Donut on October 12, 2016, 05:02:53 AM
Woop! Never thought of using the background for that, this gives me ideas :)
Looks very nice!
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 16, 2016, 11:26:56 AM
Woop! Never thought of using the background for that, this gives me ideas :)
Looks very nice!

Thanks! I'll admit it's a little buggy, the last bar doesn't always go out when the boss dies, but it's a fun and useful system so far.  Speaking of ....
(http://i44.photobucket.com/albums/f18/zoltar14/Mobile%20Uploads/New%20Boss%20HP_zps2oe9gzuf.png) (http://s44.photobucket.com/user/zoltar14/media/Mobile%20Uploads/New%20Boss%20HP_zps2oe9gzuf.png.html)

I still haven't worked on nameplates but for now it's a good universal system for both bosses in the first demo.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on October 16, 2016, 10:34:27 PM
Now that is a fine HP system! But I'd make my HP less four colored and more shades of the same color! I mean it'd look more professional. Also the gold should be darker. Try lining it more heavily. Make it look thickly wrought.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Prpl_Mage on October 17, 2016, 11:44:20 AM
You can of course have it multiple coloured but try to even out the colours with some more colour shades

And of course, try to make the hp bar at the top match the battle system
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Momeka on October 17, 2016, 01:20:54 PM
redorangeyellowgreen is pretty common when it comes to health bars.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 19, 2016, 12:50:51 AM
You can of course have it multiple coloured but try to even out the colours with some more colour shades

And of course, try to make the hp bar at the top match the battle system

You mean make it blue or make the menu gold trimmed?

redorangeyellowgreen is pretty common when it comes to health bars. Also the shades are comming. Reaching it four steps was hard enough but I can see the need to have two more levels to each color or more.

Oh is it, Momeka Brah? I suppose that does make sense! I'll think.about changing it.

Okay a lil question brahs and bradettes. Big Z is thinking of making so that if a story event is going to be hard to beat at a certain level that it can't be unlocked until you get to it. Is this a bad idea?
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Prpl_Mage on October 20, 2016, 12:18:56 AM
Big Z is thinking of making so that if a story event is going to be hard to beat at a certain level that it can't be unlocked until you get to it. Is this a bad idea?

Generally it is a bad idea. It's better give the player a suggested level but not limit them. Because limiting them will mean that they have to grind up to a certain point to progress. They might have to either way, but they won't be forced to
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Fisherson on October 21, 2016, 12:06:31 AM
Generally it is a bad idea. It's better give the player a suggested level but not limit them. Because limiting them will mean that they have to grind up to a certain point to progress. They might have to either way, but they won't be forced to

Tis true. Grinding is always annoying, even when every encounter is fun like in Undertale. Best not to make it anymore terrible by forcing it on the player, Zolty. Also you have to trust your players. Granted some are pretty dumb, but most are clever enough to realize when a boss is too hard it's time to go back to their back up save and grind like heck, change equips or work on a new strategy. Heck change parties even. That's why all those options are there.
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on October 21, 2016, 02:14:59 AM
Alright no Level Locks based on Character fitness. Thanks for the input brahs and brahdettes.

Bonus treat for you. I fixed up the Specter 9 a little. Mostly Dalviam and Liz who both have new looks.
(http://i44.photobucket.com/albums/f18/zoltar14/Mobile%20Uploads/Specter%20Nine_zpsm2zzfsue.png) (http://s44.photobucket.com/user/zoltar14/media/Mobile%20Uploads/Specter%20Nine_zpsm2zzfsue.png.html)
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Donut on October 21, 2016, 02:42:01 AM
I agree with Fish and Prpl. At most use an indication suggesting a lvl best suited but that's about it.
Also those charas look neat :D
Title: Re: Zoltar: Some Kind of Supernatural Story
Post by: Zoltar on March 19, 2017, 12:12:56 PM
Okay so progress report I've done ....nothing.  _sweat_  Been busy chasing women and being the world's greatest surfer....on the internet.  :dry:  But that ends now! I'm back to work. There will be a demo.  :Plight: :D :Plight:

I do want to say I probably will rewrite some of the story though. I keep looking over it trying to get it just right but I always see more that can be done or parts that don't ....fit the current idea. Game play won't change though. It works well currently using the 'AP Action Gen' version of the DBS with AP being gathered to summon powerful Phantasms. I'm likely going to drop the the character powers being based on their own feats though for now. It's just too much for the limited DBS style menus. If I import it to RPG Maker MV I'll revisit the idea but for now your 'Magic' comes from your Phants not you. That will be the while basis for why a human Shaman would call on them to aid them in battle.

The classes will still fuction the same.
Balanced (Gets AP from all actions but half as much as the others)
Duelist (Gets AP from Attacking only)
Gaurdian (Gets AP from deffending only)
Empath (Gets AP using the "Triage" battle command which heals a random amount of HP)

The Triage command works 100% by the way and will be varied based on who is using it. Some have higher payouts more often and some have lower payouts. You'll just have to figure out who.

Characters will still need to be found after their story and unlocked purine of the first three. They will only speak in a cut scene if you have them in your party and sometimes will have unique insight when gathering information such as reading signs and talking to NPCs. There will be no facets outside of important cut scenes though.

The Weapon Modification shop will still be your only way to get new weapons and the best way to improve your stats as Leveling Up will only increase your HP and AP.

Other stats will be increased with trips to the Drug Store.  8)

As you can see the game will stay the same mostly. Just base stats will no longer auto progress except for HP and AP.