Charas-Project

Off-Topic => Creative arts => Topic started by: Amethist on July 23, 2019, 04:52:12 AM

Title: a nice battle coat
Post by: Amethist on July 23, 2019, 04:52:12 AM
So…
im very new, so i challenged myself doing a coat for a medium sized BattleChar for RPG Maker 2003.
so i wanted to share a preview of the coat to have some advices or/and reactions to it.


here it is, it is on a generated character to know a bit better what i am doing but basically, only the coat is important.
Title: Re: a nice battle coat
Post by: Archem on July 23, 2019, 07:14:28 AM
You have lines to indicate wrinkles, but I think having shading instead would help sell the illusion better. Also, feel free to be broad with it, as such a small sprite would be better off with exaggerated details.
Title: Re: a nice battle coat
Post by: Moosetroop11 on July 25, 2019, 10:33:45 AM
I also think it might help you to use dark colours rather than black for the outline : ) If you look at the head, there is no black, even in the outline, and that does tend to look a bit better.
Title: Re: a nice battle coat
Post by: Archem on July 25, 2019, 09:38:23 PM
Yes. Unless you're looking for a very specific art style, you're frequently better off not using a black outline whenever possible. The same goes for shading.
Title: Re: a nice battle coat
Post by: Fisherson on July 25, 2019, 10:03:08 PM
Yes. Unless you're looking for a very specific art style, you're frequently better off not using a black outline whenever possible. The same goes for shading.

Now a near black line of different gradient can help with almost anything. It makes it look smoother on RPG makers the world round I find. I remember when I learned it and found most of my sets became less eyesores and didn't clash with too many chipsets but those that used blacklines. A little tip there for the newbie reading this: You can recolor their lines too if you take the time to learn.