Your magnum opus drenrin? : p
(http://ecx.images-amazon.com/images/I/61Dc0b3AiaL.gif)
I had to google that. I'll have to sneak that into the game some how. xD
There will be more characters. There are 6 others confirmed and a possible two more, making 11 possible characters. I actually hadn't thought to post anything about them, I'll do that later.
Also, as much as I like that demo for showcasing the skilltree system, the storyline was kind of... rushed and silly. Some of the bosses were uninteresting or overpowered and the experience system was totally shot. Purp told me he got his characters to level 25 before the game bugged out... I expected players to be around level 15 at that point. haha. There were many balancing issues.
Oh yeah, I had forgotten about that. I think you found an area that was supposed to be inaccessible and had broken monsters that gave you crazy exp? Maybe? Either way, your play through inspired me to create an EXP system similar to pokemon, where EXP given fluctuates depending on player level versus enemy level.
I have an announcement as well! This friday, RMN is hosting an event called Release Something Day (http://rpgmaker.net/events/rsxiii/). I'll be posting a tech demo as my entry. It won't be anything crazy, but will highlight battle mechanics and preliminary graphics. There are still some bugs, but I'll be postin a changelog of sorts with all known bugs and issues. So far as I know, there's nothing game breaking, though that will likely change once other people start trying it out.
Sorry man! I'm still working out some kinks so it's not ready for release just yet anyway.
I've always been pretty poor at adding player customization options in my games. I don't think there will be much difference in this game, though it's something that's been on my mind. Adding customization options is incredibly difficult, so I'm trying to make it so each character can at least be given 'informal' different roles. There's no set job/class structure. Each character has set stats and what they're good or not good at, but they can all learn the same magic spells and have equipment skills. That's the newest things about this version. Equipment gives Combat skills which can only be used when equipped and require something other than MP to use.
No, I'm using rm2k3. Thanks for playing. The 1.1 version fixed a TON of game breaking bugs.
Thanks fish! I felt like the nunchuck was just kind of not fitting jakes character and out if place in this universe. Also, Im curious, while I do use dynrpg, Im not using the DBS. Did you think I was? I ask because a couple people have said similar things and didnt noticed it was actually an event based battle system that mimics atb.
Thanks for playing, I'm glad you enjoyed it! I love Timber! She has a way of roping people in with her cuteness! haha
I'm super proud of this demo and can't wait to get back to work on it. I haven't had time to work on it the past month. I just made a huge move from Massachusetts to New Orleans and adjusting has been time-consuming. I'm still looking for a job so I'm in a sort of panic mode until I find some stability. When I get back to work I'll start posting progress reports again.