Charas-Project

Off-Topic => All of all! => Topic started by: Prpl_Mage on July 02, 2015, 10:13:11 PM

Title: The latest Terraria update
Post by: Prpl_Mage on July 02, 2015, 10:13:11 PM
Holy ****
Title: Re: The latest Terraria update
Post by: drenrin2120 on July 03, 2015, 02:59:41 AM
Welp, this did it. I'm finally gonna buy and download Terraria... ****ing finally.
Title: Re: The latest Terraria update
Post by: Meiscool on July 03, 2015, 04:38:13 AM
What changed?
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 03, 2015, 06:40:03 AM
What changed?

Everything

Edit: Okay not everything but a whole lot, I can't believe they still only charge like 9€ for this. Here's a changelog: http://forums.terraria.org/index.php?threads/1-3-changelog.20617/

The only thing that bothers me is how they move away from the retro style for more detailed icons and such, but that's probably because I've played for so long.

But I kinda love how they added achievements that hints to what players can/should do in the game. I recently talked to a buddy who got this during a sale some years back and have spent like 80 hours on it and he had never defeated the Eye of chtulu, it came and murdered him one or twice, but he thought it was because he dug to hell. So the achievements acts a bit like a guide. Like there's a an achievement for Using explosives or your trusty hammer, smash a Shadow Orb or Crimson Heart in the evil parts of your world". And then there's one for defeating the wall of flesh with the description "Defeat the Wall of Flesh, the master and core of the world who arises after a great, burning sacrifice." Right after one that gives you an achievement for "Spelunk deep enough to reach the molten underworld." So that's probably really useful for the new players.
Title: Re: The latest Terraria update
Post by: Archem on July 03, 2015, 07:22:06 AM
Every time they update, it's game-changing. This time is no exception.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 04, 2015, 07:59:17 AM
Okay I've been exploring the new update some and so far it's a great update. There are some new armour sets and weapons (surprise) and some new biomes that can spawn in your world. i never thought i'd see a salamander spitting acid at my face before.
Title: Re: The latest Terraria update
Post by: zuhane on July 04, 2015, 12:44:35 PM
A prime example of a brilliant and selfless dev team :D Wish more games had this kind of lovesmanship!
Title: Re: The latest Terraria update
Post by: SaiKar on July 05, 2015, 01:19:50 AM
There's less new stuff than in 1.1 or 1.2 in this update, but it feels like everything new and a lot of the old is more polished and better integrated. And I do love the achievement system. I've been playing a new character and world since release and its fun to take another cruise through it all. Just about to enter hardmode. Wonder how the mechanical bosses are these days.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 05, 2015, 07:43:08 AM
I love how the underground sometimes have a minecart track when generated. Makes the exploring a bit more fun. Also, marble and granite can make some sick looking furniture.

Btw, I like that they added expert mode, the enemies and bosses are a bit harder to kill now so you don't go around one-shotting everything. But so far only the item from the wall of flesh has been useful (the demon heart that increases accessory slots). But I'm pretty sure that you get more drops in expert as well. I don't know how else I ended up with 340 crimtane ore after defeating BoC. Luckily Crimtane makes a neat building brick with its red glow.
Title: Re: The latest Terraria update
Post by: SaiKar on July 05, 2015, 05:33:09 PM
Frickin Medusa.

That is all.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 05, 2015, 07:23:22 PM
They do something special? I just killed them and the hopolites on range so I don't know to be honest.

Btw, alchemy table and bewitching shrine. Awesome
Title: Re: The latest Terraria update
Post by: SaiKar on July 06, 2015, 01:28:39 AM
Medusa turns you to stone periodically when you look at her and she looks at you. In addition to not being able to move or defend yourself, you fall immediately, which can kill if you fall too far.

I can handle them now that I have stronger weapons but wow was that rough as a nooblet.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 06, 2015, 11:48:52 PM
Yeah I experienced that a bit later. Luckily my minions took care of everything when I was petrified. Gotta love how the bewitching table makes minions useful for everyone.

Okay all normal bosses and the 3 mechanical ones are defeated on expert. I don't get why the reward for the normal bosses are so much better than the mecha version. I mean, who really need a faster minecart?
Also, portable flying piggy bank is awesome, as well as the that thing that keeps track on monster kills, monsters present and scouts for rare monsters such as mimics, or that new hallowed mimic or why not the tortured souls?
Title: Re: The latest Terraria update
Post by: SaiKar on July 07, 2015, 12:36:58 AM
I'm stuck on the mechanicals... I don't remember them being this hard. Any tips?
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 07, 2015, 07:08:20 AM
I'm doing magic and summoning. So I throw out two Nimbus rods to rain in the area they are most likely to stand. If you don't have the nimbus rod, the crimson rod is pretty much the same thing but weaker.
Next I throw out my turret, the spider queen summon, and then I have my 2 minion summons. They will keep damage up, also, if you have the spectre set with the healing helm then the damage from those cloud will provide you with a constant healing.

Speaking of healing,you might want to throw up a campfire and mix a heart crystal with a chain to make a heart lantern. They will both boost your hp regen, not by much but it helps a bit. If you prefer to move around a bit then even a small pond of honey will give you a hp regen for 20 seconds. They best way to maintain your hp is heart statues though. Hook them up with a 3 sec timer and they will be releasing hearts that heals you 20 each.

Next up I usually consume an ironskin potion, some fried fish(don't really remember the name of that one) and either a hp reg potion or max hp + potion (depends on if I have any at hand, I usually stick with the ironskin and fish). Ironskin is kinda easy to make and the only thing you need for fish is... fish and a cooking pot. Being well fed (the fish) also increases the hp regen bonus from other sources.

For equipment I usually go for survival until I have strong enough items to defeat them easily. So I use the cross amulet that increases the invulnerability frame after taking damage, can also be combined to make stars fall when it happens (because it will happen), I usually use the cobalt/obsidian shield as well. But mostly because I like extra defense and not being knockbacked. And last I usually use the alchemist stone to reduce potion cooldown, it's not by a lot but enough to make a difference. The black belt is also good for survival, especially when matched with the cross necklace, it gives a chance to "evade" damage and gives you the ability to dash from side to side. I tend to unequip my boots for these fights and keep the wings so that's good for getting sideways. The rest are damage based accessories.

If possible I usually hook up two teleporters and some traps. Teleporters aren't as useful for the destroyer since it's so huge though.
But for the twins I put two teleporters on opposite sides and create a wall of dart traps inbetween facing each other. Usually 4-5 blocks in front of the teleporter. This allows laser eye to circle above and shoot me while bitey eye will shoot the fire balls into the wall of dart traps. The dart traps fire from two days and don't do a lot of damage, but since I will be focusing on the lasery eye it still do some damage to the other one in the meantime. This could also be done without the teleporters, but it might be difficult to get them to position themselves where you want them. So the basic idea is that you stand on one platform and shoot them, once they enter "chomp chomp" mode instead of shooting: trigger the telporter and go to the other side. Rinse and repeat. This is especially effective when bitey eye starts to do the fire breath.

For the destroyer I usually keep the same arena as the previous one. Only that I don't use the teleporters much. The dart traps will all hit something, since the thing is huge. If I feel confident about my survivability I tend to encase myself in a box of bricks to keep the probes out. And then dump a bucket of honey below me. I also move the heart statues from standing next to the teleporters to stand inside my little box providing me with constant healing. If I don't feel as confident I tend to fly around a lot, usually sideways to find a spot where it isn't. But most of the time I just try to keep my distance from the dart traps and collect hearts the probes drop.

Skeletron prime
, I personally find this one the hardest since he consists of so many parts. I use the same strategy as the twins though. If I have teleporters then I will teleport from side to side to avoid the parts actually damaging me. Otherwise I use a wall as well to keep the cannon arm from damaging me. The dart traps will hurt the parts in-between, just note that the head tend to hover higher than the other parts and will usually not take a lot of damage from the dart traps. The good thing though is that while he's doing the spinning attack - he takes a bit more damage than usual. Either blast it away and then move once he gets close or jump the teleport to make it spin around in your dart trap gauntlet. Another strategy that usually works against skeletron is the highway. Instead of staying in one place you equip your fastest boots (maybe a swiftness potion) and level out a highway. You run in one direction attacking him as you go and then once you reach the end you hookshot the ground to fly through him (avoiding the knockback) and start running the other direction. He is generally not fast enough to do a lot of damage against you if you run from him unlike the other two mechanicals.

Otherwise the easiest thing to do is to get help from other people. The bosses weren't made to be done by yourself if I remember it correctly so getting some damage assistance might help and mitigate some damage.

Wow that was a lot of tips...
Title: Re: The latest Terraria update
Post by: SaiKar on July 08, 2015, 10:18:59 AM
A lot of good tips here, but I guess you fought them with a 1.2 character and didn't start new in 1.3 because there's a lot of items you mention that you don't have access to when first fighting the mechanicals. Black belt and spectre armor requires a hardmode dungeon drop, teleporters need the Steampunker so that's at least one mech boss kill... not sure what armor you're using that gives more minions but Tiki is post-Plantera and the other ones have horribly low defense.

I did get the Destroyer. Think I just needed to tech up my armor to Adamant. Also having four heart statues spitting out hearts at regular intervals helped too. Pretty sure I can get the other two mechs with this setup, especially now that I have access to hallowed.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 08, 2015, 01:36:42 PM
No I did it with a 1.3 actually. Yes the teleporters are once you defeat one of them, that one was the destroyer for me. Since you really don't need teleporters for it. I


Regarding other items, you are correct. The black belt/nija gear as well as the spectre set is only available after plantera. But they make everything so much easier, that's why I mentioned them when I explained the clouds and the cross necklace: I kinda missed them. I used the admantite armor, with the melee helm just to get the extra 12 or so defense. Survivability first. The nimbus rod is a drop from the angry nimbus that spawn during rain in a hardmode world. The crimson rod is a reward for breaking drimson hearts, like the shadow orbs. The spider staff and the spider queen rod can be made by defeating black recluse in the spider caves.

Regarding minions. The bewitching table is like the magical crystal or the sharpening stone, it increases your max minions by 1. So you can just place it, click it and then storage it again. Anyway that allows you to summon a normal minion twice, a turret minion like the spider queen and the ice hydra don't count among those 2 for some reason. I don't know if there are any other "turrets" like them. They are the only two I know of at least.

So to summarize what I had. Adamantite armor set with melee helm. Instead of the Ninja gear I used the worm scarf (expert eater of world drop) that I got from a different world. It decreases all damage taken. I didn't find a star cloak so I had a normal cross necklace. I had normal angel wings, an alchemist stone+ life band combo, obsidian shield and lastly a magic symbol. All of them with 3+ defense bonus except the wings with 4% damage. So in total I had like 66-68 or so defense. plus 8 from the ironskin and 2 from well fed, So I was around 75 defense in total. I only had 2 heart statues but heaved honey from the underground to compensate.

So I clicked my magic crystal and my bewitching table, used the spider queen turret nearby, turned on my dart trap wall gauntlet, activated heart statues, summoned my spiders with my spider staff twice(I usually prefer the imp but it's not useful for the mechanical bosses). Next I chewed my cooked fish and the ironskin potion, flew high into the air and placed my two nimbus clouds right above me , the just rain on everything below them. Last thing to do was to summon the actual boss. It took a couple of minutes but I emerged victorious. Edit: Forgot to mention that I used the poison staff for personal damage besides the minions, clouds and darts.

Truth to be told, the biggest change I did with my setup was to craft the optic staff to get the twins minion instead of the spiders and buy teleporters . The other two are made pretty easy with the teleporters, it's a bit cheap but I had to win.
BTW, found another useful potion, endurance potion, you never find them but they can be crafted and decrease all damage taken by 10% or so. You need blinkroots and some sort of fish to make it. Also, Plantera was a huge pain in the ***.

Edit: I made the spectre set again but I'm disappointed to be honest. I'm such a glass cannon with that thing on now that everything does more damage in expert... Life changing realization. I might just go for the turtle armour instead. I will do terrible magic damage but at least I'll survive.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 10, 2015, 10:26:10 AM
Plantera was a close call after several attempts and a race course built. But the golem was impossible. I had to break the rules and fetch a third heart statue from a different world and drink pretty much every possible potion there is.
So my character must make a dentist appointment 'cuz he chugged: summoner potion, magic damage potion, 10%+ damage potion, endurance potion, ironskin potion, thorns potion, regeneration potion, max health potion and heart collection range potion. And fish of course. I even moved my dryad into the friggin temple so she could spam her worthless leaf shield on me.

I spent hours finding all the pieces for the ninja gear and even considered endangering ice turtles to get that impossible drop. I used the ninja gear instead of the wings and dashed back and forth to avoid some more damage. I also kept using the turtle armour, no point in doing damage when that thing hits you for 140 with lasers. Luckily there were some spikeball traps nearby so I activated the golem and ran like hell to the wall I built and then activated the traps, they didn't do much but they did some. 3 twins helped me out as well as my nimbius clouds and the spder queen. I think it took me 3-4 attemps before I actually beat it. And the reward was kinda lame, but who knows? maybe it will come in handy. Also, the treasure bag contained Crowno's armour and wings. I didn't know that developer items were available now.
Title: Re: The latest Terraria update
Post by: SaiKar on July 10, 2015, 03:55:02 PM
Hey, don't be hatin' on the Dryad. I think she's my favorite NPC now. That leaf shield saves lives bro.
Title: Re: The latest Terraria update
Post by: SaiKar on July 11, 2015, 11:02:25 PM
My friends and I have been mucking around with a 1.3 expert Terraria multiplayer server, starting over, and holy crap. Multiple players + expert mode = some really freaking hard fights. I was not prepared for 12,000 HP Eye. I also have to do more with less since we're splitting resources among 6 or 7 people. My main weapon so far has been a goddamn Snowball Cannon, which I wrote off as a gimmick in single player but am finding super useful in multi because of its range, knockback, and effectively infinite free ammo.

Also loving that Eye shield bash, even if its totally a gimmick.

This game is slowly taking over my life.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 12, 2015, 07:47:40 AM
I found that the painter's paintball gun is really great for early game, it uses no ammo and has pretty good speed and decent damage. All you have to do is to lure the painter into enough enemies to kill him.
Besides that, the water bolt from the dungeon does wonders if you build some tight corridors early on.

Haven't tried expert mode with other people, although I think I have to get some help to take down fishronson. The new "enrage when outside the ocean biome is killing me. And I hate farming truffle worms.

Eye of chtulu drops a pretty neat item, so does the eater of world, the brain's item is pretty useless outside pvp and skeletrons is a joke. wall of flesh is really useful (since it's consumable), the mechanical bosses only drop minecart parts, plantera drops an accessory that spawns spores where you stand and the golem gives you an item that increases hp regen while standing still. Unsure what fishron will give but I really hope it's worth it 'cuz this is getting really annoyng.
Title: Re: The latest Terraria update
Post by: SaiKar on July 12, 2015, 07:48:44 PM
Why not just fight in the ocean then?

Also killing NPCs for profit is wrong, bro :p

Alsoso I think I like the brain's better than the eye's. I mean yeah the bum rush is cool but auto-confusing attackers is great when being swarmed since confused enemies stop swarming.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 12, 2015, 07:53:19 PM
Why not just fight in the ocean then?

Papa needs space to avoid damage and that pig-fish-dragon sure deals damage on expert.

And it's only wrong if the other NPCs are around to watch.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 13, 2015, 04:19:01 PM
So defeating the cultist on expert is way easier than defeating mr.fish apparently. Still haven't succeeded with it. Oh and also, the end times event is brutal. I didn't last long.

Also, I was probed and attacked by the martians. Tips, build some roof and you can take down the boss pretty easily. It's kinda like the new pirate boss that you can get stuck if you stand on a ledge where it just gets obstructed by the blocks and you can take it down. The UFO minions are really good. I got the deadly spheres from the solar eclipse but those were a waste of time, it's purely melee and gets stuck everywhere. It's also pretty slow. But you get a drill from the event that has 10+ range, but it's slightly slower than the picksaw so that was a turn off.

 Also, after killing 18 king slime (and his 1000 or so blue slime buddies) I finally got the frozen key mold and could unlock the hydra staff.
Title: Re: The latest Terraria update
Post by: SaiKar on July 14, 2015, 10:20:00 AM
Cultist is fun. It feels like a weird PVP battle.

I got me a stardust dragon and a daybreak spear from the lunar pillars, but I'm not up for the moon lord alone. Also yes trying to beat those pillars was a frickin slog.

I don't understand skeletron's expert item. Its a slow, weak, nonhoming skull?
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 14, 2015, 01:23:39 PM
Cultist is fun but sometimes you interrupt his little ritual and sometimes you are fucked. I'm still not sure what decides if it gets interrupted or not.

I also got me a stardust dragon, bye bye UFOs, I'll never need another summon. I like how the dragon gets longer when summoned again instead of getting 2. I barely defeated both hands on the moon lord before I was ultimately killed. not surprising when all my potion buffs wore off but still. The nimbus rod did wonders on the star towers though, Apparently they stay their duration even if I die. I had the solar tower down on like 50% when I summoned everything before dying. As I was making my way back I got the message that it was defeated. I quickly summarized some strategies for the different towers though.

Solar tower - find a ledge, few of the enemies can reach you. And don't jump or you'll be worm food.
Stardust tower - AoE, the spectre's damage helm did wonders here.
Vortex - surround yourself with blocks, everything shoots and few of the enemies can shoot through things.
Nimbus - no clue, I got lasered, orbed and darked 24/7.

No I don't get skeletrons expert item either. "Yay, let's do throw damage! your thrown bones will do slightly more damage!"

I managed to defeat the martian invasion another 3 times and got the UFO mount. It feels like cheating though, infinite flying. I raced a wyvern in the sky, felt weird. I'm not fond of the anti gravity hook though, I just don't get the point. Also, this type of protection makes you immune to all attacks the saucer throw at you.
(http://i59.tinypic.com/28benhu.jpg)

Also, I got the Medusa head, gonna hang it on the wall.
Title: Re: The latest Terraria update
Post by: SaiKar on July 14, 2015, 09:35:39 PM
Yeah I fought some martians too and noticed that the beam doesn't pass through blocks. Moon Lord's was the same way. I wonder if I can build a little bunker, drink fruity beverages, and let my space dragon just slowly beat them down? Tedius but effective perhaps.

Are you using spectre armor? I'm a panzy and kept turtle cuz mah defense, but I wish I could use more offensively based melee or magic armors.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 14, 2015, 11:17:47 PM
What attacks can be blocked by blocks? I was honestly to stressed out to pay attention to it with all those shiny projectiles flying around and dealing tons of damage.

I'm switching between spectre with damage and beetle with defense most of the time. It's practical to have the defense thing in the beetle armour, avoid damage for some seconds and you get a damage reduction buff. For the saucers I've started using the spectre to take it down faster. But if I screw up and get hit by the second form's deathray I take around 300dmg or so. Most of the time I just chicken out and use the beetle. There's really no point in going for summoner armor. Yes sure, I could add another 5 segments to my dragon but I'd be down on half defense. Even a slime would kill me.

I managed to get another item for my arsenal now: The rainbow gun, much like the Nimbus clouds all you have to do is aim and fire and then leave it alone. It's really effective for the tower battles. Aim slightly up and you create a wall of damage with knockback that everything has to pass through. Mix this with nimbus clouds where enemes are currently, some magnet spheres and then the frozen hydra and Spider queen.

I wish I could say that it makes the towers easy but that would be stretching it. I have however devised a pretty successful strategy against them: Build a T shaped structure and stand on top of it. The solar and vortex enemes really can't reach you and the T shape makes them stuck on each side. You're pretty safe until they open that portal above you to drop hornets on your face. For the Nebula, I noticed that building a U shaped hole to sit in was useful. The brain suckers can't get in and neither can those dogs or the laser men. The only problem is the nebular beholders, they will teleport and attack from above. Luckily they will teleport away when damaged.  Still need some sort of plan for the Stardust pillar though, there are the stupid spacesquids that explode on death, the star cells that keeps multiplying, the weird crabs and the worms. Best thing I did was raise a roof...

Still no progress with neither Moon lord of duke fishron though.

Title: Re: The latest Terraria update
Post by: SaiKar on July 16, 2015, 03:49:58 AM
The main mouth attack can be blocked by blocks. The slow, high damage death ray thing.

Took out the Moon Lord. I'm not on expert though so it's kind of chumpy compared to what you're doing, but I feel pretty good about it. Getting that UFO mount was really a turning point in my ability to fight the towers and the Moon Lord himself. Only beat him once and didn't get what I wanted from him - got the staff that summons a stationary attack turret laser thing. But I feel acomplished. Portal gun is hella cool too - I can see that being loads of laughs in multiplayer.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 16, 2015, 06:18:08 AM
The main mouth attack can be blocked by blocks. The slow, high damage death ray thing.

Took out the Moon Lord. I'm not on expert though so it's kind of chumpy compared to what you're doing, but I feel pretty good about it. Getting that UFO mount was really a turning point in my ability to fight the towers and the Moon Lord himself. Only beat him once and didn't get what I wanted from him - got the staff that summons a stationary attack turret laser thing. But I feel acomplished. Portal gun is hella cool too - I can see that being loads of laughs in multiplayer.

So you didn't turtle up and decided to fly around instead? I can see that working, but it'll be kinda problematic for me since I rely a bit too much on my turrets and other things that deals damage over time. Care to post what you were wearing at the time?

Also, I hope I get the summons when I defeat it, gonna suck if I have to do it all over again. Each attempt is kinda frustrating since I pop so many potions for the fight and need to fill up my storage afterwards if I fail. And well, the fact that I need to defeat the lunar cultist and the towers before the moon lord appears.
Title: Re: The latest Terraria update
Post by: SaiKar on July 16, 2015, 10:28:52 AM
You can craft a direct Moon Lord pop item with 20 of the lunar tower things now, so that means that you only have to repeat the lunar cycle every other time since you get 20+ of each fragment from the towers.

Using the UFO, in addition to giving me a sense of freedom, meant I didn't need all of my normal movement enhancing things in order to do the fight, so I was able to swap over to damage in many cases and still dodge semi effectively.

Armor: full bettle defense set
Weapons: Daybreak (its really, really punishing when you can land those javelins), Possessed Hatchet (for trick shots around barriers and stuff), Stardust Dragon at 3 segments (because Stardust Dragon)
Accessories: Obsidian Shield (no knockback), Fire Gauntlet (damage), Eye of the Golem (damage), Star Veil (longer invincibility), Celestial Shell (various small buffs)
Potions: Ichor flask, ironskin, Endurance, Lifeforce, Summoning, Well Fed, Sharpened from sharpening wheel, Bewitched from bewitching staion, Cozy fire from campfire, Heart Lamp from... heart lamp

Most of the accessories were reforged with warding... defense I think was an even 100.

Fought in an arena with 6 heart statues on a fast timer and a small roof of stone blocks that I could duck under if I wanted to.

Wasn't that hard actually with this setup. I think I just needed to tech up.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 16, 2015, 11:01:17 AM
I killed him on normal, just because I wanted to see if the gods of Random was on my side. 
The roof made a lot of difference, even the true of eye of chtulu couldn't hurt me as much. I had 3 heart statues, the other items you mentioned as well as a star in a bottle and honey poured over the area I was standing. The problem was that I didn't know that his stomach would be the last part to hit. So it got kinda cheesy thee with me standing in my honey pit and relying on my summons to deal damage. I flew a bit into the sky to damage it and then dropped back down under my roof to seek shelter. Not smooth.

I got the portal gun and some ranged weapon called "Celebration

I wasn't smart enough to think about the celestial shell btw, that's a great idea. All those stat bonuses must be better than my sorceror emblem thingy that pulls mana stars. So the defense reduce debuff works on the moon lord? might be worth punching him a little just for that. How long does it last? I could probably equip the scourge of corruption once in a while.

And yes, I noticed the summoning item just after I defeated everything. Gonna make the next times easier. Good thing the Lunar Cultist drops 0 interesting items.
Title: Re: The latest Terraria update
Post by: SaiKar on July 16, 2015, 08:02:55 PM
I don't know if ichor works on him. I had it on from destroying the towers. It lasts like 10 minutes, so its totally a buff worth using when I buff up.

Grats on the win too.

Still have no idea how the hell to do Fishron. My "why not just fight him in the ocean" thing got answered by him REAL quick...
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 16, 2015, 08:08:54 PM
I hope that it counts as long as you are in the ocean biome and not in the actual ocean. That would explain all my defeats.

Defeated the moon lord again and made the solar armour, it's like the beetle armor but slightly better. Got the same drops otherwise, celebration and portal gun.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 17, 2015, 09:09:44 AM
Still no luck with expert moon lord, he is just so much stronger and has so much more life than the normal one.

But I used my martian platings to build a space ship.
(http://i60.tinypic.com/ajkpjp.png)

And then I finished
(http://i61.tinypic.com/r6ws8w.png)
Title: Re: The latest Terraria update
Post by: SaiKar on July 19, 2015, 03:36:48 AM
Pretty swag yo.

I'm down to three achivements: the blasted 200 fish quest, the Terrarian Moon Lord drop, and the 9 minions thing. I can probably get them all but the challenge will be staying interested in Terraria long enough to grind that ****.
Title: Re: The latest Terraria update
Post by: drenrin2120 on July 19, 2015, 06:42:19 AM
Damn, purp, you don't mess around.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 19, 2015, 07:33:47 AM
Thanks, the only NPC I couldn't get to move in was the Truffle, it's kinda picky like that.

You have trouble with the 9 minion? I got the pygmy staff, bought the tiki set, bought a hercules beetle and a pygmy necklace. Then I used Ectoplasm, pumpkins and hallowed bars to create a pumpkin moon and got a necromatic scroll. I mixed the scroll with the beetle and happened to find yet another scroll. So Full tiki armor, Pygmy necklace, Scarab scroll, necro scroll and then the bewitching table.

But who am I to say? I still haven't completed 50 fishing quests, never succeeded in getting past the 14th wave of the frost and pumpkin moons. I haven't tried the three mecha bosses at once and I still haven't been able to defeat Fishron, starting to give up on beating him and moon lord on expert.
Title: Re: The latest Terraria update
Post by: SaiKar on July 19, 2015, 10:07:28 AM
All that runaround is why I don't have the 9 minion. I'll do it, it'll just be a grind for no gain other than the achivement.

Mecha mayham was stupid easy with Moon Lord-capable gear. Fishron and the Pumpkin/Frost Moon invasions less stupid easy, but still manageable. At least on normal. Not sure how nasty buffed they got on expert. Fishron didn't understand at ALL other than "don't fly into the tornadoes" but he went down pretty quick to the Stardust and my 278 damage Daybreak. No idea how the hell people beat him without UFO car keys and super weapons and armor.
Title: Re: The latest Terraria update
Post by: zuhane on July 20, 2015, 05:05:43 PM
Prpl, that is epic. So epic.

I've started again and I'm around silver level at the moment. Lots to do!
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 20, 2015, 07:43:07 PM
Next space ship is going to be bigger, and better. And more spacious. It got kinda crowded in there. I also need to find a way to give the truffle some place to live. Stupid mushroom man and picky taste. The Angler and pirate captain is fine with living in a stupid desert but no, truffle have to live in a mushroom biome.

I finished the frost and pumpkin moon events eventually, got about 8000 points in the pumpkin moon event in the end, 23 pumpking trophies and 49 mourning wood trophies. I had to take to sell rounds to get rid of all the loot. In the frost moon I managed to get to 16 -17 or something. That one is a bit harder. Ice queen is not so keen on being kited like the king is. This was normal though, not expert.
So the only achievements I have left are the fishing ones.
(http://i57.tinypic.com/2ldddhi.jpg)

Oh, they patched the game just now. Stardust dragon is not as great, moon lord got harder.


Title: Re: The latest Terraria update
Post by: SaiKar on July 21, 2015, 12:01:30 AM
Yeah. I tried the Moon Lord again and not much has changed as they mainly fixed an exploit that let you get damaged by a slime and stay invincible and avoid Moon Lord attacks.

I'm down to 200 fishing and the Terrarian. I've killed Moonster like 10 times now and still only seen 3 of his drops. Frickin yoyos. SOMEONE had a weird fetish this update...
Title: Re: The latest Terraria update
Post by: drenrin2120 on July 21, 2015, 01:04:34 AM
Sooooo... Does anyone want to play multiplayer terraria?
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 21, 2015, 06:38:12 AM
Um... Who locked the thread?

Also, I got both summon magic from Moon lord, his mask twice and his trophy once, then celebration 3 times and the star wrath and terrarian. So I guess I'm missing the magic and the Meowmeow. Also, why does he always drop a portal gun? I don't mind the extra 10 gold but still.

No I realized that what made him harder was because my heart and star statues weren't spawning any hearts/ mana stars. I left too many from the pillars laying around so the statues didn't want to produce any. That explained my increased drop of health and my inability to spam Nebula arcanum like mad. That thing is a godsent against the core. Just gotta have a wall to bounce it on.

Speaking of the yoyos, apparently Red, the main creator person is a big yoyo fan. That's why you even get one with his vanity set.

I would play with you Dren, but in the past those time zones has really messed up my ability to keep up with you guys.
Title: Re: The latest Terraria update
Post by: SaiKar on July 21, 2015, 11:47:00 PM
I got the sick throw, yo. 87 out of 88 achivements, 101 fishing quests out of 200. SIGH. That is such a meaninglessly pointless grind that cannot really be accelerated in any way. But I want a perfect game, dammit.

Meowmere is cool. :3 :3 :3
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 22, 2015, 07:12:13 AM
Just reached 50 quests myself... Long way to go. All the waiting has led me to do a lot of standing around in a place letting my stardust dragon kill everything. I got 2 paladin shields from the dungeon after 22 kills though. So that's something. There's just so many banners to get from that place and too many different monsters spawning.

It feels like Expert increased some drop rates a bit too much. Especially the pieces for the ankh charm. I donno how many armor polish and nazars I managed to get from that dungeon run either. I also have like 4 Blessed apples and 3 jungle keys.

I dig the starwrath but I don't have the Meawmere yet. Feels like the melee weapons are a bit too good though. With all them beams and stuff.
Title: Re: The latest Terraria update
Post by: SaiKar on July 22, 2015, 08:23:14 PM
Melee weapons are still only really good at single targets. Ranged are the same way, just from further. You don't get into serious mass destruction until you start mucking with summoning and magic. Last prism is fun but drains mana so quick. I might make a mage set anyway just to see it shine.
Title: Re: The latest Terraria update
Post by: SaiKar on July 23, 2015, 03:42:43 AM
So I found out there's a decent way to power level the fishing achivements. The fish the angler requests is based on the world, not the character, and resets at the world's new 4:30 AM. But the one-per-day limit is based on the character, not the world. So, instead of waiting an entire day on one character for the next 4:30 to come, if you have multiple characters, you can log them on and off and cycle between them to do the same quest in the same world multiple times before the day ends. You're really only limited to how many characters you can equip with fishing rods, bait, and weapons/armor to withstand the enemies in the area you need to fish in. Even a crappy corrupt/crimson rod is good enough for fishing up quest fish, bait tends to take care of itself once you start completing quests and opening crates. Fighting enemies is a challenge, but basically any character with some hardmode gear should be able to fight off the worst of it. I got about 30 fishing quests done in a couple hours doing this, plus a lot of gold, ores, and various vanity drops. Not too bad.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 23, 2015, 10:09:51 AM
Even better actually. Apparently you can fish up the quest fish as long as it isn't in your inventory.
So if you have one character with all the fishing gear and fish up dirtfish, stash it in a chest behind you, and repeat 5 times. You can then turn it in with that character, log in with a new one, open the chest, grab the fish and turn it in. That way your only limit is how many characters you want to create and how long you can stand being in the same place.

Just a note, the game apparently checks quest completion by character name. So 2 characters called Fred cannot turn in quests in the same world.
I managed to get all the parts for the fish finder, so I made the PDA and eventually the cellphone, I also noticed that you can torn off the displays by having the menu open and clicking the small icons.

I compiled a list of the different possible biomes you need to visit.

Terraria Fisherman quest

Quest fish locations:
Mushroom 1
Honey 1
Ocean 2
Sky 2
Crimson 2
Corruption 3
Jungle 4
Hallow surface 2
Hallow underground 1
Snow surface 2
Snow underground 2
Forest 9
Cavern 8

Most sky fishes can be caught in normal surface, and all underground fishes can be caught on surface or deeper down in the cavern.
Title: Re: The latest Terraria update
Post by: SaiKar on July 23, 2015, 08:13:19 PM
Yeah. Through a combination of luck, planning, and that endless water bucket I got from a quest, I managed to create most biomes relatively close to my spawn point. Underground hallow and crimson are the most dangerous, but that trick about the safe is useful.

I'm gunna power through to 200 and have me a perfect game.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 26, 2015, 07:11:50 PM
I finished my 200th fishing quest but I still haven't recieved all possible rewards from it yet. There's the goldfish trophy and the dawfish trophy that I miss.

Besides that there are still some boss trophies missing, a lot of monster banners. Some accessories and weapons, mostly moon lord, fishron and really really low chance drop like the bananarang.

Also I haven't defeated fishron or the moon lord on expert. It's nearly impossible to defeat mr lord. And Fishrons final stage (finally made it that far) is a ridiculous.

There's also some paintings I miss, mostly from the underground cabins, and the new ones from the traveling merchant.
Title: Re: The latest Terraria update
Post by: SaiKar on July 28, 2015, 07:53:18 PM
Being a pure compleitionist is too tedius so I'm not going to bother. Got my 100% achievements as well. Good enough.

MP server just beat the mechanicals. I wasn't sure we were going to make it. In a way, it was harder for me than for you because I had to fight bosses that had HP scaled for 2-4 people when *scoff scoff* only I was really pulling my weight. But once I dragged everyone up to my level it got a lot more reasonable.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 29, 2015, 06:50:40 AM
Me and a friend got started in a multiplayer world as well, but we were too lucky to be honest. The first crimson mimic we stumbled upon in hardmode dropped the Fetid baghdas, that weapon is sick. The second we killled dropped life steal and the third dropped the flesh knuckles. Some hour more and we found a crimson key (not that we could open it yet though.)

Problem was just that he did pretty much everything. I didn't find anything fancy and the magic from the hallowed mimics isn't exactly good. Neither is the lie drain.
Title: Re: The latest Terraria update
Post by: SaiKar on July 29, 2015, 08:47:19 PM
I think the thing that makes the expert MP server I'm on so fun is the fact that I'm the only one that played the game seriously before now, and even my strategies and plans have been meandering and occasionally abitrary. Having a half dozen interested but inexperienced players really adds to the spontaneity and brings back the thrill of discovery since they come up with things I would have never tried. Its preventing it from being a complete grind.
Title: Re: The latest Terraria update
Post by: Prpl_Mage on July 30, 2015, 06:51:48 AM
I agree that it does fresh things up. But at the same time it feels like I'm ordering them around from time to time. Instead of them checking things out or setting out somewhere it's more like "Hey, we killed this boss, where should we go now?". And then I feel stupid when we found 4 Jungle keys after I explained the biome keys and how difficult they are to find.

I spend a lot of time building farms of different kinds. It started with some rows of flowers, then I realized that those wormhole potions ran out fast so I made a fishing pond under our base where I started fishing. Then I made a glowing mushroom/truffle worm farm, in hardmode I had a life fruit and plantera farm done and later chlorophyte. For me that's like the most obvious way to do it. But they really got a kick out of going to the jungle and hunt down chlorophyte and life fruits.