Charas-Project

Community Projects => Chain Games => Topic started by: Fisherson on January 26, 2019, 11:06:47 PM

Title: Chain Game Survey
Post by: Fisherson on January 26, 2019, 11:06:47 PM
Whelp folks as I'm stuck just playing Chain Games and Divinity to keep my mind off my latest terrible break up I suddenly realize its been a bit since we did one! So why don't we discuss, just discuss no need to start one yet unless we are all in agreement, what the next one should be. Personally, I was going to try and suggest we do one on another engine but since Steam locked me away from my other engines...Let's just assume it'll be on RM 2003 as always:

Thinking this go around we should either go back to fantasy (though not-European or JRPG styled Europe) or finally re-try a Steampunk. Maybe a gendef neutral or an option to choose between three lines? Dunno just throwing it out there.

As for when...Well, when works best? I'm totally open to anytime long as it's not Winter. Honestly, if I ever do finally make even "Merry Fishmas" or another Christmas Chain I'll start in summer and make the deadline July or something lol We have rotten luck with winter. Also only want to work on fun stuff that's not too epic even though I still have full plans to make milestone projects like a chain game sequel or stuff. Just wanna try something that is visual, musically and game mechanic pretty but wraps up nicely. Like Spring Valley. **Pleased Sigh**

So let's hear some suggestions! Remember this is all for fun and games so no idea is bad. ^_-

Oh and incase it wasn't clear I would be starting the first chapter unless anybody objects so don't worry about the awkwardness of being first torchbearer.
Title: Re: Chain Game Survey
Post by: Prpl_Mage on January 27, 2019, 11:37:00 PM
Well it's 2019 so it makes sense to start thinking about it. We've been doing them every two years or so lately. I do think we should keep to the style of Spring Valley if possible, unless Momeka has something new cooking.

I have a list of ideas, but I also realize that most of them won't appeal to the rest of you for being too restrictive perhaps. I had a plan to finish a custom battle system but put that on hold for painting miniatures. It was planned to have battle transitions but instead of rpg battles you would fight enemies topdown like old school zelda in a (semi) random generated arena. The idea was to allow battles like that while not limiting space for puzzles and the like, also making it easier to code enemies. However, it's little more than an idea at this stage.

As for themes:
Post apocalypse
Super Heroes
Really grim and gritty sci fi
Really dark and gothic fantasy
More happy and colours than a nintendo game
Escape room
Murder mystery
Point and click adventure game
Western
Crime/mafia

don't worry about the awkwardness of being first torchbearer.
Also not sure if that was a reference to my contest game, if it was - cool. Otherwise, boo
Title: Re: Chain Game Survey
Post by: Momeka on January 28, 2019, 12:38:16 PM
I'm always down for more chain games.

I do think we should keep to the style of Spring Valley if possible, unless Momeka has something new cooking.

Yeah, I can do more art, just as long as we settle on a theme and I get a week or two to grind some resources out. Maybe some help with making npc sprites would be nice too.

As for themes I do like the stuff we talked about in some other thread (I don't remember which) about mixing things up. There was some idea about a hub area and then each person designed the zones from that. Which I think could be fun but to make it work we would probably have to do away with leveling up heroes so you can visit each zone in any order.
Another was the idea of doing one based on world building, where one person makes a short game (the size of a chain game chapter) then the next person plays the games and make their own set in the same world. Maybe character crosses path or an npc from another game is the hero in this one etc. In the end we'll do a game selection screen and we'll have this library of games building on and showcasing various aspect of the same world. Should probably limit it somehow, like each game have to take place in the same city to make it more interesting and encourage crossovers.

Another idea I had for a chain game I never got around doing anything with is kinda in the same line as the world building one. But the setting is that a bunch of cowboys/adventurers in a weird west setting is sitting in a saloon telling tall tales. Here too each "chapter" is their own game and instead of being assigned a chapter you get assigned the name of a story like: "Dead Eye Jim and the devils riddle" or "Forlorn Jones in the cursed hollow" and you have to do your game based on the name.

More standard chain game ideas:

Time traveling. A group of time traveling weapon merchants has been traveling to the past and selling high tech weapons to older civilizations. You take the role as an agent of an organization that has to right the wrongs and get the timeline back on track. Could be some fun scenarios like having to help barbarians fend of laser gun wielding Romans or have to protect the coasts of England from vikings in fighter planes.

Prehistorical could be fun too. Playing a tribe of cavemen having to survive the harsh primordial earth. Maybe lizard-men are enslaving the human populations or the ice age is coming and your tribe has to relocate or something.

Quote from: Prpl_Mage
Super Heroes

Think this one could be fun too specially when it comes to designing skills and monsters. One pro with this is that if it's "modern" we don't have to remake as much resources.



Also I don't mind you starting again Fish, but I think it would be more fun if someone who hasn't started before did that. If anyone wants to that is.
Title: Re: Chain Game Survey
Post by: Prpl_Mage on January 28, 2019, 08:29:47 PM
As for themes I do like the stuff we talked about in some other thread (I don't remember which) about mixing things up. There was some idea about a hub area and then each person designed the zones from that. Which I think could be fun but to make it work we would probably have to do away with leveling up heroes so you can visit each zone in any order.
I think this is a great idea, probably the simplest of the more "advanced" structures. This was along the lines of one of mine ideas, where stats are locked but sidequests and chapter progress would give you a few stat boosts, or at least hp boosts and skill books and such.

Quote
Another was the idea of doing one based on world building, where one person makes a short game (the size of a chain game chapter) then the next person plays the games and make their own set in the same world. Maybe character crosses path or an npc from another game is the hero in this one etc. In the end we'll do a game selection screen and we'll have this library of games building on and showcasing various aspect of the same world. Should probably limit it somehow, like each game have to take place in the same city to make it more interesting and encourage crossovers.

This is also a good idea since then we take some pressure of the participants.

Quote
Another idea I had for a chain game I never got around doing anything with is kinda in the same line as the world building one. But the setting is that a bunch of cowboys/adventurers in a weird west setting is sitting in a saloon telling tall tales. Here too each "chapter" is their own game and instead of being assigned a chapter you get assigned the name of a story like: "Dead Eye Jim and the devils riddle" or "Forlorn Jones in the cursed hollow" and you have to do your game based on the name.
Another great idea, seems like it would get more immersive than a chapter select screen, maybe it could also have an ending that way.
Title: Re: Chain Game Survey
Post by: Moosetroop11 on January 30, 2019, 03:42:23 PM
I like the idea of a western best - I'm really into the idea of having some cool classes if we go down the traditional rpg route. They had whips, pistols, cannon, swords, bows, knives, horses... I can see a cool gold rush type world where everyone's keen on exploring and exploiting the new land but who knows what dangers are out there.

I also like superheroes but I think that would require a lot more work! Individual characters would have to have a lot of unique stuff based on their power, and also it would possibly tread a little of the ground covered with 'The Dragon'. Still, well up for it.

Time travel would also be fun because it's time travel. Really exploiting the ability to go back and forth in time and giving the players some freedom to move around rather than restricting them to one path might be very fun.

Despite presumably being notorious for being late with my parts of the game, I am up for starting the chain as I haven't done so already, and it might be good fun. Particularly if we go with cowboys; I have plenty of ideas for that.
Title: Re: Chain Game Survey
Post by: Prpl_Mage on January 30, 2019, 08:59:20 PM
I like the idea of a western best - I'm really into the idea of having some cool classes if we go down the traditional rpg route. They had whips, pistols, cannon, swords, bows, knives, horses... I can see a cool gold rush type world where everyone's keen on exploring and exploiting the new land but who knows what dangers are out there.
You sir, just made this idea far more interesting. Especially that horse-throwing class.

Quote
it would possibly tread a little of the ground covered with 'The Dragon'. Still, well up for it.
Hmm, yeah that's true. Maybe it will be difficult to avoid doing things we already did in the previous one.

Quote
Despite presumably being notorious for being late with my parts of the game, I am up for starting the chain as I haven't done so already, and it might be good fun. Particularly if we go with cowboys; I have plenty of ideas for that.
I'd say start working on those ideas for now, like Momeka I feel like it's good to pass along the Torch.
DB Started the 2013 game, Fish the 2015 and Momeka the 2017. I started the non-finished Steampunk game back in 2009 and would like to try again; but with a kid in my life I'm probably not the best choice for reliability. I managed my last chapter during the end of the pregnancy but life is a bit more chaotic now.

But let's see if anyone else shows up for the party with opinions and/or ideas.
Title: Re: Chain Game Survey
Post by: Momeka on February 02, 2019, 02:48:13 PM
I think around 3+ is a good size for the chain games. I don't really see the point in them having to be these massive games, it's the process of making them and seeing how it turns out in the end that's the fun part. If it takes an hour to play it or 8 doesn't really matter that much (to me at least). And it won't take like over a year to finish it (hopefully).
Sure releasing them and having other randoms download and play them is fun too, but we'll never contend with the other games out there. If that was the end goal a chain game is probably not the way to go about it.
Title: Re: Chain Game Survey
Post by: Zoltar on February 05, 2019, 11:37:27 PM
Wild Western RPG is a mondo rare title. The Big Kahuna Z wants a shot. Let me do chapter 1! Already got some ideas, brah.

Using Sir Momo's story telling around a campfire in place of the gnarly "linear rail" way of progressing the story. The player has to talk to the story teller who appears at the end of the chapter. It would all go something like this yarn:

-Four Roads to Sundown-

The player takes the form of a Husk from wrath of gaia. They are told to search for the Firelight or they will freeze to death.  They wander in darkness until they find a campfire with an old hooded man. He tells the player that they can sit by the fire if they would like to hear a story. It do so they must choose something to keep the fire burning. One of their stats based on their emotion

 No matter what they choose they are spun a tale of Wade McCalister and their story begins. They assume the role of Wade McCalister our hero.

Wade appears as a boy playing with his parents contentedly. Mysterious figures, four Riders, appear and murder them leaving Wade to cry out and attempt to fight them. His blows fail and one of the stranger Riders (depending on what was given to the campfire) cuts Wade down. He seemingly dies and there and passes into a spirt world meets a spirit who tells him not to lose heart because the Riders aren't invincible. Wade needs to learn their weakness and triumph to become the hero this fledgling land needs...

And then I would tell more but that's enough for a teaser, am I right brahs?
Title: Re: Chain Game Survey
Post by: Fisherson on February 06, 2019, 07:06:43 PM
Zolty, buddy I'm gonna be blunt: you don't have enough experience to make an opening chapter. Granted your story sounds intriguing but I worry that because you have never even got a chapter under your belt you'll over estimate your skills abd join me on the list of people who have killed chain games in progress. =\ Trust me it's not a fun list. I still have that I killed the Steampunk Chain and recent lost even the few vits I made for my chapter during the move...

If I had to vote for a n00b with potential I say Donut who not only did his first chain game chapter but did it flawlessly I am recent reminded since I'm re-playing Spring Valley here again between catching up on my own projects. You shouldgo in for a chapter but take my advice abd dont volunteer your first ever one to be the first chapter of a brand new Chain, Z.
Title: Re: Chain Game Survey
Post by: Prpl_Mage on February 08, 2019, 05:42:34 PM
Gonna agree with Fish here, rather we get someone who has participated to start it. But feel free to sign up for a chapter.

Also, not sure if Donut qualifies as a noob, he's done some amazing things. Just look at Tower or his microgame.
Title: Re: Chain Game Survey
Post by: Moosetroop11 on February 10, 2019, 12:32:37 AM
I know we're still debating this but I started something for fun anyway. I can already tell I'll have a lot of fun with the music if we stick to the western theme! Are we interested in doing Momeka's many stories in any order thing or something more traditional?
Title: Re: Chain Game Survey
Post by: Fisherson on February 11, 2019, 03:55:39 AM
I know we're still debating this but I started something for fun anyway. I can already tell I'll have a lot of fun with the music if we stick to the western theme! Are we interested in doing Momeka's many stories in any order thing or something more traditional?

Maybe Moose should start it. Moose does meet all the qualifications: Never Started one, but has done one or more (awesome) chapters of a previous one. Besides if you have model already see if you can make it a  fitting chapter 1. Nothing says you have to but if you want it can be chapter 1.
Title: Re: Chain Game Survey
Post by: Fisherson on February 12, 2019, 04:46:35 PM
....Mothing frakking piece of crap be glad I'm not a mod or I would so vaporize you for posting in this scared place to begin with.
Title: Re: Chain Game Survey
Post by: Momeka on February 13, 2019, 07:04:44 PM
I know we're still debating this but I started something for fun anyway. I can already tell I'll have a lot of fun with the music if we stick to the western theme! Are we interested in doing Momeka's many stories in any order thing or something more traditional?

Id' say go with a standard chain game. Do you need art?
Title: Re: Chain Game Survey
Post by: Moosetroop11 on February 14, 2019, 02:33:26 PM
I'd love some cowboy type chars! Characterful gunslingers... I'll have a go at making a character myself but if you're interested in making an iconic main character in a cowboy hat then you'd do a lot better than I would. I'm considering changing things up by using the class system so a character does 'guns' and then has a battlechar with guns, and then gets to a certain level and learns the aim skill and then if they change to class 'knifes' they're able to aim with knives if they want, and their battlechar has a knife. Dunno if that would end up being unnecessary work...
Title: Re: Chain Game Survey
Post by: Prpl_Mage on February 14, 2019, 08:45:44 PM
I'm considering changing things up by using the class system so a character does 'guns' and then has a battlechar with guns, and then gets to a certain level and learns the aim skill and then if they change to class 'knifes' they're able to aim with knives if they want, and their battlechar has a knife. Dunno if that would end up being unnecessary work...

Sounds like a bit of unnecessary work for this game at least. I figure that since it will kinda separate stories; characters may change often. So maybe keep that idea but don't try to implement it as the first person with the game. You might lose focus of making the chapter itself.

But maybe we'll work it in later or if you just do the groundwork.
Title: Re: Chain Game Survey
Post by: Fisherson on February 14, 2019, 10:39:23 PM
I had a flaweless change equip system called "Requip" on my old computer. Also had a bullet swap I did for Zoltar's private request but ended up keeping for Jet's laser lance. Sadly both were lost but I might be able to recall the code enough to make a copy paste demo if you give me a day or two. I know it's not too hard and if you do it right you can have battle animation battlers take th eplace of weapons latter if you want to make longer animations like I did for Spring Valley with the two ultimate weapons having crazy long sequences and how some of Buya's weapons have comic misfires and such XD Gosh I loved making those.
Title: Re: Chain Game Survey
Post by: Moosetroop11 on February 21, 2019, 07:47:37 PM
I know I should have asked this about 10 years ago, but what do you guys use to save as 256 bmp and still keep the colours? : ) I've kinda been making do with dull colours my whole life but I don't want a dull wild west...
Title: Re: Chain Game Survey
Post by: Momeka on February 21, 2019, 08:27:14 PM
I usually use Asesprite for all pixel art stuff. It cost some cash though.


Sorry for the silence. Just had a lot of things to do the last few weeks. I haven't had time to do much cowboy characters yet. This is what I got so far:
(https://i.imgur.com/WXg18ol.png)

I'm gone this weekend, but hopefully I will be able to get some more done next week.
Title: Re: Chain Game Survey
Post by: Moosetroop11 on February 22, 2019, 12:43:42 PM
Thanks man they look wicked : )

My current idea is... The three first characters could be a pickaxe guy (the main character could have come for the gold rush), a grizzly gunslinger guy, and a classic sultry saloon running woman who also dabbles in black magic. If any of those sounds like fun it'd be great if you could sprite something for them : ) I'm starting by just making a lot of maps and stuff so at least I've got some manual labour out of the way.
Title: Re: Chain Game Survey
Post by: Prpl_Mage on February 22, 2019, 08:41:05 PM
I tend to use IrfanView to decrease the colour depth of resources. It's a free photo editing tool but since it has the feature to set an exact amount of colour you want to decrease it to it's kinda perfect for it. Just copy the stuff into the software, decrease colour depth, save as PNG.

Also busy this week but will try to do some spriting for you as well. I'm leaving chipsets to Momeka and will focus on NPCs, animals, monsters and some objects and such.
Title: Re: Chain Game Survey
Post by: Moosetroop11 on February 24, 2019, 12:47:15 PM
:0 Thanks  guys, appreciated.

EDIT: That software's great prpl, thanks : ) I'm going to attempt one or two chipsets myself so if anyone is about to start one, contact me to make sure I've not already done something similar.
Title: Re: Chain Game Survey
Post by: Momeka on February 26, 2019, 04:15:36 PM
Finished the set of npcs:
(https://i.imgur.com/owcszrR.png)

And here's the heroes. If you're happy with it I can look into doing battlecharsets for them if you want
(https://i.imgur.com/jmSnio4.png)


Also here's the templates I've been using. More or less the same as the previous chain game. Just tweaked the colors some.
(https://i.imgur.com/Aj2BWLG.png)
Title: Re: Chain Game Survey
Post by: Prpl_Mage on February 26, 2019, 08:10:54 PM
Looking good Momeka.

Should we have a project name for this btw?
Title: Re: Chain Game Survey
Post by: Moosetroop11 on February 27, 2019, 05:14:23 PM
Looks great momeka, thanks! : ) Yeah battlechars sound good... In fact can you do a version of the main character with a hat, and have the hat in the battlechar? It'd be cool for the old gunslinger guy to give the hero a hat early on, like "you aint from round here are you boy" type thing.
Title: Re: Chain Game Survey
Post by: Momeka on February 27, 2019, 05:42:30 PM
Sure, I can do that.

Should the weapons be a part of the battlechars? Like in the previous chain game. If so what should their weapons be?


(https://i.imgur.com/4S4qkvv.png)
Title: Re: Chain Game Survey
Post by: Moosetroop11 on February 28, 2019, 02:18:38 PM
Thanks!

I was keen on the main character having a pickaxe as if he's about to go mining for gold, the old dude having two pistols, and the woman since she's a mage she could just have some token weapon like whipping a handkerchief but she'll mainly be casting spells.

Handkerchiefs are quite old school and they could get fancy embroidered and give magic boosts etc so it might be a nice weapon type.
Title: Re: Chain Game Survey
Post by: Fisherson on February 28, 2019, 11:26:04 PM
Pick axe weapon is an awesome idea, kerchief too as even I would have never thought of that! Though if you do use a pick axe don't waste time on a complex mining system? At least not in the opening chapter.

Before me we didn't even give them an official number. I named Warth of Gaia and started It all. There is not a "proper method" for determining a name. I named wrath during my chapter by changing the game's folder name and referring to it as thus. Red named Spring Valley at the start, possibly when she was a mark in a notebook I'd say. Others were labeled post completion like Lost and Found and the DOA first true sequel Tales of Disiasm. Just keep in mind it should be artsy and relate to the purpose of the story without being too blunt.

Also an ex reminded me that even though you have cowboys you don't have to stay strictly in The Wild West. Even if we say this is like Summath Island, a made up area on a presumably parallel Earth, we can still dip into the resources of Asian and European characters and themes of the 1800s and we can always pull a FMA and use steampunk tech to re-shape the development of the land.

As for what resources I need I'm caught between sveral scripts with conflicting themes, ranging from a mystical brothel and parodying a favorite TNG episode involving time travel only using A'Chian races,and will wait till we start giving out chapters to see what I should do and write some example plans that are easy to adapt on the fly. After all Spring Valley made me cut like 40% last time which isn't too terrible considering how much I normally have to erase from a blue print a day or two into my chapters. Also wanna try making some chipsets myself by editing bits of SV to make a testing lab for making new copy paste puzzles. I mean I love my crystals and invisible teleport maze...but it took Prps and Red to save it from that evil phantom tile xD So embarrassing.

Oh and I hate to add to this WoT but we should experiment with a CMS for items as the one thing I hated replaying SV was digging for The Unity Charm. Should at least have a sub pouch that contains key items and useful reused things.
Title: Re: Chain Game Survey
Post by: Momeka on March 01, 2019, 05:54:34 AM
Should we have a project name for this btw?

If nothing else maybe we should make a proper thread with sign ups etc.


Thanks!

I was keen on the main character having a pickaxe as if he's about to go mining for gold, the old dude having two pistols, and the woman since she's a mage she could just have some token weapon like whipping a handkerchief but she'll mainly be casting spells.

Handkerchiefs are quite old school and they could get fancy embroidered and give magic boosts etc so it might be a nice weapon type.

Cool, I try to get it done this weekend.


Oh and I hate to add to this WoT but we should experiment with a CMS for items as the one thing I hated replaying SV was digging for The Unity Charm. Should at least have a sub pouch that contains key items and useful reused things.

Unless it's some super simple systems I think it would just be a hassle to work with. Specially when it's multiple people and everyone need to understand the system and how to add stuff to it.
In fact I vote for keeping this game even more simple and do away with multiple party members and not have a party switching system. Just keep it to 4 heroes, or we could keep it to 3 dedicated heroes and have a spot open for "guest" heroes that can join for a chapter.



-------------

Finished the first battlecharset. It's pickaxe guy.

Without hat:
(https://i.imgur.com/biPTaJJ.png) (https://i.imgur.com/cnrkSY5.png)

With hat:
(https://i.imgur.com/yD5ELWu.png) (https://i.imgur.com/hN0Gi1Y.png)


From top to bottom
Sheet A:
(https://i.imgur.com/JEzjSrY.gif) Idle

(https://i.imgur.com/sR168xv.gif) Hurt

(https://i.imgur.com/IEjn2YZ.gif) Attack

(https://i.imgur.com/4lmjruI.gif) Skill

(https://i.imgur.com/KX63Az2.gif) Healing/Defensive Item

(https://i.imgur.com/PQqKiHt.gif) Offensive Item

(https://i.imgur.com/3rvKeh6.gif) Defend

(https://i.imgur.com/0TdZMtc.gif) Abnormal Status

Sheet B:
(https://i.imgur.com/yx3OtKQ.gif) Victory

(https://i.imgur.com/Xr63eFp.gif) Dead

(https://i.imgur.com/J0bse5U.gif) Move Left/Right

The victory animation might be too silly, let me know if it doesn't fit.
Title: Re: Chain Game Survey
Post by: Prpl_Mage on March 01, 2019, 09:14:07 PM
Love that  battler.

And I kinda agree that we should perhaps make an actual thread for this. Should we put it into RPG Maker Games for once? Or should we create a new board for community project.s?

As for the CMS, I'd say we could plan for one for the next chain game so we know it works and everyone is on board with it to begin with. That would be my suggestion for all custom systems that are supposed to cover the entire game at least.
Title: Re: Chain Game Survey
Post by: Momeka on March 02, 2019, 10:50:18 AM
And I kinda agree that we should perhaps make an actual thread for this. Should we put it into RPG Maker Games for once? Or should we create a new board for community project.s?

It's own board would make it easier to find, could move the old threads in there too.



Anyway, finished the magician battler. Edit: Finished the gunslinger as well

Magician:
(https://i.imgur.com/xty1aFS.png) (https://i.imgur.com/DKyEIZY.png)

Gunslinger (no hat):
(https://i.imgur.com/PVgDnP8.png) (https://i.imgur.com/7LGwwZY.png)

Gunslinger (hat):
(https://i.imgur.com/NKU7DOS.png) (https://i.imgur.com/o6iCnbZ.png)

Sheet A:
(https://i.imgur.com/tfofXpp.gif)(https://i.imgur.com/nEdJRF9.gif) Idle

(https://i.imgur.com/Q4RBUuW.gif)(https://i.imgur.com/0azsFzY.gif) Hurt

(https://i.imgur.com/MIrVM5v.gif)(https://i.imgur.com/OWEjERx.gif) Attack

(https://i.imgur.com/zCDosOI.gif)(https://i.imgur.com/Q0PffnU.gif) Skill

(https://i.imgur.com/GFgzhOX.gif)(https://i.imgur.com/4Mt0MuO.gif) Item 01

(https://i.imgur.com/hzmwZ0L.gif)(https://i.imgur.com/bJaUhDJ.gif) Item 02

(https://i.imgur.com/6H7Daob.gif)(https://i.imgur.com/06fEo19.gif) Defend

(https://i.imgur.com/w4Qy8KK.gif)(https://i.imgur.com/PyzeASo.gif) Abnormal Status

Sheet B:
(https://i.imgur.com/OWMEEWK.gif)(https://i.imgur.com/85Dzou2.gif) Victory

(https://i.imgur.com/YOM4ZK4.gif)(https://i.imgur.com/QJTe3cR.gif) Dead

(https://i.imgur.com/z9K0j6G.gif)(https://i.imgur.com/ArHu8Xb.gif) Walk Left/Right
Title: Re: Chain Game Survey
Post by: Fisherson on March 02, 2019, 11:36:14 PM
Simpler?? I can't do that. It's true cutting down on chapters wasn't as bad as I thought it would be but if there's no variable party what's the point? I refuse to go back to the one sucky thing about the first Chain Game: the guest book party system. I also got a kick out of how many types of parties we could use in Spring Valley despite their variable skills and weaknesses. I'm still surprised in the replay of a replay of a replay I found a setup I never used before: Red Eye, Buya and Shanon. Shockingly good one that despite Shanon being the most dangerous healer ever XD

I also live to push the envelope a little with each chain game and so far that's worked out amazingly I think. I mean I programmed a change party system after only one game ago I couldn't. Living to learn and stretch my wings is my favorite part of RM 2003 despite it's limits.

Now I agree we should make a page if we have even a working title so we don't clutter up All of All...I mean it is the only board that sees multiple types of traffic after all.

The battlers look lovely, Red. Really like the Kerchief mage!
Title: Re: Chain Game Survey
Post by: Zoltar on March 03, 2019, 07:17:13 AM
I missed a lot of mondo awesome stuff! The battlers are akaw! Totally stoked to see them in action. Also no worries I know I'm a Grom in chain gaming but I can promise you I'll make a chapter that will get you amped like never before! I will tale whatever I'm given. I will need to make a new idea though. I put a lot of effort into that idea... Okay is anyone planning to do ghosts or anything supernatoral or monster related? Cause that is totally like my wheelhouse, brah. I call dibs. Oh hey I don't see any horses or stuff won't we like need those for a cowboy game?
Title: Re: Chain Game Survey
Post by: Fisherson on March 03, 2019, 08:52:16 PM
...is it just me or is his surfer lingo getting thicker?? O.o

Yes we need horses and animals but can our new size accommodate it? I was shocked when Moose did The Chosen quadrupeds and they worked. Also nope not interested in ghosts or much supernatural unless you count Native American spiritualism taken way out of context and my usual signiture of implying all Chain Games are linked. Might not take it QUITE as far as I did in SV though XD Using Juno's gun as a MacGuffin was fun...but it did raise questions as to what is real and what is not. Thankfully had Olokun to deflect that by saying "All stories have a thread of truth. Be they told with paper or pixels, Joel Nolan."