Charas-Project

Game Creation => Requests => Tutorials => Topic started by: Prpl_Mage on May 05, 2015, 04:42:50 PM

Title: How to make an Old RPGM 2003 project usable with the new Offical steam version?
Post by: Prpl_Mage on May 05, 2015, 04:42:50 PM
Hey, I tried to open the project in the new maker but it's not working! Then I went back to open it with the old maker and it's not working either??!
How to make an Old RPGM 2003 project useable with the new Offical steam version?

This is a question many of us have asked ourselves and the answer is apparently divided into two parts:
1. Are you using any unofficial addons in your project? Such as DYNRPG or such? If yes, then you need to wait for events to transpire a bit longer

2. Are you using any of the RTP in your project? The answer is most likely yes. Because it's loaded with useful charsets, animations and soundfiles.

So how do you fix this? Well, I dug around a little and found 3 ways: 1 easy but lazy way 1 working and semi-time consuming  and 1 more tedious way.

A: you copy all the RTP from the old RTP folder into the new RTP folder. That way all the files that the old project is referring to will be found again.
So what's the catch? Well, that will only work for you unless you include all your resources. Also, you will have twice the amount of everything. And removing the new RTP will make every new project completely blank because those files can't be found

B: Much like the above, you are missing some resources in your project but you are too lazy to change it manually. Do not fear, there is another way, not quite as simple as the above though. What you do is that you use the import tool to import the missing files from the RTP folder. This means that your project will have these files added to them but not the RTP itself. However, this means that you will have to import every file you used in the project. Yet not quite as frustrating as the option below.

C: So you are willing to sacrifice your time to do this the proper way? Kudos to you.
So, what you need to do is to enter the maker of your project and change all the RTP used resources to the new version.
Yes, this is tedious. I kinda warned you.

I'll try to compile some sort of list of what the different files are called now so you can easily find them if needed. Just note that you will have to change every event and such where you play a sound effect as well if it's missing.

Cheers

Battle animations
 Old              New
Absorb 1 = 2003 Absorb
Axe 1 = 2003 Axe
Barrier 1 = 2003 Barrier
Bolt 1 = 2003 Thunder
Bow 1 = 2003 Bow
Breath 1 = 2003 Breath
Claw 1 = 2003 Claw
Cure 1 = 2003 Cure
Dark 1 = 2003 Dark
Explode 1 = 2003 Explosion
Earth 1 = 2003 Earth
Fire 1= 2003 Fire
Healing 1 = 2003 Recovery
Holy 1 = 2003 Holy
Ice 1 = 2003 Cold
Lightray = 2003 Light pillar
Misc 1 = 2003 Other 1
Misc 2 = 2003 Other 2
Paralyze 1 = 2003 Paralysis
Revive 1 = 2003 Revive
Spear 1 = 2003 Spear
Strike = 2003 Blow
Sword 1 = 2003 Sword
Water 1 = 2003 Water
Whip 1 = 2003 Whip
Wind 1 = 2003 Wind

Absorb 2 = Bite
Attack = Blow
Axe 2 = Axe
Barrier 2 = Barrier
Bolt 2 = Thunder
Bow 2 = Arrow
Breath 2 = Breath
Claw 2 = Claw
Cure 2 = Treatment
Dark 2 = Dark
Decrease = Debuff
Earth 2 = Earth
Explode 2 = Explosion
Fire 2 = Fire 1
Fire 3 = Fire 2
Healing 2 = Recovery
Holy 2 = Holy
Ice 2 = Ice
Increase = Buff
Misc 3 = Other
Paralyze 2 = Paralysis
Revive 2 = Resurrection
Spear 2 = Spear
Sword 2 = Sword 1
Sword 3 = Sword 2
Water 2 = Water
Whip 2 = Whip
Wind 2 = Wind

Fun fact: none of the battle resources without "2003" as a prefix are used in any of the premade animations. Figure that.
-------------------------------------------------------
Sounds: Worst one since sound is hard to come by
Old             New
Battle 1-2 - Combat 1-2
Bloodsuck - Bite
Bolt 1-10 - Thunder 1-10
Bump 1-2 - Barrier 1-2
Buzzer 1 - Buzzer 3
Buzzer 2 - Buzzer 4
Choice 1-2 - Decision 1-2
Confuse - Confusion
Dark 1-6 - Darkness 1-6
Decrease - Debuff
Earth 01-09 - Earth 1-9
Explode 1-7 - Explosion 1-7
Failure 1 - Buzzer 1
Failure 2 - Buzzer 2
Flee - Escape
Footsteps - Move
Gaze - Glare
Gong - Bell
Heal 1-8 - Recovery 1-8
Ice 01-09 - Ice 1-9
Increase - Buff
Jingle 1-2 - Chime 1-2
Night - Blind
Punch 1-7 - Blow 1-7
Quake 1-2 - Earthquake 1-2
Revive 1-3 - Raise 1-3
Shatter - GlassShatter
Strike 1-11 - Slash 1-11
Vanish 1-2 - Collapse 1-2
Wind 01-09 -Wind 1-9
------------------------------
Tilesets (Chipsets):
Main - World
Town - Exterior
Building - Interior
-----------------------------
Backgrounds:
Barren - Wasteland
Bath - Bathhouse
Building - Mansion
Ghost-town - Old town
Mountain - Mountain path
Ocean - Sea
Plains - Grassland
Rockbed - Rocky road
Ruins 1 - Temple2
Shipdeck - Ship
Shrine - Temple1
Snowfield - Snow field
Strange - Space
Wasteland - Ruins1
----------------------------
Charsets:
Char 1-5 - People 1-5
Hero 1-4 - Actor 1-4
Vehicle - Vehicles
---------------------------
Monsters:
Ariman - Ahriman
Bigfoot - Big foot
Blackturtle - Genbu
Bluedragon - Ryuu
Caitsith - Cait Sith
Cancer - Crab
Cockatrice - Cockatorice
Cojuer - Carmilla
Darkelf - Dark elf
Darkknight - Dark knight
Deathgaze - Gazer
Dragonknight - Dragon knight
Efreet - Ifreet
Jack - jack-o-lantern
Ki-rin - Kirin
Midgard-serp - Midgardsormr
Nepenthe - Nepenthes
Nightmare - Horse
Ninetail - Kyuubi
Oroboros - Ouroboros
Quezal - Quetzalcoatl
Rakashimi - Lakshmi
Redsparrow - Suzaku
Seraph - Seraphim
Specter - Spectre
Spider - Tarantula
U-knight - Undead Knight
Whitetiger - Byakko
---------------------------
Panorama:
Dusk 1-2 - Sunset 1-2
Night 1-2 - Night sky 1-2
Space - Cosmos 1
Strange - Dimension rift
---------------------------
System:
System 1 - System
System 2 - System A
System 3 - System B
System 4 - System C
------------------------
Battlecharsets:
Pretty much everything
-----------------------
Music:
A lot.
Title: Re: How to make an Old RPGM 2003 project usable with the new Offical steam version?
Post by: Dean Stark on May 06, 2015, 09:20:16 AM
hmm I think like this:

A: would be a bad Idea, since it wouldn't run on other computers properly... meddling around with the RTP files would end up for the project to be not playable for people, who don't have the same "custom" RTP (except, you want to include it in the installer)

B: Can be done a little easier, just copy all the files in the folders (music, animations, etc.) and paste them into your games folders, the import function is not necessary for the RTP files, since they are already configured for the maker, the import function should rather be used for all files, that are not RTP related.

C: I'd rather go with B... :D


I did, what I said in B and my game runs on every Computer, I just opened it with the new maker, so it would fix the old bugs (especially for Linux computers). I did all the copy&paste before, doesn't make a difference if you'd do it after though. Works fine and wasn't too hard.