Charas-Project

Game Creation => Requests => Topic started by: Scorpio on May 28, 2018, 12:36:55 AM

Title: Chipset Help - Finding original game
Post by: Scorpio on May 28, 2018, 12:36:55 AM
(https://web.archive.org/web/20020828053450im_/http://phylomortis.com:80/resource/chip/caveG.png)

(https://web.archive.org/web/20020828052406im_/http://phylomortis.com:80/resource/chip/caveF.png)

The two tilesets above are two (well, possibly one, since they appear to be from the same area in the same game) that I am interested in using for my game. Problem is, I want to know which game these sets originated from (perhaps to get more tilesets), and I have absolutely no clue what that game could be. All I know is that:

-These are from a commercially-sold game (as Phylomortis, where I got these from, credits original creations, and these are not on that list)
-The game they came from was released before 2000-2002 (the earliest date I can find them on is in 2002, but gonna say 2000 to be on the safe side)

It looks like it could be a late SNES, 2D PS1/Saturn, or early GBA game from the looks of things.

If anybody recognizes this tileset, please let me know so I can finally put this to rest. I am very much willing/expecting to feel like an idiot it such is the case.

Admins/mods, feel free to move this to the right area if this isn't it.

EDIT: Please ignore the obviously RTP bits. I'm mostly looking for the source of the blue cave tiles.
Title: Re: Chipset Help - Finding original game
Post by: Donut on May 28, 2018, 03:07:46 AM
Some of it look like the SNES remakes of Dragon Quest 1-2-3 (the purple swamp, king's throne) mixed with some RTPs, and maybe some FF (4?) for some worldmap items (towers especially). I'm not 100% sure.
Title: Re: Chipset Help - Finding original game
Post by: Scorpio on May 28, 2018, 07:41:41 PM
EDIT: Please ignore the obviously RTP bits. I'm mostly looking for the source of the blue cave tiles.

^
Though I did check out the DQ3 remake; the cave tiles do look similar to that game's area (which in turn look similar to RM2k3's RTP, incidentally), but I didn't see a match.
Title: Re: Chipset Help - Finding original game
Post by: Fisherson on May 30, 2018, 12:28:13 AM
Phylomortis?! That was an old project here by Angel Walter back when they were young I think... As for their first origin I want to say Treaure of the Rudras because of the smoothness and yet the obvious SNES era of them...Couls also be Live a Live. They had loads of terrain that was incredibly detailed. Take the space station chip we all over used in Juno's Odyssey.XD
Title: Re: Chipset Help - Finding original game
Post by: Scorpio on June 03, 2018, 12:31:09 AM
I finally found the source.

Nedia Cave - Ys V
(http://vgmaps.com/Atlas/SuperNES/YsV-UshinawaretaSabakoMiyakoKefin(J)-NeidaCave.png)

Now I can move on with my lifeproject. May have some tileset compiling to do first though.

I do want to thank everyone who responded. I may check out some of the other games mentioned.

Also, Rudra's maps, while themselves pretty good, are of a notably different style. Bob the Taco (who is/was apparently a prolific tileset maker in the old days) has some examples on his (archived) site (which, incidentally, provided the answer to a previous Great Tileset Search). Live-a-Live, while having remarkably similar cave tiles (especially for the Medieval chapter), wasn't a 100% fit.

Bob the Taco's site (archived):
https://web.archive.org/web/20091026133443/http://www.geocities.com/mcmackin1212/mcmackin1212.html?1062012517421 (http://)
Title: Re: Chipset Help - Finding original game
Post by: Fisherson on June 06, 2018, 03:27:01 PM
Oh Ys. I don't think I've ripped or played them. Fascinating how the map cuttaaways line up like that so smooth! Yes Bob the Taco was a greatchip maker in he olden times though some of his sets are incomplete nowadays. I think I used some of his work for my star ship opening map in an attempt to revive Warp's lovechild: Dentverse Origins. Hey if you're this good at tracking down old tiles you might be helpful when I make my sequel since I'm always recycling tile sets too much and Juno's Iliad will have a ton more explorable maps with a need for unique maps.

Can't promise you money but life eternally in a chain game is pretty sweet no? plus if it doesn't kill me this time I'll make a real credits instead of that weird hyperspace snowflake I did in the first game with all the chapter authors standing around.