Charas-Project

Game Creation => RPG Maker => Topic started by: ANominalWill on July 29, 2018, 10:35:19 PM

Title: New RM2K3 project. Untitled.
Post by: ANominalWill on July 29, 2018, 10:35:19 PM
Alright, so... introductions. I'm Jason, and while I've been aware of Charas for some time now, I am new to the community and am here today to present to you all a project I've been working on.

Up until recent weeks, I've been taking a very modest approach to this project, with some elements dating back to four years ago. In recent weeks, I've made some progress in piecing these elements together, and I have completed my starting town, and my first sprite set. Every element of this game has been made solo and from scratch, so it has taken a long time to finish what I have so far. Keep in mind, this has been an on and off project, with bits and pieces being completed when I feel like it, so the full game is probably somewhere between 2-5% complete. Hopefully, presenting my progress so far will give me the drive I need to really work on it.

So the concept so far involves an island (Soli), on which a few small villages are settled. Surrounding these villages are thick woods, known by villagers as Baron's woods. Dwelling in these woods is the infamous Baron, a large beast of legendary status, but which few have actually seen, and those who have rarely live to tell their tale.

One village, on the eastern end of the island, is where our story's hero lives. In this village (Teardel), a group of game hunters and gatherers of precious plants, known as trudgers, sustain their village by facing the dangers of Baron's woods.

Aside from the beasts of the woods, another danger lurks in the form of purveyors. Purveyors (fully known as the "purveyors of discord") are demonic spirits, taking on many forms, and feeding on the life energy of plants and animals. A chance encounter with one such purveyor will escalate into our hero's main adventure.

(https://s15.postimg.cc/8oi2zf8sn/SS1.png) (https://postimg.cc/image/8oi2zf8sn/)

(https://s15.postimg.cc/l34uzrv5z/SS2.png) (https://postimg.cc/image/l34uzrv5z/)

(https://s15.postimg.cc/7m7wgwsk7/SS3.png) (https://postimg.cc/image/7m7wgwsk7/)

(https://s15.postimg.cc/xuj16akdj/SS4.png) (https://postimg.cc/image/xuj16akdj/)
Title: Re: New RM2K3 project. Untitled.
Post by: Moosetroop11 on August 06, 2018, 07:26:57 AM
Welcome! I like the idea of doing the game from scratch, graphics and all :) Are you also doing the music?
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on August 14, 2018, 02:12:53 PM
Yep, I'm using MidiMaker for the music. I have two pieces of music I've completed so far, and a third I'm working on. The songs usually come to me while I'm at work, and I just hum random tunes to keep my mind occupied.
Title: Re: New RM2K3 project. Untitled.
Post by: Momeka on August 15, 2018, 07:11:25 PM
Looks really good. Keep it up!
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on August 17, 2018, 01:15:49 AM
I've completed the first area of the game, including the starter town and first "dungeon". Now I'm working on "Baron's Woods".

(https://s15.postimg.cc/6an22d9qf/fs1.png) (https://postimg.cc/image/6an22d9qf/)

(https://s15.postimg.cc/x9qwx08wn/fs2.png) (https://postimg.cc/image/x9qwx08wn/)

Of course, the chipset needs work. The tree trunks for the walling portion of the trees are crude, and I'm going to change the layout a bit to look more natural and add more plants and fauna.

Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on August 17, 2018, 01:25:32 AM
And here's some screenshots for the first dungeon.

(https://s15.postimg.cc/glzeuvojb/ds1.png) (https://postimg.cc/image/glzeuvojb/)

(https://s15.postimg.cc/lkmx9ffhj/ds2.png) (https://postimg.cc/image/lkmx9ffhj/)

(https://s15.postimg.cc/9irjfatef/ds3.png) (https://postimg.cc/image/9irjfatef/)

(https://s15.postimg.cc/y0jn30vx3/bs1.png) (https://postimg.cc/image/y0jn30vx3/)

The boss fight represents placeholder names, a placeholder background, and a placeholder battle sprite.
Title: Re: New RM2K3 project. Untitled.
Post by: Donut on August 17, 2018, 09:28:54 AM
Looks nice, what are the features of the first dungeon?
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on August 17, 2018, 06:35:10 PM
The first dungeon, which acts as a sort of training exercise, features a series of dangers and puzzles which are all pretty simple for the average gamer. There are three treasure chests, some fodder enemies, and a boss.

Some features, including the torches, are animated.
Title: Re: New RM2K3 project. Untitled.
Post by: zuhane on August 20, 2018, 10:44:19 AM
This is all custom? I'm very impressed!
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on August 22, 2018, 03:42:02 PM
Indeed, everything you see is 100% custom from the ground up. There will be no RTP or sprite rips, including music and sound effects.

I'm also trying to avoid using 3rd party plugins. It's a long and tedious process, but I'm hoping it'll be worth it in the end.
Title: Re: New RM2K3 project. Untitled.
Post by: zuhane on August 23, 2018, 12:26:11 PM
I think the default/RTP sets do generally put people off RPG Maker games, and they're generally a harder sell in my experience, so having custom graphics
is bound to attract some attention!
Title: Re: New RM2K3 project. Untitled.
Post by: Momeka on August 28, 2018, 06:30:22 AM
Those spider enemies looks really cool!
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on September 11, 2018, 05:14:54 PM
A screenshot of a test area for my latest tileset. Still in very early progress, but my next area will be a snow/ice land.

(https://s33.postimg.cc/mtokuva4b/sls.png) (https://postimg.cc/image/mtokuva4b/)
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on September 12, 2018, 02:23:25 AM
And the real work begins.

(https://s33.postimg.cc/kv4lb2ruz/sls2.png) (https://postimg.cc/image/kv4lb2ruz/)

(https://s33.postimg.cc/rycgqpkfv/sls3.png) (https://postimg.cc/image/rycgqpkfv/)
Title: Re: New RM2K3 project. Untitled.
Post by: Donut on September 18, 2018, 08:53:51 AM
Looking good!
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on May 28, 2019, 12:44:08 AM
New sprite set, for the Teardel townspeople.

(https://i.ibb.co/QHmX9gY/Teardel-People.png)

I know I haven't posted anything on this in a while, but I have several more elements in progress that I'll be sharing soon.
Title: Re: New RM2K3 project. Untitled.
Post by: Prpl_Mage on May 28, 2019, 05:55:29 PM
Looks good, did you come up with a name for the game yet?
Title: Re: New RM2K3 project. Untitled.
Post by: Moosetroop11 on May 28, 2019, 09:53:45 PM
I like what I've seen. Have you considered cobbling what you've got so far into a demo? A bit of feedback does wonders for your morale and productivity on something like this.
Title: Re: New RM2K3 project. Untitled.
Post by: Fisherson on May 30, 2019, 06:09:10 PM
Very lovely little sets! Close to the same size as our chain game davoeites but clearly original design with that softness. I like it alot!
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on June 12, 2019, 12:08:48 AM
My first face set is nearly complete. (Playable characters)

(https://i.ibb.co/T2BZZf2/Faces-01xx.png)

I have nearly enough assets that a playable demo should arrive shortly.

There is no official title yet, but the project name is "Rosen Glade".
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on June 12, 2019, 12:38:05 AM
Here's the sprite set which goes to the face set above. It's not fully complete yet, and I'm not quite satisfied with it. I completed this one before the other, so I hadn't yet settled on the "soft" appeal. The positions are also a little off. Consider it a work in progress.

(https://i.ibb.co/Yy7B8Ft/mainc.png)
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on June 13, 2019, 12:59:23 AM
(https://i.ibb.co/Gt0sH7s/Faces-01.png)

Made a couple changes with the face set to make it more consistent.

I'm gonna start getting everything put together for a demo which I should be able to finish by this weekend. Stay tuned!
Title: Re: New RM2K3 project. Untitled.
Post by: Fisherson on June 13, 2019, 02:51:39 AM
Just adorable but I do hope you have skills with picture placement or plan to use drawn in cut scenes as that size is going to limit your own map expressions. We made do in the Chain Game and got a few good re-usable map poses but more oft than naught we had to use pictures to do really interesting things with characters. Extended Charasets are good too if you know how to splice them. Either way good luck!
Title: Re: New RM2K3 project. Untitled.
Post by: Prpl_Mage on June 13, 2019, 10:30:33 AM
(https://i.ibb.co/Gt0sH7s/Faces-01.png)

Made a couple changes with the face set to make it more consistent.

Hmm, I kinda preferred the old girl's face.
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on June 13, 2019, 03:00:49 PM
Here's the latest status on my face set:

(https://i.ibb.co/FYQhckX/Faces-01x.png)

I made some tweaks here and there, and I just have four more to go before this set is done.
Title: Re: New RM2K3 project. Untitled.
Post by: Fisherson on June 16, 2019, 11:33:11 PM
Your faceset style reminds me of the GBA remakes of the Final Fantasy classics. I like 'em! Keep it up!
Title: Re: New RM2K3 project. Untitled.
Post by: Zoltar on June 20, 2019, 08:24:37 PM
Your facesets are mondo original but you should consider using a bust message core. It's gnarly to code but would let you use more text and still show off these epic little dudes. Akaw!
Title: Re: New RM2K3 project. Untitled.
Post by: ANominalWill on July 12, 2019, 06:57:36 PM
Zoltar, thanks for the suggestion. I've considered doing something to that effect, but it might be a little out of my ability, at least in the interest of maintaining a clean and professional look.

The face sets themselves were drawn with broad strokes in MSPaint (Windows 9x era) using a mouse, then downsized and sampled in Irfanview. It was a surprisingly difficult task on its own.

My progress has slowed down some because I recently changed to a Linux environment, but I'll have more updates in the near future.