Charas-Project
Game Creation => RPG Maker => Topic started by: evmaster on January 11, 2015, 04:57:05 PM
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Is there any way to prevent this? I am using a bunch of Conditional branches and the more I put in "else" it scoots the messages further to the side to the point I'm not able to edit them anymore.
Anyway to get around this?
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I was going to suggest rpg2009, but then realize you were using vx ace. I'm not very familiar with vx ace and I'm not sure many other users on charas are either. I would suggest poking around rpgmaker.net
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The best way to avoid this happening is to avoid using the else handler if possible. Make a conditional brand where it checks for the if and if its not true then it just skips the conditional branch altogether and move on with the script.
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The best way to avoid this happening is to avoid using the else handler if possible. Make a conditional brand where it checks for the if and if its not true then it just skips the conditional branch altogether and move on with the script.
That is the best advice. If I remember correctly, using a bunch of else handlers just eats up process game ticks too. When making complicated events, reducing processes per tick can be the difference between a smooth or laggy environment/event.