Charas-Project

Game Creation => Completed Games and Demos => Topic started by: Sated on October 28, 2015, 03:01:20 PM

Title: Sore Losers
Post by: Sated on October 28, 2015, 03:01:20 PM
(http://rpgmaker.net/media/content/games/1210/screenshots/Ferusian%20Complex%20Doors.PNG) (http://rpgmaker.net/media/content/games/1210/screenshots/Title%20Screen.PNG) (http://rpgmaker.net/media/content/games/1210/screenshots/Northern%20Slums.PNG)
(http://rpgmaker.net/media/content/games/1210/screenshots/Ferusian%20Complex%20Poisons.PNG) (http://rpgmaker.net/media/content/games/1210/screenshots/Party%20Selection.PNG) (http://rpgmaker.net/media/content/games/1210/screenshots/Lift%20Cutscene.PNG)

RMN "FEATURED GAME", MARCH 2010!
NOMINATED FOR RRR "FEATURED GAME", MAY 2009!
NOMINATED FOR "MOST PROMISING DEMO", 2008 MISAOS!


...::: What People Are Saying :::...

"It takes a twelve step program, hypnosis, a sex change, and the whole damn Star Wars series to break you away." - Tyrannos

"A solid romp through the desolate streets of a sci-fi dystopia." - Silviera

"Overall, a very solid cyberpunk game that makes excellent use of its setting and atmosphere." - Solitayre

...::: Storyline and Setting :::...

Ferusia, a totalitarian state led by a Government whose people are genuinely happy with their leaders. With a Government focused on promoting scientific research and the proliferation of human knowledge, whilst at the same time eradicating the distractions of religion and bureaucracy, Ferusia has become the most technologically advanced country in the world. It's also a country where crime is perpetually minuscule, partly due to the nation's powerful military-led police force and partly due to the populace being placated by exceptional technological, educational and entertainment advances.

However, despite the vast majority of people being happy with Ferusian life, and despite the power of the Ferusian military, there are still a minority who are unhappy with the current state of affairs. A group of terrorist rebels known as the Free Radicals vie for power in Ferusia. These rebels believe that a democratic state is the only way a country should be run; want more control over who leads the Government; want the Government to be more transparent regarding rumours of genetic experiments performed within the military; and want an end to "Central Ferusia", a high-security slum district where Ferusia's criminals are sent to fend for themselves, irrespective of the severity of their crime.

In the middle of it all are Markus and David, two criminals who have come to accept this punishment and made a living for themselves in "Central Ferusia" working for a mercenary leader named Jade. Under Jade's orders they carry out various jobs for those with the ability to pay and they're about to set out on their latest. One that will drag them into a rebel conflict they don't understand and don't care to be a part of...

...::: Gameplay, Features and Comments :::...

After five years of trying to finish projects using broadly similar concepts to this one, I've finally managed to finish one of them! I'm pretty amazed with myself because I didn't think this would ever happen, but I also know that my past errors largely centred around attempting to make my stories more "epic" than they needed to be, leading to me abandoning promising projects left, right and centre. Because of this, coming up with an "epic" central storyline is an element I tried to downplay in this project, although I'll admit that I'm still happy with how the storyline comes together given my limited writing talent!

What Sore Losers instead focuses on is providing challenging gameplay mechanics within a deeply immersive environment. The game includes formidable enemies that put item preservation at the top of your priority list; a multitude of different minigame sequences such as the widely lauded lockpicking system; a synthesis system that allows you to create and upgrade new weapons using objects found lying around the slums; dozens of optional missions that flesh out the slums you find yourself in; and a deeply immersive, dystopian setting featuring more quotable NPCs than you can shake a stick at!

...::: Reviews, Images and Downloads :::...

Read Reviews Here: http://rpgmaker.net/games/1210/reviews/
View The Image Gallery Here: http://rpgmaker.net/games/1210/images/
Download The Game Here: http://rpgmaker.net/games/1210/downloads/
Title: Re: Sore Losers
Post by: Fisherson on October 28, 2015, 04:15:27 PM
Oh! I remember this little cyber punk dystopian future thing! Twas a pretty well put together game. Nice to see you got so many awards for it. ^_^ I may have to re-download it and play it again. I never did get too far....but then again after i discovered RMN.net I DL'd waaaaay too many games to beat so that may be it. XD
Title: Re: Sore Losers
Post by: Sated on October 28, 2015, 06:34:46 PM
If I was being honest, I'd say that it shows it's age. I recently bought the official English RM2K and so I gave it a whirl for nostalgia's sake and I realised that a lot of the dialogue is pretty OTT, but the gameplay is still decent so I wasn't overly disappointed in myself. There are obviously a bunch of things I would do different if I made the game now (who can't say that about their old projects?), but it has decent-ish reviews so I can't complain too much!
Title: Re: Sore Losers
Post by: Moosetroop11 on October 29, 2015, 09:39:40 PM
Looks kinda cool. I might download it at some point.
Title: Re: Sore Losers
Post by: Infectionfiles on December 13, 2015, 04:21:17 AM
I would say it would be awesome to see a remake of  Sore Losers if you were ever inclined too but I imagine you'll be putting more time and effort to Riot Grrrl?

I've played both and loved Sore Losers, a very inspirational rpgmaker game for post-apocalyptic dystopian themes.
Riot Grrrl is a trip and I only have played the demo version but that's a game you sit down with a baggy of weed handy once it's completed.
Title: Re: Sore Losers
Post by: Sated on December 15, 2015, 12:22:51 PM
I occasionally consider re-making Sore Losers, not only because some of the dialogue is a bit OTT and needs toning down, and not only because I'd like to make the plot slightly more coherent than it is, but especially wrt. the graphics and music simply so that I can say it isn't reliant on rips (probably using the same style that Riot Grrrl uses). Unfortunately, I doubt I'd have the patience or passion or, frankly, the discipline to pull it off. I'd end up getting bogged down in fixing things that don't really need to be fixed.

I've actually not worked on anything RM* related since Fallout 4 came out but I'll have more free-time over the holidays and in the new year so I hope to get back into finishing up Riot Grrrl then. There's a lot that's changed since the demo (the minigames have been made a lot better, and the graphics/animations aren't placeholders any more) so I'm really happy with the progress that I've made since coming back to RM* this year :)
Title: Re: Sore Losers
Post by: Infectionfiles on December 15, 2015, 11:46:10 PM
I totally get the Fallout 4 thing.

Like god damn.

Well, make haste, good sir!
Title: Re: Sore Losers
Post by: Fisherson on December 16, 2015, 03:40:51 AM
I occasionally consider re-making Sore Losers, not only because some of the dialogue is a bit OTT and needs toning down, and not only because I'd like to make the plot slightly more coherent than it is, but especially wrt. the graphics and music simply so that I can say it isn't reliant on rips (probably using the same style that Riot Grrrl uses). Unfortunately, I doubt I'd have the patience or passion or, frankly, the discipline to pull it off. I'd end up getting bogged down in fixing things that don't really need to be fixed.

I've actually not worked on anything RM* related since Fallout 4 came out but I'll have more free-time over the holidays and in the new year so I hope to get back into finishing up Riot Grrrl then. There's a lot that's changed since the demo (the minigames have been made a lot better, and the graphics/animations aren't placeholders any more) so I'm really happy with the progress that I've made since coming back to RM* this year :)

Heh heh. I feel this way about Misadventures sometimes. When I made it I had no clue what I was doing and while it is playable there's bits I'd love to shave off or sand but as you pointed out once you modify one thing you start buffing the whole project and it turns into a time suck. Look I never made it past the first part in the original game but honestly I was pretty impressed. Second best made Cyberpunk on RPG maker I've seen and the only reason it wasn't the best was A: Ascendance is the best 2003 Cyberpunk. Peroid. Nobody can outdo that sucker! o.O (Look on RMK.net and play it if you don't know what I'm talking about) but that's not to say you shouldn't go back in and replace the rips if you really want it to 100% yours. I mean replacing ripped sets isn't too hard. Just limit yourself to that and no more if you don't want to go crazy.
Title: Re: Sore Losers
Post by: Sated on December 16, 2015, 10:53:18 AM
Thanks for the praise! I know it isn't an amazing game, especially not now because it's aged badly compared to current RPGMaker titles, but it's always good to know that people enjoyed it.
Title: Re: Sore Losers
Post by: Momeka on December 17, 2015, 06:30:57 PM
Hey I think I made that title screen waaaaaaaay back.

The game looks nice, I need to take a weekend and play through some rpg maker games that looks cool. Been way too long since I did that. This game would defiantly be on the list.
Title: Re: Sore Losers
Post by: Zoltar on December 18, 2015, 08:05:38 AM
This sounds tubular! Totally gonna try our this Wicked looking curl.  :happy: 
Title: Re: Sore Losers
Post by: Sated on December 18, 2015, 05:53:13 PM
Thanks guys! Just keep in mind that this has aged a bit since it first came out, but I do think the core gameplay and minigames are still pretty decent (bar the hacking minigame, that I'm now resigned at admit ain't that great xD)