Charas-Project

Game Creation => Completed Games and Demos => Topic started by: Momeka on June 11, 2018, 05:46:12 AM

Title: Kuest
Post by: Momeka on June 11, 2018, 05:46:12 AM
So there was this event thing on rpgmaker.net to make a dumb game in 11 hours. So decided to give it a try, ended up spending 10 hours and 43 minutes on it and had to cut some stuff that I had planned, but the end result is: Kuest

(https://i.imgur.com/htKZqzP.gif) (https://i.imgur.com/mLNSJ6Q.gif)

It's a dungeon crawler where you have to save some priests from a dragon. Collect loot and decide what you should carry with you and leave behind as you only have two slots. At the moment the game is pretty unbalanced, didn't really have time to playtest that much. The end boss is way too easy and the game is probably unbeatable if you go with an intelligence based build.

Thinking of putting in some extra hours and make an updated version that's a bit more balanced and add some stuff I had to cut. But until then, feedback would be appreciated.

[Download] (http://www.momeka.com/Games/Kuest.zip)
Title: Re: Kuest
Post by: Prpl_Mage on June 11, 2018, 02:45:32 PM
Can't try it atm but love the style, also a neat idea with the weapons. Although it probably wouldv'e worked better in a more actiony setting.
Title: Re: Kuest
Post by: codeamur on June 11, 2018, 08:11:49 PM
Definitely following this thread.  Once I am done with MoSV, I am so giving this a shot.  It looks really fun.
Title: Re: Kuest
Post by: Moosetroop11 on June 12, 2018, 07:04:57 PM
Looks fantastic for the time spent!

What do you code in? Suddenly had an idea... If you made the framework for a randomised dungeon crawler like this, we could all take the code and add randomised content and make something that was very cool and different every time...
Title: Re: Kuest
Post by: Fisherson on June 12, 2018, 08:44:25 PM
Dude that looks retro and tight! I'm gonna give it a go!
Title: Re: Kuest
Post by: Zoltar on June 12, 2018, 10:32:32 PM
This is mondo coolio! How can you go into a game challenge to make a square game and come out with this gnarly schweet looking thing?
Title: Re: Kuest
Post by: Momeka on June 13, 2018, 01:43:42 AM
Definitely following this thread.  Once I am done with MoSV, I am so giving this a shot.  It looks really fun.

Cool, let me know what you think.


Looks fantastic for the time spent!

What do you code in? Suddenly had an idea... If you made the framework for a randomised dungeon crawler like this, we could all take the code and add randomised content and make something that was very cool and different every time...

Thanks! It's just rpg maker 2003. I like that idea, but I would probably have to redo the game in something else to make it more feasible.

This is mondo coolio! How can you go into a game challenge to make a square game and come out with this gnarly schweet looking thing?

Thanks. Dunno, you sit down, make game. Sitting down is optional though, you can stand as well.
Title: Re: Kuest
Post by: Donut on June 13, 2018, 06:25:47 AM
Looking great!
I loved all of your games so far, I'm sure this one won't be an exception. Downloading and playing tonight :D
Title: Re: Kuest
Post by: codeamur on June 15, 2018, 09:42:47 PM
i just wOkay, so as promised, I would try this game.  I just want you to know, it reminds me of the old days of computer games.  Meaning...  I LOVED IT!!!  If you decide to come up with a sequel, let me know because I am so in.  I love these retro style games.  The graphics, the sfx, everything.  They are not super complicated like my arch nemesis the toaster, and yet not simple to play.  This is the kind of stuff I knew as a child, and seeing them again brings me... feelings of some kind.  You have paws up from me.
Title: Re: Kuest
Post by: Donut on June 18, 2018, 04:21:17 AM
The end boss is way too easy and the game is probably unbeatable if you go with an intelligence based build.

It is not. Ok I didn't go FULL intelligence because you said it'd be unbeatable, but my intelligence was the highest and it was ok.
I should try a full intelligence one next.
Great game otherwise. It's pretty well balanced for a game made in such a short amount of time, I've seen much worse.
I should start doing game jams, maybe I'll actually finish a second game for good then  ;D
Title: Re: Kuest
Post by: Momeka on June 21, 2018, 03:10:48 PM
Thanks for the feedback, guys.

I should start doing game jams, maybe I'll actually finish a second game for good then  ;D

Jams are great (except when it's really stressful)! Good for testing quick throwaway ideas and see what sticks.


I'm working on an updated version. It won't really be a sequel but it will have some fixes and additional content. Been working a bit on the title screen today:
(https://i.imgur.com/RPCXzKH.gif)
Title: Re: Kuest
Post by: Prpl_Mage on June 24, 2018, 04:34:59 PM
I love the title screen thingy, but it looks a bit too fancy for the style of the game.
Maybe you plan to update the graphics in the new version though so don't mind me.
Title: Re: Kuest
Post by: Momeka on June 27, 2018, 10:14:47 AM
Yeah, I'm changing up the game a lot. Remaking the graphics style to one I like working with more, changing some systems and adding some new.

Still very wip, but it will look something like this:

(https://i.imgur.com/1xkPw8Y.png)
Title: Re: Kuest
Post by: codeamur on June 27, 2018, 05:48:59 PM
Whoa!  There is a lot of improvement here.  When it is done, I will play this new version once you send the link.
Title: Re: Kuest
Post by: Donut on June 28, 2018, 04:00:05 AM
Nice looking for sure!
You always make awesome HUDS, graphics and systems :D
Title: Re: Kuest
Post by: Momeka on July 01, 2018, 03:21:33 PM
Thanks and will do.

Here's the knight, he got a squire companion.

(https://i.imgur.com/jaeXmSe.gif)
Title: Re: Kuest
Post by: Donut on July 02, 2018, 02:30:36 AM
Lush :3
Title: Re: Kuest
Post by: Prpl_Mage on July 02, 2018, 08:42:47 AM
This is like an entirely different game.
Title: Re: Kuest
Post by: codeamur on July 02, 2018, 09:57:33 AM
This is exciting.
Title: Re: Kuest
Post by: Momeka on July 02, 2018, 11:50:40 AM
Thanks, just don't have too high expectations >>

This is like an entirely different game.

The core is still there, collect items and fight monsters. Just spicing it up a bit. Adding classes that have some perks and set stats and over the course of the three levels I want to hint at some sort of backstory for them. Just haven't figured it all out yet.
Title: Re: Kuest
Post by: codeamur on July 04, 2018, 11:31:50 AM
You will get there.  I believeth in you.
Title: Re: Kuest
Post by: Momeka on July 08, 2018, 04:20:07 PM
(https://i.imgur.com/bgZVKAt.gif)

Working on the battle system
Title: Re: Kuest
Post by: codeamur on July 09, 2018, 04:02:42 AM
That is looking really good.
Title: Re: Kuest
Post by: Fisherson on July 15, 2018, 12:49:35 AM
Just competed the first vsrsion. Magic Maul FTW ^_^ It was fun learning to do a balanced canpaign then yrikg a challenge of trying to max each stat and see if I could go through. Your AI was simple but fun by the way.

Cool to see you're spicing it up and adding classes and stuff as I was thinking that was all it was lacking.
Title: Re: Kuest
Post by: Momeka on July 24, 2018, 03:37:37 PM
Here's some random progress gifs:

(https://i.imgur.com/dSmiKYO.gif)

(https://i.imgur.com/JljWHAi.gif)

(https://i.imgur.com/t8UfBnf.gif)
Title: Re: Kuest
Post by: Fisherson on July 24, 2018, 09:15:08 PM
Dang it's looking quite professional, Red! Very lovely design so far.
Title: Re: Kuest
Post by: Donut on July 25, 2018, 03:38:56 AM
Marry me! It's insane I love everything you do :D
Title: Re: Kuest
Post by: Prpl_Mage on August 02, 2018, 02:05:52 PM
Is the knight-caterpillar a thing or just an engine test?

Also I love how there is a smaller thumbnail of the interface during the timer.
Title: Re: Kuest
Post by: Momeka on August 03, 2018, 01:35:59 AM
Is the knight-caterpillar a thing or just an engine test?

Nah, just engine test. You won't have five knights with you. Some classes will have a follower with them, the knight will have a squire and the mage will have a familiar. And then you can hire a mercenary in cities that also follows you around. These types of followers will help you out in battle, jump in from time to time to either attack the enemy or heal you.
Besides that thinking of having escort quest where you need to lead people out of the dungeon and back to the city.

I'm also playing around with the idea of having some enemies that will attach themselves to your party and follow you around. Then in battles they will jump in and attack you.
Title: Re: Kuest
Post by: Momeka on August 10, 2018, 05:43:36 PM
Random dump of progress again.

Finished tileset for a crypt area + finished companions AI:
(https://i.imgur.com/nND3SKc.gif)

Working on a small map generator for a certain area of the game:
(https://i.imgur.com/emS0sxo.gif)
(Still really debug-y)
Title: Re: Kuest
Post by: Fisherson on August 12, 2018, 03:06:48 AM
I love how the ally just runs up and randomly spears the monster Lol So classic DQ1
Title: Re: Kuest
Post by: zuhane on August 12, 2018, 07:10:48 AM
Looks absolutely stunning! Did you do all the art in Aseprite?
Title: Re: Kuest
Post by: Moosetroop11 on August 12, 2018, 05:20:39 PM
Echoing what Fish said, that companion AI is already my favourite thing in the game : p
Title: Re: Kuest
Post by: Momeka on August 15, 2018, 02:08:19 PM
Thanks, guys.

Looks absolutely stunning! Did you do all the art in Aseprite?

Yeah, Asesprite all the way.

Here's the map generator with art:
(https://i.imgur.com/2jZNyWf.gif)
Title: Re: Kuest
Post by: Fisherson on August 16, 2018, 09:53:46 PM
Red, that water effect would have been gorgeous enough but tying it into a dungeon generator is just beyond beautiful.  The HID sits well on the screen too I think.
Title: Re: Kuest
Post by: Donut on August 17, 2018, 04:25:32 AM
Are you using the built-in generator of RM2k3?
I've never been able to obtain something nice with it, and I tried xD

Looks gorgeous as always though
Title: Re: Kuest
Post by: Momeka on August 21, 2018, 02:14:06 PM
Nah, it's not the built in one, it's so terrible. Tried it a couple of times but never gotten anything usable from it.

Built my own since I want to generate the maps in run time.
Title: Re: Kuest
Post by: Donut on August 21, 2018, 11:49:08 PM
It'd be nice to see how you built it, it might be useful for people who try random dungeons.

I've made one when Tower was still a thing, but it was far from perfect and the project died before I finished the generator.
Title: Re: Kuest
Post by: Momeka on August 28, 2018, 01:28:01 AM
Can send you the project if you want. But be warned the generator is kinda messy and hacked together.
Title: Re: Kuest
Post by: Donut on August 29, 2018, 02:45:25 AM
WOuld love to see it yes :)
Cheers!
Title: Re: Kuest
Post by: Prpl_Mage on September 23, 2018, 02:12:17 PM
Since I'm back with my computer again I've been meaning to try this. Are you far away from a release of the fancy version?
Title: Re: Kuest
Post by: Momeka on September 24, 2018, 01:23:14 AM
Nah, not close. Not sure I'm going to finish it actually don't have a good idea for the story and not too happy with the battle system. Maybe I'll redo it or maybe I'll move onto something else. Haven't decided yet.
Title: Re: Kuest
Post by: drenrin2120 on September 24, 2018, 07:11:51 AM
Kind of just echoing what everyone else has already said, but this is gorgeous. Kuest 1.5 looks a lot more like Kuest 2. Even if you don't finish it, I think that companion system tied with the battle system and dungeon crawling is a winning combination, I'm not so sure you really need to worry about a storyline with gameplay like that.
Title: Re: Kuest
Post by: Momeka on October 01, 2018, 02:31:46 PM
Yeah, kind of tempted to change it to be more like 1, just a puzzle rpg thing. It was the original plan but the more I worked on it the more it started to morph into something more akin of a standard rpg.